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	<id>https://n-gon.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SquareCube</id>
	<title>n-gon Wiki - User contributions [en]</title>
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	<updated>2026-04-09T03:07:23Z</updated>
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	<entry>
		<id>https://n-gon.wiki/index.php?title=Junk&amp;diff=2352</id>
		<title>Junk</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Junk&amp;diff=2352"/>
		<updated>2025-12-30T05:57:12Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: Undo revision 2350 by Usagichika. (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{junkcircle}} &#039;&#039;&#039;{{Junktext}} {{techtext}}&#039;&#039;&#039; are a type of {{techcircle}} [[tech|{{techtext}}]] in &#039;&#039;[[n-gon]]&#039;&#039; that only appears in choices when you intentionally add it to the {{techtext}} pool. {{Junktext}} are usually either an entirely cosmetic, absurd, or even harmful {{techtext}} that will effectively waste a slot in the tech pool.&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Clarifications&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|sleipnir&lt;br /&gt;
|Grow more legs&lt;br /&gt;
|Skin is converted to normal... with a lot more legs&lt;br /&gt;
Reference to the Norse mythological creature, an eight legged horse&lt;br /&gt;
|-&lt;br /&gt;
|palantír&lt;br /&gt;
|See far away lands&lt;br /&gt;
|A reference to palantíri, crystal balls from the Lord Of The Rings that allow the user to see far away lands. Will let you look further away with the cursor, and is one of few beneficial junk tech.&lt;br /&gt;
|-&lt;br /&gt;
|posture&lt;br /&gt;
|Stand a bit taller&lt;br /&gt;
|Improves M&#039;s posture.&lt;br /&gt;
|-&lt;br /&gt;
|rule 30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |...&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |An expanding fractal that clogs up your tech screen. Will never get smaller even if you close the tech screen and find it again later.&lt;br /&gt;
|-&lt;br /&gt;
|rule 90&lt;br /&gt;
|-&lt;br /&gt;
|planned obsolescence&lt;br /&gt;
|Build 100 scrap bots. Bots might last for 60 seconds&lt;br /&gt;
|100 random scrap bots with upgrades applicable are made. The warranty lasts 59 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|mobs!&lt;br /&gt;
|Spawns 20 mobs of one type&lt;br /&gt;
|Can be any mob.&lt;br /&gt;
|-&lt;br /&gt;
|Panpsychicm&lt;br /&gt;
|Awaken all blocks. Blocks have a chance to drop powerups&lt;br /&gt;
|All blocks become enemies and attack you. Interestingly, the name of this tech implies that all blocks are just sleeping mobs. &lt;br /&gt;
|-&lt;br /&gt;
|Reincarnation&lt;br /&gt;
|Kill all mobs and spawn new ones. Also spawns a few new ones for fun&lt;br /&gt;
|Performs as advertised.&lt;br /&gt;
|-&lt;br /&gt;
|n-gone&lt;br /&gt;
|Become invisible to yourself. Mobs can still see you&lt;br /&gt;
|Makes the player invisible. Mobs are still able to target you.&lt;br /&gt;
|-&lt;br /&gt;
|not a bug&lt;br /&gt;
|Initiate a totally safe game crash for 10 seconds&lt;br /&gt;
|Initiates a game crash which resolves itself after 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|paradolia&lt;br /&gt;
|don&#039;t&lt;br /&gt;
|Gives the player a little face. : )&lt;br /&gt;
|-&lt;br /&gt;
|what the block&lt;br /&gt;
|Throwing blocks instead throws yourself&lt;br /&gt;
|When picking up and throwing a block, the player is thrown in the direction aimed, while the block stays where it is.&lt;br /&gt;
|-&lt;br /&gt;
|stubs&lt;br /&gt;
|No toes are drawn on the player; you can wall climb though&lt;br /&gt;
|Self explanatory.&lt;br /&gt;
|-&lt;br /&gt;
|placebo&lt;br /&gt;
| 7.77x damage&lt;br /&gt;
|Damage you do is now multiplied by 777%. Really.&lt;br /&gt;
|-&lt;br /&gt;
|universal healthcare&lt;br /&gt;
|All your damage is turned negative&lt;br /&gt;
|Player attacks heal mobs. Helpful for pacifist runs.&lt;br /&gt;
|-&lt;br /&gt;
|energy investment&lt;br /&gt;
|Invest your energy every 5 seconds&lt;br /&gt;
Every other 5 seconds, your energy returns redoubled&lt;br /&gt;
|Every 5 seconds, alternates between draining all of your energy and giving double back. Maxwells demon will not help you.&lt;br /&gt;
|-&lt;br /&gt;
|Grenade production&lt;br /&gt;
|Drop a grenade every 2 seconds&lt;br /&gt;
|Spawns a grenade at your location every 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|p-zombie&lt;br /&gt;
|Set your health to 1&lt;br /&gt;
All mobs excluding bosses are resurrected as infected zombies&lt;br /&gt;
|Make sure to reload, I&#039;m about to get the tech:maxAmmo!&lt;br /&gt;
|-&lt;br /&gt;
|ship&lt;br /&gt;
|Fly around the area without legs&lt;br /&gt;
Enemy difficulty reduced by two levels&lt;br /&gt;
|Grants flight. Left &amp;amp; right for turning, up for acceleration. Based on the ship controlling from [https://landgreen.github.io/planetesimals/ Planetesimals], itself based on Asteroids.&lt;br /&gt;
|-&lt;br /&gt;
|automatic&lt;br /&gt;
|You can&#039;t fire when moving, and always fire when at rest&lt;br /&gt;
|While moving, your guns are disabled. While stationary, your guns cannot be turned off.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Mouth&lt;br /&gt;
|Mobs have a non-functional mouth &lt;br /&gt;
|[[File:MouthNonFunctional.png|48x48px|Non-functional mouth demonstration|center]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|tinker&lt;br /&gt;
|permanently unlocked junktech in experiment mode. &#039;&#039;this effect is stored for future visits.&#039;&#039;&lt;br /&gt;
|One of two good Junk Tech.&lt;br /&gt;
|-&lt;br /&gt;
|all-stars&lt;br /&gt;
|all mobs look like stars&lt;br /&gt;
|[[File:All-starsHopper.png|thumb|The appearance of a Hopper with the all-stars junk tech]]All mobs look like stars, with points equal to their original shape&#039;s number of vertices.&lt;br /&gt;
|-&lt;br /&gt;
|circular symmetry&lt;br /&gt;
|turning the ship rotates the universe instead&lt;br /&gt;
2x damage&lt;br /&gt;
|Centers the camera on the ship, and not on a spot between M and the cursor.&lt;br /&gt;
|-&lt;br /&gt;
|diegesis&lt;br /&gt;
|indicate firecooldown through a rotation of your head.&lt;br /&gt;
|di·e·ge·sis/ˌ&lt;br /&gt;
dīəˈjēsis/&#039;&#039;noun&#039;&#039;&lt;br /&gt;
noun: &#039;&#039;&#039;diegesis&#039;&#039;&#039;; plural noun: &#039;&#039;&#039;diegeses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Diegesis is a style of fiction storytelling in which a participating narrator offers an on-site, often interior, view of the scene to the reader, viewer, or listener by subjectively describing the actions and, in some cases, thoughts, of one or more characters.&lt;br /&gt;
|-&lt;br /&gt;
|NFT&lt;br /&gt;
|buy your current game seed: &#039;&#039;[INSERT SEED HERE]&#039;&#039;&lt;br /&gt;
no one is allowed to use your game seeds&lt;br /&gt;
&lt;br /&gt;
if they use them they are gonna get in trouble&lt;br /&gt;
|Will store your current games seed and any seeds stored with this tech later. And no one can have any of them. Not even if they take a picture.&lt;br /&gt;
|-&lt;br /&gt;
|black hole cluster&lt;br /&gt;
|spawn 30 nearby black holes&lt;br /&gt;
|Spawns 30 black holes. Does not summon black holes in real life. Citation needed.]&lt;br /&gt;
|-&lt;br /&gt;
|wall jump&lt;br /&gt;
|jump on walls&lt;br /&gt;
|wall on jumps&lt;br /&gt;
(lower legs are removed)&lt;br /&gt;
|-&lt;br /&gt;
|prism&lt;br /&gt;
|you cycle through different colors&lt;br /&gt;
|Whee!!&lt;br /&gt;
|-&lt;br /&gt;
|true colors&lt;br /&gt;
|set all power ups to their real world colors&lt;br /&gt;
|the current game seed randomizes the looks of each power up. Is not actually related to real life. &lt;br /&gt;
|-&lt;br /&gt;
|music&lt;br /&gt;
|add music to n-gon&lt;br /&gt;
|opens youtube with a playlist with a [https://www.youtube.com/watch?v=lEbHeSdmS-k&amp;amp;list=PL9Z5wjoBiPKEDhwCW2RN-VZoCpmhIojdn semi-official OST] for n-gon.&lt;br /&gt;
|-&lt;br /&gt;
|pitch&lt;br /&gt;
|oscillate the pitch of your world&lt;br /&gt;
|Rotates your screen left then right, repeating.&lt;br /&gt;
|-&lt;br /&gt;
|motion sickness&lt;br /&gt;
|disable camera soothing&lt;br /&gt;
|Disables camera smoothing. All camera movement is jerky and unpleasant. Going downstairs is confirmed to be so unpleasant as to kill you in real life.&lt;br /&gt;
|}&lt;br /&gt;
{{DISPLAYTITLE:{{Junktext}}}}&lt;br /&gt;
[[Category:Junk tech| ]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Fields&amp;diff=2341</id>
		<title>Fields</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Fields&amp;diff=2341"/>
		<updated>2025-06-30T07:45:05Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fieldcircle}} {{Fieldtext|fields}} are one of the major [[power ups]] in &#039;&#039;[[n-gon]]&#039;&#039;. They give unique abilities, but you can only have one at a time. A {{Fieldtext}}&#039;s main purpose is collecting [[power ups]] and most of the can be used to grab and throw {{Blocktext|blocks}}. Each field generates a certain amount of {{Energytext}}. They can be upgraded with {{Fieldtechcircle}}   {{fieldtext}}[[tech|{{Techtext}}]]. There are currently 11 {{Fieldtext|fields}} in the game, and the default {{fieldtext}} is [[field emitter]]. &lt;br /&gt;
&lt;br /&gt;
The {{Fieldcircle}} {{Fieldtext|field}} power up will allow you to switch to another {{Fieldtext|field}}. You will have a menu with 2 {{Choicetext}} that can be rerolled with {{Researchtext}}, and closed with {{Canceltext}}. &lt;br /&gt;
&lt;br /&gt;
== List of {{Fieldtext|fields}} ==&lt;br /&gt;
=== Current {{Fieldtext|fields}}===&lt;br /&gt;
* [[field emitter]] (default)&lt;br /&gt;
* [[standing wave]] (formerly named standing wave harmonics)&lt;br /&gt;
* [[perfect diamagnetism]]&lt;br /&gt;
* [[negative mass]]&lt;br /&gt;
* [[molecular assembler]] (formerly named nano-scale manufacturing)&lt;br /&gt;
* [[plasma torch]]&lt;br /&gt;
* [[time dilation]] (formerly named time dilation field)&lt;br /&gt;
* [[metamaterial cloaking]]&lt;br /&gt;
* [[pilot wave]]&lt;br /&gt;
* [[wormhole]]&lt;br /&gt;
* [[grappling hook]]&lt;br /&gt;
&lt;br /&gt;
=== Previous {{Fieldtext|fields}} ===&lt;br /&gt;
* phase decoherence field (reworked to metamaterial cloaking)&lt;br /&gt;
* kinetic energy field &lt;br /&gt;
&lt;br /&gt;
=== Community {{Fieldtext|fields}} ===&lt;br /&gt;
* [[energy condenser]] ([[n-gon upgraded]])&lt;br /&gt;
* [[einstein&#039;s shield]] ([[n-gon enhanced]])&lt;br /&gt;
* [[matter displacement]] (n-gon enhanced)&lt;br /&gt;
* [[tachyonic field]] ([[n-scythe]])&lt;br /&gt;
&lt;br /&gt;
== {{Couplingtext}} ==&lt;br /&gt;
{{Couplingcircle}}{{Couplingtext}} give unique bonuses for each {{Fieldtext}}. Here are the bonuses:&lt;br /&gt;
&lt;br /&gt;
* field emitter: &#039;&#039;&#039;all&#039;&#039;&#039; effects per {{Couplingcircle}} (likely excludes effects of time dilation, metamaterial cloaking, and wormhole)&lt;br /&gt;
* standing wave: +5 maximum {{Energy}} per {{Couplingcircle}}&lt;br /&gt;
* perfect diamagnetism: &#039;&#039;&#039;deflecting&#039;&#039;&#039; condenses 0.10 {{ice IX}} per {{Couplingcircle}}&lt;br /&gt;
* negative mass: &#039;&#039;&#039;0.97x&#039;&#039;&#039; {{damage taken}} per {{Couplingcircle}}&lt;br /&gt;
* molecular assembler: &#039;&#039;&#039;+0.6&#039;&#039;&#039; {{Energy}} per second per {{Couplingcircle}}&lt;br /&gt;
* plasma torch: &#039;&#039;&#039;1.025x&#039;&#039;&#039; {{damage}} per {{Couplingcircle}}&lt;br /&gt;
* time dilation: &#039;&#039;&#039;+1.05x&#039;&#039;&#039; longer {{stop time|stopped time}} per {{Couplingcircle}}&lt;br /&gt;
* metamaterial cloaking: &#039;&#039;&#039;1.050x&#039;&#039;&#039; ambush {{damage}} per {{Couplingcircle}}&lt;br /&gt;
* pilot wave: &#039;&#039;&#039;1.05x&#039;&#039;&#039; {{block}} collision {{damage}} per {{Couplingcircle}}&lt;br /&gt;
* wormhole: after eating {{block|blocks}} &#039;&#039;&#039;+2&#039;&#039;&#039; {{Energy}} per {{Couplingcircle}} &lt;br /&gt;
* grappling hook: {{ammocircle}} give 4% more ammo per {{Couplingcircle}}&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
Combos are secret key inputs that you can type. They are in the {{Fieldtext}} descriptions but match color of the background, making them invisible. They also include diagonal arrows; however, those should be ignored. These Combos give different things depending on your field. This feature is still in the works as only a few {{Field|fields}} have them. &lt;br /&gt;
&lt;br /&gt;
* molecular assembler: ↓→↓←↑↑↓ (displayed in-game as ↓↘→↓↙←↑↑↓), changes your molecular assembler mode&lt;br /&gt;
* pilot wave: ↓↓→↓←↓↓ (displayed in-game as ↓↓→↘↓↙←↓↓), spawns a {{block}}  (due to it beginning and ending with the same inputs it can be chain cast by looping this  ↓↓→↓←)&lt;br /&gt;
* standing wave: &#039;&#039;←←↓→→↓&#039;&#039; (displayed in-game as &#039;&#039;←←↓→→↓&#039;&#039;), multiplies your max energy by 5.00, and divides your max health by 2.00.&lt;br /&gt;
* perfect diamagnetism: &#039;&#039;← → ← →↓&#039;&#039; (displayed in-game as ← → ← → &#039;&#039;↧&#039;&#039;), moves the shield in the direction it is facing, deflecting any mobs in its path.&lt;br /&gt;
* plasma torch:  &#039;&#039;←↓→→↓&#039;&#039;  (displayed in-game as ←↙↓↘→→&#039;&#039;↧&#039;&#039;), charges energy faster than normal if you continue to hold the down arrow.&lt;br /&gt;
* time dilation: &#039;&#039;←↓→↑←↓→↑&#039;&#039; (displayed in-game as &#039;&#039;←↙↓↘→↗↑↖←↙↓↘→↗↑&#039;&#039;), rewinds you for a period of time.&lt;br /&gt;
* wormhole: &#039;&#039;↓↓↓↑↓&#039;&#039; (displayed in-game as ↓↓↓↑↓), teleports you to a random position with ground, on the same X-axis as you.&lt;br /&gt;
* grappling hook: &#039;&#039;↑↑↓↓ (&#039;&#039;displayed in-game as ↑↑↓↓), does nothing if you are not using the grapple, if you are using the grapple, teleports you to the ground and creates a explosion and gives temporary invulnerability.&lt;br /&gt;
{{Fields}}&lt;br /&gt;
{{DISPLAYTITLE:{{Fieldcircle}} {{Field|fields}}}}&lt;br /&gt;
[[Category:Fields| ]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Maps&amp;diff=2333</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Maps&amp;diff=2333"/>
		<updated>2025-05-19T13:55:52Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Maps&#039;&#039;&#039;, or levels, are unique environments you must travel through. You need to reach the blue door to access the next map. You must complete 13 of them (plus [[initial]]) to beat the game.  &lt;br /&gt;
&lt;br /&gt;
== List of maps ==&lt;br /&gt;
&lt;br /&gt;
=== Official maps ===&lt;br /&gt;
&lt;br /&gt;
==== Unique maps ====&lt;br /&gt;
These are levels that can only spawn under special conditions. Initial is always the first level, and subway and final are always the last 2. Reactor always spawns once per game towards the middle of the run. One of the other 3 levels will also appear per game, as a challenge to the player. &lt;br /&gt;
&lt;br /&gt;
* [[initial]]&lt;br /&gt;
* [[reservoir]]&lt;br /&gt;
* [[factory]]&lt;br /&gt;
* [[interferometer]]&lt;br /&gt;
* [[reactor]]&lt;br /&gt;
* [[subway]]&lt;br /&gt;
* [[final]]&lt;br /&gt;
&lt;br /&gt;
==== Normal maps ====&lt;br /&gt;
These are levels made by [[Landgreen]]. These levels can spawn at almost any point in a run, and are generally fairly simple levels. Levels added after pavilion are referred to as “modern maps”. &lt;br /&gt;
&lt;br /&gt;
* [[labs]]&lt;br /&gt;
* [[rooftops]]&lt;br /&gt;
* [[skyscrapers]]&lt;br /&gt;
* [[warehouse]]&lt;br /&gt;
* [[highrise]]&lt;br /&gt;
* [[office]]&lt;br /&gt;
* [[aerie]]&lt;br /&gt;
* [[satellite]]&lt;br /&gt;
* [[sewers]]&lt;br /&gt;
* [[testChamber]]&lt;br /&gt;
* [[pavilion]]&lt;br /&gt;
* [[lock]]&lt;br /&gt;
* [[towers]]&lt;br /&gt;
* [[flocculation]]&lt;br /&gt;
* [[gravitron]]&lt;br /&gt;
* [[substructure]]&lt;br /&gt;
* [[corridor]]&lt;br /&gt;
&lt;br /&gt;
==== Training maps ====&lt;br /&gt;
These maps are only found in [[Training Mode]]. &lt;br /&gt;
&lt;br /&gt;
* walk&lt;br /&gt;
* crouch&lt;br /&gt;
* jump&lt;br /&gt;
* hold&lt;br /&gt;
* throw&lt;br /&gt;
* throwAt&lt;br /&gt;
* deflect&lt;br /&gt;
* heal&lt;br /&gt;
* fire&lt;br /&gt;
* nailGun&lt;br /&gt;
* shotGun&lt;br /&gt;
* superBalls&lt;br /&gt;
* wave&lt;br /&gt;
* missile&lt;br /&gt;
* stack&lt;br /&gt;
* mine&lt;br /&gt;
* grenades&lt;br /&gt;
* harpoon&lt;br /&gt;
=== Community maps ===&lt;br /&gt;
[[Community maps]] are maps were created by the community. &lt;br /&gt;
&lt;br /&gt;
==== In &#039;&#039;n-gon&#039;&#039; ====&lt;br /&gt;
These community maps are present in &#039;&#039;n-gon&#039;&#039;. You can turn them on in the game settings before starting a game.&lt;br /&gt;
* [[gauntlet]] by [[Landgreen]]&lt;br /&gt;
* [[stronghold]] by Francois&lt;br /&gt;
* [[basement]] by Francois&lt;br /&gt;
* [[crossfire]] by iNoobBoi&lt;br /&gt;
* [[vats]] by Dablux&lt;br /&gt;
* [[run]] by iNoobBoi&lt;br /&gt;
* [[ngon]] by Oranger&lt;br /&gt;
* [[house]] by Francois&lt;br /&gt;
* [[perplex]] by Oranger&lt;br /&gt;
* [[coliseum]] by iNoobBoi&lt;br /&gt;
* [[tunnel]] by Scarlettt&lt;br /&gt;
* [[islands]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[temple]] by Scar1337&lt;br /&gt;
* [[dripp]] by M. B.&lt;br /&gt;
* [[biohazard]] by INOOBBOI and THESCHWARMA&lt;br /&gt;
* [[stereoMadness]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[yingYang]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[staircase]] by ryanbear&lt;br /&gt;
* [[fortress]] by [[User:DesBoot|Desboot]]&lt;br /&gt;
* [[commandeer]] by [[User:DesBoot|Desboot]]&lt;br /&gt;
* [[clock]] by [[User:Cornbread2100|Cornbread 2100]]&lt;br /&gt;
* [[buttonbutton]] by ||Destabilized E||&lt;br /&gt;
* [[downpour]] by [[User:DesBoot|DesBoot]]&lt;br /&gt;
* [[superNgonBros]] by [[User:DesBoot|Desboot]]&lt;br /&gt;
* [[underpass]] by [[User:Destiny|Richard 0820]]&lt;br /&gt;
* [[cantilever]] by Eclipse#7932&lt;br /&gt;
* [[tlinat]] by Richard0820&lt;br /&gt;
* [[ruins]] by SiddhUPe&lt;br /&gt;
* [[ace]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[crimsonTowers]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[LaunchSite]] by [[User:DesBoot|DesBoot]]&lt;br /&gt;
* [[shipwreck]] by [[User:3xiondev|3xionDev]]&lt;br /&gt;
* [[unchartedCave]] by [[User:3xiondev|3xionDev]]&lt;br /&gt;
* [[dojo]] by [[User:Weird pusheen|werid_pusheen]], fixed by [[User:Cornbread2100|Cornbread 2100]]&lt;br /&gt;
* [[arena]] by [[User:Destiny|Whyisthisnotavalable]] and [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[soft]] by [[User:Destiny|Richard0820]]&lt;br /&gt;
* [[flappyGon]] by Digin&lt;br /&gt;
* [[rings]] by ThatLittleFrog&lt;br /&gt;
* [[trial]] by Cirryn and [[User:Tarantula Hawk|Tarantula Hawk]]&lt;br /&gt;
&lt;br /&gt;
==== In mods ====&lt;br /&gt;
these community maps are only found in specific [[mods]].&lt;br /&gt;
* [[descent]] ([[c-gon]])&lt;br /&gt;
* [[split]] ([[c-gon]])&lt;br /&gt;
* [[bifurcate]] ([[c-gon]])&lt;br /&gt;
* [[boundary]] ([[c-gon]])&lt;br /&gt;
&lt;br /&gt;
==== Removed Maps ====&lt;br /&gt;
These are community maps were removed from the game.&lt;br /&gt;
&lt;br /&gt;
* [[Detour]] by Francois&lt;br /&gt;
* [[Diamagnetism]] by [[User:Destiny|Richard]]&lt;br /&gt;
&lt;br /&gt;
== Map elements ==&lt;br /&gt;
These are special elements of a map that are found in specific ones: &lt;br /&gt;
&lt;br /&gt;
=== Level spawn/exit ===&lt;br /&gt;
The Level spawn is the gray door you spawn in at the start of the level. The exit is a blue door that you need to stay in for a couple of seconds, and it will bring you to the next level.&lt;br /&gt;
&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{{Blocktext |blocks}} can be any shape and can be grabbed and thrown using you [[fields |{{Fieldtext |field}}]]. Most mobs become blocks after you kill them. &lt;br /&gt;
&lt;br /&gt;
=== Slime ===&lt;br /&gt;
Slime, also called acid or goo, is a green liquid that slows you down. It will first drain all you {{Energytext}}, then your {{Healthtext}}. &lt;br /&gt;
&lt;br /&gt;
=== Switches ===&lt;br /&gt;
Switches can be toggled on or off by pushing them. They are blue when on and gray when off. They can turn on on elevator, switch off lasers, etc.&lt;br /&gt;
&lt;br /&gt;
=== Buttons ===&lt;br /&gt;
These red buttons can be pressed on by walking on them or using a block. Some buttons stay down after removing what is on it, other go back up. These can open doors, toggle map lasers, etc.&lt;br /&gt;
&lt;br /&gt;
=== Lasers ===&lt;br /&gt;
Lasers are red lasers that can be found in some maps. They can be turned of with a switch or by taking a block off of a button. When M walks into a laser, they take a lot of damage. {{Blocktext|blocks}} can block lasers, while being held or not. &lt;br /&gt;
&lt;br /&gt;
=== Motion-triggered lasers ===&lt;br /&gt;
Motion-triggered lasers are white lasers found in some maps, that when touched turn red after a second, and then do damage when touched again. They turn back white after a few seconds of not being touched. They are able to move and spin.&lt;br /&gt;
&lt;br /&gt;
=== Elevators ===&lt;br /&gt;
&lt;br /&gt;
=== Doors ===&lt;br /&gt;
&lt;br /&gt;
=== Portals ===&lt;br /&gt;
Portals always come in pairs: one orange and one blue one. Anything that enters through one (you, {{Blocktext |blocks}}, [[power ups]]) will instantly be teleported to the other one.&lt;br /&gt;
&lt;br /&gt;
=== Jump pads ===&lt;br /&gt;
These pink surfaces launch anything that touches it into the air.&lt;br /&gt;
&lt;br /&gt;
=== Conveyor belts ===&lt;br /&gt;
Conveyer belts move in a particular direction and move anything on them. Different conveyer belts can have different speeds. Their direction can sometimes be changed using a button.&lt;br /&gt;
&lt;br /&gt;
=== Secret passages ===&lt;br /&gt;
These parts of the map a grayed out and appear hidden. They often include [[power ups]] in them. &lt;br /&gt;
&lt;br /&gt;
=== Vanishing elements ===&lt;br /&gt;
Vanishing elements are found in some maps, always as some sort of quadrilateral. They have a dark grey color with a slight blueish hue. When touched by M, they slowly shrink and disappear, to reappear after three seconds.&lt;br /&gt;
&lt;br /&gt;
=== Gravity switchers ===&lt;br /&gt;
Gravity switchers look like Buttons, but pressing on them will flip the gravity vertically. The area above them makes [[mobs]] and [[power ups]] float. &lt;br /&gt;
&lt;br /&gt;
=== Fizzlers ===&lt;br /&gt;
Fizzlers remove all the blocks that come in contact with them.&lt;br /&gt;
{{Maps}}&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Pilot_wave&amp;diff=2329</id>
		<title>Pilot wave</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Pilot_wave&amp;diff=2329"/>
		<updated>2025-04-25T11:04:57Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Pilot wave.webp|thumb|pilot wave]]&lt;br /&gt;
[[File:screenshot-pilotwave.png|thumb|pilot wave in action.]]&lt;br /&gt;
&#039;&#039;&#039;pilot wave&#039;&#039;&#039; is a {{Fieldcircle}} [[fields|{{fieldtext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:use {{Energy}} to guide {{Blocktext|blocks}}&lt;br /&gt;
:{{Techcircle}}, {{Guncircle}}, and {{Fieldcircle}} have &#039;&#039;&#039;+3&#039;&#039;&#039; {{Choices}}&lt;br /&gt;
:&#039;&#039;&#039;10&#039;&#039;&#039; {{Energy}} per second&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
you are capable of surfing on blocks by standing on them and moving them with pilot wave&lt;br /&gt;
&lt;br /&gt;
== Related {{Fieldtechcircle}}{{Fieldtext}}{{techtext}}==&lt;br /&gt;
==Update history==&lt;br /&gt;
surfing was made much easier in the &#039;&#039;&#039;2025-02-03&#039;&#039;&#039; update called surfing.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the card, there is hidden white text. Copied it looks like &amp;quot;↓↓→↘↓↙←↓↓&amp;quot;.&lt;br /&gt;
** If the arrows are inputted correctly (ignoring the diagonals; i.e. as ↓↓→↓←↓↓), the console will show &amp;lt;span style=&amp;quot;margin: 5px; padding: 10px; border-radius: 4px; color: #555; background-color: #dcdcde7f; display: inline;&amp;quot;&amp;gt;Composite&amp;lt;span style=&amp;quot;color: hsl(290, 100%, 40%);&amp;quot;&amp;gt;.&amp;lt;/span&amp;gt;add&amp;lt;span style=&amp;quot;color: hsl(290, 100%, 40%);&amp;quot;&amp;gt;(&amp;lt;/span&amp;gt;engine.world&amp;lt;span style=&amp;quot;color: hsl(290, 100%, 40%);&amp;quot;&amp;gt;,&amp;lt;/span&amp;gt; block&amp;lt;span style=&amp;quot;color: hsl(290, 100%, 40%);&amp;quot;&amp;gt;)&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-family: monospace; color:#fff;&amp;quot;&amp;gt;&#039;&#039;//↓↓→↘↓↙←↓↓&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and spawns a platform directly underneath you.&lt;br /&gt;
{{Fields}}&lt;br /&gt;
{{DISPLAYTITLE:pilot wave}}&lt;br /&gt;
[[Category:Fields]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Template:Console&amp;diff=2328</id>
		<title>Template:Console</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Template:Console&amp;diff=2328"/>
		<updated>2025-04-25T11:03:20Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;margin: 5px; padding: 10px; border-radius: 4px; color: #555; background-color: #dcdcde7f; display: inline;&amp;quot;&amp;gt;{{{1|&#039;&#039;text&#039;&#039;}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Text style that replicates in-game console messages.&lt;br /&gt;
[[Category:Text templates]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Pilot_wave&amp;diff=2327</id>
		<title>Pilot wave</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Pilot_wave&amp;diff=2327"/>
		<updated>2025-04-25T11:02:43Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Pilot wave.webp|thumb|pilot wave]]&lt;br /&gt;
