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Mobs are the primary aggressors of n-gon. The gameplay is ''mostly'' centered around killing them with [[Guns]]; [[Block Run|there]] [[Field Run|are]] [[Bot Run|some]] [[Pacifist Run|exceptions]].
'''Mobs''' are the primary aggressors of ''[[n-gon]]''. The gameplay is ''mostly'' centered around killing them with [[guns|{{Guntext|guns}}]]; [[Types of Runs|there are some exceptions]]. Killing mobs occasionally drops [[power ups]], and some [[tech|{{Techtext}}]] can increase the amount or change their type.
 
Killing mobs occasionally drops [[power ups]], and some [[Tech]] can increase the amount or change their type.


Bosses are mobs that are much harder to kill. There are only 1 or 2 per map, depending on the selected [[difficulty]]. They usually drop 2 major [[power ups]] after there deaths.  
Bosses are mobs that are much harder to kill. There are only 1 or 2 per map, depending on the selected [[difficulty]]. They usually drop 2 major [[power ups]] after there deaths.  
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== Normal mob types ==
== Normal mob types ==
The base game mobs are as follows (images pending for when [[Cornbread]] unborks the mediawiki install):
The base game mobs are as follows (images pending for when [[Cornbread]] unborks the mediawiki install):
* Starters: also known as octomobs, these green octagons are completely harmless. They will actively avoid you. Nobody has ever been killed by starters; avoiding killing them is [[Pacifist Run|another matter]].
* Starters: also known as octomobs, these green octagons are completely harmless. They will actively avoid you. Nobody has ever been killed by starters; avoiding killing them is [[Types of Runs|another matter]].
* Slashers: these mobs advance on the player with a laser sword and spin around once they're in range, cutting the player.
* Slashers: these mobs advance on the player with a laser sword and spin around once they're in range, cutting the player. Some have two, some only poke, and some are the normal pentagon version
* Hoppers: hoppers bounce around with a fairly simple hop algorithm, which gives them surprising pathfinding properties (they can navigate some rooms far better than other mobs). There are also hop mothers, which are hoppers... that spawn more hoppers. Nobody knows why [[landgreen]] thought this was a good idea.
* Hoppers: hoppers bounce around with a fairly simple hop algorithm, which gives them surprising pathfinding properties (they can navigate some rooms far better than other mobs). There are also hop mothers, which are hoppers... that spawn more hoppers. Nobody knows why [[landgreen]] thought this was a good idea.
* Stabbers: stabbers are mobs that accelerate quickly on the player and rapidly extend one of their vertices towards to become a fast-moving penetrating projectile. They do purely collision damage.
* Stabbers: stabbers are mobs that accelerate quickly on the player and rapidly extend one of their vertices towards to become a fast-moving penetrating projectile. They do purely collision damage.
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* Shooters: these are stationary triangular mobs that lob small projectiles at the player.
* Shooters: these are stationary triangular mobs that lob small projectiles at the player.
* Grenadiers: shooters, except that they fire grenades.
* Grenadiers: shooters, except that they fire grenades.
* Pulsars: pulsars fire intense laser blasts at the player. They have a target locked charging animation that makes them fairly easy to avoid.
* Pulsars: pulsars fire intense laser blasts at the player. They have a target locked charging animation that makes them fairly easy to avoid.  
* Lasers: the stupid evil triangles of hate. The irrevocably cruel monsters of mobdom. Once a moderately fun mob with a few low-energy stationary lasers, now they are quick-charging pulsed-laser monsters that can end an unsuspecting run. The only consolation is that they have terrible aim.<br>Show no mercy to lasers. They wouldn't hesitate to kill you.<br>Did I mention they can kamikaze you to eat the tiny remains of your health after burning you mercilessly with their lasers? Yeah. They can do that.
* Lasers: the stupid evil triangles of hate. The irrevocably cruel monsters of mobdom. Once a moderately fun mob with a few low-energy stationary lasers, now they are quick-charging pulsed-laser monsters that can end an unsuspecting run. The only consolation is that they have terrible aim.<br>Show no mercy to lasers. They wouldn't hesitate to kill you.<br>Did I mention they can kamikaze you to eat the tiny remains of your health after burning you mercilessly with their lasers? Yeah. They can do that.
