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		<id>https://n-gon.wiki/index.php?title=Tech&amp;diff=1597</id>
		<title>Tech</title>
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		<updated>2025-02-15T15:11:30Z</updated>

		<summary type="html">&lt;p&gt;Tarantula Hawk: grammar (i hope i interpreted the intended meaning correctly)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{techcircle}} {{tech}} (formerly called {{mod|mods}}) &amp;lt;!-- the plural of &amp;quot;tech&amp;quot; seems to be also &amp;quot;tech&amp;quot;, judging from older versions--&amp;gt; are the main [[power ups]] in n-gon. They are found by killing [[mob]]s and rarely in the wild. They have 6 types: &#039;&#039;&#039;skins&#039;&#039;&#039;, {{tech|tech}}, {{instantcircle}} {{tech|instant tech}}, {{guntechcircle}}[[gun|{{gun}}]]{{tech}}&amp;lt;!--guntech and fieldtech seem to be treated as one word, as seen in older versions--&amp;gt;, {{fieldtechcircle}}[[fields|{{field}}]]{{tech}}, and {{Junkcircle}} {{junk}}.&lt;br /&gt;
&lt;br /&gt;
The most significant source of tech is [[Mob|Boss]] kills.&lt;br /&gt;
&lt;br /&gt;
== List of {{tech}} ==&lt;br /&gt;
=== {{Skincircle}}&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Skins ===&lt;br /&gt;
&#039;&#039;&#039;skins&#039;&#039;&#039; are a type of {{tech}} that change your appearance. You can (generally) only have one skin. &lt;br /&gt;
:&#039;&#039;&amp;quot;skinned&amp;quot; means having any other skin tech.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Skin preview&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tungsten carbide.webp|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|[[tungsten carbide]]&lt;br /&gt;
|&#039;&#039;&#039;+500&#039;&#039;&#039; maximum {{health}}&amp;lt;br&amp;gt;&#039;&#039;&#039;lose&#039;&#039;&#039; {{health}} after hard &#039;&#039;&#039;landings&#039;&#039;&#039;&lt;br /&gt;
|not skinned&lt;br /&gt;
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nitinol.webp|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|[[nitinol]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.3x movement&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;jumping&amp;lt;br&amp;gt;0.17&amp;lt;/strong&amp;gt; seconds of &amp;lt;strong&amp;gt;coyote time&amp;lt;/strong&amp;gt;&lt;br /&gt;
|not skinned&lt;br /&gt;
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Higgs mechanism.webp|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|[[Higgs mechanism]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{fire rate}}&amp;lt;br&amp;gt;while &amp;lt;strong&amp;gt;firing&amp;lt;/strong&amp;gt; your &amp;lt;strong&amp;gt;position&amp;lt;/strong&amp;gt; is fixed&lt;br /&gt;
|not skinned, ship mode, automatic&lt;br /&gt;
|2021/01/12, [https://github.com/landgreen/n-gon/commit/8bcda6ebf6865d5ed1b353cbc926a6a227e10d4d Higgs]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:verlet integration.webp|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|[[Verlet integration]]&lt;br /&gt;
|&#039;&#039;&#039;3x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;after mobs &#039;&#039;&#039;die&#039;&#039;&#039; advance time &#039;&#039;&#039;0.5&#039;&#039;&#039; seconds&lt;br /&gt;
|not skinned&lt;br /&gt;
|2022/05/31, [https://github.com/landgreen/n-gon/commit/06c12858283d3cb7b97560717f6e8a223fe90128 propagator] (originally a regular tech called [[propagator]], which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, [https://github.com/landgreen/n-gon/commit/8dacb023c07b1bcdf4624c2f662235671c9fad1a wikipedia])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hilbert space.webp|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hilbert space]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt;after a &amp;lt;strong&amp;gt;collision&amp;lt;/strong&amp;gt; enter an {{alternate}}&lt;br /&gt;
|not skinned, Ψ(t) collapse, many-worlds&lt;br /&gt;
|2021/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aperture.webp|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|[[aperture]]&lt;br /&gt;
|every &amp;lt;strong&amp;gt;4&amp;lt;/strong&amp;gt; seconds your {{damage}} cycles&amp;lt;br&amp;gt;between &amp;lt;strong&amp;gt;0.8x&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|not skinned&lt;br /&gt;
|2023/02/04, [https://github.com/landgreen/n-gon/commit/c9f355b2256262157961ef0356327dbeee07ccab skins]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diaphragm.webp|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|[[diaphragm]]&lt;br /&gt;
|every &amp;lt;strong&amp;gt;4&amp;lt;/strong&amp;gt; seconds your {{damage taken}} cycles&amp;lt;br&amp;gt;between &amp;lt;strong&amp;gt;0.9x&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;0.2x&amp;lt;/strong&amp;gt; {{damage taken}}&lt;br /&gt;
|aperture&lt;br /&gt;
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mass-energy equivalence.webp|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|[[mass-energy equivalence]]&lt;br /&gt;
|{{energy}} protects you instead of {{health}}&lt;br /&gt;
|not piezoelectricity, CPT, annihilation&lt;br /&gt;
|2020/04/13, [https://github.com/landgreen/n-gon/commit/42b1c2e07ac19a2be815ece1f085ac2805cb86e2 pilot wave field]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Depolarization.webp|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|[[depolarization]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;0.5x&amp;lt;/strong&amp;gt; {{damage}} for &amp;lt;strong&amp;gt;4.0 seconds&amp;lt;/strong&amp;gt; after a mob &amp;lt;strong&amp;gt;dies&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{damage}} otherwise&lt;br /&gt;
|not skinned&lt;br /&gt;
|2024/02/08, [https://github.com/landgreen/n-gon/commit/17f65cfcea8a60a86268330bf7bd7d9291994bfc depolarization]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPT symmetry.webp|thumb]]&lt;br /&gt;
|&lt;br /&gt;
|[[CPT symmertry]]&lt;br /&gt;
|after losing {{health}}, if you have above &amp;lt;strong&amp;gt;85&amp;lt;/strong&amp;gt; {{energy}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt; time for &amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt; {{energy}} per second&lt;br /&gt;
|not skinned, standing wave, max energy reduction, retrocausality, mass-energy&lt;br /&gt;
|2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{Techcircle}} Normal===&lt;br /&gt;
These are all the normal {{tech}} in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1st ionization energy.webp|thumb]]&lt;br /&gt;
|[[1st ionization energy]]&lt;br /&gt;
|convert current and future {{Healcircle}} into {{Energycircle}}&amp;lt;br&amp;gt;{{Energycircle}} give &amp;lt;strong&amp;gt;+14&amp;lt;/strong&amp;gt; maximum {{energy}}&lt;br /&gt;
|mass-energy equivalence, not quenching&lt;br /&gt;
|2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repolarization.webp|thumb]]&lt;br /&gt;
|[[repolarization]]&lt;br /&gt;
|the {{damage}} from &amp;lt;strong&amp;gt;depolarization&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;resets after &amp;lt;strong&amp;gt;1.25 seconds&amp;lt;/strong&amp;gt; sooner after a mob &amp;lt;strong&amp;gt;dies&amp;lt;/strong&amp;gt;&lt;br /&gt;
|depolarization&lt;br /&gt;
|2024/02/10, [https://github.com/landgreen/n-gon/commit/b5e4b0db0315d91c087dbb0ab42f970ee849eb23 hyperpolarization] (originally called hyperpolarization)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Causality bots.webp|thumb]]&lt;br /&gt;
|[[causality bots]]&lt;br /&gt;
|when you &amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt; build scrap {{bot|bots}} that protect you for about &amp;lt;strong&amp;gt;9&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|CPT, retrocausality&lt;br /&gt;
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Causality bombs.webp|thumb]]&lt;br /&gt;
|[[causality bombs]]&lt;br /&gt;
|when you &amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt; drop several &amp;lt;strong&amp;gt;grenades&amp;lt;/strong&amp;gt;&lt;br /&gt;
|CPT, retrocausality&lt;br /&gt;
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ternary.webp|thumb]]&lt;br /&gt;
|[[ternary]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.9x&amp;lt;/strong&amp;gt; {{damage}} while your {{ammo}} is evenly divisible by &amp;lt;strong&amp;gt;3&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;{{note|(1x)}}&lt;br /&gt;
|&lt;br /&gt;
|2023/03/04, [https://github.com/landgreen/n-gon/commit/d00a94a22bde7b3814a873808f90f05867bd5d63 factory]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Integrated armament.webp|thumb]]&lt;br /&gt;
|[[integrated armament]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{damage}}, but new {{guncircle}} replace&amp;lt;br&amp;gt;your current {{guncircle}} and convert {{Guntechcircle}}&lt;br /&gt;
|only 1 gun&lt;br /&gt;
|2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arsenal.webp|thumb]]&lt;br /&gt;
|[[arsenal]]&lt;br /&gt;
|for each unused {{guncircle}} in your inventory &#039;&#039;&#039;1.25x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;{{note|(1.00x)}}&lt;br /&gt;
|at least 2 guns&lt;br /&gt;
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal generalist mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Active cooling.webp|thumb]]&lt;br /&gt;
|[[cooling]]&lt;br /&gt;
|for each unused {{guncircle}} in your inventory &#039;&#039;&#039;1.25x&#039;&#039;&#039; {{fire rate}}&amp;lt;br&amp;gt;{{note|(1.00x)}}&lt;br /&gt;
|at least 2 guns&lt;br /&gt;
|2021/01/08, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pigeonhole principle.webp|thumb]]&lt;br /&gt;
|[[pigeonhole principle]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x&#039;&#039;&#039; {{damage}} per {{guncircle}}, but your active {{guncircle}} cycles each level and you can&#039;t switch&lt;br /&gt;
|at least 2 guns&lt;br /&gt;
|2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marginal utility.webp|thumb]]&lt;br /&gt;
|[[marginal utility]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{ammo}} per {{Ammocircle}} for &#039;&#039;[{{Gun|random gun}}]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pareto efficiency.webp|thumb]]&lt;br /&gt;
|[[Pareto efficiency]]&lt;br /&gt;
|all your {{guncircle}} randomly get &amp;lt;strong&amp;gt;5x&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;0.2x&amp;lt;/strong&amp;gt; {{ammo}} per {{Ammocircle}}&lt;br /&gt;
|at least 3 guns&lt;br /&gt;
|2024/01/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logistics.webp|thumb]]&lt;br /&gt;
|[[logistics]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{ammo}} per {{Ammocircle}}, but {{ammo}} is only added to your current {{guncircle}}&lt;br /&gt;
|not non-renewables&lt;br /&gt;
|2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cache.webp|thumb]]&lt;br /&gt;
|[[cache]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;15x&amp;lt;/strong&amp;gt; {{ammo}} per {{Ammocircle}}, but you can&#039;t &amp;lt;strong&amp;gt;store&amp;lt;/strong&amp;gt; additional {{ammo}}&lt;br /&gt;
|not non-renewables&lt;br /&gt;
|2021/10/06, [https://github.com/landgreen/n-gon/commit/4eed719d10d3e94a18ab92e7e83dd969b89e5f2e cache]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Catabolism.webp|thumb]]&lt;br /&gt;
|[[catabolism]]&lt;br /&gt;
|if you fire while &amp;lt;strong&amp;gt;out&amp;lt;/strong&amp;gt; of {{ammo}} spawn {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}} and &amp;lt;strong&amp;gt;–2&amp;lt;/strong&amp;gt; maximum {{health}}&lt;br /&gt;
|not non-renewables&lt;br /&gt;
|2020/02/09, [https://github.com/landgreen/n-gon/commit/b6604643dba6e52ceec00ce07b99b36977057cee added several new mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Non-renewables.webp|thumb]]&lt;br /&gt;
|[[non-renewables]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt;you can&#039;t pickup {{Ammocircle}}&lt;br /&gt;
|not catabolism, quasiparticles&lt;br /&gt;
|2020/09/05, [https://github.com/landgreen/n-gon/commit/6c51916f04f19b6b2b5a2130eba8573325253a14 exciton-lattice] (originally named exciton-lattice and later shortened to exciton)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desublimated ammunition.webp|thumb]]&lt;br /&gt;
|[[desublimated ammunition]]&lt;br /&gt;
|if &amp;lt;strong&amp;gt;crouching&amp;lt;/strong&amp;gt; alternating shots cost no {{ammo}}&lt;br /&gt;
|&lt;br /&gt;
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gun turret.webp|thumb]]&lt;br /&gt;
|[[gun turret]]&lt;br /&gt;
|if &amp;lt;strong&amp;gt;crouching&amp;lt;/strong&amp;gt;0.3x {{damage taken}}&lt;br /&gt;
|&lt;br /&gt;
|2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dead reckoning.webp|thumb]]&lt;br /&gt;
|[[dead reckoning]]&lt;br /&gt;
|if your {{speed}} is 0&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.5x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|&lt;br /&gt;
|2021/01/12, [https://github.com/landgreen/n-gon/commit/059e13366729a9c3fb028520afddc31fb8749731 rest frame]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kinetic bombardment.webp|thumb]]&lt;br /&gt;
|[[kinetic bombardment]]&lt;br /&gt;
|far away mobs take more {{Damage}}&amp;lt;br&amp;gt;up to &amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{damage}} at &amp;lt;strong&amp;gt;3000&amp;lt;/strong&amp;gt; displacement&lt;br /&gt;
|&lt;br /&gt;
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Microstates.webp|thumb]]&lt;br /&gt;
|[[microstates]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.01x&amp;lt;/strong&amp;gt; {{damage}} per &amp;lt;strong&amp;gt;bullet&amp;lt;/strong&amp;gt; or {{bot}}&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regression.webp|thumb]]&lt;br /&gt;
|[[regression]]&lt;br /&gt;
|bullet &amp;lt;strong&amp;gt;collisions&amp;lt;/strong&amp;gt; increase &amp;lt;strong&amp;gt;vulnerability&amp;lt;/strong&amp;gt; to {{damage}} by &amp;lt;strong&amp;gt;1.05x&amp;lt;/strong&amp;gt; for mobs and &#039;&#039;&#039;+1.025x&#039;&#039;&#039; for bosses&lt;br /&gt;
|&lt;br /&gt;
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affline connection]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Simulated annealing.webp|thumb]]&lt;br /&gt;
|[[simulated annealing]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.2x&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.8x&amp;lt;/strong&amp;gt; {{fire rate}}&lt;br /&gt;
|&lt;br /&gt;
|2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heuristics.webp|thumb]]&lt;br /&gt;
|[[heuristics]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{fire rate}}&lt;br /&gt;
|&lt;br /&gt;
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called auto-loading heuristics)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mechatronics.webp|thumb]]&lt;br /&gt;
|[[mechatronics]]&lt;br /&gt;
|randomly gain between &amp;lt;strong&amp;gt;1x&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|&lt;br /&gt;
|2023/06/15, [https://github.com/landgreen/n-gon/commit/da559f44f61508ca2e9127bc5ccb0c02b7f628f8 sort]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamical systems.webp|thumb]]&lt;br /&gt;
|[[dynamical systems]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|&lt;br /&gt;
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anti-shear topology.webp|thumb]]&lt;br /&gt;
|[[anti-shear topology]]&lt;br /&gt;
|your bullets last &amp;lt;strong&amp;gt;1.3x longer&amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called corrosion resistant topology an lorentzian topology)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fracture analysis.webp|thumb]]&lt;br /&gt;
|[[fracture analysis]]&lt;br /&gt;
|if a mob is &amp;lt;strong&amp;gt;stunned&amp;lt;/strong&amp;gt; it takes&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;5x&amp;lt;/strong&amp;gt; {{damage}} from bullet impacts&lt;br /&gt;
|a stun effect&lt;br /&gt;
|2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Remineralization.webp|thumb]]&lt;br /&gt;
|[[remineralization]]&lt;br /&gt;
|after &#039;&#039;&#039;mobs die&#039;&#039;&#039; gain &#039;&#039;&#039;0.85x&#039;&#039;&#039; {{damage taken}}&amp;lt;br&amp;gt;effects stack, but fade &#039;&#039;&#039;10%&#039;&#039;&#039; every second&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demineralization.webp|thumb]]&lt;br /&gt;
|[[demineralization]]&lt;br /&gt;
|after &#039;&#039;&#039;mobs die&#039;&#039;&#039; gain &#039;&#039;&#039;1.08x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;effects stack, but fade &#039;&#039;&#039;10%&#039;&#039;&#039; every second&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shear stress.webp|thumb]]&lt;br /&gt;
|[[shear stress]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;they fire a &amp;lt;strong&amp;gt;nail&amp;lt;/strong&amp;gt; at nearby mobs&lt;br /&gt;
|&lt;br /&gt;
