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{{techcircle}} {{tech}} (formerly called {{mod|mods}}) <!-- the plural of "tech" seems to be also "tech", judging from older versions--> are the main [[power ups]] in n-gon. They are found by killing [[mob]]s and rarely in the wild. They have 6 types: '''skins''', {{tech|tech}}, {{instantcircle}} {{tech|instant tech}}, {{guntechcircle}}[[gun|{{gun}}]]{{tech}}<!--guntech and fieldtech seem to be treated as one word, as seen in older versions-->, {{fieldtechcircle}}[[fields|{{field}}]]{{tech}}, and {{Junkcircle}} {{junk}}.
{{techcircle}} {{techtext}} (formerly called {{modtext|mods}}) <!-- the plural of "tech" seems to be also "tech", judging from older versions--> are the main power-ups in ''[[n-gon]]''. They are found by killing [[mob]]s and rarely in the wild. They have 6 types: '''skins''', {{techtext|tech}}, {{instantcircle}} {{techtext|instant tech}}, {{guntechcircle}}&nbsp;&nbsp;[[gun|{{guntext}}]]{{Techtext}}<!--guntech and fieldtech seem to be treated as one word, as seen in older versions-->, {{fieldtechcircle}}&nbsp;&nbsp;[[field|{{energytext|field}}]]{{Techtext}}, and {{Junkcircle}} {{junktext}}.
{{DISPLAYTITLE:{{techcircle}} {{techtext}}}}


The most significant source of tech is [[Mob|Boss]] kills.
The most significant source of tech is [[Boss]] kills.
 
== List of {{tech}} ==
=== {{Skincircle}} Skins ===
'''skins''' are a type of {{tech}} that change your appearance. You can (generally) only have one skin.
:''"skinned" means having any other skin tech.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Skin preview
!Name
!Description
!Requirements (if any)
!Update added (YYYY/MM/DD)
|-
|[[File:tungsten carbide.webp|thumb]]
|[[File:Screenshot-tungstencarbide.png|thumb|100px]]
|[[tungsten carbide]]
|'''+500''' maximum {{health}}<br>'''lose''' {{health}} after hard '''landings'''
|not skinned
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity]
|-
|[[File:Nitinol.webp|thumb]]
|[[File:Screenshot-nitinol.png|thumb|100px]]
|[[nitinol]]
|<strong>1.3x movement</strong> and <strong>jumping<br>0.17</strong> seconds of <strong>coyote time</strong>
|not skinned
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point)
|-
|[[File:Higgs mechanism.webp|thumb]]
|[[File:Screenshot-higgsmechanism.png|thumb|100px]]
|[[Higgs mechanism]]
|<strong>4x</strong> {{fire rate}}<br>while <strong>firing</strong> your <strong>position</strong> is fixed
|not skinned, ship mode, automatic
|2021/01/12, [https://github.com/landgreen/n-gon/commit/8bcda6ebf6865d5ed1b353cbc926a6a227e10d4d Higgs]
|-
|[[File:verlet integration.webp|thumb]]
|[[File:Screenshot-verletintegration.png|thumb|100px]]
|[[Verlet integration]]
|'''3x''' {{damage}}<br>after mobs '''die''' advance time '''0.5''' seconds
|not skinned
|2022/05/31, [https://github.com/landgreen/n-gon/commit/06c12858283d3cb7b97560717f6e8a223fe90128 propagator] (originally a regular tech called [[propagator]], which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, [https://github.com/landgreen/n-gon/commit/8dacb023c07b1bcdf4624c2f662235671c9fad1a wikipedia])
|-
|[[File:Hilbert space.webp|thumb]]
|[[File:Screenshot-hilbertspace.png|thumb|100px]]
|[[Hilbert space]]
|<strong>4x</strong> {{damage}}<br>after a <strong>collision</strong> enter an {{alternate}}
|not skinned, Ψ(t) collapse, many-worlds
|2021/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor)
|-
|[[File:Aperture.webp|thumb]]
|[[File:Screenshot-aperture.png|thumb|100px]]
|[[aperture]]
|every <strong>4</strong> seconds your {{damage}} cycles<br>between <strong>0.8x</strong> and <strong>3x</strong> {{damage}}
|not skinned
|2023/02/04, [https://github.com/landgreen/n-gon/commit/c9f355b2256262157961ef0356327dbeee07ccab skins]
|-
|[[File:Diaphragm.webp|thumb]]
|[[File:Screenshot-diaphragm.png|thumb|100px]]
|[[diaphragm]]
|every <strong>4</strong> seconds your {{damage taken}} cycles<br>between <strong>0.9x</strong> and <strong>0.2x</strong> {{damage taken}}
|aperture
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity]
|-
|[[File:Mass-energy equivalence.webp|thumb]]
|[[File:Screenshot-massenergy.png|thumb|100px]]
|[[mass-energy equivalence]]
|{{energy}} protects you instead of {{health}}<br>'''1.3x''' {{damage}}
|not piezoelectricity, CPT symmetry, annihilation, or quantum Zeno effect
|2020/04/13, [https://github.com/landgreen/n-gon/commit/42b1c2e07ac19a2be815ece1f085ac2805cb86e2 pilot wave field]
|-
|[[File:Depolarization.webp|thumb]]
|[[File:Screenshot-depolarization.png|thumb|100px]]
|[[depolarization]]
|<strong>0.5x</strong> {{damage}} for <strong>4.0 seconds</strong> after a mob <strong>dies</strong><br><strong>4x</strong> {{damage}} otherwise
|not skinned
|2024/02/08, [https://github.com/landgreen/n-gon/commit/17f65cfcea8a60a86268330bf7bd7d9291994bfc depolarization]
|-
|[[File:CPT symmetry.webp|thumb]]
|[[File:Screenshot-CPTsymmetry.png|thumb|100px]]
|[[CPT symmertry]]
|after losing {{health}}, if you have above <strong>85</strong> {{energy}}<br><strong>rewind</strong> time for <strong>20</strong> {{energy}} per second
|not skinned, standing wave, max energy reduction, retrocausality, mass-energy
|2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal)
|}
 
==={{Techcircle}} Normal===
These are all the normal {{tech}} in the game.
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Tech
!Description
!Requirements (if any)
!Update added (YYYY/MM/DD)
|-
|[[File:1st ionization energy.webp|thumb]]
|[[1st ionization energy]]
|convert current and future {{Healcircle}} into {{Energycircle}}<br>{{Energycircle}} give <strong>+15</strong> maximum {{energy}}
|mass-energy equivalence, not quenching
|2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy)
|-
|[[File:Repolarization.webp|thumb]]
|[[repolarization]]
|the {{damage}} from <strong>depolarization</strong><br>resets after <strong>1.25 seconds</strong> sooner after a mob <strong>dies</strong>
|depolarization
|2024/02/10, [https://github.com/landgreen/n-gon/commit/b5e4b0db0315d91c087dbb0ab42f970ee849eb23 hyperpolarization] (originally called hyperpolarization)
|-
|[[File:Causality bots.webp|thumb]]
|[[causality bots]]
|when you <strong>rewind</strong> build scrap {{bot|bots}} that protect you for about <strong>9</strong> seconds
|CPT, retrocausality
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods]
|-
|[[File:Causality bombs.webp|thumb]]
|[[causality bombs]]
|when you <strong>rewind</strong> drop several <strong>grenades</strong>
|CPT, retrocausality
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods]
|-
|[[File:Ternary.webp|thumb]]
|[[ternary]]
|<strong>1.9x</strong> {{damage}} while your {{ammo}} is evenly divisible by <strong>3</strong><br>{{note|(1x)}}
|
|2023/03/04, [https://github.com/landgreen/n-gon/commit/d00a94a22bde7b3814a873808f90f05867bd5d63 factory]
|-
|[[File:Integrated armament.webp|thumb]]
|[[integrated armament]]
|<strong>1.3x</strong> {{damage}}, but new {{guncircle}} replace<br>your current {{guncircle}} and convert {{Guntechcircle}}
|only 1 gun
|2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators]
|-
|[[File:Arsenal.webp|thumb]]
|[[arsenal]]
|for each unused {{guncircle}} in your inventory '''1.25x''' {{damage}}<br>{{note|(1.00x)}}
|at least 2 guns
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal generalist mod]
|-
|[[File:Active cooling.webp|thumb]]
|[[cooling]]
|for each unused {{guncircle}} in your inventory '''1.25x''' {{fire rate}}<br>{{note|(1.00x)}}
|at least 2 guns
|2021/01/08, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics]
|-
|[[File:Pigeonhole principle.webp|thumb]]
|[[pigeonhole principle]]
|'''1.4x''' {{damage}} per {{guncircle}}, but your active {{guncircle}} cycles each level and you can't switch
|at least 2 guns
|2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle]
|-
|[[File:Marginal utility.webp|thumb]]
|[[marginal utility]]
|<strong>2x</strong> {{ammo}} per {{Ammocircle}} for ''[{{Gun|random gun}}]''
|
|2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]
|-
|[[File:Pareto efficiency.webp|thumb]]
|[[Pareto efficiency]]
|all your {{guncircle}} randomly get <strong>5x</strong> or <strong>0.2x</strong> {{ammo}} per {{Ammocircle}}
|at least 3 guns
|2024/01/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]
|-
|[[File:Logistics.webp|thumb]]
|[[logistics]]
|<strong>2x</strong> {{ammo}} per {{Ammocircle}}, but {{ammo}} is only added to your current {{guncircle}}
|not non-renewables
|2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics]
|-
|[[File:Cache.webp|thumb]]
|[[cache]]
|<strong>15x</strong> {{ammo}} per {{Ammocircle}}, but you can't <strong>store</strong> additional {{ammo}}
|not non-renewables
|2021/10/06, [https://github.com/landgreen/n-gon/commit/4eed719d10d3e94a18ab92e7e83dd969b89e5f2e cache]
|-
|[[File:Catabolism.webp|thumb]]
|[[catabolism]]
|if you fire while <strong>out</strong> of {{ammo}} spawn {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}} and <strong>–2</strong> maximum {{health}}
|not non-renewables
|2020/02/09, [https://github.com/landgreen/n-gon/commit/b6604643dba6e52ceec00ce07b99b36977057cee added several new mods]
|-
|[[File:Non-renewables.webp|thumb]]
|[[non-renewables]]
|<strong>2x</strong> {{damage}}<br>you can't pickup {{Ammocircle}}
|not catabolism, quasiparticles
|2020/09/05, [https://github.com/landgreen/n-gon/commit/6c51916f04f19b6b2b5a2130eba8573325253a14 exciton-lattice] (originally named exciton-lattice and later shortened to exciton)
|-
|[[File:Desublimated ammunition.webp|thumb]]
|[[desublimated ammunition]]
|if <strong>crouching</strong> alternating shots cost no {{ammo}}
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]
|-
|[[File:Gun turret.webp|thumb]]
|[[gun turret]]
|if <strong>crouching</strong>0.3x {{damage taken}}
|
|2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]
|-
|[[File:Dead reckoning.webp|thumb]]
|[[dead reckoning]]
|if your {{speed}} is 0<br><strong>1.5x</strong> {{damage}}
|
|2021/01/12, [https://github.com/landgreen/n-gon/commit/059e13366729a9c3fb028520afddc31fb8749731 rest frame]
|-
|[[File:Kinetic bombardment.webp|thumb]]
|[[kinetic bombardment]]
|far away mobs take more {{Damage}}<br>up to <strong>1.3x</strong> {{damage}} at <strong>3000</strong> displacement
|
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance]
|-
|[[File:Microstates.webp|thumb]]
|[[microstates]]
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{damage}} per <strong>bullet</strong> or {{bot}}
{{note|(1.00x)}}
|
|2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates]
|-
|[[File:Regression.webp|thumb]]
|[[regression]]
|bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to {{damage}} by <strong>1.05x</strong> for mobs and '''+1.025x''' for bosses
|
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection]
|-
|[[File:Simulated annealing.webp|thumb]]
|[[simulated annealing]]
|<strong>1.2x</strong> {{damage}}<br><strong>0.8x</strong> {{fire rate}}
|
|2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge)
|-
|[[File:Heuristics.webp|thumb]]
|[[heuristics]]
|<strong>1.3x</strong> {{fire rate}}
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called auto-loading heuristics)
|-
|[[File:Mechatronics.webp|thumb]]
|[[mechatronics]]
|randomly gain between <strong>1x</strong> and <strong>1.3x</strong> {{damage}}
|
|2023/06/15, [https://github.com/landgreen/n-gon/commit/da559f44f61508ca2e9127bc5ccb0c02b7f628f8 sort]
|-
|[[File:Dynamical systems.webp|thumb]]
|[[dynamical systems]]
|use {{Researchcircle}}{{Researchcircle}}<br><strong>1.3x</strong> {{damage}}
|
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
|-
|[[File:Anti-shear topology.webp|thumb]]