* LaserLayers: these mobs cast random lasers through the map that persist for a few seconds and intersect with the player. If the player is unable to get out of the way in the ample charging animation, they will be punished with a light sting. It's unclear what purpose laserlayers serve.
* LaserLayers: These pink rhombus mobs cast random lasers through the map that persist for a few seconds and intersect with the player. If the player is unable to get out of the way in the ample charging animation, they will be punished with a light sting. It's unclear what purpose laserlayers serve.
* Sneakers: mobs that turn invisible and mostly invulnerable until they're right behind you. They resurrect once after being killed and do absurd collision damage.
* Sneakers: Pentagon mobs that turn invisible and mostly invulnerable until they're right behind you. They resurrect once after being killed and do absurd collision damage.
* Launchers: launchers glide slowly towards the player and eject three dangerous particles when they get nearby.
* Launchers: launchers glide slowly towards the player and eject three dangerous particles when they get nearby. A stronger version instead ejects 1 big one.
* Exploders: contrary to their name, they don't explode: instead, they do collision damage on contact, and annhilate. These stupid red squares are harmless enough that you can ignore them, which is good, because there tend to be a ''lot'' of them. Their larger variants are legitimately harmful and should be killed immediately.
* Exploders: contrary to their name, they don't explode: instead, they do collision damage on contact, and annhilate. These stupid red squares are harmless enough that you can ignore them, which is good, because there tend to be a ''lot'' of them. Their larger variants are legitimately harmful and should be killed immediately.
* Suckers: black holes. They attract the player with gravity, draining the player's energy and doing damage. There used to be a junk tech that spawned a bunch of them.
* Suckers: black holes. They attract the player with gravity, draining the player's energy and doing damage. There used to be a junk tech that spawned a bunch of them.
* Snipers: stationary mobs that stay cloaked most of the time, until they have a clear shot on the player, when they fire small bombs. They're annoying and very hard to kill on open maps where you may not actually be able to see where the shots are coming from.
* Snipers: Shooters that stay cloaked most of the time, until they have a clear shot on the player, when they fire small bombs. They're annoying and very hard to kill on open maps where you may not actually be able to see where the shots are coming from.
* Spinners: spinners are essentially strikers that fire from a further distance, accelerate and move faster, and have a spinning animation.
* Spinners: spinners are essentially strikers that fire from a further distance, accelerate and move faster, and have a spinning animation.
* Growers: growers spend most of their time as inert, weak, but hard-to-hit condensed shapes, until they see the player and ''grow'' to 4-5x their starting size and drift closer for collision damage. They're not particularly threatening.
* Growers: growers spend most of their time as inert, weak, but hard-to-hit condensed shapes, until they see the player and ''grow'' to 4-5x their starting size and drift closer for collision damage. They're not particularly threatening.
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* Ghosters: terrifying white mobs that spend most of their time invisible. They can drift through any obstacle, move absurdly fast, have absurd health, ''and eject your ammo on collisions''. Vengeful death emerges from the walls to encircle you.
* Ghosters: terrifying white mobs that spend most of their time invisible. They can drift through any obstacle, move absurdly fast, have absurd health, ''and eject your ammo on collisions''. Vengeful death emerges from the walls to encircle you.
* Focusers: focusers fire a long-range beam that they slowly focus onto the player until it's condensed enough to do damage. Mostly just annoying. The easiest way to fight them is to not stand still in the open for prolonged periods of time when you see the very obvious focusing animation.
* Focusers: focusers fire a long-range beam that they slowly focus onto the player until it's condensed enough to do damage. Mostly just annoying. The easiest way to fight them is to not stand still in the open for prolonged periods of time when you see the very obvious focusing animation.
* Pitcher: Spins around while holding a red damage powerup to accelerate it to attack speed. It will drop said powerup if killed before release - otherwise the projectile will deal damage


