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	<updated>2026-04-13T05:21:19Z</updated>
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	<entry>
		<id>https://n-gon.wiki/index.php?title=Drones&amp;diff=1957</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Drones&amp;diff=1957"/>
		<updated>2025-03-05T21:30:18Z</updated>

		<summary type="html">&lt;p&gt;PR1SMAT1C: /* Strategies */  revised strategies on the power of brushless motor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:drones.webp|thumb|Image of drones.]]&lt;br /&gt;
&#039;&#039;&#039;drones&#039;&#039;&#039; are a {{guncircle}} [[guns|{{guntext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:deploy &#039;&#039;&#039;autonomous&#039;&#039;&#039; &#039;&#039;&#039;drones&#039;&#039;&#039; that smash into mobs&lt;br /&gt;
:drones &#039;&#039;&#039;collect&#039;&#039;&#039; nearby power ups&lt;br /&gt;
:&#039;&#039;&#039;7&#039;&#039;&#039; drones per {{ammocircle}}&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Brushless Motor does insane damage and can take out the final boss all it&#039;s own&lt;br /&gt;
&lt;br /&gt;
== Related {{techcircle}} {{techtext}}==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fault tolerance.webp|thumb]]&lt;br /&gt;
|[[fault tolerance]]&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}} to trade your &#039;&#039;&#039;drone&#039;&#039;&#039; {{guncircle}} for &#039;&#039;&#039;5 drones&#039;&#039;&#039; that last &#039;&#039;&#039;forever&#039;&#039;&#039;&lt;br /&gt;
|drones, not drone repair, anti-shear topology, or autonomous navigation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:incendiary ammunition.webp|thumb]]&lt;br /&gt;
|[[incendiary ammunition]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039;, &#039;&#039;&#039;rivets&#039;&#039;&#039;, &#039;&#039;&#039;super balls&#039;&#039;&#039;, and &#039;&#039;&#039;drones&#039;&#039;&#039; are loaded with {{explodetext|explosives}}&lt;br /&gt;
|shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nuclear transmutation.webp|thumb]]&lt;br /&gt;
|[[nuclear transmutation]]&lt;br /&gt;
|&#039;&#039;&#039;1.5x&#039;&#039;&#039; {{radiationtext}} {{damagetext}}&lt;br /&gt;
{{notetext|nail, drone, neutron bomb, iridium, cosmic string, deflect}}&lt;br /&gt;
|radiation damage source&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:water shielding.webp|thumb]]&lt;br /&gt;
|[[water shielding]]&lt;br /&gt;
|reduce {{radiationtext|radioactive}} effects on you by &#039;&#039;&#039;0.2x&#039;&#039;&#039;&lt;br /&gt;
{{notetext|neutron bomb, drones, explosions, slime}}&lt;br /&gt;
|neutron bomb, irradiated drones, or iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:path integration.webp|thumb]]&lt;br /&gt;
|[[path integration]]&lt;br /&gt;
|&#039;&#039;&#039;drones&#039;&#039;&#039; and {{sporetext}} travel with you through &#039;&#039;&#039;levels&#039;&#039;&#039;&lt;br /&gt;
|spores, worms, flagella, drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ablative drones.webp|thumb]]&lt;br /&gt;
|[[ablative drones]]&lt;br /&gt;
|after losing {{healthtext}} there is a chance to rebuild your broken parts as &amp;lt;strong&amp;gt;drones&amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:reduced tolerances.webp|thumb]]&lt;br /&gt;
|[[reduced tolerances]]&lt;br /&gt;
|&#039;&#039;&#039;2x drones&#039;&#039;&#039; per {{ammocircle}} and {{energytext}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.6x&#039;&#039;&#039; drone &#039;&#039;&#039;duration&#039;&#039;&#039;&lt;br /&gt;
|drones, not irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:delivery drone.webp|thumb]]&lt;br /&gt;
|[[delivery drone]]&lt;br /&gt;
|if a &#039;&#039;&#039;drone&#039;&#039;&#039; picks up a &#039;&#039;&#039;power up&#039;&#039;&#039;, it becomes &#039;&#039;&#039;larger&#039;&#039;&#039;, &#039;&#039;&#039;faster&#039;&#039;&#039;, and more &#039;&#039;&#039;durable&#039;&#039;&#039;&lt;br /&gt;
|drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:von Neumann probe.webp|thumb]]&lt;br /&gt;
|[[von Neumann probe]]&lt;br /&gt;
|after a &#039;&#039;&#039;drone&#039;&#039;&#039; expires it will use &#039;&#039;&#039;–4&#039;&#039;&#039; {{energytext}} and a nearby {{blocktext}} to &#039;&#039;&#039;replicate&#039;&#039;&#039; itself&lt;br /&gt;
|drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brushless motor.webp|thumb]]&lt;br /&gt;
|[[brushless motor]]&lt;br /&gt;
|&#039;&#039;&#039;drones&#039;&#039;&#039; rapidly &#039;&#039;&#039;rush&#039;&#039;&#039; towards their target &#039;&#039;&#039;1.33x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; collision {{damagetext}}&lt;br /&gt;
|drones, molecular assembler, not irradiated drones or incendiary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:axial flux motor.webp|thumb]]&lt;br /&gt;
|[[axial flux motor]]&lt;br /&gt;
|&#039;&#039;&#039;1.66x&#039;&#039;&#039; &#039;&#039;&#039;drones&#039;&#039;&#039; &#039;&#039;&#039;rush&#039;&#039;&#039; frequency&amp;lt;br&amp;gt;&#039;&#039;&#039;1.44x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; collision {{damagetext}}&lt;br /&gt;
|drones, brushless motor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:irradiated drones.webp|thumb]]&lt;br /&gt;
|[[irradiated drones]]&lt;br /&gt;
|the space around &#039;&#039;&#039;drones&#039;&#039;&#039; is {{radiationtext|irradiated}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.25x&#039;&#039;&#039; &#039;&#039;&#039;drones&#039;&#039;&#039; per {{ammocircle}} and {{energytext}}&lt;br /&gt;
|drones, not reduced tolerances, incendiary, torque bursts, or ablative drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beta radiation.webp|thumb]]&lt;br /&gt;
|[[beta radiation]]&lt;br /&gt;
|&#039;&#039;&#039;0.5x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; duration&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; {{radiationtext}} {{damagetext}}&lt;br /&gt;
|drones, irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orthocyclic winding.webp|thumb]]&lt;br /&gt;
|[[orthocyclic winding]]&lt;br /&gt;
|&#039;&#039;&#039;1.66x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; acceleration&amp;lt;br&amp;gt;&#039;&#039;&#039;1.33x&#039;&#039;&#039; {{radiationtext}} {{damagetext}}&lt;br /&gt;
|drones, irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Guns}}&lt;br /&gt;
{{DISPLAYTITLE:drones}}&lt;br /&gt;
[[Category:Guns]]&lt;/div&gt;</summary>
		<author><name>PR1SMAT1C</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Molecular_assembler&amp;diff=1955</id>
		<title>Molecular assembler</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Molecular_assembler&amp;diff=1955"/>
		<updated>2025-03-04T19:36:13Z</updated>

		<summary type="html">&lt;p&gt;PR1SMAT1C: added entities that molecular assembler can print&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Molecular assembler.webp|thumb|molecular assembler]]&lt;br /&gt;
[[File:screenshot-molecularassembler.png|thumb|molecular assembler in use.]]&lt;br /&gt;
&#039;&#039;&#039;molecular assembler&#039;&#039;&#039; (formerly called &#039;&#039;&#039;nano-scale manufacturing&#039;&#039;&#039;) is a {{Fieldcircle}} [[fields|{{fieldtext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:use {{Energy}} to &#039;&#039;&#039;deflect&#039;&#039;&#039; mobs&lt;br /&gt;
:excess {{Energy}} used to {{Printtext}} {{IceIXText}}, drones, {{Sporestext}}, missiles &lt;br /&gt;
:&#039;&#039;&#039;12&#039;&#039;&#039; {{Energy}} per second&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
== Related {{Fieldtechcircle}}{{Fieldtext}}{{techtext}}==&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Fields}}&lt;br /&gt;
{{DISPLAYTITLE:molecular assembler}}&lt;br /&gt;
[[Category:Fields]]&lt;/div&gt;</summary>
		<author><name>PR1SMAT1C</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Perfect_diamagnetism&amp;diff=1954</id>
		<title>Perfect diamagnetism</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Perfect_diamagnetism&amp;diff=1954"/>
		<updated>2025-03-04T19:19:23Z</updated>

		<summary type="html">&lt;p&gt;PR1SMAT1C: /* Strategies */ added strategies for bremsstrahlung and how perfect Diamagnetism can be used as a parasol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Perfect diamagnetism.webp|thumb|perfect diamagnetism]]&lt;br /&gt;
&#039;&#039;&#039;perfect diamagnetism&#039;&#039;&#039; is a {{Fieldcircle}} [[fields|{{fieldtext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:&#039;&#039;&#039;deflecting&#039;&#039;&#039; does not drain {{Energytext}}&lt;br /&gt;