[[File:screenshot-pilotwave.png|thumb|pilot wave in action.]]&lt;br /&gt;
&#039;&#039;&#039;pilot wave&#039;&#039;&#039; is a {{Fieldcircle}} [[fields|{{fieldtext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:use {{Energy}} to guide {{Blocktext|blocks}}&lt;br /&gt;
:{{Techcircle}}, {{Guncircle}}, and {{Fieldcircle}} have &#039;&#039;&#039;+3&#039;&#039;&#039; {{Choices}}&lt;br /&gt;
:&#039;&#039;&#039;10&#039;&#039;&#039; {{Energy}} per second&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
you are capable of surfing on blocks by standing on them and moving them with pilot wave&lt;br /&gt;
&lt;br /&gt;
== Related {{Fieldtechcircle}}{{Fieldtext}}{{techtext}}==&lt;br /&gt;
==Update history==&lt;br /&gt;
surfing was made much easier in the &#039;&#039;&#039;2025-02-03&#039;&#039;&#039; update called surfing.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the card, there is hidden white text. Copied it looks like &amp;quot;↓↓→↘↓↙←↓↓&amp;quot;.&lt;br /&gt;
** If the arrows are inputted correctly (ignoring the diagonals; i.e. as ↓↓→↓←↓↓), the console will show:&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 10px; margin-left: 10px; padding: 10px; border-radius: 4px; line-height: 140%; font-size: 1.15em; color: #555; background-color: #dcdcde7f; display: inline;&amp;quot;&amp;gt;Composite{{symbol|.}}add{{symbol|(}}engine.world{{symbol|,}} block{{symbol|)}}     &amp;lt;span style=&amp;quot;font-family: monospace; color:#fff;&amp;quot;&amp;gt;&#039;&#039;//↓↓→↘↓↙←↓↓&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
**and spawns a platform directly underneath you.&lt;br /&gt;
{{Fields}}&lt;br /&gt;
{{DISPLAYTITLE:pilot wave}}&lt;br /&gt;
[[Category:Fields]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Pilot_wave&amp;diff=2326</id>
		<title>Pilot wave</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Pilot_wave&amp;diff=2326"/>
		<updated>2025-04-25T11:01:55Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Pilot wave.webp|thumb|pilot wave]]&lt;br /&gt;
[[File:screenshot-pilotwave.png|thumb|pilot wave in action.]]&lt;br /&gt;
&#039;&#039;&#039;pilot wave&#039;&#039;&#039; is a {{Fieldcircle}} [[fields|{{fieldtext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:use {{Energy}} to guide {{Blocktext|blocks}}&lt;br /&gt;
:{{Techcircle}}, {{Guncircle}}, and {{Fieldcircle}} have &#039;&#039;&#039;+3&#039;&#039;&#039; {{Choices}}&lt;br /&gt;
:&#039;&#039;&#039;10&#039;&#039;&#039; {{Energy}} per second&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
you are capable of surfing on blocks by standing on them and moving them with pilot wave&lt;br /&gt;
&lt;br /&gt;
== Related {{Fieldtechcircle}}{{Fieldtext}}{{techtext}}==&lt;br /&gt;
==Update history==&lt;br /&gt;
surfing was made much easier in the &#039;&#039;&#039;2025-02-03&#039;&#039;&#039; update called surfing.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the card, there is hidden white text. Copied it looks like &amp;quot;↓↓→↘↓↙←↓↓&amp;quot;.&lt;br /&gt;
** If the arrows are inputted correctly (ignoring the diagonals; i.e. as ↓↓→↓←↓↓), the console will show:&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom: 10px; margin-left: 10px; padding: 10px; border-radius: 4px; line-height: 140%; font-size: 1.15em; color: #555; background-color: #dcdcde7f; display: inline;&amp;quot;&amp;gt;&#039;&#039;text&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**and spawns a platform directly underneath you.&lt;br /&gt;
{{Fields}}&lt;br /&gt;
{{DISPLAYTITLE:pilot wave}}&lt;br /&gt;
[[Category:Fields]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Pilot_wave&amp;diff=2325</id>
		<title>Pilot wave</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Pilot_wave&amp;diff=2325"/>
		<updated>2025-04-25T11:00:48Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Pilot wave.webp|thumb|pilot wave]]&lt;br /&gt;
[[File:screenshot-pilotwave.png|thumb|pilot wave in action.]]&lt;br /&gt;
&#039;&#039;&#039;pilot wave&#039;&#039;&#039; is a {{Fieldcircle}} [[fields|{{fieldtext}}]] in &#039;&#039;[[n-gon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In-game description==&lt;br /&gt;
:use {{Energy}} to guide {{Blocktext|blocks}}&lt;br /&gt;
:{{Techcircle}}, {{Guncircle}}, and {{Fieldcircle}} have &#039;&#039;&#039;+3&#039;&#039;&#039; {{Choices}}&lt;br /&gt;
:&#039;&#039;&#039;10&#039;&#039;&#039; {{Energy}} per second&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
you are capable of surfing on blocks by standing on them and moving them with pilot wave&lt;br /&gt;
&lt;br /&gt;
== Related {{Fieldtechcircle}}{{Fieldtext}}{{techtext}}==&lt;br /&gt;
==Update history==&lt;br /&gt;
surfing was made much easier in the &#039;&#039;&#039;2025-02-03&#039;&#039;&#039; update called surfing.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the card, there is hidden white text. Copied it looks like &amp;quot;↓↓→↘↓↙←↓↓&amp;quot;.&lt;br /&gt;
** If the arrows are inputted correctly (ignoring the diagonals; i.e. as ↓↓→↓←↓↓), the console will show:&lt;br /&gt;
{{Console|Composite{{symbol|.}}add{{symbol|(}}engine.world{{symbol|,}} block{{symbol|)}}     &amp;lt;span style=&amp;quot;float: right; font-family: monospace; color:#fff;&amp;quot;&amp;gt;&#039;&#039;//↓↓→↘↓↙←↓↓&#039;&#039;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
**and spawns a platform directly underneath you.&lt;br /&gt;
{{Fields}}&lt;br /&gt;
{{DISPLAYTITLE:pilot wave}}&lt;br /&gt;
[[Category:Fields]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Template:Console&amp;diff=2324</id>
		<title>Template:Console</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Template:Console&amp;diff=2324"/>
		<updated>2025-04-25T10:59:24Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin-bottom: 10px; margin-left: 10px; padding: 10px; border-radius: 4px; line-height: 140%; font-size: 1.15em; color: #555; background-color: #dcdcde7f; display: inline;&amp;quot;&amp;gt;{{{1|&#039;&#039;text&#039;&#039;}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Text style that replicates in-game console messages.&lt;br /&gt;
[[Category:Text templates]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Template:Console&amp;diff=2323</id>
		<title>Template:Console</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Template:Console&amp;diff=2323"/>
		<updated>2025-04-25T10:56:59Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;margin-bottom: 10px; margin-left: 10px; padding: 10px; border-radius: 4px; line-height: 140%; font-size: 1.15em; color: #555; background-color: #dcdcde7f; display: inline;&amp;quot;&amp;gt;{{{1|&#039;&#039;text&#039;&#039;}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Text style that replicates in-game console messages.&lt;br /&gt;
[[Category:Text templates]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Template:Console&amp;diff=2322</id>
		<title>Template:Console</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Template:Console&amp;diff=2322"/>
		<updated>2025-04-25T10:55:25Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;margin-bottom: 10px; margin-left: 10px; padding: 10px; border-radius: 4px; line-height: 140%; font-size: 1.15em; color: #555; background-color: #dcdcde7f; display: inline;&amp;quot;&amp;gt;{{{1|&#039;&#039;text&#039;&#039;}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Text style that replicates in-game console messages.&lt;br /&gt;
[[Category:Text templates]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Tech&amp;diff=2153</id>
		<title>Tech</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Tech&amp;diff=2153"/>
		<updated>2025-03-31T13:33:11Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{techcircle}} {{tech}} (formerly called {{mod|mods}}) &amp;lt;!-- the plural of &amp;quot;tech&amp;quot; seems to be also &amp;quot;tech&amp;quot;, judging from older versions--&amp;gt; are the main [[power ups]] in n-gon. They are found by killing [[mob]]s and rarely in the wild. They have 6 types: &#039;&#039;&#039;skins&#039;&#039;&#039;, {{tech|tech}}, {{instantcircle}} {{tech|instant tech}}, {{guntechcircle}}[[gun|{{gun}}]]{{tech}}&amp;lt;!--guntech and fieldtech seem to be treated as one word, as seen in older versions--&amp;gt;, {{fieldtechcircle}}[[fields|{{field}}]]{{tech}}, and {{Junkcircle}} {{junk}}.&lt;br /&gt;
&lt;br /&gt;
The most significant source of tech is [[Mob|Boss]] kills.&lt;br /&gt;
&lt;br /&gt;
== List of {{tech}} ==&lt;br /&gt;
=== {{Skincircle}} Skins ===&lt;br /&gt;
&#039;&#039;&#039;skins&#039;&#039;&#039; are a type of {{tech}} that change your appearance. You can (generally) only have one skin. &lt;br /&gt;
:&#039;&#039;&amp;quot;skinned&amp;quot; means having any other skin tech.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Skin preview&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tungsten carbide.webp|thumb]]&lt;br /&gt;
|[[File:Screenshot-tungstencarbide.png|thumb|100px]]&lt;br /&gt;
|[[tungsten carbide]]&lt;br /&gt;
|&#039;&#039;&#039;+500&#039;&#039;&#039; maximum {{health}}&amp;lt;br&amp;gt;&#039;&#039;&#039;lose&#039;&#039;&#039; {{health}} after hard &#039;&#039;&#039;landings&#039;&#039;&#039;&lt;br /&gt;
|not skinned&lt;br /&gt;
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nitinol.webp|thumb]]&lt;br /&gt;
|[[File:Screenshot-nitinol.png|thumb|100px]]&lt;br /&gt;
|[[nitinol]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.3x movement&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;jumping&amp;lt;br&amp;gt;0.17&amp;lt;/strong&amp;gt; seconds of &amp;lt;strong&amp;gt;coyote time&amp;lt;/strong&amp;gt;&lt;br /&gt;
|not skinned&lt;br /&gt;
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Higgs mechanism.webp|thumb]]&lt;br /&gt;
|[[File:Screenshot-higgsmechanism.png|thumb|100px]]&lt;br /&gt;
|[[Higgs mechanism]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{fire rate}}&amp;lt;br&amp;gt;while &amp;lt;strong&amp;gt;firing&amp;lt;/strong&amp;gt; your &amp;lt;strong&amp;gt;position&amp;lt;/strong&amp;gt; is fixed&lt;br /&gt;
|not skinned, ship mode, automatic&lt;br /&gt;
|2021/01/12, [https://github.com/landgreen/n-gon/commit/8bcda6ebf6865d5ed1b353cbc926a6a227e10d4d Higgs]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:verlet integration.webp|thumb]]&lt;br /&gt;
|[[File:Screenshot-verletintegration.png|thumb|100px]]&lt;br /&gt;
|[[Verlet integration]]&lt;br /&gt;
|&#039;&#039;&#039;3x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;after mobs &#039;&#039;&#039;die&#039;&#039;&#039; advance time &#039;&#039;&#039;0.5&#039;&#039;&#039; seconds&lt;br /&gt;
|not skinned&lt;br /&gt;
|2022/05/31, [https://github.com/landgreen/n-gon/commit/06c12858283d3cb7b97560717f6e8a223fe90128 propagator] (originally a regular tech called [[propagator]], which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, [https://github.com/landgreen/n-gon/commit/8dacb023c07b1bcdf4624c2f662235671c9fad1a wikipedia])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hilbert space.webp|thumb]]&lt;br /&gt;
|[[File:Screenshot-hilbertspace.png|thumb|100px]]&lt;br /&gt;
|[[Hilbert space]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt;after a &amp;lt;strong&amp;gt;collision&amp;lt;/strong&amp;gt; enter an {{alternate}}&lt;br /&gt;
|not skinned, Ψ(t) collapse, many-worlds&lt;br /&gt;
|2021/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aperture.webp|thumb]]&lt;br /&gt;
|[[File:Screenshot-aperture.png|thumb|100px]]&lt;br /&gt;
|[[aperture]]&lt;br /&gt;
|every &amp;lt;strong&amp;gt;4&amp;lt;/strong&amp;gt; seconds your {{damage}} cycles&amp;lt;br&amp;gt;between &amp;lt;strong&amp;gt;0.8x&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|not skinned&lt;br /&gt;
|2023/02/04, [https://github.com/landgreen/n-gon/commit/c9f355b2256262157961ef0356327dbeee07ccab skins]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diaphragm.webp|thumb]]&lt;br /&gt;
|[[File:Screenshot-diaphragm.png|thumb|100px]]&lt;br /&gt;
|[[diaphragm]]&lt;br /&gt;
|every &amp;lt;strong&amp;gt;4&amp;lt;/strong&amp;gt; seconds your {{damage taken}} cycles&amp;lt;br&amp;gt;between &amp;lt;strong&amp;gt;0.9x&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;0.2x&amp;lt;/strong&amp;gt; {{damage taken}}&lt;br /&gt;
|aperture&lt;br /&gt;
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mass-energy equivalence.webp|thumb]]&lt;br /&gt;
|[[File:Screenshot-massenergy.png|thumb|100px]]&lt;br /&gt;
|[[mass-energy equivalence]]&lt;br /&gt;
|{{energy}} protects you instead of {{health}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|not piezoelectricity, CPT symmetry, annihilation, or quantum Zeno effect&lt;br /&gt;
|2020/04/13, [https://github.com/landgreen/n-gon/commit/42b1c2e07ac19a2be815ece1f085ac2805cb86e2 pilot wave field]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Depolarization.webp|thumb]]&lt;br /&gt;
|[[File:Screenshot-depolarization.png|thumb|100px]]&lt;br /&gt;
|[[depolarization]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;0.5x&amp;lt;/strong&amp;gt; {{damage}} for &amp;lt;strong&amp;gt;4.0 seconds&amp;lt;/strong&amp;gt; after a mob &amp;lt;strong&amp;gt;dies&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{damage}} otherwise&lt;br /&gt;
|not skinned&lt;br /&gt;
|2024/02/08, [https://github.com/landgreen/n-gon/commit/17f65cfcea8a60a86268330bf7bd7d9291994bfc depolarization]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPT symmetry.webp|thumb]]&lt;br /&gt;
|[[File:Screenshot-CPTsymmetry.png|thumb|100px]]&lt;br /&gt;
|[[CPT symmertry]]&lt;br /&gt;
|after losing {{health}}, if you have above &amp;lt;strong&amp;gt;85&amp;lt;/strong&amp;gt; {{energy}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt; time for &amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt; {{energy}} per second&lt;br /&gt;
|not skinned, standing wave, max energy reduction, retrocausality, mass-energy&lt;br /&gt;
|2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{Techcircle}} Normal===&lt;br /&gt;
These are all the normal {{tech}} in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1st ionization energy.webp|thumb]]&lt;br /&gt;
|[[1st ionization energy]]&lt;br /&gt;
|convert current and future {{Healcircle}} into {{Energycircle}}&amp;lt;br&amp;gt;{{Energycircle}} give &amp;lt;strong&amp;gt;+15&amp;lt;/strong&amp;gt; maximum {{energy}}&lt;br /&gt;
|mass-energy equivalence, not quenching&lt;br /&gt;
|2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repolarization.webp|thumb]]&lt;br /&gt;
|[[repolarization]]&lt;br /&gt;
|the {{damage}} from &amp;lt;strong&amp;gt;depolarization&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;resets after &amp;lt;strong&amp;gt;1.25 seconds&amp;lt;/strong&amp;gt; sooner after a mob &amp;lt;strong&amp;gt;dies&amp;lt;/strong&amp;gt;&lt;br /&gt;
|depolarization&lt;br /&gt;
|2024/02/10, [https://github.com/landgreen/n-gon/commit/b5e4b0db0315d91c087dbb0ab42f970ee849eb23 hyperpolarization] (originally called hyperpolarization)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Causality bots.webp|thumb]]&lt;br /&gt;
|[[causality bots]]&lt;br /&gt;
|when you &amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt; build scrap {{bot|bots}} that protect you for about &amp;lt;strong&amp;gt;9&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|CPT, retrocausality&lt;br /&gt;
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Causality bombs.webp|thumb]]&lt;br /&gt;
|[[causality bombs]]&lt;br /&gt;
|when you &amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt; drop several &amp;lt;strong&amp;gt;grenades&amp;lt;/strong&amp;gt;&lt;br /&gt;
|CPT, retrocausality&lt;br /&gt;
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ternary.webp|thumb]]&lt;br /&gt;
|[[ternary]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.9x&amp;lt;/strong&amp;gt; {{damage}} while your {{ammo}} is evenly divisible by &amp;lt;strong&amp;gt;3&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;{{note|(1x)}}&lt;br /&gt;
|&lt;br /&gt;
|2023/03/04, [https://github.com/landgreen/n-gon/commit/d00a94a22bde7b3814a873808f90f05867bd5d63 factory]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Integrated armament.webp|thumb]]&lt;br /&gt;
|[[integrated armament]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{damage}}, but new {{guncircle}} replace&amp;lt;br&amp;gt;your current {{guncircle}} and convert {{Guntechcircle}}&lt;br /&gt;
|only 1 gun&lt;br /&gt;
|2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arsenal.webp|thumb]]&lt;br /&gt;
|[[arsenal]]&lt;br /&gt;
|for each unused {{guncircle}} in your inventory &#039;&#039;&#039;1.25x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;{{note|(1.00x)}}&lt;br /&gt;
|at least 2 guns&lt;br /&gt;
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal generalist mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Active cooling.webp|thumb]]&lt;br /&gt;
|[[cooling]]&lt;br /&gt;
|for each unused {{guncircle}} in your inventory &#039;&#039;&#039;1.25x&#039;&#039;&#039; {{fire rate}}&amp;lt;br&amp;gt;{{note|(1.00x)}}&lt;br /&gt;
|at least 2 guns&lt;br /&gt;
|2021/01/08, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pigeonhole principle.webp|thumb]]&lt;br /&gt;
|[[pigeonhole principle]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x&#039;&#039;&#039; {{damage}} per {{guncircle}}, but your active {{guncircle}} cycles each level and you can&#039;t switch&lt;br /&gt;
|at least 2 guns&lt;br /&gt;
|2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marginal utility.webp|thumb]]&lt;br /&gt;
|[[marginal utility]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{ammo}} per {{Ammocircle}} for &#039;&#039;[{{Gun|random gun}}]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pareto efficiency.webp|thumb]]&lt;br /&gt;
|[[Pareto efficiency]]&lt;br /&gt;
|all your {{guncircle}} randomly get &amp;lt;strong&amp;gt;5x&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;0.2x&amp;lt;/strong&amp;gt; {{ammo}} per {{Ammocircle}}&lt;br /&gt;
|at least 3 guns&lt;br /&gt;
|2024/01/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logistics.webp|thumb]]&lt;br /&gt;
|[[logistics]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{ammo}} per {{Ammocircle}}, but {{ammo}} is only added to your current {{guncircle}}&lt;br /&gt;
|not non-renewables&lt;br /&gt;
|2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cache.webp|thumb]]&lt;br /&gt;
|[[cache]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;15x&amp;lt;/strong&amp;gt; {{ammo}} per {{Ammocircle}}, but you can&#039;t &amp;lt;strong&amp;gt;store&amp;lt;/strong&amp;gt; additional {{ammo}}&lt;br /&gt;
|not non-renewables&lt;br /&gt;
|2021/10/06, [https://github.com/landgreen/n-gon/commit/4eed719d10d3e94a18ab92e7e83dd969b89e5f2e cache]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Catabolism.webp|thumb]]&lt;br /&gt;
|[[catabolism]]&lt;br /&gt;
|if you fire while &amp;lt;strong&amp;gt;out&amp;lt;/strong&amp;gt; of {{ammo}} spawn {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}} and &amp;lt;strong&amp;gt;–2&amp;lt;/strong&amp;gt; maximum {{health}}&lt;br /&gt;
|not non-renewables&lt;br /&gt;
|2020/02/09, [https://github.com/landgreen/n-gon/commit/b6604643dba6e52ceec00ce07b99b36977057cee added several new mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Non-renewables.webp|thumb]]&lt;br /&gt;
|[[non-renewables]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt;you can&#039;t pickup {{Ammocircle}}&lt;br /&gt;
|not catabolism, quasiparticles&lt;br /&gt;
|2020/09/05, [https://github.com/landgreen/n-gon/commit/6c51916f04f19b6b2b5a2130eba8573325253a14 exciton-lattice] (originally named exciton-lattice and later shortened to exciton)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desublimated ammunition.webp|thumb]]&lt;br /&gt;
|[[desublimated ammunition]]&lt;br /&gt;
|if &amp;lt;strong&amp;gt;crouching&amp;lt;/strong&amp;gt; alternating shots cost no {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gun turret.webp|thumb]]&lt;br /&gt;
|[[gun turret]]&lt;br /&gt;
|if &amp;lt;strong&amp;gt;crouching&amp;lt;/strong&amp;gt;0.3x {{damage taken}}&lt;br /&gt;
|&lt;br /&gt;
|2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dead reckoning.webp|thumb]]&lt;br /&gt;
|[[dead reckoning]]&lt;br /&gt;
|if your {{speed}} is 0&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.5x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|&lt;br /&gt;
|2021/01/12, [https://github.com/landgreen/n-gon/commit/059e13366729a9c3fb028520afddc31fb8749731 rest frame]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kinetic bombardment.webp|thumb]]&lt;br /&gt;
|[[kinetic bombardment]]&lt;br /&gt;
|far away mobs take more {{Damage}}&amp;lt;br&amp;gt;up to &amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{damage}} at &amp;lt;strong&amp;gt;3000&amp;lt;/strong&amp;gt; displacement&lt;br /&gt;
|&lt;br /&gt;
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Microstates.webp|thumb]]&lt;br /&gt;
|[[microstates]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.01x&amp;lt;/strong&amp;gt; {{damage}} per &amp;lt;strong&amp;gt;bullet&amp;lt;/strong&amp;gt; or {{bot}}&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regression.webp|thumb]]&lt;br /&gt;
|[[regression]]&lt;br /&gt;
|bullet &amp;lt;strong&amp;gt;collisions&amp;lt;/strong&amp;gt; increase &amp;lt;strong&amp;gt;vulnerability&amp;lt;/strong&amp;gt; to {{damage}} by &amp;lt;strong&amp;gt;1.05x&amp;lt;/strong&amp;gt; for mobs and &#039;&#039;&#039;+1.025x&#039;&#039;&#039; for bosses&lt;br /&gt;
|&lt;br /&gt;
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Simulated annealing.webp|thumb]]&lt;br /&gt;
|[[simulated annealing]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.2x&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.8x&amp;lt;/strong&amp;gt; {{fire rate}}&lt;br /&gt;
|&lt;br /&gt;
|2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heuristics.webp|thumb]]&lt;br /&gt;
|[[heuristics]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{fire rate}}&lt;br /&gt;
|&lt;br /&gt;
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called auto-loading heuristics)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mechatronics.webp|thumb]]&lt;br /&gt;
|[[mechatronics]]&lt;br /&gt;
|randomly gain between &amp;lt;strong&amp;gt;1x&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|&lt;br /&gt;
|2023/06/15, [https://github.com/landgreen/n-gon/commit/da559f44f61508ca2e9127bc5ccb0c02b7f628f8 sort]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamical systems.webp|thumb]]&lt;br /&gt;
|[[dynamical systems]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|&lt;br /&gt;
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anti-shear topology.webp|thumb]]&lt;br /&gt;
|[[anti-shear topology]]&lt;br /&gt;
|your bullets last &amp;lt;strong&amp;gt;1.3x longer&amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called corrosion resistant topology an lorentzian topology)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fracture analysis.webp|thumb]]&lt;br /&gt;
|[[fracture analysis]]&lt;br /&gt;
|if a mob is &amp;lt;strong&amp;gt;stunned&amp;lt;/strong&amp;gt; it takes&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;5x&amp;lt;/strong&amp;gt; {{damage}} from bullet impacts&lt;br /&gt;
|a stun effect&lt;br /&gt;
|2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Remineralization.webp|thumb]]&lt;br /&gt;
|[[remineralization]]&lt;br /&gt;
|after &#039;&#039;&#039;mobs die&#039;&#039;&#039; gain &#039;&#039;&#039;0.85x&#039;&#039;&#039; {{damage taken}}&amp;lt;br&amp;gt;effects stack, but fade &#039;&#039;&#039;10%&#039;&#039;&#039; every second&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demineralization.webp|thumb]]&lt;br /&gt;
|[[demineralization]]&lt;br /&gt;
|after &#039;&#039;&#039;mobs die&#039;&#039;&#039; gain &#039;&#039;&#039;1.08x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;effects stack, but fade &#039;&#039;&#039;10%&#039;&#039;&#039; every second&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shear stress.webp|thumb]]&lt;br /&gt;
|[[shear stress]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;they fire a &amp;lt;strong&amp;gt;nail&amp;lt;/strong&amp;gt; at nearby mobs&lt;br /&gt;
|&lt;br /&gt;
|2020/04/30, [https://github.com/landgreen/n-gon/commit/9a719d3f2d4bce82e96ad6159b1975e3bb540766 mod - impact shear] (originally called impact shear)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Thermal runaway.webp|thumb]]&lt;br /&gt;
|[[thermal runaway]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; they {{explode}}&lt;br /&gt;
|&lt;br /&gt;
|2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zoospore vector.webp|thumb]]&lt;br /&gt;
|[[zoospore vector]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; there is a &amp;lt;strong&amp;gt;10%&amp;lt;/strong&amp;gt; chance&amp;lt;br&amp;gt;they grow {{spores}}&lt;br /&gt;
|&lt;br /&gt;
|2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exciton.webp|thumb]]&lt;br /&gt;
|[[exciton]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; they have a &amp;lt;strong&amp;gt;+14%&amp;lt;/strong&amp;gt; to spawn {{boostcircle}} that give &#039;&#039;&#039;2.25x&#039;&#039;&#039; {{damage}} for &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:band gap.webp|thumb]]&lt;br /&gt;
|[[band gap]]&lt;br /&gt;
|{{boostcircle}} give an additional &#039;&#039;&#039;1.75x&#039;&#039;&#039; {{damage}} but their duration is &#039;&#039;&#039;reduced&#039;&#039;&#039; by &#039;&#039;&#039;1&#039;&#039;&#039; second&lt;br /&gt;
|exciton, quasiparticles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:polariton.webp|thumb]]&lt;br /&gt;
|[[polariton]]&lt;br /&gt;
