Tech: Difference between revisions
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{{techcircle}} {{ | {{techcircle}} {{tech}} (formerly called {{mod|mods}}) <!-- the plural of "tech" seems to be also "tech", judging from older versions--> are the main [[power ups]] in n-gon. They are found by killing [[mob]]s and rarely in the wild. They have 6 types: '''skins''', {{tech|tech}}, {{instantcircle}} {{tech|instant tech}}, {{guntechcircle}}[[gun|{{gun}}]]{{tech}}<!--guntech and fieldtech seem to be treated as one word, as seen in older versions-->, {{fieldtechcircle}}[[fields|{{field}}]]{{tech}}, and {{Junkcircle}} {{junk}}. | ||
The most significant source of tech is [[Mob|Boss]] kills. | The most significant source of tech is [[Mob|Boss]] kills. | ||
== List of {{ | == List of {{tech}} == | ||
=== {{Skincircle}} | === {{Skincircle}} Skins === | ||
'''skins''' are a type of {{ | '''skins''' are a type of {{tech}} that change your appearance. You can (generally) only have one skin. | ||
:''"skinned" means having any other skin tech.'' | :''"skinned" means having any other skin tech.'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
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|- | |- | ||
|[[File:tungsten carbide.webp|thumb]] | |[[File:tungsten carbide.webp|thumb]] | ||
| | |[[File:Screenshot-tungstencarbide.png|thumb|100px]] | ||
|[[tungsten carbide]] | |[[tungsten carbide]] | ||
|'''+500''' maximum {{ | |'''+500''' maximum {{health}}<br>'''lose''' {{health}} after hard '''landings''' | ||
|not skinned | |not skinned | ||
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] | |2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] | ||
|- | |- | ||
|[[File:Nitinol.webp|thumb]] | |[[File:Nitinol.webp|thumb]] | ||
| | |[[File:Screenshot-nitinol.png|thumb|100px]] | ||
|[[nitinol]] | |[[nitinol]] | ||
|<strong>1.3x movement</strong> and <strong>jumping<br>0.17</strong> seconds of <strong>coyote time</strong> | |<strong>1.3x movement</strong> and <strong>jumping<br>0.17</strong> seconds of <strong>coyote time</strong> | ||
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|- | |- | ||
|[[File:Higgs mechanism.webp|thumb]] | |[[File:Higgs mechanism.webp|thumb]] | ||
| | |[[File:Screenshot-higgsmechanism.png|thumb|100px]] | ||
|[[Higgs mechanism]] | |[[Higgs mechanism]] | ||
|<strong>4x</strong> {{ | |<strong>4x</strong> {{fire rate}}<br>while <strong>firing</strong> your <strong>position</strong> is fixed | ||
|not skinned, ship mode, automatic | |not skinned, ship mode, automatic | ||
|2021/01/12, [https://github.com/landgreen/n-gon/commit/8bcda6ebf6865d5ed1b353cbc926a6a227e10d4d Higgs] | |2021/01/12, [https://github.com/landgreen/n-gon/commit/8bcda6ebf6865d5ed1b353cbc926a6a227e10d4d Higgs] | ||
|- | |- | ||
|[[File:verlet integration.webp|thumb]] | |[[File:verlet integration.webp|thumb]] | ||
| | |[[File:Screenshot-verletintegration.png|thumb|100px]] | ||
|[[Verlet integration]] | |[[Verlet integration]] | ||
|'''3x''' {{ | |'''3x''' {{damage}}<br>after mobs '''die''' advance time '''0.5''' seconds | ||
|not skinned | |not skinned | ||
|2022/05/31, [https://github.com/landgreen/n-gon/commit/06c12858283d3cb7b97560717f6e8a223fe90128 propagator] (originally a regular tech called [[propagator]], which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, [https://github.com/landgreen/n-gon/commit/8dacb023c07b1bcdf4624c2f662235671c9fad1a wikipedia]) | |2022/05/31, [https://github.com/landgreen/n-gon/commit/06c12858283d3cb7b97560717f6e8a223fe90128 propagator] (originally a regular tech called [[propagator]], which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, [https://github.com/landgreen/n-gon/commit/8dacb023c07b1bcdf4624c2f662235671c9fad1a wikipedia]) | ||
|- | |- | ||
|[[File:Hilbert space.webp|thumb]] | |[[File:Hilbert space.webp|thumb]] | ||
| | |[[File:Screenshot-hilbertspace.png|thumb|100px]] | ||
|[[Hilbert space]] | |[[Hilbert space]] | ||
|<strong>4x</strong> {{ | |<strong>4x</strong> {{damage}}<br>after a <strong>collision</strong> enter an {{alternate}} | ||
|not skinned, Ψ(t) collapse, many-worlds | |not skinned, Ψ(t) collapse, many-worlds | ||
|2021/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor) | |2021/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor) | ||
|- | |- | ||
|[[File:Aperture.webp|thumb]] | |[[File:Aperture.webp|thumb]] | ||
| | |[[File:Screenshot-aperture.png|thumb|100px]] | ||
|[[aperture]] | |[[aperture]] | ||
|every <strong>4</strong> seconds your {{ | |every <strong>4</strong> seconds your {{damage}} cycles<br>between <strong>0.8x</strong> and <strong>3x</strong> {{damage}} | ||
|not skinned | |not skinned | ||
|2023/02/04, [https://github.com/landgreen/n-gon/commit/c9f355b2256262157961ef0356327dbeee07ccab skins] | |2023/02/04, [https://github.com/landgreen/n-gon/commit/c9f355b2256262157961ef0356327dbeee07ccab skins] | ||
|- | |- | ||
|[[File:Diaphragm.webp|thumb]] | |[[File:Diaphragm.webp|thumb]] | ||
| | |[[File:Screenshot-diaphragm.png|thumb|100px]] | ||
|[[diaphragm]] | |[[diaphragm]] | ||
|every <strong>4</strong> seconds your {{ | |every <strong>4</strong> seconds your {{damage taken}} cycles<br>between <strong>0.9x</strong> and <strong>0.2x</strong> {{damage taken}} | ||
|aperture | |aperture | ||
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] | |2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] | ||
|- | |- | ||
|[[File:Mass-energy equivalence.webp|thumb]] | |[[File:Mass-energy equivalence.webp|thumb]] | ||
| | |[[File:Screenshot-massenergy.png|thumb|100px]] | ||
|[[mass-energy equivalence]] | |[[mass-energy equivalence]] | ||
|{{ | |{{energy}} protects you instead of {{health}} | ||
|not piezoelectricity, CPT, annihilation | |not piezoelectricity, CPT, annihilation | ||
|2020/04/13, [https://github.com/landgreen/n-gon/commit/42b1c2e07ac19a2be815ece1f085ac2805cb86e2 pilot wave field] | |2020/04/13, [https://github.com/landgreen/n-gon/commit/42b1c2e07ac19a2be815ece1f085ac2805cb86e2 pilot wave field] | ||
|- | |- | ||
|[[File:Depolarization.webp|thumb]] | |[[File:Depolarization.webp|thumb]] | ||
| | |[[File:Screenshot-depolarization.png|thumb|100px]] | ||
|[[depolarization]] | |[[depolarization]] | ||
|<strong>0.5x</strong> {{ | |<strong>0.5x</strong> {{damage}} for <strong>4.0 seconds</strong> after a mob <strong>dies</strong><br><strong>4x</strong> {{damage}} otherwise | ||
|not skinned | |not skinned | ||
|2024/02/08, [https://github.com/landgreen/n-gon/commit/17f65cfcea8a60a86268330bf7bd7d9291994bfc depolarization] | |2024/02/08, [https://github.com/landgreen/n-gon/commit/17f65cfcea8a60a86268330bf7bd7d9291994bfc depolarization] | ||
|- | |- | ||
|[[File:CPT symmetry.webp|thumb]] | |[[File:CPT symmetry.webp|thumb]] | ||
| | |[[File:Screenshot-CPTsymmetry.png|thumb|100px]] | ||
|[[CPT symmertry]] | |[[CPT symmertry]] | ||
|after losing {{ | |after losing {{health}}, if you have above <strong>85</strong> {{energy}}<br><strong>rewind</strong> time for <strong>20</strong> {{energy}} per second | ||
|not skinned, standing wave, max energy reduction, retrocausality, mass-energy | |not skinned, standing wave, max energy reduction, retrocausality, mass-energy | ||
|2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal) | |2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal) | ||
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==={{Techcircle}} Normal=== | ==={{Techcircle}} Normal=== | ||
These are all the normal {{ | These are all the normal {{tech}} in the game. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
!Image | !Image | ||
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|[[File:1st ionization energy.webp|thumb]] | |[[File:1st ionization energy.webp|thumb]] | ||
|[[1st ionization energy]] | |[[1st ionization energy]] | ||
|convert current and future {{Healcircle}} into {{Energycircle}}<br>{{Energycircle}} give <strong>+14</strong> maximum {{ | |convert current and future {{Healcircle}} into {{Energycircle}}<br>{{Energycircle}} give <strong>+14</strong> maximum {{energy}} | ||
|mass-energy equivalence, not quenching | |mass-energy equivalence, not quenching | ||
|2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy) | |2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy) | ||
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|[[File:Repolarization.webp|thumb]] | |[[File:Repolarization.webp|thumb]] | ||
|[[repolarization]] | |[[repolarization]] | ||
|the {{ | |the {{damage}} from <strong>depolarization</strong><br>resets after <strong>1.25 seconds</strong> sooner after a mob <strong>dies</strong> | ||
|depolarization | |depolarization | ||
|2024/02/10, [https://github.com/landgreen/n-gon/commit/b5e4b0db0315d91c087dbb0ab42f970ee849eb23 hyperpolarization] (originally called hyperpolarization) | |2024/02/10, [https://github.com/landgreen/n-gon/commit/b5e4b0db0315d91c087dbb0ab42f970ee849eb23 hyperpolarization] (originally called hyperpolarization) | ||
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|[[File:Causality bots.webp|thumb]] | |[[File:Causality bots.webp|thumb]] | ||
|[[causality bots]] | |[[causality bots]] | ||
|when you <strong>rewind</strong> build scrap {{ | |when you <strong>rewind</strong> build scrap {{bot|bots}} that protect you for about <strong>9</strong> seconds | ||
|CPT, retrocausality | |CPT, retrocausality | ||
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods] | |2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods] | ||
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|[[File:Ternary.webp|thumb]] | |[[File:Ternary.webp|thumb]] | ||
|[[ternary]] | |[[ternary]] | ||
|<strong>1.9x</strong> {{ | |<strong>1.9x</strong> {{damage}} while your {{ammo}} is evenly divisible by <strong>3</strong><br>{{note|(1x)}} | ||
| | | | ||
|2023/03/04, [https://github.com/landgreen/n-gon/commit/d00a94a22bde7b3814a873808f90f05867bd5d63 factory] | |2023/03/04, [https://github.com/landgreen/n-gon/commit/d00a94a22bde7b3814a873808f90f05867bd5d63 factory] | ||
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|[[File:Integrated armament.webp|thumb]] | |[[File:Integrated armament.webp|thumb]] | ||
|[[integrated armament]] | |[[integrated armament]] | ||
|<strong>1.3x</strong> {{ | |<strong>1.3x</strong> {{damage}}, but new {{guncircle}} replace<br>your current {{guncircle}} and convert {{Guntechcircle}} | ||
|only 1 gun | |only 1 gun | ||
|2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators] | |2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators] | ||
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|[[File:Arsenal.webp|thumb]] | |[[File:Arsenal.webp|thumb]] | ||
|[[arsenal]] | |[[arsenal]] | ||
|for each unused {{guncircle}} in your inventory '''1.25x''' {{ | |for each unused {{guncircle}} in your inventory '''1.25x''' {{damage}}<br>{{note|(1.00x)}} | ||
|at least 2 guns | |at least 2 guns | ||
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal generalist mod] | |2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal generalist mod] | ||
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|[[File:Active cooling.webp|thumb]] | |[[File:Active cooling.webp|thumb]] | ||
|[[cooling]] | |[[cooling]] | ||
|for each unused {{guncircle}} in your inventory '''1.25x''' {{ | |for each unused {{guncircle}} in your inventory '''1.25x''' {{fire rate}}<br>{{note|(1.00x)}} | ||
|at least 2 guns | |at least 2 guns | ||
|2021/01/08, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] | |2021/01/08, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] | ||
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|[[File:Pigeonhole principle.webp|thumb]] | |[[File:Pigeonhole principle.webp|thumb]] | ||
|[[pigeonhole principle]] | |[[pigeonhole principle]] | ||
|'''1.4x''' {{ | |'''1.4x''' {{damage}} per {{guncircle}}, but your active {{guncircle}} cycles each level and you can't switch | ||
|at least 2 guns | |at least 2 guns | ||
|2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle] | |2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle] | ||
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|[[File:Marginal utility.webp|thumb]] | |[[File:Marginal utility.webp|thumb]] | ||
|[[marginal utility]] | |[[marginal utility]] | ||
|<strong>2x</strong> {{ | |<strong>2x</strong> {{ammo}} per {{Ammocircle}} for ''[{{Gun|random gun}}]'' | ||
| | | | ||
|2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword] | |2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword] | ||
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|[[File:Pareto efficiency.webp|thumb]] | |[[File:Pareto efficiency.webp|thumb]] | ||
|[[Pareto efficiency]] | |[[Pareto efficiency]] | ||
|all your {{guncircle}} randomly get <strong>5x</strong> or <strong>0.2x</strong> {{ | |all your {{guncircle}} randomly get <strong>5x</strong> or <strong>0.2x</strong> {{ammo}} per {{Ammocircle}} | ||
|at least 3 guns | |at least 3 guns | ||
|2024/01/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword] | |2024/01/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword] | ||
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|[[File:Logistics.webp|thumb]] | |[[File:Logistics.webp|thumb]] | ||
|[[logistics]] | |[[logistics]] | ||
|<strong>2x</strong> {{ | |<strong>2x</strong> {{ammo}} per {{Ammocircle}}, but {{ammo}} is only added to your current {{guncircle}} | ||
|not non-renewables | |not non-renewables | ||
|2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics] | |2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics] | ||
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|[[File:Cache.webp|thumb]] | |[[File:Cache.webp|thumb]] | ||
|[[cache]] | |[[cache]] | ||
|<strong> | |<strong>15x</strong> {{ammo}} per {{Ammocircle}}, but you can't <strong>store</strong> additional {{ammo}} | ||
|not non-renewables | |not non-renewables | ||
|2021/10/06, [https://github.com/landgreen/n-gon/commit/4eed719d10d3e94a18ab92e7e83dd969b89e5f2e cache] | |2021/10/06, [https://github.com/landgreen/n-gon/commit/4eed719d10d3e94a18ab92e7e83dd969b89e5f2e cache] | ||
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|[[File:Catabolism.webp|thumb]] | |[[File:Catabolism.webp|thumb]] | ||
|[[catabolism]] | |[[catabolism]] | ||
|if you fire while <strong>out</strong> of {{ | |if you fire while <strong>out</strong> of {{ammo}} spawn {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}} and <strong>–2</strong> maximum {{health}} | ||
|not non-renewables | |not non-renewables | ||
|2020/02/09, [https://github.com/landgreen/n-gon/commit/b6604643dba6e52ceec00ce07b99b36977057cee added several new mods] | |2020/02/09, [https://github.com/landgreen/n-gon/commit/b6604643dba6e52ceec00ce07b99b36977057cee added several new mods] | ||
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|[[File:Non-renewables.webp|thumb]] | |[[File:Non-renewables.webp|thumb]] | ||
|[[non-renewables]] | |[[non-renewables]] | ||
|<strong>2x</strong> {{ | |<strong>2x</strong> {{damage}}<br>you can't pickup {{Ammocircle}} | ||
|not catabolism, quasiparticles | |not catabolism, quasiparticles | ||
|2020/09/05, [https://github.com/landgreen/n-gon/commit/6c51916f04f19b6b2b5a2130eba8573325253a14 exciton-lattice] (originally named exciton-lattice and later shortened to exciton) | |2020/09/05, [https://github.com/landgreen/n-gon/commit/6c51916f04f19b6b2b5a2130eba8573325253a14 exciton-lattice] (originally named exciton-lattice and later shortened to exciton) | ||
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|[[File:Desublimated ammunition.webp|thumb]] | |[[File:Desublimated ammunition.webp|thumb]] | ||
|[[desublimated ammunition]] | |[[desublimated ammunition]] | ||
|if <strong>crouching</strong> alternating shots cost no {{ | |if <strong>crouching</strong> alternating shots cost no {{ammo}} | ||
| | | | ||
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] | |2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] | ||
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|[[File:Gun turret.webp|thumb]] | |[[File:Gun turret.webp|thumb]] | ||
|[[gun turret]] | |[[gun turret]] | ||
|if <strong>crouching</strong>0.3x {{ | |if <strong>crouching</strong>0.3x {{damage taken}} | ||
| | | | ||
|2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | |2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | ||
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|[[File:Dead reckoning.webp|thumb]] | |[[File:Dead reckoning.webp|thumb]] | ||
|[[dead reckoning]] | |[[dead reckoning]] | ||
|if your {{ | |if your {{speed}} is 0<br><strong>1.5x</strong> {{damage}} | ||
| | | | ||
|2021/01/12, [https://github.com/landgreen/n-gon/commit/059e13366729a9c3fb028520afddc31fb8749731 rest frame] | |2021/01/12, [https://github.com/landgreen/n-gon/commit/059e13366729a9c3fb028520afddc31fb8749731 rest frame] | ||
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|[[File:Kinetic bombardment.webp|thumb]] | |[[File:Kinetic bombardment.webp|thumb]] | ||
|[[kinetic bombardment]] | |[[kinetic bombardment]] | ||
|far away mobs take more {{ | |far away mobs take more {{Damage}}<br>up to <strong>1.3x</strong> {{damage}} at <strong>3000</strong> displacement | ||
| | | | ||
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] | |2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] | ||
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|[[File:Microstates.webp|thumb]] | |[[File:Microstates.webp|thumb]] | ||
|[[microstates]] | |[[microstates]] | ||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{ | |use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{damage}} per <strong>bullet</strong> or {{bot}} | ||
{{ | {{note|(1.00x)}} | ||
| | | | ||
|2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates] | |2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates] | ||
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|[[File:Regression.webp|thumb]] | |[[File:Regression.webp|thumb]] | ||
|[[regression]] | |[[regression]] | ||
|bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to {{ | |bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to {{damage}} by <strong>1.05x</strong> for mobs and '''+1.025x''' for bosses | ||
| | | | ||
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affline connection] | |2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affline connection] | ||
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|[[File:Simulated annealing.webp|thumb]] | |[[File:Simulated annealing.webp|thumb]] | ||
|[[simulated annealing]] | |[[simulated annealing]] | ||
|<strong>1.2x</strong> {{ | |<strong>1.2x</strong> {{damage}}<br><strong>0.8x</strong> {{fire rate}} | ||
| | | | ||
