<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://n-gon.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=C-gonDeveloper</id>
	<title>n-gon Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://n-gon.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=C-gonDeveloper"/>
	<link rel="alternate" type="text/html" href="https://n-gon.wiki/Special:Contributions/C-gonDeveloper"/>
	<updated>2026-04-09T07:14:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://n-gon.wiki/index.php?title=User:C-gonDeveloper&amp;diff=1883</id>
		<title>User:C-gonDeveloper</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=User:C-gonDeveloper&amp;diff=1883"/>
		<updated>2025-02-26T20:14:17Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: i forgot the secret one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello i am CD, the person behind &#039;&#039;[[c-gon]]&#039;&#039; and other unrelated projects&lt;br /&gt;
&lt;br /&gt;
most of my edits are regarding n-gon mods&lt;br /&gt;
&lt;br /&gt;
if you need to contact me, ping me on either the n-gon discord or mindustry discord. i do not accept discord friend requests from random people i dont know or dont talk to&lt;br /&gt;
&lt;br /&gt;
== Content Created ==&lt;br /&gt;
&lt;br /&gt;
=== c-gon ===&lt;br /&gt;
i made [[c-gon]]&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [[split]]&lt;br /&gt;
* [[bifurcate]]&lt;br /&gt;
* [[boundary]]&lt;br /&gt;
&lt;br /&gt;
== Socials ==&lt;br /&gt;
[https://github.com/coaldeficit my github]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Template:Maps&amp;diff=1882</id>
		<title>Template:Maps</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Template:Maps&amp;diff=1882"/>
		<updated>2025-02-26T18:41:25Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: you forgot the secret one (3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=99 style=&amp;quot;padding:0.2em 0.5em; background:#6e9ba0; color:white;&amp;quot; nowrap=&amp;quot;nowrap&amp;quot; |[[maps|&amp;lt;span style=&amp;quot;color:white; letter-spacing: 1px; font-weight:bold;&amp;quot;&amp;gt;maps&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=3 style=&amp;quot;padding:0.2em 0.5em; background:#6e9ba07f;&amp;quot;|official maps&lt;br /&gt;
! style=&amp;quot;padding:0.2em 0.5em; background:#6e9ba07f;&amp;quot;|unique maps&lt;br /&gt;
| style=&amp;quot;padding:0.2em 0.5em;&amp;quot; |[[initial]] • [[reservoir]] • [[factory]] • [[interferometer]] • [[reactor]] • [[subway]] • [[final]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:0.2em 0.5em; background:#6e9ba07f;&amp;quot;|normal maps&lt;br /&gt;
| style=&amp;quot;padding:0.2em 0.5em;&amp;quot; |[[labs]] • [[rooftops]] • [[skyscrapers]] • [[warehouse]] • [[highrise]] • [[office]] • [[aerie]] • [[satellite]] • [[sewers]] • [[testChamber]] • [[pavilion]] • [[lock]] • [[towers]] • [[flocculation]] • [[gravitron]] • [[substructure]] • [[corridor]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:0.2em 0.5em; background:#6e9ba07f;&amp;quot;|training mode maps&lt;br /&gt;
| style=&amp;quot;padding:0.2em 0.5em;&amp;quot; |walk • crouch • jump • hold • throw • throwAt • deflect • heal • fire • nailGun • shotGun • superBalls • wave • missile • stack • mine • grenades • harpoon&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3 style=&amp;quot;padding:0.2em 0.5em; background:#6e9ba07f;&amp;quot;|community maps&lt;br /&gt;
! style=&amp;quot;padding:0.2em 0.5em; background:#6e9ba07f;&amp;quot;|in &#039;&#039;n-gon&#039;&#039;&lt;br /&gt;
| colspan=99 style=&amp;quot;padding:0.2em 0.5em;&amp;quot; |[[gauntlet]] • [[stronghold]] • [[basement]] • [[crossfire]] • [[vats]] • [[run]] • [[ngon]] • [[house]] • [[perplex]] • [[coliseum]] • [[tunnel]] • [[islands]] • [[temple]] • [[dripp]] • [[biohazard]] • [[stereoMadness]] • [[yingYang]] • [[staircase]] • [[fortress]] • [[commandeer]] • [[clock]] • [[buttonbutton]] • [[downpour]] • [[superNgonBros]] • [[underpass]] • [[cantilever]] • [[tlinat]] • [[ruins]] • [[ace]] • [[crimsonTowers]] • [[LaunchSite]] • [[shipwreck]] • [[unchartedCave]] • [[dojo]] • [[arena]] • [[soft]] • [[flappyGon]] • [[rings]] • [[trial]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:0.2em 0.5em; background:#6e9ba07f;&amp;quot;|in mods&lt;br /&gt;
|&#039;&#039;[[c-gon]]&#039;&#039; ([[descent]] • [[split]] • [[bifurcate]] • [[boundary]])&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:0.2em 0.5em; background:#6e9ba07f;&amp;quot;|removed&lt;br /&gt;
|[[detour]] • [[diamagnetism]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navboxes]]&lt;br /&gt;
[[Category:Maps| ]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Maps&amp;diff=1881</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Maps&amp;diff=1881"/>
		<updated>2025-02-26T18:11:49Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: you forgot the secret one (2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Maps&#039;&#039;&#039;, or levels, are unique environments you must travel through. You need to reach the blue door to access the next map. You must complete 13 of them (plus [[initial]]) to beat the game.  &lt;br /&gt;
&lt;br /&gt;
== List of Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Official Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Unique Maps ====&lt;br /&gt;
These are levels that can only spawn under special conditions. Initial is always the first level, and subway and final are always the last 2. Reactor always spawns once per game towards the middle of the run. One of the other 3 levels will also appear per game, as a challenge to the player. &lt;br /&gt;