|[[anti-shear topology]]
|your bullets last <strong>1.3x longer</strong>
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called corrosion resistant topology an lorentzian topology)
|-
|[[File:Fracture analysis.webp|thumb]]
|[[fracture analysis]]
|if a mob is <strong>stunned</strong> it takes<br><strong>5x</strong> {{damage}} from bullet impacts
|a stun effect
|2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun]
|-
|[[File:Remineralization.webp|thumb]]
|[[remineralization]]
|after '''mobs die''' gain '''0.85x''' {{damage taken}}<br>effects stack, but fade '''10%''' every second
{{note|(1.00x)}}
|
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization]
|-
|[[File:Demineralization.webp|thumb]]
|[[demineralization]]
|after '''mobs die''' gain '''1.08x''' {{damage}}<br>effects stack, but fade '''10%''' every second
{{note|(1.00x)}}
|
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization]
|-
|[[File:Shear stress.webp|thumb]]
|[[shear stress]]
|after mobs <strong>die</strong><br>they fire a <strong>nail</strong> at nearby mobs
|
|2020/04/30, [https://github.com/landgreen/n-gon/commit/9a719d3f2d4bce82e96ad6159b1975e3bb540766 mod - impact shear] (originally called impact shear)
|-
|[[File:Thermal runaway.webp|thumb]]
|[[thermal runaway]]
|after mobs <strong>die</strong> they {{explode}}
|
|2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod]
|-
|[[File:Zoospore vector.webp|thumb]]
|[[zoospore vector]]
|after mobs <strong>die</strong> there is a <strong>10%</strong> chance<br>they grow {{spores}}
|
|2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]
|-
|[[File:exciton.webp|thumb]]
|[[exciton]]
|after mobs <strong>die</strong> they have a <strong>+14%</strong> to spawn {{boostcircle}} that give '''2.25x''' {{damage}} for '''10''' seconds
|
|
|-
|[[File:band gap.webp|thumb]]
|[[band gap]]
|{{boostcircle}} give an additional '''1.75x''' {{damage}} but their duration is '''reduced''' by '''1''' second
|exciton, quasiparticles
|
|-
|[[File:polariton.webp|thumb]]
|[[polariton]]
|{{boostcircle}} also give '''0.3x''' {{damage taken}} for '''10''' seconds
|exciton, quasiparticles
|
|-
|[[File:Collider.webp|thumb]]
|[[collider]]
| after mobs <strong>die</strong> existing <strong>power ups<br>collide</strong> to from new <strong>power ups</strong>
|
|2023/01/29, [https://github.com/landgreen/n-gon/commit/eb8f4b05cafaa8b98971c60a0df5b726455b3d92 SLOW OPENING DOORs, END OF THE WORLD literally]
|-
|[[File:Bubble fusion.webp|thumb]]
|[[bubble fusion]]
|after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}
{{fire rate|(once per mob)}}
|
|2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion]
|-
|[[File:Enthalpy.webp|thumb]]
|[[enthalpy]]
|<strong>8%</strong> chance to spawn {{Healcircle}} after mobs <strong>die</strong>
|
|2021/12/01, [https://github.com/landgreen/n-gon/commit/66025c14e2cd23ba82356dfef03b028e7ea5840f hammer + nail]
|-
|[[File:Cascading failure.webp|thumb]]
|[[cascading failure]]
|<strong>3x</strong> {{damage}} to <strong>mobs</strong> below <strong>25% durability</strong>
|reaction inhibitor
|2024/01/04, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]
|-
|[[File:Reaction inhibitor.webp|thumb]]
|[[reaction inhibitor]]
|<strong>mobs</strong> spawn with <strong>0.88x</strong> initial <strong>durability</strong>
|not topological defect
|2020/02/14, [https://github.com/landgreen/n-gon/commit/d186ff763689457f6cfd09979ae6f9a1847dc20a working on mods, added death at 12% mod]
|-
|[[File:Scrap bots.webp|thumb]]
|[[scrap bots]]
|after mobs <strong>die</strong> you have a <strong>33%</strong> chance to build scrap {{bot|bots}} that operate for <strong>15</strong> seconds
|no other mob death tech
|2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods]
|-
|[[File:Scrap refit.webp|thumb]]
|[[scrap refit]]
|after mobs <strong>die</strong> reset scrap {{bot|bots}} to <strong>15</strong> seconds of operation
|scrap bots
|2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit]
|-
|[[File:Nail-bot.webp|thumb]]
|[[nail-bot]]
|construct a {{bot}} that fires <strong>nails</strong> at mobs
|
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian)
|-
|[[File:Nail-bot upgrade.webp|thumb]]
|[[nail-bot upgrade]]
|<strong>convert</strong> your {{bot|bots}} to {{bot|nail-bots}}<br><strong>4x</strong> {{fire rate}} and <strong>1.4x</strong> nail <strong>velocity</strong>
|2 or more nail bots and no other bot upgrade
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|-
|[[File:Foam-bot.webp|thumb]]
|[[foam-bot]]
|construct a {{bot}} thatsprays sticky <strong>foam</strong> at nearby mobs
|
|2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots]
|-
|[[FIle:Foam-bot upgrade.webp|thumb]]
|[[foam-bot upgrade]]
|<strong>convert</strong> your {{bot|bots}} to {{bot|foam-bots}}<br><strong>2.5x</strong> foam <strong>size</strong> and {{fire rate}}
|2 or more foam bots and no other bot upgrade
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|-
|[[File:Sound-bot.webp|thumb]]
|[[sound-bot]]
|construct a {{bot}} emits <strong>expanding arcs</strong> aimed towards nearby mobs
|
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]
|-
|[[File:Sound-bot upgrade.webp|thumb]]
|[[sound-bot upgrade]]
|<strong>convert</strong> your {{bot|bots}} to {{bot|sound-bots}}<br><strong>6x</strong> wave {{damage}}
|2 or more sound bots and no other bot upgrade
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]
|-
|[[File:Boom-bot.webp|thumb]]
|[[boom-bot]]
|a <strong>bot defends</strong> the space around you<br>ignites an {{explode|explosion}} after hitting a mob
|
|2020/06/29, [https://github.com/landgreen/n-gon/commit/c6a397bd3f15535b1bd9309e2214fffb2d47a5e7 plasma bot, boom bot]
|-
|[[File:Boom-bot upgrade.webp|thumb]]
|[[boom-bot upgrade]]
|<strong>convert</strong> your {{bot|bots}} to {{bot|boom-bots}}<br><strong>4x</strong> {{explode|explosion}} {{damage}} and size
|2 or more boom bots and no other bot upgrades
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|-
|[[File:Laser-bot.webp|thumb]]
|[[laser-bot]]
|construct a {{bot}} that uses {{energy}} to emit a {{laser}} beam that targets nearby mobs
|maximum energy above 50
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot]
|-
|[[File:Laser-bot upgrade.webp|thumb]]
|[[laser-bot upgrade]]
|<strong>convert</strong> your {{bot|bots}} to {{bot|laser-bots}}<br><strong>2x</strong> {{damage}}, efficiency, and range
|2 or more laser bots and no other bot upgrade
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|-
|[[File:Orbital-bot.webp|thumb]]
|[[orbital bot]]
|construct a {{bot}} locked in <strong>orbit</strong> around you that<br><strong>stuns</strong> and {{damage|damages}} mobs
|
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]
|-
|[[File:Orbital-bot upgrade.webp|thumb]]
|[[orbital-bot upgrade]]
|<strong>convert</strong> your {{bot|bots}} to {{bot|orbital-bots}}<br><strong>4x</strong> orbital {{damage}} and <strong>2x radius</strong>
|2 or more orbital bots and no other bot upgrade
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]
|-
|[[File:Dynamo-bot.webp|thumb]]
|[[dynamo-bot]]
|construct a {{bot}} that {{damage|damages}} mobs and generates <strong>+8</strong> {{energy}} per second when nearby
|
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]
|-
|[[File:Dynamo-bot upgrade.webp|thumb]]
|[[dynamo-bot upgrade]]
|<strong>convert</strong> your {{bot|bots}} to {{bot|dynamo-bots}}<br><strong>+24</strong> {{energy}} per second when nearby
|2 or more dynamo bots and no other upgrade
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]
|-
|[[File:Perimeter defense.webp|thumb]]
|[[perimeter defense]]
|for each permanent {{bot}}<strong><br>0.96x</strong> {{damage taken}}
{{note|(1.00x)}}
|at least 2 bots
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab]
|-
|[[File:Network effect.webp|thumb]]
|[[network effect]]
|for each permanent <strong>bot<br>1.04x</strong> {{damage}}{{note|(1.00x)}}
|at least 2 bots
|2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods]
|-
|[[File:Bot fabrication.webp|thumb]]
|[[bot fabrication]]
| after you collect {{Researchcircle}}{{Researchcircle}} use them to build a random {{bot}}<br>{{fire rate|(+1 cost every 3 bots)}}
|at least 2 research
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab]
|-
|[[File:Open-source.webp|thumb]]
|[[open-source]]
|{{Techcircle}}, {{Fieldcircle}}, and {{Guncircle}} have <strong>+1</strong> {{bot}} {{Choices|3=ce}}<br><strong>3x</strong> {{frequency}} for {{Techcircle}} with {{bot|bots}}
|at least 2 bots
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
|-
|[[File:Decorrelation.webp|thumb]]
|[[decorrelation]]
| if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>0.3x</strong> {{damage taken}}
|not retrocasuality
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]
|-
|[[File:Anticorrelation.webp|thumb]]
|[[anticorrelation]]
| if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>2x</strong> {{damage}}
|not retrocasuality
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]
|-
|[[File:Mass driver.webp|thumb]]
|[[mass driver]]
|<strong>4x</strong> {{block}} collision {{damage}}
|not wormhole, reel, or tokamak
|2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing]
|-
|[[File:Halbach array.webp|thumb]]
|[[Halbach array]]
|throwing a {{block}} will also throw other nearby {{block|blocks}}
|mass driver, printer, not wormhole, pilot wave, or tokamak
|
|-
|[[File:Inflation.webp|thumb]]
|[[inflation]]
|if <strong>holding</strong> a {{block}} <strong>0.1x</strong> {{damage taken}}<br>after <strong>throwing</strong> a {{block}} it expands <strong>3x</strong>
|mass driver, not pilot wave, tokamak, or wormhole
|2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation]
|-
|[[File:Restitution.webp|thumb]]
|[[restitution]]
|<strong>2.5x</strong> {{block}} collision {{damage}}<br>after <strong>throwing</strong> a {{block}} it becomes very <strong>bouncy</strong>
|mass driver, not pilot wave, tokamak, wormhole
|2021/07/29, [https://github.com/landgreen/n-gon/commit/c7c837672e25014c6dda4e235fd0d4221474e4d3 restitution]
|-
|[[File:Flywheel.webp|thumb]]
|[[flywheel]]
|<strong>2.5x</strong> {{block}} collision {{damage}}<br>after a mob <strong>dies</strong> its {{block}} is <strong>flung</strong> at mobs
|mass driver, no other mob death tech
|2021/04/19, [https://github.com/landgreen/n-gon/commit/43568616fd4fdf672eefc24d4a0d6ab7d98ba10c throwing blocks are buffed]
|-
|[[File:Buckling.webp|thumb]]
|[[buckling]]
|if a {{block}} kills a mob there's a 50% chance to spawn either {{Couplingcircle}}, {{Boostcircle}}, {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}
|mass driver, not pilot wave, tokamak
|2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision)
|-
|[[File:First derivative.webp|thumb]]
|[[first derivative]]
|'''0.85x''' {{damage taken}} taken per {{Guncircle}} in your inventory while the '''1st''' {{Guncircle}} in your inventory is equipped
{{fire rate|(1.00x)}}
|
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement)
|-
|[[File:Dark matter.webp|thumb]]
|[[dark matter]]
|{{dark matter}} slowly gravitates '''towards''' you
'''0.4x''' {{damage taken}} '''inside''' {{dark matter}}
|
|2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO]
|-
|[[File:Axion.webp|thumb]]
|[[axion]]
|while inside {{dark matter}}<br><strong>2x</strong> {{damage}}
|dark matter
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection]
|-
|[[File:Dark energy.webp|thumb]]
|[[dark energy]]
|while inside {{dark matter}} generate '''10''' {{energy}} per second
|dark matter
|
|-
|[[File:MACHO.webp|thumb]]
|[[MACHO]]