:&#039;&#039;&#039;shield&#039;&#039;&#039; maintains &#039;&#039;&#039;functionality&#039;&#039;&#039; while inactive&lt;br /&gt;
:&#039;&#039;&#039;5&#039;&#039;&#039; {{Energytext}} per second&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* When combined with bremsstrahlung and flux pinning this field can be used as a weapon&lt;br /&gt;
* Perfect Diamagnetism can be used as a parasol&lt;br /&gt;
* With Bremsstrahlung you can place this field on the final boss for free damage&lt;br /&gt;
&lt;br /&gt;
== Related {{Fieldtechcircle}}{{Fieldtext}}{{techtext}}==&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
screenshot-perfectdiamagnetism.png|perfect diamagnetism in use.&lt;br /&gt;
screenshot-perfectdiamagnetism-idle.png|perfect diamagnetism while inactive.&lt;br /&gt;
Perfect diamagnetism.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Fields}}&lt;br /&gt;
{{DISPLAYTITLE:perfect diamagnetism}}&lt;br /&gt;
[[Category:Fields]]&lt;/div&gt;</summary>
		<author><name>PR1SMAT1C</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Drones&amp;diff=1953</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Drones&amp;diff=1953"/>
		<updated>2025-03-04T19:11:52Z</updated>

		<summary type="html">&lt;p&gt;PR1SMAT1C: /* Trivia */ added strategy on the shear power of brushless motor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:drones.webp|thumb|Image of drones.]]&lt;br /&gt;
&#039;&#039;&#039;drones&#039;&#039;&#039; are a {{guncircle}} [[guns|{{guntext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:deploy &#039;&#039;&#039;autonomous&#039;&#039;&#039; &#039;&#039;&#039;drones&#039;&#039;&#039; that smash into mobs&lt;br /&gt;
:drones &#039;&#039;&#039;collect&#039;&#039;&#039; nearby power ups&lt;br /&gt;
:&#039;&#039;&#039;7&#039;&#039;&#039; drones per {{ammocircle}}&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Brushless Motor is dummy OP&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Related {{techcircle}} {{techtext}}==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fault tolerance.webp|thumb]]&lt;br /&gt;
|[[fault tolerance]]&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}} to trade your &#039;&#039;&#039;drone&#039;&#039;&#039; {{guncircle}} for &#039;&#039;&#039;5 drones&#039;&#039;&#039; that last &#039;&#039;&#039;forever&#039;&#039;&#039;&lt;br /&gt;
|drones, not drone repair, anti-shear topology, or autonomous navigation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:incendiary ammunition.webp|thumb]]&lt;br /&gt;
|[[incendiary ammunition]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039;, &#039;&#039;&#039;rivets&#039;&#039;&#039;, &#039;&#039;&#039;super balls&#039;&#039;&#039;, and &#039;&#039;&#039;drones&#039;&#039;&#039; are loaded with {{explodetext|explosives}}&lt;br /&gt;
|shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nuclear transmutation.webp|thumb]]&lt;br /&gt;
|[[nuclear transmutation]]&lt;br /&gt;
|&#039;&#039;&#039;1.5x&#039;&#039;&#039; {{radiationtext}} {{damagetext}}&lt;br /&gt;
{{notetext|nail, drone, neutron bomb, iridium, cosmic string, deflect}}&lt;br /&gt;
|radiation damage source&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:water shielding.webp|thumb]]&lt;br /&gt;
|[[water shielding]]&lt;br /&gt;
|reduce {{radiationtext|radioactive}} effects on you by &#039;&#039;&#039;0.2x&#039;&#039;&#039;&lt;br /&gt;
{{notetext|neutron bomb, drones, explosions, slime}}&lt;br /&gt;
|neutron bomb, irradiated drones, or iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:path integration.webp|thumb]]&lt;br /&gt;
|[[path integration]]&lt;br /&gt;
|&#039;&#039;&#039;drones&#039;&#039;&#039; and {{sporetext}} travel with you through &#039;&#039;&#039;levels&#039;&#039;&#039;&lt;br /&gt;
|spores, worms, flagella, drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ablative drones.webp|thumb]]&lt;br /&gt;
|[[ablative drones]]&lt;br /&gt;
|after losing {{healthtext}} there is a chance to rebuild your broken parts as &amp;lt;strong&amp;gt;drones&amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:reduced tolerances.webp|thumb]]&lt;br /&gt;
|[[reduced tolerances]]&lt;br /&gt;