|2020/04/30, [https://github.com/landgreen/n-gon/commit/9a719d3f2d4bce82e96ad6159b1975e3bb540766 mod - impact shear] (originally called impact shear)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Thermal runaway.webp|thumb]]&lt;br /&gt;
|[[thermal runaway]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; they {{explode}}&lt;br /&gt;
|&lt;br /&gt;
|2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zoospore vector.webp|thumb]]&lt;br /&gt;
|[[zoospore vector]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; there is a &amp;lt;strong&amp;gt;10%&amp;lt;/strong&amp;gt; chance&amp;lt;br&amp;gt;they grow {{spores}}&lt;br /&gt;
|&lt;br /&gt;
|2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exciton.webp|thumb]]&lt;br /&gt;
|[[exciton]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; they have a &amp;lt;strong&amp;gt;+14%&amp;lt;/strong&amp;gt; to spawn {{boostcircle}} that give &#039;&#039;&#039;2.25x&#039;&#039;&#039; {{damage}} for &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:band gap.webp|thumb]]&lt;br /&gt;
|[[band gap]]&lt;br /&gt;
|{{boostcircle}} give an additional &#039;&#039;&#039;1.75x&#039;&#039;&#039; {{damage}} but their duration is &#039;&#039;&#039;reduced&#039;&#039;&#039; by &#039;&#039;&#039;1&#039;&#039;&#039; second&lt;br /&gt;
|exciton, quasiparticles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:polariton.webp|thumb]]&lt;br /&gt;
|[[polariton]]&lt;br /&gt;
|{{boostcircle}} also give &#039;&#039;&#039;0.3x&#039;&#039;&#039; {{damage taken}} for &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|exciton, quasiparticles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Collider.webp|thumb]]&lt;br /&gt;
|[[collider]]&lt;br /&gt;
| after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; existing &amp;lt;strong&amp;gt;power ups&amp;lt;br&amp;gt;collide&amp;lt;/strong&amp;gt; to from new &amp;lt;strong&amp;gt;power ups&amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2023/01/29, [https://github.com/landgreen/n-gon/commit/eb8f4b05cafaa8b98971c60a0df5b726455b3d92 SLOW OPENING DOORs, END OF THE WORLD literally]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble fusion.webp|thumb]]&lt;br /&gt;
|[[bubble fusion]]&lt;br /&gt;
|after destroying a mob&#039;s &amp;lt;strong&amp;gt;shield&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;spawn &amp;lt;strong&amp;gt;1-2&amp;lt;/strong&amp;gt; {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}&lt;br /&gt;
{{fire rate|(once per mob)}}&lt;br /&gt;
|&lt;br /&gt;
|2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Enthalpy.webp|thumb]]&lt;br /&gt;
|[[enthalpy]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;8%&amp;lt;/strong&amp;gt; chance to spawn {{Healcircle}} after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2021/12/01, [https://github.com/landgreen/n-gon/commit/66025c14e2cd23ba82356dfef03b028e7ea5840f hammer + nail]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cascading failure.webp|thumb]]&lt;br /&gt;
|[[cascading failure]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt; {{damage}} to &amp;lt;strong&amp;gt;mobs&amp;lt;/strong&amp;gt; below &amp;lt;strong&amp;gt;25% durability&amp;lt;/strong&amp;gt;&lt;br /&gt;
|reaction inhibitor&lt;br /&gt;
|2024/01/04, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reaction inhibitor.webp|thumb]]&lt;br /&gt;
|[[reaction inhibitor]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;mobs&amp;lt;/strong&amp;gt; spawn with &amp;lt;strong&amp;gt;0.88x&amp;lt;/strong&amp;gt; initial &amp;lt;strong&amp;gt;durability&amp;lt;/strong&amp;gt;&lt;br /&gt;
|not topological defect&lt;br /&gt;
|2020/02/14, [https://github.com/landgreen/n-gon/commit/d186ff763689457f6cfd09979ae6f9a1847dc20a working on mods, added death at 12% mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrap bots.webp|thumb]]&lt;br /&gt;
|[[scrap bots]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; you have a &amp;lt;strong&amp;gt;33%&amp;lt;/strong&amp;gt; chance to build scrap {{bot|bots}} that operate for &amp;lt;strong&amp;gt;15&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|no other mob death tech&lt;br /&gt;
|2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrap refit.webp|thumb]]&lt;br /&gt;
|[[scrap refit]]&lt;br /&gt;
|after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; reset scrap {{bot|bots}} to &amp;lt;strong&amp;gt;15&amp;lt;/strong&amp;gt; seconds of operation&lt;br /&gt;
|scrap bots&lt;br /&gt;
|2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nail-bot.webp|thumb]]&lt;br /&gt;
|[[nail-bot]]&lt;br /&gt;
|construct a {{bot}} that fires &amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt; at mobs&lt;br /&gt;
|&lt;br /&gt;
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nail-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[nail-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|nail-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{fire rate}} and &amp;lt;strong&amp;gt;1.4x&amp;lt;/strong&amp;gt; nail &amp;lt;strong&amp;gt;velocity&amp;lt;/strong&amp;gt;&lt;br /&gt;
|2 or more nail bots and no other bot upgrade&lt;br /&gt;
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Foam-bot.webp|thumb]]&lt;br /&gt;
|[[foam-bot]]&lt;br /&gt;
|construct a {{bot}} thatsprays sticky &amp;lt;strong&amp;gt;foam&amp;lt;/strong&amp;gt; at nearby mobs&lt;br /&gt;
|&lt;br /&gt;
|2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots]&lt;br /&gt;
|-&lt;br /&gt;
|[[FIle:Foam-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[foam-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|foam-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;2.5x&amp;lt;/strong&amp;gt; foam &amp;lt;strong&amp;gt;size&amp;lt;/strong&amp;gt; and {{fire rate}}&lt;br /&gt;
|2 or more foam bots and no other bot upgrade&lt;br /&gt;
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sound-bot.webp|thumb]]&lt;br /&gt;
|[[sound-bot]]&lt;br /&gt;
|construct a {{bot}} emits &amp;lt;strong&amp;gt;expanding arcs&amp;lt;/strong&amp;gt; aimed towards nearby mobs&lt;br /&gt;
|&lt;br /&gt;
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sound-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[sound-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|sound-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;6x&amp;lt;/strong&amp;gt; wave {{damage}}&lt;br /&gt;
|2 or more sound bots and no other bot upgrade&lt;br /&gt;
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boom-bot.webp|thumb]]&lt;br /&gt;
|[[boom-bot]]&lt;br /&gt;
|a &amp;lt;strong&amp;gt;bot defends&amp;lt;/strong&amp;gt; the space around you&amp;lt;br&amp;gt;ignites an {{explode|explosion}} after hitting a mob&lt;br /&gt;
|&lt;br /&gt;
|2020/06/29, [https://github.com/landgreen/n-gon/commit/c6a397bd3f15535b1bd9309e2214fffb2d47a5e7 plasma bot, boom bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boom-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[boom-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|boom-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{explode|explosion}} {{damage}} and size&lt;br /&gt;
|2 or more boom bots and no other bot upgrades&lt;br /&gt;
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser-bot.webp|thumb]]&lt;br /&gt;
|[[laser-bot]]&lt;br /&gt;
|construct a {{bot}} that uses {{energy}} to emit a {{laser}} beam that targets nearby mobs&lt;br /&gt;
|maximum energy above 50&lt;br /&gt;
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[laser-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|laser-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}}, efficiency, and range&lt;br /&gt;
|2 or more laser bots and no other bot upgrade&lt;br /&gt;
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orbital-bot.webp|thumb]]&lt;br /&gt;
|[[orbital bot]]&lt;br /&gt;
|construct a {{bot}} locked in &amp;lt;strong&amp;gt;orbit&amp;lt;/strong&amp;gt; around you that&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;stuns&amp;lt;/strong&amp;gt; and {{damage|damages}} mobs&lt;br /&gt;
|&lt;br /&gt;
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orbital-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[orbital-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|orbital-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; orbital {{damage}} and &amp;lt;strong&amp;gt;2x radius&amp;lt;/strong&amp;gt;&lt;br /&gt;
|2 or more orbital bots and no other bot upgrade&lt;br /&gt;
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamo-bot.webp|thumb]]&lt;br /&gt;
|[[dynamo-bot]]&lt;br /&gt;
|construct a {{bot}} that {{damage|damages}} mobs and generates &amp;lt;strong&amp;gt;+8&amp;lt;/strong&amp;gt; {{energy}} per second when nearby&lt;br /&gt;
|&lt;br /&gt;
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamo-bot upgrade.webp|thumb]]&lt;br /&gt;
|[[dynamo-bot upgrade]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;convert&amp;lt;/strong&amp;gt; your {{bot|bots}} to {{bot|dynamo-bots}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;+24&amp;lt;/strong&amp;gt; {{energy}} per second when nearby&lt;br /&gt;
|2 or more dynamo bots and no other upgrade&lt;br /&gt;
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perimeter defense.webp|thumb]]&lt;br /&gt;
|[[perimeter defense]]&lt;br /&gt;
|for each permanent {{bot}}&amp;lt;strong&amp;gt;&amp;lt;br&amp;gt;0.96x&amp;lt;/strong&amp;gt; {{damage taken}}&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|at least 2 bots&lt;br /&gt;
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Network effect.webp|thumb]]&lt;br /&gt;
|[[network effect]]&lt;br /&gt;
|for each permanent &amp;lt;strong&amp;gt;bot&amp;lt;br&amp;gt;1.04x&amp;lt;/strong&amp;gt; {{damage}}{{note|(1.00x)}}&lt;br /&gt;
|at least 2 bots&lt;br /&gt;
|2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bot fabrication.webp|thumb]]&lt;br /&gt;
|[[bot fabrication]]&lt;br /&gt;
| after you collect {{Researchcircle}}{{Researchcircle}} use them to build a random {{bot}}&amp;lt;br&amp;gt;{{fire rate|(+1 cost every 3 bots)}}&lt;br /&gt;
|at least 2 research&lt;br /&gt;
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Open-source.webp|thumb]]&lt;br /&gt;
|[[open-source]]&lt;br /&gt;
|{{Techcircle}}, {{Fieldcircle}}, and {{Guncircle}} have &amp;lt;strong&amp;gt;+1&amp;lt;/strong&amp;gt; {{bot}} {{Choices|3=ce}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt; {{frequency}} for {{Techcircle}} with {{bot|bots}}&lt;br /&gt;
|at least 2 bots&lt;br /&gt;
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decorrelation.webp|thumb]]&lt;br /&gt;
|[[decorrelation]]&lt;br /&gt;
| if your {{Guncircle}} and {{Fieldcircle}} keys are &#039;&#039;&#039;unused&#039;&#039;&#039; for &amp;lt;strong&amp;gt;2&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.3x&amp;lt;/strong&amp;gt; {{damage taken}}&lt;br /&gt;
|not retrocasuality&lt;br /&gt;
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anticorrelation.webp|thumb]]&lt;br /&gt;
|[[anticorrelation]]&lt;br /&gt;
| if your {{Guncircle}} and {{Fieldcircle}} keys are &#039;&#039;&#039;unused&#039;&#039;&#039; for &amp;lt;strong&amp;gt;2&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|not retrocasuality&lt;br /&gt;
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mass driver.webp|thumb]]&lt;br /&gt;
|[[mass driver]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{block}} collision {{damage}}&lt;br /&gt;
|not wormhole, reel, or tokamak&lt;br /&gt;
|2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halbach array.webp|thumb]]&lt;br /&gt;
|[[Halbach array]]&lt;br /&gt;
|throwing a {{block}} will also throw other nearby {{block|blocks}}&lt;br /&gt;
|mass driver, printer, not wormhole, pilot wave, or tokamak&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inflation.webp|thumb]]&lt;br /&gt;
|[[inflation]]&lt;br /&gt;
|if &amp;lt;strong&amp;gt;holding&amp;lt;/strong&amp;gt; a {{block}} &amp;lt;strong&amp;gt;0.1x&amp;lt;/strong&amp;gt; {{damage taken}}&amp;lt;br&amp;gt;after &amp;lt;strong&amp;gt;throwing&amp;lt;/strong&amp;gt; a {{block}} it expands &amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt;&lt;br /&gt;
|mass driver, not pilot wave, tokamak, or wormhole&lt;br /&gt;
|2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Restitution.webp|thumb]]&lt;br /&gt;
|[[restitution]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2.5x&amp;lt;/strong&amp;gt; {{block}} collision {{damage}}&amp;lt;br&amp;gt;after &amp;lt;strong&amp;gt;throwing&amp;lt;/strong&amp;gt; a {{block}} it becomes very &amp;lt;strong&amp;gt;bouncy&amp;lt;/strong&amp;gt;&lt;br /&gt;
|mass driver, not pilot wave, tokamak, wormhole&lt;br /&gt;
|2021/07/29, [https://github.com/landgreen/n-gon/commit/c7c837672e25014c6dda4e235fd0d4221474e4d3 restitution]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flywheel.webp|thumb]]&lt;br /&gt;
|[[flywheel]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2.5x&amp;lt;/strong&amp;gt; {{block}} collision {{damage}}&amp;lt;br&amp;gt;after a mob &amp;lt;strong&amp;gt;dies&amp;lt;/strong&amp;gt; its {{block}} is &amp;lt;strong&amp;gt;flung&amp;lt;/strong&amp;gt; at mobs&lt;br /&gt;
|mass driver, no other mob death tech&lt;br /&gt;
|2021/04/19, [https://github.com/landgreen/n-gon/commit/43568616fd4fdf672eefc24d4a0d6ab7d98ba10c throwing blocks are buffed]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckling.webp|thumb]]&lt;br /&gt;
|[[buckling]]&lt;br /&gt;
|if a {{block}} kills a mob there&#039;s a 50% chance to spawn either {{Couplingcircle}}, {{Boostcircle}}, {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}&lt;br /&gt;
|mass driver, not pilot wave, tokamak&lt;br /&gt;
|2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:First derivative.webp|thumb]]&lt;br /&gt;
|[[first derivative]]&lt;br /&gt;
|&#039;&#039;&#039;0.85x&#039;&#039;&#039; {{damage taken}} taken per {{Guncircle}} in your inventory while the &#039;&#039;&#039;1st&#039;&#039;&#039; {{Guncircle}} in your inventory is equipped&lt;br /&gt;
{{fire rate|(1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark matter.webp|thumb]]&lt;br /&gt;
|[[dark matter]]&lt;br /&gt;
|{{dark matter}} slowly gravitates &#039;&#039;&#039;towards&#039;&#039;&#039; you&lt;br /&gt;
&#039;&#039;&#039;0.4x&#039;&#039;&#039; {{damage taken}} &#039;&#039;&#039;inside&#039;&#039;&#039; {{dark matter}}&lt;br /&gt;
|&lt;br /&gt;
|2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Axion.webp|thumb]]&lt;br /&gt;
|[[axion]]&lt;br /&gt;
|while inside {{dark matter}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}}&lt;br /&gt;
|dark matter&lt;br /&gt;
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark energy.webp|thumb]]&lt;br /&gt;
|[[dark energy]]&lt;br /&gt;
|while inside {{dark matter}} generate &#039;&#039;&#039;10&#039;&#039;&#039; {{energy}} per second&lt;br /&gt;
|dark matter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MACHO.webp|thumb]]&lt;br /&gt;
|[[MACHO]]&lt;br /&gt;
|{{dark matter|dark matter&#039;s}} effects are only active &#039;&#039;&#039;outside&#039;&#039;&#039; its range&amp;lt;br&amp;gt;&#039;&#039;&#039;1.6x&#039;&#039;&#039; to all {{dark matter|dark matter}} effects&lt;br /&gt;
|dark matter, not entropic dravity, dark star&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entropic gravity.webp|thumb]]&lt;br /&gt;
|[[entropic gravity]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;crouching&amp;lt;/strong&amp;gt; pulls the {{dark matter}} towards you&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.6x to all {{dark matter}} effects&amp;lt;/strong&amp;gt;&lt;br /&gt;
|dark matter, not MACHO&lt;br /&gt;
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark star.webp|thumb]]&lt;br /&gt;
|[[dark star]]&lt;br /&gt;
|mobs inside {{dark matter}} are {{damage|damaged}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; {{dark matter}} radius&lt;br /&gt;
|dark matter, not MACHO&lt;br /&gt;
|2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Non-Newtonian armor.webp|thumb]]&lt;br /&gt;
|[[non-Newtonian armor]]&lt;br /&gt;
|after mob collisions&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.4x&amp;lt;/strong&amp;gt; {{damage taken}} for &amp;lt;strong&amp;gt;10&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|&lt;br /&gt;
|2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tessellation.webp|thumb]]&lt;br /&gt;
|[[tessellation]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.6x&amp;lt;/strong&amp;gt; {{damage taken}}&lt;br /&gt;
|&lt;br /&gt;
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pauli exclusion.webp|thumb]]&lt;br /&gt;
|[[Pauli exclusion]]&lt;br /&gt;