|2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge) | |2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge) | ||
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|[[File:Heuristics.webp|thumb]] | |[[File:Heuristics.webp|thumb]] | ||
|[[heuristics]] | |[[heuristics]] | ||
|<strong>1.3x</strong> {{ | |<strong>1.3x</strong> {{fire rate}} | ||
| | | | ||
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called auto-loading heuristics) | |2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called auto-loading heuristics) | ||
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|[[File:Mechatronics.webp|thumb]] | |[[File:Mechatronics.webp|thumb]] | ||
|[[mechatronics]] | |[[mechatronics]] | ||
|randomly gain between <strong>1x</strong> and <strong>1.3x</strong> {{ | |randomly gain between <strong>1x</strong> and <strong>1.3x</strong> {{damage}} | ||
| | | | ||
|2023/06/15, [https://github.com/landgreen/n-gon/commit/da559f44f61508ca2e9127bc5ccb0c02b7f628f8 sort] | |2023/06/15, [https://github.com/landgreen/n-gon/commit/da559f44f61508ca2e9127bc5ccb0c02b7f628f8 sort] | ||
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|[[File:Dynamical systems.webp|thumb]] | |[[File:Dynamical systems.webp|thumb]] | ||
|[[dynamical systems]] | |[[dynamical systems]] | ||
|use {{Researchcircle}}{{Researchcircle}}<br><strong>1.3x</strong> {{ | |use {{Researchcircle}}{{Researchcircle}}<br><strong>1.3x</strong> {{damage}} | ||
| | | | ||
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | |2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | ||
Line 254: | Line 254: | ||
|[[File:Fracture analysis.webp|thumb]] | |[[File:Fracture analysis.webp|thumb]] | ||
|[[fracture analysis]] | |[[fracture analysis]] | ||
|if a mob is <strong>stunned</strong> it takes<br><strong>5x</strong> {{ | |if a mob is <strong>stunned</strong> it takes<br><strong>5x</strong> {{damage}} from bullet impacts | ||
|a stun effect | |a stun effect | ||
|2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun] | |2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun] | ||
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|[[File:Remineralization.webp|thumb]] | |[[File:Remineralization.webp|thumb]] | ||
|[[remineralization]] | |[[remineralization]] | ||
|after '''mobs die''' gain '''0.85x''' {{ | |after '''mobs die''' gain '''0.85x''' {{damage taken}}<br>effects stack, but fade '''10%''' every second | ||
{{ | {{note|(1.00x)}} | ||
| | | | ||
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization] | |2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization] | ||
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|[[File:Demineralization.webp|thumb]] | |[[File:Demineralization.webp|thumb]] | ||
|[[demineralization]] | |[[demineralization]] | ||
|after '''mobs die''' gain '''1.08x''' {{ | |after '''mobs die''' gain '''1.08x''' {{damage}}<br>effects stack, but fade '''10%''' every second | ||
{{ | {{note|(1.00x)}} | ||
| | | | ||
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization] | |2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization] | ||
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|[[File:Thermal runaway.webp|thumb]] | |[[File:Thermal runaway.webp|thumb]] | ||
|[[thermal runaway]] | |[[thermal runaway]] | ||
|after mobs <strong>die</strong> they {{ | |after mobs <strong>die</strong> they {{explode}} | ||
| | | | ||
|2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod] | |2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod] | ||
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|[[File:Zoospore vector.webp|thumb]] | |[[File:Zoospore vector.webp|thumb]] | ||
|[[zoospore vector]] | |[[zoospore vector]] | ||
|after mobs <strong>die</strong> there is a <strong>10%</strong> chance<br>they grow {{ | |after mobs <strong>die</strong> there is a <strong>10%</strong> chance<br>they grow {{spores}} | ||
| | | | ||
|2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] | |2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] | ||
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|[[File:exciton.webp|thumb]] | |[[File:exciton.webp|thumb]] | ||
|[[exciton]] | |[[exciton]] | ||
|after mobs <strong>die</strong> they have a <strong>+14%</strong> to spawn {{boostcircle}} that give '''2.25x''' {{ | |after mobs <strong>die</strong> they have a <strong>+14%</strong> to spawn {{boostcircle}} that give '''2.25x''' {{damage}} for '''10''' seconds | ||
| | | | ||
| | | | ||
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|[[File:band gap.webp|thumb]] | |[[File:band gap.webp|thumb]] | ||
|[[band gap]] | |[[band gap]] | ||
|{{boostcircle}} give an additional '''1.75x''' {{ | |{{boostcircle}} give an additional '''1.75x''' {{damage}} but their duration is '''reduced''' by '''1''' second | ||
|exciton, quasiparticles | |exciton, quasiparticles | ||
| | | | ||
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|[[File:polariton.webp|thumb]] | |[[File:polariton.webp|thumb]] | ||
|[[polariton]] | |[[polariton]] | ||
|{{boostcircle}} also give '''0.3x''' {{ | |{{boostcircle}} also give '''0.3x''' {{damage taken}} for '''10''' seconds | ||
|exciton, quasiparticles | |exciton, quasiparticles | ||
| | | | ||
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|[[bubble fusion]] | |[[bubble fusion]] | ||
|after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}} | |after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}} | ||
{{ | {{fire rate|(once per mob)}} | ||
| | | | ||
|2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion] | |2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion] | ||
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|[[File:Cascading failure.webp|thumb]] | |[[File:Cascading failure.webp|thumb]] | ||
|[[cascading failure]] | |[[cascading failure]] | ||
|<strong>3x</strong> {{ | |<strong>3x</strong> {{damage}} to <strong>mobs</strong> below <strong>25% durability</strong> | ||
|reaction inhibitor | |reaction inhibitor | ||
|2024/01/04, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update] | |2024/01/04, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update] | ||
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|[[File:Scrap bots.webp|thumb]] | |[[File:Scrap bots.webp|thumb]] | ||
|[[scrap bots]] | |[[scrap bots]] | ||
|after mobs <strong>die</strong> you have a <strong>33%</strong> chance to build scrap {{ | |after mobs <strong>die</strong> you have a <strong>33%</strong> chance to build scrap {{bot|bots}} that operate for <strong>15</strong> seconds | ||
|no other mob death tech | |no other mob death tech | ||
|2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods] | |2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods] | ||
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|[[File:Scrap refit.webp|thumb]] | |[[File:Scrap refit.webp|thumb]] | ||
|[[scrap refit]] | |[[scrap refit]] | ||
|after mobs <strong>die</strong> reset scrap {{ | |after mobs <strong>die</strong> reset scrap {{bot|bots}} to <strong>15</strong> seconds of operation | ||
|scrap bots | |scrap bots | ||
|2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit] | |2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit] | ||
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|[[File:Nail-bot.webp|thumb]] | |[[File:Nail-bot.webp|thumb]] | ||
|[[nail-bot]] | |[[nail-bot]] | ||
|construct a {{ | |construct a {{bot}} that fires <strong>nails</strong> at mobs | ||
| | | | ||
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian) | |2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian) | ||
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|[[File:Nail-bot upgrade.webp|thumb]] | |[[File:Nail-bot upgrade.webp|thumb]] | ||
|[[nail-bot upgrade]] | |[[nail-bot upgrade]] | ||
|<strong>convert</strong> your {{ | |<strong>convert</strong> your {{bot|bots}} to {{bot|nail-bots}}<br><strong>4x</strong> {{fire rate}} and <strong>1.4x</strong> nail <strong>velocity</strong> | ||
|2 or more nail bots and no other bot upgrade | |2 or more nail bots and no other bot upgrade | ||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | ||
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|[[File:Foam-bot.webp|thumb]] | |[[File:Foam-bot.webp|thumb]] | ||
|[[foam-bot]] | |[[foam-bot]] | ||
|construct a {{ | |construct a {{bot}} thatsprays sticky <strong>foam</strong> at nearby mobs | ||
| | | | ||
|2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots] | |2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots] | ||
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|[[FIle:Foam-bot upgrade.webp|thumb]] | |[[FIle:Foam-bot upgrade.webp|thumb]] | ||
|[[foam-bot upgrade]] | |[[foam-bot upgrade]] | ||
|<strong>convert</strong> your {{ | |<strong>convert</strong> your {{bot|bots}} to {{bot|foam-bots}}<br><strong>2.5x</strong> foam <strong>size</strong> and {{fire rate}} | ||
|2 or more foam bots and no other bot upgrade | |2 or more foam bots and no other bot upgrade | ||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | ||
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|[[File:Sound-bot.webp|thumb]] | |[[File:Sound-bot.webp|thumb]] | ||
|[[sound-bot]] | |[[sound-bot]] | ||
|construct a {{ | |construct a {{bot}} emits <strong>expanding arcs</strong> aimed towards nearby mobs | ||
| | | | ||
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | |2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | ||
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|[[File:Sound-bot upgrade.webp|thumb]] | |[[File:Sound-bot upgrade.webp|thumb]] | ||
|[[sound-bot upgrade]] | |[[sound-bot upgrade]] | ||
|<strong>convert</strong> your {{ | |<strong>convert</strong> your {{bot|bots}} to {{bot|sound-bots}}<br><strong>6x</strong> wave {{damage}} | ||
|2 or more sound bots and no other bot upgrade | |2 or more sound bots and no other bot upgrade | ||
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | |2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | ||
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|[[File:Boom-bot.webp|thumb]] | |[[File:Boom-bot.webp|thumb]] | ||
|[[boom-bot]] | |[[boom-bot]] | ||
|a <strong>bot defends</strong> the space around you<br>ignites an {{ | |a <strong>bot defends</strong> the space around you<br>ignites an {{explode|explosion}} after hitting a mob | ||
| | | | ||
|2020/06/29, [https://github.com/landgreen/n-gon/commit/c6a397bd3f15535b1bd9309e2214fffb2d47a5e7 plasma bot, boom bot] | |2020/06/29, [https://github.com/landgreen/n-gon/commit/c6a397bd3f15535b1bd9309e2214fffb2d47a5e7 plasma bot, boom bot] | ||
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|[[File:Boom-bot upgrade.webp|thumb]] | |[[File:Boom-bot upgrade.webp|thumb]] | ||
|[[boom-bot upgrade]] | |[[boom-bot upgrade]] | ||
|<strong>convert</strong> your {{ | |<strong>convert</strong> your {{bot|bots}} to {{bot|boom-bots}}<br><strong>4x</strong> {{explode|explosion}} {{damage}} and size | ||
|2 or more boom bots and no other bot upgrades | |2 or more boom bots and no other bot upgrades | ||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | ||
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|[[File:Laser-bot.webp|thumb]] | |[[File:Laser-bot.webp|thumb]] | ||
|[[laser-bot]] | |[[laser-bot]] | ||
|construct a {{ | |construct a {{bot}} that uses {{energy}} to emit a {{laser}} beam that targets nearby mobs | ||
|maximum energy above 50 | |maximum energy above 50 | ||
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] | |2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] | ||
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|[[File:Laser-bot upgrade.webp|thumb]] | |[[File:Laser-bot upgrade.webp|thumb]] | ||
|[[laser-bot upgrade]] | |[[laser-bot upgrade]] | ||
|<strong>convert</strong> your {{ | |<strong>convert</strong> your {{bot|bots}} to {{bot|laser-bots}}<br><strong>2x</strong> {{damage}}, efficiency, and range | ||
|2 or more laser bots and no other bot upgrade | |2 or more laser bots and no other bot upgrade | ||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | ||
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|[[File:Orbital-bot.webp|thumb]] | |[[File:Orbital-bot.webp|thumb]] | ||
|[[orbital bot]] | |[[orbital bot]] | ||
|construct a {{ | |construct a {{bot}} locked in <strong>orbit</strong> around you that<br><strong>stuns</strong> and {{damage|damages}} mobs | ||
| | | | ||
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | |2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | ||
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|[[File:Orbital-bot upgrade.webp|thumb]] | |[[File:Orbital-bot upgrade.webp|thumb]] | ||
|[[orbital-bot upgrade]] | |[[orbital-bot upgrade]] | ||
|<strong>convert</strong> your {{ | |<strong>convert</strong> your {{bot|bots}} to {{bot|orbital-bots}}<br><strong>4x</strong> orbital {{damage}} and <strong>2x radius</strong> | ||
|2 or more orbital bots and no other bot upgrade | |2 or more orbital bots and no other bot upgrade | ||
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | |2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | ||
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|[[File:Dynamo-bot.webp|thumb]] | |[[File:Dynamo-bot.webp|thumb]] | ||
|[[dynamo-bot]] | |[[dynamo-bot]] | ||
|construct a {{ | |construct a {{bot}} that {{damage|damages}} mobs and generates <strong>+8</strong> {{energy}} per second when nearby | ||
| | | | ||
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | |2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | ||
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|[[File:Dynamo-bot upgrade.webp|thumb]] | |[[File:Dynamo-bot upgrade.webp|thumb]] | ||
|[[dynamo-bot upgrade]] | |[[dynamo-bot upgrade]] | ||
|<strong>convert</strong> your {{ | |<strong>convert</strong> your {{bot|bots}} to {{bot|dynamo-bots}}<br><strong>+24</strong> {{energy}} per second when nearby | ||
|2 or more dynamo bots and no other upgrade | |2 or more dynamo bots and no other upgrade | ||
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | |2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | ||
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|[[File:Perimeter defense.webp|thumb]] | |[[File:Perimeter defense.webp|thumb]] | ||
|[[perimeter defense]] | |[[perimeter defense]] | ||
|for each permanent {{ | |for each permanent {{bot}}<strong><br>0.96x</strong> {{damage taken}} | ||
{{ | {{note|(1.00x)}} | ||
|at least 2 bots | |at least 2 bots | ||
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab] | |2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab] | ||
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|[[File:Network effect.webp|thumb]] | |[[File:Network effect.webp|thumb]] | ||
|[[network effect]] | |[[network effect]] | ||
|for each permanent <strong>bot<br>1.04x</strong> {{ | |for each permanent <strong>bot<br>1.04x</strong> {{damage}}{{note|(1.00x)}} | ||
|at least 2 bots | |at least 2 bots | ||
|2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods] | |2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods] | ||
Line 450: | Line 450: | ||
|[[File:Bot fabrication.webp|thumb]] | |[[File:Bot fabrication.webp|thumb]] | ||
|[[bot fabrication]] | |[[bot fabrication]] | ||
| after you collect {{Researchcircle}}{{Researchcircle}} use them to build a random {{ | | after you collect {{Researchcircle}}{{Researchcircle}} use them to build a random {{bot}}<br>{{fire rate|(+1 cost every 3 bots)}} | ||
|at least 2 research | |at least 2 research | ||
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab] | |2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab] | ||
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|[[File:Open-source.webp|thumb]] | |[[File:Open-source.webp|thumb]] | ||
|[[open-source]] | |[[open-source]] | ||
|{{Techcircle}}, {{Fieldcircle}}, and {{Guncircle}} have <strong>+1</strong> {{ | |{{Techcircle}}, {{Fieldcircle}}, and {{Guncircle}} have <strong>+1</strong> {{bot}} {{Choices|3=ce}}<br><strong>3x</strong> {{frequency}} for {{Techcircle}} with {{bot|bots}} | ||
|at least 2 bots | |at least 2 bots | ||
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | |2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | ||
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|[[File:Decorrelation.webp|thumb]] | |[[File:Decorrelation.webp|thumb]] | ||
|[[decorrelation]] | |[[decorrelation]] | ||
| if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>0.3x</strong> {{ | | if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>0.3x</strong> {{damage taken}} | ||
|not retrocasuality | |not retrocasuality | ||
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation] | |2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation] | ||
Line 468: | Line 468: | ||
|[[File:Anticorrelation.webp|thumb]] | |[[File:Anticorrelation.webp|thumb]] | ||
|[[anticorrelation]] | |[[anticorrelation]] | ||
| if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>2x</strong> {{ | | if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>2x</strong> {{damage}} | ||
|not retrocasuality | |not retrocasuality | ||
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation] | |2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation] | ||
Line 474: | Line 474: | ||
|[[File:Mass driver.webp|thumb]] | |[[File:Mass driver.webp|thumb]] | ||
|[[mass driver]] | |[[mass driver]] | ||
|<strong>4x</strong> {{ | |<strong>4x</strong> {{block}} collision {{damage}} | ||
|not wormhole, | |not wormhole, reel, or tokamak | ||
|2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing] | |2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing] | ||
|- | |- | ||
|[[File:Halbach array.webp|thumb]] | |[[File:Halbach array.webp|thumb]] | ||
|[[Halbach array]] | |[[Halbach array]] | ||
|throwing a {{ | |throwing a {{block}} will also throw other nearby {{block|blocks}} | ||
|mass driver, printer, not wormhole, pilot wave, tokamak | |mass driver, printer, not wormhole, pilot wave, or tokamak | ||
| | | | ||
|- | |- | ||
|[[File:Inflation.webp|thumb]] | |[[File:Inflation.webp|thumb]] | ||
|[[inflation]] | |[[inflation]] | ||
|if <strong>holding</strong> a {{ | |if <strong>holding</strong> a {{block}} <strong>0.1x</strong> {{damage taken}}<br>after <strong>throwing</strong> a {{block}} it expands <strong>3x</strong> | ||
|mass driver, not pilot wave, tokamak, wormhole | |mass driver, not pilot wave, tokamak, or wormhole | ||
|2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation] | |2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation] | ||
|- | |- | ||
|[[File:Restitution.webp|thumb]] | |[[File:Restitution.webp|thumb]] | ||
