Tech: Difference between revisions
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== List of {{tech}} == | == List of {{tech}} == | ||
=== {{Skincircle}} | === {{Skincircle}} Skins === | ||
'''skins''' are a type of {{tech}} that change your appearance. You can (generally) only have one skin. | '''skins''' are a type of {{tech}} that change your appearance. You can (generally) only have one skin. | ||
:''"skinned" means having any other skin tech.'' | :''"skinned" means having any other skin tech.'' | ||
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|- | |- | ||
|[[File:tungsten carbide.webp|thumb]] | |[[File:tungsten carbide.webp|thumb]] | ||
| | |[[File:Screenshot-tungstencarbide.png|thumb|100px]] | ||
|[[tungsten carbide]] | |[[tungsten carbide]] | ||
|'''+500''' maximum {{health}}<br>'''lose''' {{health}} after hard '''landings''' | |'''+500''' maximum {{health}}<br>'''lose''' {{health}} after hard '''landings''' | ||
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|- | |- | ||
|[[File:Nitinol.webp|thumb]] | |[[File:Nitinol.webp|thumb]] | ||
| | |[[File:Screenshot-nitinol.png|thumb|100px]] | ||
|[[nitinol]] | |[[nitinol]] | ||
|<strong>1.3x movement</strong> and <strong>jumping<br>0.17</strong> seconds of <strong>coyote time</strong> | |<strong>1.3x movement</strong> and <strong>jumping<br>0.17</strong> seconds of <strong>coyote time</strong> | ||
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|- | |- | ||
|[[File:Higgs mechanism.webp|thumb]] | |[[File:Higgs mechanism.webp|thumb]] | ||
| | |[[File:Screenshot-higgsmechanism.png|thumb|100px]] | ||
|[[Higgs mechanism]] | |[[Higgs mechanism]] | ||
|<strong>4x</strong> {{fire rate}}<br>while <strong>firing</strong> your <strong>position</strong> is fixed | |<strong>4x</strong> {{fire rate}}<br>while <strong>firing</strong> your <strong>position</strong> is fixed | ||
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|- | |- | ||
|[[File:verlet integration.webp|thumb]] | |[[File:verlet integration.webp|thumb]] | ||
| | |[[File:Screenshot-verletintegration.png|thumb|100px]] | ||
|[[Verlet integration]] | |[[Verlet integration]] | ||
|'''3x''' {{damage}}<br>after mobs '''die''' advance time '''0.5''' seconds | |'''3x''' {{damage}}<br>after mobs '''die''' advance time '''0.5''' seconds | ||
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|- | |- | ||
|[[File:Hilbert space.webp|thumb]] | |[[File:Hilbert space.webp|thumb]] | ||
| | |[[File:Screenshot-hilbertspace.png|thumb|100px]] | ||
|[[Hilbert space]] | |[[Hilbert space]] | ||
|<strong>4x</strong> {{damage}}<br>after a <strong>collision</strong> enter an {{alternate}} | |<strong>4x</strong> {{damage}}<br>after a <strong>collision</strong> enter an {{alternate}} | ||
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|- | |- | ||
|[[File:Aperture.webp|thumb]] | |[[File:Aperture.webp|thumb]] | ||
| | |[[File:Screenshot-aperture.png|thumb|100px]] | ||
|[[aperture]] | |[[aperture]] | ||
|every <strong>4</strong> seconds your {{damage}} cycles<br>between <strong>0.8x</strong> and <strong>3x</strong> {{damage}} | |every <strong>4</strong> seconds your {{damage}} cycles<br>between <strong>0.8x</strong> and <strong>3x</strong> {{damage}} | ||
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|- | |- | ||
|[[File:Diaphragm.webp|thumb]] | |[[File:Diaphragm.webp|thumb]] | ||
| | |[[File:Screenshot-diaphragm.png|thumb|100px]] | ||
|[[diaphragm]] | |[[diaphragm]] | ||
|every <strong>4</strong> seconds your {{damage taken}} cycles<br>between <strong>0.9x</strong> and <strong>0.2x</strong> {{damage taken}} | |every <strong>4</strong> seconds your {{damage taken}} cycles<br>between <strong>0.9x</strong> and <strong>0.2x</strong> {{damage taken}} | ||
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|- | |- | ||
|[[File:Mass-energy equivalence.webp|thumb]] | |[[File:Mass-energy equivalence.webp|thumb]] | ||
| | |[[File:Screenshot-massenergy.png|thumb|100px]] | ||
|[[mass-energy equivalence]] | |[[mass-energy equivalence]] | ||
|{{energy}} protects you instead of {{health}} | |{{energy}} protects you instead of {{health}}<br>'''1.3x''' {{damage}} | ||
|not piezoelectricity, CPT, annihilation | |not piezoelectricity, CPT symmetry, annihilation, or quantum Zeno effect | ||