== Boss Types ==
== Boss Types ==


* PowerUp Boss
* Power up thief: There are two variants - a solid version which respects walls and a ghost version which does not care about walls but cares about blocks - which take as many powerups in the level as they can and store them on their vertices. Upon collision with the player steal a random tech. Furthermore, instead of dying, they get rid of one of their vertices and sides and resurrect until they are killed as a triangle. They drop no additional powerups besides what they spawn with.
* LaserLayerBoss: Basically a bigger version of the laser layer with invulnerability every 1/4 health drained. Also, their lasers are laid in an X shape and can appear ANYWHERE ON THE MAP.
* LaserShellBoss (I can't remember the real name): Slowly projects lasers in such a way that effectively rotates it. Mildly annoying.
* StabberBoss: A hexagonal Springer which has a sextet of Stabbers for protection.
* BigSlasher: Has invulnerability when it emits its laser sword
* BigSucker: occasionally shoots out random purple damaging orbs. (Exclusive to the Aerie map)
* GatlingBoss: A Laser with better aim and a quirk - when it has the player in its sights, it begins firing a holy crap ton of bombs at the player.
* BigSneaker: A larger Sneaker which takes multiple attempts to kill because it teleports when its health is 0. Also spawns smaller Sneakers as backup.
* GrowerSwarm: Unlike Growers, these guys grow only when one of their own is killed. They also get faster.
* GrowerSwarm2: Constantly regenerates health and splits randomly or upon player collision.
* DragonflyBoss: Two variants: a regular Flutter and a pink Starter. The latter shoots projectiles. Both are invulnerable until the tail is severed.
* BigPulsar: giant purple Pulsar, need I say more?
* ExploderSwarm: A large group of hollow red squares which only counts as dead when the last is defeated. When alive, they allow any mobs that are alive to split into small Exploders upon death.
* LauncherBoss: Hexagonal Launcher that shoots small projectiles
*
[[Category:Mobs]]
[[Category:Mobs]]

Latest revision as of 00:57, 17 February 2026

Mobs are the primary aggressors of n-gon. The gameplay is mostly centered around killing them with guns; there are some exceptions. Killing mobs occasionally drops power ups, and some tech can increase the amount or change their type.

Bosses are mobs that are much harder to kill. There are only 1 or 2 per map, depending on the selected difficulty. They usually drop 2 major power ups after there deaths.

Some mods and community maps have custom mob types.

Normal mob types

The base game mobs are as follows (images pending for when Cornbread unborks the mediawiki install):