|[[restitution]] | |[[restitution]] | ||
|<strong>2.5x</strong> {{ | |<strong>2.5x</strong> {{block}} collision {{damage}}<br>after <strong>throwing</strong> a {{block}} it becomes very <strong>bouncy</strong> | ||
|mass driver, not pilot wave, tokamak, wormhole | |mass driver, not pilot wave, tokamak, wormhole | ||
|2021/07/29, [https://github.com/landgreen/n-gon/commit/c7c837672e25014c6dda4e235fd0d4221474e4d3 restitution] | |2021/07/29, [https://github.com/landgreen/n-gon/commit/c7c837672e25014c6dda4e235fd0d4221474e4d3 restitution] | ||
Line 498: | Line 498: | ||
|[[File:Flywheel.webp|thumb]] | |[[File:Flywheel.webp|thumb]] | ||
|[[flywheel]] | |[[flywheel]] | ||
|<strong>2.5x</strong> {{ | |<strong>2.5x</strong> {{block}} collision {{damage}}<br>after a mob <strong>dies</strong> its {{block}} is <strong>flung</strong> at mobs | ||
|mass driver, no other mob death tech | |mass driver, no other mob death tech | ||
|2021/04/19, [https://github.com/landgreen/n-gon/commit/43568616fd4fdf672eefc24d4a0d6ab7d98ba10c throwing blocks are buffed] | |2021/04/19, [https://github.com/landgreen/n-gon/commit/43568616fd4fdf672eefc24d4a0d6ab7d98ba10c throwing blocks are buffed] | ||
Line 504: | Line 504: | ||
|[[File:Buckling.webp|thumb]] | |[[File:Buckling.webp|thumb]] | ||
|[[buckling]] | |[[buckling]] | ||
|if a {{ | |if a {{block}} kills a mob there's a 50% chance to spawn either {{Couplingcircle}}, {{Boostcircle}}, {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}} | ||
|mass driver, not pilot wave, tokamak | |mass driver, not pilot wave, tokamak | ||
|2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision) | |2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision) | ||
Line 510: | Line 510: | ||
|[[File:First derivative.webp|thumb]] | |[[File:First derivative.webp|thumb]] | ||
|[[first derivative]] | |[[first derivative]] | ||
|'''0.85x''' {{ | |'''0.85x''' {{damage taken}} taken per {{Guncircle}} in your inventory while the '''1st''' {{Guncircle}} in your inventory is equipped | ||
{{ | {{fire rate|(1.00x)}} | ||
| | | | ||
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement) | |2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement) | ||
Line 517: | Line 517: | ||
|[[File:Dark matter.webp|thumb]] | |[[File:Dark matter.webp|thumb]] | ||
|[[dark matter]] | |[[dark matter]] | ||
|{{ | |{{dark matter}} slowly gravitates '''towards''' you | ||
'''0.4x''' {{ | '''0.4x''' {{damage taken}} '''inside''' {{dark matter}} | ||
| | | | ||
|2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO] | |2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO] | ||
Line 524: | Line 524: | ||
|[[File:Axion.webp|thumb]] | |[[File:Axion.webp|thumb]] | ||
|[[axion]] | |[[axion]] | ||
|while inside {{ | |while inside {{dark matter}}<br><strong>2x</strong> {{damage}} | ||
|dark matter | |dark matter | ||
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection] | |2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection] | ||
Line 530: | Line 530: | ||
|[[File:Dark energy.webp|thumb]] | |[[File:Dark energy.webp|thumb]] | ||
|[[dark energy]] | |[[dark energy]] | ||
|while inside {{ | |while inside {{dark matter}} generate '''10''' {{energy}} per second | ||
|dark matter | |dark matter | ||
| | | | ||
Line 536: | Line 536: | ||
|[[File:MACHO.webp|thumb]] | |[[File:MACHO.webp|thumb]] | ||
|[[MACHO]] | |[[MACHO]] | ||
|{{ | |{{dark matter|dark matter's}} effects are only active '''outside''' its range<br>'''1.6x''' to all {{dark matter|dark matter}} effects | ||
|dark matter, not entropic dravity, dark star | |dark matter, not entropic dravity, dark star | ||
| | | | ||
Line 542: | Line 542: | ||
|[[File:Entropic gravity.webp|thumb]] | |[[File:Entropic gravity.webp|thumb]] | ||
|[[entropic gravity]] | |[[entropic gravity]] | ||
|<strong>crouching</strong> pulls the {{ | |<strong>crouching</strong> pulls the {{dark matter}} towards you<br><strong>1.6x to all {{dark matter}} effects</strong> | ||
|dark matter, not MACHO | |dark matter, not MACHO | ||
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | |2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | ||
Line 548: | Line 548: | ||
|[[File:Dark star.webp|thumb]] | |[[File:Dark star.webp|thumb]] | ||
|[[dark star]] | |[[dark star]] | ||
|mobs inside {{ | |mobs inside {{dark matter}} are {{damage|damaged}}<br><strong>1.3x</strong> {{dark matter}} radius | ||
|dark matter, not MACHO | |dark matter, not MACHO | ||
|2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star] | |2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star] | ||
Line 554: | Line 554: | ||
|[[File:Non-Newtonian armor.webp|thumb]] | |[[File:Non-Newtonian armor.webp|thumb]] | ||
|[[non-Newtonian armor]] | |[[non-Newtonian armor]] | ||
|after mob collisions<br><strong>0.4x</strong> {{ | |after mob collisions<br><strong>0.4x</strong> {{damage taken}} for <strong>10</strong> seconds | ||
| | | | ||
|2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | |2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | ||
Line 560: | Line 560: | ||
|[[File:Tessellation.webp|thumb]] | |[[File:Tessellation.webp|thumb]] | ||
|[[tessellation]] | |[[tessellation]] | ||
|use {{Researchcircle}}{{Researchcircle}}<br><strong>0.6x</strong> {{ | |use {{Researchcircle}}{{Researchcircle}}<br><strong>0.6x</strong> {{damage taken}} | ||
| | | | ||
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | |2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | ||
Line 566: | Line 566: | ||
|[[File:Pauli exclusion.webp|thumb]] | |[[File:Pauli exclusion.webp|thumb]] | ||
|[[Pauli exclusion]] | |[[Pauli exclusion]] | ||
|for <strong>7</strong> seconds after mob <strong>collisions</strong><br>become {{ | |for <strong>7</strong> seconds after mob <strong>collisions</strong><br>become {{invulnerable}} and <em style="opacity: 0.3;">inhibit {{energy}} regen</em> | ||
| | | | ||
|2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups] | |2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups] | ||
Line 572: | Line 572: | ||
|[[File:Spin-statistics theorem.webp|thumb]] | |[[File:Spin-statistics theorem.webp|thumb]] | ||
|[[spin-statistics theorem]] | |[[spin-statistics theorem]] | ||
|for <strong>1.9</strong> seconds out of every <strong>7</strong> seconds<br>become {{ | |for <strong>1.9</strong> seconds out of every <strong>7</strong> seconds<br>become {{invulnerable}} and <em style="opacity: 0.3;">inhibit {{energy}} regen</em> | ||
| | | | ||
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash) | |2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash) | ||
Line 578: | Line 578: | ||
|[[File:Fermion.webp|thumb]] | |[[File:Fermion.webp|thumb]] | ||
|[[fermion]] | |[[fermion]] | ||
|for <strong>7</strong> seconds after mobs <strong>die</strong><br>become {{ | |for <strong>7</strong> seconds after mobs <strong>die</strong><br>become {{invulnerable}} and <em style="opacity: 0.3;">inhibit {{energy}} regen</em> | ||
| | | | ||
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | |2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | ||
Line 584: | Line 584: | ||
|[[File:Abelian group.webp|thumb]] | |[[File:Abelian group.webp|thumb]] | ||
|[[abelian group]] | |[[abelian group]] | ||
|<strong>3x</strong> {{ | |<strong>3x</strong> {{damage}} while {{invulnerable}} | ||
|invincibility tech | |invincibility tech | ||
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | |2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | ||
Line 590: | Line 590: | ||
|[[File:Refrigerant.webp|thumb]] | |[[File:Refrigerant.webp|thumb]] | ||
|[[refrigerant]] | |[[refrigerant]] | ||
|after losing at least <strong>5</strong> {{ | |after losing at least <strong>5</strong> {{health}}<br>{{ice IX|freeze}} all mobs for <strong>7</strong> seconds | ||
| | | | ||
|2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory] | |2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory] | ||
Line 596: | Line 596: | ||
|[[File:Piezoelectricity.webp|thumb]] | |[[File:Piezoelectricity.webp|thumb]] | ||
|[[piezoelectricity]] | |[[piezoelectricity]] | ||
|if you <strong>collide</strong> with a mob<br>generate <strong>+2048</strong> {{ | |if you <strong>collide</strong> with a mob<br>generate <strong>+2048</strong> {{energy}} | ||
|not mass-energy | |not mass-energy | ||
|2020/01/05, [https://github.com/landgreen/n-gon/commit/7ef99c13e915d5b41869400cefa0d55d19eb6bab shield rebalance, difficulty rebalance, piezo and static mods] | |2020/01/05, [https://github.com/landgreen/n-gon/commit/7ef99c13e915d5b41869400cefa0d55d19eb6bab shield rebalance, difficulty rebalance, piezo and static mods] | ||
Line 602: | Line 602: | ||
|[[File:Ground state.webp|thumb]] | |[[File:Ground state.webp|thumb]] | ||
|[[ground state]] | |[[ground state]] | ||
|<strong>+300</strong> maximum {{ | |<strong>+300</strong> maximum {{energy}}<br><strong>0.66x</strong> passive {{energy}} generation | ||
|not time crystals | |not time crystals | ||
|2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod] | |2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod] | ||
Line 608: | Line 608: | ||
|[[File:Heat engine.webp|thumb]] | |[[File:Heat engine.webp|thumb]] | ||
|[[heat engine]] | |[[heat engine]] | ||
|<strong>1.4x</strong> {{ | |<strong>1.4x</strong> {{damage}}<br> <strong>–50</strong> maximum {{energy}} | ||
|not CPT | |not CPT | ||
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods] | |2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods] | ||
Line 614: | Line 614: | ||
|[[File:Exothermic process.webp|thumb]] | |[[File:Exothermic process.webp|thumb]] | ||
|[[exothermic process]] | |[[exothermic process]] | ||
|<strong>1.6x</strong> {{ | |<strong>1.6x</strong> {{damage}}<br> after mobs <strong>die –5</strong> {{energy}} | ||
| | | | ||
|2020/02/16, [https://github.com/landgreen/n-gon/commit/32733909abeaa13d68b21474459e6d9eadd4ad01 working on giving custom mod requirements (in progress, buggy)] (originally called acute stress response) | |2020/02/16, [https://github.com/landgreen/n-gon/commit/32733909abeaa13d68b21474459e6d9eadd4ad01 working on giving custom mod requirements (in progress, buggy)] (originally called acute stress response) | ||
Line 620: | Line 620: | ||
|[[File:Gibbs free energy.webp|thumb]] | |[[File:Gibbs free energy.webp|thumb]] | ||
|[[Gibbs free energy]] | |[[Gibbs free energy]] | ||
|<strong>1.006x</strong> {{ | |<strong>1.006x</strong> {{damage}} for each missing {{energy}}{{fire rate|(1.00x)}} | ||
| | | | ||
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods] | |2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods] | ||
Line 626: | Line 626: | ||
|[[File:Overcharge.webp|thumb]] | |[[File:Overcharge.webp|thumb]] | ||
|[[overcharge]] | |[[overcharge]] | ||
|<strong>+100</strong> maximum {{ | |<strong>+100</strong> maximum {{energy}}<br><strong>+5%</strong> {{junk}} {{choices}} | ||
| | | | ||
|2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments] | |2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments] | ||
Line 632: | Line 632: | ||
|[[File:Maxwells demon.webp|thumb]] | |[[File:Maxwells demon.webp|thumb]] | ||
|[[Maxwells demon]] | |[[Maxwells demon]] | ||
|{{ | |{{energy}} above max decays <strong>30x</strong> slower<br><strong>+5%</strong> {{junk}}<nowiki/> {{choices}} | ||
|energy above your max | |energy above your max | ||
|2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor) | |2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor) | ||
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|[[File:Inductive charging.webp|thumb]] | |[[File:Inductive charging.webp|thumb]] | ||
|[[inductive charging]] | |[[inductive charging]] | ||
|if <strong>crouched 7x</strong> passive {{ | |if <strong>crouched 7x</strong> passive {{energy}} generation<br>otherwise <strong>0x</strong> passive {{energy}} generation | ||
| | | | ||
|2021/06/19, [https://github.com/landgreen/n-gon/commit/88f595642fd7fed019ed941b80910afaa75401f4 catabolism and inductive coupling] (originally called inductive coupling) | |2021/06/19, [https://github.com/landgreen/n-gon/commit/88f595642fd7fed019ed941b80910afaa75401f4 catabolism and inductive coupling] (originally called inductive coupling) | ||
|- | |- | ||
|[[File:Energy conservation.webp|thumb]] | |[[File:Energy conservation.webp|thumb]] | ||
|[[energy conservation]] | |[[energy conservation]] | ||
|doing {{ | |doing {{damage}} to mobs generates {{energy}} | ||
| | | | ||
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer) | |2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer) | ||
|- | |- | ||
|[[File:Waste heat recovery.webp|thumb]] | |[[File:Waste heat recovery.webp|thumb]] | ||
|[[waste heat recovery]] | |[[waste heat recovery]] | ||
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>generate <strong>0.05x</strong> max {{ | |if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>generate <strong>0.05x</strong> max {{energy}} per second | ||
| | | | ||
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery) | |2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery) | ||
Line 662: | Line 656: | ||
|[[File:Recycling.webp|thumb]] | |[[File:Recycling.webp|thumb]] | ||
|[[recycling]] | |[[recycling]] | ||
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>recover <strong>0.005x</strong> maximum {{ | |if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>recover <strong>0.005x</strong> maximum {{health}} every second | ||
| | | | ||
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling) | |2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling) | ||
Line 668: | Line 662: | ||
|[[File:Torpor.webp|thumb]] | |[[File:Torpor.webp|thumb]] | ||
|[[torpor]] | |[[torpor]] | ||
|if a mob has <strong>not died</strong> in the last <strong>5</strong> seconds<br><strong>0.3x</strong> {{ | |if a mob has <strong>not died</strong> in the last <strong>5</strong> seconds<br><strong>0.3x</strong> {{damage taken}} | ||
| | | | ||
|2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music] | |2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music] | ||
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|[[File:Stability.webp|thumb]] | |[[File:Stability.webp|thumb]] | ||
|[[stability]] | |[[stability]] | ||
|<strong>0.1x</strong> {{ | |<strong>0.1x</strong> {{damage taken}}<br>while your {{health}} is at maximum | ||
| | | | ||
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | |2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | ||
Line 680: | Line 674: | ||
|[[File:Instability.webp|thumb]] | |[[File:Instability.webp|thumb]] | ||
|[[instability]] | |[[instability]] | ||
|<strong>2.5x</strong> {{ | |<strong>2.5x</strong> {{damage}} while your {{damage taken}} is <strong>1.00x</strong> | ||
{{ | {{note|(current damage taken = 1.00x)}} | ||
| | | | ||
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | |2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | ||
Line 687: | Line 681: | ||
|[[File:Control theory.webp|thumb]] | |[[File:Control theory.webp|thumb]] | ||
|[[control theory]] | |[[control theory]] | ||
|<strong>2x</strong> {{ | |<strong>2x</strong> {{damage}} while your {{health}} is at maximum | ||
| | | | ||
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | |2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | ||
Line 693: | Line 687: | ||
|[[File:homeostasis.webp|thumb]] | |[[File:homeostasis.webp|thumb]] | ||
|[[homeostasis]] | |[[homeostasis]] | ||
|missing {{ | |missing {{health}} reduces {{damage taken}}<br>down to a limit of <strong>0.2x</strong> at <strong>0</strong> {{health}} | ||
{{ | {{note|(0.30x)}} | ||
|health below 60 | |health below 60 | ||
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | |2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | ||
Line 700: | Line 694: | ||
|[[File:negative feedback.webp|thumb]] | |[[File:negative feedback.webp|thumb]] | ||
|[[negative feedback]] | |[[negative feedback]] | ||
|'''1.006x''' {{ | |'''1.006x''' {{damage}} for each missing {{health}} | ||
{{ | {{note|(1.45x)}} | ||
| | |health below 90 | ||
| | | | ||
|- | |- | ||
|[[File:Zenos paradox.webp|thumb]] | |[[File:Zenos paradox.webp|thumb]] | ||
|[[Zenos paradox]] | |[[Zenos paradox]] | ||
|'''0.2x''' {{ | |'''0.2x''' {{damage taken}}<br>'''–5%''' of current {{health}} every '''5''' seconds | ||
| | | | ||
| | | | ||
Line 713: | Line 707: | ||
|[[File:antiscience.webp|thumb]] | |[[File:antiscience.webp|thumb]] | ||
|[[antiscience]] | |[[antiscience]] | ||
|'''–10''' health after picking up {{techcircle}}<br>'''1.7x''' {{ | |'''–10''' health after picking up {{techcircle}}<br>'''1.7x''' {{damage}} | ||
| | | | ||
| | | | ||
Line 719: | Line 713: | ||
|[[File:ergodicity.webp|thumb]] | |[[File:ergodicity.webp|thumb]] | ||
|[[ergodicity]] | |[[ergodicity]] | ||
|'''0.50x''' {{ | |'''0.50x''' {{health||healing}} from {{healcircle}}<br>'''1.7x''' {{damage}} | ||
| | | | ||
| | | | ||
Line 725: | Line 719: | ||
|[[File:fluoroantimonic acid.webp|thumb]] | |[[File:fluoroantimonic acid.webp|thumb]] | ||
|[[fluoroantimonic acid]] | |[[fluoroantimonic acid]] | ||
|if your {{ | |if your {{health}} is above '''100<br>1.35x''' {{damage}} | ||
|maximum health above 100 | |maximum health above 100 | ||
| | | | ||
Line 731: | Line 725: | ||
|[[File:induction brake.webp|thumb]] | |[[File:induction brake.webp|thumb]] | ||
|[[induction brake]] | |[[induction brake]] | ||
|after using {{healcircle}}<br>{{ | |after using {{healcircle}}<br>{{ice IX|slow}} nearby mobs for '''17''' seconds | ||
| | |not eddy current brake | ||
| | | | ||
|- | |- | ||
|[[File:adiabatic healing.webp|thumb]] | |[[File:adiabatic healing.webp|thumb]] | ||
|[[adiabatic healing]] | |[[adiabatic healing]] | ||
|'''2x''' {{ | |'''2x''' {{health||healing}} from {{healcircle}}<br>'''+4%''' {{junk}} {{choices}} | ||
| | | | ||
| | | | ||
Line 743: | Line 737: | ||
|[[File:quenching.webp|thumb]] | |[[File:quenching.webp|thumb]] | ||
|[[quenching]] | |[[quenching]] | ||
|'''0.5x''' of over{{ | |'''0.5x''' of over{{health||healing}} is added to '''maximum''' {{health}} | ||
| | |not mass-energy | ||
| | | | ||
|- | |- | ||
|[[File:accretion.webp|thumb]] | |[[File:accretion.webp|thumb]] | ||
|[[accretion]] | |[[accretion]] | ||
|{{healcircle}} follow you, even between levels<br>'''+4%''' chance to {{ | |{{healcircle}} follow you, even between levels<br>'''+4%''' chance to {{duplicate}} spawned '''power ups''' | ||
| | |not wormhole | ||
| | | | ||
|- | |- | ||
|[[File:accretion disk.webp|thumb]] | |[[File:accretion disk.webp|thumb]] | ||
|[[accretion disk]] | |[[accretion disk]] | ||
|'''1.07x''' {{ | |'''1.07x''' {{damage}} for each '''power up''' on this '''level'''<br>'''+5%''' {{junk}} {{choices}} | ||
