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'''Maps''', or levels, are unique environments you must travel through. You need to reach the blue door to access the next map. You must complete 13 of them (plus [[initial]]) to beat the game.   
'''Maps''', or levels, are unique environments you must travel through. You need to reach the blue door to access the next map. You must complete 13 of them (plus [[initial]]) to beat the game.   


== List of Maps ==
== List of maps ==


=== Official Maps ===
=== Official maps ===


==== Unique Maps ====
==== Unique maps ====
These are levels that can only spawn under special conditions. Initial is always the first level, and subway and final are always the last 2. Reactor always spawns once per game towards the middle of the run. One of the other 3 levels will also appear per game, as a challenge to the player.  
These are levels that can only spawn under special conditions. Initial is always the first level, and subway and final are always the last 2. Reactor always spawns once per game towards the middle of the run. One of the other 3 levels will also appear per game, as a challenge to the player.  


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* [[final]]
* [[final]]


==== Normal Maps ====
==== Normal maps ====
These are levels made by [[Landgreen]]. These levels can spawn at almost any point in a run, and are generally fairly simple levels. Levels added after pavilion are referred to as “modern maps”.  
These are levels made by [[Landgreen]]. These levels can spawn at almost any point in a run, and are generally fairly simple levels. Levels added after pavilion are referred to as “modern maps”.  


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* [[corridor]]
* [[corridor]]


==== Training Maps ====
==== Training maps ====
These maps are only found in [[Training Mode]].  
These maps are only found in [[Training Mode]].  


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* grenades
* grenades
* harpoon
* harpoon
=== Community Maps ===
=== Community maps ===
[[Community maps]] are maps were created by the community.  
[[Community maps]] are maps were created by the community.  


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* [[trial]] by Cirryn and [[User:Tarantula Hawk|Tarantula Hawk]]
* [[trial]] by Cirryn and [[User:Tarantula Hawk|Tarantula Hawk]]


==== In Mods ====
==== In mods ====
these community maps are only found in specific [[mods]].
these community maps are only found in specific [[mods]].
* [[descent]] ([[c-gon]])
* [[descent]] ([[c-gon]])
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* [[Diamagnetism]] by [[User:Destiny|Richard]]
* [[Diamagnetism]] by [[User:Destiny|Richard]]


== Map Elements ==
== Map elements ==
These are special elements of a map that are found in specific ones:  
These are special elements of a map that are found in specific ones:  


=== Level Spawn/Exit ===
=== Level spawn/exit ===
The Level spawn is the gray door you spawn in at the start of the level. The exit is a blue door that you need to stay in for a second, and it will bring you to the next level.
The Level spawn is the gray door you spawn in at the start of the level. The exit is a blue door that you need to stay in for a couple of seconds, and it will bring you to the next level.


=== Blocks ===
=== Blocks ===
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=== Lasers ===
=== Lasers ===
Lasers are red lasers that can be found in some maps. They can be turned of with a switch or by taking a block off of a button. When M walks into a laser, they take a lot of damage. {{Blocktext|blocks}} can block lasers, while being held or not.


=== Motion-triggered Lasers ===
=== Motion-triggered lasers ===
Motion-triggered lasers are white lasers found in some maps, that when touched turn red after a second, and then do damage when touched again. They turn back white after a few seconds of not being touched. They are able to move and spin.


=== Elevators ===
=== Elevators ===
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Portals always come in pairs: one orange and one blue one. Anything that enters through one (you, {{Blocktext |blocks}}, [[power ups]]) will instantly be teleported to the other one.
Portals always come in pairs: one orange and one blue one. Anything that enters through one (you, {{Blocktext |blocks}}, [[power ups]]) will instantly be teleported to the other one.


=== Jump Pads ===
=== Jump pads ===
These pink surfaces launch anything that touches it into the air.
These pink surfaces launch anything that touches it into the air.


=== Conveyor Belts ===
=== Conveyor belts ===
Conveyer belts move in a particular direction and move anything on them. Different conveyer belts can have different speeds. Their direction can sometimes be changed using a button.
Conveyer belts move in a particular direction and move anything on them. Different conveyer belts can have different speeds. Their direction can sometimes be changed using a button.


=== Secret Passages ===
=== Secret passages ===
These parts of the map a grayed out and appear hidden. They often include [[power ups]] in them.  
These parts of the map a grayed out and appear hidden. They often include [[power ups]] in them.  


=== Vanishing Elements ===
=== Vanishing elements ===
Vanishing Elements are found in some maps, always as some sort of quadrilateral. They have a dark grey color with a slight blueish hue. When touched by M, they slowly shrink and disappear, to reappear after three seconds.
Vanishing elements are found in some maps, always as some sort of quadrilateral. They have a dark grey color with a slight blueish hue. When touched by M, they slowly shrink and disappear, to reappear after three seconds.