|&#039;&#039;&#039;2x drones&#039;&#039;&#039; per {{ammocircle}} and {{energytext}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.6x&#039;&#039;&#039; drone &#039;&#039;&#039;duration&#039;&#039;&#039;&lt;br /&gt;
|drones, not irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:delivery drone.webp|thumb]]&lt;br /&gt;
|[[delivery drone]]&lt;br /&gt;
|if a &#039;&#039;&#039;drone&#039;&#039;&#039; picks up a &#039;&#039;&#039;power up&#039;&#039;&#039;, it becomes &#039;&#039;&#039;larger&#039;&#039;&#039;, &#039;&#039;&#039;faster&#039;&#039;&#039;, and more &#039;&#039;&#039;durable&#039;&#039;&#039;&lt;br /&gt;
|drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:von Neumann probe.webp|thumb]]&lt;br /&gt;
|[[von Neumann probe]]&lt;br /&gt;
|after a &#039;&#039;&#039;drone&#039;&#039;&#039; expires it will use &#039;&#039;&#039;–4&#039;&#039;&#039; {{energytext}} and a nearby {{blocktext}} to &#039;&#039;&#039;replicate&#039;&#039;&#039; itself&lt;br /&gt;
|drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brushless motor.webp|thumb]]&lt;br /&gt;
|[[brushless motor]]&lt;br /&gt;
|&#039;&#039;&#039;drones&#039;&#039;&#039; rapidly &#039;&#039;&#039;rush&#039;&#039;&#039; towards their target &#039;&#039;&#039;1.33x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; collision {{damagetext}}&lt;br /&gt;
|drones, molecular assembler, not irradiated drones or incendiary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:axial flux motor.webp|thumb]]&lt;br /&gt;
|[[axial flux motor]]&lt;br /&gt;
|&#039;&#039;&#039;1.66x&#039;&#039;&#039; &#039;&#039;&#039;drones&#039;&#039;&#039; &#039;&#039;&#039;rush&#039;&#039;&#039; frequency&amp;lt;br&amp;gt;&#039;&#039;&#039;1.44x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; collision {{damagetext}}&lt;br /&gt;
|drones, brushless motor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:irradiated drones.webp|thumb]]&lt;br /&gt;
|[[irradiated drones]]&lt;br /&gt;
|the space around &#039;&#039;&#039;drones&#039;&#039;&#039; is {{radiationtext|irradiated}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.25x&#039;&#039;&#039; &#039;&#039;&#039;drones&#039;&#039;&#039; per {{ammocircle}} and {{energytext}}&lt;br /&gt;
|drones, not reduced tolerances, incendiary, torque bursts, or ablative drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beta radiation.webp|thumb]]&lt;br /&gt;
|[[beta radiation]]&lt;br /&gt;
|&#039;&#039;&#039;0.5x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; duration&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; {{radiationtext}} {{damagetext}}&lt;br /&gt;
|drones, irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orthocyclic winding.webp|thumb]]&lt;br /&gt;
|[[orthocyclic winding]]&lt;br /&gt;
|&#039;&#039;&#039;1.66x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; acceleration&amp;lt;br&amp;gt;&#039;&#039;&#039;1.33x&#039;&#039;&#039; {{radiationtext}} {{damagetext}}&lt;br /&gt;
|drones, irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Guns}}&lt;br /&gt;
{{DISPLAYTITLE:drones}}&lt;br /&gt;
[[Category:Guns]]&lt;/div&gt;</summary>
		<author><name>PR1SMAT1C</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Foam&amp;diff=1739</id>
		<title>Foam</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Foam&amp;diff=1739"/>
		<updated>2025-02-18T21:16:56Z</updated>

		<summary type="html">&lt;p&gt;PR1SMAT1C: /* Strategies */  added strategies on how necrophage + Electrostatic Induction is a deadly combo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:foam.webp|thumb|Image of foam.]]&lt;br /&gt;
&#039;&#039;&#039;foam&#039;&#039;&#039; is a {{guncircle}} [[guns|{{guntext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:spray bubbly &#039;&#039;&#039;foam&#039;&#039;&#039; that &#039;&#039;&#039;sticks&#039;&#039;&#039; to mobs&lt;br /&gt;
:{{iceIXtext|slows}} mobs and does {{damagetext}} over time&lt;br /&gt;
:&#039;&#039;&#039;13&#039;&#039;&#039; bubbles per {{ammocircle}}&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Foam has high vertical recoil which gives you good mobility&lt;br /&gt;
* Necrophage + Electrostatic Induction can lead to deadly cascades when used on groups of enemies&lt;br /&gt;
&lt;br /&gt;