|{{boostcircle}} also give &#039;&#039;&#039;0.3x&#039;&#039;&#039; {{damage taken}} for &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|exciton, quasiparticles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Collider.webp|thumb]]&lt;br /&gt;
|[[collider]]&lt;br /&gt;
| after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; existing &amp;lt;strong&amp;gt;power ups&amp;lt;br&amp;gt;collide&amp;lt;/strong&amp;gt; to from new &amp;lt;strong&amp;gt;power ups&amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2023/01/29, [https://github.com/landgreen/n-gon/commit/eb8f4b05cafaa8b98971c60a0df5b726455b3d92 SLOW OPENING DOORs, END OF THE WORLD literally]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble fusion.webp|thumb]]&lt;br /&gt;
|[[bubble fusion]]&lt;br /&gt;
|after destroying a mob&#039;s &amp;lt;strong&amp;gt;shield&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;spawn &amp;lt;strong&amp;gt;1-2&amp;lt;/strong&amp;gt; {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}&lt;br /&gt;
{{fire rate|(once per mob)}}&lt;br /&gt;
|&lt;br /&gt;
|2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Enthalpy.webp|thumb]]&lt;br /&gt;
|[[enthalpy]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;8%&amp;lt;/strong&amp;gt; chance to spawn {{Healcircle}} after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2021/12/01, [https://github.com/landgreen/n-gon/commit/66025c14e2cd23ba82356dfef03b028e7ea5840f hammer + nail]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cascading failure.webp|thumb]]&lt;br /&gt;
|[[cascading failure]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt; {{damage}} to &amp;lt;strong&amp;gt;mobs&amp;lt;/strong&amp;gt; below &amp;lt;strong&amp;gt;25% durability&amp;lt;/strong&amp;gt;&lt;br /&gt;
|reaction inhibitor&lt;br /&gt;
|2024/01/04, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reaction inhibitor.webp|thumb]]&lt;br /&gt;
|[[reaction inhibitor]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;mobs&amp;lt;/strong&amp;gt; spawn with &amp;lt;strong&amp;gt;0.88x&amp;lt;/strong&amp;gt; initial &amp;lt;strong&amp;gt;durability&amp;lt;/strong&amp;gt;&lt;br /&gt;
|not topological defect&lt;br /&gt;
|2020/02/14, [https://github.com/landgreen/n-gon/commit/d186ff763689457f6cfd09979ae6f9a1847dc20a working on mods, added death at 12% mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrap bots.webp|thumb]]&lt;br /&gt;
|[[scrap bots]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; you have a &amp;lt;strong&amp;gt;33%&amp;lt;/strong&amp;gt; chance to build scrap {{bot|bots}} that operate for &amp;lt;strong&amp;gt;15&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|no other mob death tech&lt;br /&gt;
|2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrap refit.webp|thumb]]&lt;br /&gt;
|[[scrap refit]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; reset scrap {{bot|bots}} to &amp;lt;strong&amp;gt;15&amp;lt;/strong&amp;gt; seconds of operation&lt;br /&gt;
|scrap bots&lt;br /&gt;
|2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nail-bot.webp|thumb]]&lt;br /&gt;
|[[nail-bot]]&lt;br /&gt;
|construct a {{bot}} that fires &amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt; at mobs&lt;br /&gt;
|&lt;br /&gt;
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nail-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[nail-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|nail-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{fire rate}} and &amp;lt;strong&amp;gt;1.4x&amp;lt;/strong&amp;gt; nail &amp;lt;strong&amp;gt;velocity&amp;lt;/strong&amp;gt;&lt;br /&gt;
|2 or more nail bots and no other bot upgrade&lt;br /&gt;
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Foam-bot.webp|thumb]]&lt;br /&gt;
|[[foam-bot]]&lt;br /&gt;
|construct a {{bot}} thatsprays sticky &amp;lt;strong&amp;gt;foam&amp;lt;/strong&amp;gt; at nearby mobs&lt;br /&gt;
|&lt;br /&gt;
|2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots]&lt;br /&gt;
|-&lt;br /&gt;
|[[FIle:Foam-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[foam-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|foam-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;2.5x&amp;lt;/strong&amp;gt; foam &amp;lt;strong&amp;gt;size&amp;lt;/strong&amp;gt; and {{fire rate}}&lt;br /&gt;
|2 or more foam bots and no other bot upgrade&lt;br /&gt;
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sound-bot.webp|thumb]]&lt;br /&gt;
|[[sound-bot]]&lt;br /&gt;
|construct a {{bot}} emits &amp;lt;strong&amp;gt;expanding arcs&amp;lt;/strong&amp;gt; aimed towards nearby mobs&lt;br /&gt;
|&lt;br /&gt;
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sound-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[sound-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|sound-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;6x&amp;lt;/strong&amp;gt; wave {{damage}}&lt;br /&gt;
|2 or more sound bots and no other bot upgrade&lt;br /&gt;
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boom-bot.webp|thumb]]&lt;br /&gt;
|[[boom-bot]]&lt;br /&gt;
|a &amp;lt;strong&amp;gt;bot defends&amp;lt;/strong&amp;gt; the space around you&amp;lt;br&amp;gt;ignites an {{explode|explosion}} after hitting a mob&lt;br /&gt;
|&lt;br /&gt;
|2020/06/29, [https://github.com/landgreen/n-gon/commit/c6a397bd3f15535b1bd9309e2214fffb2d47a5e7 plasma bot, boom bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boom-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[boom-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|boom-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{explode|explosion}} {{damage}} and size&lt;br /&gt;
|2 or more boom bots and no other bot upgrades&lt;br /&gt;
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser-bot.webp|thumb]]&lt;br /&gt;
|[[laser-bot]]&lt;br /&gt;
|construct a {{bot}} that uses {{energy}} to emit a {{laser}} beam that targets nearby mobs&lt;br /&gt;
|maximum energy above 50&lt;br /&gt;
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[laser-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|laser-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}}, efficiency, and range&lt;br /&gt;
|2 or more laser bots and no other bot upgrade&lt;br /&gt;
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orbital-bot.webp|thumb]]&lt;br /&gt;
|[[orbital bot]]&lt;br /&gt;
|construct a {{bot}} locked in &amp;lt;strong&amp;gt;orbit&amp;lt;/strong&amp;gt; around you that&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;stuns&amp;lt;/strong&amp;gt; and {{damage|damages}} mobs&lt;br /&gt;
|&lt;br /&gt;
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orbital-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[orbital-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|orbital-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; orbital {{damage}} and &amp;lt;strong&amp;gt;2x radius&amp;lt;/strong&amp;gt;&lt;br /&gt;
|2 or more orbital bots and no other bot upgrade&lt;br /&gt;
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamo-bot.webp|thumb]]&lt;br /&gt;
|[[dynamo-bot]]&lt;br /&gt;
|construct a {{bot}} that {{damage|damages}} mobs and generates &amp;lt;strong&amp;gt;+8&amp;lt;/strong&amp;gt; {{energy}} per second when nearby&lt;br /&gt;
|&lt;br /&gt;
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamo-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[dynamo-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|dynamo-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;+24&amp;lt;/strong&amp;gt; {{energy}} per second when nearby&lt;br /&gt;
|2 or more dynamo bots and no other upgrade&lt;br /&gt;
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perimeter defense.webp|thumb]]&lt;br /&gt;
|[[perimeter defense]]&lt;br /&gt;
|for each permanent {{bot}}&amp;lt;strong&amp;gt;&amp;lt;br&amp;gt;0.96x&amp;lt;/strong&amp;gt; {{damage taken}}&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|at least 2 bots&lt;br /&gt;
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Network effect.webp|thumb]]&lt;br /&gt;
|[[network effect]]&lt;br /&gt;
|for each permanent &amp;lt;strong&amp;gt;bot&amp;lt;br&amp;gt;1.04x&amp;lt;/strong&amp;gt; {{damage}}{{note|(1.00x)}}&lt;br /&gt;
|at least 2 bots&lt;br /&gt;
|2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bot fabrication.webp|thumb]]&lt;br /&gt;
|[[bot fabrication]]&lt;br /&gt;
| after you collect {{Researchcircle}}{{Researchcircle}} use them to build a random {{bot}}&amp;lt;br&amp;gt;{{fire rate|(+1 cost every 3 bots)}}&lt;br /&gt;
|at least 2 research&lt;br /&gt;
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Open-source.webp|thumb]]&lt;br /&gt;
|[[open-source]]&lt;br /&gt;
|{{Techcircle}}, {{Fieldcircle}}, and {{Guncircle}} have &amp;lt;strong&amp;gt;+1&amp;lt;/strong&amp;gt; {{bot}} {{Choices|3=ce}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt; {{frequency}} for {{Techcircle}} with {{bot|bots}}&lt;br /&gt;
|at least 2 bots&lt;br /&gt;
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decorrelation.webp|thumb]]&lt;br /&gt;
|[[decorrelation]]&lt;br /&gt;
| if your {{Guncircle}} and {{Fieldcircle}} keys are &#039;&#039;&#039;unused&#039;&#039;&#039; for &amp;lt;strong&amp;gt;2&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.3x&amp;lt;/strong&amp;gt; {{damage taken}}&lt;br /&gt;
|not retrocasuality&lt;br /&gt;
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anticorrelation.webp|thumb]]&lt;br /&gt;
|[[anticorrelation]]&lt;br /&gt;
| if your {{Guncircle}} and {{Fieldcircle}} keys are &#039;&#039;&#039;unused&#039;&#039;&#039; for &amp;lt;strong&amp;gt;2&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|not retrocasuality&lt;br /&gt;
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mass driver.webp|thumb]]&lt;br /&gt;
|[[mass driver]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{block}} collision {{damage}}&lt;br /&gt;
|not wormhole, reel, or tokamak&lt;br /&gt;
|2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halbach array.webp|thumb]]&lt;br /&gt;
|[[Halbach array]]&lt;br /&gt;
|throwing a {{block}} will also throw other nearby {{block|blocks}}&lt;br /&gt;
|mass driver, printer, not wormhole, pilot wave, or tokamak&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inflation.webp|thumb]]&lt;br /&gt;
|[[inflation]]&lt;br /&gt;
|if &amp;lt;strong&amp;gt;holding&amp;lt;/strong&amp;gt; a {{block}} &amp;lt;strong&amp;gt;0.1x&amp;lt;/strong&amp;gt; {{damage taken}}&amp;lt;br&amp;gt;after &amp;lt;strong&amp;gt;throwing&amp;lt;/strong&amp;gt; a {{block}} it expands &amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt;&lt;br /&gt;
|mass driver, not pilot wave, tokamak, or wormhole&lt;br /&gt;
|2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Restitution.webp|thumb]]&lt;br /&gt;
|[[restitution]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2.5x&amp;lt;/strong&amp;gt; {{block}} collision {{damage}}&amp;lt;br&amp;gt;after &amp;lt;strong&amp;gt;throwing&amp;lt;/strong&amp;gt; a {{block}} it becomes very &amp;lt;strong&amp;gt;bouncy&amp;lt;/strong&amp;gt;&lt;br /&gt;
|mass driver, not pilot wave, tokamak, wormhole&lt;br /&gt;
|2021/07/29, [https://github.com/landgreen/n-gon/commit/c7c837672e25014c6dda4e235fd0d4221474e4d3 restitution]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flywheel.webp|thumb]]&lt;br /&gt;
|[[flywheel]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2.5x&amp;lt;/strong&amp;gt; {{block}} collision {{damage}}&amp;lt;br&amp;gt;after a mob &amp;lt;strong&amp;gt;dies&amp;lt;/strong&amp;gt; its {{block}} is &amp;lt;strong&amp;gt;flung&amp;lt;/strong&amp;gt; at mobs&lt;br /&gt;
|mass driver, no other mob death tech&lt;br /&gt;
|2021/04/19, [https://github.com/landgreen/n-gon/commit/43568616fd4fdf672eefc24d4a0d6ab7d98ba10c throwing blocks are buffed]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckling.webp|thumb]]&lt;br /&gt;
|[[buckling]]&lt;br /&gt;
|if a {{block}} kills a mob there&#039;s a 50% chance to spawn either {{Couplingcircle}}, {{Boostcircle}}, {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}&lt;br /&gt;
|mass driver, not pilot wave, tokamak&lt;br /&gt;
|2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:First derivative.webp|thumb]]&lt;br /&gt;
|[[first derivative]]&lt;br /&gt;
|&#039;&#039;&#039;0.85x&#039;&#039;&#039; {{damage taken}} taken per {{Guncircle}} in your inventory while the &#039;&#039;&#039;1st&#039;&#039;&#039; {{Guncircle}} in your inventory is equipped&lt;br /&gt;
{{fire rate|(1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark matter.webp|thumb]]&lt;br /&gt;
|[[dark matter]]&lt;br /&gt;
|{{dark matter}} slowly gravitates &#039;&#039;&#039;towards&#039;&#039;&#039; you&lt;br /&gt;
&#039;&#039;&#039;0.4x&#039;&#039;&#039; {{damage taken}} &#039;&#039;&#039;inside&#039;&#039;&#039; {{dark matter}}&lt;br /&gt;
|&lt;br /&gt;
|2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Axion.webp|thumb]]&lt;br /&gt;
|[[axion]]&lt;br /&gt;
|while inside {{dark matter}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|dark matter&lt;br /&gt;
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark energy.webp|thumb]]&lt;br /&gt;
|[[dark energy]]&lt;br /&gt;
|while inside {{dark matter}} generate &#039;&#039;&#039;10&#039;&#039;&#039; {{energy}} per second&lt;br /&gt;
|dark matter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MACHO.webp|thumb]]&lt;br /&gt;
|[[MACHO]]&lt;br /&gt;
|{{dark matter|dark matter&#039;s}} effects are only active &#039;&#039;&#039;outside&#039;&#039;&#039; its range&amp;lt;br&amp;gt;&#039;&#039;&#039;1.6x&#039;&#039;&#039; to all {{dark matter|dark matter}} effects&lt;br /&gt;
|dark matter, not entropic dravity, dark star&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic gravity.webp|thumb]]&lt;br /&gt;
|[[entropic gravity]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;crouching&amp;lt;/strong&amp;gt; pulls the {{dark matter}} towards you&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.6x to all {{dark matter}} effects&amp;lt;/strong&amp;gt;&lt;br /&gt;
|dark matter, not MACHO&lt;br /&gt;
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark star.webp|thumb]]&lt;br /&gt;
|[[dark star]]&lt;br /&gt;
|mobs inside {{dark matter}} are {{damage|damaged}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{dark matter}} radius&lt;br /&gt;
|dark matter, not MACHO&lt;br /&gt;
|2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Non-Newtonian armor.webp|thumb]]&lt;br /&gt;
|[[non-Newtonian armor]]&lt;br /&gt;
|after mob collisions&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.4x&amp;lt;/strong&amp;gt; {{damage taken}} for &amp;lt;strong&amp;gt;10&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|&lt;br /&gt;
|2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tessellation.webp|thumb]]&lt;br /&gt;
|[[tessellation]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.6x&amp;lt;/strong&amp;gt; {{damage taken}}&lt;br /&gt;
|&lt;br /&gt;
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pauli exclusion.webp|thumb]]&lt;br /&gt;
|[[Pauli exclusion]]&lt;br /&gt;
|for &amp;lt;strong&amp;gt;7&amp;lt;/strong&amp;gt; seconds after mob &amp;lt;strong&amp;gt;collisions&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;become {{invulnerable}} and &amp;lt;em style=&amp;quot;opacity: 0.3;&amp;quot;&amp;gt;inhibit {{energy}} regen&amp;lt;/em&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spin-statistics theorem.webp|thumb]]&lt;br /&gt;
|[[spin-statistics theorem]]&lt;br /&gt;
|for &amp;lt;strong&amp;gt;1.9&amp;lt;/strong&amp;gt; seconds out of every &amp;lt;strong&amp;gt;7&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;become {{invulnerable}} and &amp;lt;em style=&amp;quot;opacity: 0.3;&amp;quot;&amp;gt;inhibit {{energy}} regen&amp;lt;/em&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled &amp;quot;spin–staistics&amp;quot; with an en dash)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fermion.webp|thumb]]&lt;br /&gt;
|[[fermion]]&lt;br /&gt;
|for &amp;lt;strong&amp;gt;7&amp;lt;/strong&amp;gt; seconds after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;become {{invulnerable}} and &amp;lt;em style=&amp;quot;opacity: 0.3;&amp;quot;&amp;gt;inhibit {{energy}} regen&amp;lt;/em&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abelian group.webp|thumb]]&lt;br /&gt;
|[[abelian group]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt; {{damage}} while {{invulnerable}}&lt;br /&gt;
|invincibility tech&lt;br /&gt;
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Refrigerant.webp|thumb]]&lt;br /&gt;
|[[refrigerant]]&lt;br /&gt;
|after losing at least &amp;lt;strong&amp;gt;5&amp;lt;/strong&amp;gt; {{health}}&amp;lt;br&amp;gt;{{ice IX|freeze}} all mobs for &amp;lt;strong&amp;gt;7&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|&lt;br /&gt;
|2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piezoelectricity.webp|thumb]]&lt;br /&gt;
|[[piezoelectricity]]&lt;br /&gt;
|if you &amp;lt;strong&amp;gt;collide&amp;lt;/strong&amp;gt; with a mob&amp;lt;br&amp;gt;generate &amp;lt;strong&amp;gt;+2048&amp;lt;/strong&amp;gt; {{energy}}&lt;br /&gt;
|not mass-energy&lt;br /&gt;
|2020/01/05, [https://github.com/landgreen/n-gon/commit/7ef99c13e915d5b41869400cefa0d55d19eb6bab shield rebalance, difficulty rebalance, piezo and static mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ground state.webp|thumb]]&lt;br /&gt;
|[[ground state]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;+300&amp;lt;/strong&amp;gt; maximum {{energy}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.66x&amp;lt;/strong&amp;gt; passive {{energy}} generation&lt;br /&gt;
|not time crystals&lt;br /&gt;
|2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heat engine.webp|thumb]]&lt;br /&gt;
|[[heat engine]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.4x&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt; &amp;lt;strong&amp;gt;–50&amp;lt;/strong&amp;gt; maximum {{energy}}&lt;br /&gt;
|not CPT&lt;br /&gt;
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exothermic process.webp|thumb]]&lt;br /&gt;
|[[exothermic process]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.6x&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt; after mobs &amp;lt;strong&amp;gt;die –5&amp;lt;/strong&amp;gt; {{energy}}&lt;br /&gt;
|&lt;br /&gt;
|2020/02/16, [https://github.com/landgreen/n-gon/commit/32733909abeaa13d68b21474459e6d9eadd4ad01 working on giving custom mod requirements (in progress, buggy)] (originally called acute stress response)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gibbs free energy.webp|thumb]]&lt;br /&gt;
|[[Gibbs free energy]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.007x&amp;lt;/strong&amp;gt; {{damage}} for each missing {{energy}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+6%&#039;&#039;&#039; chance for {{junk}} {{choices}}&amp;lt;br&amp;gt;{{fire rate|(1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overcharge.webp|thumb]]&lt;br /&gt;
|[[overcharge]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;+100&amp;lt;/strong&amp;gt; maximum {{energy}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;+5%&amp;lt;/strong&amp;gt; {{junk}} {{choices}}&lt;br /&gt;
|&lt;br /&gt;
|2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Maxwells demon.webp|thumb]]&lt;br /&gt;
|[[Maxwells demon]]&lt;br /&gt;
|{{energy}} above max decays &amp;lt;strong&amp;gt;30x&amp;lt;/strong&amp;gt; slower&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;+5%&amp;lt;/strong&amp;gt; {{junk}} {{choices}}&lt;br /&gt;
|energy above your max&lt;br /&gt;
|2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inductive charging.webp|thumb]]&lt;br /&gt;
|[[inductive charging]]&lt;br /&gt;
|if &amp;lt;strong&amp;gt;crouched 7x&amp;lt;/strong&amp;gt; passive {{energy}} generation&amp;lt;br&amp;gt;otherwise &amp;lt;strong&amp;gt;0x&amp;lt;/strong&amp;gt; passive {{energy}} generation&lt;br /&gt;
|&lt;br /&gt;
|2021/06/19, [https://github.com/landgreen/n-gon/commit/88f595642fd7fed019ed941b80910afaa75401f4 catabolism and inductive coupling] (originally called inductive coupling)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy conservation.webp|thumb]]&lt;br /&gt;
|[[energy conservation]]&lt;br /&gt;
|doing {{damage}} to mobs generates {{energy}}&lt;br /&gt;
|&lt;br /&gt;
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waste heat recovery.webp|thumb]]&lt;br /&gt;
|[[waste heat recovery]]&lt;br /&gt;
|if a mob has &amp;lt;strong&amp;gt;died&amp;lt;/strong&amp;gt; in the last &amp;lt;strong&amp;gt;5&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;generate &amp;lt;strong&amp;gt;0.05x&amp;lt;/strong&amp;gt; max {{energy}} per second&lt;br /&gt;
|&lt;br /&gt;
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Recycling.webp|thumb]]&lt;br /&gt;
|[[recycling]]&lt;br /&gt;
|if a mob has &amp;lt;strong&amp;gt;died&amp;lt;/strong&amp;gt; in the last &amp;lt;strong&amp;gt;5&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;recover &amp;lt;strong&amp;gt;0.005x&amp;lt;/strong&amp;gt; maximum {{health}} every second&lt;br /&gt;
|&lt;br /&gt;
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling) &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Torpor.webp|thumb]]&lt;br /&gt;
|[[torpor]]&lt;br /&gt;
|if a mob has &amp;lt;strong&amp;gt;not died&amp;lt;/strong&amp;gt; in the last &amp;lt;strong&amp;gt;5&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.3x&amp;lt;/strong&amp;gt; {{damage taken}}&lt;br /&gt;
|&lt;br /&gt;
|2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stability.webp|thumb]]&lt;br /&gt;
|[[stability]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;0.1x&amp;lt;/strong&amp;gt; {{damage taken}}&amp;lt;br&amp;gt;while your {{health}} is at maximum&lt;br /&gt;
|&lt;br /&gt;
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Instability.webp|thumb]]&lt;br /&gt;
|[[instability]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2.5x&amp;lt;/strong&amp;gt; {{damage}} while your {{damage taken}} is &amp;lt;strong&amp;gt;1.00x&amp;lt;/strong&amp;gt;&lt;br /&gt;
{{note|(current damage taken = 1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Control theory.webp|thumb]]&lt;br /&gt;
|[[control theory]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}} while your {{health}} is at maximum&lt;br /&gt;
|&lt;br /&gt;
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:homeostasis.webp|thumb]]&lt;br /&gt;
|[[homeostasis]]&lt;br /&gt;
|missing {{health}} reduces {{damage taken}}&amp;lt;br&amp;gt;down to a limit of &amp;lt;strong&amp;gt;0.2x&amp;lt;/strong&amp;gt; at &amp;lt;strong&amp;gt;0&amp;lt;/strong&amp;gt; {{health}}&lt;br /&gt;
{{note|(0.30x)}}&lt;br /&gt;
|health below 60&lt;br /&gt;
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:negative feedback.webp|thumb]]&lt;br /&gt;
|[[negative feedback]]&lt;br /&gt;
|&#039;&#039;&#039;1.006x&#039;&#039;&#039; {{damage}} for each missing {{health}}&lt;br /&gt;
{{note|(1.45x)}}&lt;br /&gt;
|health below 90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zenos paradox.webp|thumb]]&lt;br /&gt;
|[[Zenos paradox]]&lt;br /&gt;
|&#039;&#039;&#039;0.2x&#039;&#039;&#039; {{damage taken}}&amp;lt;br&amp;gt;&#039;&#039;&#039;–5%&#039;&#039;&#039; of current {{health}} every &#039;&#039;&#039;5&#039;&#039;&#039; seconds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quantum Zeno effect.webp|thumb]]&lt;br /&gt;
|[[quantum Zeno effect]]&lt;br /&gt;
|you can only &#039;&#039;&#039;die&#039;&#039;&#039; if you &#039;&#039;&#039;end&#039;&#039;&#039; a level with {{health}} &amp;lt; &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; {{damage}} while {{health}} &amp;lt; &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|2025/03/26, [https://github.com/landgreen/n-gon/commit/81d208d43cca0ebc918e52b884dff8dcebafbafa quantum Zeno effect]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:antiscience.webp|thumb]]&lt;br /&gt;
|[[antiscience]]&lt;br /&gt;
|&#039;&#039;&#039;–10&#039;&#039;&#039; health after picking up {{techcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.7x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ergodicity.webp|thumb]]&lt;br /&gt;
|[[ergodicity]]&lt;br /&gt;
|&#039;&#039;&#039;0.50x&#039;&#039;&#039; {{health||healing}} from {{healcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.7x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fluoroantimonic acid.webp|thumb]]&lt;br /&gt;
|[[fluoroantimonic acid]]&lt;br /&gt;
|if your {{health}} is above &#039;&#039;&#039;100&amp;lt;br&amp;gt;1.35x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|maximum health above 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:induction brake.webp|thumb]]&lt;br /&gt;
|[[induction brake]]&lt;br /&gt;
|after using {{healcircle}}&amp;lt;br&amp;gt;{{ice IX|slow}} nearby mobs for &#039;&#039;&#039;17&#039;&#039;&#039; seconds&lt;br /&gt;
|not eddy current brake&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adiabatic healing.webp|thumb]]&lt;br /&gt;
|[[adiabatic healing]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; {{health||healing}} from {{healcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+4%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quenching.webp|thumb]]&lt;br /&gt;
|[[quenching]]&lt;br /&gt;
|&#039;&#039;&#039;0.5x&#039;&#039;&#039; of over{{health||healing}} is added to &#039;&#039;&#039;maximum&#039;&#039;&#039; {{health}}&lt;br /&gt;
|not mass-energy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:accretion.webp|thumb]]&lt;br /&gt;
|[[accretion]]&lt;br /&gt;
|{{healcircle}} follow you, even between levels&amp;lt;br&amp;gt;&#039;&#039;&#039;+4%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&lt;br /&gt;
|not wormhole&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:accretion disk.webp|thumb]]&lt;br /&gt;