{{ | {{note|(1.14x)}} | ||
|accretion | |accretion | ||
| | | | ||
Line 762: | Line 756: | ||
|[[File:self-assembly.webp|thumb]] | |[[File:self-assembly.webp|thumb]] | ||
|[[self-assembly]] | |[[self-assembly]] | ||
|at the start of each '''level''' for every '''20''' missing {{ | |at the start of each '''level''' for every '''20''' missing {{health}} spawn {{healcircle}} | ||
| | | | ||
| | | | ||
Line 768: | Line 762: | ||
|[[File:interest.webp|thumb]] | |[[File:interest.webp|thumb]] | ||
|[[interest]] | |[[interest]] | ||
|at the start of each '''level''' spawn '''5%''' of your {{researchcircle}}, {{ammocircle}}, {{couplingcircle}}, and {{healcircle}} {{ | |at the start of each '''level''' spawn '''5%''' of your {{researchcircle}}, {{ammocircle}}, {{couplingcircle}}, and {{healcircle}} {{fire rate|(rounded up)}} | ||
| | | | ||
| | | | ||
Line 775: | Line 769: | ||
|[[anthropic principle]] | |[[anthropic principle]] | ||
|once per level, instead of '''dying''' use {{researchcircle}} and spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}} | |once per level, instead of '''dying''' use {{researchcircle}} and spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}} | ||
| | |at least 1 research | ||
| | | | ||
|- | |- | ||
|[[File:weak anthropic principle.webp|thumb]] | |[[File:weak anthropic principle.webp|thumb]] | ||
|[[weak anthropic principle]] | |[[weak anthropic principle]] | ||
|after '''anthropic principle''' prevents your '''death'''<br>'''+60%''' {{ | |after '''anthropic principle''' prevents your '''death'''<br>'''+60%''' {{duplicate|duplication}} chance for that level | ||
|anthropic principle | |anthropic principle | ||
| | | | ||
Line 786: | Line 780: | ||
|[[File:strong anthropic principle.webp|thumb]] | |[[File:strong anthropic principle.webp|thumb]] | ||
|[[strong anthropic principle]] | |[[strong anthropic principle]] | ||
|after '''anthropic principle''' prevents your '''death'''<br>'''2.71828x''' {{ | |after '''anthropic principle''' prevents your '''death'''<br>'''2.71828x''' {{damage}} for that level | ||
|anthropic principle | |anthropic principle | ||
| | | | ||
Line 792: | Line 786: | ||
|[[File:quantum immortality.webp|thumb]] | |[[File:quantum immortality.webp|thumb]] | ||
|[[quantum immortality]] | |[[quantum immortality]] | ||
|'''0.7x''' {{ | |'''0.7x''' {{damage taken}}<br>after '''dying''' continue in an {{alternate}} | ||
| | | | ||
| | | | ||
Line 798: | Line 792: | ||
|[[File:many-worlds.webp|thumb]] | |[[File:many-worlds.webp|thumb]] | ||
|[[many-worlds]] | |[[many-worlds]] | ||
|at the start of every '''level''' {{techcircle}} and enter an {{ | |at the start of every '''level''' {{techcircle}} and enter an {{alternate}} | ||
| | |not Ψ(t) collapse or Hilbert space | ||
| | | | ||
|- | |- | ||
|[[File:Ψ(t) collapse.webp|thumb]] | |[[File:Ψ(t) collapse.webp|thumb]] | ||
|[[Ψ(t) collapse]] | |[[Ψ(t) collapse]] | ||
|after a '''boss dies''' spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}<br>if you {{ | |after a '''boss dies''' spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}<br>if you {{research}} enter an {{alternate}} | ||
|not many-worlds, Hilbert space, or pseudoscience | |not many-worlds, Hilbert space, or pseudoscience | ||
| | | | ||
Line 810: | Line 804: | ||
|[[File:decoherence.webp|thumb]] | |[[File:decoherence.webp|thumb]] | ||
|[[decoherence]] | |[[decoherence]] | ||
|after a '''boss dies''' spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}<br>{{techcircle}} options you don't {{ | |after a '''boss dies''' spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}<br>{{techcircle}} options you don't {{choices|ch|oo|se}} won't '''reoccur''' | ||
| | |not superdeterminism | ||
| | | | ||
|- | |- | ||
|[[File:coherence.webp|thumb]] | |[[File:coherence.webp|thumb]] | ||
|[[coherence]] | |[[coherence]] | ||
|after observing a {{techcircle}} {{ | |after observing a {{techcircle}} {{choices|3=ce}}<br>that {{choices|3=ce}} is avaiable for '''all''' future {{techcircle}} | ||
|decoherence | |decoherence | ||
| | | | ||
Line 822: | Line 816: | ||
|[[File:peer review.webp|thumb]] | |[[File:peer review.webp|thumb]] | ||
|[[peer review]] | |[[peer review]] | ||
|after you {{ | |after you {{research}} gain '''1.05x''' {{damage}} and '''+1%''' {{junk}} {{choices}} | ||
| | |at least 1 research, not superdeterminism | ||
| | | | ||
|- | |- | ||
|[[File:pseudoscience.webp|thumb]] | |[[File:pseudoscience.webp|thumb]] | ||
|[[pseudoscience]] | |[[pseudoscience]] | ||
|{{ | |{{research}} '''2''' times for '''free''', but '''+1%''' {{junk}} {{choices}} each time | ||
| | |not Ψ(t) collapse or superdeterminism | ||
| | | | ||
|- | |- | ||
|[[File:renormalization.webp|thumb]] | |[[File:renormalization.webp|thumb]] | ||
|[[renormalization]] | |[[renormalization]] | ||
|'''47%''' chance to spawn {{researchcircle}} after consuming {{researchcircle}}<br>'''+5%''' {{ | |'''47%''' chance to spawn {{researchcircle}} after consuming {{researchcircle}}<br>'''+5%''' {{junk}} {{choices}} | ||
| | |at least 4 research, not superdeterminism | ||
| | | | ||
|- | |- | ||
|[[File:perturbation theory.webp|thumb]] | |[[File:perturbation theory.webp|thumb]] | ||
|[[perturbation theory]] | |[[perturbation theory]] | ||
|if you have no {{researchcircle}} in your inventory<br>'''2x''' {{ | |if you have no {{researchcircle}} in your inventory<br>'''2x''' {{fire rate}} | ||
| | |no research | ||
| | | | ||
|- | |- | ||
|[[File:Bayesian statistics.webp|thumb]] | |[[File:Bayesian statistics.webp|thumb]] | ||
|[[Bayesian statistics]] | |[[Bayesian statistics]] | ||
|'''1.05x''' {{ | |'''1.05x''' {{damage}} per {{researchcircle}} in your inventory | ||
{{ | {{fire rate|(1.00x)}} | ||
| | |at least 2 research | ||
| | | | ||
|- | |- | ||
Line 859: | Line 853: | ||
|[[File:unified field theory.webp|thumb]] | |[[File:unified field theory.webp|thumb]] | ||
|[[unified field theory]] | |[[unified field theory]] | ||
|when '''paused''' you can click to '''change''' your {{fieldcircle}}<br>'''2x''' {{ | |when '''paused''' you can click to '''change''' your {{fieldcircle}}<br>'''2x''' {{frequency}} for {{fieldtechcircle}} | ||
| | |not superdeterminism | ||
| | | | ||
|- | |- | ||
|[[File:eternalism.webp|thumb]] | |[[File:eternalism.webp|thumb]] | ||
|[[eternalism]] | |[[eternalism]] | ||
|'''1.3x''' {{ | |'''1.3x''' {{damage}}, but '''time''' doesn't '''pause''' while {{choices|ch|oos|ing}} {{fieldcircle}}, {{techcircle}}, or {{guncircle}} | ||
| | |not unified field theory, paradigm shift, invariant | ||
| | | | ||
|- | |- | ||
|[[File:brainstorming.webp|thumb]] | |[[File:brainstorming.webp|thumb]] | ||
|[[brainstorming]] | |[[brainstorming]] | ||
|'''randomize''' {{techcircle}} {{ | |'''randomize''' {{techcircle}} {{choices}} every '''1.5''' seconds for '''10''' seconds | ||
| | |not superdeterminism | ||
| | | | ||
|- | |- | ||
|[[File:cross-disciplinary.webp|thumb]] | |[[File:cross-disciplinary.webp|thumb]] | ||
|[[cross-disciplinary]] | |[[cross-disciplinary]] | ||
|{{techcircle}} have an extra {{fieldcircle}} or {{guncircle}} {{ | |{{techcircle}} have an extra {{fieldcircle}} or {{guncircle}} {{choices|3=ce}}<br>'''+5%''' chance to {{duplicate}} spawned '''power ups''' | ||
| | |not determinism | ||
| | | | ||
|- | |- | ||
|[[File:emergence.webp|thumb]] | |[[File:emergence.webp|thumb]] | ||
|[[emergence]] | |[[emergence]] | ||
|{{fieldcircle}}, {{techcircle}}, or {{guncircle}} have '''+1''' {{ | |{{fieldcircle}}, {{techcircle}}, or {{guncircle}} have '''+1''' {{choices|3=ce}}<br>'''1.1x''' {{damage}} | ||
| | |not emergence, cross-disciplinary, or integrated circuit | ||
| | | | ||
|- | |- | ||
|[[File:technical debt.webp|thumb]] | |[[File:technical debt.webp|thumb]] | ||
|[[technical debt]] | |[[technical debt]] | ||
|increase {{ | |increase {{damage}} by '''4x''', but reduce {{damage}} by '''0.15x''' for each {{techcircle}} you have | ||
{{ | {{fire rate|(4.00x)}} | ||
| | | | ||
| | | | ||
Line 896: | Line 890: | ||
|[[File:meta-analysis.webp|thumb]] | |[[File:meta-analysis.webp|thumb]] | ||
|[[meta-analysis]] | |[[meta-analysis]] | ||
|if you {{ | |if you {{choices|ch|oo|se}} {{junk}} you get a random {{choices|3=ce}} and {{researchcircle}}{{researchcircle}} instead | ||
|some junk tech | |some junk tech | ||
| | | | ||
Line 902: | Line 896: | ||
|[[File:dark patterns.webp|thumb]] | |[[File:dark patterns.webp|thumb]] | ||
|[[dark patterns]] | |[[dark patterns]] | ||
|'''1.3x''' {{ | |'''1.3x''' {{damage}}<br>'''+15%''' {{junk}} {{choices}} | ||
| | | | ||
| | | | ||
Line 908: | Line 902: | ||
|[[File:junk DNA.webp|thumb]] | |[[File:junk DNA.webp|thumb]] | ||
|[[junk DNA]] | |[[junk DNA]] | ||
|increase {{ | |increase {{damage}} by twice your {{junk}} chance | ||
{{ | {{fire rate|(1.00x)}} | ||
|junk in tech pool | |junk in tech pool | ||
| | | | ||
Line 915: | Line 909: | ||
|[[File:mass production.webp|thumb]] | |[[File:mass production.webp|thumb]] | ||
|[[mass production]] | |[[mass production]] | ||
|{{techcircle}} have extra {{ | |{{techcircle}} have extra {{choices}} to spawn {{ammocircle}}, {{healcircle}}, or {{researchcircle}}<br>'''+3%''' chance to {{duplicate}} owned '''power ups''' | ||
| | | | ||
| | | | ||
Line 922: | Line 916: | ||
|[[virtual particles]] | |[[virtual particles]] | ||
|'''17%''' chance after mobs '''die''' to spawn {{couplingcircle}} | |'''17%''' chance after mobs '''die''' to spawn {{couplingcircle}} | ||
{{ | {{note|[coupling effect]}} | ||
| | | | ||
| | | | ||
Line 934: | Line 928: | ||
|[[File:residual dipolar coupling.webp|thumb]] | |[[File:residual dipolar coupling.webp|thumb]] | ||
|[[residual dipolar coupling]] | |[[residual dipolar coupling]] | ||
|clicking {{ | |clicking {{cancel}} spawns {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}} | ||
{{ | {{note|[coupling effect]}} | ||
| | |not superdeterminism | ||
| | | | ||
|- | |- | ||
|[[File:commodities exchange.webp|thumb]] | |[[File:commodities exchange.webp|thumb]] | ||
|[[commodities exchange]] | |[[commodities exchange]] | ||
|clicking {{ | |clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>spawns '''8-12''' {{healcircle}}, {{ammocircle}}, {{researchcircle}} | ||
| | |not superdeterminism | ||
| | | | ||
|- | |- | ||
|[[File:options exchange.webp|thumb]] | |[[File:options exchange.webp|thumb]] | ||
|[[options exchange]] | |[[options exchange]] | ||
|clicking {{ | |clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>will '''randomize''' with '''3x''' {{choices}}, once a level | ||
| | |not superdeterminism | ||
| | | | ||
|- | |- | ||
|[[File:futures exchange.webp|thumb]] | |[[File:futures exchange.webp|thumb]] | ||
|[[futures exchange]] | |[[futures exchange]] | ||
|clicking {{ | |clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>gives '''+6%''' power up {{duplicate|duplication}} chance | ||
| | |below 100% duplication chance, not superdeterminism | ||
| | | | ||
|- | |- | ||
|[[File:replication.webp|thumb]] | |[[File:replication.webp|thumb]] | ||
|[[replication]] | |[[replication]] | ||
|'''+10%''' chance to {{ | |'''+10%''' chance to {{duplicate}} spawned '''power ups'''<br>'''+10%''' {{junk}} '''choices''' | ||
| | |below 100% duplication chance | ||
| | | | ||
|- | |- | ||
|[[File:metastability.webp|thumb]] | |[[File:metastability.webp|thumb]] | ||
|[[metastability]] | |[[metastability]] | ||
|'''+13%''' chance to {{ | |'''+13%''' chance to {{duplicate}} spawned '''power ups'''<br>{{duplicate}} {{explode}} with a '''4''' second '''half-life''' | ||
| | |below 100% duplication chance | ||
| | | | ||
|- | |- | ||
|[[File:correlated damage.webp|thumb]] | |[[File:correlated damage.webp|thumb]] | ||
|[[correlated damage]] | |[[correlated damage]] | ||
|{{ | |{{duplicate|duplication}} increases {{damage}} | ||
{{ | {{note|(1.00x)}} | ||
|duplication chance > 3% | |duplication chance > 3% | ||
| | | | ||
Line 978: | Line 972: | ||
|[[File:parthenogenesis.webp|thumb]] | |[[File:parthenogenesis.webp|thumb]] | ||
|[[parthenogenesis]] | |[[parthenogenesis]] | ||
|'''+8%''' to {{ | |'''+8%''' to {{duplicate}} spawned '''power ups'''<br>{{duplicate|duplication}} also {{duplicate|duplicates}} '''mobs''' | ||
|some duplication chance | |some duplication chance | ||
| | | | ||
Line 984: | Line 978: | ||
|[[File:stimulated emission.webp|thumb]] | |[[File:stimulated emission.webp|thumb]] | ||
|[[stimulated emission]] | |[[stimulated emission]] | ||
|'''+20%''' chance to {{ | |'''+20%''' chance to {{duplicate}} spawned '''power ups''', '''collisions''' {{remove|eject}} a random {{techcircle}} | ||
| | |below 1% duplication chance | ||
| | | | ||
|- | |- | ||
|[[File:strange attractor.webp|thumb]] | |[[File:strange attractor.webp|thumb]] | ||
|[[strange attractor]] | |[[strange attractor]] | ||
|'''1.1x''' {{ | |'''1.1x''' {{damage}}<br>{{remove|removing}} this increases '''duplication''' by '''+11%''' | ||
| | | | ||
| | | | ||
Line 996: | Line 990: | ||
|[[File:strange loop.webp|thumb]] | |[[File:strange loop.webp|thumb]] | ||
|[[strange loop]] | |[[strange loop]] | ||
|'''1.1x''' {{ | |'''1.1x''' {{damage}}<br>{{remove|removing}} this gives a random {{techcircle}} with {{remove}} | ||
| | | | ||
| | | | ||
Line 1,002: | Line 996: | ||
|[[File:null hypothesis.webp|thumb]] | |[[File:null hypothesis.webp|thumb]] | ||
|[[null hypothesis]] | |[[null hypothesis]] | ||
|'''1.1x''' {{ | |'''1.1x''' {{damage}}<br>{{remove|removing}} this spawns {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}} | ||
| | | | ||
| | | | ||
Line 1,008: | Line 1,002: | ||
|[[File:martingale.webp|thumb]] | |[[File:martingale.webp|thumb]] | ||
|[[martingale]] | |[[martingale]] | ||
|'''1.1x''' {{ | |'''1.1x''' {{damage}}. {{remove|removing}} this has a '''50%''' chance return with '''2x''' its {{damage}} | ||
{{ | {{note|(1.1x→1.2x)}} | ||
| | | | ||
| | | | ||
Line 1,015: | Line 1,009: | ||
|[[File:externality.webp|thumb]] | |[[File:externality.webp|thumb]] | ||
|[[externality]] | |[[externality]] | ||
|'''1.1x''' {{ | |'''1.1x''' {{damage}}<br>{{remove|removing}} this spawns '''50''' {{ammocircle}} | ||
| | | | ||
| | | | ||
Line 1,021: | Line 1,015: | ||
|[[File:deprecated.webp|thumb]] | |[[File:deprecated.webp|thumb]] | ||
|[[deprecated]] | |[[deprecated]] | ||
|after {{ | |after {{remove|removing}} this gain '''1.08x''' {{damage}} per {{techcircle}} {{remove|removed}} this game | ||
{{ | {{note|(1.08x)}} | ||
| | | | ||
| | | | ||
Line 1,028: | Line 1,022: | ||
|[[File:planned obsolescence.webp|thumb]] | |[[File:planned obsolescence.webp|thumb]] | ||
|[[planned obsolescence]] | |[[planned obsolescence]] | ||
|at the start of each '''level''' {{ | |at the start of each '''level''' {{remove|eject}} your oldest {{techcircle}} and gain '''1.1x''' {{damage}} each time | ||
| | | | ||
| | | | ||
Line 1,034: | Line 1,028: | ||
|[[File:paradigm shift.webp|thumb]] | |[[File:paradigm shift.webp|thumb]] | ||
|[[paradigm shift]] | |[[paradigm shift]] | ||
|when '''paused''' clicking your {{techcircle}} {{ | |when '''paused''' clicking your {{techcircle}} {{remove|ejects}} them<br>costs '''1.0''' {{health}} | ||
{{ | {{note|(1.3x cost each use)}} | ||
| | |not superdeterminism | ||
| | | | ||
|} | |} | ||
==={{Instantcircle}} | === {{Instantcircle}} Instant tech === | ||
These {{ | These {{tech}} instantly apply their effects and cant be removed. They are not shown in the {{tech}} list and don't count to your total {{tech}} count. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
!Image | !Image | ||
Line 1,051: | Line 1,045: | ||
|[[File:Ordnance.webp|thumb]] | |[[File:Ordnance.webp|thumb]] | ||
|[[ordnance]] | |[[ordnance]] | ||
|spawn {{guncircle}} and get '''2x''' {{ | |spawn {{guncircle}} and get '''2x''' {{frequency}} for {{Guntechcircle}}<br>'''+6%''' {{junk}} {{choices}} | ||
| | | | ||
|2021/03/16, [https://github.com/landgreen/n-gon/commit/05fcb823b260d1bfde8cf9d8c12b9b47b8ec8df2 planned obsolescence] (originally named gun sciences) | |2021/03/16, [https://github.com/landgreen/n-gon/commit/05fcb823b260d1bfde8cf9d8c12b9b47b8ec8df2 planned obsolescence] (originally named gun sciences) | ||
Line 1,058: | Line 1,052: | ||
|[[generalist]] | |[[generalist]] | ||
|spawn <strong>7</strong> {{Guncircle}}, but your equipped {{guncircle}} cycles each level and you can't switch | |spawn <strong>7</strong> {{Guncircle}}, but your equipped {{guncircle}} cycles each level and you can't switch | ||
|at least 2 guns | |at least 2 guns and at least 5 unclaimed guns | ||
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal, generalist mod] | |2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal, generalist mod] | ||
|- | |- | ||
Line 1,081: | Line 1,075: | ||
|[[File:Ersatz bots.webp|thumb]] | |[[File:Ersatz bots.webp|thumb]] | ||
|[[ersatz bots]] | |[[ersatz bots]] | ||
|<strong>double</strong> your {{ | |<strong>double</strong> your {{bot|bots}}<br>remove <strong>all</strong> {{Guncircle}} in your inventory | ||
| | |not experiment mode, at least 4 bots | ||
|2020/05/24, [https://github.com/landgreen/n-gon/commit/f338184869d5a1662413db76379a6c7f37f196f3 sniper mob balance, bot replication mod] (originally called self-replication, and later bot replication) | |2020/05/24, [https://github.com/landgreen/n-gon/commit/f338184869d5a1662413db76379a6c7f37f196f3 sniper mob balance, bot replication mod] (originally called self-replication, and later bot replication) | ||
|- | |- | ||
|[[File:Robotics.webp|thumb]] | |[[File:Robotics.webp|thumb]] | ||
|[[robotics]] | |[[robotics]] | ||
|construct <strong>2</strong> random {{ | |construct <strong>2</strong> random {{bot|bots}} | ||
|at least 3 bots | |at least 3 bots | ||
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | |2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | ||
Line 1,093: | Line 1,087: | ||
|[[File:Bot manufacturing.webp|thumb]] | |[[File:Bot manufacturing.webp|thumb]] | ||
|[[bot manufacturing]] | |[[bot manufacturing]] | ||
|use {{Researchcircle}}{{Researchcircle}} to build <strong>3</strong> random {{ | |use {{Researchcircle}}{{Researchcircle}} to build <strong>3</strong> random {{bot|bots}} | ||
|at least 4 bots | |at least 4 bots | ||
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots] | |2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots] | ||
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|[[File:Bot prototypes.webp|thumb]] | |[[File:Bot prototypes.webp|thumb]] | ||
|[[bot prototypes]] | |[[bot prototypes]] | ||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build <strong>2</strong> random {{ | |use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build <strong>2</strong> random {{bot|bots}}<br>and <strong>upgrade</strong> all {{bot|bots}} to a random type | ||