== Related {{techcircle}} {{techtext}}==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surfactant.webp|thumb]]&lt;br /&gt;
|[[surfactant]]&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}} to trade your &#039;&#039;&#039;foam&#039;&#039;&#039; {{guncircle}} for &#039;&#039;&#039;2&#039;&#039;&#039; {{bottext|foam-bots}} and {{bottext|foam-bot upgrade}}&lt;br /&gt;
|foam gun, no bot upgrades, fractionation, or pressure vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:foam-shot.webp|thumb]]&lt;br /&gt;
|[[foam-shot]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; sprays sticky &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|shotgun, not incendiary, nail-shot, rivet, worm-shot, ice-shot, or needles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:polyurethane foam.webp|thumb]]&lt;br /&gt;
|[[polyurethane foam]]&lt;br /&gt;
|&#039;&#039;&#039;super balls&#039;&#039;&#039; and &#039;&#039;&#039;harpoons&#039;&#039;&#039; colliding with &#039;&#039;&#039;mobs&#039;&#039;&#039; catalyzes a reaction that yields &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|super balls or harpoon, not fragmentation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:elephants toothpaste.webp|thumb]]&lt;br /&gt;
|[[elephants toothpaste]]&lt;br /&gt;
|instead of nails &#039;&#039;&#039;mines&#039;&#039;&#039; catalyze a reaction that yields &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|mines, not blast ball, ricochet, irradiated nails, or supercritical fission&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:necrophage.webp|thumb]]&lt;br /&gt;
|[[necrophage]]&lt;br /&gt;
|if &#039;&#039;&#039;foam&#039;&#039;&#039;, {{wormstext|fleas}}, or {{wormstext}} &#039;&#039;&#039;kill&#039;&#039;&#039; their target they grow 3 &#039;&#039;&#039;copies&#039;&#039;&#039;&lt;br /&gt;
|foam, spores, worms, fleas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:electrostatic induction.webp|thumb]]&lt;br /&gt;
|[[electrostatic induction]]&lt;br /&gt;
|&#039;&#039;&#039;foam&#039;&#039;&#039; bubbles are electrically charged, causing &#039;&#039;&#039;attraction&#039;&#039;&#039; to nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:uncertainty principle.webp|thumb]]&lt;br /&gt;
|[[uncertainty principle]]&lt;br /&gt;
|&#039;&#039;&#039;foam&#039;&#039;&#039;, &#039;&#039;&#039;wave&#039;&#039;&#039;, and &#039;&#039;&#039;super ball&#039;&#039;&#039; positions are erratic&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; &#039;&#039;&#039;foam&#039;&#039;&#039;, &#039;&#039;&#039;wave&#039;&#039;&#039;, and &#039;&#039;&#039;super ball&#039;&#039;&#039; {{damagetext}}&lt;br /&gt;
|foam, wave, or super balls, not isotropic or Zectron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:aerogel.webp|thumb]]&lt;br /&gt;
|[[aerogel]]&lt;br /&gt;
|&#039;&#039;&#039;foam&#039;&#039;&#039; bubbles &#039;&#039;&#039;float&#039;&#039;&#039; with &#039;&#039;&#039;0.5x foam&#039;&#039;&#039; duration&amp;lt;br&amp;gt;&#039;&#039;&#039;2.8x foam&#039;&#039;&#039; {{damagetext}}&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:surface tension.webp|thumb]]&lt;br /&gt;
|[[surface tension]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x foam&#039;&#039;&#039; {{damagetext}}&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cavitation.webp|thumb]]&lt;br /&gt;
|[[cavitation]]&lt;br /&gt;
|&#039;&#039;&#039;25%&#039;&#039;&#039; chance to discharge a huge &#039;&#039;&#039;foam&#039;&#039;&#039; bubble&amp;lt;br&amp;gt;&#039;&#039;&#039;2x foam&#039;&#039;&#039; gun &#039;&#039;&#039;recoil&#039;&#039;&#039;&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:foam fractionation.webp|thumb]]&lt;br /&gt;
|[[foam fractionation]]&lt;br /&gt;
|if you have below &#039;&#039;&#039;300&#039;&#039;&#039; {{ammotext}}&amp;lt;br&amp;gt;&#039;&#039;&#039;2x foam&#039;&#039;&#039; bubble &#039;&#039;&#039;size&#039;&#039;&#039;&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ideal gas law.webp|thumb]]&lt;br /&gt;
|[[ideal gas law]]&lt;br /&gt;
|&#039;&#039;&#039;6x foam&#039;&#039;&#039; {{ammotext}} per {{ammocircle}}&lt;br /&gt;
|foam, not non-renewables&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pressure vessel.webp|thumb]]&lt;br /&gt;
|[[pressure vessel]]&lt;br /&gt;