|[[accretion disk]]&lt;br /&gt;
|&#039;&#039;&#039;1.07x&#039;&#039;&#039; {{damage}} for each &#039;&#039;&#039;power up&#039;&#039;&#039; on this &#039;&#039;&#039;level&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
{{note|(1.14x)}}&lt;br /&gt;
|accretion&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:self-assembly.webp|thumb]]&lt;br /&gt;
|[[self-assembly]]&lt;br /&gt;
|at the start of each &#039;&#039;&#039;level&#039;&#039;&#039; for every &#039;&#039;&#039;20&#039;&#039;&#039; missing {{health}} spawn {{healcircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:interest.webp|thumb]]&lt;br /&gt;
|[[interest]]&lt;br /&gt;
|at the start of each &#039;&#039;&#039;level&#039;&#039;&#039; spawn &#039;&#039;&#039;15%&#039;&#039;&#039; of your {{researchcircle}} and {{couplingcircle}}&amp;lt;br&amp;gt;{{fire rate|([amount of research earned] {{researchcircle}} [amount of coupling earned] {{couplingcircle}})}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anthropic principle.webp|thumb]]&lt;br /&gt;
|[[anthropic principle]]&lt;br /&gt;
|once per level, instead of &#039;&#039;&#039;dying&#039;&#039;&#039; use {{researchcircle}} and spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}&lt;br /&gt;
|at least 1 research&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:weak anthropic principle.webp|thumb]]&lt;br /&gt;
|[[weak anthropic principle]]&lt;br /&gt;
|after &#039;&#039;&#039;anthropic principle&#039;&#039;&#039; prevents your &#039;&#039;&#039;death&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039; {{duplicate|duplication}} chance for that level&lt;br /&gt;
|anthropic principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strong anthropic principle.webp|thumb]]&lt;br /&gt;
|[[strong anthropic principle]]&lt;br /&gt;
|after &#039;&#039;&#039;anthropic principle&#039;&#039;&#039; prevents your &#039;&#039;&#039;death&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;2.71828x&#039;&#039;&#039; {{damage}} for that level&lt;br /&gt;
|anthropic principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quantum immortality.webp|thumb]]&lt;br /&gt;
|[[quantum immortality]]&lt;br /&gt;
|&#039;&#039;&#039;0.7x&#039;&#039;&#039; {{damage taken}}&amp;lt;br&amp;gt;after &#039;&#039;&#039;dying&#039;&#039;&#039; continue in an {{alternate}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:many-worlds.webp|thumb]]&lt;br /&gt;
|[[many-worlds]]&lt;br /&gt;
|at the start of every &#039;&#039;&#039;level&#039;&#039;&#039; {{techcircle}} and enter an {{alternate}}&lt;br /&gt;
|not Ψ(t) collapse or Hilbert space&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ψ(t) collapse.webp|thumb]]&lt;br /&gt;
|[[Ψ(t) collapse]]&lt;br /&gt;
|after a &#039;&#039;&#039;boss dies&#039;&#039;&#039; spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}&amp;lt;br&amp;gt;if you {{research}} enter an {{alternate}}&lt;br /&gt;
|not many-worlds, Hilbert space, or pseudoscience&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:decoherence.webp|thumb]]&lt;br /&gt;
|[[decoherence]]&lt;br /&gt;
|after a &#039;&#039;&#039;boss dies&#039;&#039;&#039; spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}&amp;lt;br&amp;gt;{{techcircle}} options you don&#039;t {{choices|ch|oo|se}} won&#039;t &#039;&#039;&#039;reoccur&#039;&#039;&#039;&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coherence.webp|thumb]]&lt;br /&gt;
|[[coherence]]&lt;br /&gt;
|after observing a {{techcircle}} {{choices|3=ce}}&amp;lt;br&amp;gt;that {{choices|3=ce}} is avaiable for &#039;&#039;&#039;all&#039;&#039;&#039; future {{techcircle}}&lt;br /&gt;
|decoherence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peer review.webp|thumb]]&lt;br /&gt;
|[[peer review]]&lt;br /&gt;
|after you {{research}} gain &#039;&#039;&#039;1.05x&#039;&#039;&#039; {{damage}} and &#039;&#039;&#039;+1%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|at least 1 research, not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pseudoscience.webp|thumb]]&lt;br /&gt;
|[[pseudoscience]]&lt;br /&gt;
|{{research}} &#039;&#039;&#039;2&#039;&#039;&#039; times for &#039;&#039;&#039;free&#039;&#039;&#039;, but &#039;&#039;&#039;+1%&#039;&#039;&#039; {{junk}} {{choices}} each time&lt;br /&gt;
|not Ψ(t) collapse or superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:renormalization.webp|thumb]]&lt;br /&gt;
|[[renormalization]]&lt;br /&gt;
|&#039;&#039;&#039;47%&#039;&#039;&#039; chance to spawn {{researchcircle}} after consuming {{researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|at least 4 research, not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:perturbation theory.webp|thumb]]&lt;br /&gt;
|[[perturbation theory]]&lt;br /&gt;
|if you have no {{researchcircle}} in your inventory&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; {{fire rate}}&lt;br /&gt;
|no research&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bayesian statistics.webp|thumb]]&lt;br /&gt;
|[[Bayesian statistics]]&lt;br /&gt;
|&#039;&#039;&#039;1.05x&#039;&#039;&#039; {{damage}} per {{researchcircle}} in your inventory&lt;br /&gt;
{{fire rate|(1.00x)}}&lt;br /&gt;
|at least 2 research&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ansatz.webp|thumb]]&lt;br /&gt;
|[[ansatz]]&lt;br /&gt;
|after choosing {{fieldcircle}}, {{techcircle}}, or {{guncircle}}&amp;lt;br&amp;gt;if you have no {{researchcircle}} in your inventory spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}&lt;br /&gt;
|no research, not superdeterminism, Ψ(t) collapse, or perturbation theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:unified field theory.webp|thumb]]&lt;br /&gt;
|[[unified field theory]]&lt;br /&gt;
|when &#039;&#039;&#039;paused&#039;&#039;&#039; you can click to &#039;&#039;&#039;change&#039;&#039;&#039; your {{fieldcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; {{frequency}} for {{fieldtechcircle}}&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eternalism.webp|thumb]]&lt;br /&gt;
|[[eternalism]]&lt;br /&gt;
|&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{damage}}, but &#039;&#039;&#039;time&#039;&#039;&#039; doesn&#039;t &#039;&#039;&#039;pause&#039;&#039;&#039; while {{choices|ch|oos|ing}} {{fieldcircle}}, {{techcircle}}, or {{guncircle}}&lt;br /&gt;
|not unified field theory, paradigm shift, invariant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainstorming.webp|thumb]]&lt;br /&gt;
|[[brainstorming]]&lt;br /&gt;
|&#039;&#039;&#039;randomize&#039;&#039;&#039; {{techcircle}} {{choices}} every &#039;&#039;&#039;1.5&#039;&#039;&#039; seconds for &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cross-disciplinary.webp|thumb]]&lt;br /&gt;
|[[cross-disciplinary]]&lt;br /&gt;
|{{techcircle}} have an extra {{fieldcircle}} or {{guncircle}} {{choices|3=ce}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&lt;br /&gt;
|not determinism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:emergence.webp|thumb]]&lt;br /&gt;
|[[emergence]]&lt;br /&gt;
|{{fieldcircle}}, {{techcircle}}, or {{guncircle}} have &#039;&#039;&#039;+1&#039;&#039;&#039; {{choices|3=ce}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|not emergence, cross-disciplinary, or integrated circuit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:technical debt.webp|thumb]]&lt;br /&gt;
|[[technical debt]]&lt;br /&gt;
|increase {{damage}} by &#039;&#039;&#039;4x&#039;&#039;&#039;, but reduce {{damage}} by &#039;&#039;&#039;0.15x&#039;&#039;&#039; for each {{techcircle}} you have&lt;br /&gt;
{{fire rate|(4.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meta-analysis.webp|thumb]]&lt;br /&gt;
|[[meta-analysis]]&lt;br /&gt;
|if you {{choices|ch|oo|se}} {{junk}} you get a random {{choices|3=ce}} and {{researchcircle}}{{researchcircle}} instead&lt;br /&gt;
|some junk tech&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dark patterns.webp|thumb]]&lt;br /&gt;
|[[dark patterns]]&lt;br /&gt;
|&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:junk DNA.webp|thumb]]&lt;br /&gt;
|[[junk DNA]]&lt;br /&gt;
|increase {{damage}} by twice your {{junk}} chance&lt;br /&gt;
{{fire rate|(1.00x)}}&lt;br /&gt;
|junk in tech pool&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mass production.webp|thumb]]&lt;br /&gt;
|[[mass production]]&lt;br /&gt;
|{{techcircle}} have extra {{choices}} to spawn {{ammocircle}}, {{healcircle}}, or {{researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+3%&#039;&#039;&#039; chance to {{duplicate}} owned &#039;&#039;&#039;power ups&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:virtual particles.webp|thumb]]&lt;br /&gt;
|[[virtual particles]]&lt;br /&gt;
|&#039;&#039;&#039;17%&#039;&#039;&#039; chance after mobs &#039;&#039;&#039;die&#039;&#039;&#039; to spawn {{couplingcircle}}&lt;br /&gt;
{{note|[coupling effect]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fine-structure constant.webp|thumb]]&lt;br /&gt;
|[[fine-structure constant]]&lt;br /&gt;
|after a &#039;&#039;&#039;boss dies&#039;&#039;&#039; spawn {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;lose&#039;&#039;&#039; {{couplingcircle}}{{couplingcircle}}{{couplingcircle}} after mob &#039;&#039;&#039;collisions&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:residual dipolar coupling.webp|thumb]]&lt;br /&gt;
|[[residual dipolar coupling]]&lt;br /&gt;
|clicking {{cancel}} spawns {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}&lt;br /&gt;
{{note|[coupling effect]}}&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:commodities exchange.webp|thumb]]&lt;br /&gt;
|[[commodities exchange]]&lt;br /&gt;
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}&amp;lt;br&amp;gt;spawns &#039;&#039;&#039;10-14&#039;&#039;&#039; {{healcircle}}, {{ammocircle}}, {{researchcircle}}&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:options exchange.webp|thumb]]&lt;br /&gt;
|[[options exchange]]&lt;br /&gt;
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}&amp;lt;br&amp;gt;will &#039;&#039;&#039;randomize&#039;&#039;&#039; with &#039;&#039;&#039;3x&#039;&#039;&#039; {{choices}}, once a level&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:futures exchange.webp|thumb]]&lt;br /&gt;
|[[futures exchange]]&lt;br /&gt;
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}&amp;lt;br&amp;gt;gives &#039;&#039;&#039;+7%&#039;&#039;&#039; power up {{duplicate|duplication}} chance&lt;br /&gt;
|below 100% duplication chance, not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:replication.webp|thumb]]&lt;br /&gt;
|[[replication]]&lt;br /&gt;
|&#039;&#039;&#039;+10%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; {{junk}} &#039;&#039;&#039;choices&#039;&#039;&#039;&lt;br /&gt;
|below 100% duplication chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:metastability.webp|thumb]]&lt;br /&gt;
|[[metastability]]&lt;br /&gt;
|&#039;&#039;&#039;+13%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&amp;lt;br&amp;gt;{{duplicate}} {{explode}} with a &#039;&#039;&#039;4&#039;&#039;&#039; second &#039;&#039;&#039;half-life&#039;&#039;&#039;&lt;br /&gt;
|below 100% duplication chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:correlated damage.webp|thumb]]&lt;br /&gt;
|[[correlated damage]]&lt;br /&gt;
|{{duplicate|duplication}} increases {{damage}}&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|duplication chance &amp;gt; 3%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parthenogenesis.webp|thumb]]&lt;br /&gt;
|[[parthenogenesis]]&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&amp;lt;br&amp;gt;{{duplicate|duplication}} also {{duplicate|duplicates}} &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|some duplication chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stimulated emission.webp|thumb]]&lt;br /&gt;
|[[stimulated emission]]&lt;br /&gt;
|&#039;&#039;&#039;+20%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;, &#039;&#039;&#039;collisions&#039;&#039;&#039; {{remove|eject}} a random {{techcircle}}&lt;br /&gt;
|below 1% duplication chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strange attractor.webp|thumb]]&lt;br /&gt;
|[[strange attractor]]&lt;br /&gt;
|&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;{{remove|removing}} this increases &#039;&#039;&#039;duplication&#039;&#039;&#039; by &#039;&#039;&#039;+11%&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strange loop.webp|thumb]]&lt;br /&gt;
|[[strange loop]]&lt;br /&gt;
|&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;{{remove|removing}} this gives a random {{techcircle}} with {{remove}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:null hypothesis.webp|thumb]]&lt;br /&gt;
|[[null hypothesis]]&lt;br /&gt;
|&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;{{remove|removing}} this spawns {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:martingale.webp|thumb]]&lt;br /&gt;
|[[martingale]]&lt;br /&gt;
|&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}. {{remove|removing}} this has a &#039;&#039;&#039;50%&#039;&#039;&#039; chance return with &#039;&#039;&#039;2x&#039;&#039;&#039; its {{damage}}&lt;br /&gt;
{{note|(1.1x→1.2x)}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:externality.webp|thumb]]&lt;br /&gt;
|[[externality]]&lt;br /&gt;
|&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;{{remove|removing}} this spawns &#039;&#039;&#039;50&#039;&#039;&#039; {{ammocircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deprecated.webp|thumb]]&lt;br /&gt;
|[[deprecated]]&lt;br /&gt;
|after {{remove|removing}} this gain &#039;&#039;&#039;1.08x&#039;&#039;&#039; {{damage}} per {{techcircle}} {{remove|removed}} this game&lt;br /&gt;
{{note|(1.08x)}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:planned obsolescence.webp|thumb]]&lt;br /&gt;
|[[planned obsolescence]]&lt;br /&gt;
|at the start of each &#039;&#039;&#039;level&#039;&#039;&#039; {{remove|eject}} your oldest {{techcircle}} and gain &#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}} each time&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paradigm shift.webp|thumb]]&lt;br /&gt;
|[[paradigm shift]]&lt;br /&gt;
|when &#039;&#039;&#039;paused&#039;&#039;&#039; clicking your {{techcircle}} {{remove|ejects}} them&amp;lt;br&amp;gt;costs &#039;&#039;&#039;1.0&#039;&#039;&#039; {{health}}&lt;br /&gt;
{{note|(1.3x cost each use)}}&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{Instantcircle}} Instant tech ===&lt;br /&gt;
These {{tech}} instantly apply their effects and cant be removed. They are not shown in the {{tech}} list and don&#039;t count to your total {{tech}} count.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ordnance.webp|thumb]]&lt;br /&gt;
|[[ordnance]]&lt;br /&gt;
|spawn {{guncircle}} and get &#039;&#039;&#039;2x&#039;&#039;&#039; {{frequency}} for {{Guntechcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+6%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|&lt;br /&gt;
|2021/03/16, [https://github.com/landgreen/n-gon/commit/05fcb823b260d1bfde8cf9d8c12b9b47b8ec8df2 planned obsolescence] (originally named gun sciences)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Generalist.webp|thumb]]&lt;br /&gt;
|[[generalist]]&lt;br /&gt;
|spawn &amp;lt;strong&amp;gt;7&amp;lt;/strong&amp;gt; {{Guncircle}}, but your equipped {{guncircle}} cycles each level and you can&#039;t switch&lt;br /&gt;
|at least 2 guns and at least 5 unclaimed guns&lt;br /&gt;
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal, generalist mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ad hoc.webp|thumb]]&lt;br /&gt;
|[[ad hoc]]&lt;br /&gt;
|spawn a {{Healcircle}}, {{Researchcircle}}, {{Ammocircle}}, {{fieldcircle}}, {{Guncircle}}, or {{Techcircle}}&amp;lt;br&amp;gt;for each {{guncircle}} in your inventory&lt;br /&gt;
|at least 2 guns&lt;br /&gt;
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called specialist)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Applied science.webp|thumb]]&lt;br /&gt;
|[[applied science]]&lt;br /&gt;
|get a random {{guntechcircle}}  for each of {{Guncircle}} in your inventory&lt;br /&gt;
|at least 2 guns&lt;br /&gt;
|2021/11/11, [https://github.com/landgreen/n-gon/commit/50314c21e92cd3a74753baac1474b966ac6acf13 applied science]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supply chain.webp|thumb]]&lt;br /&gt;
|[[supply chain]]&lt;br /&gt;
|spawn {{Guncircle}} {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}&lt;br /&gt;
|&lt;br /&gt;
|2020/06/26, [https://github.com/landgreen/n-gon/commit/869102aebbea27438e08618b27de2e3f8debb5d2 neocognitron pulse aim]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ersatz bots.webp|thumb]]&lt;br /&gt;
|[[ersatz bots]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;double&amp;lt;/strong&amp;gt; your {{bot|bots}}&amp;lt;br&amp;gt;remove &amp;lt;strong&amp;gt;all&amp;lt;/strong&amp;gt; {{Guncircle}} in your inventory&lt;br /&gt;
|not experiment mode, at least 4 bots&lt;br /&gt;
|2020/05/24, [https://github.com/landgreen/n-gon/commit/f338184869d5a1662413db76379a6c7f37f196f3 sniper mob balance, bot replication mod] (originally called self-replication, and later bot replication)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Robotics.webp|thumb]]&lt;br /&gt;
|[[robotics]]&lt;br /&gt;
|construct &amp;lt;strong&amp;gt;2&amp;lt;/strong&amp;gt; random {{bot|bots}}&lt;br /&gt;
|at least 3 bots&lt;br /&gt;
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bot manufacturing.webp|thumb]]&lt;br /&gt;
|[[bot manufacturing]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}} to build &amp;lt;strong&amp;gt;3&amp;lt;/strong&amp;gt; random {{bot|bots}}&lt;br /&gt;
|at least 4 bots&lt;br /&gt;
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bot prototypes.webp|thumb]]&lt;br /&gt;
|[[bot prototypes]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build &amp;lt;strong&amp;gt;2&amp;lt;/strong&amp;gt; random {{bot|bots}}&amp;lt;br&amp;gt;and &amp;lt;strong&amp;gt;upgrade&amp;lt;/strong&amp;gt; all {{bot|bots}} to a random type&lt;br /&gt;
|at least 6 bots&lt;br /&gt;
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:maintenance.webp|thumb]]&lt;br /&gt;
|[[maintenance]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; {{frequency}} for {{techcircle}} with {{healthcircle|healing}}&amp;lt;br&amp;gt;spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:path integral.webp|thumb]]&lt;br /&gt;
|[[path integral]]&lt;br /&gt;
|your next {{techcircle}} has all possible {{choices}}&amp;lt;br&amp;gt;+4% {{junk}} {{choices}}&lt;br /&gt;
|not determinism or brainstorm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:determinism.webp|thumb]]&lt;br /&gt;
|[[determinism]]&lt;br /&gt;
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}&amp;lt;br&amp;gt;{{fieldcircle}}, {{Techcircle}}, or {{Guncircle}} have only &#039;&#039;&#039;1&#039;&#039;&#039; {{choices|3=ce}}&lt;br /&gt;
|not emergence, cross-disciplinary, or integrated circuit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superdeterminism.webp|thumb]]&lt;br /&gt;
|[[superdeterminism]]&lt;br /&gt;
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}&amp;lt;br&amp;gt;you can&#039;t {{cancel}} and {{researchcircle}} no longer &#039;&#039;&#039;spawn&#039;&#039;&#039;&lt;br /&gt;
|determinism, not ansatz, pseudoscience, or brainstorming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:research.webp|thumb]]&lt;br /&gt;
|[[research]]&lt;br /&gt;
|spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}&amp;lt;br&amp;gt;next time increase amount spawned by +4{{researchcircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ammo.webp|thumb]]&lt;br /&gt;
|[[ammo]]&lt;br /&gt;
|spawn {{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}&amp;lt;br&amp;gt;next time increase amount spawned by +7{{ammocircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heals.webp|thumb]]&lt;br /&gt;
|[[heals]]&lt;br /&gt;
|spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}&amp;lt;br&amp;gt;next time increase amount spawned by +7{{healcircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:field coupling.webp|thumb]]&lt;br /&gt;
|[[field coupling]]&lt;br /&gt;
|spawn {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}&lt;br /&gt;
{{note|[coupling effect]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quintessence.webp|thumb]]&lt;br /&gt;
|[[quintessence]]&lt;br /&gt;
|convert &#039;&#039;[amount of {{research}}]&#039;&#039; {{researchcircle}} into &#039;&#039;[(amount of {{research}})x3]&#039;&#039; {{couplingcircle}}&lt;br /&gt;
{{note|[coupling effect]}}&lt;br /&gt;
|having research&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Born rule.webp|thumb]]&lt;br /&gt;
|[[Born rule]]&lt;br /&gt;
|{{remove|eject}} all your {{techcircle}}&lt;br /&gt;
|more than 6 tech&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Occams razor.webp|thumb]]&lt;br /&gt;
|[[Occams razor]]&lt;br /&gt;
|randomly {{remove}} &#039;&#039;&#039;half&#039;&#039;&#039; your {{techcircle}}&amp;lt;br&amp;gt;for each removed &#039;&#039;&#039;1.50x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
{{note|~1.00x}}&lt;br /&gt;
|more than 6 tech&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exchange symmetry.webp|thumb]]&lt;br /&gt;
|[[exchange symmetry]]&lt;br /&gt;
|{{remove}} a random {{techcircle}}&amp;lt;br&amp;gt;spawn {{guncircle}}{{guncircle}}&lt;br /&gt;
|at least 4 tech, not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monte Carlo method.webp|thumb]]&lt;br /&gt;
|[[Monte Carlo method]]&lt;br /&gt;
|{{remove}} a random {{techcircle}}&amp;lt;br&amp;gt;spawn {{techcircle}}{{techcircle}}&lt;br /&gt;
|some duplication, at least 4 tech, not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:missile-bot.webp|thumb]]&lt;br /&gt;
|[[missile-bot]]&lt;br /&gt;
|use {{researchcircle}} to trade your &#039;&#039;&#039;missile&#039;&#039;&#039; for a {{bot}} that fires &#039;&#039;&#039;missiles&#039;&#039;&#039;&lt;br /&gt;
|missiles, not launch system&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surfactant.webp|thumb]]&lt;br /&gt;
|[[surfactant]]&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}} to trade your &#039;&#039;&#039;foam&#039;&#039;&#039; {{guncircle}} for &#039;&#039;&#039;2&#039;&#039;&#039; {{bot|foam-bots}} and {{bot|foam-bot upgrade}}&lt;br /&gt;
|foam gun, no bot upgrades, fractionation, or pressure vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fault tolerance.webp|thumb]]&lt;br /&gt;
|[[fault tolerance]]&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}} to trade your &#039;&#039;&#039;drone&#039;&#039;&#039; {{guncircle}} for &#039;&#039;&#039;5 drones&#039;&#039;&#039; that last &#039;&#039;&#039;forever&#039;&#039;&#039;&lt;br /&gt;
|drones, not drone repair, anti-shear topology, or autonomous navigation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:optical amplifier.webp|thumb]]&lt;br /&gt;
|[[optical amplifier]]&lt;br /&gt;
|gain 3 random {{laser}} {{techcircle}}&amp;lt;br&amp;gt;{{laser}} only turns off if you have no {{energy}}&lt;br /&gt;
|laser gun, not pulse&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{Guntechcircle}}Guntech ===&lt;br /&gt;
These {{tech}} upgrade your gun. They can also upgrade certain {{Field|fields}} or &#039;&#039;&#039;bots&#039;&#039;&#039; that have projectiles.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needle ice.webp|thumb]]&lt;br /&gt;
|[[needle ice]]&lt;br /&gt;
|after &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt; impact walls&amp;lt;br&amp;gt;they chip off &amp;lt;strong&amp;gt;1-2&amp;lt;/strong&amp;gt; freezing {{ice IX}} crystals&lt;br /&gt;
|needle gun, needle gun, not nanowires&lt;br /&gt;
|2021/08/21, [https://github.com/landgreen/n-gon/commit/8c1539fa681a46a2e5f9f8fe3e1f750aac34ec37 needle ice]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nanowires.webp|thumb]]&lt;br /&gt;
|[[nanowires]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt; tunnel through {{block|blocks}} and &amp;lt;strong&amp;gt;map&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.2x&amp;lt;/strong&amp;gt; needle {{damage}}&lt;br /&gt;
|nail gun, needle gun, not needle ice&lt;br /&gt;
|2021/12/04, [https://github.com/landgreen/n-gon/commit/92457703d5bdc18ca033373aa409c021b9f77752 grey intro]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ceramics.webp|thumb]]&lt;br /&gt;
|[[ceramics]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;harpoons&amp;lt;/strong&amp;gt; pierce &amp;lt;strong&amp;gt;shields&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;dircetly {{damage|damaging}} shielded mobs&lt;br /&gt;
|nail gun or harpoon, not Bessemer process&lt;br /&gt;
|2021/09/12, [https://github.com/landgreen/n-gon/commit/f719c8edb9eb7dea66fef50d5936bb97d2ae4437 harpoon tech]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:needle gun.webp|thumb]]&lt;br /&gt;
|[[needle gun]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nail gun&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt; fire mob piercing &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|nail gun or shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, or ice-shot&lt;br /&gt;
|2021/01/16, [https://github.com/landgreen/n-gon/commit/261977b77408d164637e0584ad8a03d292492875 nail gun rework]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stress concentration.webp|thumb]]&lt;br /&gt;
|[[stress concentration]]&lt;br /&gt;
|mobs below &amp;lt;strong&amp;gt;50%&amp;lt;/strong&amp;gt; durability &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; after you shoot&amp;lt;br&amp;gt;them near their &amp;lt;strong&amp;gt;center&amp;lt;/strong&amp;gt; with &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt;&lt;br /&gt;
|needles or rivets, not incendiary or supercritical fission&lt;br /&gt;