|2020/04/13, [https://github.com/landgreen/n-gon/commit/42b1c2e07ac19a2be815ece1f085ac2805cb86e2 pilot wave field] | |2020/04/13, [https://github.com/landgreen/n-gon/commit/42b1c2e07ac19a2be815ece1f085ac2805cb86e2 pilot wave field] | ||
|- | |- | ||
|[[File:Depolarization.webp|thumb]] | |[[File:Depolarization.webp|thumb]] | ||
| | |[[File:Screenshot-depolarization.png|thumb|100px]] | ||
|[[depolarization]] | |[[depolarization]] | ||
|<strong>0.5x</strong> {{damage}} for <strong>4.0 seconds</strong> after a mob <strong>dies</strong><br><strong>4x</strong> {{damage}} otherwise | |<strong>0.5x</strong> {{damage}} for <strong>4.0 seconds</strong> after a mob <strong>dies</strong><br><strong>4x</strong> {{damage}} otherwise | ||
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|- | |- | ||
|[[File:CPT symmetry.webp|thumb]] | |[[File:CPT symmetry.webp|thumb]] | ||
| | |[[File:Screenshot-CPTsymmetry.png|thumb|100px]] | ||
|[[CPT symmertry]] | |[[CPT symmertry]] | ||
|after losing {{health}}, if you have above <strong>85</strong> {{energy}}<br><strong>rewind</strong> time for <strong>20</strong> {{energy}} per second | |after losing {{health}}, if you have above <strong>85</strong> {{energy}}<br><strong>rewind</strong> time for <strong>20</strong> {{energy}} per second | ||
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|[[File:1st ionization energy.webp|thumb]] | |[[File:1st ionization energy.webp|thumb]] | ||
|[[1st ionization energy]] | |[[1st ionization energy]] | ||
|convert current and future {{Healcircle}} into {{Energycircle}}<br>{{Energycircle}} give <strong>+ | |convert current and future {{Healcircle}} into {{Energycircle}}<br>{{Energycircle}} give <strong>+15</strong> maximum {{energy}} | ||
|mass-energy equivalence, not quenching | |mass-energy equivalence, not quenching | ||
|2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy) | |2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy) | ||
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|bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to {{damage}} by <strong>1.05x</strong> for mobs and '''+1.025x''' for bosses | |bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to {{damage}} by <strong>1.05x</strong> for mobs and '''+1.025x''' for bosses | ||
| | | | ||
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f | |2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection] | ||
|- | |- | ||
|[[File:Simulated annealing.webp|thumb]] | |[[File:Simulated annealing.webp|thumb]] | ||
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|[[File:Gibbs free energy.webp|thumb]] | |[[File:Gibbs free energy.webp|thumb]] | ||
|[[Gibbs free energy]] | |[[Gibbs free energy]] | ||
|<strong>1. | |<strong>1.007x</strong> {{damage}} for each missing {{energy}}<br>'''+6%''' chance for {{junk}} {{choices}}<br>{{fire rate|(1.00x)}} | ||
| | | | ||
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods] | |2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods] | ||
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|[[File:Maxwells demon.webp|thumb]] | |[[File:Maxwells demon.webp|thumb]] | ||
|[[Maxwells demon]] | |[[Maxwells demon]] | ||
|{{energy}} above max decays <strong>30x</strong> slower<br><strong>+5%</strong> {{junk}} | |{{energy}} above max decays <strong>30x</strong> slower<br><strong>+5%</strong> {{junk}} {{choices}} | ||
|energy above your max | |energy above your max | ||
|2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor) | |2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor) | ||
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| | | | ||
| | | | ||
|- | |||
|[[File:quantum Zeno effect.webp|thumb]] | |||
|[[quantum Zeno effect]] | |||
|you can only '''die''' if you '''end''' a level with {{health}} < '''0'''<br>'''2x''' {{damage}} while {{health}} < '''0''' | |||
| | |||
|2025/03/26, [https://github.com/landgreen/n-gon/commit/81d208d43cca0ebc918e52b884dff8dcebafbafa quantum Zeno effect] | |||
|- | |- | ||
|[[File:antiscience.webp|thumb]] | |[[File:antiscience.webp|thumb]] | ||
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|[[File:interest.webp|thumb]] | |[[File:interest.webp|thumb]] | ||
|[[interest]] | |[[interest]] | ||
|at the start of each '''level''' spawn ''' | |at the start of each '''level''' spawn '''15%''' of your {{researchcircle}} and {{couplingcircle}}<br>{{fire rate|([amount of research earned] {{researchcircle}} [amount of coupling earned] {{couplingcircle}})}} | ||