&lt;br /&gt;
* [[initial]]&lt;br /&gt;
* [[reservoir]]&lt;br /&gt;
* [[factory]]&lt;br /&gt;
* [[interferometer]]&lt;br /&gt;
* [[reactor]]&lt;br /&gt;
* [[subway]]&lt;br /&gt;
* [[final]]&lt;br /&gt;
&lt;br /&gt;
==== Normal Maps ====&lt;br /&gt;
These are levels made by [[Landgreen]]. These levels can spawn at almost any point in a run, and are generally fairly simple levels. Levels added after pavilion are referred to as “modern maps”. &lt;br /&gt;
&lt;br /&gt;
* [[labs]]&lt;br /&gt;
* [[rooftops]]&lt;br /&gt;
* [[skyscrapers]]&lt;br /&gt;
* [[warehouse]]&lt;br /&gt;
* [[highrise]]&lt;br /&gt;
* [[office]]&lt;br /&gt;
* [[aerie]]&lt;br /&gt;
* [[satellite]]&lt;br /&gt;
* [[sewers]]&lt;br /&gt;
* [[testChamber]]&lt;br /&gt;
* [[pavilion]]&lt;br /&gt;
* [[lock]]&lt;br /&gt;
* [[towers]]&lt;br /&gt;
* [[flocculation]]&lt;br /&gt;
* [[gravitron]]&lt;br /&gt;
* [[substructure]]&lt;br /&gt;
* [[corridor]]&lt;br /&gt;
&lt;br /&gt;
==== Training Maps ====&lt;br /&gt;
These maps are only found in [[Training Mode]]. &lt;br /&gt;
&lt;br /&gt;
* walk&lt;br /&gt;
* crouch&lt;br /&gt;
* jump&lt;br /&gt;
* hold&lt;br /&gt;
* throw&lt;br /&gt;
* throwAt&lt;br /&gt;
* deflect&lt;br /&gt;
* heal&lt;br /&gt;
* fire&lt;br /&gt;
* nailGun&lt;br /&gt;
* shotGun&lt;br /&gt;
* superBalls&lt;br /&gt;
* wave&lt;br /&gt;
* missile&lt;br /&gt;
* stack&lt;br /&gt;
* mine&lt;br /&gt;
* grenades&lt;br /&gt;
* harpoon&lt;br /&gt;
=== Community Maps ===&lt;br /&gt;
[[Community maps]] are maps were created by the community. &lt;br /&gt;
&lt;br /&gt;
==== In &#039;&#039;n-gon&#039;&#039; ====&lt;br /&gt;
These community maps are present in &#039;&#039;n-gon&#039;&#039;. You can turn them on in the game settings before starting a game.&lt;br /&gt;
* [[gauntlet]] by [[Landgreen]]&lt;br /&gt;
* [[stronghold]] by Francois&lt;br /&gt;
* [[basement]] by Francois&lt;br /&gt;
* [[crossfire]] by iNoobBoi&lt;br /&gt;
* [[vats]] by Dablux&lt;br /&gt;
* [[run]] by iNoobBoi&lt;br /&gt;
* [[ngon]] by Oranger&lt;br /&gt;
* [[house]] by Francois&lt;br /&gt;
* [[perplex]] by Oranger&lt;br /&gt;
* [[coliseum]] by iNoobBoi&lt;br /&gt;
* [[tunnel]] by Scarlettt&lt;br /&gt;
* [[islands]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[temple]] by Scar1337&lt;br /&gt;
* [[dripp]] by M. B.&lt;br /&gt;
* [[biohazard]] by INOOBBOI and THESCHWARMA&lt;br /&gt;
* [[stereoMadness]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[yingYang]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[staircase]] by ryanbear&lt;br /&gt;
* [[fortress]] by [[User:DesBoot|Desboot]]&lt;br /&gt;
* [[commandeer]] by [[User:DesBoot|Desboot]]&lt;br /&gt;
* [[clock]] by [[User:Cornbread2100|Cornbread 2100]]&lt;br /&gt;
* [[buttonbutton]] by ||Destabilized E||&lt;br /&gt;
* [[downpour]] by [[User:DesBoot|DesBoot]]&lt;br /&gt;
* [[superNgonBros]] by [[User:DesBoot|Desboot]]&lt;br /&gt;
* [[underpass]] by [[User:Destiny|Richard 0820]]&lt;br /&gt;
* [[cantilever]] by Eclipse#7932&lt;br /&gt;
* [[tlinat]] by Richard0820&lt;br /&gt;
* [[ruins]] by SiddhUPe&lt;br /&gt;
* [[ace]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[crimsonTowers]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[LaunchSite]] by [[User:DesBoot|DesBoot]]&lt;br /&gt;
* [[shipwreck]] by [[User:3xiondev|3xionDev]]&lt;br /&gt;
* [[unchartedCave]] by [[User:3xiondev|3xionDev]]&lt;br /&gt;
* [[dojo]] by [[User:Weird pusheen|werid_pusheen]], fixed by [[User:Cornbread2100|Cornbread 2100]]&lt;br /&gt;
* [[arena]] by [[User:Destiny|Whyisthisnotavalable]] and [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[soft]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[flappyGon]] by Digin&lt;br /&gt;
* [[rings]] by ThatLittleFrog&lt;br /&gt;
* [[trial]] by Cirryn and [[User:Tarantula Hawk|Tarantula Hawk]]&lt;br /&gt;
&lt;br /&gt;
==== In Mods ====&lt;br /&gt;
these community maps are only found in specific [[mods]].&lt;br /&gt;
* [[descent]] ([[c-gon]])&lt;br /&gt;
* [[split]] ([[c-gon]])&lt;br /&gt;
* [[bifurcate]] ([[c-gon]])&lt;br /&gt;
* [[boundary]] ([[c-gon]])&lt;br /&gt;
&lt;br /&gt;
==== Removed Maps ====&lt;br /&gt;
These are community maps were removed from the game.&lt;br /&gt;
&lt;br /&gt;
* [[Detour]] by Francois&lt;br /&gt;
* [[Diamagnetism]] by [[User:Destiny|Richard]]&lt;br /&gt;
&lt;br /&gt;
== Map Elements ==&lt;br /&gt;
These are special elements of a map that are found in specific ones: &lt;br /&gt;
&lt;br /&gt;
=== Level Spawn/Exit ===&lt;br /&gt;
The Level spawn is the gray door you spawn in at the start of the level. The exit is a blue door that you need to stay in for a couple of seconds, and it will bring you to the next level.&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{{Blocktext |blocks}} can be any shape and can be grabbed and thrown using you [[fields |{{Fieldtext |field}}]]. Most mobs become blocks after you kill them. &lt;br /&gt;
&lt;br /&gt;
=== Slime ===&lt;br /&gt;
Slime, also called acid or goo, is a green liquid that slows you down. It will first drain all you {{Energytext}}, then your {{Healthtext}}. &lt;br /&gt;
&lt;br /&gt;
=== Switches ===&lt;br /&gt;
Switches can be toggled on or off by pushing them. They are blue when on and gray when off. They can turn on on elevator, switch off lasers, etc.&lt;br /&gt;
&lt;br /&gt;
=== Buttons ===&lt;br /&gt;
These red buttons can be pressed on by walking on them or using a block. Some buttons stay down after removing what is on it, other go back up. These can open doors, toggle map lasers, etc.&lt;br /&gt;
&lt;br /&gt;
=== Lasers ===&lt;br /&gt;
&lt;br /&gt;