|2022/06/19, [https://github.com/landgreen/n-gon/commit/698c18482bb3e7927a1cd40aaa39f1ab87d46918 stress concentatrion]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rivet gun.webp|thumb]]&lt;br /&gt;
|[[rivet gun]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nail gun&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt; slowly lob a heavy &amp;lt;strong&amp;gt;rivet&amp;lt;/strong&amp;gt;&lt;br /&gt;
|nail gun or shotgun, not ice crystal, needles or pneumatic actuator&lt;br /&gt;
|2021/01/16, [https://github.com/landgreen/n-gon/commit/261977b77408d164637e0584ad8a03d292492875 nail gun rework]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pneumatic actuator.webp|thumb]]&lt;br /&gt;
|[[pneumatic actuator]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nail gun&amp;lt;/strong&amp;gt; takes &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; time to ramp up to its fastest {{fire rate}}&lt;br /&gt;
|nail gun, not rotary cannon, rivets, or needles&lt;br /&gt;
|2020/08/29, [https://github.com/landgreen/n-gon/commit/00859f15ed61f6f4b9c709912760925f19fba896 nail gun]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ice crystal nucleation.webp|thumb]]&lt;br /&gt;
|[[ice crystal nucleation]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nail gun&amp;lt;/strong&amp;gt; uses {{energy}} instead of {{ammo}} to condense {{ice IX|freezing}} &#039;&#039;&#039;ice nails&#039;&#039;&#039;&lt;br /&gt;
|nail gun, not rivets or needles&lt;br /&gt;
|2020/10/21, [https://github.com/landgreen/n-gon/commit/5bbac02f88e7c8f879c1e2edf6f64f1ef903e43d bug fix]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rotary cannon.webp|thumb]]&lt;br /&gt;
|[[rotary cannon]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nail gun&amp;lt;/strong&amp;gt; has increased muzzle {{speed}}, maximum {{fire rate}}, &amp;lt;strong&amp;gt;accuracy&amp;lt;/strong&amp;gt;, and &amp;lt;strong&amp;gt;recoil&amp;lt;/strong&amp;gt;&lt;br /&gt;
|nail gun, not pneumatic actuator or needle gun&lt;br /&gt;
|2021/10/23, [https://github.com/landgreen/n-gon/commit/bac02c35f6229ca6d2dab2f3c5d331e1ef68c751 rotary cannon]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauge.webp|thumb]]&lt;br /&gt;
|[[gauge]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;super balls&amp;lt;/strong&amp;gt;, and &amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt; have &amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; mass and physical {{damage}}&lt;br /&gt;
|nails, nail gun, rivets, shotgun, super balls, or mine&lt;br /&gt;
|2022/12/17, [https://github.com/landgreen/n-gon/commit/16834e95be83ae4f4d996401951c2f188992fa1b added images]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:supercritical fission.webp|thumb]]&lt;br /&gt;
|[[supercritical fission]]&lt;br /&gt;
|if &amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt;, or &amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt;srike mobs&amp;lt;br&amp;gt;near their &amp;lt;strong&amp;gt;center&amp;lt;/strong&amp;gt; they can {{explode}}&lt;br /&gt;
|nail gun, mine, needles, nails, or rivets, not incendiary or stress concentration&lt;br /&gt;
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:irradiated nails.webp|thumb]]&lt;br /&gt;
|[[irradiated nails]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt;, and &amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt; are {{radiation|radioactive}}&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; {{radiation|radioactive}} {{damage}} over &amp;lt;strong&amp;gt;3&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|nail gun, nails, rivets, or mine, not ceramic needles&lt;br /&gt;
|2020/05/19, [https://github.com/landgreen/n-gon/commit/c31c1c2d7ad6dd68b8029050cb70f6be8b0a840e file reoganiation, mod has it&#039;s own file]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:6s half-life.webp|thumb]]&lt;br /&gt;
|[[6s half-life]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt; are made of {{radiation|plutonium-238&amp;lt;br&amp;gt;radioactive}} {{damage}} lasts &amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|nail gun, mine, or irradiated nails, not 1s half-life&lt;br /&gt;
|2020/06/04, [https://github.com/landgreen/n-gon/commit/cea1bcc7a3684673fa0066e3ee15df388d824547 minigun ramp up] (was named &amp;quot;4s half-life&amp;quot; for a short amount of time before switching back to &amp;quot;6s half-life&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1s half-life.webp|thumb]]&lt;br /&gt;
|[[1s half-life]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt; are made of {{radiation|lithium-238}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{radiation|radioactive}} {{damage}} for &amp;lt;strong&amp;gt;1&amp;lt;/strong&amp;gt; second&lt;br /&gt;
|nail gun, mine, irradiated nails, not 6s half-life&lt;br /&gt;
|2021/10/09, [https://github.com/landgreen/n-gon/commit/90e9e73084c61bb7a83e01435efeeb2fabbc83ce refractory metal]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spin-statistics.webp|thumb]]&lt;br /&gt;
|[[spin-statistics]]&lt;br /&gt;
|after firing the &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt; you are {{invulnerable}}&amp;lt;br&amp;gt;shotgun has &amp;lt;strong&amp;gt;0.7x&amp;lt;/strong&amp;gt; bullets per {{Ammocircle}}&lt;br /&gt;
|shotgun&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Newtons 3rd law.webp|thumb]]&lt;br /&gt;
|[[Newtons 3rd law]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.7x shotgun&amp;lt;/strong&amp;gt; {{fire rate}} and &amp;lt;strong&amp;gt;recoil&amp;lt;/strong&amp;gt;&lt;br /&gt;
|shotgun, not Noether violation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Noether violation.webp|thumb]]&lt;br /&gt;
|[[Noether violation]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.5x shotgun&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;shotgun recoil&amp;lt;/strong&amp;gt; is reversed&lt;br /&gt;
|shotgun, not Newtons 3rd law&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:repeater.webp|thumb]]&lt;br /&gt;
|[[repeater]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; immediately fires again for no {{ammo}}&amp;lt;br&amp;gt;reduced &#039;&#039;&#039;0.5x&#039;&#039;&#039; &#039;&#039;&#039;shotgun&#039;&#039;&#039; {{fire rate}}&lt;br /&gt;
|shotgun, not Newton&#039;s 3rd law&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nail-shot.webp|thumb]]&lt;br /&gt;
|[[nail-shot]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; drives a long clip of &#039;&#039;&#039;nails&#039;&#039;&#039;&lt;br /&gt;
|shotgun, not incendiary, rivets, foam-shot, worm-shot, ice-shot, or needles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:foam-shot.webp|thumb]]&lt;br /&gt;
|[[foam-shot]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; sprays sticky &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|shotgun, not incendiary, nail-shot, rivet, worm-shot, ice-shot, or needles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ice-shot.webp|thumb]]&lt;br /&gt;
|[[ice-shot]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; condenses {{ice IX}} crystals that {{ice IX|freeze}} mobs&lt;br /&gt;
|shotgun, not incendiary, nail-shot, rivet, foam-shot, or worm-shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:freezer burn.webp|thumb]]&lt;br /&gt;
|[[freezer burn]]&lt;br /&gt;
|mobs {{ice IX|frozen}} while below &#039;&#039;&#039;33%&#039;&#039;&#039; durability &#039;&#039;&#039;die&#039;&#039;&#039;&lt;br /&gt;
|a freeze effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:flash freeze.webp|thumb]]&lt;br /&gt;
|[[flash freeze]]&lt;br /&gt;
|mobs {{ice IX|frozen}} while above &#039;&#039;&#039;66%&#039;&#039;&#039; durability&amp;lt;br&amp;gt;have their durability reduced to &#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
|a freeze effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crystallizer.webp|thumb]]&lt;br /&gt;
|[[crystallizer]]&lt;br /&gt;
|after {{ice IX|frozen}} mobs &#039;&#039;&#039;die&#039;&#039;&#039; they shatter into {{ice IX}} crystals&lt;br /&gt;
|a localized freeze effect, no other mob death tech&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:thermoelectric effect.webp|thumb]]&lt;br /&gt;
|[[thermoelectric effect]]&lt;br /&gt;
|after &#039;&#039;&#039;killing&#039;&#039;&#039; mobs with {{ice IX}} &#039;&#039;&#039;+100&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|ice IX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superfluidity.webp|thumb]]&lt;br /&gt;
|[[superfluidity]]&lt;br /&gt;
|{{ice IX|freeze}} effects are applied to a small &#039;&#039;&#039;area&#039;&#039;&#039; around the target&lt;br /&gt;
|a localized freeze effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triple point.webp|thumb]]&lt;br /&gt;
|[[triple point]]&lt;br /&gt;
|&#039;&#039;&#039;+5&#039;&#039;&#039; second {{ice IX|freeze}} duration&lt;br /&gt;
|a localized freeze effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:incendiary ammunition.webp|thumb]]&lt;br /&gt;
|[[incendiary ammunition]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039;, &#039;&#039;&#039;rivets&#039;&#039;&#039;, &#039;&#039;&#039;super balls&#039;&#039;&#039;, and &#039;&#039;&#039;drones&#039;&#039;&#039; are loaded with {{explode|explosives}}&lt;br /&gt;
|shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rebound.webp|thumb]]&lt;br /&gt;
|[[rebound]]&lt;br /&gt;
|after they collide with a mob, &#039;&#039;&#039;super balls&#039;&#039;&#039; gain {{speed}}, &#039;&#039;&#039;duration&#039;&#039;&#039;, and &#039;&#039;&#039;1.3x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|super balls, not incendiary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zectron.webp|thumb]]&lt;br /&gt;
|[[Zectron]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; &#039;&#039;&#039;super ball&#039;&#039;&#039; {{damage}}, but after you collide with &#039;&#039;&#039;super balls&#039;&#039;&#039; they stop&lt;br /&gt;
|super balls, not incendiary ammunition or uncertainty principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:polyurethane foam.webp|thumb]]&lt;br /&gt;
|[[polyurethane foam]]&lt;br /&gt;
|&#039;&#039;&#039;super balls&#039;&#039;&#039; and &#039;&#039;&#039;harpoons&#039;&#039;&#039; colliding with &#039;&#039;&#039;mobs&#039;&#039;&#039; catalyzes a reaction that yields &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|super balls or harpoon, not fragmentation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:autocannon.webp|thumb]]&lt;br /&gt;
|[[autocannon]]&lt;br /&gt;
|fire &#039;&#039;&#039;+2&#039;&#039;&#039; &#039;&#039;&#039;super balls&#039;&#039;&#039; in a line&amp;lt;br&amp;gt;&#039;&#039;&#039;1.4x&#039;&#039;&#039; &#039;&#039;&#039;super ball&#039;&#039;&#039; velocity and gravity&lt;br /&gt;
|super balls, but not the tech super ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:super duper.webp|thumb]]&lt;br /&gt;
|[[super duper]]&lt;br /&gt;
|randomly fire &#039;&#039;&#039;+0&#039;&#039;&#039;, &#039;&#039;&#039;+1&#039;&#039;&#039;, &#039;&#039;&#039;+2&#039;&#039;&#039;, or &#039;&#039;&#039;+3&#039;&#039;&#039; extra &#039;&#039;&#039;super balls&#039;&#039;&#039;&lt;br /&gt;
|super balls, but not the tech super ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:super ball.webp|thumb]]&lt;br /&gt;
|[[super ball]]&lt;br /&gt;
|fire just &#039;&#039;&#039;1 large&#039;&#039;&#039; super &#039;&#039;&#039;ball&#039;&#039;&#039; that &#039;&#039;&#039;stuns&#039;&#039;&#039; mobs for &#039;&#039;&#039;2&#039;&#039;&#039; seconds&lt;br /&gt;
|super balls, not super duper or autocannon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phase velocity.webp|thumb]]&lt;br /&gt;
|[[phase velocity]]&lt;br /&gt;
|wave particles &#039;&#039;&#039;propagate&#039;&#039;&#039; faster as &#039;&#039;&#039;solids&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; wave {{damage}}&lt;br /&gt;
|wave, not phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:amplitude.webp|thumb]]&lt;br /&gt;
|[[amplitude]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x&#039;&#039;&#039; wave {{damage}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.4x&#039;&#039;&#039; wave bullet &#039;&#039;&#039;amplitude&#039;&#039;&#039;&lt;br /&gt;
|wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:propagation.webp|thumb]]&lt;br /&gt;
|[[propagation]]&lt;br /&gt;
|&#039;&#039;&#039;0.75x&#039;&#039;&#039; wave propagation {{speed}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.4x&#039;&#039;&#039; wave {{damage}}&lt;br /&gt;
|wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bound state.webp|thumb]]&lt;br /&gt;
|[[bound state]]&lt;br /&gt;
|wave packets &#039;&#039;&#039;reflect&#039;&#039;&#039; backwards &#039;&#039;&#039;2&#039;&#039;&#039; times&amp;lt;br&amp;gt;&#039;&#039;&#039;0.7x&#039;&#039;&#039; wave &#039;&#039;&#039;range&#039;&#039;&#039;&lt;br /&gt;
|wave, not phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:frequency.webp|thumb]]&lt;br /&gt;
|[[frequency]]&lt;br /&gt;
|&#039;&#039;&#039;wave&#039;&#039;&#039; has unlimited {{ammo}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.75x&#039;&#039;&#039; wave {{damage}}&lt;br /&gt;
|wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phonon.webp|thumb]]&lt;br /&gt;
|[[phonon]]&lt;br /&gt;
|waves are low &#039;&#039;&#039;frequency&#039;&#039;&#039;, high {{damage}} &#039;&#039;&#039;expanding arcs&#039;&#039;&#039; that propagate through &#039;&#039;&#039;solids&#039;&#039;&#039;&lt;br /&gt;
|wave, not phase velocity, bound state&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:isotropic.webp|thumb]]&lt;br /&gt;
|[[isotropic]]&lt;br /&gt;
|&#039;&#039;&#039;waves&#039;&#039;&#039; expand in &#039;&#039;&#039;all&#039;&#039;&#039; directions&amp;lt;br&amp;gt;&#039;&#039;&#039;0.6x&#039;&#039;&#039; &#039;&#039;&#039;range&#039;&#039;&#039; and &#039;&#039;&#039;1.5x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|wave, phonon, not uncertainty principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:isotropic.webp|thumb]]&lt;br /&gt;
|[[mechanical resonance]]&lt;br /&gt;
|after a {{block}} gets vibrated by a &#039;&#039;&#039;phonon&#039;&#039;&#039; there is a chance it&#039;s &#039;&#039;&#039;flung&#039;&#039;&#039; at nearby mobs&lt;br /&gt;
|wave, phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sympathetic resonance.webp|thumb]]&lt;br /&gt;
|[[sympathetic resonance]]&lt;br /&gt;
|after a &#039;&#039;&#039;mob&#039;&#039;&#039; gets vibrated by a &#039;&#039;&#039;phonon&#039;&#039;&#039; a new &#039;&#039;&#039;resonance wave&#039;&#039;&#039; expands&lt;br /&gt;
|wave, phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cruise missile.webp|thumb]]&lt;br /&gt;
|[[cruise missile]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; {{explode|explosive}} {{damage}}, radius&amp;lt;br&amp;gt;&#039;&#039;&#039;0.5x&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; speed&lt;br /&gt;
|missiles, not launch system&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ICBM.webp|thumb]]&lt;br /&gt;
|[[ICBM]]&lt;br /&gt;
|&#039;&#039;&#039;1.75x&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; {{explode|explosive}} {{damage}}, radius&amp;lt;br&amp;gt;&#039;&#039;&#039;0.5x&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; speed&lt;br /&gt;
|missiles, cruise missile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:launch system.webp|thumb]]&lt;br /&gt;
|[[launch system]]&lt;br /&gt;
|&#039;&#039;&#039;5x&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; {{fire rate}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.3x&#039;&#039;&#039; missile {{ammo}} per {{ammocircle}}&lt;br /&gt;
|missiles, not cruise missile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:iridium-192.webp|thumb]]&lt;br /&gt;
|[[iridium-192]]&lt;br /&gt;
|{{explode|explosion}} release &#039;&#039;&#039;gamma radiation&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; {{explode|explosion}} {{damage}} over &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
|an explosive damage source, not ammonium nitrate, nitroglycerin, chain reaction, fragmentation, or electric armor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fragmentation.webp|thumb]]&lt;br /&gt;
|[[fragmentation]]&lt;br /&gt;
|some {{explode|detonations}} and collisions eject &#039;&#039;&#039;nails&#039;&#039;&#039;&lt;br /&gt;
{{note|blocks, grenades, missiles, rivets, harpoon}}&lt;br /&gt;
|grenades, missiles, rivets, harpoon, or mass driver, not iridium-192 or polyurethane foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ammonium nitrate.webp|thumb]]&lt;br /&gt;
|[[ammonium nitrate]]&lt;br /&gt;
|&#039;&#039;&#039;1.25x&#039;&#039;&#039; {{explode|explosive}} {{damage}}, radius&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nitroglycerin.webp|thumb]]&lt;br /&gt;
|[[nitroglycerin]]&lt;br /&gt;
|&#039;&#039;&#039;1.7x&#039;&#039;&#039; {{explode|explosive}} {{damage}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.7x&#039;&#039;&#039; smaller {{explode|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192 or acetone peroxide&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:acetone peroxide.webp|thumb]]&lt;br /&gt;
|[[acetone peroxide]]&lt;br /&gt;
|&#039;&#039;&#039;1.7x&#039;&#039;&#039; {{explode|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;1.4x&#039;&#039;&#039; {{explode|explosive}} {{damage taken}}&lt;br /&gt;
|an explosive damage source, not nitroglycerin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shock wave.webp|thumb]]&lt;br /&gt;
|[[shock wave]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; and {{spores|sporangium}} &#039;&#039;&#039;stun&#039;&#039;&#039; for &#039;&#039;&#039;3-5&#039;&#039;&#039; seconds&amp;lt;br&amp;gt;{{explode|explosions}} &#039;&#039;&#039;stun&#039;&#039;&#039; for &#039;&#039;&#039;0.5&#039;&#039;&#039; seconds&lt;br /&gt;
|mines, spores, or an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shaped charge.webp|thumb]]&lt;br /&gt;
|[[shaped charge]]&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}} to dynamically &#039;&#039;&#039;reduce&#039;&#039;&#039; all {{explode|explosions}} to prevent &#039;&#039;&#039;health&#039;&#039;&#039; loss&lt;br /&gt;
|an explosive damage source, not rocket propelled grenade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MIRV.webp|thumb]]&lt;br /&gt;
|[[MIRV]]&lt;br /&gt;
|fire &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; or &#039;&#039;&#039;grenade&#039;&#039;&#039; per shot&amp;lt;br&amp;gt;&#039;&#039;&#039;0.88x&#039;&#039;&#039; {{explode|explosion}} {{damage}} and &#039;&#039;&#039;radius&#039;&#039;&#039;&lt;br /&gt;
|missiles or grenades&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rocket-propelled grenade.webp|thumb]]&lt;br /&gt;
|[[rocket-propelled grenade]]&lt;br /&gt;
|&#039;&#039;&#039;grenades&#039;&#039;&#039; {{explode}} on map &#039;&#039;&#039;collisions&#039;&#039;&#039;&amp;lt;br&amp;gt;{{explode|explosions}} drain {{energy}}, not {{health}}&lt;br /&gt;
|grenades, not vacuum bomb, shaped charges, or mass-energy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vacuum bomb.webp|thumb]]&lt;br /&gt;
|[[vacuum bomb]]&lt;br /&gt;
|&#039;&#039;&#039;grenades&#039;&#039;&#039; fire slower, {{explode}} bigger, and &#039;&#039;&#039;suck&#039;&#039;&#039; everything towards them&lt;br /&gt;
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chain reaction.webp|thumb]]&lt;br /&gt;
|[[chain reaction]]&lt;br /&gt;
|&#039;&#039;&#039;1.3x&#039;&#039;&#039; &#039;&#039;&#039;grenade&#039;&#039;&#039; radius and {{damage}}&amp;lt;br&amp;gt;{{block|blocks}} caught in {{explode|explosions}} also {{explode}}&lt;br /&gt;
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:flame test.webp|thumb]]&lt;br /&gt;
|[[flame test]]&lt;br /&gt;
|after &#039;&#039;&#039;grenades&#039;&#039;&#039; detonate they trigger a colorful &#039;&#039;&#039;cluster&#039;&#039;&#039; of small {{explode|explosions}}&lt;br /&gt;
|grenades, not neutron bomb, pyrotechnics, or fireworks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pyrotechnics.webp|thumb]]&lt;br /&gt;
|[[pyrotechnics]]&lt;br /&gt;
|after &#039;&#039;&#039;grenades&#039;&#039;&#039; detonate they trigger a colorful &#039;&#039;&#039;circle&#039;&#039;&#039; of {{explode|explosions}}&lt;br /&gt;
|grenades, not neutron bomb, flame test, or fireworks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fireworks.webp|thumb]]&lt;br /&gt;
|[[fireworks]]&lt;br /&gt;
|after &#039;&#039;&#039;grenades&#039;&#039;&#039; detonate they trigger colorful &#039;&#039;&#039;petals&#039;&#039;&#039; of {{explode|explosions}}&lt;br /&gt;
|grenades, not neutron bomb, flame test, or pyrotechnics&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:neutron bomb.webp|thumb]]&lt;br /&gt;
|[[neutron bomb]]&lt;br /&gt;
|&#039;&#039;&#039;grenades&#039;&#039;&#039; are {{radiation|irradiated}} with {{radiation|Cf-252}}&amp;lt;br&amp;gt;does {{radiation|radioactive}} {{damage}} over time&lt;br /&gt;
|grenades, not fragmentation, vacuum bomb, iridium-192, pyrotechnics, fireworks, flame test, or chain reaction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vacuum permittivity.webp|thumb]]&lt;br /&gt;
|[[vacuum permittivity]]&lt;br /&gt;
|&#039;&#039;&#039;1.2x&#039;&#039;&#039; {{radiation|radioactive}} range&amp;lt;br&amp;gt;objects in range of the bomb are &#039;&#039;&#039;slowed&#039;&#039;&#039;&lt;br /&gt;
|grenades, neutron bomb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:radioactive contamination.webp|thumb]]&lt;br /&gt;
|[[radioactive contamination]]&lt;br /&gt;
|after a mob or shield &#039;&#039;&#039;dies&#039;&#039;&#039;, leftover {{radiation}} &#039;&#039;&#039;spreads&#039;&#039;&#039; to a nearby mob&lt;br /&gt;
|radiation damage source&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nuclear transmutation.webp|thumb]]&lt;br /&gt;
|[[nuclear transmutation]]&lt;br /&gt;
|&#039;&#039;&#039;1.5x&#039;&#039;&#039; {{radiation}} {{damage}}&lt;br /&gt;
{{note|nail, drone, neutron bomb, iridium, cosmic string, deflect}}&lt;br /&gt;
|radiation damage source&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:water shielding.webp|thumb]]&lt;br /&gt;
|[[water shielding]]&lt;br /&gt;
|reduce {{radiation|radioactive}} effects on you by &#039;&#039;&#039;0.2x&#039;&#039;&#039;&lt;br /&gt;
{{note|neutron bomb, drones, explosions, slime}}&lt;br /&gt;
|neutron bomb, irradiated drones, or iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ricochet.webp|thumb]]&lt;br /&gt;
|[[ricochet]]&lt;br /&gt;
|after &#039;&#039;&#039;nails&#039;&#039;&#039; hit a mob they &#039;&#039;&#039;rebound&#039;&#039;&#039; towards a new mob with &#039;&#039;&#039;2.8x&#039;&#039;&#039; {{damage}} per bounce&lt;br /&gt;
|nail gun, not rotary cannon, rivets, or needles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:booby trap.webp|thumb]]&lt;br /&gt;
|[[booby trap]]&lt;br /&gt;
|&#039;&#039;&#039;50%&#039;&#039;&#039; chance to drop a &#039;&#039;&#039;mine&#039;&#039;&#039; from &#039;&#039;&#039;power ups&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|mines&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:elephants toothpaste.webp|thumb]]&lt;br /&gt;
|[[elephants toothpaste]]&lt;br /&gt;
|instead of nails &#039;&#039;&#039;mines&#039;&#039;&#039; catalyze a reaction that yields &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|mines, not blast ball, ricochet, irradiated nails, or supercritical fission&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blast ball.webp|thumb]]&lt;br /&gt;
|[[blast ball]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; fire &#039;&#039;&#039;bouncy balls&#039;&#039;&#039; instead of nails&lt;br /&gt;
|mines, not elephants toothpaste, ricochet, irradiated nails, or supercritical fission&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laser-mines.webp|thumb]]&lt;br /&gt;
|[[laser-mines]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; laid while you are &#039;&#039;&#039;crouched&#039;&#039;&#039; use {{energy}} to emit &#039;&#039;&#039;3&#039;&#039;&#039; unaimed {{laser|lasers}}&lt;br /&gt;
|mines&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sentry.webp|thumb]]&lt;br /&gt;
|[[sentry]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; fire one &#039;&#039;&#039;nail&#039;&#039;&#039; at a time&amp;lt;br&amp;gt;&#039;&#039;&#039;mines&#039;&#039;&#039; fire &#039;&#039;&#039;1.5x&#039;&#039;&#039; more &#039;&#039;&#039;nails&#039;&#039;&#039;&lt;br /&gt;
|mines, not elephants toothpaste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:extended magazine.webp|thumb]]&lt;br /&gt;
|[[extended magazine]]&lt;br /&gt;
|sentry &#039;&#039;&#039;mines&#039;&#039;&#039; fire &#039;&#039;&#039;1.5x&#039;&#039;&#039; more &#039;&#039;&#039;nails&#039;&#039;&#039;&lt;br /&gt;
|mines, sentry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mycelial fragmentation.webp|thumb]]&lt;br /&gt;
|[[mycelial fragmentation]]&lt;br /&gt;
|during their &#039;&#039;&#039;growth&#039;&#039;&#039; phase &#039;&#039;&#039;1.7x&#039;&#039;&#039; {{spores|sporangium}} discharge&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cordyceps.webp|thumb]]&lt;br /&gt;
|[[cordyceps]]&lt;br /&gt;
|{{spores|sporangium}} &#039;&#039;&#039;infect&#039;&#039;&#039; mobs they attach to&amp;lt;br&amp;gt;&#039;&#039;&#039;infected&#039;&#039;&#039; mobs &#039;&#039;&#039;resurrect&#039;&#039;&#039; and attack other mobs&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:colony.webp|thumb]]&lt;br /&gt;
|[[colony]]&lt;br /&gt;