| | | | ||
| | | | ||
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|[[File:residual dipolar coupling.webp|thumb]] | |[[File:residual dipolar coupling.webp|thumb]] | ||
|[[residual dipolar coupling]] | |[[residual dipolar coupling]] | ||
|clicking {{cancel}} spawns {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}} | |clicking {{cancel}} spawns {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}} | ||
{{note|[coupling effect]}} | {{note|[coupling effect]}} | ||
|not superdeterminism | |not superdeterminism | ||
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|[[File:commodities exchange.webp|thumb]] | |[[File:commodities exchange.webp|thumb]] | ||
|[[commodities exchange]] | |[[commodities exchange]] | ||
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>spawns ''' | |clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>spawns '''10-14''' {{healcircle}}, {{ammocircle}}, {{researchcircle}} | ||
|not superdeterminism | |not superdeterminism | ||
| | | | ||
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|[[File:futures exchange.webp|thumb]] | |[[File:futures exchange.webp|thumb]] | ||
|[[futures exchange]] | |[[futures exchange]] | ||
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>gives '''+ | |clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>gives '''+7%''' power up {{duplicate|duplication}} chance | ||
|below 100% duplication chance, not superdeterminism | |below 100% duplication chance, not superdeterminism | ||
| | | | ||
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|standing wave, not surface plasmons | |standing wave, not surface plasmons | ||
|2021/06/05 | |2021/06/05 | ||
|- | |||
|[[File:superposition.webp|thumb]] | |||
|[[superposition]] | |||
|'''0.1''' {{damage taken}} efficiency while you have above '''200''' {{energy}} | |||
|standing wave | |||
|2025/03/10, [https://github.com/landgreen/n-gon/commit/816679a53ff88477e2cdb46aa0a96bced98a28d5 superposition] | |||
|- | |- | ||
|[[File:surface plasmons.webp|thumb]] | |[[File:surface plasmons.webp|thumb]] | ||
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|[[degenerate matter]] | |[[degenerate matter]] | ||
|if your {{fieldcircle}} is active '''0.1x''' {{damage taken}} | |if your {{fieldcircle}} is active '''0.1x''' {{damage taken}} | ||
|plasma torch, grappling hook, pilot wave | |plasma torch, grappling hook, pilot wave, not Bells theorem | ||
| | | | ||
|- | |- | ||
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|pilot wave | |pilot wave | ||
| | | | ||
|- | |||
|[[file:Bells theorem.webp|thumb]] | |||
|[[Bells theorem]] | |||
|'''pilot wave''' is always '''on''' and has no {{energy}} cost | |||
|pilot wave, not degenerate matter | |||
|2025/2/10, [https://github.com/landgreen/n-gon/commit/7142943b71f5660bd7f342dae4711f185bb08e19 pilot wave tech] | |||
|- | |||
|[[file:principle of locality.webp|thumb]] | |||
|[[principle of locality]] | |||
|'''0.1x''' {{damage taken}} while inside '''pilot wave'''<br>{{techcircle}}, {{guncircle}}, and {{fieldcircle}} have '''-2''' {{choices}} | |||
|pilot wave | |||
|2025/2/10, [https://github.com/landgreen/n-gon/commit/7142943b71f5660bd7f342dae4711f185bb08e19 pilot wave tech] | |||
|- | |- | ||
|[[file:WIMPs.webp|thumb]] | |[[file:WIMPs.webp|thumb]] | ||
|[[WIMPs]] | |[[WIMPs]] | ||
|at the end of each '''level''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} and a dangerous particle that slowly '''chases''' you | |at the end of each '''level''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} and a dangerous particle that slowly '''chases''' you | ||
| wormhole, pilot wave, time dilation | | wormhole, pilot wave, time dilation | ||
|2021/5/13, [https://github.com/landgreen/n-gon/commit/39c9b08b2e97f767f53c8382174ea1239e40408e WIMPs] | |2021/5/13, [https://github.com/landgreen/n-gon/commit/39c9b08b2e97f767f53c8382174ea1239e40408e WIMPs] | ||
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|[[file:vacuum fluctuation.webp|thumb]] | |[[file:vacuum fluctuation.webp|thumb]] | ||
|[[vacuum fluctuation]] | |[[vacuum fluctuation]] | ||
|use | |use {{Researchcircle}}{{Researchcircle}}<br>'''+11%''' chance to {{duplicate}} spawned '''power ups''' | ||
