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	<id>https://n-gon.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crxxpy</id>
	<title>n-gon Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://n-gon.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crxxpy"/>
	<link rel="alternate" type="text/html" href="https://n-gon.wiki/Special:Contributions/Crxxpy"/>
	<updated>2026-04-09T08:05:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://n-gon.wiki/index.php?title=N-gon_enhanced&amp;diff=33</id>
		<title>N-gon enhanced</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=N-gon_enhanced&amp;diff=33"/>
		<updated>2024-12-16T23:02:40Z</updated>

		<summary type="html">&lt;p&gt;Crxxpy: removed my name and fixed some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://c-rxxp-y.github.io/n-gon-enhanced n-gon enhanced]&#039;&#039;&#039; is a modded version of [https://landgreen.github.io/n-gon n-gon] created by [https://github.com/c-rxxp-y c-rxx-p]). The mod is still being updated, with new features added weekly. Development started on October 29th, 2024.&lt;br /&gt;
&lt;br /&gt;
The mod aims to keep the same theoretical/realistic physics feel as the original n-gon while still having it&#039;s own creative feel.&lt;br /&gt;
&lt;br /&gt;
== Content Added ==&lt;br /&gt;
&lt;br /&gt;
* Better level building tools&lt;br /&gt;
* 2 new fields&lt;br /&gt;
** Matter Displacement&lt;br /&gt;
** Einstein&#039;s Shield&lt;br /&gt;
* &amp;quot;Sniper&amp;quot; gun and guntech&lt;br /&gt;
* Miscellaneous tech&lt;br /&gt;
* 2 new parkour levels&lt;br /&gt;
* New skin tech&lt;/div&gt;</summary>
		<author><name>Crxxpy</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=N-gon_enhanced&amp;diff=29</id>
		<title>N-gon enhanced</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=N-gon_enhanced&amp;diff=29"/>
		<updated>2024-12-13T23:21:41Z</updated>

		<summary type="html">&lt;p&gt;Crxxpy: Crxxpy moved page N-gon enhanced to Mod:n-gon enhanced: pages should begin with a tag such as Mod: or User: or CommunityMap:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://n-gon-enhanced.vercel.app n-gon enhanced]&#039;&#039;&#039; is a modded version of [https://landgreen.github.io/n-gon n-gon] created by Thomas Boyd (aka [https://github.com/c-rxxp-y c-rxx-p]). The mod is still being updated, with new features added weekly. Development was started on October 29th, 2024. All commits to the [https://github.com/c-rxxp-y/n-gon-enhanced n-gon enhanced GitHub page] can be found [https://github.com/landgreen/n-gon/compare/master...c-rxxp-y:n-gon-enhanced:master here]&lt;br /&gt;
&lt;br /&gt;
The mod aims to keep the same theoretical/realistic physics feel as the original n-gon while still having it&#039;s own creative feel.&lt;br /&gt;
&lt;br /&gt;
== Content Added ==&lt;br /&gt;
&lt;br /&gt;
* Better level building tools&lt;br /&gt;
* 2 new fields&lt;br /&gt;
** Matter Displacement&lt;br /&gt;
** Einstein&#039;s Shield&lt;br /&gt;
* &amp;quot;Sniper&amp;quot; gun and guntech&lt;br /&gt;
* Miscellaneous tech&lt;br /&gt;
* 2 new parkour levels&lt;/div&gt;</summary>
		<author><name>Crxxpy</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Mods&amp;diff=28</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Mods&amp;diff=28"/>
		<updated>2024-12-13T15:41:36Z</updated>

		<summary type="html">&lt;p&gt;Crxxpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mods are one of the biggest part of the n-gon community, with 2 main content mods &lt;br /&gt;
&lt;br /&gt;
[[n-gon upgraded]]&lt;br /&gt;
&lt;br /&gt;
[[n-gon enhanced]]&lt;br /&gt;
&lt;br /&gt;
[[n-gon portal]]&lt;/div&gt;</summary>
		<author><name>Crxxpy</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Mods&amp;diff=27</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Mods&amp;diff=27"/>
		<updated>2024-12-13T15:34:51Z</updated>