=== Motion-triggered Lasers ===&lt;br /&gt;
&lt;br /&gt;
=== Elevators ===&lt;br /&gt;
&lt;br /&gt;
=== Doors ===&lt;br /&gt;
&lt;br /&gt;
=== Portals ===&lt;br /&gt;
Portals always come in pairs: one orange and one blue one. Anything that enters through one (you, {{Blocktext |blocks}}, [[power ups]]) will instantly be teleported to the other one.&lt;br /&gt;
&lt;br /&gt;
=== Jump Pads ===&lt;br /&gt;
These pink surfaces launch anything that touches it into the air.&lt;br /&gt;
&lt;br /&gt;
=== Conveyor Belts ===&lt;br /&gt;
Conveyer belts move in a particular direction and move anything on them. Different conveyer belts can have different speeds. Their direction can sometimes be changed using a button.&lt;br /&gt;
&lt;br /&gt;
=== Secret Passages ===&lt;br /&gt;
These parts of the map a grayed out and appear hidden. They often include [[power ups]] in them. &lt;br /&gt;
&lt;br /&gt;
=== Vanishing Elements ===&lt;br /&gt;
&lt;br /&gt;
=== Gravity Switchers ===&lt;br /&gt;
Gravity switchers look like Buttons, but pressing on them will flip the gravity vertically. The area above them makes [[mobs]] and [[power ups]] float. &lt;br /&gt;
&lt;br /&gt;
=== Fizzlers ===&lt;br /&gt;
Fizzlers remove all the blocks that come in contact with them.&lt;br /&gt;
{{Maps}}&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=C-gon&amp;diff=1880</id>
		<title>C-gon</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=C-gon&amp;diff=1880"/>
		<updated>2025-02-26T18:10:39Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: you forgot the secret one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;c-gon&#039;&#039;&#039;&#039;&#039; is a [[Mods|modded]] version of &#039;&#039;[[n-gon]]&#039;&#039;, made by CD or coal deficit.  &lt;br /&gt;
&lt;br /&gt;
== Content Added ==&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [[descent]]&lt;br /&gt;
* [[split]]&lt;br /&gt;
* [[bifurcate]]&lt;br /&gt;
* [[boundary]]&lt;br /&gt;
&lt;br /&gt;
=== {{Guntext|guns}} ===&lt;br /&gt;
* [[blast]]&lt;br /&gt;
* [[rebar]]&lt;br /&gt;
* [[flank]]&lt;br /&gt;
{{DISPLAYTITLE:c-gon}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Rebar&amp;diff=1879</id>
		<title>Rebar</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Rebar&amp;diff=1879"/>
		<updated>2025-02-26T13:44:41Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: rebar guntech list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{community}}&lt;br /&gt;
&#039;&#039;&#039;rebar&#039;&#039;&#039; is a community {{guncircle}} [[guns|{{gun}}]] for the game &#039;&#039;[[n-gon]]&#039;&#039; in the mod &#039;&#039;[[c-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:fire a rod of &#039;&#039;&#039;rebar&#039;&#039;&#039; that &#039;&#039;&#039;pierces&#039;&#039;&#039; mobs&lt;br /&gt;
:but &#039;&#039;&#039;transforms&#039;&#039;&#039; into a {{block}} on &#039;&#039;&#039;wall&#039;&#039;&#039; impact&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
== Related {{Guntechcircle}}{{guntext}}{{techtext}}==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|electron magnetic moment&lt;br /&gt;
|&#039;&#039;&#039;rebars&#039;&#039;&#039; attract nearby mobs&lt;br /&gt;
while in &#039;&#039;&#039;flight&#039;&#039;&#039;&lt;br /&gt;
|rebar, not control rod ejection, pinning points&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|Bohr magneton&lt;br /&gt;
|mobs &#039;&#039;&#039;attracted&#039;&#039;&#039; by rebars take {{damagetext}}&lt;br /&gt;
but also cause {{Harmtext|harm}}&lt;br /&gt;
|rebar, electron magnetic moment&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|Coulomb&#039;s law&lt;br /&gt;
|your &#039;&#039;&#039;rebar&#039;&#039;&#039; {{Guntext|gun}} uses {{energytext}} to fire&lt;br /&gt;
and has &#039;&#039;&#039;60%&#039;&#039;&#039; shorter &#039;&#039;&#039;{{fire rate|delay}}&#039;&#039;&#039; after firing&lt;br /&gt;
|rebar gun, not control rod ejection&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|control rod ejection&lt;br /&gt;
|your &#039;&#039;&#039;rebar&#039;&#039;&#039; {{Guntext|gun}} shoots {{radiationtext|radioactive}}&lt;br /&gt;
&#039;&#039;&#039;control rods&#039;&#039;&#039; alongside rebars&lt;br /&gt;
|rebar gun, not electron magnetic momentum, Coulomb&#039;s law, contrail&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|oxide jacking&lt;br /&gt;
|&#039;&#039;&#039;rebars&#039;&#039;&#039; convert {{block|blocks}} into &#039;&#039;&#039;nails&#039;&#039;&#039;&lt;br /&gt;
that are &#039;&#039;&#039;launched&#039;&#039;&#039; at nearby mobs&lt;br /&gt;
|rebar, not contrail&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|pinning points&lt;br /&gt;
|rebars {{Stuntext|stun}} and &#039;&#039;&#039;grab&#039;&#039;&#039; mobs&lt;br /&gt;
for &#039;&#039;&#039;1&#039;&#039;&#039; second and kill them on wall &#039;&#039;&#039;impact&#039;&#039;&#039;&lt;br /&gt;
|rebar, not electron magnetic moment&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|exciton-polariton&lt;br /&gt;
|rebars &#039;&#039;&#039;transform&#039;&#039;&#039; grabbed mobs&lt;br /&gt;
into {{boostcircle}} or {{ammocircle}} on wall &#039;&#039;&#039;impact&#039;&#039;&#039;&lt;br /&gt;
|rebar, pinning points&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|[[fracture analysis]]&lt;br /&gt;
|bullet impacts do &#039;&#039;&#039;400%&#039;&#039;&#039; {{damagetext}}&lt;br /&gt;
to {{Stuntext|stunned}} mobs&lt;br /&gt;
|a stun effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|contrail&lt;br /&gt;
|&#039;&#039;&#039;rebars&#039;&#039;&#039; and &#039;&#039;&#039;missiles&#039;&#039;&#039; release {{hydrogen|hydrogen gas}}&lt;br /&gt;