|&#039;&#039;&#039;1.6x&#039;&#039;&#039; {{spores|sporangium}} discharge&amp;lt;br&amp;gt;&#039;&#039;&#039;33%&#039;&#039;&#039; chance to discharge something different&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cryodesiccation.webp|thumb]]&lt;br /&gt;
|[[cryodesiccation]]&lt;br /&gt;
|&#039;&#039;&#039;1.25x&#039;&#039;&#039; {{spores|sporangium}} discharge&amp;lt;br&amp;gt;{{spores}} {{ice IX|freeze}} mobs for &#039;&#039;&#039;1.5&#039;&#039;&#039; second&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:flagella.webp|thumb]]&lt;br /&gt;
|[[flagella]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; {{spores|spore}} acceleration&amp;lt;br&amp;gt;if they can&#039;t find a target {{spores}} follow you&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mutualism.webp|thumb]]&lt;br /&gt;
|[[mutualism]]&lt;br /&gt;
|&#039;&#039;&#039;3x&#039;&#039;&#039; {{spores|spore}} {{damage}}&amp;lt;br&amp;gt;{{spores}} borrow &#039;&#039;&#039;1&#039;&#039;&#039; {{health}} until they &#039;&#039;&#039;die&#039;&#039;&#039;&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:necrophage.webp|thumb]]&lt;br /&gt;
|[[necrophage]]&lt;br /&gt;
|if &#039;&#039;&#039;foam&#039;&#039;&#039;, {{worms|fleas}}, or {{worms}} &#039;&#039;&#039;kill&#039;&#039;&#039; their target they grow 3 &#039;&#039;&#039;copies&#039;&#039;&#039;&lt;br /&gt;
|foam, spores, worms, fleas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:siphonaptera.webp|thumb]]&lt;br /&gt;
|[[siphonaptera]]&lt;br /&gt;
|{{spores}} metamorphose into {{worms|fleas}}&amp;lt;br&amp;gt;&#039;&#039;&#039;shotgun&#039;&#039;&#039; fires {{worms|fleas}}&lt;br /&gt;
|spores, not worms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nematodes.webp|thumb]]&lt;br /&gt;
|[[nematodes]]&lt;br /&gt;
|{{spores}} metamorphose into {{worms}}&amp;lt;br&amp;gt;&#039;&#039;&#039;shotgun&#039;&#039;&#039; fires {{worms}}&lt;br /&gt;
|spores, not fleas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:K-selection.webp|thumb]]&lt;br /&gt;
|[[K-selection]]&lt;br /&gt;
|1.37x {{worms|worm}} and {{worms|flea}} {{damage}}&lt;br /&gt;
|spores, shotgun, worms, fleas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:path integration.webp|thumb]]&lt;br /&gt;
|[[path integration]]&lt;br /&gt;
|&#039;&#039;&#039;drones&#039;&#039;&#039; and {{spores}} travel with you through &#039;&#039;&#039;levels&#039;&#039;&#039;&lt;br /&gt;
|spores, worms, flagella, drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ablative drones.webp|thumb]]&lt;br /&gt;
|[[ablative drones]]&lt;br /&gt;
|after losing {{health}} there is a chance to rebuild your broken parts as &amp;lt;strong&amp;gt;drones&amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:reduced tolerances.webp|thumb]]&lt;br /&gt;
|[[reduced tolerances]]&lt;br /&gt;
|&#039;&#039;&#039;2x drones&#039;&#039;&#039; per {{ammocircle}} and {{energy}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.6x&#039;&#039;&#039; drone &#039;&#039;&#039;duration&#039;&#039;&#039;&lt;br /&gt;
|drones, not irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:delivery drone.webp|thumb]]&lt;br /&gt;
|[[delivery drone]]&lt;br /&gt;
|if a &#039;&#039;&#039;drone&#039;&#039;&#039; picks up a &#039;&#039;&#039;power up&#039;&#039;&#039;, it becomes &#039;&#039;&#039;larger&#039;&#039;&#039;, &#039;&#039;&#039;faster&#039;&#039;&#039;, and more &#039;&#039;&#039;durable&#039;&#039;&#039;&lt;br /&gt;
|drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:von Neumann probe.webp|thumb]]&lt;br /&gt;
|[[von Neumann probe]]&lt;br /&gt;
|after a &#039;&#039;&#039;drone&#039;&#039;&#039; expires it will use &#039;&#039;&#039;–4&#039;&#039;&#039; {{energy}} and a nearby {{block}} to &#039;&#039;&#039;replicate&#039;&#039;&#039; itself&lt;br /&gt;
|drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brushless motor.webp|thumb]]&lt;br /&gt;
|[[brushless motor]]&lt;br /&gt;
|&#039;&#039;&#039;drones&#039;&#039;&#039; rapidly &#039;&#039;&#039;rush&#039;&#039;&#039; towards their target &#039;&#039;&#039;1.33x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; collision {{damage}}&lt;br /&gt;
|drones, molecular assembler, not irradiated drones or incendiary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:axial flux motor.webp|thumb]]&lt;br /&gt;
|[[axial flux motor]]&lt;br /&gt;
|&#039;&#039;&#039;1.66x&#039;&#039;&#039; &#039;&#039;&#039;drones&#039;&#039;&#039; &#039;&#039;&#039;rush&#039;&#039;&#039; frequency&amp;lt;br&amp;gt;&#039;&#039;&#039;1.44x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; collision {{damage}}&lt;br /&gt;
|drones, brushless motor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:irradiated drones.webp|thumb]]&lt;br /&gt;
|[[irradiated drones]]&lt;br /&gt;
|the space around &#039;&#039;&#039;drones&#039;&#039;&#039; is {{radiation|irradiated}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.25x&#039;&#039;&#039; &#039;&#039;&#039;drones&#039;&#039;&#039; per {{ammocircle}} and {{energy}}&lt;br /&gt;
|drones, not reduced tolerances, incendiary, torque bursts, or ablative drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beta radiation.webp|thumb]]&lt;br /&gt;
|[[beta radiation]]&lt;br /&gt;
|&#039;&#039;&#039;0.5x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; duration&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; {{radiation}} {{damage}}&lt;br /&gt;
|drones, irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orthocyclic winding.webp|thumb]]&lt;br /&gt;
|[[orthocyclic winding]]&lt;br /&gt;
|&#039;&#039;&#039;1.66x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; acceleration&amp;lt;br&amp;gt;&#039;&#039;&#039;1.33x&#039;&#039;&#039; {{radiation}} {{damage}}&lt;br /&gt;
|drones, irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:electrostatic induction.webp|thumb]]&lt;br /&gt;
|[[electrostatic induction]]&lt;br /&gt;
|&#039;&#039;&#039;foam&#039;&#039;&#039; bubbles are electrically charged, causing &#039;&#039;&#039;attraction&#039;&#039;&#039; to nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:uncertainty principle.webp|thumb]]&lt;br /&gt;
|[[uncertainty principle]]&lt;br /&gt;
|&#039;&#039;&#039;foam&#039;&#039;&#039;, &#039;&#039;&#039;wave&#039;&#039;&#039;, and &#039;&#039;&#039;super ball&#039;&#039;&#039; positions are erratic&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; &#039;&#039;&#039;foam&#039;&#039;&#039;, &#039;&#039;&#039;wave&#039;&#039;&#039;, and &#039;&#039;&#039;super ball&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|foam, wave, or super balls, not isotropic or Zectron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:aerogel.webp|thumb]]&lt;br /&gt;
|[[aerogel]]&lt;br /&gt;
|&#039;&#039;&#039;foam&#039;&#039;&#039; bubbles &#039;&#039;&#039;float&#039;&#039;&#039; with &#039;&#039;&#039;0.5x foam&#039;&#039;&#039; duration&amp;lt;br&amp;gt;&#039;&#039;&#039;2.8x foam&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:surface tension.webp|thumb]]&lt;br /&gt;
|[[surface tension]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x foam&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cavitation.webp|thumb]]&lt;br /&gt;
|[[cavitation]]&lt;br /&gt;
|&#039;&#039;&#039;25%&#039;&#039;&#039; chance to discharge a huge &#039;&#039;&#039;foam&#039;&#039;&#039; bubble&amp;lt;br&amp;gt;&#039;&#039;&#039;2x foam&#039;&#039;&#039; gun &#039;&#039;&#039;recoil&#039;&#039;&#039;&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:foam fractionation.webp|thumb]]&lt;br /&gt;
|[[foam fractionation]]&lt;br /&gt;
|if you have below &#039;&#039;&#039;300&#039;&#039;&#039; {{ammo}}&amp;lt;br&amp;gt;&#039;&#039;&#039;2x foam&#039;&#039;&#039; bubble &#039;&#039;&#039;size&#039;&#039;&#039;&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ideal gas law.webp|thumb]]&lt;br /&gt;
|[[ideal gas law]]&lt;br /&gt;
|&#039;&#039;&#039;6x foam&#039;&#039;&#039; {{ammo}} per {{ammocircle}}&lt;br /&gt;
|foam, not non-renewables&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pressure vessel.webp|thumb]]&lt;br /&gt;
|[[pressure vessel]]&lt;br /&gt;
|build up &#039;&#039;&#039;charge&#039;&#039;&#039; while firing &#039;&#039;&#039;foam&#039;&#039;&#039;&amp;lt;br&amp;gt;after firing &#039;&#039;&#039;discharge&#039;&#039;&#039; &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:capacitor bank.webp|thumb]]&lt;br /&gt;
|[[capacitor bank]]&lt;br /&gt;
|&#039;&#039;&#039;charge&#039;&#039;&#039; effects build up almost &#039;&#039;&#039;instantly&#039;&#039;&#039;&lt;br /&gt;
{{note|{{block|blocks}}, foam, {{plasma|plasma ball}}, railgun, pulse, {{tokamak}}}}&lt;br /&gt;
|mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bitter electromagnet.webp|thumb]]&lt;br /&gt;
|[[Bitter electromagnet]]&lt;br /&gt;
|&#039;&#039;&#039;0.66x railgun&#039;&#039;&#039; charge rate&amp;lt;br&amp;gt;&#039;&#039;&#039;2x harpoon&#039;&#039;&#039; density and {{damage}}&lt;br /&gt;
|harpoon, railgun&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:railgun.webp|thumb]]&lt;br /&gt;
|[[railgun]]&lt;br /&gt;
|&#039;&#039;&#039;hold&#039;&#039;&#039; and &#039;&#039;&#039;release&#039;&#039;&#039; fire to launch &#039;&#039;&#039;harpoons&#039;&#039;&#039;&amp;lt;br&amp;gt;but, &#039;&#039;&#039;harpoons&#039;&#039;&#039; can&#039;t &#039;&#039;&#039;retract&#039;&#039;&#039;&lt;br /&gt;
|harpoon, not UHMWPE, induction furnace, or quasiparticles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:alternator.webp|thumb]]&lt;br /&gt;
|[[alternator]]&lt;br /&gt;
|&#039;&#039;&#039;0.05x harpoon&#039;&#039;&#039; {{energy}} cost&lt;br /&gt;
|harpoon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:autonomous defense.webp|thumb]]&lt;br /&gt;
|[[autonomous defense]]&lt;br /&gt;
|if you &#039;&#039;&#039;collide&#039;&#039;&#039; with a &#039;&#039;&#039;mob&#039;&#039;&#039; fire &#039;&#039;&#039;harpoons&#039;&#039;&#039; at nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|harpoon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bessemer process.webp|thumb]]&lt;br /&gt;
|[[Bessemer process]]&lt;br /&gt;
|&#039;&#039;&#039;2.01x&#039;&#039;&#039; &#039;&#039;&#039;harpoon&#039;&#039;&#039; size and {{damage}}&lt;br /&gt;
{{note|(effect scales by 1/10 √ harpoon {{ammo}})}}&lt;br /&gt;
|harpoon, not ceramics&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smelting.webp|thumb]]&lt;br /&gt;
|[[smelting]]&lt;br /&gt;
|forge &#039;&#039;&#039;10&#039;&#039;&#039; {{ammo}} into a new harpoon&amp;lt;br&amp;gt;fire &#039;&#039;&#039;+1 harpoon&#039;&#039;&#039; with each shot&lt;br /&gt;
|harpoon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:UHMWPE.webp|thumb]]&lt;br /&gt;
|[[UHMWPE]]&lt;br /&gt;
|&#039;&#039;&#039;1.21x harpoon&#039;&#039;&#039; rope length&lt;br /&gt;
{{note|(effect scales by 1/80 of harpoon {{ammo}})}}&lt;br /&gt;
|harpoon, not railgun&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:induction furnace.webp|thumb]]&lt;br /&gt;
|[[induction furnace]]&lt;br /&gt;
|after using &#039;&#039;&#039;harpoon&#039;&#039;&#039;/&#039;&#039;&#039;grapple&#039;&#039;&#039; to collect &#039;&#039;&#039;power ups&#039;&#039;&#039;, &#039;&#039;&#039;1.8x&#039;&#039;&#039; &#039;&#039;&#039;harpoon&#039;&#039;&#039; or &#039;&#039;&#039;grapple&#039;&#039;&#039; {{damage}} for &#039;&#039;&#039;8&#039;&#039;&#039; seconds&lt;br /&gt;
|harpoon, grappling hook, not railgun or brittle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:brittle.webp|thumb]]&lt;br /&gt;
|[[brittle]]&lt;br /&gt;
|&#039;&#039;&#039;2.2x harpoon&#039;&#039;&#039;/&#039;&#039;&#039;grapple&#039;&#039;&#039; {{damage}} to &#039;&#039;&#039;mobs&#039;&#039;&#039; at maximum &#039;&#039;&#039;durability&#039;&#039;&#039;&lt;br /&gt;
|harpoon, grappling hook, not induction furnace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:quasiparticles.webp|thumb]]&lt;br /&gt;
|[[quasiparticles]]&lt;br /&gt;
|convert current and future {{ammocircle}} into {{boostcircle}} that give &#039;&#039;&#039;2.25x&#039;&#039;&#039; {{damage}} for &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|harpoon, laser, wave, frequency, not railgun or non-renewables&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:relativistic momentum.webp|thumb]]&lt;br /&gt;
|[[relativistic momentum]]&lt;br /&gt;
|{{laser|lasers}} push &#039;&#039;&#039;mobs&#039;&#039;&#039; and {{block|blocks}}&lt;br /&gt;
|laser, not pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:iridescence.webp|thumb]]&lt;br /&gt;
|[[iridescence]]&lt;br /&gt;
|if {{laser}} beams hit mobs near their &#039;&#039;&#039;center&#039;&#039;&#039; &#039;&#039;&#039;2x&#039;&#039;&#039; {{laser}} {{damage}}&lt;br /&gt;
|laser, not pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lens.webp|thumb]]&lt;br /&gt;
|[[lens]]&lt;br /&gt;
|&#039;&#039;&#039;2.5x&#039;&#039;&#039; {{laser}} {{damage}} if it passes through a revolving &#039;&#039;&#039;90°&#039;&#039;&#039; arc circular lens&lt;br /&gt;
|laser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:compound lens.webp|thumb]]&lt;br /&gt;
|[[compound lens]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x&#039;&#039;&#039; {{laser}} lens {{damage}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+30°&#039;&#039;&#039; lens arc&lt;br /&gt;
|lens&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:specular reflection.webp|thumb]]&lt;br /&gt;
|[[specular reflection]]&lt;br /&gt;
|&#039;&#039;&#039;+2&#039;&#039;&#039; {{laser}} beam reflections&lt;br /&gt;
|laser, not diffuse beam, pulse, or slow light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:diffraction grating.webp|thumb]]&lt;br /&gt;
|[[diffraction grating]]&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; diverging {{laser}} beam&lt;br /&gt;
|laser gun, diffuse beam, or slow light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:collimator.webp|thumb]]&lt;br /&gt;
|[[collimator]]&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; {{laser}} beam&amp;lt;br&amp;gt;align your diverging {{laser}} beams to be parallel&lt;br /&gt;
|laser gun, diffraction grating, not diffuse beam, slow light, or pulse&lt;br /&gt;
|2025/01/26, [https://github.com/landgreen/n-gon/commit/77e484c3d2a9c0fb70b164468771829146272fad another combo]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:diffuse beam.webp|thumb]]&lt;br /&gt;
|[[diffuse beam]]&lt;br /&gt;
|your {{laser}} beam is &#039;&#039;&#039;wider&#039;&#039;&#039;, but it doesn&#039;t &#039;&#039;&#039;reflect&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;3.2x&#039;&#039;&#039; {{laser}} {{damage}}&lt;br /&gt;
|laser gun, not specular reflection, diffraction grating, slow light, or pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:output coupler.webp|thumb]]&lt;br /&gt;
|[[output coupler]]&lt;br /&gt;
|&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{laser}} beam &#039;&#039;&#039;width&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{laser}} {{damage}}&lt;br /&gt;
|laser gun, diffuse beam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:delayed-choice.webp|thumb]]&lt;br /&gt;
|[[delayed-choice]]&lt;br /&gt;
|your {{laser}} fires a &#039;&#039;&#039;0.4&#039;&#039;&#039; second &#039;&#039;&#039;delayed&#039;&#039;&#039; beam that does &#039;&#039;&#039;0.7x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|laser gun, diffraction grating, diffuse beam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:infrared diode.webp|thumb]]&lt;br /&gt;
|[[infrared diode]]&lt;br /&gt;
|&#039;&#039;&#039;0.4x&#039;&#039;&#039; {{laser}} {{energy}} cost&lt;br /&gt;
{{note|infrared light is outside visual perception}}&lt;br /&gt;
|laser, not free-electron or pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dye laser.webp|thumb]]&lt;br /&gt;
|[[dye laser]]&lt;br /&gt;
|&#039;&#039;&#039;0.75x&#039;&#039;&#039; {{laser}} {{energy}} cost&amp;lt;br&amp;gt;&#039;&#039;&#039;1.25x&#039;&#039;&#039; {{laser}} {{damage}}&lt;br /&gt;
|laser, not pulse or infrared diode&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:free-electron laser.webp|thumb]]&lt;br /&gt;
|[[free-electron laser]]&lt;br /&gt;
|&#039;&#039;&#039;3x&#039;&#039;&#039; {{laser}} {{energy}} cost&amp;lt;br&amp;gt;&#039;&#039;&#039;3x&#039;&#039;&#039; {{laser}} {{damage}}&lt;br /&gt;
|laser, not pulse or infrared diode&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pulse.webp|thumb]]&lt;br /&gt;
|[[pulse]]&lt;br /&gt;
|charge your {{energy}} and release it as a {{laser}} pulse that initiates an {{explode|explosion}} cluster&lt;br /&gt;
|laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{fieldtechcircle}}Fieldtech ===&lt;br /&gt;
These {{tech}} upgrade your {{field}}. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spherical harmonics.webp|thumb]]&lt;br /&gt;
|[[spherical harmonics]]&lt;br /&gt;
|&#039;&#039;&#039;1.5x standing wave&#039;&#039;&#039; deflection {{energy}} efficiency&amp;lt;br&amp;gt;shield deflection &#039;&#039;&#039;radius&#039;&#039;&#039; is stable&lt;br /&gt;
|standing wave, not surface plasmons&lt;br /&gt;
|2021/06/05&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superposition.webp|thumb]]&lt;br /&gt;
|[[superposition]]&lt;br /&gt;
|&#039;&#039;&#039;0.1&#039;&#039;&#039; {{damage taken}} efficiency while you have above &#039;&#039;&#039;200&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|standing wave&lt;br /&gt;
|2025/03/10, [https://github.com/landgreen/n-gon/commit/816679a53ff88477e2cdb46aa0a96bced98a28d5 superposition]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surface plasmons.webp|thumb]]&lt;br /&gt;
|[[surface plasmons]]&lt;br /&gt;
|if &#039;&#039;&#039;deflecting&#039;&#039;&#039; drains all your {{energy}} emit {{laser}} beams that scale with max {{energy}}&lt;br /&gt;
|standing wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zero point energy.webp|thumb]]&lt;br /&gt;
|[[zero point energy]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+166&#039;&#039;&#039; maximum {{energy}}&lt;br /&gt;
|standing wave, pilot wave, time dilation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:expansion.webp|thumb]]&lt;br /&gt;
|[[expansion]]&lt;br /&gt;
| using &#039;&#039;&#039;standing wave&#039;&#039;&#039; field &#039;&#039;&#039;expands&#039;&#039;&#039; its &#039;&#039;&#039;radius&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+77&#039;&#039;&#039; maximum {{energy}}&lt;br /&gt;
|standing wave&lt;br /&gt;
|2021/06/05, tech: expansion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:electronegativity.webp|thumb]]&lt;br /&gt;
|[[electronegativity]]&lt;br /&gt;
|&#039;&#039;&#039;1.0023x&#039;&#039;&#039; {{damage}} per {{energy}}&lt;br /&gt;
{{note|(1.23x damage at max energy)}}&lt;br /&gt;
|standing wave, wormhole, pilot wave &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bremsstrahlung.webp|thumb]]&lt;br /&gt;
|[[bremsstrahlung]]&lt;br /&gt;
|&#039;&#039;&#039;deflecting&#039;&#039;&#039; and thrown {{block|blocks}} do braking {{damage}} to mobs&lt;br /&gt;
|standing wave, perfect diamagnetism, pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cherenkov radiation.webp|thumb]]&lt;br /&gt;
|[[cherenkov radiation]]&lt;br /&gt;
|bremsstrahlung&#039;s effects are {{radiation|radioactive}}&amp;lt;br&amp;gt;&#039;&#039;&#039;3.5x&#039;&#039;&#039; {{damage}} over &#039;&#039;&#039;3&#039;&#039;&#039; seconds&lt;br /&gt;
|bremsstrahlung&lt;br /&gt;
|2022/5/10, tech: cherenkov radiation &lt;br /&gt;
|-&lt;br /&gt;
|[[File:flux pinning.webp|thumb]]&lt;br /&gt;
|[[flux pinning]]&lt;br /&gt;
|mobs &#039;&#039;&#039;deflected&#039;&#039;&#039; by your {{fieldcircle}} are &#039;&#039;&#039;stunned&#039;&#039;&#039; for up to &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
|a field that can block&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eddy current brake.webp|thumb]]&lt;br /&gt;
|[[eddy current brake]]&lt;br /&gt;
|perfect diamagnetism {{ice IX|slows}} nearby mobs&amp;lt;br&amp;gt;effect &#039;&#039;&#039;radius&#039;&#039;&#039; scales with stored {{energy}}&lt;br /&gt;
|perfect diamagnetism, not induction brake&lt;br /&gt;
|2020/10/5, [https://github.com/landgreen/n-gon/commit/0d2a570ebd29be67f6e6a413023316f602bd0675 eddy current brake]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meissner effect.webp|thumb]]&lt;br /&gt;
|[[Meissner effect]]&lt;br /&gt;
|&#039;&#039;&#039;1.55x&#039;&#039;&#039; perfect diamagnetism &#039;&#039;&#039;radius&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+22°&#039;&#039;&#039; perfect diamagnetism circular &#039;&#039;&#039;arc&#039;&#039;&#039;&lt;br /&gt;
|perfect diamagnetism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:radiative equilibrium.webp|thumb]]&lt;br /&gt;
|[[radiative equilibrium]]&lt;br /&gt;
|after losing {{health}} &#039;&#039;&#039;4x&#039;&#039;&#039; {{damage}} for &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
|negative mass, pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynamic equilibrium.webp|thumb]]&lt;br /&gt;
|[[dynamic equilibrium]]&lt;br /&gt;
|increase {{damage}} by your most recent {{health}} loss&lt;br /&gt;
{{note|([damage increase])}}&lt;br /&gt;
|negative mass, pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:neutronium.webp|thumb]]&lt;br /&gt;
|[[neutronium]]&lt;br /&gt;
|&#039;&#039;&#039;0.8x move&#039;&#039;&#039; and &#039;&#039;&#039;jump&#039;&#039;&#039;, but while your {{fieldcircle}} is active &#039;&#039;&#039;0.05x&#039;&#039;&#039; {{damage taken}}&lt;br /&gt;
|negative mass, not equivalence principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:equivalence principle.webp|thumb]]&lt;br /&gt;
|[[equivalence principle]]&lt;br /&gt;
|&#039;&#039;&#039;negative mass&#039;&#039;&#039; field doesn&#039;t cost {{energy}}&lt;br /&gt;
|negative mass, not neutronium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:aerostat.webp|thumb]]&lt;br /&gt;
|[[aerostat]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; {{damage}} while &#039;&#039;&#039;off&#039;&#039;&#039; the &#039;&#039;&#039;ground&#039;&#039;&#039;&lt;br /&gt;
|negative mass, grappling hook&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:annihilation.webp|thumb]]&lt;br /&gt;
|[[annihilation]]&lt;br /&gt;
|&#039;&#039;&#039;mobs&#039;&#039;&#039; you &#039;&#039;&#039;collide&#039;&#039;&#039; with are &#039;&#039;&#039;annihilated&#039;&#039;&#039; and &#039;&#039;&#039;–10&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|negative mass, not mass-energy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:inertial mass.webp|thumb]]&lt;br /&gt;
|[[inertial mass]]&lt;br /&gt;
|&#039;&#039;&#039;negative mass&#039;&#039;&#039; is larger and &#039;&#039;&#039;faster&#039;&#039;&#039;&lt;br /&gt;
|negative mass&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Newtons 1st law.webp|thumb]]&lt;br /&gt;
|[[Newtons 1st law]]&lt;br /&gt;
|{{damage taken}} is proportional to your {{speed}}&amp;lt;br&amp;gt;up to &amp;lt;strong&amp;gt;0.05x&amp;lt;/strong&amp;gt; {{damage taken}} at &amp;lt;strong&amp;gt;60&amp;lt;/strong&amp;gt; {{speed}}&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|negative mass, grappling hook&lt;br /&gt;
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Newtons 2nd law.webp|thumb]]&lt;br /&gt;
|[[Newtons 2nd law]]&lt;br /&gt;
|{{damage}} is proportional to your {{speed}}&amp;lt;br&amp;gt;up to &amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt; {{damage}} at &amp;lt;strong&amp;gt;60&amp;lt;/strong&amp;gt; {{speed}}&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|negative mass, grappling hook&lt;br /&gt;
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MOND.webp|thumb]]&lt;br /&gt;
|[[MOND]]&lt;br /&gt;
|your {{speed}} counts as &#039;&#039;&#039;+20&#039;&#039;&#039; higher&lt;br /&gt;
{{note|(for Newton&#039;s 1st and 2nd laws)}}&lt;br /&gt;
|Newtons 1st or 2nd law&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:additive manufacturing.webp|thumb]]&lt;br /&gt;
|[[additive manufacturing]]&lt;br /&gt;
|hold &#039;&#039;&#039;crouch&#039;&#039;&#039; and use {{fieldcircle}} to {{print}} a {{block}} with &#039;&#039;&#039;1.8x&#039;&#039;&#039; density, {{damage}}, and launch speed&lt;br /&gt;
|molecular assembler, pilot wave, not tokamak&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:working mass.webp|thumb]]&lt;br /&gt;
|[[working mass]]&lt;br /&gt;
|pressing &#039;&#039;&#039;jump&#039;&#039;&#039; in &#039;&#039;&#039;midair&#039;&#039;&#039; will {{print}} a {{block}} to &#039;&#039;&#039;jump&#039;&#039;&#039; off of&lt;br /&gt;
|molecular assembler or pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pair production.webp|thumb]]&lt;br /&gt;
|[[pair production]]&lt;br /&gt;
|after picking up a &#039;&#039;&#039;power up&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|molecular assembler, pilot wave, standing wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:electric generator.webp|thumb]]&lt;br /&gt;
|[[electric generator]]&lt;br /&gt;
|after &#039;&#039;&#039;deflecting&#039;&#039;&#039; mobs&amp;lt;br&amp;gt;&#039;&#039;&#039;molecular assembler&#039;&#039;&#039; generates &#039;&#039;&#039;+50&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|molecular assembler&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:combinatorial optimization.webp|thumb]]&lt;br /&gt;
|[[combinatorial optimization]]&lt;br /&gt;
|&#039;&#039;&#039;1.35x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.65x&#039;&#039;&#039; {{fire rate}}&lt;br /&gt;
|time dilation, cloaking, pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:tokamak.webp|thumb]]&lt;br /&gt;
|[[tokamak]]&lt;br /&gt;
|{{tokamak}} converts thrown {{block|blocks}} into {{energy}} and a pulsed fusion {{explode|explosion}}&lt;br /&gt;