|for &amp;lt;strong&amp;gt;7&amp;lt;/strong&amp;gt; seconds after mob &amp;lt;strong&amp;gt;collisions&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;become {{invulnerable}} and &amp;lt;em style=&amp;quot;opacity: 0.3;&amp;quot;&amp;gt;inhibit {{energy}} regen&amp;lt;/em&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spin-statistics theorem.webp|thumb]]&lt;br /&gt;
|[[spin-statistics theorem]]&lt;br /&gt;
|for &amp;lt;strong&amp;gt;1.9&amp;lt;/strong&amp;gt; seconds out of every &amp;lt;strong&amp;gt;7&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;become {{invulnerable}} and &amp;lt;em style=&amp;quot;opacity: 0.3;&amp;quot;&amp;gt;inhibit {{energy}} regen&amp;lt;/em&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled &amp;quot;spin–staistics&amp;quot; with an en dash)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fermion.webp|thumb]]&lt;br /&gt;
|[[fermion]]&lt;br /&gt;
|for &amp;lt;strong&amp;gt;7&amp;lt;/strong&amp;gt; seconds after mobs &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;become {{invulnerable}} and &amp;lt;em style=&amp;quot;opacity: 0.3;&amp;quot;&amp;gt;inhibit {{energy}} regen&amp;lt;/em&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abelian group.webp|thumb]]&lt;br /&gt;
|[[abelian group]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt; {{damage}} while {{invulnerable}}&lt;br /&gt;
|invincibility tech&lt;br /&gt;
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Refrigerant.webp|thumb]]&lt;br /&gt;
|[[refrigerant]]&lt;br /&gt;
|after losing at least &amp;lt;strong&amp;gt;5&amp;lt;/strong&amp;gt; {{health}}&amp;lt;br&amp;gt;{{ice IX|freeze}} all mobs for &amp;lt;strong&amp;gt;7&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|&lt;br /&gt;
|2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piezoelectricity.webp|thumb]]&lt;br /&gt;
|[[piezoelectricity]]&lt;br /&gt;
|if you &amp;lt;strong&amp;gt;collide&amp;lt;/strong&amp;gt; with a mob&amp;lt;br&amp;gt;generate &amp;lt;strong&amp;gt;+2048&amp;lt;/strong&amp;gt; {{energy}}&lt;br /&gt;
|not mass-energy&lt;br /&gt;
|2020/01/05, [https://github.com/landgreen/n-gon/commit/7ef99c13e915d5b41869400cefa0d55d19eb6bab shield rebalance, difficulty rebalance, piezo and static mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ground state.webp|thumb]]&lt;br /&gt;
|[[ground state]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;+300&amp;lt;/strong&amp;gt; maximum {{energy}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.66x&amp;lt;/strong&amp;gt; passive {{energy}} generation&lt;br /&gt;
|not time crystals&lt;br /&gt;
|2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heat engine.webp|thumb]]&lt;br /&gt;
|[[heat engine]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.4x&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt; &amp;lt;strong&amp;gt;–50&amp;lt;/strong&amp;gt; maximum {{energy}}&lt;br /&gt;
|not CPT&lt;br /&gt;
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exothermic process.webp|thumb]]&lt;br /&gt;
|[[exothermic process]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.6x&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt; after mobs &amp;lt;strong&amp;gt;die –5&amp;lt;/strong&amp;gt; {{energy}}&lt;br /&gt;
|&lt;br /&gt;
|2020/02/16, [https://github.com/landgreen/n-gon/commit/32733909abeaa13d68b21474459e6d9eadd4ad01 working on giving custom mod requirements (in progress, buggy)] (originally called acute stress response)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gibbs free energy.webp|thumb]]&lt;br /&gt;
|[[Gibbs free energy]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.006x&amp;lt;/strong&amp;gt; {{damage}} for each missing {{energy}}{{fire rate|(1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overcharge.webp|thumb]]&lt;br /&gt;
|[[overcharge]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;+100&amp;lt;/strong&amp;gt; maximum {{energy}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;+5%&amp;lt;/strong&amp;gt; {{junk}} {{choices}}&lt;br /&gt;
|&lt;br /&gt;
|2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Maxwells demon.webp|thumb]]&lt;br /&gt;
|[[Maxwells demon]]&lt;br /&gt;
|{{energy}} above max decays &amp;lt;strong&amp;gt;30x&amp;lt;/strong&amp;gt; slower&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;+5%&amp;lt;/strong&amp;gt; {{junk}}&amp;lt;nowiki/&amp;gt; {{choices}}&lt;br /&gt;
|energy above your max&lt;br /&gt;
|2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inductive charging.webp|thumb]]&lt;br /&gt;
|[[inductive charging]]&lt;br /&gt;
|if &amp;lt;strong&amp;gt;crouched 7x&amp;lt;/strong&amp;gt; passive {{energy}} generation&amp;lt;br&amp;gt;otherwise &amp;lt;strong&amp;gt;0x&amp;lt;/strong&amp;gt; passive {{energy}} generation&lt;br /&gt;
|&lt;br /&gt;
|2021/06/19, [https://github.com/landgreen/n-gon/commit/88f595642fd7fed019ed941b80910afaa75401f4 catabolism and inductive coupling] (originally called inductive coupling)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy conservation.webp|thumb]]&lt;br /&gt;
|[[energy conservation]]&lt;br /&gt;
|doing {{damage}} to mobs generates {{energy}}&lt;br /&gt;
|&lt;br /&gt;
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waste heat recovery.webp|thumb]]&lt;br /&gt;
|[[waste heat recovery]]&lt;br /&gt;
|if a mob has &amp;lt;strong&amp;gt;died&amp;lt;/strong&amp;gt; in the last &amp;lt;strong&amp;gt;5&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;generate &amp;lt;strong&amp;gt;0.05x&amp;lt;/strong&amp;gt; max {{energy}} per second&lt;br /&gt;
|&lt;br /&gt;
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Recycling.webp|thumb]]&lt;br /&gt;
|[[recycling]]&lt;br /&gt;
|if a mob has &amp;lt;strong&amp;gt;died&amp;lt;/strong&amp;gt; in the last &amp;lt;strong&amp;gt;5&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;recover &amp;lt;strong&amp;gt;0.005x&amp;lt;/strong&amp;gt; maximum {{health}} every second&lt;br /&gt;
|&lt;br /&gt;
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling) &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Torpor.webp|thumb]]&lt;br /&gt;
|[[torpor]]&lt;br /&gt;
|if a mob has &amp;lt;strong&amp;gt;not died&amp;lt;/strong&amp;gt; in the last &amp;lt;strong&amp;gt;5&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;0.3x&amp;lt;/strong&amp;gt; {{damage taken}}&lt;br /&gt;
|&lt;br /&gt;
|2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stability.webp|thumb]]&lt;br /&gt;
|[[stability]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;0.1x&amp;lt;/strong&amp;gt; {{damage taken}}&amp;lt;br&amp;gt;while your {{health}} is at maximum&lt;br /&gt;
|&lt;br /&gt;
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Instability.webp|thumb]]&lt;br /&gt;
|[[instability]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2.5x&amp;lt;/strong&amp;gt; {{damage}} while your {{damage taken}} is &amp;lt;strong&amp;gt;1.00x&amp;lt;/strong&amp;gt;&lt;br /&gt;
{{note|(current damage taken = 1.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Control theory.webp|thumb]]&lt;br /&gt;
|[[control theory]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}} while your {{health}} is at maximum&lt;br /&gt;
|&lt;br /&gt;
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:homeostasis.webp|thumb]]&lt;br /&gt;
|[[homeostasis]]&lt;br /&gt;
|missing {{health}} reduces {{damage taken}}&amp;lt;br&amp;gt;down to a limit of &amp;lt;strong&amp;gt;0.2x&amp;lt;/strong&amp;gt; at &amp;lt;strong&amp;gt;0&amp;lt;/strong&amp;gt; {{health}}&lt;br /&gt;
{{note|(0.30x)}}&lt;br /&gt;
|health below 60&lt;br /&gt;
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:negative feedback.webp|thumb]]&lt;br /&gt;
|[[negative feedback]]&lt;br /&gt;
|&#039;&#039;&#039;1.006x&#039;&#039;&#039; {{damage}} for each missing {{health}}&lt;br /&gt;
{{note|(1.45x)}}&lt;br /&gt;
|health below 90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zenos paradox.webp|thumb]]&lt;br /&gt;
|[[Zenos paradox]]&lt;br /&gt;
|&#039;&#039;&#039;0.2x&#039;&#039;&#039; {{damage taken}}&amp;lt;br&amp;gt;&#039;&#039;&#039;–5%&#039;&#039;&#039; of current {{health}} every &#039;&#039;&#039;5&#039;&#039;&#039; seconds&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:antiscience.webp|thumb]]&lt;br /&gt;
|[[antiscience]]&lt;br /&gt;
|&#039;&#039;&#039;–10&#039;&#039;&#039; health after picking up {{techcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.7x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ergodicity.webp|thumb]]&lt;br /&gt;
|[[ergodicity]]&lt;br /&gt;
|&#039;&#039;&#039;0.50x&#039;&#039;&#039; {{health||healing}} from {{healcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.7x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fluoroantimonic acid.webp|thumb]]&lt;br /&gt;
|[[fluoroantimonic acid]]&lt;br /&gt;
|if your {{health}} is above &#039;&#039;&#039;100&amp;lt;br&amp;gt;1.35x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|maximum health above 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:induction brake.webp|thumb]]&lt;br /&gt;
|[[induction brake]]&lt;br /&gt;
|after using {{healcircle}}&amp;lt;br&amp;gt;{{ice IX|slow}} nearby mobs for &#039;&#039;&#039;17&#039;&#039;&#039; seconds&lt;br /&gt;
|not eddy current brake&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adiabatic healing.webp|thumb]]&lt;br /&gt;
|[[adiabatic healing]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; {{health||healing}} from {{healcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+4%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quenching.webp|thumb]]&lt;br /&gt;
|[[quenching]]&lt;br /&gt;
|&#039;&#039;&#039;0.5x&#039;&#039;&#039; of over{{health||healing}} is added to &#039;&#039;&#039;maximum&#039;&#039;&#039; {{health}}&lt;br /&gt;
|not mass-energy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:accretion.webp|thumb]]&lt;br /&gt;
|[[accretion]]&lt;br /&gt;
|{{healcircle}} follow you, even between levels&amp;lt;br&amp;gt;&#039;&#039;&#039;+4%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&lt;br /&gt;
|not wormhole&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:accretion disk.webp|thumb]]&lt;br /&gt;
|[[accretion disk]]&lt;br /&gt;
|&#039;&#039;&#039;1.07x&#039;&#039;&#039; {{damage}} for each &#039;&#039;&#039;power up&#039;&#039;&#039; on this &#039;&#039;&#039;level&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
{{note|(1.14x)}}&lt;br /&gt;
|accretion&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:self-assembly.webp|thumb]]&lt;br /&gt;
|[[self-assembly]]&lt;br /&gt;
|at the start of each &#039;&#039;&#039;level&#039;&#039;&#039; for every &#039;&#039;&#039;20&#039;&#039;&#039; missing {{health}} spawn {{healcircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:interest.webp|thumb]]&lt;br /&gt;
|[[interest]]&lt;br /&gt;
|at the start of each &#039;&#039;&#039;level&#039;&#039;&#039; spawn &#039;&#039;&#039;5%&#039;&#039;&#039; of your {{researchcircle}}, {{ammocircle}}, {{couplingcircle}}, and {{healcircle}} {{fire rate|(rounded up)}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anthropic principle.webp|thumb]]&lt;br /&gt;
|[[anthropic principle]]&lt;br /&gt;
|once per level, instead of &#039;&#039;&#039;dying&#039;&#039;&#039; use {{researchcircle}} and spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}&lt;br /&gt;
|at least 1 research&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:weak anthropic principle.webp|thumb]]&lt;br /&gt;
|[[weak anthropic principle]]&lt;br /&gt;
|after &#039;&#039;&#039;anthropic principle&#039;&#039;&#039; prevents your &#039;&#039;&#039;death&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039; {{duplicate|duplication}} chance for that level&lt;br /&gt;
|anthropic principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strong anthropic principle.webp|thumb]]&lt;br /&gt;
|[[strong anthropic principle]]&lt;br /&gt;
|after &#039;&#039;&#039;anthropic principle&#039;&#039;&#039; prevents your &#039;&#039;&#039;death&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;2.71828x&#039;&#039;&#039; {{damage}} for that level&lt;br /&gt;
|anthropic principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quantum immortality.webp|thumb]]&lt;br /&gt;
|[[quantum immortality]]&lt;br /&gt;
|&#039;&#039;&#039;0.7x&#039;&#039;&#039; {{damage taken}}&amp;lt;br&amp;gt;after &#039;&#039;&#039;dying&#039;&#039;&#039; continue in an {{alternate}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:many-worlds.webp|thumb]]&lt;br /&gt;
|[[many-worlds]]&lt;br /&gt;
|at the start of every &#039;&#039;&#039;level&#039;&#039;&#039; {{techcircle}} and enter an {{alternate}}&lt;br /&gt;
|not Ψ(t) collapse or Hilbert space&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ψ(t) collapse.webp|thumb]]&lt;br /&gt;
|[[Ψ(t) collapse]]&lt;br /&gt;
|after a &#039;&#039;&#039;boss dies&#039;&#039;&#039; spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}&amp;lt;br&amp;gt;if you {{research}} enter an {{alternate}}&lt;br /&gt;
|not many-worlds, Hilbert space, or pseudoscience&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:decoherence.webp|thumb]]&lt;br /&gt;
|[[decoherence]]&lt;br /&gt;
|after a &#039;&#039;&#039;boss dies&#039;&#039;&#039; spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}&amp;lt;br&amp;gt;{{techcircle}} options you don&#039;t {{choices|ch|oo|se}} won&#039;t &#039;&#039;&#039;reoccur&#039;&#039;&#039;&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coherence.webp|thumb]]&lt;br /&gt;
|[[coherence]]&lt;br /&gt;
|after observing a {{techcircle}} {{choices|3=ce}}&amp;lt;br&amp;gt;that {{choices|3=ce}} is avaiable for &#039;&#039;&#039;all&#039;&#039;&#039; future {{techcircle}}&lt;br /&gt;
|decoherence&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peer review.webp|thumb]]&lt;br /&gt;
|[[peer review]]&lt;br /&gt;
|after you {{research}} gain &#039;&#039;&#039;1.05x&#039;&#039;&#039; {{damage}} and &#039;&#039;&#039;+1%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|at least 1 research, not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pseudoscience.webp|thumb]]&lt;br /&gt;
|[[pseudoscience]]&lt;br /&gt;
|{{research}} &#039;&#039;&#039;2&#039;&#039;&#039; times for &#039;&#039;&#039;free&#039;&#039;&#039;, but &#039;&#039;&#039;+1%&#039;&#039;&#039; {{junk}} {{choices}} each time&lt;br /&gt;
|not Ψ(t) collapse or superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:renormalization.webp|thumb]]&lt;br /&gt;
|[[renormalization]]&lt;br /&gt;
|&#039;&#039;&#039;47%&#039;&#039;&#039; chance to spawn {{researchcircle}} after consuming {{researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|at least 4 research, not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:perturbation theory.webp|thumb]]&lt;br /&gt;
|[[perturbation theory]]&lt;br /&gt;
|if you have no {{researchcircle}} in your inventory&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; {{fire rate}}&lt;br /&gt;
|no research&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bayesian statistics.webp|thumb]]&lt;br /&gt;
|[[Bayesian statistics]]&lt;br /&gt;
|&#039;&#039;&#039;1.05x&#039;&#039;&#039; {{damage}} per {{researchcircle}} in your inventory&lt;br /&gt;
{{fire rate|(1.00x)}}&lt;br /&gt;
|at least 2 research&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ansatz.webp|thumb]]&lt;br /&gt;
|[[ansatz]]&lt;br /&gt;
|after choosing {{fieldcircle}}, {{techcircle}}, or {{guncircle}}&amp;lt;br&amp;gt;if you have no {{researchcircle}} in your inventory spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}&lt;br /&gt;
|no research, not superdeterminism, Ψ(t) collapse, or perturbation theory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:unified field theory.webp|thumb]]&lt;br /&gt;
|[[unified field theory]]&lt;br /&gt;
|when &#039;&#039;&#039;paused&#039;&#039;&#039; you can click to &#039;&#039;&#039;change&#039;&#039;&#039; your {{fieldcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; {{frequency}} for {{fieldtechcircle}}&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eternalism.webp|thumb]]&lt;br /&gt;
|[[eternalism]]&lt;br /&gt;
|&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{damage}}, but &#039;&#039;&#039;time&#039;&#039;&#039; doesn&#039;t &#039;&#039;&#039;pause&#039;&#039;&#039; while {{choices|ch|oos|ing}} {{fieldcircle}}, {{techcircle}}, or {{guncircle}}&lt;br /&gt;
|not unified field theory, paradigm shift, invariant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainstorming.webp|thumb]]&lt;br /&gt;
|[[brainstorming]]&lt;br /&gt;
|&#039;&#039;&#039;randomize&#039;&#039;&#039; {{techcircle}} {{choices}} every &#039;&#039;&#039;1.5&#039;&#039;&#039; seconds for &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cross-disciplinary.webp|thumb]]&lt;br /&gt;
|[[cross-disciplinary]]&lt;br /&gt;
|{{techcircle}} have an extra {{fieldcircle}} or {{guncircle}} {{choices|3=ce}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&lt;br /&gt;