that {{iceIXtext|slows}} mobs and can {{explodetext|ignite}}&lt;br /&gt;
|rebar, missiles, not oxide jacking, control rod ejection, MIRV&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|hydrogen embrittlement&lt;br /&gt;
|{{hydrogen|hydrogen}} increases &#039;&#039;&#039;vulnerability&#039;&#039;&#039; to&lt;br /&gt;
{{damagetext}} by &#039;&#039;&#039;5%&#039;&#039;&#039; per second for mobs&lt;br /&gt;
|hydrogen, not tritium&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|tritium&lt;br /&gt;
|{{hydrogen|hydrogen}} is {{radiationtext|radioactive}}&lt;br /&gt;
and does {{damagetext}} to &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|hydrogen, not hydrogen embrittlement&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|cloud condensation nuclei&lt;br /&gt;
|{{hydrogen|hydrogen}} is attracted to nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|hydrogen, not deuterium&lt;br /&gt;
|2024/10/24&lt;br /&gt;
buffs&lt;br /&gt;
|-&lt;br /&gt;
|deuterium&lt;br /&gt;
|{{hydrogen|hydrogen}} effects are &#039;&#039;&#039;boosted&#039;&#039;&#039; by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
but {{hydrogen|hydrogen}} &#039;&#039;&#039;sinks&#039;&#039;&#039; downwards&lt;br /&gt;
|hydrogen, not cloud condensation nuclei&lt;br /&gt;
|2024/10/24&lt;br /&gt;
buffs&lt;br /&gt;
|}&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Guns}}&lt;br /&gt;
{{DISPLAYTITLE:rebar}}&lt;br /&gt;
[[Category:Guns]]&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Blast&amp;diff=1878</id>
		<title>Blast</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Blast&amp;diff=1878"/>
		<updated>2025-02-26T13:30:33Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: c-gon delay formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{community}}&lt;br /&gt;
&#039;&#039;&#039;blast&#039;&#039;&#039; is a community {{guncircle}} [[guns|{{gun}}]] for the game &#039;&#039;[[n-gon]]&#039;&#039; in the mod &#039;&#039;[[c-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:accumulate and release air in a {{Blasttext|self-detonation}}&lt;br /&gt;
:that {{Stuntext|stuns}} and pushes away nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
== Related {{Guntechcircle}}{{guntext}}{{techtext}}==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|quake&lt;br /&gt;
|after not using {{Blasttext|blast}} for &#039;&#039;&#039;2&#039;&#039;&#039; seconds&lt;br /&gt;
your next {{Blasttext|detonation}} has &#039;&#039;&#039;100%&#039;&#039;&#039; increased&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;radius&#039;&#039;&#039; and guaranteed {{Stuntext|stun}}&lt;br /&gt;
|blast gun, not car bomb&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|acetylene&lt;br /&gt;
|increase {{Blasttext|detonation}} {{damagetext}} by &#039;&#039;&#039;18.8%&#039;&#039;&#039;&lt;br /&gt;
increase {{Blasttext|detonation}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;8.4%&#039;&#039;&#039;&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|deflagration&lt;br /&gt;
|increase {{Blasttext|detonation}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
decrease {{Blasttext|detonation}} {{damagetext}} by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|car bomb&lt;br /&gt;
|after not using {{Blasttext|blast}} for &#039;&#039;&#039;2&#039;&#039;&#039; seconds&lt;br /&gt;
increase &#039;&#039;&#039;movement&#039;&#039;&#039; by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
reduce {{Harmtext|harm}} by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|blast gun, not quake&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|white phosphorus&lt;br /&gt;
|mobs {{Stuntext|stunned}} by {{Blasttext|detonations}} {{explodetext|explode}}&lt;br /&gt;
|blast gun, not BLEVE&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|[[iridium-192]]&lt;br /&gt;
|{{explodetext|explosion}} release {{radiationtext|gamma radiation}}&lt;br /&gt;
&#039;&#039;&#039;100%&#039;&#039;&#039; more {{damagetext}}, but over 4 seconds&lt;br /&gt;
|an explosive damage source, not ammonium nitrate or nitroglycerin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ammonium nitrate]]&lt;br /&gt;
|increase {{explodetext|explosive}} {{damagetext}} by &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
increase {{explodetext|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[nitroglycerin]]&lt;br /&gt;
|increase {{explodetext|explosive}} {{damagetext}} by &#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
decrease {{explodetext|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;33%&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[acetone peroxide]]&lt;br /&gt;
|increase {{explodetext|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;80%&#039;&#039;&#039;, but&lt;br /&gt;
you take &#039;&#039;&#039;200%&#039;&#039;&#039; more {{Harmtext|harm}} from {{explodetext|explosions}}&lt;br /&gt;
|an explosive damage source&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[shock wave]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; and {{explodetext|explosions}} {{Stuntext|stun}} for &#039;&#039;&#039;1-2&#039;&#039;&#039; seconds&lt;br /&gt;
decrease {{explodetext|explosive}} {{damagetext}} by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|controlled explosion&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}}{{researchcircle}} to dynamically &#039;&#039;&#039;reduce&#039;&#039;&#039; all&lt;br /&gt;
{{explodetext|explosions}} until they do no {{Harmtext|harm}}&lt;br /&gt;
|an explosive damage source, not electric reactive armor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|electric reactive armor&lt;br /&gt;