|{{dark matter|dark matter's}} effects are only active '''outside''' its range<br>'''1.6x''' to all {{dark matter|dark matter}} effects
|dark matter, not entropic dravity, dark star
|
|-
|[[File:Entropic gravity.webp|thumb]]
|[[entropic gravity]]
|<strong>crouching</strong> pulls the {{dark matter}} towards you<br><strong>1.6x to all {{dark matter}} effects</strong>
|dark matter, not MACHO
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
|-
|[[File:Dark star.webp|thumb]]
|[[dark star]]
|mobs inside {{dark matter}} are {{damage|damaged}}<br><strong>1.3x</strong> {{dark matter}} radius
|dark matter, not MACHO
|2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star]
|-
|[[File:Non-Newtonian armor.webp|thumb]]
|[[non-Newtonian armor]]
|after mob collisions<br><strong>0.4x</strong> {{damage taken}} for <strong>10</strong> seconds
|
|2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]
|-
|[[File:Tessellation.webp|thumb]]
|[[tessellation]]
|use {{Researchcircle}}{{Researchcircle}}<br><strong>0.6x</strong> {{damage taken}}
|
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
|-
|[[File:Pauli exclusion.webp|thumb]]
|[[Pauli exclusion]]
|for <strong>7</strong> seconds after mob <strong>collisions</strong><br>become {{invulnerable}} and <em style="opacity: 0.3;">inhibit {{energy}} regen</em>
|
|2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups]
|-
|[[File:Spin-statistics theorem.webp|thumb]]
|[[spin-statistics theorem]]
|for <strong>1.9</strong> seconds out of every <strong>7</strong> seconds<br>become {{invulnerable}} and <em style="opacity: 0.3;">inhibit {{energy}} regen</em>
|
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash)
|-
|[[File:Fermion.webp|thumb]]
|[[fermion]]
|for <strong>7</strong> seconds after mobs <strong>die</strong><br>become {{invulnerable}} and <em style="opacity: 0.3;">inhibit {{energy}} regen</em>
|
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
|-
|[[File:Abelian group.webp|thumb]]
|[[abelian group]]
|<strong>3x</strong> {{damage}} while {{invulnerable}}
|invincibility tech
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
|-
|[[File:Refrigerant.webp|thumb]]
|[[refrigerant]]
|after losing at least <strong>5</strong> {{health}}<br>{{ice IX|freeze}} all mobs for <strong>7</strong> seconds
|
|2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory]
|-
|[[File:Piezoelectricity.webp|thumb]]
|[[piezoelectricity]]
|if you <strong>collide</strong> with a mob<br>generate <strong>+2048</strong> {{energy}}
|not mass-energy
|2020/01/05, [https://github.com/landgreen/n-gon/commit/7ef99c13e915d5b41869400cefa0d55d19eb6bab shield rebalance, difficulty rebalance, piezo and static mods]
|-
|[[File:Ground state.webp|thumb]]
|[[ground state]]
|<strong>+300</strong> maximum {{energy}}<br><strong>0.66x</strong> passive {{energy}} generation
|not time crystals
|2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod]
|-
|[[File:Heat engine.webp|thumb]]
|[[heat engine]]
|<strong>1.4x</strong> {{damage}}<br> <strong>–50</strong> maximum {{energy}}
|not CPT
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]
|-
|[[File:Exothermic process.webp|thumb]]
|[[exothermic process]]
|<strong>1.6x</strong> {{damage}}<br> after mobs <strong>die –5</strong> {{energy}}
|
|2020/02/16, [https://github.com/landgreen/n-gon/commit/32733909abeaa13d68b21474459e6d9eadd4ad01 working on giving custom mod requirements (in progress, buggy)] (originally called acute stress response)
|-
|[[File:Gibbs free energy.webp|thumb]]
|[[Gibbs free energy]]
|<strong>1.007x</strong> {{damage}} for each missing {{energy}}<br>'''+6%''' chance for {{junk}} {{choices}}<br>{{fire rate|(1.00x)}}
|
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]
|-
|[[File:Overcharge.webp|thumb]]
|[[overcharge]]
|<strong>+100</strong> maximum {{energy}}<br><strong>+5%</strong> {{junk}} {{choices}}
|
|2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments]
|-
|[[File:Maxwells demon.webp|thumb]]
|[[Maxwells demon]]
|{{energy}} above max decays <strong>30x</strong> slower<br><strong>+5%</strong> {{junk}} {{choices}}
|energy above your max
|2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor)
|-
|[[File:Inductive charging.webp|thumb]]
|[[inductive charging]]
|if <strong>crouched 7x</strong> passive {{energy}} generation<br>otherwise <strong>0x</strong> passive {{energy}} generation
|
|2021/06/19, [https://github.com/landgreen/n-gon/commit/88f595642fd7fed019ed941b80910afaa75401f4 catabolism and inductive coupling] (originally called inductive coupling)
|-
|[[File:Energy conservation.webp|thumb]]
|[[energy conservation]]
|doing {{damage}} to mobs generates {{energy}}
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer)
|-
|[[File:Waste heat recovery.webp|thumb]]
|[[waste heat recovery]]
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>generate <strong>0.05x</strong> max {{energy}} per second
|
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery)
|-
|[[File:Recycling.webp|thumb]]
|[[recycling]]
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>recover <strong>0.005x</strong> maximum {{health}} every second
|
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling)
|-
|[[File:Torpor.webp|thumb]]
|[[torpor]]
|if a mob has <strong>not died</strong> in the last <strong>5</strong> seconds<br><strong>0.3x</strong> {{damage taken}}
|
|2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music]
|-
|[[File:Stability.webp|thumb]]
|[[stability]]
|<strong>0.1x</strong> {{damage taken}}<br>while your {{health}} is at maximum
|
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
|-
|[[File:Instability.webp|thumb]]
|[[instability]]
|<strong>2.5x</strong> {{damage}} while your {{damage taken}} is <strong>1.00x</strong>
{{note|(current damage taken = 1.00x)}}
|
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
|-
|[[File:Control theory.webp|thumb]]
|[[control theory]]
|<strong>2x</strong> {{damage}} while your {{health}} is at maximum
|
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
|-
|[[File:homeostasis.webp|thumb]]
|[[homeostasis]]
|missing {{health}} reduces {{damage taken}}<br>down to a limit of <strong>0.2x</strong> at <strong>0</strong> {{health}}
{{note|(0.30x)}}
|health below 60
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
|-
|[[File:negative feedback.webp|thumb]]
|[[negative feedback]]
|'''1.006x''' {{damage}} for each missing {{health}}
{{note|(1.45x)}}
|health below 90
|
|-
|[[File:Zenos paradox.webp|thumb]]
|[[Zenos paradox]]
|'''0.2x''' {{damage taken}}<br>'''–5%''' of current {{health}} every '''5''' seconds
|
|
|-
|[[File:quantum Zeno effect.webp|thumb]]
|[[quantum Zeno effect]]
|you can only '''die''' if you '''end''' a level with {{health}} < '''0'''<br>'''2x''' {{damage}} while {{health}} < '''0'''
|
|2025/03/26, [https://github.com/landgreen/n-gon/commit/81d208d43cca0ebc918e52b884dff8dcebafbafa quantum Zeno effect]
|-
|[[File:antiscience.webp|thumb]]
|[[antiscience]]
|'''–10''' health after picking up {{techcircle}}<br>'''1.7x''' {{damage}}
|
|
|-
|[[File:ergodicity.webp|thumb]]
|[[ergodicity]]
|'''0.50x''' {{health||healing}} from {{healcircle}}<br>'''1.7x''' {{damage}}
|
|
|-
|[[File:fluoroantimonic acid.webp|thumb]]
|[[fluoroantimonic acid]]
|if your {{health}} is above '''100<br>1.35x''' {{damage}}
|maximum health above 100
|
|-
|[[File:induction brake.webp|thumb]]
|[[induction brake]]
|after using {{healcircle}}<br>{{ice IX|slow}} nearby mobs for '''17''' seconds
|not eddy current brake
|
|-
|[[File:adiabatic healing.webp|thumb]]
|[[adiabatic healing]]
|'''2x''' {{health||healing}} from {{healcircle}}<br>'''+4%''' {{junk}} {{choices}}
|
|
|-
|[[File:quenching.webp|thumb]]
|[[quenching]]
|'''0.5x''' of over{{health||healing}} is added to '''maximum''' {{health}}
|not mass-energy
|
|-
|[[File:accretion.webp|thumb]]
|[[accretion]]
|{{healcircle}} follow you, even between levels<br>'''+4%''' chance to {{duplicate}} spawned '''power ups'''
|not wormhole
|
|-
|[[File:accretion disk.webp|thumb]]
|[[accretion disk]]
|'''1.07x''' {{damage}} for each '''power up''' on this '''level'''<br>'''+5%''' {{junk}} {{choices}}
{{note|(1.14x)}}
|accretion
|
|-
|[[File:self-assembly.webp|thumb]]
|[[self-assembly]]
|at the start of each '''level''' for every '''20''' missing {{health}} spawn {{healcircle}}
|
|
|-
|[[File:interest.webp|thumb]]
|[[interest]]
|at the start of each '''level''' spawn '''15%''' of your {{researchcircle}} and {{couplingcircle}}<br>{{fire rate|([amount of research earned] {{researchcircle}} [amount of coupling earned] {{couplingcircle}})}}
|
|
|-
|[[File:anthropic principle.webp|thumb]]
|[[anthropic principle]]
|once per level, instead of '''dying''' use {{researchcircle}} and spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}
|at least 1 research
|
|-
|[[File:weak anthropic principle.webp|thumb]]
|[[weak anthropic principle]]
|after '''anthropic principle''' prevents your '''death'''<br>'''+60%''' {{duplicate|duplication}} chance for that level
|anthropic principle
|
|-
|[[File:strong anthropic principle.webp|thumb]]
|[[strong anthropic principle]]
|after '''anthropic principle''' prevents your '''death'''<br>'''2.71828x''' {{damage}} for that level
|anthropic principle
|
|-
|[[File:quantum immortality.webp|thumb]]
|[[quantum immortality]]
|'''0.7x''' {{damage taken}}<br>after '''dying''' continue in an {{alternate}}
|
|
|-
|[[File:many-worlds.webp|thumb]]
|[[many-worlds]]
|at the start of every '''level''' {{techcircle}} and enter an {{alternate}}
|not Ψ(t) collapse or Hilbert space
|
|-
|[[File:Ψ(t) collapse.webp|thumb]]
|[[Ψ(t) collapse]]
|after a '''boss dies''' spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}<br>if you {{research}} enter an {{alternate}}
|not many-worlds, Hilbert space, or pseudoscience
|
|-
|[[File:decoherence.webp|thumb]]
|[[decoherence]]
|after a '''boss dies''' spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}<br>{{techcircle}} options you don't {{choices|ch|oo|se}} won't '''reoccur'''
|not superdeterminism
|
|-
|[[File:coherence.webp|thumb]]
|[[coherence]]
|after observing a {{techcircle}} {{choices|3=ce}}<br>that {{choices|3=ce}} is avaiable for '''all''' future {{techcircle}}
|decoherence
|
|-
|[[File:peer review.webp|thumb]]
|[[peer review]]
|after you {{research}} gain '''1.05x''' {{damage}} and '''+1%''' {{junk}} {{choices}}
|at least 1 research, not superdeterminism
|
|-
|[[File:pseudoscience.webp|thumb]]
|[[pseudoscience]]
|{{research}} '''2''' times for '''free''', but '''+1%''' {{junk}} {{choices}} each time
|not Ψ(t) collapse or superdeterminism
|
|-
|[[File:renormalization.webp|thumb]]
|[[renormalization]]
|'''47%''' chance to spawn {{researchcircle}} after consuming {{researchcircle}}<br>'''+5%''' {{junk}} {{choices}}
|at least 4 research, not superdeterminism
|
|-
|[[File:perturbation theory.webp|thumb]]
|[[perturbation theory]]
|if you have no {{researchcircle}} in your inventory<br>'''2x''' {{fire rate}}
|no research
|
|-
|[[File:Bayesian statistics.webp|thumb]]
|[[Bayesian statistics]]
|'''1.05x''' {{damage}} per {{researchcircle}} in your inventory
{{fire rate|(1.00x)}}
|at least 2 research
|
|-
|[[File:ansatz.webp|thumb]]
|[[ansatz]]
|after choosing {{fieldcircle}}, {{techcircle}}, or {{guncircle}}<br>if you have no {{researchcircle}} in your inventory spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}
|no research, not superdeterminism, Ψ(t) collapse, or perturbation theory
|
|-
|[[File:unified field theory.webp|thumb]]
|[[unified field theory]]
|when '''paused''' you can click to '''change''' your {{fieldcircle}}<br>'''2x''' {{frequency}} for {{fieldtechcircle}}
|not superdeterminism
|
|-
|[[File:eternalism.webp|thumb]]
|[[eternalism]]