|not determinism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:emergence.webp|thumb]]&lt;br /&gt;
|[[emergence]]&lt;br /&gt;
|{{fieldcircle}}, {{techcircle}}, or {{guncircle}} have &#039;&#039;&#039;+1&#039;&#039;&#039; {{choices|3=ce}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|not emergence, cross-disciplinary, or integrated circuit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:technical debt.webp|thumb]]&lt;br /&gt;
|[[technical debt]]&lt;br /&gt;
|increase {{damage}} by &#039;&#039;&#039;4x&#039;&#039;&#039;, but reduce {{damage}} by &#039;&#039;&#039;0.15x&#039;&#039;&#039; for each {{techcircle}} you have&lt;br /&gt;
{{fire rate|(4.00x)}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meta-analysis.webp|thumb]]&lt;br /&gt;
|[[meta-analysis]]&lt;br /&gt;
|if you {{choices|ch|oo|se}} {{junk}} you get a random {{choices|3=ce}} and {{researchcircle}}{{researchcircle}} instead&lt;br /&gt;
|some junk tech&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dark patterns.webp|thumb]]&lt;br /&gt;
|[[dark patterns]]&lt;br /&gt;
|&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:junk DNA.webp|thumb]]&lt;br /&gt;
|[[junk DNA]]&lt;br /&gt;
|increase {{damage}} by twice your {{junk}} chance&lt;br /&gt;
{{fire rate|(1.00x)}}&lt;br /&gt;
|junk in tech pool&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mass production.webp|thumb]]&lt;br /&gt;
|[[mass production]]&lt;br /&gt;
|{{techcircle}} have extra {{choices}} to spawn {{ammocircle}}, {{healcircle}}, or {{researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+3%&#039;&#039;&#039; chance to {{duplicate}} owned &#039;&#039;&#039;power ups&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:virtual particles.webp|thumb]]&lt;br /&gt;
|[[virtual particles]]&lt;br /&gt;
|&#039;&#039;&#039;17%&#039;&#039;&#039; chance after mobs &#039;&#039;&#039;die&#039;&#039;&#039; to spawn {{couplingcircle}}&lt;br /&gt;
{{note|[coupling effect]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fine-structure constant.webp|thumb]]&lt;br /&gt;
|[[fine-structure constant]]&lt;br /&gt;
|after a &#039;&#039;&#039;boss dies&#039;&#039;&#039; spawn {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;lose&#039;&#039;&#039; {{couplingcircle}}{{couplingcircle}}{{couplingcircle}} after mob &#039;&#039;&#039;collisions&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:residual dipolar coupling.webp|thumb]]&lt;br /&gt;
|[[residual dipolar coupling]]&lt;br /&gt;
|clicking {{cancel}} spawns {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}&lt;br /&gt;
{{note|[coupling effect]}}&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:commodities exchange.webp|thumb]]&lt;br /&gt;
|[[commodities exchange]]&lt;br /&gt;
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}&amp;lt;br&amp;gt;spawns &#039;&#039;&#039;8-12&#039;&#039;&#039; {{healcircle}}, {{ammocircle}}, {{researchcircle}}&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:options exchange.webp|thumb]]&lt;br /&gt;
|[[options exchange]]&lt;br /&gt;
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}&amp;lt;br&amp;gt;will &#039;&#039;&#039;randomize&#039;&#039;&#039; with &#039;&#039;&#039;3x&#039;&#039;&#039; {{choices}}, once a level&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:futures exchange.webp|thumb]]&lt;br /&gt;
|[[futures exchange]]&lt;br /&gt;
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}&amp;lt;br&amp;gt;gives &#039;&#039;&#039;+6%&#039;&#039;&#039; power up {{duplicate|duplication}} chance&lt;br /&gt;
|below 100% duplication chance, not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:replication.webp|thumb]]&lt;br /&gt;
|[[replication]]&lt;br /&gt;
|&#039;&#039;&#039;+10%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; {{junk}} &#039;&#039;&#039;choices&#039;&#039;&#039;&lt;br /&gt;
|below 100% duplication chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:metastability.webp|thumb]]&lt;br /&gt;
|[[metastability]]&lt;br /&gt;
|&#039;&#039;&#039;+13%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&amp;lt;br&amp;gt;{{duplicate}} {{explode}} with a &#039;&#039;&#039;4&#039;&#039;&#039; second &#039;&#039;&#039;half-life&#039;&#039;&#039;&lt;br /&gt;
|below 100% duplication chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:correlated damage.webp|thumb]]&lt;br /&gt;
|[[correlated damage]]&lt;br /&gt;
|{{duplicate|duplication}} increases {{damage}}&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|duplication chance &amp;gt; 3%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parthenogenesis.webp|thumb]]&lt;br /&gt;
|[[parthenogenesis]]&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&amp;lt;br&amp;gt;{{duplicate|duplication}} also {{duplicate|duplicates}} &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|some duplication chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stimulated emission.webp|thumb]]&lt;br /&gt;
|[[stimulated emission]]&lt;br /&gt;
|&#039;&#039;&#039;+20%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;, &#039;&#039;&#039;collisions&#039;&#039;&#039; {{remove|eject}} a random {{techcircle}}&lt;br /&gt;
|below 1% duplication chance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strange attractor.webp|thumb]]&lt;br /&gt;
|[[strange attractor]]&lt;br /&gt;
|&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;{{remove|removing}} this increases &#039;&#039;&#039;duplication&#039;&#039;&#039; by &#039;&#039;&#039;+11%&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strange loop.webp|thumb]]&lt;br /&gt;
|[[strange loop]]&lt;br /&gt;
|&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;{{remove|removing}} this gives a random {{techcircle}} with {{remove}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:null hypothesis.webp|thumb]]&lt;br /&gt;
|[[null hypothesis]]&lt;br /&gt;
|&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;{{remove|removing}} this spawns {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:martingale.webp|thumb]]&lt;br /&gt;
|[[martingale]]&lt;br /&gt;
|&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}. {{remove|removing}} this has a &#039;&#039;&#039;50%&#039;&#039;&#039; chance return with &#039;&#039;&#039;2x&#039;&#039;&#039; its {{damage}}&lt;br /&gt;
{{note|(1.1x→1.2x)}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:externality.webp|thumb]]&lt;br /&gt;
|[[externality]]&lt;br /&gt;
|&#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;{{remove|removing}} this spawns &#039;&#039;&#039;50&#039;&#039;&#039; {{ammocircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deprecated.webp|thumb]]&lt;br /&gt;
|[[deprecated]]&lt;br /&gt;
|after {{remove|removing}} this gain &#039;&#039;&#039;1.08x&#039;&#039;&#039; {{damage}} per {{techcircle}} {{remove|removed}} this game&lt;br /&gt;
{{note|(1.08x)}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:planned obsolescence.webp|thumb]]&lt;br /&gt;
|[[planned obsolescence]]&lt;br /&gt;
|at the start of each &#039;&#039;&#039;level&#039;&#039;&#039; {{remove|eject}} your oldest {{techcircle}} and gain &#039;&#039;&#039;1.1x&#039;&#039;&#039; {{damage}} each time&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paradigm shift.webp|thumb]]&lt;br /&gt;
|[[paradigm shift]]&lt;br /&gt;
|when &#039;&#039;&#039;paused&#039;&#039;&#039; clicking your {{techcircle}} {{remove|ejects}} them&amp;lt;br&amp;gt;costs &#039;&#039;&#039;1.0&#039;&#039;&#039; {{health}}&lt;br /&gt;
{{note|(1.3x cost each use)}}&lt;br /&gt;
|not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{Instantcircle}} Instant tech ===&lt;br /&gt;
These {{tech}} instantly apply their effects and cant be removed. They are not shown in the {{tech}} list and don&#039;t count to your total {{tech}} count.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ordnance.webp|thumb]]&lt;br /&gt;
|[[ordnance]]&lt;br /&gt;
|spawn {{guncircle}} and get &#039;&#039;&#039;2x&#039;&#039;&#039; {{frequency}} for {{Guntechcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+6%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|&lt;br /&gt;
|2021/03/16, [https://github.com/landgreen/n-gon/commit/05fcb823b260d1bfde8cf9d8c12b9b47b8ec8df2 planned obsolescence] (originally named gun sciences)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Generalist.webp|thumb]]&lt;br /&gt;
|[[generalist]]&lt;br /&gt;
|spawn &amp;lt;strong&amp;gt;7&amp;lt;/strong&amp;gt; {{Guncircle}}, but your equipped {{guncircle}} cycles each level and you can&#039;t switch&lt;br /&gt;
|at least 2 guns and at least 5 unclaimed guns&lt;br /&gt;
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal, generalist mod]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ad hoc.webp|thumb]]&lt;br /&gt;
|[[ad hoc]]&lt;br /&gt;
|spawn a {{Healcircle}}, {{Researchcircle}}, {{Ammocircle}}, {{fieldcircle}}, {{Guncircle}}, or {{Techcircle}}&amp;lt;br&amp;gt;for each {{guncircle}} in your inventory&lt;br /&gt;
|at least 2 guns&lt;br /&gt;
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called specialist)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Applied science.webp|thumb]]&lt;br /&gt;
|[[applied science]]&lt;br /&gt;
|get a random {{guntechcircle}}  for each of {{Guncircle}} in your inventory&lt;br /&gt;
|at least 2 guns&lt;br /&gt;
|2021/11/11, [https://github.com/landgreen/n-gon/commit/50314c21e92cd3a74753baac1474b966ac6acf13 applied science]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supply chain.webp|thumb]]&lt;br /&gt;
|[[supply chain]]&lt;br /&gt;
|spawn {{Guncircle}} {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}&lt;br /&gt;
|&lt;br /&gt;
|2020/06/26, [https://github.com/landgreen/n-gon/commit/869102aebbea27438e08618b27de2e3f8debb5d2 neocognitron pulse aim]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ersatz bots.webp|thumb]]&lt;br /&gt;
|[[ersatz bots]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;double&amp;lt;/strong&amp;gt; your {{bot|bots}}&amp;lt;br&amp;gt;remove &amp;lt;strong&amp;gt;all&amp;lt;/strong&amp;gt; {{Guncircle}} in your inventory&lt;br /&gt;
|not experiment mode, at least 4 bots&lt;br /&gt;
|2020/05/24, [https://github.com/landgreen/n-gon/commit/f338184869d5a1662413db76379a6c7f37f196f3 sniper mob balance, bot replication mod] (originally called self-replication, and later bot replication)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Robotics.webp|thumb]]&lt;br /&gt;
|[[robotics]]&lt;br /&gt;
|construct &amp;lt;strong&amp;gt;2&amp;lt;/strong&amp;gt; random {{bot|bots}}&lt;br /&gt;
|at least 3 bots&lt;br /&gt;
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bot manufacturing.webp|thumb]]&lt;br /&gt;
|[[bot manufacturing]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}} to build &amp;lt;strong&amp;gt;3&amp;lt;/strong&amp;gt; random {{bot|bots}}&lt;br /&gt;
|at least 4 bots&lt;br /&gt;
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bot prototypes.webp|thumb]]&lt;br /&gt;
|[[bot prototypes]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build &amp;lt;strong&amp;gt;2&amp;lt;/strong&amp;gt; random {{bot|bots}}&amp;lt;br&amp;gt;and &amp;lt;strong&amp;gt;upgrade&amp;lt;/strong&amp;gt; all {{bot|bots}} to a random type&lt;br /&gt;
|at least 6 bots&lt;br /&gt;
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:maintenance.webp|thumb]]&lt;br /&gt;
|[[maintenance]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; {{frequency}} for {{techcircle}} with {{healthcircle|healing}}&amp;lt;br&amp;gt;spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:path integral.webp|thumb]]&lt;br /&gt;
|[[path integral]]&lt;br /&gt;
|your next {{techcircle}} has all possible {{choices}}&amp;lt;br&amp;gt;+4% {{junk}} {{choices}}&lt;br /&gt;
|not determinism or brainstorm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:determinism.webp|thumb]]&lt;br /&gt;
|[[determinism]]&lt;br /&gt;
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}&amp;lt;br&amp;gt;{{fieldcircle}}, {{Techcircle}}, or {{Guncircle}} have only &#039;&#039;&#039;1&#039;&#039;&#039; {{choices|3=ce}}&lt;br /&gt;
|not emergence, cross-disciplinary, or integrated circuit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superdeterminism.webp|thumb]]&lt;br /&gt;
|[[superdeterminism]]&lt;br /&gt;
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}&amp;lt;br&amp;gt;you can&#039;t {{cancel}} and {{researchcircle}} no longer &#039;&#039;&#039;spawn&#039;&#039;&#039;&lt;br /&gt;
|determinism, not ansatz, pseudoscience, or brainstorming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:research.webp|thumb]]&lt;br /&gt;
|[[research]]&lt;br /&gt;
|spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}&amp;lt;br&amp;gt;next time increase amount spawned by +4{{researchcircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ammo.webp|thumb]]&lt;br /&gt;
|[[ammo]]&lt;br /&gt;
|spawn {{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}&amp;lt;br&amp;gt;next time increase amount spawned by +7{{ammocircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heals.webp|thumb]]&lt;br /&gt;
|[[heals]]&lt;br /&gt;
|spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}&amp;lt;br&amp;gt;next time increase amount spawned by +7{{healcircle}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:field coupling.webp|thumb]]&lt;br /&gt;
|[[field coupling]]&lt;br /&gt;
|spawn {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}&lt;br /&gt;
{{note|[coupling effect]}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quintessence.webp|thumb]]&lt;br /&gt;
|[[quintessence]]&lt;br /&gt;
|convert &#039;&#039;[amount of {{research}}]&#039;&#039; {{researchcircle}} into &#039;&#039;[(amount of {{research}})x3]&#039;&#039; {{couplingcircle}}&lt;br /&gt;
{{note|[coupling effect]}}&lt;br /&gt;
|having research&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Born rule.webp|thumb]]&lt;br /&gt;
|[[Born rule]]&lt;br /&gt;
|{{remove|eject}} all your {{techcircle}}&lt;br /&gt;
|more than 6 tech&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Occams razor.webp|thumb]]&lt;br /&gt;
|[[Occams razor]]&lt;br /&gt;
|randomly {{remove}} &#039;&#039;&#039;half&#039;&#039;&#039; your {{techcircle}}&amp;lt;br&amp;gt;for each removed &#039;&#039;&#039;1.50x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
{{note|~1.00x}}&lt;br /&gt;
|more than 6 tech&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exchange symmetry.webp|thumb]]&lt;br /&gt;
|[[exchange symmetry]]&lt;br /&gt;
|{{remove}} a random {{techcircle}}&amp;lt;br&amp;gt;spawn {{guncircle}}{{guncircle}}&lt;br /&gt;
|at least 4 tech, not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monte Carlo method.webp|thumb]]&lt;br /&gt;
|[[Monte Carlo method]]&lt;br /&gt;
|{{remove}} a random {{techcircle}}&amp;lt;br&amp;gt;spawn {{techcircle}}{{techcircle}}&lt;br /&gt;
|some duplication, at least 4 tech, not superdeterminism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:missile-bot.webp|thumb]]&lt;br /&gt;
|[[missile-bot]]&lt;br /&gt;
|use {{researchcircle}} to trade your &#039;&#039;&#039;missile&#039;&#039;&#039; for a {{bot}} that fires &#039;&#039;&#039;missiles&#039;&#039;&#039;&lt;br /&gt;
|missiles, not launch system&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surfactant.webp|thumb]]&lt;br /&gt;
|[[surfactant]]&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}} to trade your &#039;&#039;&#039;foam&#039;&#039;&#039; {{guncircle}} for &#039;&#039;&#039;2&#039;&#039;&#039; {{bot|foam-bots}} and {{bot|foam-bot upgrade}}&lt;br /&gt;
|foam gun, no bot upgrades, fractionation, or pressure vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fault tolerance.webp|thumb]]&lt;br /&gt;
|[[fault tolerance]]&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}} to trade your &#039;&#039;&#039;drone&#039;&#039;&#039; {{guncircle}} for &#039;&#039;&#039;5 drones&#039;&#039;&#039; that last &#039;&#039;&#039;forever&#039;&#039;&#039;&lt;br /&gt;
|drones, not drone repair, anti-shear topology, or autonomous navigation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:optical amplifier.webp|thumb]]&lt;br /&gt;
|[[optical amplifier]]&lt;br /&gt;
|gain 3 random {{laser}} {{techcircle}}&amp;lt;br&amp;gt;{{laser}} only turns off if you have no {{energy}}&lt;br /&gt;
|laser gun, not pulse&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{Guntechcircle}}Guntech ===&lt;br /&gt;
These {{tech}} upgrade your gun. They can also upgrade certain {{Field|fields}} or &#039;&#039;&#039;bots&#039;&#039;&#039; that have projectiles.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needle ice.webp|thumb]]&lt;br /&gt;
|[[needle ice]]&lt;br /&gt;
|after &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt; impact walls&amp;lt;br&amp;gt;they chip off &amp;lt;strong&amp;gt;1-2&amp;lt;/strong&amp;gt; freezing {{ice IX}} crystals&lt;br /&gt;