|plasma torch, molecular assembler, grappling hook, not printer, reel, or swarf&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:stellarator.webp|thumb]]&lt;br /&gt;
|[[stellarator]]&lt;br /&gt;
|the first &#039;&#039;&#039;5&#039;&#039;&#039; {{block|blocks}} detonated by {{tokamak}} spawn {{healcircle}} proportional to {{block|block}} size&lt;br /&gt;
|tokamak&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:inertial confinement.webp|thumb]]&lt;br /&gt;
|[[inertial confinement]]&lt;br /&gt;
|while holding a block charged with {{tokamak}} you can use {{energy}} to &#039;&#039;&#039;fly&#039;&#039;&#039;&lt;br /&gt;
|tokamak&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:degenerate matter.webp|thumb]]&lt;br /&gt;
|[[degenerate matter]]&lt;br /&gt;
|if your {{fieldcircle}} is active &#039;&#039;&#039;0.1x&#039;&#039;&#039; {{damage taken}}&lt;br /&gt;
|plasma torch, grappling hook, pilot wave, not Bells theorem&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plasma-bot.webp|thumb]]&lt;br /&gt;
|[[plasma-bot]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}} to trade your {{fieldcircle}} for a &#039;&#039;&#039;bot&#039;&#039;&#039; that uses {{energy}} to emit {{plasma}}&lt;br /&gt;
|plasma torch, not extruder, plasma ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plasma jet.webp|thumb]]&lt;br /&gt;
|[[plasma jet]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; {{plasma}} &#039;&#039;&#039;torch&#039;&#039;&#039; range&lt;br /&gt;
|plasma torch, not plasma ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:extruder.webp|thumb]]&lt;br /&gt;
|[[extruder]]&lt;br /&gt;
|&#039;&#039;&#039;extrude&#039;&#039;&#039; a thin hot wire of {{plasma}}&amp;lt;br&amp;gt;increases {{damage}} and {{energy}} cost&lt;br /&gt;
|plasma torch, not plasma ball&lt;br /&gt;
|2020/12/13, [https://github.com/landgreen/n-gon/commit/92c5670369d5f30a62e3dd97adad3b0c8aa4747d extruder]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:refractory metal.webp|thumb]]&lt;br /&gt;
|[[refractory metal]]&lt;br /&gt;
|{{plasma|extrude}} metals at a higher {{plasma|temperature}}&amp;lt;br&amp;gt;increases effective &#039;&#039;&#039;radius&#039;&#039;&#039; and {{damage}}&lt;br /&gt;
|extruder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plasma ball.webp|thumb]]&lt;br /&gt;
|[[plasma ball]]&lt;br /&gt;
|&#039;&#039;&#039;grow&#039;&#039;&#039; an expanding &#039;&#039;&#039;ball&#039;&#039;&#039; of {{plasma}}&amp;lt;br&amp;gt;increases {{damage}} and {{energy}} cost&lt;br /&gt;
|plasma torch, not extruder, plasma jet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:corona discharge.webp|thumb]]&lt;br /&gt;
|[[corona discharge]]&lt;br /&gt;
|increase the &#039;&#039;&#039;range&#039;&#039;&#039; and &#039;&#039;&#039;frequency&#039;&#039;&#039; of {{plasma}} ball&#039;s &#039;&#039;&#039;electric arc&#039;&#039;&#039;&lt;br /&gt;
|plasma ball &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:retrocausality.webp|thumb]]&lt;br /&gt;
|[[retrocausality]]&lt;br /&gt;
|&#039;&#039;&#039;time dilation&#039;&#039;&#039; uses {{energy}} to &#039;&#039;&#039;rewind&#039;&#039;&#039; your {{health}}, &#039;&#039;&#039;velocity&#039;&#039;&#039;, and &#039;&#039;&#039;position&#039;&#039;&#039; up to &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|time dilation, not CPT symmetry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frame-dragging.webp|thumb]]&lt;br /&gt;
|[[frame-dragging]]&lt;br /&gt;
|when not &#039;&#039;&#039;moving&#039;&#039;&#039; time dilation {{stop time|stops time}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.6x&#039;&#039;&#039; {{damage taken}}&lt;br /&gt;
| time dilation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Lorentz transformation.webp|thumb]]&lt;br /&gt;
|[[Lorentz transformation]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x movement&#039;&#039;&#039;, &#039;&#039;&#039;jumping&#039;&#039;&#039;, and {{fire rate}}&lt;br /&gt;
|time dilation or pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:time crystals.webp|thumb]]&lt;br /&gt;
|[[time crystals]]&lt;br /&gt;
|&#039;&#039;&#039;2.5x&#039;&#039;&#039; passive {{energy}} generation&lt;br /&gt;
{{note|+6.0 energy per second}}&lt;br /&gt;
|time dilation or pilot wave, not ground state&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:no-cloning theorem.webp|thumb]]&lt;br /&gt;
|[[no-cloning theorem]]&lt;br /&gt;
|&#039;&#039;&#039;+40%&#039;&#039;&#039; chance to {{duplicate}} spawned power ups&amp;lt;br&amp;gt;after a mob &#039;&#039;&#039;dies -1%&#039;&#039;&#039; {{duplicate|duplication}}&lt;br /&gt;
|cloaking, time dilation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:metamaterial absorber.webp|thumb]]&lt;br /&gt;
|[[metamaterial absorber]]&lt;br /&gt;
|for each mob left &#039;&#039;&#039;alive&#039;&#039;&#039; after you exit a &#039;&#039;&#039;level&#039;&#039;&#039; there is a &#039;&#039;&#039;25%&#039;&#039;&#039; chance to spawn a random &#039;&#039;&#039;power up&#039;&#039;&#039;&lt;br /&gt;
|cloaking&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:symbiosis.webp|thumb]]&lt;br /&gt;
|[[symbiosis]]&lt;br /&gt;
|after a &#039;&#039;&#039;boss dies&#039;&#039;&#039; spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} {{Healcircle}}{{Healcircle}}{{Healcircle}} {{tech}}&amp;lt;br&amp;gt;after a &#039;&#039;&#039;mob dies -0.25&#039;&#039;&#039; maximum {{health}}&lt;br /&gt;
|cloaking&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boson composite.webp|thumb]]&lt;br /&gt;
|[[boson composite]]&lt;br /&gt;
|while {{cloak|cloaked}} you are &#039;&#039;&#039;intangible&#039;&#039;&#039; to {{block|blocks}} and mobs, but &#039;&#039;&#039;mobs&#039;&#039;&#039; drain {{energy}}&lt;br /&gt;
|metamaterial cloaking&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:patch.webp|thumb]]&lt;br /&gt;
|[[patch]]&lt;br /&gt;
|after {{cloak|cloaking}} recover &#039;&#039;&#039;0.75x&#039;&#039;&#039; of your last {{health}} lost&lt;br /&gt;
|metamaterial cloaking, not mass-energy&lt;br /&gt;
|2022/7/26, [https://github.com/landgreen/n-gon/commit/3e8f07ab04ebbf902e1584afaccbc09d6581b50c patch]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dazzler.webp|thumb]]&lt;br /&gt;
|[[dazzler]]&lt;br /&gt;
|after {{cloak|decloaking}} &#039;&#039;&#039;stun&#039;&#039;&#039; nearby mobs for 2 seconds&lt;br /&gt;
|metamaterial cloaking&lt;br /&gt;
|2020/9/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:topological defect.webp|thumb]]&lt;br /&gt;
|[[topological defect]]&lt;br /&gt;
|&#039;&#039;&#039;2.1x&#039;&#039;&#039; {{damage}}  to &#039;&#039;&#039;mobs&#039;&#039;&#039; at maximum &#039;&#039;&#039;durability&#039;&#039;&#039;&lt;br /&gt;
|cloaking, pilot wave, not reaction inhibitor&lt;br /&gt;
|2024/1/4, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hidden-variable theory.webp|thumb]]&lt;br /&gt;
|[[hidden-variable theory]]&lt;br /&gt;
|&#039;&#039;&#039;1.2x&#039;&#039;&#039; {{damage}} after you {{choices|ch|oo|se}} {{fieldtechcircle}}&lt;br /&gt;
|pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bells theorem.webp|thumb]]&lt;br /&gt;
|[[Bells theorem]]&lt;br /&gt;
|&#039;&#039;&#039;pilot wave&#039;&#039;&#039; is always &#039;&#039;&#039;on&#039;&#039;&#039; and has no {{energy}} cost&lt;br /&gt;
|pilot wave, not degenerate matter&lt;br /&gt;
|2025/2/10, [https://github.com/landgreen/n-gon/commit/7142943b71f5660bd7f342dae4711f185bb08e19 pilot wave tech]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:principle of locality.webp|thumb]]&lt;br /&gt;
|[[principle of locality]]&lt;br /&gt;
|&#039;&#039;&#039;0.1x&#039;&#039;&#039; {{damage taken}} while inside &#039;&#039;&#039;pilot wave&#039;&#039;&#039;&amp;lt;br&amp;gt;{{techcircle}}, {{guncircle}}, and {{fieldcircle}} have &#039;&#039;&#039;-2&#039;&#039;&#039; {{choices}}&lt;br /&gt;
|pilot wave&lt;br /&gt;
|2025/2/10, [https://github.com/landgreen/n-gon/commit/7142943b71f5660bd7f342dae4711f185bb08e19 pilot wave tech]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WIMPs.webp|thumb]]&lt;br /&gt;
|[[WIMPs]]&lt;br /&gt;
|at the end of each &#039;&#039;&#039;level&#039;&#039;&#039; spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} and a dangerous particle that slowly &#039;&#039;&#039;chases&#039;&#039;&#039; you&lt;br /&gt;
| wormhole, pilot wave, time dilation&lt;br /&gt;
|2021/5/13, [https://github.com/landgreen/n-gon/commit/39c9b08b2e97f767f53c8382174ea1239e40408e WIMPs]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vacuum fluctuation.webp|thumb]]&lt;br /&gt;
|[[vacuum fluctuation]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+11%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&lt;br /&gt;
|wormhole, time dilation, negative mass, pilot wave&lt;br /&gt;
|2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]&lt;br /&gt;
(originally named virtual particles)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:anyon.webp|thumb]]&lt;br /&gt;
|[[anyon]]&lt;br /&gt;
|&#039;&#039;&#039;+2%&#039;&#039;&#039; {{duplicate|duplication}} chance until you exit the &#039;&#039;&#039;level&#039;&#039;&#039; after a {{block}} falls into a {{wormhole}}&amp;lt;br&amp;gt;{{note|(up to 40%)}}&lt;br /&gt;
|wormhole&lt;br /&gt;
|2025/3/18, [https://github.com/landgreen/n-gon/commit/7bb319979194d89316b39b5236b6879aaa2ef488 wormhole rework]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:transdimensional worms.webp|thumb]]&lt;br /&gt;
|[[transdimensional worms]]&lt;br /&gt;
|after a {{block}} falls into a {{wormhole}} spawn &#039;&#039;&#039;1-4&#039;&#039;&#039; {{worms}}&lt;br /&gt;
|wormhole&lt;br /&gt;
|2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Penrose process.webp|thumb]]&lt;br /&gt;
|[[Penrose process]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; stored {{energy}} after {{duplicate|duplicating}} powerups&amp;lt;br&amp;gt;&#039;&#039;&#039;+6%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&lt;br /&gt;
|wormhole&lt;br /&gt;
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:holographic principle.webp|thumb]]&lt;br /&gt;
|[[holographic principle]]&lt;br /&gt;
|making {{wormhole|wormholes}} costs &#039;&#039;&#039;2&#039;&#039;&#039; {{energy}}&amp;lt;br&amp;gt;{{note|(originally 16 energy)}}&lt;br /&gt;
|wormhole&lt;br /&gt;
|2025/3/18, [https://github.com/landgreen/n-gon/commit/7bb319979194d89316b39b5236b6879aaa2ef488 wormhole rework]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:manifold.webp|thumb]]&lt;br /&gt;
|[[manifold]]&lt;br /&gt;
|after each new {{wormhole}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; {{damage}} for &#039;&#039;&#039;5&#039;&#039;&#039; seconds&lt;br /&gt;
|wormhole&lt;br /&gt;
|2025/3/18, [https://github.com/landgreen/n-gon/commit/7bb319979194d89316b39b5236b6879aaa2ef488 wormhole rework]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:geodesics.webp|thumb]]&lt;br /&gt;
|[[geodesics]]&lt;br /&gt;
|your &#039;&#039;&#039;bullets&#039;&#039;&#039; can traverse {{wormhole|wormholes}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|wormhole&lt;br /&gt;
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]&amp;lt;br&amp;gt;(originally named traversable geodesics)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmic string.webp|thumb]]&lt;br /&gt;
|[[cosmic string]]&lt;br /&gt;
|after &#039;&#039;&#039;tunneling&#039;&#039;&#039; through mobs with a {{wormhole}} &#039;&#039;&#039;stun&#039;&#039;&#039; them and do {{radiation|radioactive}} {{damage}}&lt;br /&gt;
|wormhole&lt;br /&gt;
|2020/10/18, [https://github.com/landgreen/n-gon/commit/fb13945879acc0192bc59caed1cd327057c6f491 wormhole mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:invariant.webp|thumb]]&lt;br /&gt;
|[[invariant]]&lt;br /&gt;
|while placing your {{wormhole}} use {{energy}} to &#039;&#039;&#039;pause&#039;&#039;&#039; time &lt;br /&gt;
|wormhole, not eternalism&lt;br /&gt;
|2022/1/13, [https://github.com/landgreen/n-gon/commit/752a0034ed92319d9b4ce315181a01a3d0aa9b24 invariant]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:holographic principle.webp|thumb]]&lt;br /&gt;
|[[holographic principle]]&lt;br /&gt;
|&#039;&#039;&#039;0.66x movement&#039;&#039;&#039; and &#039;&#039;&#039;jumping&#039;&#039;&#039;&amp;lt;br&amp;gt;{{wormhole|wormholes}} cost &#039;&#039;&#039;zero&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|wormhole&lt;br /&gt;
|(originally named &amp;quot;charmed baryons&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:affine connection.webp|thumb]]&lt;br /&gt;
|[[affine connection]]&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}}&amp;lt;br&amp;gt;{{wormhole|wormholes}} can tunnel through &#039;&#039;&#039;anything&#039;&#039;&#039;&lt;br /&gt;
|wormhole&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CIWS.webp|thumb]]&lt;br /&gt;
|[[CIWS]]&lt;br /&gt;
|&#039;&#039;&#039;grappling hook&#039;&#039;&#039; uses &#039;&#039;&#039;10&#039;&#039;&#039; {{energy}} to fire &#039;&#039;&#039;harpoons&#039;&#039;&#039; at nearby mobs&lt;br /&gt;
|grappling hook&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:swarf.webp|thumb]]&lt;br /&gt;
|[[swarf]]&lt;br /&gt;
|after &#039;&#039;&#039;grappling hook&#039;&#039;&#039; impacts something eject &#039;&#039;&#039;nails&#039;&#039;&#039; splinters towards nearby mobs&lt;br /&gt;
|grappling hook, not reel, tokamak&lt;br /&gt;
|2023/11/25, [https://github.com/landgreen/n-gon/commit/ce74f420e3e5e1383b9900e6180e36c2f32457a1 grappling hook 2nd update]&amp;lt;br&amp;gt;(originally named rupture)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:reel.webp|thumb]]&lt;br /&gt;
|[[reel]]&lt;br /&gt;
|&#039;&#039;&#039;5x&#039;&#039;&#039; {{block}} collision {{damage}} up to &#039;&#039;&#039;+100&#039;&#039;&#039; {{energy}} after reeling in {{block|blocks}}&lt;br /&gt;
|grappling hook, not mass driver, swarf, tokamak&lt;br /&gt;
|2023/12/3, [https://github.com/landgreen/n-gon/commit/ad33cf68eab1e9c60540925c2ba710638688e97c grapple tech]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{junkcircle}} {{junk}}===&lt;br /&gt;
:&#039;&#039;Main article: [[Junk|{{junk}}]]&#039;&#039;&lt;br /&gt;
These {{tech}} are usually either entirely cosmetic, absurd, or even hindering, and can only be obtained from increasing the {{junk}} percentage.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&amp;lt;code&amp;gt;removed&amp;lt;/code&amp;gt;&#039;&#039; tech===&lt;br /&gt;
These {{tech}} have been removed from the game and are unobtainable in newer versions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
!Update removed (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Parasitism.webp|thumb]]&lt;br /&gt;
|[[parasitism]]&lt;br /&gt;
|if a mob has &amp;lt;strong&amp;gt;died&amp;lt;/strong&amp;gt; in the last &amp;lt;strong&amp;gt;5&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}}, no passive {{energy}} generation&lt;br /&gt;
|not inductive charging&lt;br /&gt;
|2021/11/20, [https://github.com/landgreen/n-gon/commit/d68ca6369508d753b311be0ad2ab208b0b0da25c Occam&#039;s razor] (originally called predator)&lt;br /&gt;
|2025/01/19, [https://github.com/landgreen/n-gon/commit/c9a5ab91b8186ab95d63e599a8d24cf932098525 combos]&lt;br /&gt;
|}&lt;br /&gt;
{{tech navbox}}&lt;br /&gt;
{{DISPLAYTITLE:{{tech}}}}&lt;br /&gt;
[[Category:tech| ]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Autonomous_defense.webp&amp;diff=2146</id>
		<title>File:Autonomous defense.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Autonomous_defense.webp&amp;diff=2146"/>
		<updated>2025-03-31T11:49:17Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Autonomous defense.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Anyon.webp&amp;diff=2145</id>
		<title>File:Anyon.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Anyon.webp&amp;diff=2145"/>
		<updated>2025-03-31T11:44:04Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Anyon.webp&amp;diff=2144</id>
		<title>File:Anyon.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Anyon.webp&amp;diff=2144"/>
		<updated>2025-03-31T11:43:54Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded File:Anyon.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Penrose process.webp]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Penrose_process.webp&amp;diff=2143</id>
		<title>File:Penrose process.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Penrose_process.webp&amp;diff=2143"/>
		<updated>2025-03-31T11:42:42Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Penrose process.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Anyon.webp&amp;diff=2142</id>
		<title>File:Anyon.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Anyon.webp&amp;diff=2142"/>
		<updated>2025-03-31T11:41:56Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube moved page File:Anyon.webp to File:Penrose process.webp: Name update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Penrose process.webp]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Penrose_process.webp&amp;diff=2141</id>
		<title>File:Penrose process.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Penrose_process.webp&amp;diff=2141"/>
		<updated>2025-03-31T11:41:56Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube moved page File:Anyon.webp to File:Penrose process.webp: Name update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=MediaWiki:Movepage-reason-dropdown&amp;diff=2140</id>
		<title>MediaWiki:Movepage-reason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=MediaWiki:Movepage-reason-dropdown&amp;diff=2140"/>
		<updated>2025-03-31T11:41:44Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: Created page with &amp;quot;* Common move reasons ** Misspelled title ** Miscapitalized title ** Name update ** Accidentally moved ** Reverting vandalism&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Common move reasons&lt;br /&gt;
** Misspelled title&lt;br /&gt;
** Miscapitalized title&lt;br /&gt;
** Name update&lt;br /&gt;
** Accidentally moved&lt;br /&gt;
** Reverting vandalism&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Harpoon.webp&amp;diff=2139</id>
		<title>File:Harpoon.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Harpoon.webp&amp;diff=2139"/>
		<updated>2025-03-31T11:40:42Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Harpoon.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gun Images]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Mine.webp&amp;diff=2138</id>
		<title>File:Mine.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Mine.webp&amp;diff=2138"/>
		<updated>2025-03-31T11:38:30Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Mine.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gun Images]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Transdimensional_worms.webp&amp;diff=2137</id>
		<title>File:Transdimensional worms.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Transdimensional_worms.webp&amp;diff=2137"/>
		<updated>2025-03-31T11:35:49Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Transdimensional worms.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fieldtech Images]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Cosmic_string.webp&amp;diff=2136</id>
		<title>File:Cosmic string.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Cosmic_string.webp&amp;diff=2136"/>
		<updated>2025-03-31T11:35:14Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Cosmic string.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fieldtech Images]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Geodesics.webp&amp;diff=2135</id>
		<title>File:Geodesics.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Geodesics.webp&amp;diff=2135"/>
		<updated>2025-03-31T11:34:39Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Geodesics.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fieldtech Images]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Holographic_principle.webp&amp;diff=2134</id>
		<title>File:Holographic principle.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Holographic_principle.webp&amp;diff=2134"/>
		<updated>2025-03-31T11:33:45Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Holographic principle.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fieldtech Images]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Affine_connection.webp&amp;diff=2133</id>
		<title>File:Affine connection.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Affine_connection.webp&amp;diff=2133"/>
		<updated>2025-03-31T11:32:37Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Affine connection.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fieldtech Images]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Invariant.webp&amp;diff=2132</id>
		<title>File:Invariant.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Invariant.webp&amp;diff=2132"/>
		<updated>2025-03-31T11:32:00Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Invariant.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fieldtech Images]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Manifold.webp&amp;diff=2131</id>
		<title>File:Manifold.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Manifold.webp&amp;diff=2131"/>
		<updated>2025-03-31T11:28:31Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Superposition.webp&amp;diff=2130</id>
		<title>File:Superposition.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Superposition.webp&amp;diff=2130"/>
		<updated>2025-03-31T11:27:48Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Quantum_Zeno_effect.webp&amp;diff=2129</id>
		<title>File:Quantum Zeno effect.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Quantum_Zeno_effect.webp&amp;diff=2129"/>
		<updated>2025-03-31T11:25:55Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Dielectric.webp&amp;diff=2128</id>
		<title>File:Dielectric.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Dielectric.webp&amp;diff=2128"/>
		<updated>2025-03-31T11:24:46Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Cyclotron.webp&amp;diff=2127</id>
		<title>File:Cyclotron.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Cyclotron.webp&amp;diff=2127"/>
		<updated>2025-03-31T11:24:16Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Wormhole.webp&amp;diff=2126</id>
		<title>File:Wormhole.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Wormhole.webp&amp;diff=2126"/>
		<updated>2025-03-31T11:20:30Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Wormhole.webp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Field Images]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Template:Infobox&amp;diff=1919</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Template:Infobox&amp;diff=1919"/>
		<updated>2025-03-04T11:23:06Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: importing from Wikipedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:Infobox|infobox}}&amp;lt;includeonly&amp;gt;[[Category:Infobox templates]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=MediaWiki:Common.css&amp;diff=1918</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=MediaWiki:Common.css&amp;diff=1918"/>
		<updated>2025-03-04T11:18:57Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: added styles from Wikipedia for infoboxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
/* wiki styling */&lt;br /&gt;
body {&lt;br /&gt;
    font-family: &amp;quot;Helvetica&amp;quot;, &amp;quot;Arial&amp;quot;, sans-serif;&lt;br /&gt;
    background-color: #e3e8eb; /* from title screen */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body h1,.mw-body .mw-heading1,.mw-body-content h1,.mw-body-content .mw-heading1,.mw-body-content h2,.mw-body-content .mw-heading2 {&lt;br /&gt;
    font-family: &amp;quot;Helvetica&amp;quot;, &amp;quot;Arial&amp;quot;, sans-serif;&lt;br /&gt;
    line-height: 1.5em; /* to fix icons getting cut off */&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
	background-image: linear-gradient(to bottom, #eff5f7 /* title screen made brighter */ 50%, #e3e8eb 100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body {&lt;br /&gt;
	border: 1px solid #aeb6c2; /* from experiment mode background */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body, .parsoid-body {&lt;br /&gt;
    background-color: #fafcfd; /* card color */&lt;br /&gt;
    padding: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-content-container {&lt;br /&gt;
    max-width: 982px; /* trying to fix 2022 vector width */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy, .vector-menu-tabs-legacy a {&lt;br /&gt;
     background-image: linear-gradient(to bottom, rgba(167, 215, 249, 0) 0, #aeb6c2 100%);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy .selected {&lt;br /&gt;
    background: #fafcfd;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy li {&lt;br /&gt;
    background-image: linear-gradient(to top, #7f8792 /* adjusted to fit with border color */ 0, #e4f5ff /* reactor background but made way brighter*/ 1px, #eff5f7 100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* text/icon styles */&lt;br /&gt;
/* choices */&lt;br /&gt;
.color-choice {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.color-choice span {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    animation: bounce 3s infinite;&lt;br /&gt;
    transform-origin: bottom;&lt;br /&gt;
    color: #555;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.color-choice span:nth-child(1) {&lt;br /&gt;
    animation-delay: 0s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.color-choice span:nth-child(2) {&lt;br /&gt;
    animation-delay: 1s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.color-choice span:nth-child(3) {&lt;br /&gt;
    animation-delay: 2s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes bounce {&lt;br /&gt;