|build up &#039;&#039;&#039;charge&#039;&#039;&#039; while firing &#039;&#039;&#039;foam&#039;&#039;&#039;&amp;lt;br&amp;gt;after firing &#039;&#039;&#039;discharge&#039;&#039;&#039; &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:capacitor bank.webp|thumb]]&lt;br /&gt;
|[[capacitor bank]]&lt;br /&gt;
|&#039;&#039;&#039;charge&#039;&#039;&#039; effects build up almost &#039;&#039;&#039;instantly&#039;&#039;&#039;&lt;br /&gt;
{{notetext|{{blocktext|blocks}}, foam, {{plasmatext|plasma ball}}, railgun, pulse, {{tokamaktext}}}}&lt;br /&gt;
|mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Guns}}&lt;br /&gt;
{{DISPLAYTITLE:foam}}&lt;br /&gt;
[[Category:Guns]]&lt;/div&gt;</summary>
		<author><name>PR1SMAT1C</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Laser&amp;diff=1331</id>
		<title>Laser</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Laser&amp;diff=1331"/>
		<updated>2025-02-04T20:25:57Z</updated>

		<summary type="html">&lt;p&gt;PR1SMAT1C: /* Strategies */  added strategies on lasers ability to reflect, synergies with Inductive Charging, and lasers infinite range&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
[[File:laser.webp|thumb|Image of laser.]]&lt;br /&gt;
&#039;&#039;&#039;laser&#039;&#039;&#039; is a {{guncircle}} [[guns|{{guntext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:emit a &#039;&#039;&#039;beam&#039;&#039;&#039; of collimated coherent {{lasertext|light}}&lt;br /&gt;
:reflects off map, {{blocktext|blocks}}, and mobs &#039;&#039;&#039;2&#039;&#039;&#039; times&lt;br /&gt;
:costs &#039;&#039;&#039;18.0&#039;&#039;&#039; {{energytext}} per second and 0 {{ammotext}}&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Laser&#039;s ability to reflect off walls can be used to hit enemies out of reach&lt;br /&gt;
* Inductive Charging&#039;s boost to energy gain can allow for infinite laser use&lt;br /&gt;
* Laser has infinite range&lt;br /&gt;
&lt;br /&gt;
== Related {{techcircle}} {{techtext}}==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:optical amplifier.webp|thumb]]&lt;br /&gt;
|[[optical amplifier]]&lt;br /&gt;
|gain 3 random {{lasertext}} {{techcircle}}&amp;lt;br&amp;gt;{{lasertext}} only turns off if you have no {{energytext}}&lt;br /&gt;
|laser gun, not pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laser-mines.webp|thumb]]&lt;br /&gt;
|[[laser-mines]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; laid while you are &#039;&#039;&#039;crouched&#039;&#039;&#039; use {{energytext}} to emit &#039;&#039;&#039;3&#039;&#039;&#039; unaimed {{lasertext|lasers}}&lt;br /&gt;
|mines&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:quasiparticles.webp|thumb]]&lt;br /&gt;
|[[quasiparticles]]&lt;br /&gt;
|convert current and future {{ammocircle}} into {{boostcircle}} that give &#039;&#039;&#039;2.25x&#039;&#039;&#039; {{damagetext}} for &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|harpoon, laser, wave, frequency, not railgun or non-renewables&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:relativistic momentum.webp|thumb]]&lt;br /&gt;
|[[relativistic momentum]]&lt;br /&gt;
|{{lasertext|lasers}} push &#039;&#039;&#039;mobs&#039;&#039;&#039; and {{blocktext|blocks}}&lt;br /&gt;
|laser, not pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:iridescence.webp|thumb]]&lt;br /&gt;
|[[iridescence]]&lt;br /&gt;
|if {{lasertext}} beams hit mobs near their &#039;&#039;&#039;center&#039;&#039;&#039; &#039;&#039;&#039;2x&#039;&#039;&#039; {{lasertext}} {{damagetext}}&lt;br /&gt;
|laser, not pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lens.webp|thumb]]&lt;br /&gt;
|[[lens]]&lt;br /&gt;
|&#039;&#039;&#039;2.5x&#039;&#039;&#039; {{lasertext}} {{damagetext}} if it passes through a revolving &#039;&#039;&#039;90°&#039;&#039;&#039; arc circular lens&lt;br /&gt;
|laser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:compound lens.webp|thumb]]&lt;br /&gt;
|[[compound lens]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x&#039;&#039;&#039; {{lasertext}} lens {{damagetext}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+30°&#039;&#039;&#039; lens arc&lt;br /&gt;
|lens&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:specular reflection.webp|thumb]]&lt;br /&gt;