|needle gun, needle gun, not nanowires&lt;br /&gt;
|2021/08/21, [https://github.com/landgreen/n-gon/commit/8c1539fa681a46a2e5f9f8fe3e1f750aac34ec37 needle ice]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nanowires.webp|thumb]]&lt;br /&gt;
|[[nanowires]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt; tunnel through {{block|blocks}} and &amp;lt;strong&amp;gt;map&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;1.2x&amp;lt;/strong&amp;gt; needle {{damage}}&lt;br /&gt;
|nail gun, needle gun, not needle ice&lt;br /&gt;
|2021/12/04, [https://github.com/landgreen/n-gon/commit/92457703d5bdc18ca033373aa409c021b9f77752 grey intro]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ceramics.webp|thumb]]&lt;br /&gt;
|[[ceramics]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;harpoons&amp;lt;/strong&amp;gt; pierce &amp;lt;strong&amp;gt;shields&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;dircetly {{damage|damaging}} shielded mobs&lt;br /&gt;
|nail gun or harpoon, not Bessemer process&lt;br /&gt;
|2021/09/12, [https://github.com/landgreen/n-gon/commit/f719c8edb9eb7dea66fef50d5936bb97d2ae4437 harpoon tech]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:needle gun.webp|thumb]]&lt;br /&gt;
|[[needle gun]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nail gun&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt; fire mob piercing &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt;&lt;br /&gt;
|nail gun or shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, or ice-shot&lt;br /&gt;
|2021/01/16, [https://github.com/landgreen/n-gon/commit/261977b77408d164637e0584ad8a03d292492875 nail gun rework]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stress concentration.webp|thumb]]&lt;br /&gt;
|[[stress concentration]]&lt;br /&gt;
|mobs below &amp;lt;strong&amp;gt;50%&amp;lt;/strong&amp;gt; durability &amp;lt;strong&amp;gt;die&amp;lt;/strong&amp;gt; after you shoot&amp;lt;br&amp;gt;them near their &amp;lt;strong&amp;gt;center&amp;lt;/strong&amp;gt; with &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt;&lt;br /&gt;
|needles or rivets, not incendiary or supercritical fission&lt;br /&gt;
|2022/06/19, [https://github.com/landgreen/n-gon/commit/698c18482bb3e7927a1cd40aaa39f1ab87d46918 stress concentatrion]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rivet gun.webp|thumb]]&lt;br /&gt;
|[[rivet gun]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nail gun&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt; slowly lob a heavy &amp;lt;strong&amp;gt;rivet&amp;lt;/strong&amp;gt;&lt;br /&gt;
|nail gun or shotgun, not ice crystal, needles or pneumatic actuator&lt;br /&gt;
|2021/01/16, [https://github.com/landgreen/n-gon/commit/261977b77408d164637e0584ad8a03d292492875 nail gun rework]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pneumatic actuator.webp|thumb]]&lt;br /&gt;
|[[pneumatic actuator]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nail gun&amp;lt;/strong&amp;gt; takes &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; time to ramp up to its fastest {{fire rate}}&lt;br /&gt;
|nail gun, not rotary cannon, rivets, or needles&lt;br /&gt;
|2020/08/29, [https://github.com/landgreen/n-gon/commit/00859f15ed61f6f4b9c709912760925f19fba896 nail gun]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ice crystal nucleation.webp|thumb]]&lt;br /&gt;
|[[ice crystal nucleation]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nail gun&amp;lt;/strong&amp;gt; uses {{energy}} instead of {{ammo}} to condense {{ice IX|freezing}} &#039;&#039;&#039;ice nails&#039;&#039;&#039;&lt;br /&gt;
|nail gun, not rivets or needles&lt;br /&gt;
|2020/10/21, [https://github.com/landgreen/n-gon/commit/5bbac02f88e7c8f879c1e2edf6f64f1ef903e43d bug fix]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rotary cannon.webp|thumb]]&lt;br /&gt;
|[[rotary cannon]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nail gun&amp;lt;/strong&amp;gt; has increased muzzle {{speed}}, maximum {{fire rate}}, &amp;lt;strong&amp;gt;accuracy&amp;lt;/strong&amp;gt;, and &amp;lt;strong&amp;gt;recoil&amp;lt;/strong&amp;gt;&lt;br /&gt;
|nail gun, not pneumatic actuator or needle gun&lt;br /&gt;
|2021/10/23, [https://github.com/landgreen/n-gon/commit/bac02c35f6229ca6d2dab2f3c5d331e1ef68c751 rotary cannon]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gauge.webp|thumb]]&lt;br /&gt;
|[[gauge]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;super balls&amp;lt;/strong&amp;gt;, and &amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt; have &amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt; mass and physical {{damage}}&lt;br /&gt;
|nails, nail gun, rivets, shotgun, super balls, or mine&lt;br /&gt;
|2022/12/17, [https://github.com/landgreen/n-gon/commit/16834e95be83ae4f4d996401951c2f188992fa1b added images]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:supercritical fission.webp|thumb]]&lt;br /&gt;
|[[supercritical fission]]&lt;br /&gt;
|if &amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt;, or &amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt;srike mobs&amp;lt;br&amp;gt;near their &amp;lt;strong&amp;gt;center&amp;lt;/strong&amp;gt; they can {{explode}}&lt;br /&gt;
|nail gun, mine, needles, nails, or rivets, not incendiary or stress concentration&lt;br /&gt;
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:irradiated nails.webp|thumb]]&lt;br /&gt;
|[[irradiated nails]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt;, and &amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt; are {{radiation|radioactive}}&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; {{radiation|radioactive}} {{damage}} over &amp;lt;strong&amp;gt;3&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|nail gun, nails, rivets, or mine, not ceramic needles&lt;br /&gt;
|2020/05/19, [https://github.com/landgreen/n-gon/commit/c31c1c2d7ad6dd68b8029050cb70f6be8b0a840e file reoganiation, mod has it&#039;s own file]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:6s half-life.webp|thumb]]&lt;br /&gt;
|[[6s half-life]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt; are made of {{radiation|plutonium-238&amp;lt;br&amp;gt;radioactive}} {{damage}} lasts &amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt; seconds&lt;br /&gt;
|nail gun, mine, or irradiated nails, not 1s half-life&lt;br /&gt;
|2020/06/04, [https://github.com/landgreen/n-gon/commit/cea1bcc7a3684673fa0066e3ee15df388d824547 minigun ramp up] (was named &amp;quot;4s half-life&amp;quot; for a short amount of time before switching back to &amp;quot;6s half-life&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1s half-life.webp|thumb]]&lt;br /&gt;
|[[1s half-life]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;nails&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;needles&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;rivets&amp;lt;/strong&amp;gt; are made of {{radiation|lithium-238}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;4x&amp;lt;/strong&amp;gt; {{radiation|radioactive}} {{damage}} for &amp;lt;strong&amp;gt;1&amp;lt;/strong&amp;gt; second&lt;br /&gt;
|nail gun, mine, irradiated nails, not 6s half-life&lt;br /&gt;
|2021/10/09, [https://github.com/landgreen/n-gon/commit/90e9e73084c61bb7a83e01435efeeb2fabbc83ce refractory metal]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spin-statistics.webp|thumb]]&lt;br /&gt;
|[[spin-statistics]]&lt;br /&gt;
|after firing the &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt; you are {{invulnerable}}&amp;lt;br&amp;gt;shotgun has &amp;lt;strong&amp;gt;0.7x&amp;lt;/strong&amp;gt; bullets per {{Ammocircle}}&lt;br /&gt;
|shotgun&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Newtons 3rd law.webp|thumb]]&lt;br /&gt;
|[[Newtons 3rd law]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.7x shotgun&amp;lt;/strong&amp;gt; {{fire rate}} and &amp;lt;strong&amp;gt;recoil&amp;lt;/strong&amp;gt;&lt;br /&gt;
|shotgun, not Noether violation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Noether violation.webp|thumb]]&lt;br /&gt;
|[[Noether violation]]&lt;br /&gt;
|&amp;lt;strong&amp;gt;1.5x shotgun&amp;lt;/strong&amp;gt; {{damage}}&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;shotgun recoil&amp;lt;/strong&amp;gt; is reversed&lt;br /&gt;
|shotgun, not Newtons 3rd law&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:repeater.webp|thumb]]&lt;br /&gt;
|[[repeater]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; immediately fires again for no {{ammo}}&amp;lt;br&amp;gt;reduced &#039;&#039;&#039;0.5x&#039;&#039;&#039; &#039;&#039;&#039;shotgun&#039;&#039;&#039; {{fire rate}}&lt;br /&gt;
|shotgun, not Newton&#039;s 3rd law&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nail-shot.webp|thumb]]&lt;br /&gt;
|[[nail-shot]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; drives a long clip of &#039;&#039;&#039;nails&#039;&#039;&#039;&lt;br /&gt;
|shotgun, not incendiary, rivets, foam-shot, worm-shot, ice-shot, or needles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:foam-shot.webp|thumb]]&lt;br /&gt;
|[[foam-shot]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; sprays sticky &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|shotgun, not incendiary, nail-shot, rivet, worm-shot, ice-shot, or needles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ice-shot.webp|thumb]]&lt;br /&gt;
|[[ice-shot]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039; condenses {{ice IX}} crystals that {{ice IX|freeze}} mobs&lt;br /&gt;
|shotgun, not incendiary, nail-shot, rivet, foam-shot, or worm-shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:freezer burn.webp|thumb]]&lt;br /&gt;
|[[freezer burn]]&lt;br /&gt;
|mobs {{ice IX|frozen}} while below &#039;&#039;&#039;33%&#039;&#039;&#039; durability &#039;&#039;&#039;die&#039;&#039;&#039;&lt;br /&gt;
|a freeze effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:flash freeze.webp|thumb]]&lt;br /&gt;
|[[flash freeze]]&lt;br /&gt;
|mobs {{ice IX|frozen}} while above &#039;&#039;&#039;66%&#039;&#039;&#039; durability&amp;lt;br&amp;gt;have their durability reduced to &#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
|a freeze effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crystallizer.webp|thumb]]&lt;br /&gt;
|[[crystallizer]]&lt;br /&gt;
|after {{ice IX|frozen}} mobs &#039;&#039;&#039;die&#039;&#039;&#039; they shatter into {{ice IX}} crystals&lt;br /&gt;
|a localized freeze effect, no other mob death tech&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:thermoelectric effect.webp|thumb]]&lt;br /&gt;
|[[thermoelectric effect]]&lt;br /&gt;
|after &#039;&#039;&#039;killing&#039;&#039;&#039; mobs with {{ice IX}} &#039;&#039;&#039;+100&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|ice IX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superfluidity.webp|thumb]]&lt;br /&gt;
|[[superfluidity]]&lt;br /&gt;
|{{ice IX|freeze}} effects are applied to a small &#039;&#039;&#039;area&#039;&#039;&#039; around the target&lt;br /&gt;
|a localized freeze effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triple point.webp|thumb]]&lt;br /&gt;
|[[triple point]]&lt;br /&gt;
|&#039;&#039;&#039;+5&#039;&#039;&#039; second {{ice IX|freeze}} duration&lt;br /&gt;
|a localized freeze effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:incendiary ammunition.webp|thumb]]&lt;br /&gt;
|[[incendiary ammunition]]&lt;br /&gt;
|&#039;&#039;&#039;shotgun&#039;&#039;&#039;, &#039;&#039;&#039;rivets&#039;&#039;&#039;, &#039;&#039;&#039;super balls&#039;&#039;&#039;, and &#039;&#039;&#039;drones&#039;&#039;&#039; are loaded with {{explode|explosives}}&lt;br /&gt;
|shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rebound.webp|thumb]]&lt;br /&gt;
|[[rebound]]&lt;br /&gt;
|after they collide with a mob, &#039;&#039;&#039;super balls&#039;&#039;&#039; gain {{speed}}, &#039;&#039;&#039;duration&#039;&#039;&#039;, and &#039;&#039;&#039;1.3x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|super balls, not incendiary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zectron.webp|thumb]]&lt;br /&gt;
|[[Zectron]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; &#039;&#039;&#039;super ball&#039;&#039;&#039; {{damage}}, but after you collide with &#039;&#039;&#039;super balls&#039;&#039;&#039; they stop&lt;br /&gt;
|super balls, not incendiary ammunition or uncertainty principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:polyurethane foam.webp|thumb]]&lt;br /&gt;
|[[polyurethane foam]]&lt;br /&gt;
|&#039;&#039;&#039;super balls&#039;&#039;&#039; and &#039;&#039;&#039;harpoons&#039;&#039;&#039; colliding with &#039;&#039;&#039;mobs&#039;&#039;&#039; catalyzes a reaction that yields &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|super balls or harpoon, not fragmentation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:autocannon.webp|thumb]]&lt;br /&gt;
|[[autocannon]]&lt;br /&gt;
|fire &#039;&#039;&#039;+2&#039;&#039;&#039; &#039;&#039;&#039;super balls&#039;&#039;&#039; in a line&amp;lt;br&amp;gt;&#039;&#039;&#039;1.4x&#039;&#039;&#039; &#039;&#039;&#039;super ball&#039;&#039;&#039; velocity and gravity&lt;br /&gt;
|super balls, but not the tech super ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:super duper.webp|thumb]]&lt;br /&gt;
|[[super duper]]&lt;br /&gt;
|randomly fire &#039;&#039;&#039;+0&#039;&#039;&#039;, &#039;&#039;&#039;+1&#039;&#039;&#039;, &#039;&#039;&#039;+2&#039;&#039;&#039;, or &#039;&#039;&#039;+3&#039;&#039;&#039; extra &#039;&#039;&#039;super balls&#039;&#039;&#039;&lt;br /&gt;
|super balls, but not the tech super ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:super ball.webp|thumb]]&lt;br /&gt;
|[[super ball]]&lt;br /&gt;
|fire just &#039;&#039;&#039;1 large&#039;&#039;&#039; super &#039;&#039;&#039;ball&#039;&#039;&#039; that &#039;&#039;&#039;stuns&#039;&#039;&#039; mobs for &#039;&#039;&#039;2&#039;&#039;&#039; seconds&lt;br /&gt;
|super balls, not super duper or autocannon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phase velocity.webp|thumb]]&lt;br /&gt;
|[[phase velocity]]&lt;br /&gt;
|wave particles &#039;&#039;&#039;propagate&#039;&#039;&#039; faster as &#039;&#039;&#039;solids&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; wave {{damage}}&lt;br /&gt;
|wave, not phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:amplitude.webp|thumb]]&lt;br /&gt;
|[[amplitude]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x&#039;&#039;&#039; wave {{damage}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.4x&#039;&#039;&#039; wave bullet &#039;&#039;&#039;amplitude&#039;&#039;&#039;&lt;br /&gt;
|wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:propagation.webp|thumb]]&lt;br /&gt;
|[[propagation]]&lt;br /&gt;
|&#039;&#039;&#039;0.75x&#039;&#039;&#039; wave propagation {{speed}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.4x&#039;&#039;&#039; wave {{damage}}&lt;br /&gt;
|wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bound state.webp|thumb]]&lt;br /&gt;
|[[bound state]]&lt;br /&gt;
|wave packets &#039;&#039;&#039;reflect&#039;&#039;&#039; backwards &#039;&#039;&#039;2&#039;&#039;&#039; times&amp;lt;br&amp;gt;&#039;&#039;&#039;0.7x&#039;&#039;&#039; wave &#039;&#039;&#039;range&#039;&#039;&#039;&lt;br /&gt;
|wave, not phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:frequency.webp|thumb]]&lt;br /&gt;
|[[frequency]]&lt;br /&gt;
|&#039;&#039;&#039;wave&#039;&#039;&#039; has unlimited {{ammo}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.75x&#039;&#039;&#039; wave {{damage}}&lt;br /&gt;
|wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phonon.webp|thumb]]&lt;br /&gt;
|[[phonon]]&lt;br /&gt;
|waves are low &#039;&#039;&#039;frequency&#039;&#039;&#039;, high {{damage}} &#039;&#039;&#039;expanding arcs&#039;&#039;&#039; that propagate through &#039;&#039;&#039;solids&#039;&#039;&#039;&lt;br /&gt;
|wave, not phase velocity, bound state&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:isotropic.webp|thumb]]&lt;br /&gt;
|[[isotropic]]&lt;br /&gt;
|&#039;&#039;&#039;waves&#039;&#039;&#039; expand in &#039;&#039;&#039;all&#039;&#039;&#039; directions&amp;lt;br&amp;gt;&#039;&#039;&#039;0.6x&#039;&#039;&#039; &#039;&#039;&#039;range&#039;&#039;&#039; and &#039;&#039;&#039;1.5x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|wave, phonon, not uncertainty principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:isotropic.webp|thumb]]&lt;br /&gt;
|[[mechanical resonance]]&lt;br /&gt;
|after a {{block}} gets vibrated by a &#039;&#039;&#039;phonon&#039;&#039;&#039; there is a chance it&#039;s &#039;&#039;&#039;flung&#039;&#039;&#039; at nearby mobs&lt;br /&gt;