|{{Harmtext|harm}} from {{explodetext|explosions}} is passively reduced&lt;br /&gt;
by &#039;&#039;&#039;5%&#039;&#039;&#039; for every &#039;&#039;&#039;10&#039;&#039;&#039; stored {{energytext}}&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nitrogen-17&lt;br /&gt;
|{{Blasttext|detonations}} are {{radiationtext|radioactive}}&lt;br /&gt;
about &#039;&#039;&#039;120%&#039;&#039;&#039; more {{damagetext}} over &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|counterblast&lt;br /&gt;
|{{Blasttext|detonations}} pull in &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
that are slightly outside of their &#039;&#039;&#039;radius&#039;&#039;&#039;&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|BLEVE&lt;br /&gt;
|increase {{Blasttext|detonation}} {{damagetext}} by &#039;&#039;&#039;250%&#039;&#039;&#039;&lt;br /&gt;
{{Blasttext|detonations}} cause you {{Harmtext|harm}}&lt;br /&gt;
|blast gun, quake, not white phosphorus&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|blast wave&lt;br /&gt;
|increase {{Blasttext|detonation}} {{Stuntext|stun chance}} by &#039;&#039;&#039;7%&#039;&#039;&#039;&lt;br /&gt;
increase {{Blasttext|detonation}} {{Stuntext|stun duration}} by &#039;&#039;&#039;0.3&#039;&#039;&#039; seconds&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|heavy shell&lt;br /&gt;
|increase {{Blasttext|blast}} &#039;&#039;&#039;{{fire rate|delay}}&#039;&#039;&#039; after firing&lt;br /&gt;
{{damagetext}} and {{Stuntext|stun chance}} by &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
|blast gun, not compressed gas&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|compressed gas&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; and {{Blasttext|blast}} release {{hydrogen|hydrogen gas}}&lt;br /&gt;
that {{iceIXtext|slows}} mobs and can {{explodetext|ignite}}&lt;br /&gt;
|shotgun, blast gun, no shotgun bullet replacement tech, not heavy shell&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|hydrogen embrittlement&lt;br /&gt;
|{{hydrogen|hydrogen}} increases &#039;&#039;&#039;vulnerability&#039;&#039;&#039; to&lt;br /&gt;
{{damagetext}} by &#039;&#039;&#039;5%&#039;&#039;&#039; per second for mobs&lt;br /&gt;
|hydrogen, not tritium&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|tritium&lt;br /&gt;
|{{hydrogen|hydrogen}} is {{radiationtext|radioactive}}&lt;br /&gt;
and does {{damagetext}} to &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|hydrogen, not hydrogen embrittlement&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|cloud condensation nuclei&lt;br /&gt;
|{{hydrogen|hydrogen}} is attracted to nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|hydrogen, not deuterium&lt;br /&gt;
|2024/10/24&lt;br /&gt;
buffs&lt;br /&gt;
|-&lt;br /&gt;
|deuterium&lt;br /&gt;
|{{hydrogen|hydrogen}} effects are &#039;&#039;&#039;boosted&#039;&#039;&#039; by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
but {{hydrogen|hydrogen}} &#039;&#039;&#039;sinks&#039;&#039;&#039; downwards&lt;br /&gt;
|hydrogen, not cloud condensation nuclei&lt;br /&gt;
|2024/10/24&lt;br /&gt;
buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[fracture analysis]]&lt;br /&gt;
|bullet impacts do &#039;&#039;&#039;400%&#039;&#039;&#039; {{damagetext}}&lt;br /&gt;
to {{Stuntext|stunned}} mobs&lt;br /&gt;
|a stun effect&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Guns}}&lt;br /&gt;
{{DISPLAYTITLE:blast}}&lt;br /&gt;
[[Category:Guns]]&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=User:C-gonDeveloper&amp;diff=1877</id>
		<title>User:C-gonDeveloper</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=User:C-gonDeveloper&amp;diff=1877"/>
		<updated>2025-02-26T13:02:34Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello i am CD, the person behind &#039;&#039;[[c-gon]]&#039;&#039; and other unrelated projects&lt;br /&gt;
&lt;br /&gt;
most of my edits are regarding n-gon mods&lt;br /&gt;
&lt;br /&gt;
if you need to contact me, ping me on either the n-gon discord or mindustry discord. i do not accept discord friend requests from random people i dont know or dont talk to&lt;br /&gt;
&lt;br /&gt;
== Content Created ==&lt;br /&gt;
&lt;br /&gt;
=== c-gon ===&lt;br /&gt;
i made [[c-gon]]&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [[split]]&lt;br /&gt;
* [[bifurcate]]&lt;br /&gt;
&lt;br /&gt;
== Socials ==&lt;br /&gt;
[https://github.com/coaldeficit my github]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=User:C-gonDeveloper&amp;diff=1876</id>
		<title>User:C-gonDeveloper</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=User:C-gonDeveloper&amp;diff=1876"/>
		<updated>2025-02-26T12:55:18Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: adricheeks check #n-chat in the discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello i am CD, the person behind &#039;&#039;[[c-gon]]&#039;&#039; and [https://github.com/coaldeficit/mdv3-beta other unrelated projects]&lt;br /&gt;
&lt;br /&gt;
most of my edits are regarding n-gon mods&lt;br /&gt;
&lt;br /&gt;
[https://github.com/coaldeficit my github]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Blast&amp;diff=1850</id>
		<title>Blast</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Blast&amp;diff=1850"/>
		<updated>2025-02-25T20:23:38Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{community}}&lt;br /&gt;
&#039;&#039;&#039;blast&#039;&#039;&#039; is a community {{guncircle}} [[guns|{{gun}}]] for the game &#039;&#039;[[n-gon]]&#039;&#039; in the mod &#039;&#039;[[c-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:accumulate and release air in a {{Blasttext|self-detonation}}&lt;br /&gt;