|[[specular reflection]]&lt;br /&gt;
|&#039;&#039;&#039;+2&#039;&#039;&#039; {{lasertext}} beam reflections&lt;br /&gt;
|laser, not diffuse beam, pulse, or slow light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:diffraction grating.webp|thumb]]&lt;br /&gt;
|[[diffraction grating]]&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; diverging {{lasertext}} beam&lt;br /&gt;
|laser gun, diffuse beam, or slow light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:diffuse beam.webp|thumb]]&lt;br /&gt;
|[[diffuse beam]]&lt;br /&gt;
|your {{lasertext}} beam is &#039;&#039;&#039;wider&#039;&#039;&#039;, but it doesn&#039;t &#039;&#039;&#039;reflect&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;3.2x&#039;&#039;&#039; {{lasertext}} {{damagetext}}&lt;br /&gt;
|laser gun, not specular reflection, diffraction grating, slow light, or pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:output coupler.webp|thumb]]&lt;br /&gt;
|[[output coupler]]&lt;br /&gt;
|&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{lasertext}} beam &#039;&#039;&#039;width&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{lasertext}} {{damagetext}}&lt;br /&gt;
|laser gun, diffuse beam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:delayed-choice.webp|thumb]]&lt;br /&gt;
|[[delayed-choice]]&lt;br /&gt;
|your {{lasertext}} fires a &#039;&#039;&#039;0.4&#039;&#039;&#039; second &#039;&#039;&#039;delayed&#039;&#039;&#039; beam that does &#039;&#039;&#039;0.7x&#039;&#039;&#039; {{damagetext}}&lt;br /&gt;
|laser gun, diffraction grating, diffuse beam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:infrared diode.webp|thumb]]&lt;br /&gt;
|[[infrared diode]]&lt;br /&gt;
|&#039;&#039;&#039;0.4x&#039;&#039;&#039; {{lasertext}} {{energytext}} cost&lt;br /&gt;
{{notetext|infrared light is outside visual perception}}&lt;br /&gt;
|laser, not free-electron or pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dye laser.webp|thumb]]&lt;br /&gt;
|[[dye laser]]&lt;br /&gt;
|&#039;&#039;&#039;0.75x&#039;&#039;&#039; {{lasertext}} {{energytext}} cost&amp;lt;br&amp;gt;&#039;&#039;&#039;1.25x&#039;&#039;&#039; {{lasertext}} {{damagetext}}&lt;br /&gt;
|laser, not pulse or infrared diode&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:free-electron laser.webp|thumb]]&lt;br /&gt;
|[[free-electron laser]]&lt;br /&gt;
|&#039;&#039;&#039;3x&#039;&#039;&#039; {{lasertext}} {{energytext}} cost&amp;lt;br&amp;gt;&#039;&#039;&#039;3x&#039;&#039;&#039; {{lasertext}} {{damagetext}}&lt;br /&gt;
|laser, not pulse or infrared diode&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pulse.webp|thumb]]&lt;br /&gt;
|[[pulse]]&lt;br /&gt;
|charge your {{energytext}} and release it as a {{lasertext}} pulse that initiates an {{explodetext|explosion}} cluster&lt;br /&gt;
|laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Guns}}&lt;br /&gt;
{{DISPLAYTITLE:laser}}&lt;br /&gt;
[[Category:Guns]]&lt;/div&gt;</summary>
		<author><name>PR1SMAT1C</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Wave&amp;diff=1330</id>
		<title>Wave</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Wave&amp;diff=1330"/>
		<updated>2025-02-04T19:58:34Z</updated>

		<summary type="html">&lt;p&gt;PR1SMAT1C: /* Strategies */  adds strategies about waves ability to propagate through solids and phonon&amp;#039;s expanding arcs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:wave.webp|thumb|Image of wave.]]&lt;br /&gt;
&#039;&#039;&#039;wave&#039;&#039;&#039; (formerly called &#039;&#039;&#039;wave beam&#039;&#039;&#039;) is a {{guncircle}} [[guns|{{guntext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:emit &#039;&#039;&#039;wave packets&#039;&#039;&#039; that propagate through &#039;&#039;&#039;solids&#039;&#039;&#039;&lt;br /&gt;
:waves {{iceIXtext|slow}} mobs&lt;br /&gt;
:&#039;&#039;&#039;60&#039;&#039;&#039; wave packets per {{ammocircle}}&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Due to waves ability to pass through solids you can use this to kill enemies before they see you&lt;br /&gt;
* Phonon&#039;s expanding arcs can be used to take out large groups of enemies&lt;br /&gt;
&lt;br /&gt;
== Related {{Guntechcircle}}{{guntext}}{{techtext}}==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phase velocity.webp|thumb]]&lt;br /&gt;