|wave, phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sympathetic resonance.webp|thumb]]&lt;br /&gt;
|[[sympathetic resonance]]&lt;br /&gt;
|after a &#039;&#039;&#039;mob&#039;&#039;&#039; gets vibrated by a &#039;&#039;&#039;phonon&#039;&#039;&#039; a new &#039;&#039;&#039;resonance wave&#039;&#039;&#039; expands&lt;br /&gt;
|wave, phonon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cruise missile.webp|thumb]]&lt;br /&gt;
|[[cruise missile]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; {{explode|explosive}} {{damage}}, radius&amp;lt;br&amp;gt;&#039;&#039;&#039;0.5x&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; speed&lt;br /&gt;
|missiles, not launch system&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ICBM.webp|thumb]]&lt;br /&gt;
|[[ICBM]]&lt;br /&gt;
|&#039;&#039;&#039;1.75x&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; {{explode|explosive}} {{damage}}, radius&amp;lt;br&amp;gt;&#039;&#039;&#039;0.5x&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; speed&lt;br /&gt;
|missiles, cruise missile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:launch system.webp|thumb]]&lt;br /&gt;
|[[launch system]]&lt;br /&gt;
|&#039;&#039;&#039;5x&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; {{fire rate}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.3x&#039;&#039;&#039; missile {{ammo}} per {{ammocircle}}&lt;br /&gt;
|missiles, not cruise missile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:iridium-192.webp|thumb]]&lt;br /&gt;
|[[iridium-192]]&lt;br /&gt;
|{{explode|explosion}} release &#039;&#039;&#039;gamma radiation&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; {{explode|explosion}} {{damage}} over &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
|an explosive damage source, not ammonium nitrate, nitroglycerin, chain reaction, fragmentation, or electric armor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fragmentation.webp|thumb]]&lt;br /&gt;
|[[fragmentation]]&lt;br /&gt;
|some {{explode|detonations}} and collisions eject &#039;&#039;&#039;nails&#039;&#039;&#039;&lt;br /&gt;
{{note|blocks, grenades, missiles, rivets, harpoon}}&lt;br /&gt;
|grenades, missiles, rivets, harpoon, or mass driver, not iridium-192 or polyurethane foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ammonium nitrate.webp|thumb]]&lt;br /&gt;
|[[ammonium nitrate]]&lt;br /&gt;
|&#039;&#039;&#039;1.25x&#039;&#039;&#039; {{explode|explosive}} {{damage}}, radius&lt;br /&gt;
|an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nitroglycerin.webp|thumb]]&lt;br /&gt;
|[[nitroglycerin]]&lt;br /&gt;
|&#039;&#039;&#039;1.7x&#039;&#039;&#039; {{explode|explosive}} {{damage}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.7x&#039;&#039;&#039; smaller {{explode|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039;&lt;br /&gt;
|an explosive damage source, not iridium-192 or acetone peroxide&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:acetone peroxide.webp|thumb]]&lt;br /&gt;
|[[acetone peroxide]]&lt;br /&gt;
|&#039;&#039;&#039;1.7x&#039;&#039;&#039; {{explode|explosive}} &#039;&#039;&#039;radius&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;1.4x&#039;&#039;&#039; {{explode|explosive}} {{damage taken}}&lt;br /&gt;
|an explosive damage source, not nitroglycerin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shock wave.webp|thumb]]&lt;br /&gt;
|[[shock wave]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; and {{spores|sporangium}} &#039;&#039;&#039;stun&#039;&#039;&#039; for &#039;&#039;&#039;3-5&#039;&#039;&#039; seconds&amp;lt;br&amp;gt;{{explode|explosions}} &#039;&#039;&#039;stun&#039;&#039;&#039; for &#039;&#039;&#039;0.5&#039;&#039;&#039; seconds&lt;br /&gt;
|mines, spores, or an explosive damage source, not iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shaped charge.webp|thumb]]&lt;br /&gt;
|[[shaped charge]]&lt;br /&gt;
|use {{researchcircle}}{{researchcircle}} to dynamically &#039;&#039;&#039;reduce&#039;&#039;&#039; all {{explode|explosions}} to prevent &#039;&#039;&#039;health&#039;&#039;&#039; loss&lt;br /&gt;
|an explosive damage source, not rocket propelled grenade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MIRV.webp|thumb]]&lt;br /&gt;
|[[MIRV]]&lt;br /&gt;
|fire &#039;&#039;&#039;+1&#039;&#039;&#039; &#039;&#039;&#039;missile&#039;&#039;&#039; or &#039;&#039;&#039;grenade&#039;&#039;&#039; per shot&amp;lt;br&amp;gt;&#039;&#039;&#039;0.88x&#039;&#039;&#039; {{explode|explosion}} {{damage}} and &#039;&#039;&#039;radius&#039;&#039;&#039;&lt;br /&gt;
|missiles or grenades&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rocket-propelled grenade.webp|thumb]]&lt;br /&gt;
|[[rocket-propelled grenade]]&lt;br /&gt;
|&#039;&#039;&#039;grenades&#039;&#039;&#039; {{explode}} on map &#039;&#039;&#039;collisions&#039;&#039;&#039;&amp;lt;br&amp;gt;{{explode|explosions}} drain {{energy}}, not {{health}}&lt;br /&gt;
|grenades, not vacuum bomb, shaped charges, or mass-energy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vacuum bomb.webp|thumb]]&lt;br /&gt;
|[[vacuum bomb]]&lt;br /&gt;
|&#039;&#039;&#039;grenades&#039;&#039;&#039; fire slower, {{explode}} bigger, and &#039;&#039;&#039;suck&#039;&#039;&#039; everything towards them&lt;br /&gt;
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chain reaction.webp|thumb]]&lt;br /&gt;
|[[chain reaction]]&lt;br /&gt;
|&#039;&#039;&#039;1.3x&#039;&#039;&#039; &#039;&#039;&#039;grenade&#039;&#039;&#039; radius and {{damage}}&amp;lt;br&amp;gt;{{block|blocks}} caught in {{explode|explosions}} also {{explode}}&lt;br /&gt;
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:flame test.webp|thumb]]&lt;br /&gt;
|[[flame test]]&lt;br /&gt;
|after &#039;&#039;&#039;grenades&#039;&#039;&#039; detonate they trigger a colorful &#039;&#039;&#039;cluster&#039;&#039;&#039; of small {{explode|explosions}}&lt;br /&gt;
|grenades, not neutron bomb, pyrotechnics, or fireworks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pyrotechnics.webp|thumb]]&lt;br /&gt;
|[[pyrotechnics]]&lt;br /&gt;
|after &#039;&#039;&#039;grenades&#039;&#039;&#039; detonate they trigger a colorful &#039;&#039;&#039;circle&#039;&#039;&#039; of {{explode|explosions}}&lt;br /&gt;
|grenades, not neutron bomb, flame test, or fireworks&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fireworks.webp|thumb]]&lt;br /&gt;
|[[fireworks]]&lt;br /&gt;
|after &#039;&#039;&#039;grenades&#039;&#039;&#039; detonate they trigger colorful &#039;&#039;&#039;petals&#039;&#039;&#039; of {{explode|explosions}}&lt;br /&gt;
|grenades, not neutron bomb, flame test, or pyrotechnics&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:neutron bomb.webp|thumb]]&lt;br /&gt;
|[[neutron bomb]]&lt;br /&gt;
|&#039;&#039;&#039;grenades&#039;&#039;&#039; are {{radiation|irradiated}} with {{radiation|Cf-252}}&amp;lt;br&amp;gt;does {{radiation|radioactive}} {{damage}} over time&lt;br /&gt;
|grenades, not fragmentation, vacuum bomb, iridium-192, pyrotechnics, fireworks, flame test, or chain reaction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vacuum permittivity.webp|thumb]]&lt;br /&gt;
|[[vacuum permittivity]]&lt;br /&gt;
|&#039;&#039;&#039;1.2x&#039;&#039;&#039; {{radiation|radioactive}} range&amp;lt;br&amp;gt;objects in range of the bomb are &#039;&#039;&#039;slowed&#039;&#039;&#039;&lt;br /&gt;
|grenades, neutron bomb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:radioactive contamination.webp|thumb]]&lt;br /&gt;
|[[radioactive contamination]]&lt;br /&gt;
|after a mob or shield &#039;&#039;&#039;dies&#039;&#039;&#039;, leftover {{radiation}} &#039;&#039;&#039;spreads&#039;&#039;&#039; to a nearby mob&lt;br /&gt;
|radiation damage source&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nuclear transmutation.webp|thumb]]&lt;br /&gt;
|[[nuclear transmutation]]&lt;br /&gt;
|&#039;&#039;&#039;1.5x&#039;&#039;&#039; {{radiation}} {{damage}}&lt;br /&gt;
{{note|nail, drone, neutron bomb, iridium, cosmic string, deflect}}&lt;br /&gt;
|radiation damage source&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:water shielding.webp|thumb]]&lt;br /&gt;
|[[water shielding]]&lt;br /&gt;
|reduce {{radiation|radioactive}} effects on you by &#039;&#039;&#039;0.2x&#039;&#039;&#039;&lt;br /&gt;
{{note|neutron bomb, drones, explosions, slime}}&lt;br /&gt;
|neutron bomb, irradiated drones, or iridium-192&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ricochet.webp|thumb]]&lt;br /&gt;
|[[ricochet]]&lt;br /&gt;
|after &#039;&#039;&#039;nails&#039;&#039;&#039; hit a mob they &#039;&#039;&#039;rebound&#039;&#039;&#039; towards a new mob with &#039;&#039;&#039;2.8x&#039;&#039;&#039; {{damage}} per bounce&lt;br /&gt;
|nail gun, not rotary cannon, rivets, or needles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:booby trap.webp|thumb]]&lt;br /&gt;
|[[booby trap]]&lt;br /&gt;
|&#039;&#039;&#039;50%&#039;&#039;&#039; chance to drop a &#039;&#039;&#039;mine&#039;&#039;&#039; from &#039;&#039;&#039;power ups&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; {{junk}} {{choices}}&lt;br /&gt;
|mines&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:elephants toothpaste.webp|thumb]]&lt;br /&gt;
|[[elephants toothpaste]]&lt;br /&gt;
|instead of nails &#039;&#039;&#039;mines&#039;&#039;&#039; catalyze a reaction that yields &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|mines, not blast ball, ricochet, irradiated nails, or supercritical fission&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blast ball.webp|thumb]]&lt;br /&gt;
|[[blast ball]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; fire &#039;&#039;&#039;bouncy balls&#039;&#039;&#039; instead of nails&lt;br /&gt;
|mines, not elephants toothpaste, ricochet, irradiated nails, or supercritical fission&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laser-mines.webp|thumb]]&lt;br /&gt;
|[[laser-mines]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; laid while you are &#039;&#039;&#039;crouched&#039;&#039;&#039; use {{energy}} to emit &#039;&#039;&#039;3&#039;&#039;&#039; unaimed {{laser|lasers}}&lt;br /&gt;
|mines&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sentry.webp|thumb]]&lt;br /&gt;
|[[sentry]]&lt;br /&gt;
|&#039;&#039;&#039;mines&#039;&#039;&#039; fire one &#039;&#039;&#039;nail&#039;&#039;&#039; at a time&amp;lt;br&amp;gt;&#039;&#039;&#039;mines&#039;&#039;&#039; fire &#039;&#039;&#039;1.5x&#039;&#039;&#039; more &#039;&#039;&#039;nails&#039;&#039;&#039;&lt;br /&gt;
|mines, not elephants toothpaste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:extended magazine.webp|thumb]]&lt;br /&gt;
|[[extended magazine]]&lt;br /&gt;
|sentry &#039;&#039;&#039;mines&#039;&#039;&#039; fire &#039;&#039;&#039;1.5x&#039;&#039;&#039; more &#039;&#039;&#039;nails&#039;&#039;&#039;&lt;br /&gt;
|mines, sentry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mycelial fragmentation.webp|thumb]]&lt;br /&gt;
|[[mycelial fragmentation]]&lt;br /&gt;
|during their &#039;&#039;&#039;growth&#039;&#039;&#039; phase &#039;&#039;&#039;1.7x&#039;&#039;&#039; {{spores|sporangium}} discharge&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cordyceps.webp|thumb]]&lt;br /&gt;
|[[cordyceps]]&lt;br /&gt;
|{{spores|sporangium}} &#039;&#039;&#039;infect&#039;&#039;&#039; mobs they attach to&amp;lt;br&amp;gt;&#039;&#039;&#039;infected&#039;&#039;&#039; mobs &#039;&#039;&#039;resurrect&#039;&#039;&#039; and attack other mobs&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:colony.webp|thumb]]&lt;br /&gt;
|[[colony]]&lt;br /&gt;
|&#039;&#039;&#039;1.6x&#039;&#039;&#039; {{spores|sporangium}} discharge&amp;lt;br&amp;gt;&#039;&#039;&#039;33%&#039;&#039;&#039; chance to discharge something different&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cryodesiccation.webp|thumb]]&lt;br /&gt;
|[[cryodesiccation]]&lt;br /&gt;
|&#039;&#039;&#039;1.25x&#039;&#039;&#039; {{spores|sporangium}} discharge&amp;lt;br&amp;gt;{{spores}} {{ice IX|freeze}} mobs for &#039;&#039;&#039;1.5&#039;&#039;&#039; second&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:flagella.webp|thumb]]&lt;br /&gt;
|[[flagella]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; {{spores|spore}} acceleration&amp;lt;br&amp;gt;if they can&#039;t find a target {{spores}} follow you&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mutualism.webp|thumb]]&lt;br /&gt;
|[[mutualism]]&lt;br /&gt;
|&#039;&#039;&#039;3x&#039;&#039;&#039; {{spores|spore}} {{damage}}&amp;lt;br&amp;gt;{{spores}} borrow &#039;&#039;&#039;1&#039;&#039;&#039; {{health}} until they &#039;&#039;&#039;die&#039;&#039;&#039;&lt;br /&gt;
|spores&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:necrophage.webp|thumb]]&lt;br /&gt;
|[[necrophage]]&lt;br /&gt;
|if &#039;&#039;&#039;foam&#039;&#039;&#039;, {{worms|fleas}}, or {{worms}} &#039;&#039;&#039;kill&#039;&#039;&#039; their target they grow 3 &#039;&#039;&#039;copies&#039;&#039;&#039;&lt;br /&gt;
|foam, spores, worms, fleas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:siphonaptera.webp|thumb]]&lt;br /&gt;
|[[siphonaptera]]&lt;br /&gt;
|{{spores}} metamorphose into {{worms|fleas}}&amp;lt;br&amp;gt;&#039;&#039;&#039;shotgun&#039;&#039;&#039; fires {{worms|fleas}}&lt;br /&gt;
|spores, not worms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nematodes.webp|thumb]]&lt;br /&gt;
|[[nematodes]]&lt;br /&gt;
|{{spores}} metamorphose into {{worms}}&amp;lt;br&amp;gt;&#039;&#039;&#039;shotgun&#039;&#039;&#039; fires {{worms}}&lt;br /&gt;
|spores, not fleas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:K-selection.webp|thumb]]&lt;br /&gt;
|[[K-selection]]&lt;br /&gt;
|1.37x {{worms|worm}} and {{worms|flea}} {{damage}}&lt;br /&gt;
|spores, shotgun, worms, fleas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:path integration.webp|thumb]]&lt;br /&gt;
|[[path integration]]&lt;br /&gt;
|&#039;&#039;&#039;drones&#039;&#039;&#039; and {{spores}} travel with you through &#039;&#039;&#039;levels&#039;&#039;&#039;&lt;br /&gt;
|spores, worms, flagella, drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ablative drones.webp|thumb]]&lt;br /&gt;
|[[ablative drones]]&lt;br /&gt;
|after losing {{health}} there is a chance to rebuild your broken parts as &amp;lt;strong&amp;gt;drones&amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:reduced tolerances.webp|thumb]]&lt;br /&gt;
|[[reduced tolerances]]&lt;br /&gt;
|&#039;&#039;&#039;2x drones&#039;&#039;&#039; per {{ammocircle}} and {{energy}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.6x&#039;&#039;&#039; drone &#039;&#039;&#039;duration&#039;&#039;&#039;&lt;br /&gt;
|drones, not irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:delivery drone.webp|thumb]]&lt;br /&gt;
|[[delivery drone]]&lt;br /&gt;
|if a &#039;&#039;&#039;drone&#039;&#039;&#039; picks up a &#039;&#039;&#039;power up&#039;&#039;&#039;, it becomes &#039;&#039;&#039;larger&#039;&#039;&#039;, &#039;&#039;&#039;faster&#039;&#039;&#039;, and more &#039;&#039;&#039;durable&#039;&#039;&#039;&lt;br /&gt;
|drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:von Neumann probe.webp|thumb]]&lt;br /&gt;
|[[von Neumann probe]]&lt;br /&gt;
|after a &#039;&#039;&#039;drone&#039;&#039;&#039; expires it will use &#039;&#039;&#039;–4&#039;&#039;&#039; {{energy}} and a nearby {{block}} to &#039;&#039;&#039;replicate&#039;&#039;&#039; itself&lt;br /&gt;
|drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brushless motor.webp|thumb]]&lt;br /&gt;
|[[brushless motor]]&lt;br /&gt;
|&#039;&#039;&#039;drones&#039;&#039;&#039; rapidly &#039;&#039;&#039;rush&#039;&#039;&#039; towards their target &#039;&#039;&#039;1.33x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; collision {{damage}}&lt;br /&gt;
|drones, molecular assembler, not irradiated drones or incendiary&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:axial flux motor.webp|thumb]]&lt;br /&gt;
|[[axial flux motor]]&lt;br /&gt;
|&#039;&#039;&#039;1.66x&#039;&#039;&#039; &#039;&#039;&#039;drones&#039;&#039;&#039; &#039;&#039;&#039;rush&#039;&#039;&#039; frequency&amp;lt;br&amp;gt;&#039;&#039;&#039;1.44x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; collision {{damage}}&lt;br /&gt;
|drones, brushless motor&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:irradiated drones.webp|thumb]]&lt;br /&gt;
|[[irradiated drones]]&lt;br /&gt;
|the space around &#039;&#039;&#039;drones&#039;&#039;&#039; is {{radiation|irradiated}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.25x&#039;&#039;&#039; &#039;&#039;&#039;drones&#039;&#039;&#039; per {{ammocircle}} and {{energy}}&lt;br /&gt;
|drones, not reduced tolerances, incendiary, torque bursts, or ablative drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beta radiation.webp|thumb]]&lt;br /&gt;