:that {{Stuntext|stuns}} and pushes away nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
== Related {{Guntechcircle}}{{guntext}}{{techtext}}==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|quake&lt;br /&gt;
|after not using {{Blasttext|blast}} for &#039;&#039;&#039;2&#039;&#039;&#039; seconds&lt;br /&gt;
your next {{Blasttext|detonation}} has &#039;&#039;&#039;100%&#039;&#039;&#039; increased&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;radius&#039;&#039;&#039; and guaranteed {{Stuntext|stun}}&lt;br /&gt;
|blast gun, not car bomb&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|acetylene&lt;br /&gt;
|increase {{Blasttext|detonation}} {{damagetext}} by &#039;&#039;&#039;18.8%&#039;&#039;&#039;&lt;br /&gt;
increase {{Blasttext|detonation}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;8.4%&#039;&#039;&#039;&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|deflagration&lt;br /&gt;
|increase {{Blasttext|detonation}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
decrease {{Blasttext|detonation}} {{damagetext}} by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|car bomb&lt;br /&gt;
|after not using {{Blasttext|blast}} for &#039;&#039;&#039;2&#039;&#039;&#039; seconds&lt;br /&gt;
increase &#039;&#039;&#039;movement&#039;&#039;&#039; by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
reduce {{Harmtext|harm}} by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|blast gun, not quake&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|white phosphorus&lt;br /&gt;
|mobs {{Stuntext|stunned}} by {{Blasttext|detonations}} {{explodetext|explode}}&lt;br /&gt;
|blast gun, not BLEVE&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|[[iridium-192]]&lt;br /&gt;
|{{explodetext|explosion}} release {{radiationtext|gamma radiation}}&lt;br /&gt;
&#039;&#039;&#039;100%&#039;&#039;&#039; more {{damagetext}}, but over 4 seconds&lt;br /&gt;
|an explosive damage source, not ammonium nitrate or nitroglycerin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ammonium nitrate]]&lt;br /&gt;
|increase {{explodetext|explosive}} {{damagetext}} by &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
increase {{explodetext|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[nitroglycerin]]&lt;br /&gt;
|increase {{explodetext|explosive}} {{damagetext}} by &#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
decrease {{explodetext|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;33%&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[acetone peroxide]]&lt;br /&gt;
|increase {{explodetext|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;80%&#039;&#039;&#039;, but&lt;br /&gt;
you take &#039;&#039;&#039;200%&#039;&#039;&#039; more {{Harmtext|harm}} from {{explodetext|explosions}}&lt;br /&gt;
|an explosive damage source&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[shock wave]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; and {{explodetext|explosions}} {{Stuntext|stun}} for &#039;&#039;&#039;1-2&#039;&#039;&#039; seconds&lt;br /&gt;
decrease {{explodetext|explosive}} {{damagetext}} by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|controlled explosion&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}}{{researchcircle}} to dynamically &#039;&#039;&#039;reduce&#039;&#039;&#039; all&lt;br /&gt;
{{explodetext|explosions}} until they do no {{Harmtext|harm}}&lt;br /&gt;
|an explosive damage source, not electric reactive armor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|electric reactive armor&lt;br /&gt;
|{{Harmtext|harm}} from {{explodetext|explosions}} is passively reduced&lt;br /&gt;
by &#039;&#039;&#039;5%&#039;&#039;&#039; for every &#039;&#039;&#039;10&#039;&#039;&#039; stored {{energytext}}&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nitrogen-17&lt;br /&gt;
|{{Blasttext|detonations}} are {{radiationtext|radioactive}}&lt;br /&gt;
about &#039;&#039;&#039;120%&#039;&#039;&#039; more {{damagetext}} over &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|counterblast&lt;br /&gt;
|{{Blasttext|detonations}} pull in &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
that are slightly outside of their &#039;&#039;&#039;radius&#039;&#039;&#039;&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|BLEVE&lt;br /&gt;
|increase {{Blasttext|detonation}} {{damagetext}} by &#039;&#039;&#039;250%&#039;&#039;&#039;&lt;br /&gt;
{{Blasttext|detonations}} cause you {{Harmtext|harm}}&lt;br /&gt;
|blast gun, quake, not white phosphorus&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|blast wave&lt;br /&gt;
|increase {{Blasttext|detonation}} {{Stuntext|stun chance}} by &#039;&#039;&#039;7%&#039;&#039;&#039;&lt;br /&gt;
increase {{Blasttext|detonation}} {{Stuntext|stun duration}} by &#039;&#039;&#039;0.3&#039;&#039;&#039; seconds&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|heavy shell&lt;br /&gt;
|increase {{Blasttext|blast}} {{fire rate|delay}} after firing&lt;br /&gt;
{{damagetext}} and {{Stuntext|stun chance}} by &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
|blast gun, not compressed gas&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|compressed gas&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; and {{Blasttext|blast}} release {{hydrogen|hydrogen gas}}&lt;br /&gt;
that {{iceIXtext|slows}} mobs and can {{explodetext|ignite}}&lt;br /&gt;
|shotgun, blast gun, no shotgun bullet replacement tech, not heavy shell&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|hydrogen embrittlement&lt;br /&gt;