  • Starters: also known as octomobs, these green octagons are completely harmless. They will actively avoid you. Nobody has ever been killed by starters; avoiding killing them is another matter.
  • Slashers: these mobs advance on the player with a laser sword and spin around once they're in range, cutting the player. Some have two, some only poke, and some are the normal pentagon version
  • Hoppers: hoppers bounce around with a fairly simple hop algorithm, which gives them surprising pathfinding properties (they can navigate some rooms far better than other mobs). There are also hop mothers, which are hoppers... that spawn more hoppers. Nobody knows why landgreen thought this was a good idea.
  • Stabbers: stabbers are mobs that accelerate quickly on the player and rapidly extend one of their vertices towards to become a fast-moving penetrating projectile. They do purely collision damage.
  • Springers: springers are mobs that move by updating their constraint handles closer to the player. They do collision damage only.
  • Stingers: stingers are winged mobs with a fixed laser sword that towards the player. Their wings do an absurd amount of contact damage, but their lasers are comparatively weak.
  • Flutters: flutters are stingers without the laser sword.
  • Strikers: strikers are contact-only mobs that drift fairly slowly but accelerate extremely quickly when they get near to the player.
  • Shooters: these are stationary triangular mobs that lob small projectiles at the player.
  • Grenadiers: shooters, except that they fire grenades.
  • Pulsars: pulsars fire intense laser blasts at the player. They have a target locked charging animation that makes them fairly easy to avoid.
  • Lasers: the stupid evil triangles of hate. The irrevocably cruel monsters of mobdom. Once a moderately fun mob with a few low-energy stationary lasers, now they are quick-charging pulsed-laser monsters that can end an unsuspecting run. The only consolation is that they have terrible aim.
    Show no mercy to lasers. They wouldn't hesitate to kill you.
    Did I mention they can kamikaze you to eat the tiny remains of your health after burning you mercilessly with their lasers? Yeah. They can do that.
  • LaserLayers: These pink rhombus mobs cast random lasers through the map that persist for a few seconds and intersect with the player. If the player is unable to get out of the way in the ample charging animation, they will be punished with a light sting. It's unclear what purpose laserlayers serve.
  • Sneakers: Pentagon mobs that turn invisible and mostly invulnerable until they're right behind you. They resurrect once after being killed and do absurd collision damage.
  • Launchers: launchers glide slowly towards the player and eject three dangerous particles when they get nearby. A stronger version instead ejects 1 big one.
  • Exploders: contrary to their name, they don't explode: instead, they do collision damage on contact, and annhilate. These stupid red squares are harmless enough that you can ignore them, which is good, because there tend to be a lot of them. Their larger variants are legitimately harmful and should be killed immediately.
  • Suckers: black holes. They attract the player with gravity, draining the player's energy and doing damage. There used to be a junk tech that spawned a bunch of them.
  • Snipers: Shooters that stay cloaked most of the time, until they have a clear shot on the player, when they fire small bombs. They're annoying and very hard to kill on open maps where you may not actually be able to see where the shots are coming from.
  • Spinners: spinners are essentially strikers that fire from a further distance, accelerate and move faster, and have a spinning animation.
  • Growers: growers spend most of their time as inert, weak, but hard-to-hit condensed shapes, until they see the player and grow to 4-5x their starting size and drift closer for collision damage. They're not particularly threatening.
  • Beamers: beamers use their wide halo to drain your energy and health.
  • Spawners: aggressive orange rectangles. Essentially an evolved variant of exploders, they occasionally shatter into a group of exploders.
  • Ghosters: terrifying white mobs that spend most of their time invisible. They can drift through any obstacle, move absurdly fast, have absurd health, and eject your ammo on collisions. Vengeful death emerges from the walls to encircle you.
  • Focusers: focusers fire a long-range beam that they slowly focus onto the player until it's condensed enough to do damage. Mostly just annoying. The easiest way to fight them is to not stand still in the open for prolonged periods of time when you see the very obvious focusing animation.
  • Pitcher: Spins around while holding a red damage powerup to accelerate it to attack speed. It will drop said powerup if killed before release - otherwise the projectile will deal damage

Boss Types

  • Power up thief: There are two variants - a solid version which respects walls and a ghost version which does not care about walls but cares about blocks - which take as many powerups in the level as they can and store them on their vertices. Upon collision with the player steal a random tech. Furthermore, instead of dying, they get rid of one of their vertices and sides and resurrect until they are killed as a triangle. They drop no additional powerups besides what they spawn with.
  • LaserLayerBoss: Basically a bigger version of the laser layer with invulnerability every 1/4 health drained. Also, their lasers are laid in an X shape and can appear ANYWHERE ON THE MAP.
  • LaserShellBoss (I can't remember the real name): Slowly projects lasers in such a way that effectively rotates it. Mildly annoying.
  • StabberBoss: A hexagonal Springer which has a sextet of Stabbers for protection.
  • BigSlasher: Has invulnerability when it emits its laser sword
  • BigSucker: occasionally shoots out random purple damaging orbs. (Exclusive to the Aerie map)
  • GatlingBoss: A Laser with better aim and a quirk - when it has the player in its sights, it begins firing a holy crap ton of bombs at the player.
  • BigSneaker: A larger Sneaker which takes multiple attempts to kill because it teleports when its health is 0. Also spawns smaller Sneakers as backup.
  • GrowerSwarm: Unlike Growers, these guys grow only when one of their own is killed. They also get faster.
  • GrowerSwarm2: Constantly regenerates health and splits randomly or upon player collision.
  • DragonflyBoss: Two variants: a regular Flutter and a pink Starter. The latter shoots projectiles. Both are invulnerable until the tail is severed.
  • BigPulsar: giant purple Pulsar, need I say more?
  • ExploderSwarm: A large group of hollow red squares which only counts as dead when the last is defeated. When alive, they allow any mobs that are alive to split into small Exploders upon death.
  • LauncherBoss: Hexagonal Launcher that shoots small projectiles