|[[beta radiation]]&lt;br /&gt;
|&#039;&#039;&#039;0.5x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; duration&amp;lt;br&amp;gt;&#039;&#039;&#039;2x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; {{radiation}} {{damage}}&lt;br /&gt;
|drones, irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orthocyclic winding.webp|thumb]]&lt;br /&gt;
|[[orthocyclic winding]]&lt;br /&gt;
|&#039;&#039;&#039;1.66x&#039;&#039;&#039; &#039;&#039;&#039;drone&#039;&#039;&#039; acceleration&amp;lt;br&amp;gt;&#039;&#039;&#039;1.33x&#039;&#039;&#039; {{radiation}} {{damage}}&lt;br /&gt;
|drones, irradiated drones&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:electrostatic induction.webp|thumb]]&lt;br /&gt;
|[[electrostatic induction]]&lt;br /&gt;
|&#039;&#039;&#039;foam&#039;&#039;&#039; bubbles are electrically charged, causing &#039;&#039;&#039;attraction&#039;&#039;&#039; to nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:uncertainty principle.webp|thumb]]&lt;br /&gt;
|[[uncertainty principle]]&lt;br /&gt;
|&#039;&#039;&#039;foam&#039;&#039;&#039;, &#039;&#039;&#039;wave&#039;&#039;&#039;, and &#039;&#039;&#039;super ball&#039;&#039;&#039; positions are erratic&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; &#039;&#039;&#039;foam&#039;&#039;&#039;, &#039;&#039;&#039;wave&#039;&#039;&#039;, and &#039;&#039;&#039;super ball&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|foam, wave, or super balls, not isotropic or Zectron&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:aerogel.webp|thumb]]&lt;br /&gt;
|[[aerogel]]&lt;br /&gt;
|&#039;&#039;&#039;foam&#039;&#039;&#039; bubbles &#039;&#039;&#039;float&#039;&#039;&#039; with &#039;&#039;&#039;0.5x foam&#039;&#039;&#039; duration&amp;lt;br&amp;gt;&#039;&#039;&#039;2.8x foam&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:surface tension.webp|thumb]]&lt;br /&gt;
|[[surface tension]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x foam&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cavitation.webp|thumb]]&lt;br /&gt;
|[[cavitation]]&lt;br /&gt;
|&#039;&#039;&#039;25%&#039;&#039;&#039; chance to discharge a huge &#039;&#039;&#039;foam&#039;&#039;&#039; bubble&amp;lt;br&amp;gt;&#039;&#039;&#039;2x foam&#039;&#039;&#039; gun &#039;&#039;&#039;recoil&#039;&#039;&#039;&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:foam fractionation.webp|thumb]]&lt;br /&gt;
|[[foam fractionation]]&lt;br /&gt;
|if you have below &#039;&#039;&#039;300&#039;&#039;&#039; {{ammo}}&amp;lt;br&amp;gt;&#039;&#039;&#039;2x foam&#039;&#039;&#039; bubble &#039;&#039;&#039;size&#039;&#039;&#039;&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ideal gas law.webp|thumb]]&lt;br /&gt;
|[[ideal gas law]]&lt;br /&gt;
|&#039;&#039;&#039;6x foam&#039;&#039;&#039; {{ammo}} per {{ammocircle}}&lt;br /&gt;
|foam, not non-renewables&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pressure vessel.webp|thumb]]&lt;br /&gt;
|[[pressure vessel]]&lt;br /&gt;
|build up &#039;&#039;&#039;charge&#039;&#039;&#039; while firing &#039;&#039;&#039;foam&#039;&#039;&#039;&amp;lt;br&amp;gt;after firing &#039;&#039;&#039;discharge&#039;&#039;&#039; &#039;&#039;&#039;foam&#039;&#039;&#039; bubbles&lt;br /&gt;
|foam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:capacitor bank.webp|thumb]]&lt;br /&gt;
|[[capacitor bank]]&lt;br /&gt;
|&#039;&#039;&#039;charge&#039;&#039;&#039; effects build up almost &#039;&#039;&#039;instantly&#039;&#039;&#039;&lt;br /&gt;
{{note|{{block|blocks}}, foam, {{plasma|plasma ball}}, railgun, pulse, {{tokamak}}}}&lt;br /&gt;
|mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bitter electromagnet.webp|thumb]]&lt;br /&gt;
|[[Bitter electromagnet]]&lt;br /&gt;
|&#039;&#039;&#039;0.66x railgun&#039;&#039;&#039; charge rate&amp;lt;br&amp;gt;&#039;&#039;&#039;2x harpoon&#039;&#039;&#039; density and {{damage}}&lt;br /&gt;
|harpoon, railgun&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:railgun.webp|thumb]]&lt;br /&gt;
|[[railgun]]&lt;br /&gt;
|&#039;&#039;&#039;hold&#039;&#039;&#039; and &#039;&#039;&#039;release&#039;&#039;&#039; fire to launch &#039;&#039;&#039;harpoons&#039;&#039;&#039;&amp;lt;br&amp;gt;but, &#039;&#039;&#039;harpoons&#039;&#039;&#039; can&#039;t &#039;&#039;&#039;retract&#039;&#039;&#039;&lt;br /&gt;
|harpoon, not UHMWPE, induction furnace, or quasiparticles&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:alternator.webp|thumb]]&lt;br /&gt;
|[[alternator]]&lt;br /&gt;
|&#039;&#039;&#039;0.05x harpoon&#039;&#039;&#039; {{energy}} cost&lt;br /&gt;
|harpoon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:autonomous defense.webp|thumb]]&lt;br /&gt;
|[[autonomous defense]]&lt;br /&gt;
|if you &#039;&#039;&#039;collide&#039;&#039;&#039; with a &#039;&#039;&#039;mob&#039;&#039;&#039; fire &#039;&#039;&#039;harpoons&#039;&#039;&#039; at nearby &#039;&#039;&#039;mobs&#039;&#039;&#039;&lt;br /&gt;
|harpoon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bessemer process.webp|thumb]]&lt;br /&gt;
|[[Bessemer process]]&lt;br /&gt;
|&#039;&#039;&#039;2.01x&#039;&#039;&#039; &#039;&#039;&#039;harpoon&#039;&#039;&#039; size and {{damage}}&lt;br /&gt;
{{note|(effect scales by 1/10 √ harpoon {{ammo}})}}&lt;br /&gt;
|harpoon, not ceramics&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smelting.webp|thumb]]&lt;br /&gt;
|[[smelting]]&lt;br /&gt;
|forge &#039;&#039;&#039;10&#039;&#039;&#039; {{ammo}} into a new harpoon&amp;lt;br&amp;gt;fire &#039;&#039;&#039;+1 harpoon&#039;&#039;&#039; with each shot&lt;br /&gt;
|harpoon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:UHMWPE.webp|thumb]]&lt;br /&gt;
|[[UHMWPE]]&lt;br /&gt;
|&#039;&#039;&#039;1.21x harpoon&#039;&#039;&#039; rope length&lt;br /&gt;
{{note|(effect scales by 1/80 of harpoon {{ammo}})}}&lt;br /&gt;
|harpoon, not railgun&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:induction furnace.webp|thumb]]&lt;br /&gt;
|[[induction furnace]]&lt;br /&gt;
|after using &#039;&#039;&#039;harpoon&#039;&#039;&#039;/&#039;&#039;&#039;grapple&#039;&#039;&#039; to collect &#039;&#039;&#039;power ups&#039;&#039;&#039;, &#039;&#039;&#039;1.8x&#039;&#039;&#039; &#039;&#039;&#039;harpoon&#039;&#039;&#039; or &#039;&#039;&#039;grapple&#039;&#039;&#039; {{damage}} for &#039;&#039;&#039;8&#039;&#039;&#039; seconds&lt;br /&gt;
|harpoon, grappling hook, not railgun or brittle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:brittle.webp|thumb]]&lt;br /&gt;
|[[brittle]]&lt;br /&gt;
|&#039;&#039;&#039;2.2x harpoon&#039;&#039;&#039;/&#039;&#039;&#039;grapple&#039;&#039;&#039; {{damage}} to &#039;&#039;&#039;mobs&#039;&#039;&#039; at maximum &#039;&#039;&#039;durability&#039;&#039;&#039;&lt;br /&gt;
|harpoon, grappling hook, not induction furnace&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:quasiparticles.webp|thumb]]&lt;br /&gt;
|[[quasiparticles]]&lt;br /&gt;
|convert current and future {{ammocircle}} into {{boostcircle}} that give &#039;&#039;&#039;2.25x&#039;&#039;&#039; {{damage}} for &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|harpoon, laser, wave, frequency, not railgun or non-renewables&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:relativistic momentum.webp|thumb]]&lt;br /&gt;
|[[relativistic momentum]]&lt;br /&gt;
|{{laser|lasers}} push &#039;&#039;&#039;mobs&#039;&#039;&#039; and {{block|blocks}}&lt;br /&gt;
|laser, not pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:iridescence.webp|thumb]]&lt;br /&gt;
|[[iridescence]]&lt;br /&gt;
|if {{laser}} beams hit mobs near their &#039;&#039;&#039;center&#039;&#039;&#039; &#039;&#039;&#039;2x&#039;&#039;&#039; {{laser}} {{damage}}&lt;br /&gt;
|laser, not pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lens.webp|thumb]]&lt;br /&gt;
|[[lens]]&lt;br /&gt;
|&#039;&#039;&#039;2.5x&#039;&#039;&#039; {{laser}} {{damage}} if it passes through a revolving &#039;&#039;&#039;90°&#039;&#039;&#039; arc circular lens&lt;br /&gt;
|laser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:compound lens.webp|thumb]]&lt;br /&gt;
|[[compound lens]]&lt;br /&gt;
|&#039;&#039;&#039;1.4x&#039;&#039;&#039; {{laser}} lens {{damage}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+30°&#039;&#039;&#039; lens arc&lt;br /&gt;
|lens&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:specular reflection.webp|thumb]]&lt;br /&gt;
|[[specular reflection]]&lt;br /&gt;
|&#039;&#039;&#039;+2&#039;&#039;&#039; {{laser}} beam reflections&lt;br /&gt;
|laser, not diffuse beam, pulse, or slow light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:diffraction grating.webp|thumb]]&lt;br /&gt;
|[[diffraction grating]]&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; diverging {{laser}} beam&lt;br /&gt;
|laser gun, diffuse beam, or slow light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:collimator.webp|thumb]]&lt;br /&gt;
|[[collimator]]&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; {{laser}} beam&amp;lt;br&amp;gt;align your diverging {{laser}} beams to be parallel&lt;br /&gt;
|laser gun, diffraction grating, not diffuse beam, slow light, or pulse&lt;br /&gt;
|2025/01/26, [https://github.com/landgreen/n-gon/commit/77e484c3d2a9c0fb70b164468771829146272fad another combo]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:diffuse beam.webp|thumb]]&lt;br /&gt;
|[[diffuse beam]]&lt;br /&gt;
|your {{laser}} beam is &#039;&#039;&#039;wider&#039;&#039;&#039;, but it doesn&#039;t &#039;&#039;&#039;reflect&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;3.2x&#039;&#039;&#039; {{laser}} {{damage}}&lt;br /&gt;
|laser gun, not specular reflection, diffraction grating, slow light, or pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:output coupler.webp|thumb]]&lt;br /&gt;
|[[output coupler]]&lt;br /&gt;
|&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{laser}} beam &#039;&#039;&#039;width&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;1.3x&#039;&#039;&#039; {{laser}} {{damage}}&lt;br /&gt;
|laser gun, diffuse beam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:delayed-choice.webp|thumb]]&lt;br /&gt;
|[[delayed-choice]]&lt;br /&gt;
|your {{laser}} fires a &#039;&#039;&#039;0.4&#039;&#039;&#039; second &#039;&#039;&#039;delayed&#039;&#039;&#039; beam that does &#039;&#039;&#039;0.7x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|laser gun, diffraction grating, diffuse beam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:infrared diode.webp|thumb]]&lt;br /&gt;
|[[infrared diode]]&lt;br /&gt;
|&#039;&#039;&#039;0.4x&#039;&#039;&#039; {{laser}} {{energy}} cost&lt;br /&gt;
{{note|infrared light is outside visual perception}}&lt;br /&gt;
|laser, not free-electron or pulse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dye laser.webp|thumb]]&lt;br /&gt;
|[[dye laser]]&lt;br /&gt;
|&#039;&#039;&#039;0.75x&#039;&#039;&#039; {{laser}} {{energy}} cost&amp;lt;br&amp;gt;&#039;&#039;&#039;1.25x&#039;&#039;&#039; {{laser}} {{damage}}&lt;br /&gt;
|laser, not pulse or infrared diode&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:free-electron laser.webp|thumb]]&lt;br /&gt;
|[[free-electron laser]]&lt;br /&gt;
|&#039;&#039;&#039;3x&#039;&#039;&#039; {{laser}} {{energy}} cost&amp;lt;br&amp;gt;&#039;&#039;&#039;3x&#039;&#039;&#039; {{laser}} {{damage}}&lt;br /&gt;
|laser, not pulse or infrared diode&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pulse.webp|thumb]]&lt;br /&gt;
|[[pulse]]&lt;br /&gt;
|charge your {{energy}} and release it as a {{laser}} pulse that initiates an {{explode|explosion}} cluster&lt;br /&gt;
|laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{fieldtechcircle}}Fieldtech ===&lt;br /&gt;
These {{tech}} upgrade your {{field}}. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spherical harmonics.webp|thumb]]&lt;br /&gt;
|[[spherical harmonics]]&lt;br /&gt;
|&#039;&#039;&#039;1.5x standing wave&#039;&#039;&#039; deflection {{energy}} efficiency&amp;lt;br&amp;gt;shield deflection &#039;&#039;&#039;radius&#039;&#039;&#039; is stable&lt;br /&gt;
|standing wave, not surface plasmons&lt;br /&gt;
|2021/06/05&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surface plasmons.webp|thumb]]&lt;br /&gt;
|[[surface plasmons]]&lt;br /&gt;
|if &#039;&#039;&#039;deflecting&#039;&#039;&#039; drains all your {{energy}} emit {{laser}} beams that scale with max {{energy}}&lt;br /&gt;
|standing wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zero point energy.webp|thumb]]&lt;br /&gt;
|[[zero point energy]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+166&#039;&#039;&#039; maximum {{energy}}&lt;br /&gt;
|standing wave, pilot wave, time dilation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:expansion.webp|thumb]]&lt;br /&gt;
|[[expansion]]&lt;br /&gt;
| using &#039;&#039;&#039;standing wave&#039;&#039;&#039; field &#039;&#039;&#039;expands&#039;&#039;&#039; its &#039;&#039;&#039;radius&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+77&#039;&#039;&#039; maximum {{energy}}&lt;br /&gt;
|standing wave&lt;br /&gt;
|2021/06/05, tech: expansion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:electronegativity.webp|thumb]]&lt;br /&gt;
|[[electronegativity]]&lt;br /&gt;
|&#039;&#039;&#039;1.0023x&#039;&#039;&#039; {{damage}} per {{energy}}&lt;br /&gt;
{{note|(1.23x damage at max energy)}}&lt;br /&gt;
|standing wave, wormhole, pilot wave &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bremsstrahlung.webp|thumb]]&lt;br /&gt;
|[[bremsstrahlung]]&lt;br /&gt;
|&#039;&#039;&#039;deflecting&#039;&#039;&#039; and thrown {{block|blocks}} do braking {{damage}} to mobs&lt;br /&gt;
|standing wave, perfect diamagnetism, pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cherenkov radiation.webp|thumb]]&lt;br /&gt;
|[[cherenkov radiation]]&lt;br /&gt;
|bremsstrahlung&#039;s effects are {{radiation|radioactive}}&amp;lt;br&amp;gt;&#039;&#039;&#039;3.5x&#039;&#039;&#039; {{damage}} over &#039;&#039;&#039;3&#039;&#039;&#039; seconds&lt;br /&gt;
|bremsstrahlung&lt;br /&gt;
|2022/5/10, tech: cherenkov radiation &lt;br /&gt;
|-&lt;br /&gt;
|[[File:flux pinning.webp|thumb]]&lt;br /&gt;
|[[flux pinning]]&lt;br /&gt;
|mobs &#039;&#039;&#039;deflected&#039;&#039;&#039; by your {{fieldcircle}} are &#039;&#039;&#039;stunned&#039;&#039;&#039; for up to &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
|a field that can block&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eddy current brake.webp|thumb]]&lt;br /&gt;
|[[eddy current brake]]&lt;br /&gt;
|perfect diamagnetism {{ice IX|slows}} nearby mobs&amp;lt;br&amp;gt;effect &#039;&#039;&#039;radius&#039;&#039;&#039; scales with stored {{energy}}&lt;br /&gt;
|perfect diamagnetism, not induction brake&lt;br /&gt;
|2020/10/5, [https://github.com/landgreen/n-gon/commit/0d2a570ebd29be67f6e6a413023316f602bd0675 eddy current brake]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meissner effect.webp|thumb]]&lt;br /&gt;
|[[Meissner effect]]&lt;br /&gt;
|&#039;&#039;&#039;1.55x&#039;&#039;&#039; perfect diamagnetism &#039;&#039;&#039;radius&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+22°&#039;&#039;&#039; perfect diamagnetism circular &#039;&#039;&#039;arc&#039;&#039;&#039;&lt;br /&gt;
|perfect diamagnetism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:radiative equilibrium.webp|thumb]]&lt;br /&gt;
|[[radiative equilibrium]]&lt;br /&gt;
|after losing {{health}} &#039;&#039;&#039;4x&#039;&#039;&#039; {{damage}} for &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
|negative mass, pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynamic equilibrium.webp|thumb]]&lt;br /&gt;
|[[dynamic equilibrium]]&lt;br /&gt;
|increase {{damage}} by your most recent {{health}} loss&lt;br /&gt;
{{note|([damage increase])}}&lt;br /&gt;
|negative mass, pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:neutronium.webp|thumb]]&lt;br /&gt;
|[[neutronium]]&lt;br /&gt;
|&#039;&#039;&#039;0.8x move&#039;&#039;&#039; and &#039;&#039;&#039;jump&#039;&#039;&#039;, but while your {{fieldcircle}} is active &#039;&#039;&#039;0.05x&#039;&#039;&#039; {{damage taken}}&lt;br /&gt;
|negative mass, not equivalence principle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:equivalence principle.webp|thumb]]&lt;br /&gt;
|[[equivalence principle]]&lt;br /&gt;
|&#039;&#039;&#039;negative mass&#039;&#039;&#039; field doesn&#039;t cost {{energy}}&lt;br /&gt;
|negative mass, not neutronium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:aerostat.webp|thumb]]&lt;br /&gt;
|[[aerostat]]&lt;br /&gt;
|&#039;&#039;&#039;2x&#039;&#039;&#039; {{damage}} while &#039;&#039;&#039;off&#039;&#039;&#039; the &#039;&#039;&#039;ground&#039;&#039;&#039;&lt;br /&gt;
|negative mass, grappling hook&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:annihilation.webp|thumb]]&lt;br /&gt;