|at least 6 bots | |at least 6 bots | ||
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots] | |2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots] | ||
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|[[File:maintenance.webp|thumb]] | |[[File:maintenance.webp|thumb]] | ||
|[[maintenance]] | |[[maintenance]] | ||
|'''2x''' {{ | |'''2x''' {{frequency}} for {{techcircle}} with {{healthcircle|healing}}<br>spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}} | ||
| | | | ||
| | | | ||
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|[[File:path integral.webp|thumb]] | |[[File:path integral.webp|thumb]] | ||
|[[path integral]] | |[[path integral]] | ||
|your next {{techcircle}} has all possible {{ | |your next {{techcircle}} has all possible {{choices}}<br>+4% {{junk}} {{choices}} | ||
| | |not determinism or brainstorm | ||
| | | | ||
|- | |- | ||
|[[File:determinism.webp|thumb]] | |[[File:determinism.webp|thumb]] | ||
|[[determinism]] | |[[determinism]] | ||
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}<br>{{fieldcircle}}, {{Techcircle}}, or {{Guncircle}} have only '''1''' {{ | |spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}<br>{{fieldcircle}}, {{Techcircle}}, or {{Guncircle}} have only '''1''' {{choices|3=ce}} | ||
| | |not emergence, cross-disciplinary, or integrated circuit | ||
| | | | ||
|- | |- | ||
|[[File:superdeterminism.webp|thumb]] | |[[File:superdeterminism.webp|thumb]] | ||
|[[superdeterminism]] | |[[superdeterminism]] | ||
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}<br>you can't {{ | |spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}<br>you can't {{cancel}} and {{researchcircle}} no longer '''spawn''' | ||
|determinism, not ansatz, pseudoscience, or brainstorming | |determinism, not ansatz, pseudoscience, or brainstorming | ||
| | | | ||
Line 1,148: | Line 1,142: | ||
|[[field coupling]] | |[[field coupling]] | ||
|spawn {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}} | |spawn {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}} | ||
{{ | {{note|[coupling effect]}} | ||
| | | | ||
| | | | ||
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|[[File:quintessence.webp|thumb]] | |[[File:quintessence.webp|thumb]] | ||
|[[quintessence]] | |[[quintessence]] | ||
|convert ''[amount of {{ | |convert ''[amount of {{research}}]'' {{researchcircle}} into ''[(amount of {{research}})x3]'' {{couplingcircle}} | ||
{{ | {{note|[coupling effect]}} | ||
|having research | |having research | ||
| | | | ||
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|[[File:Born rule.webp|thumb]] | |[[File:Born rule.webp|thumb]] | ||
|[[Born rule]] | |[[Born rule]] | ||
|{{ | |{{remove|eject}} all your {{techcircle}} | ||
|more than 6 tech | |more than 6 tech | ||
| | | | ||
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|[[File:Occams razor.webp|thumb]] | |[[File:Occams razor.webp|thumb]] | ||
|[[Occams razor]] | |[[Occams razor]] | ||
|randomly {{ | |randomly {{remove}} '''half''' your {{techcircle}}<br>for each removed '''1.50x''' {{damage}} | ||
{{ | {{note|~1.00x}} | ||
|more than 6 tech | |more than 6 tech | ||
| | | | ||
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|[[File:exchange symmetry.webp|thumb]] | |[[File:exchange symmetry.webp|thumb]] | ||
|[[exchange symmetry]] | |[[exchange symmetry]] | ||
|{{ | |{{remove}} a random {{techcircle}}<br>spawn {{guncircle}}{{guncircle}} | ||
|at least 4 tech, not superdeterminism | |at least 4 tech, not superdeterminism | ||
| | | | ||
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|[[File:Monte Carlo method.webp|thumb]] | |[[File:Monte Carlo method.webp|thumb]] | ||
|[[Monte Carlo method]] | |[[Monte Carlo method]] | ||
|{{ | |{{remove}} a random {{techcircle}}<br>spawn {{techcircle}}{{techcircle}} | ||
|some duplication, at least 4 tech, not superdeterminism | |some duplication, at least 4 tech, not superdeterminism | ||
| | | | ||
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|[[File:missile-bot.webp|thumb]] | |[[File:missile-bot.webp|thumb]] | ||
|[[missile-bot]] | |[[missile-bot]] | ||
|use {{researchcircle}} to trade your '''missile''' for a {{ | |use {{researchcircle}} to trade your '''missile''' for a {{bot}} that fires '''missiles''' | ||
|missiles, not launch system | |missiles, not launch system | ||
| | |||
|- | |||
|[[File:surfactant.webp|thumb]] | |||
|[[surfactant]] | |||
|use {{researchcircle}}{{researchcircle}} to trade your '''foam''' {{guncircle}} for '''2''' {{bot|foam-bots}} and {{bot|foam-bot upgrade}} | |||
|foam gun, no bot upgrades, fractionation, or pressure vessel | |||
| | | | ||
|- | |- | ||
|[[File:fault tolerance.webp|thumb]] | |[[File:fault tolerance.webp|thumb]] | ||
|[[fault tolerance]] | |[[fault tolerance]] | ||
|use {{researchcircle}}{{researchcircle}} to trade your '''drone''' {{guncircle}} for ''' | |use {{researchcircle}}{{researchcircle}} to trade your '''drone''' {{guncircle}} for '''5 drones''' that last '''forever''' | ||
|drones, not drone repair, anti-shear topology, or autonomous navigation | |drones, not drone repair, anti-shear topology, or autonomous navigation | ||
| | | | ||
|- | |- | ||
|[[File:optical amplifier.webp|thumb]] | |[[File:optical amplifier.webp|thumb]] | ||
|[[optical amplifier]] | |[[optical amplifier]] | ||
|gain 3 random {{ | |gain 3 random {{laser}} {{techcircle}}<br>{{laser}} only turns off if you have no {{energy}} | ||
|laser gun, not pulse | |laser gun, not pulse | ||
| | | | ||
|} | |} | ||
=== {{Guntechcircle}} | === {{Guntechcircle}}Guntech === | ||
These {{ | These {{tech}} upgrade your gun. They can also upgrade certain {{Field|fields}} or '''bots''' that have projectiles. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
!Image | !Image | ||
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|[[File:Needle ice.webp|thumb]] | |[[File:Needle ice.webp|thumb]] | ||
|[[needle ice]] | |[[needle ice]] | ||
|after <strong>needles</strong> impact walls<br>they chip off <strong>1-2</strong> freezing {{ | |after <strong>needles</strong> impact walls<br>they chip off <strong>1-2</strong> freezing {{ice IX}} crystals | ||
|needle gun, needle gun, not nanowires | |needle gun, needle gun, not nanowires | ||
|2021/08/21, [https://github.com/landgreen/n-gon/commit/8c1539fa681a46a2e5f9f8fe3e1f750aac34ec37 needle ice] | |2021/08/21, [https://github.com/landgreen/n-gon/commit/8c1539fa681a46a2e5f9f8fe3e1f750aac34ec37 needle ice] | ||
Line 1,226: | Line 1,220: | ||
|[[File:nanowires.webp|thumb]] | |[[File:nanowires.webp|thumb]] | ||
|[[nanowires]] | |[[nanowires]] | ||
|<strong>needles</strong> tunnel through {{ | |<strong>needles</strong> tunnel through {{block|blocks}} and <strong>map</strong><br><strong>1.2x</strong> needle {{damage}} | ||
|nail gun, needle gun, not needle ice | |nail gun, needle gun, not needle ice | ||
|2021/12/04, [https://github.com/landgreen/n-gon/commit/92457703d5bdc18ca033373aa409c021b9f77752 grey intro] | |2021/12/04, [https://github.com/landgreen/n-gon/commit/92457703d5bdc18ca033373aa409c021b9f77752 grey intro] | ||
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|[[File:ceramics.webp|thumb]] | |[[File:ceramics.webp|thumb]] | ||
|[[ceramics]] | |[[ceramics]] | ||
|<strong>needles</strong> and <strong>harpoons</strong> pierce <strong>shields</strong><br>dircetly {{ | |<strong>needles</strong> and <strong>harpoons</strong> pierce <strong>shields</strong><br>dircetly {{damage|damaging}} shielded mobs | ||
|nail gun or harpoon, not Bessemer process | |nail gun or harpoon, not Bessemer process | ||
|2021/09/12, [https://github.com/landgreen/n-gon/commit/f719c8edb9eb7dea66fef50d5936bb97d2ae4437 harpoon tech] | |2021/09/12, [https://github.com/landgreen/n-gon/commit/f719c8edb9eb7dea66fef50d5936bb97d2ae4437 harpoon tech] | ||
Line 1,256: | Line 1,250: | ||
|[[File:pneumatic actuator.webp|thumb]] | |[[File:pneumatic actuator.webp|thumb]] | ||
|[[pneumatic actuator]] | |[[pneumatic actuator]] | ||
|<strong>nail gun</strong> takes <strong>no</strong> time to ramp up to its fastest {{ | |<strong>nail gun</strong> takes <strong>no</strong> time to ramp up to its fastest {{fire rate}} | ||
|nail gun, not rotary cannon, rivets, or needles | |nail gun, not rotary cannon, rivets, or needles | ||
|2020/08/29, [https://github.com/landgreen/n-gon/commit/00859f15ed61f6f4b9c709912760925f19fba896 nail gun] | |2020/08/29, [https://github.com/landgreen/n-gon/commit/00859f15ed61f6f4b9c709912760925f19fba896 nail gun] | ||
Line 1,262: | Line 1,256: | ||
|[[File:ice crystal nucleation.webp|thumb]] | |[[File:ice crystal nucleation.webp|thumb]] | ||
|[[ice crystal nucleation]] | |[[ice crystal nucleation]] | ||
|<strong>nail gun</strong> uses {{ | |<strong>nail gun</strong> uses {{energy}} instead of {{ammo}} to condense {{ice IX|freezing}} '''ice nails''' | ||
|nail gun, not rivets or needles | |nail gun, not rivets or needles | ||
|2020/10/21, [https://github.com/landgreen/n-gon/commit/5bbac02f88e7c8f879c1e2edf6f64f1ef903e43d bug fix] | |2020/10/21, [https://github.com/landgreen/n-gon/commit/5bbac02f88e7c8f879c1e2edf6f64f1ef903e43d bug fix] | ||
Line 1,268: | Line 1,262: | ||
|[[File:rotary cannon.webp|thumb]] | |[[File:rotary cannon.webp|thumb]] | ||
|[[rotary cannon]] | |[[rotary cannon]] | ||
|<strong>nail gun</strong> has increased muzzle {{ | |<strong>nail gun</strong> has increased muzzle {{speed}}, maximum {{fire rate}}, <strong>accuracy</strong>, and <strong>recoil</strong> | ||
|nail gun, not pneumatic actuator or needle gun | |nail gun, not pneumatic actuator or needle gun | ||
|2021/10/23, [https://github.com/landgreen/n-gon/commit/bac02c35f6229ca6d2dab2f3c5d331e1ef68c751 rotary cannon] | |2021/10/23, [https://github.com/landgreen/n-gon/commit/bac02c35f6229ca6d2dab2f3c5d331e1ef68c751 rotary cannon] | ||
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|[[File:gauge.webp|thumb]] | |[[File:gauge.webp|thumb]] | ||
|[[gauge]] | |[[gauge]] | ||
|<strong>rivets</strong>, <strong>needles</strong>, <strong>super balls</strong>, and <strong>nails</strong> have <strong>1.3x</strong> mass and physical {{ | |<strong>rivets</strong>, <strong>needles</strong>, <strong>super balls</strong>, and <strong>nails</strong> have <strong>1.3x</strong> mass and physical {{damage}} | ||
|nails, nail gun, rivets, shotgun, super balls, or mine | |nails, nail gun, rivets, shotgun, super balls, or mine | ||
|2022/12/17, [https://github.com/landgreen/n-gon/commit/16834e95be83ae4f4d996401951c2f188992fa1b added images] | |2022/12/17, [https://github.com/landgreen/n-gon/commit/16834e95be83ae4f4d996401951c2f188992fa1b added images] | ||
Line 1,280: | Line 1,274: | ||
|[[File:supercritical fission.webp|thumb]] | |[[File:supercritical fission.webp|thumb]] | ||
|[[supercritical fission]] | |[[supercritical fission]] | ||
|if <strong>nails</strong>, or <strong>rivets</strong>srike mobs<br>near their <strong>center</strong> they can {{ | |if <strong>nails</strong>, or <strong>rivets</strong>srike mobs<br>near their <strong>center</strong> they can {{explode}} | ||
|nail gun, mine, needles, nails, or rivets, not incendiary or stress concentration | |nail gun, mine, needles, nails, or rivets, not incendiary or stress concentration | ||
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods] | |2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods] | ||
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|[[File:irradiated nails.webp|thumb]] | |[[File:irradiated nails.webp|thumb]] | ||
|[[irradiated nails]] | |[[irradiated nails]] | ||
|<strong>nails</strong>, <strong>needles</strong>, and <strong>rivets</strong> are {{ | |<strong>nails</strong>, <strong>needles</strong>, and <strong>rivets</strong> are {{radiation|radioactive}}<br>'''2x''' {{radiation|radioactive}} {{damage}} over <strong>3</strong> seconds | ||
|nail gun, nails, rivets, or mine, not ceramic needles | |nail gun, nails, rivets, or mine, not ceramic needles | ||
|2020/05/19, [https://github.com/landgreen/n-gon/commit/c31c1c2d7ad6dd68b8029050cb70f6be8b0a840e file reoganiation, mod has it's own file] | |2020/05/19, [https://github.com/landgreen/n-gon/commit/c31c1c2d7ad6dd68b8029050cb70f6be8b0a840e file reoganiation, mod has it's own file] | ||
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|[[File:6s half-life.webp|thumb]] | |[[File:6s half-life.webp|thumb]] | ||
|[[6s half-life]] | |[[6s half-life]] | ||
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of {{ | |<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of {{radiation|plutonium-238<br>radioactive}} {{damage}} lasts <strong>+3</strong> seconds | ||
|nail gun, mine, or irradiated nails, not 1s half-life | |nail gun, mine, or irradiated nails, not 1s half-life | ||
|2020/06/04, [https://github.com/landgreen/n-gon/commit/cea1bcc7a3684673fa0066e3ee15df388d824547 minigun ramp up] (was named "4s half-life" for a short amount of time before switching back to "6s half-life") | |2020/06/04, [https://github.com/landgreen/n-gon/commit/cea1bcc7a3684673fa0066e3ee15df388d824547 minigun ramp up] (was named "4s half-life" for a short amount of time before switching back to "6s half-life") | ||
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|[[File:1s half-life.webp|thumb]] | |[[File:1s half-life.webp|thumb]] | ||
|[[1s half-life]] | |[[1s half-life]] | ||
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of {{ | |<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of {{radiation|lithium-238}}<br><strong>4x</strong> {{radiation|radioactive}} {{damage}} for <strong>1</strong> second | ||
|nail gun, mine, irradiated nails, not 6s half-life | |nail gun, mine, irradiated nails, not 6s half-life | ||
|2021/10/09, [https://github.com/landgreen/n-gon/commit/90e9e73084c61bb7a83e01435efeeb2fabbc83ce refractory metal] | |2021/10/09, [https://github.com/landgreen/n-gon/commit/90e9e73084c61bb7a83e01435efeeb2fabbc83ce refractory metal] | ||
Line 1,304: | Line 1,298: | ||
|[[File:spin-statistics.webp|thumb]] | |[[File:spin-statistics.webp|thumb]] | ||
|[[spin-statistics]] | |[[spin-statistics]] | ||
|after firing the <strong>shotgun</strong> you are {{ | |after firing the <strong>shotgun</strong> you are {{invulnerable}}<br>shotgun has <strong>0.7x</strong> bullets per {{Ammocircle}} | ||
|shotgun | |shotgun | ||
| | | | ||
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|[[File:Newtons 3rd law.webp|thumb]] | |[[File:Newtons 3rd law.webp|thumb]] | ||
|[[Newtons 3rd law]] | |[[Newtons 3rd law]] | ||
|<strong>1.7x shotgun</strong> {{ | |<strong>1.7x shotgun</strong> {{fire rate}} and <strong>recoil</strong> | ||
|shotgun, not Noether violation | |shotgun, not Noether violation | ||
| | | | ||
Line 1,322: | Line 1,316: | ||
|[[File:repeater.webp|thumb]] | |[[File:repeater.webp|thumb]] | ||
|[[repeater]] | |[[repeater]] | ||
|'''shotgun''' immediately fires again for no {{ | |'''shotgun''' immediately fires again for no {{ammo}}<br>reduced '''0.5x''' '''shotgun''' {{fire rate}} | ||
|shotgun, not Newton's 3rd law | |shotgun, not Newton's 3rd law | ||
| | | | ||
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|[[File:ice-shot.webp|thumb]] | |[[File:ice-shot.webp|thumb]] | ||
|[[ice-shot]] | |[[ice-shot]] | ||
|'''shotgun''' condenses {{ | |'''shotgun''' condenses {{ice IX}} crystals that {{ice IX|freeze}} mobs | ||
|shotgun, not incendiary, nail-shot, rivet, foam-shot, or worm-shot | |shotgun, not incendiary, nail-shot, rivet, foam-shot, or worm-shot | ||
| | | | ||
Line 1,346: | Line 1,340: | ||
|[[File:freezer burn.webp|thumb]] | |[[File:freezer burn.webp|thumb]] | ||
|[[freezer burn]] | |[[freezer burn]] | ||
|mobs {{ | |mobs {{ice IX|frozen}} while below '''33%''' durability '''die''' | ||
|a freeze effect | |a freeze effect | ||
| | | | ||
Line 1,352: | Line 1,346: | ||
|[[File:flash freeze.webp|thumb]] | |[[File:flash freeze.webp|thumb]] | ||
|[[flash freeze]] | |[[flash freeze]] | ||
|mobs {{ | |mobs {{ice IX|frozen}} while above '''66%''' durability<br>have their durability reduced to '''66%''' | ||
|a freeze effect | |a freeze effect | ||
| | | | ||
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|[[File:crystallizer.webp|thumb]] | |[[File:crystallizer.webp|thumb]] | ||
|[[crystallizer]] | |[[crystallizer]] | ||
|after {{ | |after {{ice IX|frozen}} mobs '''die''' they shatter into {{ice IX}} crystals | ||
|a localized freeze effect, no other mob death tech | |a localized freeze effect, no other mob death tech | ||
| | | | ||
Line 1,364: | Line 1,358: | ||
|[[File:thermoelectric effect.webp|thumb]] | |[[File:thermoelectric effect.webp|thumb]] | ||
|[[thermoelectric effect]] | |[[thermoelectric effect]] | ||
|after '''killing''' mobs with {{ | |after '''killing''' mobs with {{ice IX}} '''+100''' {{energy}} | ||
|ice IX | |ice IX | ||
| | | | ||
Line 1,370: | Line 1,364: | ||
|[[File:superfluidity.webp|thumb]] | |[[File:superfluidity.webp|thumb]] | ||
|[[superfluidity]] | |[[superfluidity]] | ||
|{{ | |{{ice IX|freeze}} effects are applied to a small '''area''' around the target | ||
|a localized freeze effect | |a localized freeze effect | ||
| | | | ||
Line 1,376: | Line 1,370: | ||
|[[File:triple point.webp|thumb]] | |[[File:triple point.webp|thumb]] | ||
|[[triple point]] | |[[triple point]] | ||
|'''+5''' second {{ | |'''+5''' second {{ice IX|freeze}} duration | ||
|a localized freeze effect | |a localized freeze effect | ||
| | | | ||
Line 1,382: | Line 1,376: | ||
|[[File:incendiary ammunition.webp|thumb]] | |[[File:incendiary ammunition.webp|thumb]] | ||
|[[incendiary ammunition]] | |[[incendiary ammunition]] | ||
|'''shotgun''', '''rivets''', '''super balls''', and '''drones''' are loaded with {{ | |'''shotgun''', '''rivets''', '''super balls''', and '''drones''' are loaded with {{explode|explosives}} | ||
|shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron | |shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron | ||
| | | | ||
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|[[File:rebound.webp|thumb]] | |[[File:rebound.webp|thumb]] | ||
|[[rebound]] | |[[rebound]] | ||
|after they collide with a mob, '''super balls''' gain {{ | |after they collide with a mob, '''super balls''' gain {{speed}}, '''duration''', and '''1.3x''' {{damage}} | ||
|super balls, not incendiary | |super balls, not incendiary | ||
| | | | ||
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|[[File:Zectron.webp|thumb]] | |[[File:Zectron.webp|thumb]] | ||
|[[Zectron]] | |[[Zectron]] | ||