|[[phase velocity]]&lt;br /&gt;
|wave particles &#039;&#039;&#039;propagate&#039;&#039;&#039; faster as &#039;&#039;&#039;solids&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; wave {{damagetext}}&lt;br /&gt;
|wave, not phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:amplitude.webp|thumb]]&lt;br /&gt;
|[[amplitude]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x&#039;&#039;&#039; wave {{damagetext}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.4x&#039;&#039;&#039; wave bullet &#039;&#039;&#039;amplitude&#039;&#039;&#039;&lt;br /&gt;
|wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:propagation.webp|thumb]]&lt;br /&gt;
|[[propagation]]&lt;br /&gt;
|&#039;&#039;&#039;0.75x&#039;&#039;&#039; wave propagation {{speedtext}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.4x&#039;&#039;&#039; wave {{damagetext}}&lt;br /&gt;
|wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bound state.webp|thumb]]&lt;br /&gt;
|[[bound state]]&lt;br /&gt;
|wave packets &#039;&#039;&#039;reflect&#039;&#039;&#039; backwards &#039;&#039;&#039;2&#039;&#039;&#039; times&amp;lt;br&amp;gt;&#039;&#039;&#039;0.7x&#039;&#039;&#039; wave &#039;&#039;&#039;range&#039;&#039;&#039;&lt;br /&gt;
|wave, not phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:frequency.webp|thumb]]&lt;br /&gt;
|[[frequency]]&lt;br /&gt;
|&#039;&#039;&#039;wave&#039;&#039;&#039; has unlimited {{ammotext}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.75x&#039;&#039;&#039; wave {{damagetext}}&lt;br /&gt;
|wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phonon.webp|thumb]]&lt;br /&gt;
|[[phonon]]&lt;br /&gt;
|waves are low &#039;&#039;&#039;frequency&#039;&#039;&#039;, high {{damagetext}} &#039;&#039;&#039;expanding arcs&#039;&#039;&#039; that propagate through &#039;&#039;&#039;solids&#039;&#039;&#039;&lt;br /&gt;
|wave, not phase velocity, bound state&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:isotropic.webp|thumb]]&lt;br /&gt;
|[[isotropic]]&lt;br /&gt;
|&#039;&#039;&#039;waves&#039;&#039;&#039; expand in &#039;&#039;&#039;all&#039;&#039;&#039; directions&amp;lt;br&amp;gt;&#039;&#039;&#039;0.6x&#039;&#039;&#039; &#039;&#039;&#039;range&#039;&#039;&#039; and &#039;&#039;&#039;1.5x&#039;&#039;&#039; {{damagetext}}&lt;br /&gt;
|wave, phonon, not uncertainty principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:isotropic.webp|thumb]]&lt;br /&gt;
|[[mechanical resonance]]&lt;br /&gt;
|after a {{blocktext}} gets vibrated by a &#039;&#039;&#039;phonon&#039;&#039;&#039; there is a chance it&#039;s &#039;&#039;&#039;flung&#039;&#039;&#039; at nearby mobs&lt;br /&gt;
|wave, phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sympathetic resonance.webp|thumb]]&lt;br /&gt;
|[[sympathetic resonance]]&lt;br /&gt;
|after a &#039;&#039;&#039;mob&#039;&#039;&#039; gets vibrated by a &#039;&#039;&#039;phonon&#039;&#039;&#039; a new &#039;&#039;&#039;resonance wave&#039;&#039;&#039; expands&lt;br /&gt;
|wave, phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:uncertainty principle.webp|thumb]]&lt;br /&gt;
|[[uncertainty principle]]&lt;br /&gt;
|&#039;&#039;&#039;foam&#039;&#039;&#039;, &#039;&#039;&#039;wave&#039;&#039;&#039;, and &#039;&#039;&#039;super ball&#039;&#039;&#039; positions are erratic&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; &#039;&#039;&#039;foam&#039;&#039;&#039;, &#039;&#039;&#039;wave&#039;&#039;&#039;, and &#039;&#039;&#039;super ball&#039;&#039;&#039; {{damagetext}}&lt;br /&gt;
|foam, wave, or super balls, not isotropic or Zectron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:quasiparticles.webp|thumb]]&lt;br /&gt;
|[[quasiparticles]]&lt;br /&gt;
|convert current and future {{ammocircle}} into {{boostcircle}} that give &#039;&#039;&#039;2.25x&#039;&#039;&#039; {{damagetext}} for &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|harpoon, laser, wave, frequency, not railgun or non-renewables&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Update history==&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Guns}}&lt;br /&gt;
{{DISPLAYTITLE:wave}}&lt;br /&gt;
[[Category:Guns]]&lt;/div&gt;</summary>
		<author><name>PR1SMAT1C</name></author>
	</entry>
</feed>