=== Gravity Switchers ===
=== Gravity switchers ===
Gravity switchers look like Buttons, but pressing on them will flip the gravity vertically. The area above them makes [[mobs]] and [[power ups]] float.  
Gravity switchers look like Buttons, but pressing on them will flip the gravity vertically. The area above them makes [[mobs]] and [[power ups]] float.  



Latest revision as of 13:55, 19 May 2025

Maps, or levels, are unique environments you must travel through. You need to reach the blue door to access the next map. You must complete 13 of them (plus initial) to beat the game.

List of maps

Official maps

Unique maps

These are levels that can only spawn under special conditions. Initial is always the first level, and subway and final are always the last 2. Reactor always spawns once per game towards the middle of the run. One of the other 3 levels will also appear per game, as a challenge to the player.

Normal maps

These are levels made by Landgreen. These levels can spawn at almost any point in a run, and are generally fairly simple levels. Levels added after pavilion are referred to as “modern maps”.

Training maps

These maps are only found in Training Mode.

  • walk
  • crouch
  • jump
  • hold
  • throw
  • throwAt
  • deflect
  • heal
  • fire
  • nailGun
  • shotGun
  • superBalls
  • wave
  • missile
  • stack
  • mine
  • grenades
  • harpoon

Community maps

Community maps are maps were created by the community.

In n-gon

These community maps are present in n-gon. You can turn them on in the game settings before starting a game.

In mods

these community maps are only found in specific mods.

Removed Maps

These are community maps were removed from the game.

Map elements

These are special elements of a map that are found in specific ones:

Level spawn/exit

The Level spawn is the gray door you spawn in at the start of the level. The exit is a blue door that you need to stay in for a couple of seconds, and it will bring you to the next level.

Blocks

blocks can be any shape and can be grabbed and thrown using you field. Most mobs become blocks after you kill them.

Slime

Slime, also called acid or goo, is a green liquid that slows you down. It will first drain all you energy, then your health.

Switches

Switches can be toggled on or off by pushing them. They are blue when on and gray when off. They can turn on on elevator, switch off lasers, etc.

Buttons

These red buttons can be pressed on by walking on them or using a block. Some buttons stay down after removing what is on it, other go back up. These can open doors, toggle map lasers, etc.

Lasers

Lasers are red lasers that can be found in some maps. They can be turned of with a switch or by taking a block off of a button. When M walks into a laser, they take a lot of damage. blocks can block lasers, while being held or not.

Motion-triggered lasers

Motion-triggered lasers are white lasers found in some maps, that when touched turn red after a second, and then do damage when touched again. They turn back white after a few seconds of not being touched. They are able to move and spin.

Elevators

Doors

Portals

Portals always come in pairs: one orange and one blue one. Anything that enters through one (you, blocks, power ups) will instantly be teleported to the other one.

Jump pads

These pink surfaces launch anything that touches it into the air.

Conveyor belts

Conveyer belts move in a particular direction and move anything on them. Different conveyer belts can have different speeds. Their direction can sometimes be changed using a button.

Secret passages

These parts of the map a grayed out and appear hidden. They often include power ups in them.

Vanishing elements

Vanishing elements are found in some maps, always as some sort of quadrilateral. They have a dark grey color with a slight blueish hue. When touched by M, they slowly shrink and disappear, to reappear after three seconds.

Gravity switchers

Gravity switchers look like Buttons, but pressing on them will flip the gravity vertically. The area above them makes mobs and power ups float.

Fizzlers

Fizzlers remove all the blocks that come in contact with them.

maps
official maps unique maps initialreservoirfactoryinterferometerreactorsubwayfinal
normal maps labsrooftopsskyscraperswarehousehighriseofficeaeriesatellitesewerstestChamberpavilionlocktowersflocculationgravitronsubstructurecorridor
training mode maps walk • crouch • jump • hold • throw • throwAt • deflect • heal • fire • nailGun • shotGun • superBalls • wave • missile • stack • mine • grenades • harpoon
community maps in n-gon gauntletstrongholdbasementcrossfirevatsrunngonhouseperplexcoliseumtunnelislandstempledrippbiohazardstereoMadnessyingYangstaircasefortresscommandeerclockbuttonbuttondownpoursuperNgonBrosunderpasscantilevertlinatruinsacecrimsonTowersLaunchSiteshipwreckunchartedCavedojoarenasoftflappyGonringstrial
in mods c-gon (descentsplitbifurcateboundary)
removed detourdiamagnetism