|'''2x''' '''super ball''' {{ | |'''2x''' '''super ball''' {{damage}}, but after you collide with '''super balls''' they stop | ||
|super balls, not incendiary ammunition or uncertainty principle | |super balls, not incendiary ammunition or uncertainty principle | ||
| | | | ||
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|[[File:phase velocity.webp|thumb]] | |[[File:phase velocity.webp|thumb]] | ||
|[[phase velocity]] | |[[phase velocity]] | ||
|wave particles '''propagate''' faster as '''solids'''<br>'''1.5x''' wave {{ | |wave particles '''propagate''' faster as '''solids'''<br>'''1.5x''' wave {{damage}} | ||
|wave, not phonon | |wave, not phonon | ||
| | | | ||
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|[[File:amplitude.webp|thumb]] | |[[File:amplitude.webp|thumb]] | ||
|[[amplitude]] | |[[amplitude]] | ||
|'''1.4x''' wave {{ | |'''1.4x''' wave {{damage}}<br>'''1.4x''' wave bullet '''amplitude''' | ||
|wave | |wave | ||
| | | | ||
Line 1,436: | Line 1,430: | ||
|[[File:propagation.webp|thumb]] | |[[File:propagation.webp|thumb]] | ||
|[[propagation]] | |[[propagation]] | ||
|'''0.75x''' wave propagation {{ | |'''0.75x''' wave propagation {{speed}}<br>'''1.4x''' wave {{damage}} | ||
|wave | |wave | ||
| | | | ||
Line 1,448: | Line 1,442: | ||
|[[File:frequency.webp|thumb]] | |[[File:frequency.webp|thumb]] | ||
|[[frequency]] | |[[frequency]] | ||
|'''wave''' has unlimited {{ | |'''wave''' has unlimited {{ammo}}<br>'''0.75x''' wave {{damage}} | ||
|wave | |wave | ||
| | | | ||
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|[[File:phonon.webp|thumb]] | |[[File:phonon.webp|thumb]] | ||
|[[phonon]] | |[[phonon]] | ||
|waves are low '''frequency''', high {{ | |waves are low '''frequency''', high {{damage}} '''expanding arcs''' that propagate through '''solids''' | ||
|wave, not phase velocity, bound state | |wave, not phase velocity, bound state | ||
| | | | ||
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|[[File:isotropic.webp|thumb]] | |[[File:isotropic.webp|thumb]] | ||
|[[isotropic]] | |[[isotropic]] | ||
|'''waves''' expand in '''all''' directions<br>'''0.6x''' '''range''' and '''1.5x''' {{ | |'''waves''' expand in '''all''' directions<br>'''0.6x''' '''range''' and '''1.5x''' {{damage}} | ||
|wave, phonon, not uncertainty principle | |wave, phonon, not uncertainty principle | ||
| | | | ||
Line 1,466: | Line 1,460: | ||
|[[File:isotropic.webp|thumb]] | |[[File:isotropic.webp|thumb]] | ||
|[[mechanical resonance]] | |[[mechanical resonance]] | ||
|after a {{ | |after a {{block}} gets vibrated by a '''phonon''' there is a chance it's '''flung''' at nearby mobs | ||
|wave, phonon | |wave, phonon | ||
| | | | ||
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|[[File:cruise missile.webp|thumb]] | |[[File:cruise missile.webp|thumb]] | ||
|[[cruise missile]] | |[[cruise missile]] | ||
|'''2x''' '''missile''' {{ | |'''2x''' '''missile''' {{explode|explosive}} {{damage}}, radius<br>'''0.5x''' '''missile''' speed | ||
|missiles, not launch system | |missiles, not launch system | ||
| | | | ||
Line 1,484: | Line 1,478: | ||
|[[File:ICBM.webp|thumb]] | |[[File:ICBM.webp|thumb]] | ||
|[[ICBM]] | |[[ICBM]] | ||
|'''1.75x''' '''missile''' {{ | |'''1.75x''' '''missile''' {{explode|explosive}} {{damage}}, radius<br>'''0.5x''' '''missile''' speed | ||
|missiles, cruise missile | |missiles, cruise missile | ||
| | | | ||
Line 1,490: | Line 1,484: | ||
|[[File:launch system.webp|thumb]] | |[[File:launch system.webp|thumb]] | ||
|[[launch system]] | |[[launch system]] | ||
|'''5x''' '''missile''' {{ | |'''5x''' '''missile''' {{fire rate}}<br>'''1.3x''' missile {{ammo}} per {{ammocircle}} | ||
|missiles, not cruise missile | |missiles, not cruise missile | ||
| | | | ||
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|[[File:iridium-192.webp|thumb]] | |[[File:iridium-192.webp|thumb]] | ||
|[[iridium-192]] | |[[iridium-192]] | ||
|{{ | |{{explode|explosion}} release '''gamma radiation'''<br>'''2x''' {{explode|explosion}} {{damage}} over '''4''' seconds | ||
|an explosive damage source, not ammonium nitrate, nitroglycerin, chain reaction, fragmentation, or electric armor | |an explosive damage source, not ammonium nitrate, nitroglycerin, chain reaction, fragmentation, or electric armor | ||
| | | | ||
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|[[File:fragmentation.webp|thumb]] | |[[File:fragmentation.webp|thumb]] | ||
|[[fragmentation]] | |[[fragmentation]] | ||
|some {{ | |some {{explode|detonations}} and collisions eject '''nails''' | ||
{{ | {{note|blocks, grenades, missiles, rivets, harpoon}} | ||
|grenades, missiles, rivets, harpoon, or mass driver, not iridium-192 or polyurethane foam | |grenades, missiles, rivets, harpoon, or mass driver, not iridium-192 or polyurethane foam | ||
| | | | ||
Line 1,509: | Line 1,503: | ||
|[[File:ammonium nitrate.webp|thumb]] | |[[File:ammonium nitrate.webp|thumb]] | ||
|[[ammonium nitrate]] | |[[ammonium nitrate]] | ||
|'''1.25x''' {{ | |'''1.25x''' {{explode|explosive}} {{damage}}, radius | ||
|an explosive damage source, not iridium-192 | |an explosive damage source, not iridium-192 | ||
| | | | ||
Line 1,515: | Line 1,509: | ||
|[[File:nitroglycerin.webp|thumb]] | |[[File:nitroglycerin.webp|thumb]] | ||
|[[nitroglycerin]] | |[[nitroglycerin]] | ||
|'''1.7x''' {{ | |'''1.7x''' {{explode|explosive}} {{damage}}<br>'''0.7x''' smaller {{explode|explosive}} '''radius''' | ||
|an explosive damage source, not iridium-192 or acetone peroxide | |an explosive damage source, not iridium-192 or acetone peroxide | ||
| | | | ||
Line 1,521: | Line 1,515: | ||
|[[File:acetone peroxide.webp|thumb]] | |[[File:acetone peroxide.webp|thumb]] | ||
|[[acetone peroxide]] | |[[acetone peroxide]] | ||
|'''1.7x''' {{ | |'''1.7x''' {{explode|explosive}} '''radius'''<br>'''1.4x''' {{explode|explosive}} {{damage taken}} | ||
|an explosive damage source, not nitroglycerin | |an explosive damage source, not nitroglycerin | ||
| | | | ||
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|[[File:shock wave.webp|thumb]] | |[[File:shock wave.webp|thumb]] | ||
|[[shock wave]] | |[[shock wave]] | ||
|'''mines''' and {{ | |'''mines''' and {{spores|sporangium}} '''stun''' for '''3-5''' seconds<br>{{explode|explosions}} '''stun''' for '''0.5''' seconds | ||
|mines, spores, or an explosive damage source, not iridium-192 | |mines, spores, or an explosive damage source, not iridium-192 | ||
| | | | ||
Line 1,533: | Line 1,527: | ||
|[[File:shaped charge.webp|thumb]] | |[[File:shaped charge.webp|thumb]] | ||
|[[shaped charge]] | |[[shaped charge]] | ||
|use {{researchcircle}}{{researchcircle}} to dynamically '''reduce''' all {{ | |use {{researchcircle}}{{researchcircle}} to dynamically '''reduce''' all {{explode|explosions}} to prevent '''health''' loss | ||
|an explosive damage source, not rocket propelled grenade | |an explosive damage source, not rocket propelled grenade | ||
| | | | ||
Line 1,539: | Line 1,533: | ||
|[[File:MIRV.webp|thumb]] | |[[File:MIRV.webp|thumb]] | ||
|[[MIRV]] | |[[MIRV]] | ||
|fire '''+1''' '''missile''' or '''grenade''' per shot<br>'''0.88x''' {{ | |fire '''+1''' '''missile''' or '''grenade''' per shot<br>'''0.88x''' {{explode|explosion}} {{damage}} and '''radius''' | ||
|missiles or grenades | |missiles or grenades | ||
| | | | ||
Line 1,545: | Line 1,539: | ||
|[[File:rocket-propelled grenade.webp|thumb]] | |[[File:rocket-propelled grenade.webp|thumb]] | ||
|[[rocket-propelled grenade]] | |[[rocket-propelled grenade]] | ||
|'''grenades''' {{ | |'''grenades''' {{explode}} on map '''collisions'''<br>{{explode|explosions}} drain {{energy}}, not {{health}} | ||
|grenades, not vacuum bomb, shaped charges, or mass-energy | |grenades, not vacuum bomb, shaped charges, or mass-energy | ||
| | | | ||
Line 1,551: | Line 1,545: | ||
|[[File:vacuum bomb.webp|thumb]] | |[[File:vacuum bomb.webp|thumb]] | ||
|[[vacuum bomb]] | |[[vacuum bomb]] | ||
|'''grenades''' fire slower, {{ | |'''grenades''' fire slower, {{explode}} bigger, and '''suck''' everything towards them | ||
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade | |grenades, not neutron bomb, chain reaction, or rocket-propelled grenade | ||
| | | | ||
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|[[File:chain reaction.webp|thumb]] | |[[File:chain reaction.webp|thumb]] | ||
|[[chain reaction]] | |[[chain reaction]] | ||
|'''1.3x''' '''grenade''' radius and {{ | |'''1.3x''' '''grenade''' radius and {{damage}}<br>{{block|blocks}} caught in {{explode|explosions}} also {{explode}} | ||
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade | |grenades, not neutron bomb, chain reaction, or rocket-propelled grenade | ||
| | | | ||
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|[[File:flame test.webp|thumb]] | |[[File:flame test.webp|thumb]] | ||
|[[flame test]] | |[[flame test]] | ||
|after '''grenades''' detonate they trigger a colorful '''cluster''' of small {{ | |after '''grenades''' detonate they trigger a colorful '''cluster''' of small {{explode|explosions}} | ||
|grenades, not neutron bomb, pyrotechnics, or fireworks | |grenades, not neutron bomb, pyrotechnics, or fireworks | ||
| | | | ||
Line 1,569: | Line 1,563: | ||
|[[File:pyrotechnics.webp|thumb]] | |[[File:pyrotechnics.webp|thumb]] | ||
|[[pyrotechnics]] | |[[pyrotechnics]] | ||
|after '''grenades''' detonate they trigger a colorful '''circle''' of {{ | |after '''grenades''' detonate they trigger a colorful '''circle''' of {{explode|explosions}} | ||
|grenades, not neutron bomb, flame test, or fireworks | |grenades, not neutron bomb, flame test, or fireworks | ||
| | | | ||
Line 1,575: | Line 1,569: | ||
|[[File:fireworks.webp|thumb]] | |[[File:fireworks.webp|thumb]] | ||
|[[fireworks]] | |[[fireworks]] | ||
|after '''grenades''' detonate they trigger colorful '''petals''' of {{ | |after '''grenades''' detonate they trigger colorful '''petals''' of {{explode|explosions}} | ||
|grenades, not neutron bomb, flame test, or pyrotechnics | |grenades, not neutron bomb, flame test, or pyrotechnics | ||
| | | | ||
Line 1,581: | Line 1,575: | ||
|[[File:neutron bomb.webp|thumb]] | |[[File:neutron bomb.webp|thumb]] | ||
|[[neutron bomb]] | |[[neutron bomb]] | ||
|'''grenades''' are {{ | |'''grenades''' are {{radiation|irradiated}} with {{radiation|Cf-252}}<br>does {{radiation|radioactive}} {{damage}} over time | ||
|grenades, not fragmentation, vacuum bomb, iridium-192, pyrotechnics, fireworks, flame test, or chain reaction | |grenades, not fragmentation, vacuum bomb, iridium-192, pyrotechnics, fireworks, flame test, or chain reaction | ||
| | | | ||
Line 1,587: | Line 1,581: | ||
|[[File:vacuum permittivity.webp|thumb]] | |[[File:vacuum permittivity.webp|thumb]] | ||
|[[vacuum permittivity]] | |[[vacuum permittivity]] | ||
|'''1.2x''' {{ | |'''1.2x''' {{radiation|radioactive}} range<br>objects in range of the bomb are '''slowed''' | ||
|grenades, neutron bomb | |grenades, neutron bomb | ||
| | | | ||
Line 1,593: | Line 1,587: | ||
|[[File:radioactive contamination.webp|thumb]] | |[[File:radioactive contamination.webp|thumb]] | ||
|[[radioactive contamination]] | |[[radioactive contamination]] | ||
|after a mob or shield '''dies''', leftover {{ | |after a mob or shield '''dies''', leftover {{radiation}} '''spreads''' to a nearby mob | ||
|radiation damage source | |radiation damage source | ||
| | | | ||
Line 1,599: | Line 1,593: | ||
|[[File:nuclear transmutation.webp|thumb]] | |[[File:nuclear transmutation.webp|thumb]] | ||
|[[nuclear transmutation]] | |[[nuclear transmutation]] | ||
|'''1.5x''' {{ | |'''1.5x''' {{radiation}} {{damage}} | ||
{{ | {{note|nail, drone, neutron bomb, iridium, cosmic string, deflect}} | ||
|radiation damage source | |radiation damage source | ||
| | | | ||
Line 1,606: | Line 1,600: | ||
|[[File:water shielding.webp|thumb]] | |[[File:water shielding.webp|thumb]] | ||
|[[water shielding]] | |[[water shielding]] | ||
|reduce {{ | |reduce {{radiation|radioactive}} effects on you by '''0.2x''' | ||
{{ | {{note|neutron bomb, drones, explosions, slime}} | ||
|neutron bomb, irradiated drones, or iridium-192 | |neutron bomb, irradiated drones, or iridium-192 | ||
| | | | ||
Line 1,613: | Line 1,607: | ||
|[[File:ricochet.webp|thumb]] | |[[File:ricochet.webp|thumb]] | ||
|[[ricochet]] | |[[ricochet]] | ||
|after '''nails''' hit a mob they '''rebound''' towards a new mob with '''2.8x''' {{ | |after '''nails''' hit a mob they '''rebound''' towards a new mob with '''2.8x''' {{damage}} per bounce | ||
|nail gun, not rotary cannon, rivets, or needles | |nail gun, not rotary cannon, rivets, or needles | ||
| | | | ||
Line 1,619: | Line 1,613: | ||
|[[File:booby trap.webp|thumb]] | |[[File:booby trap.webp|thumb]] | ||
|[[booby trap]] | |[[booby trap]] | ||
|'''50%''' chance to drop a '''mine''' from '''power ups'''<br>'''+15%''' {{ | |'''50%''' chance to drop a '''mine''' from '''power ups'''<br>'''+15%''' {{junk}} {{choices}} | ||
|mines | |mines | ||
| | | | ||
Line 1,637: | Line 1,631: | ||
|[[File:laser-mines.webp|thumb]] | |[[File:laser-mines.webp|thumb]] | ||
|[[laser-mines]] | |[[laser-mines]] | ||
|'''mines''' laid while you are '''crouched''' use {{ | |'''mines''' laid while you are '''crouched''' use {{energy}} to emit '''3''' unaimed {{laser|lasers}} | ||
|mines | |mines | ||
| | | | ||
Line 1,655: | Line 1,649: | ||
|[[File:mycelial fragmentation.webp|thumb]] | |[[File:mycelial fragmentation.webp|thumb]] | ||
|[[mycelial fragmentation]] | |[[mycelial fragmentation]] | ||
|during their '''growth''' phase '''1.7x''' {{ | |during their '''growth''' phase '''1.7x''' {{spores|sporangium}} discharge | ||
|spores | |spores | ||
| | | | ||
Line 1,661: | Line 1,655: | ||
|[[File:cordyceps.webp|thumb]] | |[[File:cordyceps.webp|thumb]] | ||
|[[cordyceps]] | |[[cordyceps]] | ||
|{{ | |{{spores|sporangium}} '''infect''' mobs they attach to<br>'''infected''' mobs '''resurrect''' and attack other mobs | ||
|spores | |spores | ||
| | | | ||
Line 1,667: | Line 1,661: | ||
|[[File:colony.webp|thumb]] | |[[File:colony.webp|thumb]] | ||
|[[colony]] | |[[colony]] | ||
|'''1.6x''' {{ | |'''1.6x''' {{spores|sporangium}} discharge<br>'''33%''' chance to discharge something different | ||
|spores | |spores | ||
| | | | ||
Line 1,673: | Line 1,667: | ||
|[[File:cryodesiccation.webp|thumb]] | |[[File:cryodesiccation.webp|thumb]] | ||
|[[cryodesiccation]] | |[[cryodesiccation]] | ||
|'''1.25x''' {{ | |'''1.25x''' {{spores|sporangium}} discharge<br>{{spores}} {{ice IX|freeze}} mobs for '''1.5''' second | ||
|spores | |spores | ||
| | | | ||
Line 1,679: | Line 1,673: | ||
|[[File:flagella.webp|thumb]] | |[[File:flagella.webp|thumb]] | ||
|[[flagella]] | |[[flagella]] | ||
|'''2x''' {{ | |'''2x''' {{spores|spore}} acceleration<br>if they can't find a target {{spores}} follow you | ||
|spores | |spores | ||
| | | | ||
Line 1,685: | Line 1,679: | ||
|[[File:mutualism.webp|thumb]] | |[[File:mutualism.webp|thumb]] | ||
|[[mutualism]] | |[[mutualism]] | ||
|'''3x''' {{ | |'''3x''' {{spores|spore}} {{damage}}<br>{{spores}} borrow '''1''' {{health}} until they '''die''' | ||
|spores | |spores | ||
| | | | ||
Line 1,691: | Line 1,685: | ||
|[[File:necrophage.webp|thumb]] | |[[File:necrophage.webp|thumb]] | ||
|[[necrophage]] | |[[necrophage]] | ||
|if '''foam''', {{ | |if '''foam''', {{worms|fleas}}, or {{worms}} '''kill''' their target they grow 3 '''copies''' | ||
|foam, spores, worms, fleas | |foam, spores, worms, fleas | ||
| | | | ||
Line 1,697: | Line 1,691: | ||
|[[File:siphonaptera.webp|thumb]] | |[[File:siphonaptera.webp|thumb]] | ||
|[[siphonaptera]] | |[[siphonaptera]] | ||
|{{ | |{{spores}} metamorphose into {{worms|fleas}}<br>'''shotgun''' fires {{worms|fleas}} | ||
|spores, not worms | |spores, not worms | ||
| | | | ||
Line 1,703: | Line 1,697: | ||
|[[File:nematodes.webp|thumb]] | |[[File:nematodes.webp|thumb]] | ||
|[[nematodes]] | |[[nematodes]] | ||
|{{ | |{{spores}} metamorphose into {{worms}}<br>'''shotgun''' fires {{worms}} | ||
|spores, not fleas | |spores, not fleas | ||
| | | | ||
Line 1,709: | Line 1,703: | ||
|[[File:K-selection.webp|thumb]] | |[[File:K-selection.webp|thumb]] | ||
|[[K-selection]] | |[[K-selection]] | ||
|1.37x {{ | |1.37x {{worms|worm}} and {{worms|flea}} {{damage}} | ||
|spores, shotgun, worms, fleas | |spores, shotgun, worms, fleas | ||
| | | | ||
Line 1,715: | Line 1,709: | ||
|[[File:path integration.webp|thumb]] | |[[File:path integration.webp|thumb]] | ||
|[[path integration]] | |[[path integration]] | ||
|'''drones''' and {{ | |'''drones''' and {{spores}} travel with you through '''levels''' | ||
|spores, worms, flagella, drones | |spores, worms, flagella, drones | ||
| | | | ||
Line 1,721: | Line 1,715: | ||
|[[File:Ablative drones.webp|thumb]] | |[[File:Ablative drones.webp|thumb]] | ||
|[[ablative drones]] | |[[ablative drones]] | ||
|after losing {{ | |after losing {{health}} there is a chance to rebuild your broken parts as <strong>drones</strong> | ||
| | | | ||
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis) | |2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis) | ||
Line 1,727: | Line 1,721: | ||
|[[File:reduced tolerances.webp|thumb]] | |[[File:reduced tolerances.webp|thumb]] | ||
|[[reduced tolerances]] | |[[reduced tolerances]] | ||
|'''2x | |'''2x drones''' per {{ammocircle}} and {{energy}}<br>'''0.6x''' drone '''duration''' | ||
|drones, not irradiated drones | |drones, not irradiated drones | ||
| | | | ||
Line 1,739: | Line 1,733: | ||
|[[File:von Neumann probe.webp|thumb]] | |[[File:von Neumann probe.webp|thumb]] | ||
|[[von Neumann probe]] | |[[von Neumann probe]] | ||
|after a '''drone''' expires it will use '''–4''' {{ | |after a '''drone''' expires it will use '''–4''' {{energy}} and a nearby {{block}} to '''replicate''' itself | ||
|drones | |drones | ||
| | | | ||
Line 1,745: | Line 1,739: | ||
|[[File:brushless motor.webp|thumb]] | |[[File:brushless motor.webp|thumb]] | ||
|[[brushless motor]] | |[[brushless motor]] | ||
|'''drones''' rapidly '''rush''' towards their target '''1.33x''' '''drone''' collision {{ | |'''drones''' rapidly '''rush''' towards their target '''1.33x''' '''drone''' collision {{damage}} | ||
|drones, molecular assembler, not irradiated drones or incendiary | |drones, molecular assembler, not irradiated drones or incendiary | ||
| | | | ||
Line 1,751: | Line 1,745: | ||
|[[File:axial flux motor.webp|thumb]] | |[[File:axial flux motor.webp|thumb]] | ||
|[[axial flux motor]] | |[[axial flux motor]] | ||
|'''1.66x''' '''drones''' '''rush''' frequency<br>'''1.44x''' '''drone''' collision {{ | |'''1.66x''' '''drones''' '''rush''' frequency<br>'''1.44x''' '''drone''' collision {{damage}} | ||