		<summary type="html">&lt;p&gt;Crxxpy: added list mod page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mods are one of the biggest part of the n-gon community, with 2 main content mods&lt;br /&gt;
&lt;br /&gt;
[[n-gon upgraded]]&lt;br /&gt;
&lt;br /&gt;
[[n-gon enhanced]]&lt;br /&gt;
&lt;br /&gt;
[[n-gon portal]]&lt;/div&gt;</summary>
		<author><name>Crxxpy</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=N-gon_upgraded&amp;diff=26</id>
		<title>N-gon upgraded</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=N-gon_upgraded&amp;diff=26"/>
		<updated>2024-12-13T15:22:28Z</updated>

		<summary type="html">&lt;p&gt;Crxxpy: added mod page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;n-gon upgraded is a modded version by Nolan Stone (aka [https://github.com/3xionDev 3xionDev]). It was updated weekly, but not as of writing. Upgraded focused on adding tech to guns that lacked it and new ideas that fit within the game&lt;br /&gt;
&lt;br /&gt;
== Content Added ==&lt;br /&gt;
&lt;br /&gt;
* Energy Condenser field and tech for it&lt;br /&gt;
* Magnetorheological Ferrofluid gun&lt;br /&gt;
* Progenitor mob&lt;br /&gt;
* Miscellaneous tech&lt;/div&gt;</summary>
		<author><name>Crxxpy</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=The_n-fosphere&amp;diff=25</id>
		<title>The n-fosphere</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=The_n-fosphere&amp;diff=25"/>
		<updated>2024-12-13T15:12:14Z</updated>

		<summary type="html">&lt;p&gt;Crxxpy: added some modded versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The N-fosphere is a collection of (predominantly community-run) social media groups based around n-gon.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/landgreen/n-gon/issues The GitHub issues page]&lt;br /&gt;
* [https://discord.gg/mnYw3G3GWm The community Discord server]&lt;br /&gt;
* [https://www.reddit.com/r/n_gon/ r/n-gon]&lt;br /&gt;
Modded versions:&lt;br /&gt;
&lt;br /&gt;
* [[n-gon enhanced]]&lt;br /&gt;
* [[n-gon upgraded]]&lt;br /&gt;
* [[n-gon portal]]&lt;/div&gt;</summary>
		<author><name>Crxxpy</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Map_tutorial&amp;diff=24</id>
		<title>Map tutorial</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Map_tutorial&amp;diff=24"/>
		<updated>2024-12-13T14:17:25Z</updated>