|'''1.3x''' {{damage}}, but '''time''' doesn't '''pause''' while {{choices|ch|oos|ing}} {{fieldcircle}}, {{techcircle}}, or {{guncircle}}
|not unified field theory, paradigm shift, invariant
|
|-
|[[File:brainstorming.webp|thumb]]
|[[brainstorming]]
|'''randomize''' {{techcircle}} {{choices}} every '''1.5''' seconds for '''10''' seconds
|not superdeterminism
|
|-
|[[File:cross-disciplinary.webp|thumb]]
|[[cross-disciplinary]]
|{{techcircle}} have an extra {{fieldcircle}} or {{guncircle}} {{choices|3=ce}}<br>'''+5%''' chance to {{duplicate}} spawned '''power ups'''
|not determinism
|
|-
|[[File:emergence.webp|thumb]]
|[[emergence]]
|{{fieldcircle}}, {{techcircle}}, or {{guncircle}} have '''+1''' {{choices|3=ce}}<br>'''1.1x''' {{damage}}
|not emergence, cross-disciplinary, or integrated circuit
|
|-
|[[File:technical debt.webp|thumb]]
|[[technical debt]]
|increase {{damage}} by '''4x''', but reduce {{damage}} by '''0.15x''' for each {{techcircle}} you have
{{fire rate|(4.00x)}}
|
|
|-
|[[File:meta-analysis.webp|thumb]]
|[[meta-analysis]]
|if you {{choices|ch|oo|se}} {{junk}} you get a random {{choices|3=ce}} and {{researchcircle}}{{researchcircle}} instead
|some junk tech
|
|-
|[[File:dark patterns.webp|thumb]]
|[[dark patterns]]
|'''1.3x''' {{damage}}<br>'''+15%''' {{junk}} {{choices}}
|
|
|-
|[[File:junk DNA.webp|thumb]]
|[[junk DNA]]
|increase {{damage}} by twice your {{junk}} chance
{{fire rate|(1.00x)}}
|junk in tech pool
|
|-
|[[File:mass production.webp|thumb]]
|[[mass production]]
|{{techcircle}} have extra {{choices}} to spawn {{ammocircle}}, {{healcircle}}, or {{researchcircle}}<br>'''+3%''' chance to {{duplicate}} owned '''power ups'''
|
|
|-
|[[File:virtual particles.webp|thumb]]
|[[virtual particles]]
|'''17%''' chance after mobs '''die''' to spawn {{couplingcircle}}
{{note|[coupling effect]}}
|
|
|-
|[[File:fine-structure constant.webp|thumb]]
|[[fine-structure constant]]
|after a '''boss dies''' spawn {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}<br>'''lose''' {{couplingcircle}}{{couplingcircle}}{{couplingcircle}} after mob '''collisions'''
|
|
|-
|[[File:residual dipolar coupling.webp|thumb]]
|[[residual dipolar coupling]]
|clicking {{cancel}} spawns {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}
{{note|[coupling effect]}}
|not superdeterminism
|
|-
|[[File:commodities exchange.webp|thumb]]
|[[commodities exchange]]
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>spawns '''10-14''' {{healcircle}}, {{ammocircle}}, {{researchcircle}}
|not superdeterminism
|
|-
|[[File:options exchange.webp|thumb]]
|[[options exchange]]
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>will '''randomize''' with '''3x''' {{choices}}, once a level
|not superdeterminism
|
|-
|[[File:futures exchange.webp|thumb]]
|[[futures exchange]]
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>gives '''+7%''' power up {{duplicate|duplication}} chance
|below 100% duplication chance, not superdeterminism
|
|-
|[[File:replication.webp|thumb]]
|[[replication]]
|'''+10%''' chance to {{duplicate}} spawned '''power ups'''<br>'''+10%''' {{junk}} '''choices'''
|below 100% duplication chance
|
|-
|[[File:metastability.webp|thumb]]
|[[metastability]]
|'''+13%''' chance to {{duplicate}} spawned '''power ups'''<br>{{duplicate}} {{explode}} with a '''4''' second '''half-life'''
|below 100% duplication chance
|
|-
|[[File:correlated damage.webp|thumb]]
|[[correlated damage]]
|{{duplicate|duplication}} increases {{damage}}
{{note|(1.00x)}}
|duplication chance > 3%
|
|-
|[[File:parthenogenesis.webp|thumb]]
|[[parthenogenesis]]
|'''+8%''' to {{duplicate}} spawned '''power ups'''<br>{{duplicate|duplication}} also {{duplicate|duplicates}} '''mobs'''
|some duplication chance
|
|-
|[[File:stimulated emission.webp|thumb]]
|[[stimulated emission]]
|'''+20%''' chance to {{duplicate}} spawned '''power ups''', '''collisions''' {{remove|eject}} a random {{techcircle}}
|below 1% duplication chance
|
|-
|[[File:strange attractor.webp|thumb]]
|[[strange attractor]]
|'''1.1x''' {{damage}}<br>{{remove|removing}} this increases '''duplication''' by '''+11%'''
|
|
|-
|[[File:strange loop.webp|thumb]]
|[[strange loop]]
|'''1.1x''' {{damage}}<br>{{remove|removing}} this gives a random {{techcircle}} with {{remove}}
|
|
|-
|[[File:null hypothesis.webp|thumb]]
|[[null hypothesis]]
|'''1.1x''' {{damage}}<br>{{remove|removing}} this spawns {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}
|
|
|-
|[[File:martingale.webp|thumb]]
|[[martingale]]
|'''1.1x''' {{damage}}. {{remove|removing}} this has a '''50%''' chance return with '''2x''' its {{damage}}
{{note|(1.1x→1.2x)}}
|
|
|-
|[[File:externality.webp|thumb]]
|[[externality]]
|'''1.1x''' {{damage}}<br>{{remove|removing}} this spawns '''50''' {{ammocircle}}
|
|
|-
|[[File:deprecated.webp|thumb]]
|[[deprecated]]
|after {{remove|removing}} this gain '''1.08x''' {{damage}} per {{techcircle}} {{remove|removed}} this game
{{note|(1.08x)}}
|
|
|-
|[[File:planned obsolescence.webp|thumb]]
|[[planned obsolescence]]
|at the start of each '''level''' {{remove|eject}} your oldest {{techcircle}} and gain '''1.1x''' {{damage}} each time
|
|
|-
|[[File:paradigm shift.webp|thumb]]
|[[paradigm shift]]
|when '''paused''' clicking your {{techcircle}} {{remove|ejects}} them<br>costs '''1.0''' {{health}}
{{note|(1.3x cost each use)}}
|not superdeterminism
|
|}
 
=== {{Instantcircle}} Instant tech ===
These {{tech}} instantly apply their effects and cant be removed. They are not shown in the {{tech}} list and don't count to your total {{tech}} count.
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Tech
!Description
!Requirements (if any)
!Update added (YYYY/MM/DD)
|-
|[[File:Ordnance.webp|thumb]]
|[[ordnance]]
|spawn {{guncircle}} and get '''2x''' {{frequency}} for {{Guntechcircle}}<br>'''+6%''' {{junk}} {{choices}}
|
|2021/03/16, [https://github.com/landgreen/n-gon/commit/05fcb823b260d1bfde8cf9d8c12b9b47b8ec8df2 planned obsolescence] (originally named gun sciences)
|-
|[[File:Generalist.webp|thumb]]
|[[generalist]]
|spawn <strong>7</strong> {{Guncircle}}, but your equipped {{guncircle}} cycles each level and you can't switch
|at least 2 guns and at least 5 unclaimed guns
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal, generalist mod]
|-
|[[File:Ad hoc.webp|thumb]]
|[[ad hoc]]
|spawn a {{Healcircle}}, {{Researchcircle}}, {{Ammocircle}}, {{fieldcircle}}, {{Guncircle}}, or {{Techcircle}}<br>for each {{guncircle}} in your inventory
|at least 2 guns
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called specialist)
|-
|[[File:Applied science.webp|thumb]]
|[[applied science]]
|get a random {{guntechcircle}}  for each of {{Guncircle}} in your inventory
|at least 2 guns
|2021/11/11, [https://github.com/landgreen/n-gon/commit/50314c21e92cd3a74753baac1474b966ac6acf13 applied science]
|-
|[[File:Supply chain.webp|thumb]]
|[[supply chain]]
|spawn {{Guncircle}} {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}
|
|2020/06/26, [https://github.com/landgreen/n-gon/commit/869102aebbea27438e08618b27de2e3f8debb5d2 neocognitron pulse aim]
|-
|[[File:Ersatz bots.webp|thumb]]
|[[ersatz bots]]
|<strong>double</strong> your {{bot|bots}}<br>remove <strong>all</strong> {{Guncircle}} in your inventory
|not experiment mode, at least 4 bots
|2020/05/24, [https://github.com/landgreen/n-gon/commit/f338184869d5a1662413db76379a6c7f37f196f3 sniper mob balance, bot replication mod] (originally called self-replication, and later bot replication)
|-
|[[File:Robotics.webp|thumb]]
|[[robotics]]
|construct <strong>2</strong> random {{bot|bots}}
|at least 3 bots
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
|-
|[[File:Bot manufacturing.webp|thumb]]
|[[bot manufacturing]]
|use {{Researchcircle}}{{Researchcircle}} to build <strong>3</strong> random {{bot|bots}}
|at least 4 bots
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]
|-
|[[File:Bot prototypes.webp|thumb]]
|[[bot prototypes]]
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build <strong>2</strong> random {{bot|bots}}<br>and <strong>upgrade</strong> all {{bot|bots}} to a random type
|at least 6 bots
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]
|-
|[[File:maintenance.webp|thumb]]
|[[maintenance]]
|'''2x''' {{frequency}} for {{techcircle}} with {{healthcircle|healing}}<br>spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}
|
|
|-
|[[File:path integral.webp|thumb]]
|[[path integral]]
|your next {{techcircle}} has all possible {{choices}}<br>+4% {{junk}} {{choices}}
|not determinism or brainstorm
|
|-
|[[File:determinism.webp|thumb]]
|[[determinism]]
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}<br>{{fieldcircle}}, {{Techcircle}}, or {{Guncircle}} have only '''1''' {{choices|3=ce}}
|not emergence, cross-disciplinary, or integrated circuit
|
|-
|[[File:superdeterminism.webp|thumb]]
|[[superdeterminism]]
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}<br>you can't {{cancel}} and {{researchcircle}} no longer '''spawn'''
|determinism, not ansatz, pseudoscience, or brainstorming
|
|-
|[[File:research.webp|thumb]]
|[[research]]
|spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}<br>next time increase amount spawned by +4{{researchcircle}}
|
|
|-
|[[File:ammo.webp|thumb]]
|[[ammo]]
|spawn {{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}{{ammocircle}}<br>next time increase amount spawned by +7{{ammocircle}}
|
|
|-
|[[File:heals.webp|thumb]]
|[[heals]]
|spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}<br>next time increase amount spawned by +7{{healcircle}}
|
|
|-
|[[File:field coupling.webp|thumb]]
|[[field coupling]]
|spawn {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}
{{note|[coupling effect]}}
|
|
|-
|[[File:quintessence.webp|thumb]]
|[[quintessence]]
|convert ''[amount of {{research}}]'' {{researchcircle}} into ''[(amount of {{research}})x3]'' {{couplingcircle}}
{{note|[coupling effect]}}
|having research
|
|-
|[[File:Born rule.webp|thumb]]
|[[Born rule]]
|{{remove|eject}} all your {{techcircle}}
|more than 6 tech
|
|-
|[[File:Occams razor.webp|thumb]]
|[[Occams razor]]
|randomly {{remove}} '''half''' your {{techcircle}}<br>for each removed '''1.50x''' {{damage}}
{{note|~1.00x}}
|more than 6 tech
|
|-
|[[File:exchange symmetry.webp|thumb]]
|[[exchange symmetry]]
|{{remove}} a random {{techcircle}}<br>spawn {{guncircle}}{{guncircle}}
|at least 4 tech, not superdeterminism
|
|-
|[[File:Monte Carlo method.webp|thumb]]
|[[Monte Carlo method]]
|{{remove}} a random {{techcircle}}<br>spawn {{techcircle}}{{techcircle}}
|some duplication, at least 4 tech, not superdeterminism
|
|-
|[[File:missile-bot.webp|thumb]]
|[[missile-bot]]
|use {{researchcircle}} to trade your '''missile''' for a {{bot}} that fires '''missiles'''
|missiles, not launch system
|
|-
|[[File:surfactant.webp|thumb]]
|[[surfactant]]
|use {{researchcircle}}{{researchcircle}} to trade your '''foam''' {{guncircle}} for '''2''' {{bot|foam-bots}} and {{bot|foam-bot upgrade}}
|foam gun, no bot upgrades, fractionation, or pressure vessel
|
|-
|[[File:fault tolerance.webp|thumb]]
|[[fault tolerance]]
|use {{researchcircle}}{{researchcircle}} to trade your '''drone''' {{guncircle}} for '''5 drones''' that last '''forever'''
|drones, not drone repair, anti-shear topology, or autonomous navigation
|
|-
|[[File:optical amplifier.webp|thumb]]
|[[optical amplifier]]
|gain 3 random {{laser}} {{techcircle}}<br>{{laser}} only turns off if you have no {{energy}}
|laser gun, not pulse
|
|}
 
=== {{Guntechcircle}}Guntech ===
These {{tech}} upgrade your gun. They can also upgrade certain {{Field|fields}} or '''bots''' that have projectiles.