|drones, brushless motor | |drones, brushless motor | ||
| | | | ||
Line 1,757: | Line 1,751: | ||
|[[File:irradiated drones.webp|thumb]] | |[[File:irradiated drones.webp|thumb]] | ||
|[[irradiated drones]] | |[[irradiated drones]] | ||
|the space around '''drones''' is {{ | |the space around '''drones''' is {{radiation|irradiated}}<br>'''0.25x''' '''drones''' per {{ammocircle}} and {{energy}} | ||
|drones, not reduced tolerances, incendiary, torque bursts, or ablative drones | |drones, not reduced tolerances, incendiary, torque bursts, or ablative drones | ||
| | | | ||
Line 1,763: | Line 1,757: | ||
|[[File:beta radiation.webp|thumb]] | |[[File:beta radiation.webp|thumb]] | ||
|[[beta radiation]] | |[[beta radiation]] | ||
|'''0.5x''' '''drone''' duration<br>'''2x''' '''drone''' {{ | |'''0.5x''' '''drone''' duration<br>'''2x''' '''drone''' {{radiation}} {{damage}} | ||
|drones, irradiated drones | |drones, irradiated drones | ||
| | | | ||
Line 1,769: | Line 1,763: | ||
|[[File:orthocyclic winding.webp|thumb]] | |[[File:orthocyclic winding.webp|thumb]] | ||
|[[orthocyclic winding]] | |[[orthocyclic winding]] | ||
|'''1.66x''' '''drone''' acceleration<br>'''1.33x''' {{ | |'''1.66x''' '''drone''' acceleration<br>'''1.33x''' {{radiation}} {{damage}} | ||
|drones, irradiated drones | |drones, irradiated drones | ||
| | | | ||
Line 1,781: | Line 1,775: | ||
|[[file:uncertainty principle.webp|thumb]] | |[[file:uncertainty principle.webp|thumb]] | ||
|[[uncertainty principle]] | |[[uncertainty principle]] | ||
|'''foam''', '''wave''', and '''super ball''' positions are erratic<br>'''1.5x''' '''foam''', '''wave''', and '''super ball''' {{ | |'''foam''', '''wave''', and '''super ball''' positions are erratic<br>'''1.5x''' '''foam''', '''wave''', and '''super ball''' {{damage}} | ||
|foam, wave, or super balls, not isotropic or Zectron | |foam, wave, or super balls, not isotropic or Zectron | ||
| | | | ||
Line 1,787: | Line 1,781: | ||
|[[file:aerogel.webp|thumb]] | |[[file:aerogel.webp|thumb]] | ||
|[[aerogel]] | |[[aerogel]] | ||
|'''foam''' bubbles '''float''' with '''0.5x foam''' duration<br>'''2.8x foam''' {{ | |'''foam''' bubbles '''float''' with '''0.5x foam''' duration<br>'''2.8x foam''' {{damage}} | ||
|foam | |foam | ||
| | | | ||
Line 1,793: | Line 1,787: | ||
|[[file:surface tension.webp|thumb]] | |[[file:surface tension.webp|thumb]] | ||
|[[surface tension]] | |[[surface tension]] | ||
|'''1.4x foam''' {{ | |'''1.4x foam''' {{damage}} | ||
|foam | |foam | ||
| | | | ||
Line 1,805: | Line 1,799: | ||
|[[file:foam fractionation.webp|thumb]] | |[[file:foam fractionation.webp|thumb]] | ||
|[[foam fractionation]] | |[[foam fractionation]] | ||
|if you have below '''300''' {{ | |if you have below '''300''' {{ammo}}<br>'''2x foam''' bubble '''size''' | ||
|foam | |foam | ||
| | | | ||
Line 1,811: | Line 1,805: | ||
|[[file:ideal gas law.webp|thumb]] | |[[file:ideal gas law.webp|thumb]] | ||
|[[ideal gas law]] | |[[ideal gas law]] | ||
|'''6x foam''' {{ | |'''6x foam''' {{ammo}} per {{ammocircle}} | ||
|foam, not non-renewables | |foam, not non-renewables | ||
| | | | ||
Line 1,824: | Line 1,818: | ||
|[[capacitor bank]] | |[[capacitor bank]] | ||
|'''charge''' effects build up almost '''instantly''' | |'''charge''' effects build up almost '''instantly''' | ||
{{ | {{note|{{block|blocks}}, foam, {{plasma|plasma ball}}, railgun, pulse, {{tokamak}}}} | ||
|mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball | |mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball | ||
| | | | ||
Line 1,830: | Line 1,824: | ||
|[[file:Bitter electromagnet.webp|thumb]] | |[[file:Bitter electromagnet.webp|thumb]] | ||
|[[Bitter electromagnet]] | |[[Bitter electromagnet]] | ||
|'''0.66x railgun''' charge rate<br>'''2x harpoon''' density and {{ | |'''0.66x railgun''' charge rate<br>'''2x harpoon''' density and {{damage}} | ||
|harpoon, railgun | |harpoon, railgun | ||
| | | | ||
Line 1,842: | Line 1,836: | ||
|[[file:alternator.webp|thumb]] | |[[file:alternator.webp|thumb]] | ||
|[[alternator]] | |[[alternator]] | ||
|'''0.05x harpoon''' {{ | |'''0.05x harpoon''' {{energy}} cost | ||
|harpoon | |harpoon | ||
| | | | ||
Line 1,854: | Line 1,848: | ||
|[[file:Bessemer process.webp|thumb]] | |[[file:Bessemer process.webp|thumb]] | ||
|[[Bessemer process]] | |[[Bessemer process]] | ||
|'''2.01x''' '''harpoon''' size and {{ | |'''2.01x''' '''harpoon''' size and {{damage}} | ||
{{ | {{note|(effect scales by 1/10 √ harpoon {{ammo}})}} | ||
|harpoon, not ceramics | |harpoon, not ceramics | ||
| | | | ||
Line 1,861: | Line 1,855: | ||
|[[file:smelting.webp|thumb]] | |[[file:smelting.webp|thumb]] | ||
|[[smelting]] | |[[smelting]] | ||
|forge '''10''' {{ | |forge '''10''' {{ammo}} into a new harpoon<br>fire '''+1 harpoon''' with each shot | ||
|harpoon | |harpoon | ||
| | | | ||
Line 1,868: | Line 1,862: | ||
|[[UHMWPE]] | |[[UHMWPE]] | ||
|'''1.21x harpoon''' rope length | |'''1.21x harpoon''' rope length | ||
{{ | {{note|(effect scales by 1/80 of harpoon {{ammo}})}} | ||
|harpoon, not railgun | |harpoon, not railgun | ||
| | | | ||
Line 1,874: | Line 1,868: | ||
|[[file:induction furnace.webp|thumb]] | |[[file:induction furnace.webp|thumb]] | ||
|[[induction furnace]] | |[[induction furnace]] | ||
|after using '''harpoon'''/'''grapple''' to collect '''power ups''', '''1.8x''' '''harpoon''' or '''grapple''' {{ | |after using '''harpoon'''/'''grapple''' to collect '''power ups''', '''1.8x''' '''harpoon''' or '''grapple''' {{damage}} for '''8''' seconds | ||
|harpoon, grappling hook, not railgun or brittle | |harpoon, grappling hook, not railgun or brittle | ||
| | | | ||
Line 1,880: | Line 1,874: | ||
|[[file:brittle.webp|thumb]] | |[[file:brittle.webp|thumb]] | ||
|[[brittle]] | |[[brittle]] | ||
|'''2.2x harpoon'''/'''grapple''' {{ | |'''2.2x harpoon'''/'''grapple''' {{damage}} to '''mobs''' at maximum '''durability''' | ||
|harpoon, grappling hook, not induction furnace | |harpoon, grappling hook, not induction furnace | ||
| | | | ||
Line 1,886: | Line 1,880: | ||
|[[file:quasiparticles.webp|thumb]] | |[[file:quasiparticles.webp|thumb]] | ||
|[[quasiparticles]] | |[[quasiparticles]] | ||
|convert current and future {{ammocircle}} into {{boostcircle}} that give '''2.25x''' {{ | |convert current and future {{ammocircle}} into {{boostcircle}} that give '''2.25x''' {{damage}} for '''10''' seconds | ||
|harpoon, laser, wave, frequency, not railgun or non-renewables | |harpoon, laser, wave, frequency, not railgun or non-renewables | ||
| | | | ||
Line 1,892: | Line 1,886: | ||
|[[file:relativistic momentum.webp|thumb]] | |[[file:relativistic momentum.webp|thumb]] | ||
|[[relativistic momentum]] | |[[relativistic momentum]] | ||
|{{ | |{{laser|lasers}} push '''mobs''' and {{block|blocks}} | ||
|laser, not pulse | |laser, not pulse | ||
| | | | ||
Line 1,898: | Line 1,892: | ||
|[[file:iridescence.webp|thumb]] | |[[file:iridescence.webp|thumb]] | ||
|[[iridescence]] | |[[iridescence]] | ||
|if {{ | |if {{laser}} beams hit mobs near their '''center''' '''2x''' {{laser}} {{damage}} | ||
|laser, not pulse | |laser, not pulse | ||
| | | | ||
Line 1,904: | Line 1,898: | ||
|[[file:lens.webp|thumb]] | |[[file:lens.webp|thumb]] | ||
|[[lens]] | |[[lens]] | ||
|'''2.5x''' {{ | |'''2.5x''' {{laser}} {{damage}} if it passes through a revolving '''90°''' arc circular lens | ||
|laser | |laser | ||
| | | | ||
Line 1,910: | Line 1,904: | ||
|[[file:compound lens.webp|thumb]] | |[[file:compound lens.webp|thumb]] | ||
|[[compound lens]] | |[[compound lens]] | ||
|'''1.4x''' {{ | |'''1.4x''' {{laser}} lens {{damage}}<br>'''+30°''' lens arc | ||
|lens | |lens | ||
| | | | ||
Line 1,916: | Line 1,910: | ||
|[[file:specular reflection.webp|thumb]] | |[[file:specular reflection.webp|thumb]] | ||
|[[specular reflection]] | |[[specular reflection]] | ||
|'''+2''' {{ | |'''+2''' {{laser}} beam reflections | ||
|laser, not diffuse beam, pulse, or slow light | |laser, not diffuse beam, pulse, or slow light | ||
| | | | ||
Line 1,922: | Line 1,916: | ||
|[[file:diffraction grating.webp|thumb]] | |[[file:diffraction grating.webp|thumb]] | ||
|[[diffraction grating]] | |[[diffraction grating]] | ||
|'''+1''' diverging {{ | |'''+1''' diverging {{laser}} beam | ||
|laser gun, diffuse beam, or slow light | |laser gun, diffuse beam, or slow light | ||
| | | | ||
|- | |||
|[[file:collimator.webp|thumb]] | |||
|[[collimator]] | |||
|'''+1''' {{laser}} beam<br>align your diverging {{laser}} beams to be parallel | |||
|laser gun, diffraction grating, not diffuse beam, slow light, or pulse | |||
|2025/01/26, [https://github.com/landgreen/n-gon/commit/77e484c3d2a9c0fb70b164468771829146272fad another combo] | |||
|- | |- | ||
|[[file:diffuse beam.webp|thumb]] | |[[file:diffuse beam.webp|thumb]] | ||
|[[diffuse beam]] | |[[diffuse beam]] | ||
|your {{ | |your {{laser}} beam is '''wider''', but it doesn't '''reflect'''<br>'''3.2x''' {{laser}} {{damage}} | ||
|laser gun, not specular reflection, diffraction grating, slow light, or pulse | |laser gun, not specular reflection, diffraction grating, slow light, or pulse | ||
| | | | ||
Line 1,934: | Line 1,934: | ||
|[[file:output coupler.webp|thumb]] | |[[file:output coupler.webp|thumb]] | ||
|[[output coupler]] | |[[output coupler]] | ||
|'''1.3x''' {{ | |'''1.3x''' {{laser}} beam '''width'''<br>'''1.3x''' {{laser}} {{damage}} | ||
|laser gun, diffuse beam | |laser gun, diffuse beam | ||
| | | | ||
Line 1,940: | Line 1,940: | ||
|[[file:delayed-choice.webp|thumb]] | |[[file:delayed-choice.webp|thumb]] | ||
|[[delayed-choice]] | |[[delayed-choice]] | ||
|your {{ | |your {{laser}} fires a '''0.4''' second '''delayed''' beam that does '''0.7x''' {{damage}} | ||
|laser gun, diffraction grating, diffuse beam | |laser gun, diffraction grating, diffuse beam | ||
| | | | ||
Line 1,946: | Line 1,946: | ||
|[[file:infrared diode.webp|thumb]] | |[[file:infrared diode.webp|thumb]] | ||
|[[infrared diode]] | |[[infrared diode]] | ||
|'''0.4x''' {{ | |'''0.4x''' {{laser}} {{energy}} cost | ||
{{ | {{note|infrared light is outside visual perception}} | ||
|laser, not free-electron or pulse | |laser, not free-electron or pulse | ||
| | | | ||
Line 1,953: | Line 1,953: | ||
|[[file:dye laser.webp|thumb]] | |[[file:dye laser.webp|thumb]] | ||
|[[dye laser]] | |[[dye laser]] | ||
|'''0.75x''' {{ | |'''0.75x''' {{laser}} {{energy}} cost<br>'''1.25x''' {{laser}} {{damage}} | ||
|laser, not pulse or infrared diode | |laser, not pulse or infrared diode | ||
| | | | ||
Line 1,959: | Line 1,959: | ||
|[[file:free-electron laser.webp|thumb]] | |[[file:free-electron laser.webp|thumb]] | ||
|[[free-electron laser]] | |[[free-electron laser]] | ||
|'''3x''' {{ | |'''3x''' {{laser}} {{energy}} cost<br>'''3x''' {{laser}} {{damage}} | ||
|laser, not pulse or infrared diode | |laser, not pulse or infrared diode | ||
| | | | ||
Line 1,965: | Line 1,965: | ||
|[[file:pulse.webp|thumb]] | |[[file:pulse.webp|thumb]] | ||
|[[pulse]] | |[[pulse]] | ||
|charge your {{ | |charge your {{energy}} and release it as a {{laser}} pulse that initiates an {{explode|explosion}} cluster | ||
|laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier | |laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier | ||
| | | | ||
|} | |} | ||
=== {{fieldtechcircle}} | === {{fieldtechcircle}}Fieldtech === | ||
These {{ | These {{tech}} upgrade your {{field}}. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
!Image | !Image | ||
Line 1,981: | Line 1,981: | ||
|[[File:spherical harmonics.webp|thumb]] | |[[File:spherical harmonics.webp|thumb]] | ||
|[[spherical harmonics]] | |[[spherical harmonics]] | ||
|'''1.5x standing wave''' deflection {{ | |'''1.5x standing wave''' deflection {{energy}} efficiency<br>shield deflection '''radius''' is stable | ||
|standing wave, not surface plasmons | |standing wave, not surface plasmons | ||
|2021/06/05 | |2021/06/05 | ||
Line 1,987: | Line 1,987: | ||
|[[File:surface plasmons.webp|thumb]] | |[[File:surface plasmons.webp|thumb]] | ||
|[[surface plasmons]] | |[[surface plasmons]] | ||
|if '''deflecting''' drains all your {{ | |if '''deflecting''' drains all your {{energy}} emit {{laser}} beams that scale with max {{energy}} | ||
|standing wave | |standing wave | ||
| | | | ||
Line 1,993: | Line 1,993: | ||
|[[File:zero point energy.webp|thumb]] | |[[File:zero point energy.webp|thumb]] | ||
|[[zero point energy]] | |[[zero point energy]] | ||
|use {{Researchcircle}}{{Researchcircle}}<br>'''+166''' maximum {{ | |use {{Researchcircle}}{{Researchcircle}}<br>'''+166''' maximum {{energy}} | ||
|standing wave, pilot wave, time dilation | |standing wave, pilot wave, time dilation | ||
| | | | ||
Line 1,999: | Line 1,999: | ||
|[[File:expansion.webp|thumb]] | |[[File:expansion.webp|thumb]] | ||
|[[expansion]] | |[[expansion]] | ||
| using '''standing wave''' field '''expands''' its '''radius'''<br>'''+77''' maximum {{ | | using '''standing wave''' field '''expands''' its '''radius'''<br>'''+77''' maximum {{energy}} | ||
|standing wave | |standing wave | ||
|2021/06/05, tech: expansion | |2021/06/05, tech: expansion | ||
Line 2,005: | Line 2,005: | ||
|[[File:electronegativity.webp|thumb]] | |[[File:electronegativity.webp|thumb]] | ||
|[[electronegativity]] | |[[electronegativity]] | ||
|'''1.0023x''' {{ | |'''1.0023x''' {{damage}} per {{energy}} | ||
{{ | {{note|(1.23x damage at max energy)}} | ||
|standing wave, wormhole, pilot wave | |standing wave, wormhole, pilot wave | ||
| | | | ||
Line 2,012: | Line 2,012: | ||
|[[File:bremsstrahlung.webp|thumb]] | |[[File:bremsstrahlung.webp|thumb]] | ||
|[[bremsstrahlung]] | |[[bremsstrahlung]] | ||
|'''deflecting''' and thrown {{ | |'''deflecting''' and thrown {{block|blocks}} do braking {{damage}} to mobs | ||
|standing wave, perfect diamagnetism, pilot wave | |standing wave, perfect diamagnetism, pilot wave | ||
| | | | ||
Line 2,018: | Line 2,018: | ||
|[[File:cherenkov radiation.webp|thumb]] | |[[File:cherenkov radiation.webp|thumb]] | ||
|[[cherenkov radiation]] | |[[cherenkov radiation]] | ||
|bremsstrahlung's effects are {{ | |bremsstrahlung's effects are {{radiation|radioactive}}<br>'''3.5x''' {{damage}} over '''3''' seconds | ||
|bremsstrahlung | |bremsstrahlung | ||
|2022/5/10, tech: cherenkov radiation | |2022/5/10, tech: cherenkov radiation | ||
Line 2,030: | Line 2,030: | ||
|[[File:eddy current brake.webp|thumb]] | |[[File:eddy current brake.webp|thumb]] | ||
|[[eddy current brake]] | |[[eddy current brake]] | ||
|perfect diamagnetism {{ | |perfect diamagnetism {{ice IX|slows}} nearby mobs<br>effect '''radius''' scales with stored {{energy}} | ||
|perfect diamagnetism, not induction brake | |perfect diamagnetism, not induction brake | ||
|2020/10/5, [https://github.com/landgreen/n-gon/commit/0d2a570ebd29be67f6e6a413023316f602bd0675 eddy current brake] | |2020/10/5, [https://github.com/landgreen/n-gon/commit/0d2a570ebd29be67f6e6a413023316f602bd0675 eddy current brake] | ||
Line 2,042: | Line 2,042: | ||
|[[File:radiative equilibrium.webp|thumb]] | |[[File:radiative equilibrium.webp|thumb]] | ||
|[[radiative equilibrium]] | |[[radiative equilibrium]] | ||
|after losing {{ | |after losing {{health}} '''4x''' {{damage}} for '''4''' seconds | ||
|negative mass, pilot wave | |negative mass, pilot wave | ||
| | | | ||
Line 2,048: | Line 2,048: | ||
|[[File:dynamic equilibrium.webp|thumb]] | |[[File:dynamic equilibrium.webp|thumb]] | ||
|[[dynamic equilibrium]] | |[[dynamic equilibrium]] | ||
|increase {{ | |increase {{damage}} by your most recent {{health}} loss | ||
{{ | {{note|([damage increase])}} | ||
|negative mass, pilot wave | |negative mass, pilot wave | ||
| | | | ||
Line 2,055: | Line 2,055: | ||
|[[File:neutronium.webp|thumb]] | |[[File:neutronium.webp|thumb]] | ||
|[[neutronium]] | |[[neutronium]] | ||
|'''0.8x move''' and '''jump''', but while your {{fieldcircle}} is active '''0.05x''' {{ | |'''0.8x move''' and '''jump''', but while your {{fieldcircle}} is active '''0.05x''' {{damage taken}} | ||
|negative mass, not equivalence principle | |negative mass, not equivalence principle | ||
| | | | ||
Line 2,061: | Line 2,061: | ||
|[[File:equivalence principle.webp|thumb]] | |[[File:equivalence principle.webp|thumb]] | ||
|[[equivalence principle]] | |[[equivalence principle]] | ||
|'''negative mass''' field doesn't cost {{ | |'''negative mass''' field doesn't cost {{energy}} | ||
|negative mass, not neutronium | |negative mass, not neutronium | ||
| | | | ||
Line 2,067: | Line 2,067: | ||
|[[File:aerostat.webp|thumb]] | |[[File:aerostat.webp|thumb]] | ||
|[[aerostat]] | |[[aerostat]] | ||
|'''2x''' {{ | |'''2x''' {{damage}} while '''off''' the '''ground''' | ||
|negative mass, grappling hook | |negative mass, grappling hook | ||
| | | | ||
Line 2,073: | Line 2,073: | ||
|[[File:annihilation.webp|thumb]] | |[[File:annihilation.webp|thumb]] | ||
|[[annihilation]] | |[[annihilation]] | ||
|'''mobs''' you '''collide''' with are '''annihilated''' and '''–10''' {{ | |'''mobs''' you '''collide''' with are '''annihilated''' and '''–10''' {{energy}} | ||
|negative mass, not mass-energy | |negative mass, not mass-energy | ||
| | | | ||
Line 2,085: | Line 2,085: | ||
|[[File:Newtons 1st law.webp|thumb]] | |[[File:Newtons 1st law.webp|thumb]] | ||
|[[Newtons 1st law]] | |[[Newtons 1st law]] | ||
|{{ | |{{damage taken}} is proportional to your {{speed}}<br>up to <strong>0.05x</strong> {{damage taken}} at <strong>60</strong> {{speed}} | ||
{{ | {{note|(1.00x)}} | ||
|negative mass, grappling hook | |negative mass, grappling hook | ||
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection] | |2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection] | ||
Line 2,092: | Line 2,092: | ||
|[[File:Newtons 2nd law.webp|thumb]] | |[[File:Newtons 2nd law.webp|thumb]] | ||
|[[Newtons 2nd law]] | |[[Newtons 2nd law]] | ||
|{{ | |{{damage}} is proportional to your {{speed}}<br>up to <strong>3x</strong> {{damage}} at <strong>60</strong> {{speed}} | ||
{{ | {{note|(1.00x)}} | ||
|negative mass, grappling hook | |negative mass, grappling hook | ||
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection] | |2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection] | ||
Line 2,099: | Line 2,099: | ||
|[[File:MOND.webp|thumb]] | |[[File:MOND.webp|thumb]] | ||
|[[MOND]] | |[[MOND]] | ||
|your {{ | |your {{speed}} counts as '''+20''' higher | ||
{{ | {{note|(for Newton's 1st and 2nd laws)}} | ||
|Newtons 1st or 2nd law | |Newtons 1st or 2nd law | ||
| | | | ||
Line 2,106: | Line 2,106: | ||