    0% {&lt;br /&gt;
        transform: translateY(0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    15% {&lt;br /&gt;
        transform: translateY(-2px);&lt;br /&gt;
        color: #aaa;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    30% {&lt;br /&gt;
        transform: translateY(0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        transform: translateY(0);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* cloaking */&lt;br /&gt;
.color-cloaked {&lt;br /&gt;
    letter-spacing: 2px;&lt;br /&gt;
    animation: cloak 6s linear infinite alternate;&lt;br /&gt;
    color: rgba(0, 0, 0, 0);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes cloak {&lt;br /&gt;
    0% {&lt;br /&gt;
        text-shadow: 0 0 0 #000;&lt;br /&gt;
        opacity: 1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    50% {&lt;br /&gt;
        text-shadow: 0 0 0 #000;&lt;br /&gt;
        opacity: 1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        text-shadow: 0 0 15px #000;&lt;br /&gt;
        opacity: 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* alternate universe */&lt;br /&gt;
.alt {&lt;br /&gt;
    animation: alt 8s linear infinite alternate;&lt;br /&gt;
    font-weight: 400;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes alt {&lt;br /&gt;
    0% {&lt;br /&gt;
        text-shadow: 3px 0px 0px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        text-shadow: -3px 0px 0px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* frequency */&lt;br /&gt;
.flicker {&lt;br /&gt;
    animation: flicker 4s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes flicker {&lt;br /&gt;
    0% {&lt;br /&gt;
        opacity: 1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    80% {&lt;br /&gt;
        opacity: 1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    90% {&lt;br /&gt;
        opacity: 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        opacity: 1;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* undefined */&lt;br /&gt;
.lore {&lt;br /&gt;
    animation: bgColor 3.5s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.lore-text {&lt;br /&gt;
    animation: textColor 3s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@keyframes bgColor {&lt;br /&gt;
    0% {&lt;br /&gt;
        background-color: rgb(63, 218, 216)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    10% {&lt;br /&gt;
        background-color: rgb(47, 201, 226)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    20% {&lt;br /&gt;
        background-color: rgb(28, 127, 238)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    30% {&lt;br /&gt;
        background-color: rgb(95, 21, 242)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    40% {&lt;br /&gt;
        background-color: rgb(186, 12, 248)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    50% {&lt;br /&gt;
        background-color: rgb(251, 7, 217)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    60% {&lt;br /&gt;
        background-color: rgb(255, 0, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    70% {&lt;br /&gt;
        background-color: rgb(255, 0, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    80% {&lt;br /&gt;
        background-color: rgb(255, 154, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    90% {&lt;br /&gt;
        background-color: rgb(208, 222, 33)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        background-color: rgb(79, 220, 74)&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes textColor {&lt;br /&gt;
    0% {&lt;br /&gt;
        color: rgb(63, 218, 216)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    10% {&lt;br /&gt;
        color: rgb(47, 201, 226)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    20% {&lt;br /&gt;
        color: rgb(28, 127, 238)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    30% {&lt;br /&gt;
        color: rgb(95, 21, 242)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    40% {&lt;br /&gt;
        color: rgb(186, 12, 248)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    50% {&lt;br /&gt;
        color: rgb(251, 7, 217)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    60% {&lt;br /&gt;
        color: rgb(255, 0, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    70% {&lt;br /&gt;
        color: rgb(255, 0, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    80% {&lt;br /&gt;
        color: rgb(255, 154, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    90% {&lt;br /&gt;
        color: rgb(208, 222, 33)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        color: rgb(79, 220, 74)&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* entanglement */&lt;br /&gt;
.flipX {&lt;br /&gt;
    animation: 14s anim-flipX linear infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes anim-flipX {&lt;br /&gt;
    0% {&lt;br /&gt;
        transform: rotateX(0.5turn);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    50% {&lt;br /&gt;
        transform: rotateX(1turn);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        transform: rotateX(0.5turn);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* stun from c-gon */&lt;br /&gt;
&lt;br /&gt;
.color-stun {&lt;br /&gt;
    animation: stun 0.2s linear infinite normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes stun {&lt;br /&gt;
    0% {&lt;br /&gt;
        color: #5b1fb5;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    33% {&lt;br /&gt;
        color: #c7bf30;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    67% {&lt;br /&gt;
        color: #35c730;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        color: #c730b5;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Infoboxes, from en.wikipedia */&lt;br /&gt;
.infobox {&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	color: black;&lt;br /&gt;
	padding: 0.2em;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	border-spacing: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
	.infobox {&lt;br /&gt;
		background-color: #f8f9fa;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 640px) {&lt;br /&gt;
	.infobox {&lt;br /&gt;
		width: 100%;&lt;br /&gt;
	}&lt;br /&gt;
    &lt;br /&gt;
	.infobox .nowrap {&lt;br /&gt;
		white-space: normal;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (min-width: 640px) {&lt;br /&gt;
	.infobox {&lt;br /&gt;
		/* @noflip */&lt;br /&gt;
		margin: 0.5em 0 0.5em 1em;&lt;br /&gt;
		/* @noflip */&lt;br /&gt;
		float: right;&lt;br /&gt;
		/* @noflip */&lt;br /&gt;
		clear: right;&lt;br /&gt;
		width: 22em;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-header,&lt;br /&gt;
.infobox-label,&lt;br /&gt;
.infobox-above,&lt;br /&gt;
.infobox-full-data,&lt;br /&gt;
.infobox-data,&lt;br /&gt;
.infobox-below,&lt;br /&gt;
.infobox-subheader,&lt;br /&gt;
.infobox-image,&lt;br /&gt;
.infobox-navbar,&lt;br /&gt;
/* Remove element selector when every .infobox thing is using the standard module/templates  */&lt;br /&gt;
.infobox th,&lt;br /&gt;
.infobox td {&lt;br /&gt;
	vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-label,&lt;br /&gt;
.infobox-data,&lt;br /&gt;
/* Remove element selector when every .infobox thing is using the standard module/templates  */&lt;br /&gt;
.infobox th,&lt;br /&gt;
.infobox td {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove .infobox when element selectors above are removed */&lt;br /&gt;
.infobox .infobox-above,&lt;br /&gt;
.infobox .infobox-title,&lt;br /&gt;
/* Remove element selector when every .infobox thing is using the standard module/templates  */&lt;br /&gt;
.infobox caption {&lt;br /&gt;
	font-size: 125%;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-title,&lt;br /&gt;
/* Remove element selector when every .infobox thing is using the standard module/templates  */&lt;br /&gt;
.infobox caption {&lt;br /&gt;
	padding: 0.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove .infobox when element selectors above are removed */&lt;br /&gt;
.infobox .infobox-header,&lt;br /&gt;
.infobox .infobox-subheader,&lt;br /&gt;
.infobox .infobox-image,&lt;br /&gt;
.infobox .infobox-full-data,&lt;br /&gt;
.infobox .infobox-below {&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove .infobox when element selectors above are removed */&lt;br /&gt;
.infobox .infobox-navbar {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Community_map&amp;diff=1915</id>
		<title>Community map</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Community_map&amp;diff=1915"/>
		<updated>2025-03-03T08:45:07Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: Redirected page to Community maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[community maps]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Tlinat&amp;diff=1914</id>
		<title>Tlinat</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Tlinat&amp;diff=1914"/>
		<updated>2025-03-03T07:40:25Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{community}}&lt;br /&gt;
&#039;&#039;&#039;tlinat&#039;&#039;&#039; is a [[community map]] by [[User:Destiny|Richard0820]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&#039;&#039;&#039;tlinat&#039;&#039;&#039; is a maze with a link to a discord server and if you keep going right in the spawn area you will be teleported into the maze and then there will the I think its called ghosters and they can merge. If you kill the merged ones where there&#039;s A LOT of them then a ton of blocks will appear and it may cause lag. also I remember when you collide with them you eject ammo orbs.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
*&#039;&#039;&#039;Be patient.&#039;&#039;&#039; You&#039;ll get to the end in time.&lt;br /&gt;
*Most dead ends are short and/or can be easily spotted.&lt;br /&gt;
*[[wormhole]] with [[affine connection]] is extremely useful.&lt;br /&gt;
**Even without affine connection, wormhole can help as it can suck up blocks of ghosters.&lt;br /&gt;
&lt;br /&gt;
==Update history==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Maps}}&lt;br /&gt;
{{DISPLAYTITLE:tlinat}}&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1913</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1913"/>
		<updated>2025-03-03T07:35:33Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: did not work Undo revision 1912 by SquareCube (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** https://landgreen.github.io/n-gon|Play n-gon&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1912</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1912"/>
		<updated>2025-03-03T07:35:18Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: trying to italicize n-gon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** https://landgreen.github.io/n-gon|Play &#039;&#039;n-gon&#039;&#039;&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Run&amp;diff=1911</id>
		<title>Run</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Run&amp;diff=1911"/>
		<updated>2025-03-03T07:34:20Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: Changed redirect target from Types of Runs to Types of runs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[types of runs]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Combos&amp;diff=1891</id>
		<title>Combos</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Combos&amp;diff=1891"/>
		<updated>2025-02-28T04:12:21Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: documented in fields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[fields#Combos]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Console_commands&amp;diff=1886</id>
		<title>Console commands</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Console_commands&amp;diff=1886"/>
		<updated>2025-02-26T22:32:17Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: I don&amp;#039;t think that&amp;#039;s true; you just need inspect element Undo revision 1884 by 172.68.228.137 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Console Commands&#039;&#039;&#039; are all the commands that you can input into your browser&#039;s Javascript Console. You can see all of them after taking the {{Instructionscircle}}[[Power-ups#Console Commands|Console Commands Power-up]], that is found in the [[Maps#Secret Passages|secret passage]] of [[initial]].  &lt;br /&gt;
&lt;br /&gt;
Mods that don&#039;t have a website require you to paste code in the Console; however, you can also save it as a bookmark. &lt;br /&gt;
&lt;br /&gt;
== List of Commands ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;powerUps.instructions.effect()&amp;lt;/code&amp;gt;: This shows the list of Console Commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;powerUps.warp.effect()&amp;lt;/code&amp;gt; : Lets you warp to any level.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;b.giveGuns(&amp;quot;name&amp;quot;)&amp;lt;/code&amp;gt;: Gives guns.&lt;br /&gt;
*&amp;lt;code&amp;gt;m.setField(&amp;quot;name&amp;quot;)&amp;lt;/code&amp;gt;: Sets your field.&lt;br /&gt;
*&amp;lt;code&amp;gt;tech.giveTech(&amp;quot;name&amp;quot;)&amp;lt;/code&amp;gt;: Gives you tech.&lt;br /&gt;
*&amp;lt;code&amp;gt;tech.damage *= x&amp;lt;/code&amp;gt;: Multiplies your damage.&lt;br /&gt;
*&amp;lt;code&amp;gt;m.immuneCycle = Infinity&amp;lt;/code&amp;gt;: Makes you invulnerable.&lt;br /&gt;
*&amp;lt;code&amp;gt;m.health = x&amp;lt;/code&amp;gt;: Sets your health.&lt;br /&gt;
*&amp;lt;code&amp;gt;m.maxHealth = x&amp;lt;/code&amp;gt;: Sets your max health.&lt;br /&gt;
*&amp;lt;code&amp;gt;m.energy = x&amp;lt;/code&amp;gt;: Sets your energy.&lt;br /&gt;
*&amp;lt;code&amp;gt;m.maxEnergy = x&amp;lt;/code&amp;gt;: Sets your max energy.&lt;br /&gt;
*&amp;lt;code&amp;gt;lore.unlockTesting()&amp;lt;/code&amp;gt;: Unlocks testing mode&lt;br /&gt;
*&amp;lt;code&amp;gt;simulation.enableConstructMode()&amp;lt;/code&amp;gt;: Unlocks construct mode.&lt;br /&gt;
*&amp;lt;code&amp;gt;powerUps.spawn(m.pos.x, m.pos.y, &amp;quot;name&amp;quot;)&amp;lt;/code&amp;gt;: Spawn a power up of your choice.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
These mods don&#039;t have an official website, so you may need to paste the code:&lt;br /&gt;
&lt;br /&gt;
* [[n-scythe]]&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=User:ZitaDicks3341&amp;diff=1872</id>
		<title>User:ZitaDicks3341</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=User:ZitaDicks3341&amp;diff=1872"/>
		<updated>2025-02-25T22:30:46Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: Replaced content with &amp;quot;{{Delete|Spam.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete|Spam.}}&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Specifically_How_To_Utilize_Free_AI_Equipment_To_Turn_Ideas_Into_Ingenious_Solutions&amp;diff=1767</id>
		<title>Specifically How To Utilize Free AI Equipment To Turn Ideas Into Ingenious Solutions</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Specifically_How_To_Utilize_Free_AI_Equipment_To_Turn_Ideas_Into_Ingenious_Solutions&amp;diff=1767"/>
		<updated>2025-02-22T08:14:11Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Spam unrelated to &#039;&#039;n-gon&#039;&#039;.}}&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=User:IsobelBruns2646&amp;diff=1766</id>
		<title>User:IsobelBruns2646</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=User:IsobelBruns2646&amp;diff=1766"/>
		<updated>2025-02-22T08:13:58Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Spammer.}}&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Principle_of_locality.webp&amp;diff=1760</id>
		<title>File:Principle of locality.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Principle_of_locality.webp&amp;diff=1760"/>
		<updated>2025-02-21T10:08:22Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Bells_theorem.webp&amp;diff=1759</id>
		<title>File:Bells theorem.webp</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Bells_theorem.webp&amp;diff=1759"/>
		<updated>2025-02-21T10:08:00Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=MediaWiki:Common.css&amp;diff=1758</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=MediaWiki:Common.css&amp;diff=1758"/>
		<updated>2025-02-21T09:58:07Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
/* wiki styling */&lt;br /&gt;
body {&lt;br /&gt;
    font-family: &amp;quot;Helvetica&amp;quot;, &amp;quot;Arial&amp;quot;, sans-serif;&lt;br /&gt;
    background-color: #e3e8eb; /* from title screen */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body h1,.mw-body .mw-heading1,.mw-body-content h1,.mw-body-content .mw-heading1,.mw-body-content h2,.mw-body-content .mw-heading2 {&lt;br /&gt;
    font-family: &amp;quot;Helvetica&amp;quot;, &amp;quot;Arial&amp;quot;, sans-serif;&lt;br /&gt;
    line-height: 1.5em; /* to fix icons getting cut off */&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
	background-image: linear-gradient(to bottom, #eff5f7 /* title screen made brighter */ 50%, #e3e8eb 100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body {&lt;br /&gt;
	border: 1px solid #aeb6c2; /* from experiment mode background */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body, .parsoid-body {&lt;br /&gt;
    background-color: #fafcfd; /* card color */&lt;br /&gt;
    padding: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-content-container {&lt;br /&gt;
    max-width: 982px; /* trying to fix 2022 vector width */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy, .vector-menu-tabs-legacy a {&lt;br /&gt;
     background-image: linear-gradient(to bottom, rgba(167, 215, 249, 0) 0, #aeb6c2 100%);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy .selected {&lt;br /&gt;
    background: #fafcfd;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy li {&lt;br /&gt;
    background-image: linear-gradient(to top, #7f8792 /* adjusted to fit with border color */ 0, #e4f5ff /* reactor background but made way brighter*/ 1px, #eff5f7 100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* text/icon styles */&lt;br /&gt;
/* choices */&lt;br /&gt;
.color-choice {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.color-choice span {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    animation: bounce 3s infinite;&lt;br /&gt;
    transform-origin: bottom;&lt;br /&gt;
    color: #555;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.color-choice span:nth-child(1) {&lt;br /&gt;
    animation-delay: 0s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.color-choice span:nth-child(2) {&lt;br /&gt;
    animation-delay: 1s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.color-choice span:nth-child(3) {&lt;br /&gt;
    animation-delay: 2s;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes bounce {&lt;br /&gt;
    0% {&lt;br /&gt;
        transform: translateY(0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    15% {&lt;br /&gt;
        transform: translateY(-2px);&lt;br /&gt;
        color: #aaa;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    30% {&lt;br /&gt;
        transform: translateY(0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        transform: translateY(0);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* cloaking */&lt;br /&gt;
.color-cloaked {&lt;br /&gt;
    letter-spacing: 2px;&lt;br /&gt;
    animation: cloak 6s linear infinite alternate;&lt;br /&gt;
    color: rgba(0, 0, 0, 0);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes cloak {&lt;br /&gt;
    0% {&lt;br /&gt;
        text-shadow: 0 0 0 #000;&lt;br /&gt;
        opacity: 1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    50% {&lt;br /&gt;
        text-shadow: 0 0 0 #000;&lt;br /&gt;
        opacity: 1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        text-shadow: 0 0 15px #000;&lt;br /&gt;
        opacity: 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* alternate universe */&lt;br /&gt;
.alt {&lt;br /&gt;
    animation: alt 8s linear infinite alternate;&lt;br /&gt;
    font-weight: 400;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes alt {&lt;br /&gt;
    0% {&lt;br /&gt;
        text-shadow: 3px 0px 0px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        text-shadow: -3px 0px 0px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* frequency */&lt;br /&gt;
.flicker {&lt;br /&gt;
    animation: flicker 4s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes flicker {&lt;br /&gt;
    0% {&lt;br /&gt;
        opacity: 1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    80% {&lt;br /&gt;
        opacity: 1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    90% {&lt;br /&gt;
        opacity: 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        opacity: 1;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* undefined */&lt;br /&gt;
.lore {&lt;br /&gt;
    animation: bgColor 3.5s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.lore-text {&lt;br /&gt;
    animation: textColor 3s linear infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
@keyframes bgColor {&lt;br /&gt;
    0% {&lt;br /&gt;
        background-color: rgb(63, 218, 216)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    10% {&lt;br /&gt;
        background-color: rgb(47, 201, 226)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    20% {&lt;br /&gt;
        background-color: rgb(28, 127, 238)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    30% {&lt;br /&gt;
        background-color: rgb(95, 21, 242)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    40% {&lt;br /&gt;
        background-color: rgb(186, 12, 248)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    50% {&lt;br /&gt;
        background-color: rgb(251, 7, 217)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    60% {&lt;br /&gt;
        background-color: rgb(255, 0, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    70% {&lt;br /&gt;
        background-color: rgb(255, 0, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    80% {&lt;br /&gt;
        background-color: rgb(255, 154, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    90% {&lt;br /&gt;
        background-color: rgb(208, 222, 33)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        background-color: rgb(79, 220, 74)&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes textColor {&lt;br /&gt;
    0% {&lt;br /&gt;
        color: rgb(63, 218, 216)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    10% {&lt;br /&gt;
        color: rgb(47, 201, 226)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    20% {&lt;br /&gt;
        color: rgb(28, 127, 238)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    30% {&lt;br /&gt;
        color: rgb(95, 21, 242)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    40% {&lt;br /&gt;
        color: rgb(186, 12, 248)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    50% {&lt;br /&gt;
        color: rgb(251, 7, 217)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    60% {&lt;br /&gt;
        color: rgb(255, 0, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    70% {&lt;br /&gt;
        color: rgb(255, 0, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    80% {&lt;br /&gt;
        color: rgb(255, 154, 0)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    90% {&lt;br /&gt;
        color: rgb(208, 222, 33)&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        color: rgb(79, 220, 74)&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* entanglement */&lt;br /&gt;
.flipX {&lt;br /&gt;
    animation: 14s anim-flipX linear infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes anim-flipX {&lt;br /&gt;
    0% {&lt;br /&gt;
        transform: rotateX(0.5turn);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    50% {&lt;br /&gt;
        transform: rotateX(1turn);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        transform: rotateX(0.5turn);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* stun from c-gon */&lt;br /&gt;
&lt;br /&gt;
.color-stun {&lt;br /&gt;
    animation: stun 0.2s linear infinite normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes stun {&lt;br /&gt;
    0% {&lt;br /&gt;
        color: #5b1fb5;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    33% {&lt;br /&gt;
        color: #c7bf30;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    67% {&lt;br /&gt;
        color: #35c730;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    100% {&lt;br /&gt;
        color: #c730b5;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=File:Site-logo.png&amp;diff=1756</id>
		<title>File:Site-logo.png</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=File:Site-logo.png&amp;diff=1756"/>
		<updated>2025-02-21T08:41:04Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: SquareCube uploaded a new version of File:Site-logo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game logo.&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
	<entry>
		<id>https://n-gon.wiki/index.php?title=Exactly_How_To_Trigger_Your_Clinical_Research_Study_Career:_Proven_Systems_For_Success&amp;diff=1751</id>
		<title>Exactly How To Trigger Your Clinical Research Study Career: Proven Systems For Success</title>
		<link rel="alternate" type="text/html" href="https://n-gon.wiki/index.php?title=Exactly_How_To_Trigger_Your_Clinical_Research_Study_Career:_Proven_Systems_For_Success&amp;diff=1751"/>
		<updated>2025-02-20T07:21:25Z</updated>

		<summary type="html">&lt;p&gt;SquareCube: Replaced content with &amp;quot;{{Delete|Spam unrelated to &amp;#039;&amp;#039;n-gon&amp;#039;&amp;#039;.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete|Spam unrelated to &#039;&#039;n-gon&#039;&#039;.}}&lt;/div&gt;</summary>
		<author><name>SquareCube</name></author>
	</entry>
</feed>