		<summary type="html">&lt;p&gt;Crxxpy: Created page with &amp;quot;Maps are a large part of the n-gon modding community. They aren&amp;#039;t too hard to make, it just takes some time. 3xionDev created a [https://github.com/3xionDev/n-docs/blob/main/map-tutorial.md map making guide] on Github. It is part of the [https://github.com/3xionDev/n-docs n-docs] repository. If you want to get into modding n-gon, then the [https://github.com/3xionDev/n-docs n-docs] is a great place to start.  == Starting with an Empty Map == If you want a completely blan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maps are a large part of the n-gon modding community. They aren&#039;t too hard to make, it just takes some time. 3xionDev created a [https://github.com/3xionDev/n-docs/blob/main/map-tutorial.md map making guide] on Github. It is part of the [https://github.com/3xionDev/n-docs n-docs] repository. If you want to get into modding n-gon, then the [https://github.com/3xionDev/n-docs n-docs] is a great place to start.&lt;br /&gt;
&lt;br /&gt;
== Starting with an Empty Map ==&lt;br /&gt;
If you want a completely blank map to build your own map from scratch, then you will need a copy of n-gon and a way to edit the .js files. Download a copy of the game from the [https://github.com/landgreen/n-gon GitHub page] and open a text-editor or an IDE.&lt;br /&gt;
&lt;br /&gt;
Open the main copy you downloaded onto the text editor and enter the folder titled &amp;quot;js.&amp;quot; Locate &amp;quot;level.js&amp;quot; and open it. Find the code snippet that says &#039;&#039;&#039;template() {&#039;&#039;&#039; which should be around line 2101. Replace &amp;quot;template&amp;quot; with the desired level name.&lt;br /&gt;
&lt;br /&gt;
Find the line &#039;&#039;&#039;level[simulation,is training ? &amp;quot;walk&amp;quot; : &amp;quot;initial&amp;quot;]()&#039;&#039;&#039; around line 73. Replace &#039;&#039;&#039;&amp;quot;initial&amp;quot;&#039;&#039;&#039; with what you want to name your level. This will force the game to boot into your level instead of the starting room.&lt;br /&gt;
&lt;br /&gt;
== Basic Map Creation ==&lt;br /&gt;
To make a map, you need to have testing mode and construct mode unlocked. To do this, open your browsers JavaScript console and type in the commands &#039;&#039;&#039;lore.unlockTesting()&#039;&#039;&#039; and &#039;&#039;&#039;simulation.enableConstructMode()&#039;&#039;&#039;. Press T while in-game to open the testing/construct mode overlay. Refer to the testing mode page to learn more about the controls.&lt;br /&gt;
&lt;br /&gt;
While on a map, hold the mouse down and drag to draw the map. Right click and drag to create blocks. There is an invisible grid that keeps all of the aspects of a map in place. If it seems your placement of map/blocks is inaccurate or offset, there is nothing wrong, its just the map/blocks snapping to the grid. Press the center mouse button (or click the scroll wheel) to create a mob spawn.&lt;br /&gt;
&lt;br /&gt;
While in construct mode, there will be a white box in the bottom right corner of the screen that displays the code for each thing you add to the level. Press Ctrl + A to select the text, and Ctrl + C to copy it.&lt;br /&gt;
&lt;br /&gt;
== Changing Level Exit/Spawn ==&lt;br /&gt;
Find the coordinates of where you want the level exit/spawn to be, and copy them down somewhere&lt;br /&gt;
&lt;br /&gt;
Changing Level Spawn: Find the line &#039;&#039;&#039;level.setPosToSpawn(0, -50);&#039;&#039;&#039; in the function that defines your level and change 0 to the first (x) value of the coordinates you recorded and change -50 to the second (y) value that you recorded. Reload the page and re-enable construct mode. The spawn will be in the position you selected.&lt;br /&gt;
&lt;br /&gt;
Changing Level Exit: Record the desired coordinates, find the line &#039;&#039;&#039;level.exit.x = 1500;&#039;&#039;&#039; in your level function, and replace the value with your desired x value. Just below that there&#039;s another line called &#039;&#039;&#039;level.exit.y = -1875;&#039;&#039;&#039; Replace the value with your desired y value. Upon reloading and re-enabling construct mode, the exit will be in the desired position.&lt;br /&gt;
&lt;br /&gt;
== Inserting Level Code ==&lt;br /&gt;
After finishing your level, copy all of the level code into your clipboard. Go back to the level function (where &#039;&#039;&#039;template() {&#039;&#039;&#039; before you renamed it) in level.js. Find the line &#039;&#039;&#039;level.customTopLayer = () =&amp;gt; { };&#039;&#039;&#039; and paste your level code underneath it. Make sure the code is aligned with the proper indentation, or some things could break.&lt;/div&gt;</summary>
		<author><name>Crxxpy</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=N-gon_enhanced&amp;diff=9</id>
		<title>N-gon enhanced</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=N-gon_enhanced&amp;diff=9"/>
		<updated>2024-12-12T20:25:56Z</updated>

		<summary type="html">&lt;p&gt;Crxxpy: added my own mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://n-gon-enhanced.vercel.app n-gon enhanced]&#039;&#039;&#039; is a modded version of [https://landgreen.github.io/n-gon n-gon] created by Thomas Boyd (aka [https://github.com/c-rxxp-y c-rxx-p]). The mod is still being updated, with new features added weekly. Development was started on October 29th, 2024. All commits to the [https://github.com/c-rxxp-y/n-gon-enhanced n-gon enhanced GitHub page] can be found [https://github.com/landgreen/n-gon/compare/master...c-rxxp-y:n-gon-enhanced:master here]&lt;br /&gt;
&lt;br /&gt;
The mod aims to keep the same theoretical/realistic physics feel as the original n-gon while still having it&#039;s own creative feel.&lt;br /&gt;
&lt;br /&gt;
== Content Added ==&lt;br /&gt;
&lt;br /&gt;
* Better level building tools&lt;br /&gt;
* 2 new fields&lt;br /&gt;
** Matter Displacement&lt;br /&gt;
** Einstein&#039;s Shield&lt;br /&gt;
* &amp;quot;Sniper&amp;quot; gun and guntech&lt;br /&gt;
* Miscellaneous tech&lt;br /&gt;
* 2 new parkour levels&lt;/div&gt;</summary>
		<author><name>Crxxpy</name></author>
	</entry>
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