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Tech
!Description
!Requirements (if any)
!Update added (YYYY/MM/DD)
|-
|[[File:Needle ice.webp|thumb]]
|[[needle ice]]
|after <strong>needles</strong> impact walls<br>they chip off <strong>1-2</strong> freezing {{ice IX}} crystals
|needle gun, needle gun, not nanowires
|2021/08/21, [https://github.com/landgreen/n-gon/commit/8c1539fa681a46a2e5f9f8fe3e1f750aac34ec37 needle ice]
|-
|[[File:nanowires.webp|thumb]]
|[[nanowires]]
|<strong>needles</strong> tunnel through {{block|blocks}} and <strong>map</strong><br><strong>1.2x</strong> needle {{damage}}
|nail gun, needle gun, not needle ice
|2021/12/04, [https://github.com/landgreen/n-gon/commit/92457703d5bdc18ca033373aa409c021b9f77752 grey intro]
|-
|[[File:ceramics.webp|thumb]]
|[[ceramics]]
|<strong>needles</strong> and <strong>harpoons</strong> pierce <strong>shields</strong><br>dircetly {{damage|damaging}} shielded mobs
|nail gun or harpoon, not Bessemer process
|2021/09/12, [https://github.com/landgreen/n-gon/commit/f719c8edb9eb7dea66fef50d5936bb97d2ae4437 harpoon tech]
|-
|[[File:needle gun.webp|thumb]]
|[[needle gun]]
|<strong>nail gun</strong> and <strong>shotgun</strong> fire mob piercing <strong>needles</strong>
|nail gun or shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, or ice-shot
|2021/01/16, [https://github.com/landgreen/n-gon/commit/261977b77408d164637e0584ad8a03d292492875 nail gun rework]
|-
|[[File:stress concentration.webp|thumb]]
|[[stress concentration]]
|mobs below <strong>50%</strong> durability <strong>die</strong> after you shoot<br>them near their <strong>center</strong> with <strong>needles</strong> or <strong>rivets</strong>
|needles or rivets, not incendiary or supercritical fission
|2022/06/19, [https://github.com/landgreen/n-gon/commit/698c18482bb3e7927a1cd40aaa39f1ab87d46918 stress concentatrion]
|-
|[[File:rivet gun.webp|thumb]]
|[[rivet gun]]
|<strong>nail gun</strong> and <strong>shotgun</strong> slowly lob a heavy <strong>rivet</strong>
|nail gun or shotgun, not ice crystal, needles or pneumatic actuator
|2021/01/16, [https://github.com/landgreen/n-gon/commit/261977b77408d164637e0584ad8a03d292492875 nail gun rework]
|-
|[[File:pneumatic actuator.webp|thumb]]
|[[pneumatic actuator]]
|<strong>nail gun</strong> takes <strong>no</strong> time to ramp up to its fastest {{fire rate}}
|nail gun, not rotary cannon, rivets, or needles
|2020/08/29, [https://github.com/landgreen/n-gon/commit/00859f15ed61f6f4b9c709912760925f19fba896 nail gun]
|-
|[[File:ice crystal nucleation.webp|thumb]]
|[[ice crystal nucleation]]
|<strong>nail gun</strong> uses {{energy}} instead of {{ammo}} to condense {{ice IX|freezing}} '''ice nails'''
|nail gun, not rivets or needles
|2020/10/21, [https://github.com/landgreen/n-gon/commit/5bbac02f88e7c8f879c1e2edf6f64f1ef903e43d bug fix]
|-
|[[File:rotary cannon.webp|thumb]]
|[[rotary cannon]]
|<strong>nail gun</strong> has increased muzzle {{speed}}, maximum {{fire rate}}, <strong>accuracy</strong>, and <strong>recoil</strong>
|nail gun, not pneumatic actuator or needle gun
|2021/10/23, [https://github.com/landgreen/n-gon/commit/bac02c35f6229ca6d2dab2f3c5d331e1ef68c751 rotary cannon]
|-
|[[File:gauge.webp|thumb]]
|[[gauge]]
|<strong>rivets</strong>, <strong>needles</strong>, <strong>super balls</strong>, and <strong>nails</strong> have <strong>1.3x</strong> mass and physical {{damage}}
|nails, nail gun, rivets, shotgun, super balls, or mine
|2022/12/17, [https://github.com/landgreen/n-gon/commit/16834e95be83ae4f4d996401951c2f188992fa1b added images]
|-
|[[File:supercritical fission.webp|thumb]]
|[[supercritical fission]]
|if <strong>nails</strong>, or <strong>rivets</strong>srike mobs<br>near their <strong>center</strong> they can {{explode}}
|nail gun, mine, needles, nails, or rivets, not incendiary or stress concentration
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]
|-
|[[File:irradiated nails.webp|thumb]]
|[[irradiated nails]]
|<strong>nails</strong>, <strong>needles</strong>, and <strong>rivets</strong> are {{radiation|radioactive}}<br>'''2x''' {{radiation|radioactive}} {{damage}} over <strong>3</strong> seconds
|nail gun, nails, rivets, or mine, not ceramic needles
|2020/05/19, [https://github.com/landgreen/n-gon/commit/c31c1c2d7ad6dd68b8029050cb70f6be8b0a840e file reoganiation, mod has it's own file]
|-
|[[File:6s half-life.webp|thumb]]
|[[6s half-life]]
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of {{radiation|plutonium-238<br>radioactive}} {{damage}} lasts <strong>+3</strong> seconds
|nail gun, mine, or irradiated nails, not 1s half-life
|2020/06/04, [https://github.com/landgreen/n-gon/commit/cea1bcc7a3684673fa0066e3ee15df388d824547 minigun ramp up] (was named "4s half-life" for a short amount of time before switching back to "6s half-life")
|-
|[[File:1s half-life.webp|thumb]]
|[[1s half-life]]
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of {{radiation|lithium-238}}<br><strong>4x</strong> {{radiation|radioactive}} {{damage}} for <strong>1</strong> second
|nail gun, mine, irradiated nails, not 6s half-life
|2021/10/09, [https://github.com/landgreen/n-gon/commit/90e9e73084c61bb7a83e01435efeeb2fabbc83ce refractory metal]
|-
|[[File:spin-statistics.webp|thumb]]
|[[spin-statistics]]
|after firing the <strong>shotgun</strong> you are {{invulnerable}}<br>shotgun has <strong>0.7x</strong> bullets per {{Ammocircle}}
|shotgun
|
|-
|[[File:Newtons 3rd law.webp|thumb]]
|[[Newtons 3rd law]]
|<strong>1.7x shotgun</strong> {{fire rate}} and <strong>recoil</strong>
|shotgun, not Noether violation
|
|-
|[[File:Noether violation.webp|thumb]]
|[[Noether violation]]
|<strong>1.5x shotgun</strong> {{damage}}<br><strong>shotgun recoil</strong> is reversed
|shotgun, not Newtons 3rd law
|
|-
|[[File:repeater.webp|thumb]]
|[[repeater]]
|'''shotgun''' immediately fires again for no {{ammo}}<br>reduced '''0.5x''' '''shotgun''' {{fire rate}}
|shotgun, not Newton's 3rd law
|
|-
|[[File:nail-shot.webp|thumb]]
|[[nail-shot]]
|'''shotgun''' drives a long clip of '''nails'''
|shotgun, not incendiary, rivets, foam-shot, worm-shot, ice-shot, or needles
|
|-
|[[File:foam-shot.webp|thumb]]
|[[foam-shot]]
|'''shotgun''' sprays sticky '''foam''' bubbles
|shotgun, not incendiary, nail-shot, rivet, worm-shot, ice-shot, or needles
|
|-
|[[File:ice-shot.webp|thumb]]
|[[ice-shot]]
|'''shotgun''' condenses {{ice IX}} crystals that {{ice IX|freeze}} mobs
|shotgun, not incendiary, nail-shot, rivet, foam-shot, or worm-shot
|
|-
|[[File:freezer burn.webp|thumb]]
|[[freezer burn]]
|mobs {{ice IX|frozen}} while below '''33%''' durability '''die'''
|a freeze effect
|
|-
|[[File:flash freeze.webp|thumb]]
|[[flash freeze]]
|mobs {{ice IX|frozen}} while above '''66%''' durability<br>have their durability reduced to '''66%'''
|a freeze effect
|
|-
|[[File:crystallizer.webp|thumb]]
|[[crystallizer]]
|after {{ice IX|frozen}} mobs '''die''' they shatter into {{ice IX}} crystals
|a localized freeze effect, no other mob death tech
|
|-
|[[File:thermoelectric effect.webp|thumb]]
|[[thermoelectric effect]]
|after '''killing''' mobs with {{ice IX}} '''+100''' {{energy}}
|ice IX
|
|-
|[[File:superfluidity.webp|thumb]]
|[[superfluidity]]
|{{ice IX|freeze}} effects are applied to a small '''area''' around the target
|a localized freeze effect
|
|-
|[[File:triple point.webp|thumb]]
|[[triple point]]
|'''+5''' second {{ice IX|freeze}} duration
|a localized freeze effect
|
|-
|[[File:incendiary ammunition.webp|thumb]]
|[[incendiary ammunition]]
|'''shotgun''', '''rivets''', '''super balls''', and '''drones''' are loaded with {{explode|explosives}}
|shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron
|
|-
|[[File:rebound.webp|thumb]]
|[[rebound]]
|after they collide with a mob, '''super balls''' gain {{speed}}, '''duration''', and '''1.3x''' {{damage}}
|super balls, not incendiary
|
|-
|[[File:Zectron.webp|thumb]]
|[[Zectron]]
|'''2x''' '''super ball''' {{damage}}, but after you collide with '''super balls''' they stop
|super balls, not incendiary ammunition or uncertainty principle
|
|-
|[[File:polyurethane foam.webp|thumb]]
|[[polyurethane foam]]
|'''super balls''' and '''harpoons''' colliding with '''mobs''' catalyzes a reaction that yields '''foam''' bubbles
|super balls or harpoon, not fragmentation
|
|-
|[[File:autocannon.webp|thumb]]
|[[autocannon]]
|fire '''+2''' '''super balls''' in a line<br>'''1.4x''' '''super ball''' velocity and gravity
|super balls, but not the tech super ball
|
|-
|[[File:super duper.webp|thumb]]
|[[super duper]]
|randomly fire '''+0''', '''+1''', '''+2''', or '''+3''' extra '''super balls'''
|super balls, but not the tech super ball
|
|-
|[[File:super ball.webp|thumb]]
|[[super ball]]
|fire just '''1 large''' super '''ball''' that '''stuns''' mobs for '''2''' seconds
|super balls, not super duper or autocannon
|
|-
|[[File:phase velocity.webp|thumb]]
|[[phase velocity]]
|wave particles '''propagate''' faster as '''solids'''<br>'''1.5x''' wave {{damage}}
|wave, not phonon
|
|-
|[[File:amplitude.webp|thumb]]
|[[amplitude]]
|'''1.4x''' wave {{damage}}<br>'''1.4x''' wave bullet '''amplitude'''
|wave
|
|-
|[[File:propagation.webp|thumb]]
|[[propagation]]
|'''0.75x''' wave propagation {{speed}}<br>'''1.4x''' wave {{damage}}
|wave
|
|-
|[[File:bound state.webp|thumb]]
|[[bound state]]
|wave packets '''reflect''' backwards '''2''' times<br>'''0.7x''' wave '''range'''
|wave, not phonon
|
|-
|[[File:frequency.webp|thumb]]
|[[frequency]]
|'''wave''' has unlimited {{ammo}}<br>'''0.75x''' wave {{damage}}
|wave
|
|-
|[[File:phonon.webp|thumb]]
|[[phonon]]
|waves are low '''frequency''', high {{damage}} '''expanding arcs''' that propagate through '''solids'''
|wave, not phase velocity, bound state
|
|-
|[[File:isotropic.webp|thumb]]
|[[isotropic]]
|'''waves''' expand in '''all''' directions<br>'''0.6x''' '''range''' and '''1.5x''' {{damage}}
|wave, phonon, not uncertainty principle
|
|-
|[[File:isotropic.webp|thumb]]
|[[mechanical resonance]]
|after a {{block}} gets vibrated by a '''phonon''' there is a chance it's '''flung''' at nearby mobs
|wave, phonon
|
|-
|[[File:sympathetic resonance.webp|thumb]]
|[[sympathetic resonance]]
|after a '''mob''' gets vibrated by a '''phonon''' a new '''resonance wave''' expands
|wave, phonon
|
|-
|[[File:cruise missile.webp|thumb]]
|[[cruise missile]]