|{{hydrogen|hydrogen}} increases &#039;&#039;&#039;vulnerability&#039;&#039;&#039; to&lt;br /&gt;
{{damagetext}} by &#039;&#039;&#039;5%&#039;&#039;&#039; per second for mobs&lt;br /&gt;
|hydrogen, not tritium&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|tritium&lt;br /&gt;
|{{hydrogen|hydrogen}} is {{radiationtext|radioactive}}&lt;br /&gt;
and does {{damagetext}} to &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|hydrogen, not hydrogen embrittlement&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|cloud condensation nuclei&lt;br /&gt;
|{{hydrogen|hydrogen}} is attracted to nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|hydrogen, not deuterium&lt;br /&gt;
|2024/10/24&lt;br /&gt;
buffs&lt;br /&gt;
|-&lt;br /&gt;
|deuterium&lt;br /&gt;
|{{hydrogen|hydrogen}} effects are &#039;&#039;&#039;boosted&#039;&#039;&#039; by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
but {{hydrogen|hydrogen}} &#039;&#039;&#039;sinks&#039;&#039;&#039; downwards&lt;br /&gt;
|hydrogen, not cloud condensation nuclei&lt;br /&gt;
|2024/10/24&lt;br /&gt;
buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[fracture analysis]]&lt;br /&gt;
|bullet impacts do &#039;&#039;&#039;400%&#039;&#039;&#039; {{damagetext}}&lt;br /&gt;
to {{Stuntext|stunned}} mobs&lt;br /&gt;
|a stun effect&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Guns}}&lt;br /&gt;
{{DISPLAYTITLE:blast}}&lt;br /&gt;
[[Category:Guns]]&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Blast&amp;diff=1849</id>
		<title>Blast</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Blast&amp;diff=1849"/>
		<updated>2025-02-25T20:20:04Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: every blast guntech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{community}}&lt;br /&gt;
&#039;&#039;&#039;blast&#039;&#039;&#039; is a community {{guncircle}} [[guns|{{gun}}]] for the game &#039;&#039;[[n-gon]]&#039;&#039; in the mod &#039;&#039;[[c-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:accumulate and release air in a {{Blasttext|self-detonation}}&lt;br /&gt;
:that {{Stuntext|stuns}} and pushes away nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
== Related {{Guntechcircle}}{{guntext}}{{techtext}}==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|quake&lt;br /&gt;
|after not using {{Blasttext|blast}} for &#039;&#039;&#039;2&#039;&#039;&#039; seconds&lt;br /&gt;
your next {{Blasttext|detonation}} has &#039;&#039;&#039;100%&#039;&#039;&#039; increased&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;radius&#039;&#039;&#039; and guaranteed {{Stuntext|stun}}&lt;br /&gt;
|blast gun, not car bomb&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|acetylene&lt;br /&gt;
|increase {{Blasttext|detonation}} {{damagetext}} by &#039;&#039;&#039;18.8%&#039;&#039;&#039;&lt;br /&gt;
increase {{Blasttext|detonation}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;8.4%&#039;&#039;&#039;&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|deflagration&lt;br /&gt;
|increase {{Blasttext|detonation}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
decrease {{Blasttext|detonation}} {{damagetext}} by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|car bomb&lt;br /&gt;
|after not using {{Blasttext|blast}} for &#039;&#039;&#039;2&#039;&#039;&#039; seconds&lt;br /&gt;
increase &#039;&#039;&#039;movement&#039;&#039;&#039; by &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
reduce {{Harmtext|harm}} by &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
|blast gun, not quake&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|white phosphorus&lt;br /&gt;
|mobs {{Stuntext|stunned}} by {{Blasttext|detonations}} {{explodetext|explode}}&lt;br /&gt;
|blast gun, not BLEVE&lt;br /&gt;
|2024/10/04&lt;br /&gt;
infinitode&lt;br /&gt;
|-&lt;br /&gt;
|[[iridium-192]]&lt;br /&gt;
|{{explodetext|explosion}} release {{radiationtext|gamma radiation}}&lt;br /&gt;
&#039;&#039;&#039;100%&#039;&#039;&#039; more {{damagetext}}, but over 4 seconds&lt;br /&gt;
|an explosive damage source, not ammonium nitrate or nitroglycerin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ammonium nitrate]]&lt;br /&gt;
|increase {{explodetext|explosive}} {{damagetext}} by &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
increase {{explodetext|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[nitroglycerin]]&lt;br /&gt;
|increase {{explodetext|explosive}} {{damagetext}} by &#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
decrease {{explodetext|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;33%&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[acetone peroxide]]&lt;br /&gt;
|increase {{explodetext|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039; by &#039;&#039;&#039;80%&#039;&#039;&#039;, but&lt;br /&gt;
you take &#039;&#039;&#039;200%&#039;&#039;&#039; more {{Harmtext|harm}} from {{explodetext|explosions}}&lt;br /&gt;
|an explosive damage source&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[shock wave]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; and {{explodetext|explosions}} {{Stuntext|stun}} for &#039;&#039;&#039;1-2&#039;&#039;&#039; seconds&lt;br /&gt;
decrease {{explodetext|explosive}} {{damagetext}} by &#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|controlled explosion&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}}{{researchcircle}} to dynamically &#039;&#039;&#039;reduce&#039;&#039;&#039; all&lt;br /&gt;
{{explodetext|explosions}} until they do no {{Harmtext|harm}}&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|electric reactive armor&lt;br /&gt;