|[[annihilation]]&lt;br /&gt;
|&#039;&#039;&#039;mobs&#039;&#039;&#039; you &#039;&#039;&#039;collide&#039;&#039;&#039; with are &#039;&#039;&#039;annihilated&#039;&#039;&#039; and &#039;&#039;&#039;–10&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|negative mass, not mass-energy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:inertial mass.webp|thumb]]&lt;br /&gt;
|[[inertial mass]]&lt;br /&gt;
|&#039;&#039;&#039;negative mass&#039;&#039;&#039; is larger and &#039;&#039;&#039;faster&#039;&#039;&#039;&lt;br /&gt;
|negative mass&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Newtons 1st law.webp|thumb]]&lt;br /&gt;
|[[Newtons 1st law]]&lt;br /&gt;
|{{damage taken}} is proportional to your {{speed}}&amp;lt;br&amp;gt;up to &amp;lt;strong&amp;gt;0.05x&amp;lt;/strong&amp;gt; {{damage taken}} at &amp;lt;strong&amp;gt;60&amp;lt;/strong&amp;gt; {{speed}}&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|negative mass, grappling hook&lt;br /&gt;
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Newtons 2nd law.webp|thumb]]&lt;br /&gt;
|[[Newtons 2nd law]]&lt;br /&gt;
|{{damage}} is proportional to your {{speed}}&amp;lt;br&amp;gt;up to &amp;lt;strong&amp;gt;3x&amp;lt;/strong&amp;gt; {{damage}} at &amp;lt;strong&amp;gt;60&amp;lt;/strong&amp;gt; {{speed}}&lt;br /&gt;
{{note|(1.00x)}}&lt;br /&gt;
|negative mass, grappling hook&lt;br /&gt;
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MOND.webp|thumb]]&lt;br /&gt;
|[[MOND]]&lt;br /&gt;
|your {{speed}} counts as &#039;&#039;&#039;+20&#039;&#039;&#039; higher&lt;br /&gt;
{{note|(for Newton&#039;s 1st and 2nd laws)}}&lt;br /&gt;
|Newtons 1st or 2nd law&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:additive manufacturing.webp|thumb]]&lt;br /&gt;
|[[additive manufacturing]]&lt;br /&gt;
|hold &#039;&#039;&#039;crouch&#039;&#039;&#039; and use {{fieldcircle}} to {{print}} a {{block}} with &#039;&#039;&#039;1.8x&#039;&#039;&#039; density, {{damage}}, and launch speed&lt;br /&gt;
|molecular assembler, pilot wave, not tokamak&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:working mass.webp|thumb]]&lt;br /&gt;
|[[working mass]]&lt;br /&gt;
|pressing &#039;&#039;&#039;jump&#039;&#039;&#039; in &#039;&#039;&#039;midair&#039;&#039;&#039; will {{print}} a {{block}} to &#039;&#039;&#039;jump&#039;&#039;&#039; off of&lt;br /&gt;
|molecular assembler or pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pair production.webp|thumb]]&lt;br /&gt;
|[[pair production]]&lt;br /&gt;
|after picking up a &#039;&#039;&#039;power up&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|molecular assembler, pilot wave, standing wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:electric generator.webp|thumb]]&lt;br /&gt;
|[[electric generator]]&lt;br /&gt;
|after &#039;&#039;&#039;deflecting&#039;&#039;&#039; mobs&amp;lt;br&amp;gt;&#039;&#039;&#039;molecular assembler&#039;&#039;&#039; generates &#039;&#039;&#039;+50&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|molecular assembler&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:combinatorial optimization.webp|thumb]]&lt;br /&gt;
|[[combinatorial optimization]]&lt;br /&gt;
|&#039;&#039;&#039;1.35x&#039;&#039;&#039; {{damage}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.65x&#039;&#039;&#039; {{fire rate}}&lt;br /&gt;
|time dilation, cloaking, pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:tokamak.webp|thumb]]&lt;br /&gt;
|[[tokamak]]&lt;br /&gt;
|{{tokamak}} converts thrown {{block|blocks}} into {{energy}} and a pulsed fusion {{explode|explosion}}&lt;br /&gt;
|plasma torch, molecular assembler, grappling hook, not printer, reel, or swarf&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:stellarator.webp|thumb]]&lt;br /&gt;
|[[stellarator]]&lt;br /&gt;
|the first &#039;&#039;&#039;5&#039;&#039;&#039; {{block|blocks}} detonated by {{tokamak}} spawn {{healcircle}} proportional to {{block|block}} size&lt;br /&gt;
|tokamak&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:inertial confinement.webp|thumb]]&lt;br /&gt;
|[[inertial confinement]]&lt;br /&gt;
|while holding a block charged with {{tokamak}} you can use {{energy}} to &#039;&#039;&#039;fly&#039;&#039;&#039;&lt;br /&gt;
|tokamak&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:degenerate matter.webp|thumb]]&lt;br /&gt;
|[[degenerate matter]]&lt;br /&gt;
|if your {{fieldcircle}} is active &#039;&#039;&#039;0.1x&#039;&#039;&#039; {{damage taken}}&lt;br /&gt;
|plasma torch, grappling hook, pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plasma-bot.webp|thumb]]&lt;br /&gt;
|[[plasma-bot]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}} to trade your {{fieldcircle}} for a &#039;&#039;&#039;bot&#039;&#039;&#039; that uses {{energy}} to emit {{plasma}}&lt;br /&gt;
|plasma torch, not extruder, plasma ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plasma jet.webp|thumb]]&lt;br /&gt;
|[[plasma jet]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; {{plasma}} &#039;&#039;&#039;torch&#039;&#039;&#039; range&lt;br /&gt;
|plasma torch, not plasma ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:extruder.webp|thumb]]&lt;br /&gt;
|[[extruder]]&lt;br /&gt;
|&#039;&#039;&#039;extrude&#039;&#039;&#039; a thin hot wire of {{plasma}}&amp;lt;br&amp;gt;increases {{damage}} and {{energy}} cost&lt;br /&gt;
|plasma torch, not plasma ball&lt;br /&gt;
|2020/12/13, [https://github.com/landgreen/n-gon/commit/92c5670369d5f30a62e3dd97adad3b0c8aa4747d extruder]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:refractory metal.webp|thumb]]&lt;br /&gt;
|[[refractory metal]]&lt;br /&gt;
|{{plasma|extrude}} metals at a higher {{plasma|temperature}}&amp;lt;br&amp;gt;increases effective &#039;&#039;&#039;radius&#039;&#039;&#039; and {{damage}}&lt;br /&gt;
|extruder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plasma ball.webp|thumb]]&lt;br /&gt;
|[[plasma ball]]&lt;br /&gt;
|&#039;&#039;&#039;grow&#039;&#039;&#039; an expanding &#039;&#039;&#039;ball&#039;&#039;&#039; of {{plasma}}&amp;lt;br&amp;gt;increases {{damage}} and {{energy}} cost&lt;br /&gt;
|plasma torch, not extruder, plasma jet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:corona discharge.webp|thumb]]&lt;br /&gt;
|[[corona discharge]]&lt;br /&gt;
|increase the &#039;&#039;&#039;range&#039;&#039;&#039; and &#039;&#039;&#039;frequency&#039;&#039;&#039; of {{plasma}} ball&#039;s &#039;&#039;&#039;electric arc&#039;&#039;&#039;&lt;br /&gt;
|plasma ball &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:retrocausality.webp|thumb]]&lt;br /&gt;
|[[retrocausality]]&lt;br /&gt;
|&#039;&#039;&#039;time dilation&#039;&#039;&#039; uses {{energy}} to &#039;&#039;&#039;rewind&#039;&#039;&#039; your {{health}}, &#039;&#039;&#039;velocity&#039;&#039;&#039;, and &#039;&#039;&#039;position&#039;&#039;&#039; up to &#039;&#039;&#039;10&#039;&#039;&#039; seconds&lt;br /&gt;
|time dilation, not CPT symmetry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frame-dragging.webp|thumb]]&lt;br /&gt;
|[[frame-dragging]]&lt;br /&gt;
|when not &#039;&#039;&#039;moving&#039;&#039;&#039; time dilation {{stop time|stops time}}&amp;lt;br&amp;gt;&#039;&#039;&#039;0.6x&#039;&#039;&#039; {{damage taken}}&lt;br /&gt;
| time dilation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Lorentz transformation.webp|thumb]]&lt;br /&gt;
|[[Lorentz transformation]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x movement&#039;&#039;&#039;, &#039;&#039;&#039;jumping&#039;&#039;&#039;, and {{fire rate}}&lt;br /&gt;
|time dilation or pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:time crystals.webp|thumb]]&lt;br /&gt;
|[[time crystals]]&lt;br /&gt;
|&#039;&#039;&#039;2.5x&#039;&#039;&#039; passive {{energy}} generation&lt;br /&gt;
{{note|+6.0 energy per second}}&lt;br /&gt;
|time dilation or pilot wave, not ground state&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:no-cloning theorem.webp|thumb]]&lt;br /&gt;
|[[no-cloning theorem]]&lt;br /&gt;
|&#039;&#039;&#039;+40%&#039;&#039;&#039; chance to {{duplicate}} spawned power ups&amp;lt;br&amp;gt;after a mob &#039;&#039;&#039;dies -1%&#039;&#039;&#039; {{duplicate|duplication}}&lt;br /&gt;
|cloaking, time dilation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:metamaterial absorber.webp|thumb]]&lt;br /&gt;
|[[metamaterial absorber]]&lt;br /&gt;
|for each mob left &#039;&#039;&#039;alive&#039;&#039;&#039; after you exit a &#039;&#039;&#039;level&#039;&#039;&#039; there is a &#039;&#039;&#039;25%&#039;&#039;&#039; chance to spawn a random &#039;&#039;&#039;power up&#039;&#039;&#039;&lt;br /&gt;
|cloaking&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:symbiosis.webp|thumb]]&lt;br /&gt;
|[[symbiosis]]&lt;br /&gt;
|after a &#039;&#039;&#039;boss dies&#039;&#039;&#039; spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} {{Healcircle}}{{Healcircle}}{{Healcircle}} {{tech}}&amp;lt;br&amp;gt;after a &#039;&#039;&#039;mob dies -0.25&#039;&#039;&#039; maximum {{health}}&lt;br /&gt;
|cloaking&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boson composite.webp|thumb]]&lt;br /&gt;
|[[boson composite]]&lt;br /&gt;
|while {{cloak|cloaked}} you are &#039;&#039;&#039;intangible&#039;&#039;&#039; to {{block|blocks}} and mobs, but &#039;&#039;&#039;mobs&#039;&#039;&#039; drain {{energy}}&lt;br /&gt;
|metamaterial cloaking&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:patch.webp|thumb]]&lt;br /&gt;
|[[patch]]&lt;br /&gt;
|after {{cloak|cloaking}} recover &#039;&#039;&#039;0.75x&#039;&#039;&#039; of your last {{health}} lost&lt;br /&gt;
|metamaterial cloaking, not mass-energy&lt;br /&gt;
|2022/7/26, [https://github.com/landgreen/n-gon/commit/3e8f07ab04ebbf902e1584afaccbc09d6581b50c patch]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dazzler.webp|thumb]]&lt;br /&gt;
|[[dazzler]]&lt;br /&gt;
|after {{cloak|decloaking}} &#039;&#039;&#039;stun&#039;&#039;&#039; nearby mobs for 2 seconds&lt;br /&gt;
|metamaterial cloaking&lt;br /&gt;
|2020/9/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:topological defect.webp|thumb]]&lt;br /&gt;
|[[topological defect]]&lt;br /&gt;
|&#039;&#039;&#039;2.1x&#039;&#039;&#039; {{damage}}  to &#039;&#039;&#039;mobs&#039;&#039;&#039; at maximum &#039;&#039;&#039;durability&#039;&#039;&#039;&lt;br /&gt;
|cloaking, pilot wave, not reaction inhibitor&lt;br /&gt;
|2024/1/4, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hidden-variable theory.webp|thumb]]&lt;br /&gt;
|[[hidden-variable theory]]&lt;br /&gt;
|&#039;&#039;&#039;1.2x&#039;&#039;&#039; {{damage}} after you {{choices|ch|oo|se}} {{fieldtechcircle}}&lt;br /&gt;
|pilot wave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WIMPs.webp|thumb]]&lt;br /&gt;
|[[WIMPs]]&lt;br /&gt;
|at the end of each &#039;&#039;&#039;level&#039;&#039;&#039; spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} and a dangerous particle that slowly &#039;&#039;&#039;chases&#039;&#039;&#039; you&lt;br /&gt;
| wormhole, pilot wave, time dilation&lt;br /&gt;
|2021/5/13, [https://github.com/landgreen/n-gon/commit/39c9b08b2e97f767f53c8382174ea1239e40408e WIMPs]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vacuum fluctuation.webp|thumb]]&lt;br /&gt;
|[[vacuum fluctuation]]&lt;br /&gt;
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}&amp;lt;br&amp;gt;&#039;&#039;&#039;+11%&#039;&#039;&#039; chance to {{duplicate}} spawned &#039;&#039;&#039;power ups&#039;&#039;&#039;&lt;br /&gt;
|wormhole, time dilation, negative mass, pilot wave&lt;br /&gt;
|2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]&lt;br /&gt;
(originally named virtual particles)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:transdimensional worms.webp|thumb]]&lt;br /&gt;
|[[transdimensional worms]]&lt;br /&gt;
|after a {{block}} falls into a {{wormhole}} spawn a {{worms|worm}}&lt;br /&gt;
|wormhole&lt;br /&gt;
|2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:geodesics.webp|thumb]]&lt;br /&gt;
|[[geodesics]]&lt;br /&gt;
|your &#039;&#039;&#039;bullets&#039;&#039;&#039; can traverse {{wormhole|wormholes}}&amp;lt;br&amp;gt;&#039;&#039;&#039;1.5x&#039;&#039;&#039; {{damage}}&lt;br /&gt;
|wormhole&lt;br /&gt;
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]&amp;lt;br&amp;gt;(originally named traversable geodesics)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmic string.webp|thumb]]&lt;br /&gt;
|[[cosmic string]]&lt;br /&gt;
|after &#039;&#039;&#039;tunneling&#039;&#039;&#039; through mobs with a {{wormhole}} &#039;&#039;&#039;stun&#039;&#039;&#039; them and do {{radiation|radioactive}} {{damage}}&lt;br /&gt;
|wormhole&lt;br /&gt;
|2020/10/18, [https://github.com/landgreen/n-gon/commit/fb13945879acc0192bc59caed1cd327057c6f491 wormhole mods]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:invariant.webp|thumb]]&lt;br /&gt;
|[[invariant]]&lt;br /&gt;
|while placing your {{wormhole}} use {{energy}} to &#039;&#039;&#039;pause&#039;&#039;&#039; time &lt;br /&gt;
|wormhole, not eternalism&lt;br /&gt;
|2022/1/13, [https://github.com/landgreen/n-gon/commit/752a0034ed92319d9b4ce315181a01a3d0aa9b24 invariant]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:holographic principle.webp|thumb]]&lt;br /&gt;
|[[holographic principle]]&lt;br /&gt;
|&#039;&#039;&#039;0.66x movement&#039;&#039;&#039; and &#039;&#039;&#039;jumping&#039;&#039;&#039;&amp;lt;br&amp;gt;{{wormhole|wormholes}} cost &#039;&#039;&#039;zero&#039;&#039;&#039; {{energy}}&lt;br /&gt;
|wormhole, not affine connection&lt;br /&gt;
|(originally named &amp;quot;charmed baryons&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:affine connection.webp|thumb]]&lt;br /&gt;
|[[affine connection]]&lt;br /&gt;
|{{wormhole|wormholes}} can tunnel through &#039;&#039;&#039;anything&#039;&#039;&#039; for &#039;&#039;&#039;2x&#039;&#039;&#039; {{energy}} cost&lt;br /&gt;
|wormhole, not charmed baryons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CIWS.webp|thumb]]&lt;br /&gt;
|[[CIWS]]&lt;br /&gt;
|&#039;&#039;&#039;grappling hook&#039;&#039;&#039; uses &#039;&#039;&#039;10&#039;&#039;&#039; {{energy}} to fire &#039;&#039;&#039;harpoons&#039;&#039;&#039; at nearby mobs&lt;br /&gt;
|grappling hook&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:swarf.webp|thumb]]&lt;br /&gt;
|[[swarf]]&lt;br /&gt;
|after &#039;&#039;&#039;grappling hook&#039;&#039;&#039; impacts something eject &#039;&#039;&#039;nails&#039;&#039;&#039; splinters towards nearby mobs&lt;br /&gt;
|grappling hook, not reel, tokamak&lt;br /&gt;
|2023/11/25, [https://github.com/landgreen/n-gon/commit/ce74f420e3e5e1383b9900e6180e36c2f32457a1 grappling hook 2nd update]&amp;lt;br&amp;gt;(originally named rupture)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:reel.webp|thumb]]&lt;br /&gt;
|[[reel]]&lt;br /&gt;
|&#039;&#039;&#039;5x&#039;&#039;&#039; {{block}} collision {{damage}} up to &#039;&#039;&#039;+100&#039;&#039;&#039; {{energy}} after reeling in {{block|blocks}}&lt;br /&gt;
|grappling hook, not mass driver, swarf, tokamak&lt;br /&gt;
|2023/12/3, [https://github.com/landgreen/n-gon/commit/ad33cf68eab1e9c60540925c2ba710638688e97c grapple tech]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{junkcircle}} {{junk}}===&lt;br /&gt;
:&#039;&#039;Main article: [[Junk|{{junk}}]]&#039;&#039;&lt;br /&gt;
These {{tech}} are usually either entirely cosmetic, absurd, or even hindering, and can only be obtained from increasing the {{junk}} percentage.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&amp;lt;code&amp;gt;removed&amp;lt;/code&amp;gt;&#039;&#039; tech===&lt;br /&gt;
These {{tech}} have been removed from the game and are unobtainable in newer versions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Tech&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements (if any)&lt;br /&gt;
!Update added (YYYY/MM/DD)&lt;br /&gt;
!Update removed (YYYY/MM/DD)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Parasitism.webp|thumb]]&lt;br /&gt;
|[[parasitism]]&lt;br /&gt;
|if a mob has &amp;lt;strong&amp;gt;died&amp;lt;/strong&amp;gt; in the last &amp;lt;strong&amp;gt;5&amp;lt;/strong&amp;gt; seconds&amp;lt;br&amp;gt;&amp;lt;strong&amp;gt;2x&amp;lt;/strong&amp;gt; {{damage}}, no passive {{energy}} generation&lt;br /&gt;
|not inductive charging&lt;br /&gt;
|2021/11/20, [https://github.com/landgreen/n-gon/commit/d68ca6369508d753b311be0ad2ab208b0b0da25c Occam&#039;s razor] (originally called predator)&lt;br /&gt;
|2025/01/19, [https://github.com/landgreen/n-gon/commit/c9a5ab91b8186ab95d63e599a8d24cf932098525 combos]&lt;br /&gt;
|}&lt;br /&gt;
{{tech navbox}}&lt;br /&gt;
{{DISPLAYTITLE:{{tech}}}}&lt;br /&gt;
[[Category:tech| ]]&lt;/div&gt;</summary>
		<author><name>Tarantula Hawk</name></author>
	</entry>
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