|'''2x''' '''missile''' {{explode|explosive}} {{damage}}, radius<br>'''0.5x''' '''missile''' speed
|missiles, not launch system
|
|-
|[[File:ICBM.webp|thumb]]
|[[ICBM]]
|'''1.75x''' '''missile''' {{explode|explosive}} {{damage}}, radius<br>'''0.5x''' '''missile''' speed
|missiles, cruise missile
|
|-
|[[File:launch system.webp|thumb]]
|[[launch system]]
|'''5x''' '''missile''' {{fire rate}}<br>'''1.3x''' missile {{ammo}} per {{ammocircle}}
|missiles, not cruise missile
|
|-
|[[File:iridium-192.webp|thumb]]
|[[iridium-192]]
|{{explode|explosion}} release '''gamma radiation'''<br>'''2x''' {{explode|explosion}} {{damage}} over '''4''' seconds
|an explosive damage source, not ammonium nitrate, nitroglycerin, chain reaction, fragmentation, or electric armor
|
|-
|[[File:fragmentation.webp|thumb]]
|[[fragmentation]]
|some {{explode|detonations}} and collisions eject '''nails'''
{{note|blocks, grenades, missiles, rivets, harpoon}}
|grenades, missiles, rivets, harpoon, or mass driver, not iridium-192 or polyurethane foam
|
|-
|[[File:ammonium nitrate.webp|thumb]]
|[[ammonium nitrate]]
|'''1.25x''' {{explode|explosive}} {{damage}}, radius
|an explosive damage source, not iridium-192
|
|-
|[[File:nitroglycerin.webp|thumb]]
|[[nitroglycerin]]
|'''1.7x''' {{explode|explosive}} {{damage}}<br>'''0.7x''' smaller {{explode|explosive}} '''radius'''
|an explosive damage source, not iridium-192 or acetone peroxide
|
|-
|[[File:acetone peroxide.webp|thumb]]
|[[acetone peroxide]]
|'''1.7x''' {{explode|explosive}} '''radius'''<br>'''1.4x''' {{explode|explosive}} {{damage taken}}
|an explosive damage source, not nitroglycerin
|
|-
|[[File:shock wave.webp|thumb]]
|[[shock wave]]
|'''mines''' and {{spores|sporangium}} '''stun''' for '''3-5''' seconds<br>{{explode|explosions}} '''stun''' for '''0.5''' seconds
|mines, spores, or an explosive damage source, not iridium-192
|
|-
|[[File:shaped charge.webp|thumb]]
|[[shaped charge]]
|use {{researchcircle}}{{researchcircle}} to dynamically '''reduce''' all {{explode|explosions}} to prevent '''health''' loss
|an explosive damage source, not rocket propelled grenade
|
|-
|[[File:MIRV.webp|thumb]]
|[[MIRV]]
|fire '''+1''' '''missile''' or '''grenade''' per shot<br>'''0.88x''' {{explode|explosion}} {{damage}} and '''radius'''
|missiles or grenades
|
|-
|[[File:rocket-propelled grenade.webp|thumb]]
|[[rocket-propelled grenade]]
|'''grenades''' {{explode}} on map '''collisions'''<br>{{explode|explosions}} drain {{energy}}, not {{health}}
|grenades, not vacuum bomb, shaped charges, or mass-energy
|
|-
|[[File:vacuum bomb.webp|thumb]]
|[[vacuum bomb]]
|'''grenades''' fire slower, {{explode}} bigger, and '''suck''' everything towards them
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade
|
|-
|[[File:chain reaction.webp|thumb]]
|[[chain reaction]]
|'''1.3x''' '''grenade''' radius and {{damage}}<br>{{block|blocks}} caught in {{explode|explosions}} also {{explode}}
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade
|
|-
|[[File:flame test.webp|thumb]]
|[[flame test]]
|after '''grenades''' detonate they trigger a colorful '''cluster''' of small {{explode|explosions}}
|grenades, not neutron bomb, pyrotechnics, or fireworks
|
|-
|[[File:pyrotechnics.webp|thumb]]
|[[pyrotechnics]]
|after '''grenades''' detonate they trigger a colorful '''circle''' of {{explode|explosions}}
|grenades, not neutron bomb, flame test, or fireworks
|
|-
|[[File:fireworks.webp|thumb]]
|[[fireworks]]
|after '''grenades''' detonate they trigger colorful '''petals''' of {{explode|explosions}}
|grenades, not neutron bomb, flame test, or pyrotechnics
|
|-
|[[File:neutron bomb.webp|thumb]]
|[[neutron bomb]]
|'''grenades''' are {{radiation|irradiated}} with {{radiation|Cf-252}}<br>does {{radiation|radioactive}} {{damage}} over time
|grenades, not fragmentation, vacuum bomb, iridium-192, pyrotechnics, fireworks, flame test, or chain reaction
|
|-
|[[File:vacuum permittivity.webp|thumb]]
|[[vacuum permittivity]]
|'''1.2x''' {{radiation|radioactive}} range<br>objects in range of the bomb are '''slowed'''
|grenades, neutron bomb
|
|-
|[[File:radioactive contamination.webp|thumb]]
|[[radioactive contamination]]
|after a mob or shield '''dies''', leftover {{radiation}} '''spreads''' to a nearby mob
|radiation damage source
|
|-
|[[File:nuclear transmutation.webp|thumb]]
|[[nuclear transmutation]]
|'''1.5x''' {{radiation}} {{damage}}
{{note|nail, drone, neutron bomb, iridium, cosmic string, deflect}}
|radiation damage source
|
|-
|[[File:water shielding.webp|thumb]]
|[[water shielding]]
|reduce {{radiation|radioactive}} effects on you by '''0.2x'''
{{note|neutron bomb, drones, explosions, slime}}
|neutron bomb, irradiated drones, or iridium-192
|
|-
|[[File:ricochet.webp|thumb]]
|[[ricochet]]
|after '''nails''' hit a mob they '''rebound''' towards a new mob with '''2.8x''' {{damage}} per bounce
|nail gun, not rotary cannon, rivets, or needles
|
|-
|[[File:booby trap.webp|thumb]]
|[[booby trap]]
|'''50%''' chance to drop a '''mine''' from '''power ups'''<br>'''+15%''' {{junk}} {{choices}}
|mines
|
|-
|[[File:elephants toothpaste.webp|thumb]]
|[[elephants toothpaste]]
|instead of nails '''mines''' catalyze a reaction that yields '''foam''' bubbles
|mines, not blast ball, ricochet, irradiated nails, or supercritical fission
|
|-
|[[File:blast ball.webp|thumb]]
|[[blast ball]]
|'''mines''' fire '''bouncy balls''' instead of nails
|mines, not elephants toothpaste, ricochet, irradiated nails, or supercritical fission
|
|-
|[[File:laser-mines.webp|thumb]]
|[[laser-mines]]
|'''mines''' laid while you are '''crouched''' use {{energy}} to emit '''3''' unaimed {{laser|lasers}}
|mines
|
|-
|[[File:sentry.webp|thumb]]
|[[sentry]]
|'''mines''' fire one '''nail''' at a time<br>'''mines''' fire '''1.5x''' more '''nails'''
|mines, not elephants toothpaste
|
|-
|[[File:extended magazine.webp|thumb]]
|[[extended magazine]]
|sentry '''mines''' fire '''1.5x''' more '''nails'''
|mines, sentry
|
|-
|[[File:mycelial fragmentation.webp|thumb]]
|[[mycelial fragmentation]]
|during their '''growth''' phase '''1.7x''' {{spores|sporangium}} discharge
|spores
|
|-
|[[File:cordyceps.webp|thumb]]
|[[cordyceps]]
|{{spores|sporangium}} '''infect''' mobs they attach to<br>'''infected''' mobs '''resurrect''' and attack other mobs
|spores
|
|-
|[[File:colony.webp|thumb]]
|[[colony]]
|'''1.6x''' {{spores|sporangium}} discharge<br>'''33%''' chance to discharge something different
|spores
|
|-
|[[File:cryodesiccation.webp|thumb]]
|[[cryodesiccation]]
|'''1.25x''' {{spores|sporangium}} discharge<br>{{spores}} {{ice IX|freeze}} mobs for '''1.5''' second
|spores
|
|-
|[[File:flagella.webp|thumb]]
|[[flagella]]
|'''2x''' {{spores|spore}} acceleration<br>if they can't find a target {{spores}} follow you
|spores
|
|-
|[[File:mutualism.webp|thumb]]
|[[mutualism]]
|'''3x''' {{spores|spore}} {{damage}}<br>{{spores}} borrow '''1''' {{health}} until they '''die'''
|spores
|
|-
|[[File:necrophage.webp|thumb]]
|[[necrophage]]
|if '''foam''', {{worms|fleas}}, or {{worms}} '''kill''' their target they grow 3 '''copies'''
|foam, spores, worms, fleas
|
|-
|[[File:siphonaptera.webp|thumb]]
|[[siphonaptera]]
|{{spores}} metamorphose into {{worms|fleas}}<br>'''shotgun''' fires {{worms|fleas}}
|spores, not worms
|
|-
|[[File:nematodes.webp|thumb]]
|[[nematodes]]
|{{spores}} metamorphose into {{worms}}<br>'''shotgun''' fires {{worms}}
|spores, not fleas
|
|-
|[[File:K-selection.webp|thumb]]
|[[K-selection]]
|1.37x {{worms|worm}} and {{worms|flea}} {{damage}}
|spores, shotgun, worms, fleas
|
|-
|[[File:path integration.webp|thumb]]
|[[path integration]]
|'''drones''' and {{spores}} travel with you through '''levels'''
|spores, worms, flagella, drones
|
|-
|[[File:Ablative drones.webp|thumb]]
|[[ablative drones]]
|after losing {{health}} there is a chance to rebuild your broken parts as <strong>drones</strong>
|
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis)
|-
|[[File:reduced tolerances.webp|thumb]]
|[[reduced tolerances]]
|'''2x drones''' per {{ammocircle}} and {{energy}}<br>'''0.6x''' drone '''duration'''
|drones, not irradiated drones
|
|-
|[[File:delivery drone.webp|thumb]]
|[[delivery drone]]
|if a '''drone''' picks up a '''power up''', it becomes '''larger''', '''faster''', and more '''durable'''
|drones
|
|-
|[[File:von Neumann probe.webp|thumb]]
|[[von Neumann probe]]
|after a '''drone''' expires it will use '''–4''' {{energy}} and a nearby {{block}} to '''replicate''' itself
|drones
|
|-
|[[File:brushless motor.webp|thumb]]
|[[brushless motor]]
|'''drones''' rapidly '''rush''' towards their target '''1.33x''' '''drone''' collision {{damage}}
|drones, molecular assembler, not irradiated drones or incendiary
|
|-
|[[File:axial flux motor.webp|thumb]]
|[[axial flux motor]]
|'''1.66x''' '''drones''' '''rush''' frequency<br>'''1.44x''' '''drone''' collision {{damage}}
|drones, brushless motor
|
|-
|[[File:irradiated drones.webp|thumb]]
|[[irradiated drones]]
|the space around '''drones''' is {{radiation|irradiated}}<br>'''0.25x''' '''drones''' per {{ammocircle}} and {{energy}}
|drones, not reduced tolerances, incendiary, torque bursts, or ablative drones
|
|-
|[[File:beta radiation.webp|thumb]]
|[[beta radiation]]
|'''0.5x''' '''drone''' duration<br>'''2x''' '''drone''' {{radiation}} {{damage}}
|drones, irradiated drones
|
|-
|[[File:orthocyclic winding.webp|thumb]]
|[[orthocyclic winding]]
|'''1.66x''' '''drone''' acceleration<br>'''1.33x''' {{radiation}} {{damage}}
|drones, irradiated drones
|
|-
|[[File:electrostatic induction.webp|thumb]]
|[[electrostatic induction]]
|'''foam''' bubbles are electrically charged, causing '''attraction''' to nearby '''mobs'''
|foam
|
|-
|[[file:uncertainty principle.webp|thumb]]
|[[uncertainty principle]]
|'''foam''', '''wave''', and '''super ball''' positions are erratic<br>'''1.5x''' '''foam''', '''wave''', and '''super ball''' {{damage}}
|foam, wave, or super balls, not isotropic or Zectron
|
|-
|[[file:aerogel.webp|thumb]]
|[[aerogel]]
|'''foam''' bubbles '''float''' with '''0.5x foam''' duration<br>'''2.8x foam''' {{damage}}
|foam
|
|-
|[[file:surface tension.webp|thumb]]
|[[surface tension]]
|'''1.4x foam''' {{damage}}
|foam
|
|-
|[[file:cavitation.webp|thumb]]
|[[cavitation]]
|'''25%''' chance to discharge a huge '''foam''' bubble<br>'''2x foam''' gun '''recoil'''