|{{Harmtext|harm}} from {{explodetext|explosions}} is passively reduced&lt;br /&gt;
by &#039;&#039;&#039;5%&#039;&#039;&#039; for every &#039;&#039;&#039;10&#039;&#039;&#039; stored {{energytext}}&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nitrogen-17&lt;br /&gt;
|{{Blasttext|detonations}} are {{radiationtext|radioactive}}&lt;br /&gt;
about &#039;&#039;&#039;120%&#039;&#039;&#039; more {{damagetext}} over &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|counterblast&lt;br /&gt;
|{{Blasttext|detonations}} pull in &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
that are slightly outside of their &#039;&#039;&#039;radius&#039;&#039;&#039;&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|BLEVE&lt;br /&gt;
|increase {{Blasttext|detonation}} {{damagetext}} by &#039;&#039;&#039;250%&#039;&#039;&#039;&lt;br /&gt;
{{Blasttext|detonations}} cause you {{Harmtext|harm}}&lt;br /&gt;
|blast gun, quake, not white phosphorus&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|blast wave&lt;br /&gt;
|increase {{Blasttext|detonation}} {{Stuntext|stun chance}} by &#039;&#039;&#039;7%&#039;&#039;&#039;&lt;br /&gt;
increase {{Blasttext|detonation}} {{Stuntext|stun duration}} by &#039;&#039;&#039;0.3&#039;&#039;&#039; seconds&lt;br /&gt;
|blast gun&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|heavy shell&lt;br /&gt;
|increase {{Blasttext|blast}} {{fire rate|delay}} after firing&lt;br /&gt;
{{damagetext}} and {{Stuntext|stun chance}} by &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
|blast gun, not compressed gas&lt;br /&gt;
|2024/10/05&lt;br /&gt;
more blast guntech&lt;br /&gt;
|-&lt;br /&gt;
|compressed gas&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; and {{Blasttext|blast}} release {{hydrogen|hydrogen gas}}&lt;br /&gt;
that {{iceIXtext|slows}} mobs and can {{explodetext|ignite}}&lt;br /&gt;
|shotgun, blast gun, no shotgun bullet replacement tech, not heavy shell&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|hydrogen embrittlement&lt;br /&gt;
|{{hydrogen|hydrogen}} increases &#039;&#039;&#039;vulnerability&#039;&#039;&#039; to&lt;br /&gt;
{{damagetext}} by &#039;&#039;&#039;5%&#039;&#039;&#039; per second for mobs&lt;br /&gt;
|hydrogen, not tritium&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|tritium&lt;br /&gt;
|{{hydrogen|hydrogen}} is {{radiationtext|radioactive}}&lt;br /&gt;
and does {{damagetext}} to &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|hydrogen, not hydrogen embrittlement&lt;br /&gt;
|2024/10/24&lt;br /&gt;
long metal rod&lt;br /&gt;
|-&lt;br /&gt;
|cloud condensation nuclei&lt;br /&gt;
|{{hydrogen|hydrogen}} is attracted to nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|hydrogen, not deuterium&lt;br /&gt;
|2024/10/24&lt;br /&gt;
buffs&lt;br /&gt;
|-&lt;br /&gt;
|deuterium&lt;br /&gt;
|{{hydrogen|hydrogen}} effects are &#039;&#039;&#039;boosted&#039;&#039;&#039; by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
but {{hydrogen|hydrogen}} &#039;&#039;&#039;sinks&#039;&#039;&#039; downwards&lt;br /&gt;
|hydrogen, not cloud condensation nuclei&lt;br /&gt;
|2024/10/24&lt;br /&gt;
buffs&lt;br /&gt;
|-&lt;br /&gt;
|[[fracture analysis]]&lt;br /&gt;
|bullet impacts do &#039;&#039;&#039;400%&#039;&#039;&#039; {{damagetext}}&lt;br /&gt;
to {{Stuntext|stunned}} mobs&lt;br /&gt;
|a stun effect&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Guns}}&lt;br /&gt;
{{DISPLAYTITLE:blast}}&lt;br /&gt;
[[Category:Guns]]&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=User:C-gonDeveloper&amp;diff=1846</id>
		<title>User:C-gonDeveloper</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=User:C-gonDeveloper&amp;diff=1846"/>
		<updated>2025-02-25T18:22:48Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: Created page with &amp;quot;i am the person behind c-gon  yes this is my actual wiki account ping me on the discord if you dont believe me&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i am the person behind c-gon&lt;br /&gt;
&lt;br /&gt;
yes this is my actual wiki account ping me on the discord if you dont believe me&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Mods&amp;diff=1845</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Mods&amp;diff=1845"/>
		<updated>2025-02-25T18:21:31Z</updated>

		<summary type="html">&lt;p&gt;C-gonDeveloper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{community}}&lt;br /&gt;
:&#039;&#039;This article is about modifications of &#039;&#039;n-gon&#039;&#039;. For the items formerly called {{mod|mods}}, see [[tech|{{tech}}]].&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Mods&#039;&#039;&#039; (short for &#039;&#039;&#039;modifications&#039;&#039;&#039;) are community-made versions of &#039;&#039;[[n-gon]]&#039;&#039;. They often include new {{Guntext|guns}}, {{Fieldtext|fields}}, and {{Techtext}}. They are a major part of the &#039;&#039;[[n-gon]]&#039;&#039; fanbase, because the original code is free and open-source on [https://github.com/landgreen/n-gon GitHub].  &lt;br /&gt;
&lt;br /&gt;
== List of mods ==&lt;br /&gt;
* [[n-gon portal gun]] by [[User:Cornbread2100|Cornbread 2100]]&lt;br /&gt;
* [[n-gon enhanced]] by [[User:Crxxpy|c-rxx-p]]&lt;br /&gt;
* [[n-gon upgraded]] by [[User:3xiondev|3xiondev]]&lt;br /&gt;
* [[c-gon]] by [[User:C-gonDeveloper|CD]]&lt;br /&gt;
* [[n-scythe]] by Whyisthisnotavalable&lt;br /&gt;
* [[ngonmodtestinggrouds]] by thesatelliteever&lt;br /&gt;
[[Category:Mods| ]]&lt;/div&gt;</summary>
		<author><name>C-gonDeveloper</name></author>
	</entry>
</feed>