|wormhole, time dilation, negative mass, pilot wave | |wormhole, time dilation, negative mass, pilot wave | ||
|2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | |2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | ||
(originally named virtual particles) | (originally named virtual particles) | ||
|- | |||
|[[file:anyon.webp|thumb]] | |||
|[[anyon]] | |||
|'''+2%''' {{duplicate|duplication}} chance until you exit the '''level''' after a {{block}} falls into a {{wormhole}}<br>{{note|(up to 40%)}} | |||
|wormhole | |||
|2025/3/18, [https://github.com/landgreen/n-gon/commit/7bb319979194d89316b39b5236b6879aaa2ef488 wormhole rework] | |||
|- | |- | ||
|[[file:transdimensional worms.webp|thumb]] | |[[file:transdimensional worms.webp|thumb]] | ||
|[[transdimensional worms]] | |[[transdimensional worms]] | ||
|after a {{block}} falls into a {{wormhole}} spawn | |after a {{block}} falls into a {{wormhole}} spawn '''1-4''' {{worms}} | ||
|wormhole | |wormhole | ||
|2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle] | |2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle] | ||
|- | |||
|[[File:Penrose process.webp|thumb]] | |||
|[[Penrose process]] | |||
|'''2x''' stored {{energy}} after {{duplicate|duplicating}} powerups<br>'''+6%''' chance to {{duplicate}} spawned '''power ups''' | |||
|wormhole | |||
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | |||
|- | |||
|[[file:holographic principle.webp|thumb]] | |||
|[[holographic principle]] | |||
|making {{wormhole|wormholes}} costs '''2''' {{energy}}<br>{{note|(originally 16 energy)}} | |||
|wormhole | |||
|2025/3/18, [https://github.com/landgreen/n-gon/commit/7bb319979194d89316b39b5236b6879aaa2ef488 wormhole rework] | |||
|- | |||
|[[file:manifold.webp|thumb]] | |||
|[[manifold]] | |||
|after each new {{wormhole}}<br>'''1.5x''' {{damage}} for '''5''' seconds | |||
|wormhole | |||
|2025/3/18, [https://github.com/landgreen/n-gon/commit/7bb319979194d89316b39b5236b6879aaa2ef488 wormhole rework] | |||
|- | |- | ||
|[[File:geodesics.webp|thumb]] | |[[File:geodesics.webp|thumb]] | ||
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|[[holographic principle]] | |[[holographic principle]] | ||
|'''0.66x movement''' and '''jumping'''<br>{{wormhole|wormholes}} cost '''zero''' {{energy}} | |'''0.66x movement''' and '''jumping'''<br>{{wormhole|wormholes}} cost '''zero''' {{energy}} | ||
|wormhole | |wormhole | ||
|(originally named "charmed baryons") | |(originally named "charmed baryons") | ||
|- | |- | ||
|[[file:affine connection.webp|thumb]] | |[[file:affine connection.webp|thumb]] | ||
|[[affine connection]] | |[[affine connection]] | ||
|{{wormhole|wormholes}} can tunnel through '''anything''' | |use {{researchcircle}}{{researchcircle}}<br>{{wormhole|wormholes}} can tunnel through '''anything''' | ||
|wormhole | |wormhole | ||
| | | | ||
|- | |- |
Latest revision as of 13:33, 31 March 2025
tech (formerly called mods) are the main power ups in n-gon. They are found by killing mobs and rarely in the wild. They have 6 types: skins, tech, instant tech, guntech, fieldtech, and Junk.
The most significant source of tech is Boss kills.
List of tech
Skins
skins are a type of tech that change your appearance. You can (generally) only have one skin.
- "skinned" means having any other skin tech.
Image | Skin preview | Name | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|
Normal
These are all the normal tech in the game.
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|
Instant tech
These tech instantly apply their effects and cant be removed. They are not shown in the tech list and don't count to your total tech count.
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|
Guntech
These tech upgrade your gun. They can also upgrade certain fields or bots that have projectiles.
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|
Fieldtech
These tech upgrade your field.
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|
Junk
- Main article: Junk
These tech are usually either entirely cosmetic, absurd, or even hindering, and can only be obtained from increasing the Junk percentage.
removed
tech
These tech have been removed from the game and are unobtainable in newer versions.
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) | Update removed (YYYY/MM/DD) |
---|
tech |
---|