|foam
|
|-
|[[file:foam fractionation.webp|thumb]]
|[[foam fractionation]]
|if you have below '''300''' {{ammo}}<br>'''2x foam''' bubble '''size'''
|foam
|
|-
|[[file:ideal gas law.webp|thumb]]
|[[ideal gas law]]
|'''6x foam''' {{ammo}} per {{ammocircle}}
|foam, not non-renewables
|
|-
|[[file:pressure vessel.webp|thumb]]
|[[pressure vessel]]
|build up '''charge''' while firing '''foam'''<br>after firing '''discharge''' '''foam''' bubbles
|foam
|
|-
|[[file:capacitor bank.webp|thumb]]
|[[capacitor bank]]
|'''charge''' effects build up almost '''instantly'''
{{note|{{block|blocks}}, foam, {{plasma|plasma ball}}, railgun, pulse, {{tokamak}}}}
|mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball
|
|-
|[[file:Bitter electromagnet.webp|thumb]]
|[[Bitter electromagnet]]
|'''0.66x railgun''' charge rate<br>'''2x harpoon''' density and {{damage}}
|harpoon, railgun
|
|-
|[[file:railgun.webp|thumb]]
|[[railgun]]
|'''hold''' and '''release''' fire to launch '''harpoons'''<br>but, '''harpoons''' can't '''retract'''
|harpoon, not UHMWPE, induction furnace, or quasiparticles
|
|-
|[[file:alternator.webp|thumb]]
|[[alternator]]
|'''0.05x harpoon''' {{energy}} cost
|harpoon
|
|-
|[[file:autonomous defense.webp|thumb]]
|[[autonomous defense]]
|if you '''collide''' with a '''mob''' fire '''harpoons''' at nearby '''mobs'''
|harpoon
|
|-
|[[file:Bessemer process.webp|thumb]]
|[[Bessemer process]]
|'''2.01x''' '''harpoon''' size and {{damage}}
{{note|(effect scales by 1/10 √ harpoon {{ammo}})}}
|harpoon, not ceramics
|
|-
|[[file:smelting.webp|thumb]]
|[[smelting]]
|forge '''10''' {{ammo}} into a new harpoon<br>fire '''+1 harpoon''' with each shot
|harpoon
|
|-
|[[file:UHMWPE.webp|thumb]]
|[[UHMWPE]]
|'''1.21x harpoon''' rope length
{{note|(effect scales by 1/80 of harpoon {{ammo}})}}
|harpoon, not railgun
|
|-
|[[file:induction furnace.webp|thumb]]
|[[induction furnace]]
|after using '''harpoon'''/'''grapple''' to collect '''power ups''', '''1.8x''' '''harpoon''' or '''grapple''' {{damage}} for '''8''' seconds
|harpoon, grappling hook, not railgun or brittle
|
|-
|[[file:brittle.webp|thumb]]
|[[brittle]]
|'''2.2x harpoon'''/'''grapple''' {{damage}} to '''mobs''' at maximum '''durability'''
|harpoon, grappling hook, not induction furnace
|
|-
|[[file:quasiparticles.webp|thumb]]
|[[quasiparticles]]
|convert current and future {{ammocircle}} into {{boostcircle}} that give '''2.25x''' {{damage}} for '''10''' seconds
|harpoon, laser, wave, frequency, not railgun or non-renewables
|
|-
|[[file:relativistic momentum.webp|thumb]]
|[[relativistic momentum]]
|{{laser|lasers}} push '''mobs''' and {{block|blocks}}
|laser, not pulse
|
|-
|[[file:iridescence.webp|thumb]]
|[[iridescence]]
|if {{laser}} beams hit mobs near their '''center''' '''2x''' {{laser}} {{damage}}
|laser, not pulse
|
|-
|[[file:lens.webp|thumb]]
|[[lens]]
|'''2.5x''' {{laser}} {{damage}} if it passes through a revolving '''90°''' arc circular lens
|laser
|
|-
|[[file:compound lens.webp|thumb]]
|[[compound lens]]
|'''1.4x''' {{laser}} lens {{damage}}<br>'''+30°''' lens arc
|lens
|
|-
|[[file:specular reflection.webp|thumb]]
|[[specular reflection]]
|'''+2''' {{laser}} beam reflections
|laser, not diffuse beam, pulse, or slow light
|
|-
|[[file:diffraction grating.webp|thumb]]
|[[diffraction grating]]
|'''+1''' diverging {{laser}} beam
|laser gun, diffuse beam, or slow light
|
|-
|[[file:collimator.webp|thumb]]
|[[collimator]]
|'''+1''' {{laser}} beam<br>align your diverging {{laser}} beams to be parallel
|laser gun, diffraction grating, not diffuse beam, slow light, or pulse
|2025/01/26, [https://github.com/landgreen/n-gon/commit/77e484c3d2a9c0fb70b164468771829146272fad another combo]
|-
|[[file:diffuse beam.webp|thumb]]
|[[diffuse beam]]
|your {{laser}} beam is '''wider''', but it doesn't '''reflect'''<br>'''3.2x''' {{laser}} {{damage}}
|laser gun, not specular reflection, diffraction grating, slow light, or pulse
|
|-
|[[file:output coupler.webp|thumb]]
|[[output coupler]]
|'''1.3x''' {{laser}} beam '''width'''<br>'''1.3x''' {{laser}} {{damage}}
|laser gun, diffuse beam
|
|-
|[[file:delayed-choice.webp|thumb]]
|[[delayed-choice]]
|your {{laser}} fires a '''0.4''' second '''delayed''' beam that does '''0.7x''' {{damage}}
|laser gun, diffraction grating, diffuse beam
|
|-
|[[file:infrared diode.webp|thumb]]
|[[infrared diode]]
|'''0.4x''' {{laser}} {{energy}} cost
{{note|infrared light is outside visual perception}}
|laser, not free-electron or pulse
|
|-
|[[file:dye laser.webp|thumb]]
|[[dye laser]]
|'''0.75x''' {{laser}} {{energy}} cost<br>'''1.25x''' {{laser}} {{damage}}
|laser, not pulse or infrared diode
|
|-
|[[file:free-electron laser.webp|thumb]]
|[[free-electron laser]]
|'''3x''' {{laser}} {{energy}} cost<br>'''3x''' {{laser}} {{damage}}
|laser, not pulse or infrared diode
|
|-
|[[file:pulse.webp|thumb]]
|[[pulse]]
|charge your {{energy}} and release it as a {{laser}} pulse that initiates an {{explode|explosion}} cluster
|laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier
|
|}
 
=== {{fieldtechcircle}}Fieldtech ===
These {{tech}} upgrade your {{field}}.
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Tech
!Description
!Requirements (if any)
!Update added (YYYY/MM/DD)
|-
|[[File:spherical harmonics.webp|thumb]]
|[[spherical harmonics]]
|'''1.5x standing wave''' deflection {{energy}} efficiency<br>shield deflection '''radius''' is stable
|standing wave, not surface plasmons
|2021/06/05
|-
|[[File:superposition.webp|thumb]]
|[[superposition]]
|'''0.1''' {{damage taken}} efficiency while you have above '''200''' {{energy}}
|standing wave
|2025/03/10, [https://github.com/landgreen/n-gon/commit/816679a53ff88477e2cdb46aa0a96bced98a28d5 superposition]
|-
|[[File:surface plasmons.webp|thumb]]
|[[surface plasmons]]
|if '''deflecting''' drains all your {{energy}} emit {{laser}} beams that scale with max {{energy}}
|standing wave
|
|-
|[[File:zero point energy.webp|thumb]]
|[[zero point energy]]
|use {{Researchcircle}}{{Researchcircle}}<br>'''+166''' maximum {{energy}}
|standing wave, pilot wave, time dilation
|
|-
|[[File:expansion.webp|thumb]]
|[[expansion]]
| using '''standing wave''' field '''expands''' its '''radius'''<br>'''+77''' maximum {{energy}}
|standing wave
|2021/06/05, tech: expansion
|-
|[[File:electronegativity.webp|thumb]]
|[[electronegativity]]
|'''1.0023x''' {{damage}} per {{energy}}
{{note|(1.23x damage at max energy)}}
|standing wave, wormhole, pilot wave
|
|-
|[[File:bremsstrahlung.webp|thumb]]
|[[bremsstrahlung]]
|'''deflecting''' and thrown {{block|blocks}} do braking {{damage}} to mobs
|standing wave, perfect diamagnetism, pilot wave
|
|-
|[[File:cherenkov radiation.webp|thumb]]
|[[cherenkov radiation]]
|bremsstrahlung's effects are {{radiation|radioactive}}<br>'''3.5x''' {{damage}} over '''3''' seconds
|bremsstrahlung
|2022/5/10, tech: cherenkov radiation
|-
|[[File:flux pinning.webp|thumb]]
|[[flux pinning]]
|mobs '''deflected''' by your {{fieldcircle}} are '''stunned''' for up to '''4''' seconds
|a field that can block
|
|-
|[[File:eddy current brake.webp|thumb]]
|[[eddy current brake]]
|perfect diamagnetism {{ice IX|slows}} nearby mobs<br>effect '''radius''' scales with stored {{energy}}
|perfect diamagnetism, not induction brake
|2020/10/5, [https://github.com/landgreen/n-gon/commit/0d2a570ebd29be67f6e6a413023316f602bd0675 eddy current brake]
|-
|[[File:Meissner effect.webp|thumb]]
|[[Meissner effect]]
|'''1.55x''' perfect diamagnetism '''radius'''<br>'''+22°''' perfect diamagnetism circular '''arc'''
|perfect diamagnetism
|
|-
|[[File:radiative equilibrium.webp|thumb]]
|[[radiative equilibrium]]
|after losing {{health}} '''4x''' {{damage}} for '''4''' seconds
|negative mass, pilot wave
|
|-
|[[File:dynamic equilibrium.webp|thumb]]
|[[dynamic equilibrium]]
|increase {{damage}} by your most recent {{health}} loss
{{note|([damage increase])}}
|negative mass, pilot wave
|
|-
|[[File:neutronium.webp|thumb]]
|[[neutronium]]
|'''0.8x move''' and '''jump''', but while your {{fieldcircle}} is active '''0.05x''' {{damage taken}}
|negative mass, not equivalence principle
|
|-
|[[File:equivalence principle.webp|thumb]]
|[[equivalence principle]]
|'''negative mass''' field doesn't cost {{energy}}
|negative mass, not neutronium
|
|-
|[[File:aerostat.webp|thumb]]
|[[aerostat]]
|'''2x''' {{damage}} while '''off''' the '''ground'''
|negative mass, grappling hook
|
|-
|[[File:annihilation.webp|thumb]]
|[[annihilation]]
|'''mobs''' you '''collide''' with are '''annihilated''' and '''–10''' {{energy}}
|negative mass, not mass-energy
|
|-
|[[File:inertial mass.webp|thumb]]
|[[inertial mass]]
|'''negative mass''' is larger and '''faster'''
|negative mass
|
|-
|[[File:Newtons 1st law.webp|thumb]]
|[[Newtons 1st law]]
|{{damage taken}} is proportional to your {{speed}}<br>up to <strong>0.05x</strong> {{damage taken}} at <strong>60</strong> {{speed}}
{{note|(1.00x)}}
|negative mass, grappling hook
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]
|-
|[[File:Newtons 2nd law.webp|thumb]]
|[[Newtons 2nd law]]
|{{damage}} is proportional to your {{speed}}<br>up to <strong>3x</strong> {{damage}} at <strong>60</strong> {{speed}}
{{note|(1.00x)}}
|negative mass, grappling hook
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]
|-
|[[File:MOND.webp|thumb]]
|[[MOND]]
|your {{speed}} counts as '''+20''' higher
{{note|(for Newton's 1st and 2nd laws)}}
|Newtons 1st or 2nd law
|
|-
|[[File:additive manufacturing.webp|thumb]]
|[[additive manufacturing]]
|hold '''crouch''' and use {{fieldcircle}} to {{print}} a {{block}} with '''1.8x''' density, {{damage}}, and launch speed
|molecular assembler, pilot wave, not tokamak
|
|-
|[[File:working mass.webp|thumb]]
|[[working mass]]
|pressing '''jump''' in '''midair''' will {{print}} a {{block}} to '''jump''' off of
|molecular assembler or pilot wave
|
|-
|[[File:pair production.webp|thumb]]
|[[pair production]]
|after picking up a '''power up'''<br>'''+200''' {{energy}}
|molecular assembler, pilot wave, standing wave
|
|-
|[[file:electric generator.webp|thumb]]
|[[electric generator]]
|after '''deflecting''' mobs<br>'''molecular assembler''' generates '''+50''' {{energy}}
|molecular assembler
|
|-
|[[file:combinatorial optimization.webp|thumb]]
|[[combinatorial optimization]]
|'''1.35x''' {{damage}}<br>'''0.65x''' {{fire rate}}
|time dilation, cloaking, pilot wave
|
|-
|[[file:tokamak.webp|thumb]]
|[[tokamak]]
|{{tokamak}} converts thrown {{block|blocks}} into {{energy}} and a pulsed fusion {{explode|explosion}}
|plasma torch, molecular assembler, grappling hook, not printer, reel, or swarf
|
|-
|[[file:stellarator.webp|thumb]]
|[[stellarator]]
|the first '''5''' {{block|blocks}} detonated by {{tokamak}} spawn {{healcircle}} proportional to {{block|block}} size
|tokamak
|
|-
|[[file:inertial confinement.webp|thumb]]
|[[inertial confinement]]
|while holding a block charged with {{tokamak}} you can use {{energy}} to '''fly'''
|tokamak
|
|-
|[[file:degenerate matter.webp|thumb]]
|[[degenerate matter]]
|if your {{fieldcircle}} is active '''0.1x''' {{damage taken}}
|plasma torch, grappling hook, pilot wave, not Bells theorem
|
|-
|[[file:plasma-bot.webp|thumb]]
|[[plasma-bot]]
|use {{Researchcircle}}{{Researchcircle}} to trade your {{fieldcircle}} for a '''bot''' that uses {{energy}} to emit {{plasma}}
|plasma torch, not extruder, plasma ball
|
|-
|[[file:plasma jet.webp|thumb]]
|[[plasma jet]]
|use {{Researchcircle}}{{Researchcircle}}<br>'''1.5x''' {{plasma}} '''torch''' range
|plasma torch, not plasma ball
|
|-
|[[file:extruder.webp|thumb]]
|[[extruder]]
|'''extrude''' a thin hot wire of {{plasma}}<br>increases {{damage}} and {{energy}} cost
|plasma torch, not plasma ball
|2020/12/13, [https://github.com/landgreen/n-gon/commit/92c5670369d5f30a62e3dd97adad3b0c8aa4747d extruder]
|-
|[[file:refractory metal.webp|thumb]]
|[[refractory metal]]
|{{plasma|extrude}} metals at a higher {{plasma|temperature}}<br>increases effective '''radius''' and {{damage}}
|extruder
|
|-
|[[file:plasma ball.webp|thumb]]
|[[plasma ball]]
|'''grow''' an expanding '''ball''' of {{plasma}}<br>increases {{damage}} and {{energy}} cost
|plasma torch, not extruder, plasma jet
|
|-
|[[file:corona discharge.webp|thumb]]
|[[corona discharge]]
|increase the '''range''' and '''frequency''' of {{plasma}} ball's '''electric arc'''
|plasma ball
|
|-
|[[file:retrocausality.webp|thumb]]
|[[retrocausality]]
|'''time dilation''' uses {{energy}} to '''rewind''' your {{health}}, '''velocity''', and '''position''' up to '''10''' seconds
|time dilation, not CPT symmetry
|
|-
|[[file:frame-dragging.webp|thumb]]
|[[frame-dragging]]
|when not '''moving''' time dilation {{stop time|stops time}}<br>'''0.6x''' {{damage taken}}
| time dilation
|
|-
|[[file:Lorentz transformation.webp|thumb]]
|[[Lorentz transformation]]
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br>'''1.5x movement''', '''jumping''', and {{fire rate}}
|time dilation or pilot wave
|
|-
|[[file:time crystals.webp|thumb]]
|[[time crystals]]
|'''2.5x''' passive {{energy}} generation
{{note|+6.0 energy per second}}
|time dilation or pilot wave, not ground state
|
|-
|[[file:no-cloning theorem.webp|thumb]]
|[[no-cloning theorem]]
|'''+40%''' chance to {{duplicate}} spawned power ups<br>after a mob '''dies -1%''' {{duplicate|duplication}}
|cloaking, time dilation
|
|-
|[[file:metamaterial absorber.webp|thumb]]
|[[metamaterial absorber]]
|for each mob left '''alive''' after you exit a '''level''' there is a '''25%''' chance to spawn a random '''power up'''
|cloaking
|
|-
|[[file:symbiosis.webp|thumb]]
|[[symbiosis]]
|after a '''boss dies''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} {{Healcircle}}{{Healcircle}}{{Healcircle}} {{tech}}<br>after a '''mob dies -0.25''' maximum {{health}}
|cloaking
|
|-
|[[file:boson composite.webp|thumb]]
|[[boson composite]]
|while {{cloak|cloaked}} you are '''intangible''' to {{block|blocks}} and mobs, but '''mobs''' drain {{energy}}
|metamaterial cloaking
|
|-
|[[file:patch.webp|thumb]]
|[[patch]]
|after {{cloak|cloaking}} recover '''0.75x''' of your last {{health}} lost
|metamaterial cloaking, not mass-energy
|2022/7/26, [https://github.com/landgreen/n-gon/commit/3e8f07ab04ebbf902e1584afaccbc09d6581b50c patch]
|-
|[[file:dazzler.webp|thumb]]
|[[dazzler]]
|after {{cloak|decloaking}} '''stun''' nearby mobs for 2 seconds
|metamaterial cloaking
|2020/9/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy]
|-
|[[file:topological defect.webp|thumb]]
|[[topological defect]]
|'''2.1x''' {{damage}}  to '''mobs''' at maximum '''durability'''
|cloaking, pilot wave, not reaction inhibitor
|2024/1/4, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]
|-
|[[file:hidden-variable theory.webp|thumb]]
|[[hidden-variable theory]]
|'''1.2x''' {{damage}} after you {{choices|ch|oo|se}} {{fieldtechcircle}}
|pilot wave
|
|-
|[[file:Bells theorem.webp|thumb]]
|[[Bells theorem]]
|'''pilot wave''' is always '''on''' and has no {{energy}} cost
|pilot wave, not degenerate matter
|2025/2/10, [https://github.com/landgreen/n-gon/commit/7142943b71f5660bd7f342dae4711f185bb08e19 pilot wave tech]
|-
|[[file:principle of locality.webp|thumb]]
|[[principle of locality]]
|'''0.1x''' {{damage taken}} while inside '''pilot wave'''<br>{{techcircle}}, {{guncircle}}, and {{fieldcircle}} have '''-2''' {{choices}}
|pilot wave
|2025/2/10, [https://github.com/landgreen/n-gon/commit/7142943b71f5660bd7f342dae4711f185bb08e19 pilot wave tech]
|-
|[[file:WIMPs.webp|thumb]]
|[[WIMPs]]
|at the end of each '''level''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} and a dangerous particle that slowly '''chases''' you
| wormhole, pilot wave, time dilation
|2021/5/13, [https://github.com/landgreen/n-gon/commit/39c9b08b2e97f767f53c8382174ea1239e40408e WIMPs]
|-
|[[file:vacuum fluctuation.webp|thumb]]
|[[vacuum fluctuation]]
|use {{Researchcircle}}{{Researchcircle}}<br>'''+11%''' chance to {{duplicate}} spawned '''power ups'''
|wormhole, time dilation, negative mass, pilot wave
|2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
(originally named virtual particles)
|-
|[[file:anyon.webp|thumb]]
|[[anyon]]
|'''+2%''' {{duplicate|duplication}} chance until you exit the '''level''' after a {{block}} falls into a {{wormhole}}<br>{{note|(up to 40%)}}
|wormhole
|2025/3/18, [https://github.com/landgreen/n-gon/commit/7bb319979194d89316b39b5236b6879aaa2ef488 wormhole rework]
|-
|[[file:transdimensional worms.webp|thumb]]
|[[transdimensional worms]]
|after a {{block}} falls into a {{wormhole}} spawn '''1-4''' {{worms}}
|wormhole
|2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle]
|-
|[[File:Penrose process.webp|thumb]]
|[[Penrose process]]
|'''2x''' stored {{energy}} after {{duplicate|duplicating}} powerups<br>'''+6%''' chance to {{duplicate}} spawned '''power ups'''
|wormhole
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
|-
|[[file:holographic principle.webp|thumb]]
|[[holographic principle]]
|making {{wormhole|wormholes}} costs '''2''' {{energy}}<br>{{note|(originally 16 energy)}}
|wormhole
|2025/3/18, [https://github.com/landgreen/n-gon/commit/7bb319979194d89316b39b5236b6879aaa2ef488 wormhole rework]
|-
|[[file:manifold.webp|thumb]]
|[[manifold]]
|after each new {{wormhole}}<br>'''1.5x''' {{damage}} for '''5''' seconds
|wormhole
|2025/3/18, [https://github.com/landgreen/n-gon/commit/7bb319979194d89316b39b5236b6879aaa2ef488 wormhole rework]
|-
|[[File:geodesics.webp|thumb]]
|[[geodesics]]
|your '''bullets''' can traverse {{wormhole|wormholes}}<br>'''1.5x''' {{damage}}
|wormhole
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]<br>(originally named traversable geodesics)
|-
|[[File:cosmic string.webp|thumb]]
|[[cosmic string]]
|after '''tunneling''' through mobs with a {{wormhole}} '''stun''' them and do {{radiation|radioactive}} {{damage}}
|wormhole
|2020/10/18, [https://github.com/landgreen/n-gon/commit/fb13945879acc0192bc59caed1cd327057c6f491 wormhole mods]
|-
|[[File:invariant.webp|thumb]]
|[[invariant]]
|while placing your {{wormhole}} use {{energy}} to '''pause''' time
|wormhole, not eternalism
|2022/1/13, [https://github.com/landgreen/n-gon/commit/752a0034ed92319d9b4ce315181a01a3d0aa9b24 invariant]
|-
|[[File:holographic principle.webp|thumb]]
|[[holographic principle]]
|'''0.66x movement''' and '''jumping'''<br>{{wormhole|wormholes}} cost '''zero''' {{energy}}
|wormhole
|(originally named "charmed baryons")
|-
|[[file:affine connection.webp|thumb]]
|[[affine connection]]
|use {{researchcircle}}{{researchcircle}}<br>{{wormhole|wormholes}} can tunnel through '''anything'''
|wormhole
|
|-
|[[file:CIWS.webp|thumb]]
|[[CIWS]]
|'''grappling hook''' uses '''10''' {{energy}} to fire '''harpoons''' at nearby mobs
|grappling hook
|
|-
|[[file:swarf.webp|thumb]]
|[[swarf]]
|after '''grappling hook''' impacts something eject '''nails''' splinters towards nearby mobs
|grappling hook, not reel, tokamak
|2023/11/25, [https://github.com/landgreen/n-gon/commit/ce74f420e3e5e1383b9900e6180e36c2f32457a1 grappling hook 2nd update]<br>(originally named rupture)
|-
|[[file:reel.webp|thumb]]
|[[reel]]
|'''5x''' {{block}} collision {{damage}} up to '''+100''' {{energy}} after reeling in {{block|blocks}}
|grappling hook, not mass driver, swarf, tokamak
|2023/12/3, [https://github.com/landgreen/n-gon/commit/ad33cf68eab1e9c60540925c2ba710638688e97c grapple tech]
|}
 
==={{junkcircle}} {{junk}}===
:''Main article: [[Junk|{{junk}}]]''
These {{tech}} are usually either entirely cosmetic, absurd, or even hindering, and can only be obtained from increasing the {{junk}} percentage.
 
===''<code>removed</code>'' tech===
These {{tech}} have been removed from the game and are unobtainable in newer versions.
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Tech
!Description
!Requirements (if any)
!Update added (YYYY/MM/DD)
!Update removed (YYYY/MM/DD)
|-
|[[File:Parasitism.webp|thumb]]
|[[parasitism]]
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br><strong>2x</strong> {{damage}}, no passive {{energy}} generation
|not inductive charging
|2021/11/20, [https://github.com/landgreen/n-gon/commit/d68ca6369508d753b311be0ad2ab208b0b0da25c Occam's razor] (originally called predator)
|2025/01/19, [https://github.com/landgreen/n-gon/commit/c9a5ab91b8186ab95d63e599a8d24cf932098525 combos]
|}
{{tech navbox}}
{{DISPLAYTITLE:{{tech}}}}
[[Category:tech| ]]

Revision as of 16:12, 7 January 2025

tech (formerly called mods) are the main power-ups in n-gon. They are found by killing mobs and rarely in the wild. They have 6 types: skins, tech, instant tech,     guntech,     fieldtech, and Junk.


The most significant source of tech is Boss kills.