|[[File:additive manufacturing.webp|thumb]] | |[[File:additive manufacturing.webp|thumb]] | ||
|[[additive manufacturing]] | |[[additive manufacturing]] | ||
|hold '''crouch''' and use {{fieldcircle}} to {{ | |hold '''crouch''' and use {{fieldcircle}} to {{print}} a {{block}} with '''1.8x''' density, {{damage}}, and launch speed | ||
|molecular assembler, pilot wave, not tokamak | |molecular assembler, pilot wave, not tokamak | ||
| | | | ||
Line 2,112: | Line 2,112: | ||
|[[File:working mass.webp|thumb]] | |[[File:working mass.webp|thumb]] | ||
|[[working mass]] | |[[working mass]] | ||
|pressing '''jump''' in '''midair''' will {{ | |pressing '''jump''' in '''midair''' will {{print}} a {{block}} to '''jump''' off of | ||
|molecular assembler or pilot wave | |molecular assembler or pilot wave | ||
| | | | ||
Line 2,118: | Line 2,118: | ||
|[[File:pair production.webp|thumb]] | |[[File:pair production.webp|thumb]] | ||
|[[pair production]] | |[[pair production]] | ||
|after picking up a '''power up'''<br>'''+200''' {{ | |after picking up a '''power up'''<br>'''+200''' {{energy}} | ||
|molecular assembler, pilot wave, standing wave | |molecular assembler, pilot wave, standing wave | ||
| | | | ||
Line 2,124: | Line 2,124: | ||
|[[file:electric generator.webp|thumb]] | |[[file:electric generator.webp|thumb]] | ||
|[[electric generator]] | |[[electric generator]] | ||
|after '''deflecting''' mobs<br>'''molecular assembler''' generates '''+50''' {{ | |after '''deflecting''' mobs<br>'''molecular assembler''' generates '''+50''' {{energy}} | ||
|molecular assembler | |molecular assembler | ||
| | | | ||
Line 2,130: | Line 2,130: | ||
|[[file:combinatorial optimization.webp|thumb]] | |[[file:combinatorial optimization.webp|thumb]] | ||
|[[combinatorial optimization]] | |[[combinatorial optimization]] | ||
|'''1.35x''' {{ | |'''1.35x''' {{damage}}<br>'''0.65x''' {{fire rate}} | ||
|time dilation, cloaking, pilot wave | |time dilation, cloaking, pilot wave | ||
| | | | ||
Line 2,136: | Line 2,136: | ||
|[[file:tokamak.webp|thumb]] | |[[file:tokamak.webp|thumb]] | ||
|[[tokamak]] | |[[tokamak]] | ||
|{{ | |{{tokamak}} converts thrown {{block|blocks}} into {{energy}} and a pulsed fusion {{explode|explosion}} | ||
|plasma torch, molecular assembler, grappling hook, not printer, reel, or swarf | |plasma torch, molecular assembler, grappling hook, not printer, reel, or swarf | ||
| | | | ||
Line 2,142: | Line 2,142: | ||
|[[file:stellarator.webp|thumb]] | |[[file:stellarator.webp|thumb]] | ||
|[[stellarator]] | |[[stellarator]] | ||
|the first '''5''' {{ | |the first '''5''' {{block|blocks}} detonated by {{tokamak}} spawn {{healcircle}} proportional to {{block|block}} size | ||
|tokamak | |tokamak | ||
| | | | ||
Line 2,148: | Line 2,148: | ||
|[[file:inertial confinement.webp|thumb]] | |[[file:inertial confinement.webp|thumb]] | ||
|[[inertial confinement]] | |[[inertial confinement]] | ||
|while holding a block charged with {{ | |while holding a block charged with {{tokamak}} you can use {{energy}} to '''fly''' | ||
|tokamak | |tokamak | ||
| | | | ||
Line 2,154: | Line 2,154: | ||
|[[file:degenerate matter.webp|thumb]] | |[[file:degenerate matter.webp|thumb]] | ||
|[[degenerate matter]] | |[[degenerate matter]] | ||
|if your {{fieldcircle}} is active '''0.1x''' {{ | |if your {{fieldcircle}} is active '''0.1x''' {{damage taken}} | ||
|plasma torch, grappling hook, pilot wave | |plasma torch, grappling hook, pilot wave, not Bells theorem | ||
| | | | ||
|- | |- | ||
|[[file:plasma-bot.webp|thumb]] | |[[file:plasma-bot.webp|thumb]] | ||
|[[plasma-bot]] | |[[plasma-bot]] | ||
|use {{Researchcircle}}{{Researchcircle}} to trade your {{fieldcircle}} for a '''bot''' that uses {{ | |use {{Researchcircle}}{{Researchcircle}} to trade your {{fieldcircle}} for a '''bot''' that uses {{energy}} to emit {{plasma}} | ||
|plasma torch, not extruder, plasma ball | |plasma torch, not extruder, plasma ball | ||
| | | | ||
Line 2,166: | Line 2,166: | ||
|[[file:plasma jet.webp|thumb]] | |[[file:plasma jet.webp|thumb]] | ||
|[[plasma jet]] | |[[plasma jet]] | ||
|use {{Researchcircle}}{{Researchcircle}}<br>'''1.5x''' {{ | |use {{Researchcircle}}{{Researchcircle}}<br>'''1.5x''' {{plasma}} '''torch''' range | ||
|plasma torch, not plasma ball | |plasma torch, not plasma ball | ||
| | | | ||
Line 2,172: | Line 2,172: | ||
|[[file:extruder.webp|thumb]] | |[[file:extruder.webp|thumb]] | ||
|[[extruder]] | |[[extruder]] | ||
|'''extrude''' a thin hot wire of {{ | |'''extrude''' a thin hot wire of {{plasma}}<br>increases {{damage}} and {{energy}} cost | ||
|plasma torch, not plasma ball | |plasma torch, not plasma ball | ||
|2020/12/13, [https://github.com/landgreen/n-gon/commit/92c5670369d5f30a62e3dd97adad3b0c8aa4747d extruder] | |2020/12/13, [https://github.com/landgreen/n-gon/commit/92c5670369d5f30a62e3dd97adad3b0c8aa4747d extruder] | ||
Line 2,178: | Line 2,178: | ||
|[[file:refractory metal.webp|thumb]] | |[[file:refractory metal.webp|thumb]] | ||
|[[refractory metal]] | |[[refractory metal]] | ||
|{{ | |{{plasma|extrude}} metals at a higher {{plasma|temperature}}<br>increases effective '''radius''' and {{damage}} | ||
|extruder | |extruder | ||
| | | | ||
Line 2,184: | Line 2,184: | ||
|[[file:plasma ball.webp|thumb]] | |[[file:plasma ball.webp|thumb]] | ||
|[[plasma ball]] | |[[plasma ball]] | ||
|'''grow''' an expanding '''ball''' of {{ | |'''grow''' an expanding '''ball''' of {{plasma}}<br>increases {{damage}} and {{energy}} cost | ||
|plasma torch, not extruder, plasma jet | |plasma torch, not extruder, plasma jet | ||
| | | | ||
Line 2,190: | Line 2,190: | ||
|[[file:corona discharge.webp|thumb]] | |[[file:corona discharge.webp|thumb]] | ||
|[[corona discharge]] | |[[corona discharge]] | ||
|increase the '''range''' and '''frequency''' of {{ | |increase the '''range''' and '''frequency''' of {{plasma}} ball's '''electric arc''' | ||
|plasma ball | |plasma ball | ||
| | | | ||
Line 2,196: | Line 2,196: | ||
|[[file:retrocausality.webp|thumb]] | |[[file:retrocausality.webp|thumb]] | ||
|[[retrocausality]] | |[[retrocausality]] | ||
|'''time dilation''' uses {{ | |'''time dilation''' uses {{energy}} to '''rewind''' your {{health}}, '''velocity''', and '''position''' up to '''10''' seconds | ||
|time dilation, not CPT symmetry | |time dilation, not CPT symmetry | ||
| | | | ||
Line 2,202: | Line 2,202: | ||
|[[file:frame-dragging.webp|thumb]] | |[[file:frame-dragging.webp|thumb]] | ||
|[[frame-dragging]] | |[[frame-dragging]] | ||
|when not '''moving''' time dilation {{ | |when not '''moving''' time dilation {{stop time|stops time}}<br>'''0.6x''' {{damage taken}} | ||
| time dilation | | time dilation | ||
| | | | ||
Line 2,208: | Line 2,208: | ||
|[[file:Lorentz transformation.webp|thumb]] | |[[file:Lorentz transformation.webp|thumb]] | ||
|[[Lorentz transformation]] | |[[Lorentz transformation]] | ||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br>'''1.5x movement''', '''jumping''', and {{ | |use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br>'''1.5x movement''', '''jumping''', and {{fire rate}} | ||
|time dilation or pilot wave | |time dilation or pilot wave | ||
| | | | ||
Line 2,214: | Line 2,214: | ||
|[[file:time crystals.webp|thumb]] | |[[file:time crystals.webp|thumb]] | ||
|[[time crystals]] | |[[time crystals]] | ||
|'''2.5x''' passive {{ | |'''2.5x''' passive {{energy}} generation | ||
{{ | {{note|+6.0 energy per second}} | ||
|time dilation or pilot wave, not ground state | |time dilation or pilot wave, not ground state | ||
| | | | ||
Line 2,221: | Line 2,221: | ||
|[[file:no-cloning theorem.webp|thumb]] | |[[file:no-cloning theorem.webp|thumb]] | ||
|[[no-cloning theorem]] | |[[no-cloning theorem]] | ||
|'''+40%''' chance to {{ | |'''+40%''' chance to {{duplicate}} spawned power ups<br>after a mob '''dies -1%''' {{duplicate|duplication}} | ||
|cloaking, time dilation | |cloaking, time dilation | ||
| | | | ||
Line 2,233: | Line 2,233: | ||
|[[file:symbiosis.webp|thumb]] | |[[file:symbiosis.webp|thumb]] | ||
|[[symbiosis]] | |[[symbiosis]] | ||
|after a '''boss dies''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} {{Healcircle}}{{Healcircle}}{{Healcircle}} {{ | |after a '''boss dies''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} {{Healcircle}}{{Healcircle}}{{Healcircle}} {{tech}}<br>after a '''mob dies -0.25''' maximum {{health}} | ||
|cloaking | |cloaking | ||
| | | | ||
Line 2,239: | Line 2,239: | ||
|[[file:boson composite.webp|thumb]] | |[[file:boson composite.webp|thumb]] | ||
|[[boson composite]] | |[[boson composite]] | ||
|while {{ | |while {{cloak|cloaked}} you are '''intangible''' to {{block|blocks}} and mobs, but '''mobs''' drain {{energy}} | ||
|metamaterial cloaking | |metamaterial cloaking | ||
| | | | ||
Line 2,245: | Line 2,245: | ||
|[[file:patch.webp|thumb]] | |[[file:patch.webp|thumb]] | ||
|[[patch]] | |[[patch]] | ||
|after {{ | |after {{cloak|cloaking}} recover '''0.75x''' of your last {{health}} lost | ||
|metamaterial cloaking, not mass-energy | |metamaterial cloaking, not mass-energy | ||
|2022/7/26, [https://github.com/landgreen/n-gon/commit/3e8f07ab04ebbf902e1584afaccbc09d6581b50c patch] | |2022/7/26, [https://github.com/landgreen/n-gon/commit/3e8f07ab04ebbf902e1584afaccbc09d6581b50c patch] | ||
Line 2,251: | Line 2,251: | ||
|[[file:dazzler.webp|thumb]] | |[[file:dazzler.webp|thumb]] | ||
|[[dazzler]] | |[[dazzler]] | ||
|after {{ | |after {{cloak|decloaking}} '''stun''' nearby mobs for 2 seconds | ||
|metamaterial cloaking | |metamaterial cloaking | ||
|2020/9/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] | |2020/9/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] | ||
Line 2,257: | Line 2,257: | ||
|[[file:topological defect.webp|thumb]] | |[[file:topological defect.webp|thumb]] | ||
|[[topological defect]] | |[[topological defect]] | ||
|'''2.1x''' {{ | |'''2.1x''' {{damage}} to '''mobs''' at maximum '''durability''' | ||
|cloaking, pilot wave, not reaction inhibitor | |cloaking, pilot wave, not reaction inhibitor | ||
|2024/1/4, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update] | |2024/1/4, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update] | ||
Line 2,263: | Line 2,263: | ||
|[[file:hidden-variable theory.webp|thumb]] | |[[file:hidden-variable theory.webp|thumb]] | ||
|[[hidden-variable theory]] | |[[hidden-variable theory]] | ||
|'''1.2x''' {{ | |'''1.2x''' {{damage}} after you {{choices|ch|oo|se}} {{fieldtechcircle}} | ||
|pilot wave | |pilot wave | ||
| | | | ||
|- | |||
|[[file:Bells theorem.webp|thumb]] | |||
|[[Bells theorem]] | |||
|'''pilot wave''' is always '''on''' and has no {{energy}} cost | |||
|pilot wave, not degenerate matter | |||
|2025/2/10, [https://github.com/landgreen/n-gon/commit/7142943b71f5660bd7f342dae4711f185bb08e19 pilot wave tech] | |||
|- | |||
|[[file:principle of locality.webp|thumb]] | |||
|[[principle of locality]] | |||
|'''0.1x''' {{damage taken}} while inside '''pilot wave'''<br>{{techcircle}}, {{guncircle}}, and {{fieldcircle}} have '''-2''' {{choices}} | |||
|pilot wave | |||
|2025/2/10, [https://github.com/landgreen/n-gon/commit/7142943b71f5660bd7f342dae4711f185bb08e19 pilot wave tech] | |||
|- | |- | ||
|[[file:WIMPs.webp|thumb]] | |[[file:WIMPs.webp|thumb]] | ||
Line 2,275: | Line 2,287: | ||
|[[file:vacuum fluctuation.webp|thumb]] | |[[file:vacuum fluctuation.webp|thumb]] | ||
|[[vacuum fluctuation]] | |[[vacuum fluctuation]] | ||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br>'''+11%''' chance to {{ | |use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br>'''+11%''' chance to {{duplicate}} spawned '''power ups''' | ||
|wormhole, time dilation, negative mass, pilot wave | |wormhole, time dilation, negative mass, pilot wave | ||
|2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | |2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | ||
Line 2,282: | Line 2,294: | ||
|[[file:transdimensional worms.webp|thumb]] | |[[file:transdimensional worms.webp|thumb]] | ||
|[[transdimensional worms]] | |[[transdimensional worms]] | ||
|after a {{ | |after a {{block}} falls into a {{wormhole}} spawn a {{worms|worm}} | ||
|wormhole | |wormhole | ||
|2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle] | |2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle] | ||
Line 2,288: | Line 2,300: | ||
|[[File:geodesics.webp|thumb]] | |[[File:geodesics.webp|thumb]] | ||
|[[geodesics]] | |[[geodesics]] | ||
|your '''bullets''' can traverse {{ | |your '''bullets''' can traverse {{wormhole|wormholes}}<br>'''1.5x''' {{damage}} | ||
|wormhole | |wormhole | ||
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]<br>(originally named traversable geodesics) | |2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]<br>(originally named traversable geodesics) | ||
Line 2,294: | Line 2,306: | ||
|[[File:cosmic string.webp|thumb]] | |[[File:cosmic string.webp|thumb]] | ||
|[[cosmic string]] | |[[cosmic string]] | ||
|after '''tunneling''' through mobs with a {{ | |after '''tunneling''' through mobs with a {{wormhole}} '''stun''' them and do {{radiation|radioactive}} {{damage}} | ||
|wormhole | |wormhole | ||
|2020/10/18, [https://github.com/landgreen/n-gon/commit/fb13945879acc0192bc59caed1cd327057c6f491 wormhole mods] | |2020/10/18, [https://github.com/landgreen/n-gon/commit/fb13945879acc0192bc59caed1cd327057c6f491 wormhole mods] | ||
Line 2,300: | Line 2,312: | ||
|[[File:invariant.webp|thumb]] | |[[File:invariant.webp|thumb]] | ||
|[[invariant]] | |[[invariant]] | ||
|while placing your {{ | |while placing your {{wormhole}} use {{energy}} to '''pause''' time | ||
|wormhole, not eternalism | |wormhole, not eternalism | ||
|2022/1/13, [https://github.com/landgreen/n-gon/commit/752a0034ed92319d9b4ce315181a01a3d0aa9b24 invariant] | |2022/1/13, [https://github.com/landgreen/n-gon/commit/752a0034ed92319d9b4ce315181a01a3d0aa9b24 invariant] | ||
Line 2,306: | Line 2,318: | ||
|[[File:holographic principle.webp|thumb]] | |[[File:holographic principle.webp|thumb]] | ||
|[[holographic principle]] | |[[holographic principle]] | ||
|'''0.66x movement''' and '''jumping'''<br>{{ | |'''0.66x movement''' and '''jumping'''<br>{{wormhole|wormholes}} cost '''zero''' {{energy}} | ||
|wormhole, not affine connection | |wormhole, not affine connection | ||
|(originally named "charmed baryons") | |(originally named "charmed baryons") | ||
Line 2,312: | Line 2,324: | ||
|[[file:affine connection.webp|thumb]] | |[[file:affine connection.webp|thumb]] | ||
|[[affine connection]] | |[[affine connection]] | ||
|{{ | |{{wormhole|wormholes}} can tunnel through '''anything''' for '''2x''' {{energy}} cost | ||
|wormhole, not charmed baryons | |wormhole, not charmed baryons | ||
| | | | ||
Line 2,318: | Line 2,330: | ||
|[[file:CIWS.webp|thumb]] | |[[file:CIWS.webp|thumb]] | ||
|[[CIWS]] | |[[CIWS]] | ||
|'''grappling hook''' uses '''10''' {{ | |'''grappling hook''' uses '''10''' {{energy}} to fire '''harpoons''' at nearby mobs | ||
|grappling hook | |grappling hook | ||
| | | | ||
Line 2,330: | Line 2,342: | ||
|[[file:reel.webp|thumb]] | |[[file:reel.webp|thumb]] | ||
|[[reel]] | |[[reel]] | ||
|'''5x''' {{ | |'''5x''' {{block}} collision {{damage}} up to '''+100''' {{energy}} after reeling in {{block|blocks}} | ||
|grappling hook, not mass driver, swarf, tokamak | |grappling hook, not mass driver, swarf, tokamak | ||
|2023/12/3, [https://github.com/landgreen/n-gon/commit/ad33cf68eab1e9c60540925c2ba710638688e97c grapple tech] | |2023/12/3, [https://github.com/landgreen/n-gon/commit/ad33cf68eab1e9c60540925c2ba710638688e97c grapple tech] | ||
|} | |} | ||
{{DISPLAYTITLE:{{ | |||
==={{junkcircle}} {{junk}}=== | |||
:''Main article: [[Junk|{{junk}}]]'' | |||
These {{tech}} are usually either entirely cosmetic, absurd, or even hindering, and can only be obtained from increasing the {{junk}} percentage. | |||
===''<code>removed</code>'' tech=== | |||
These {{tech}} have been removed from the game and are unobtainable in newer versions. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
!Image | |||
!Tech | |||
!Description | |||
!Requirements (if any) | |||
!Update added (YYYY/MM/DD) | |||
!Update removed (YYYY/MM/DD) | |||
|- | |||
|[[File:Parasitism.webp|thumb]] | |||
|[[parasitism]] | |||
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br><strong>2x</strong> {{damage}}, no passive {{energy}} generation | |||
|not inductive charging | |||
|2021/11/20, [https://github.com/landgreen/n-gon/commit/d68ca6369508d753b311be0ad2ab208b0b0da25c Occam's razor] (originally called predator) | |||
|2025/01/19, [https://github.com/landgreen/n-gon/commit/c9a5ab91b8186ab95d63e599a8d24cf932098525 combos] | |||
|} | |||
{{tech navbox}} | |||
{{DISPLAYTITLE:{{tech}}}} | |||
[[Category:tech| ]] |
Latest revision as of 12:20, 19 February 2025
tech (formerly called mods) are the main power ups in n-gon. They are found by killing mobs and rarely in the wild. They have 6 types: skins, tech, instant tech, guntech, fieldtech, and Junk.
The most significant source of tech is Boss kills.
List of tech
Skins
skins are a type of tech that change your appearance. You can (generally) only have one skin.
- "skinned" means having any other skin tech.
Image | Skin preview | Name | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|---|
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tungsten carbide | +500 maximum health lose health after hard landings |
not skinned | 2023/02/07, elasticity |
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nitinol | 1.3x movement and jumping 0.17 seconds of coyote time |
not skinned | 2023/02/07, elasticity (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point) |
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Higgs mechanism | 4x fire rate while firing your position is fixed |
not skinned, ship mode, automatic | 2021/01/12, Higgs |
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Verlet integration | 3x damage after mobs die advance time 0.5 seconds |
not skinned | 2022/05/31, propagator (originally a regular tech called propagator, which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, wikipedia) |
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Hilbert space | 4x damage after a collision enter an alternate reality |
not skinned, Ψ(t) collapse, many-worlds | 2021/5/6, non-unitary (Originally called non-unitary armor) |
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aperture | every 4 seconds your damage cycles between 0.8x and 3x damage |
not skinned | 2023/02/04, skins |
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diaphragm | every 4 seconds your damage taken cycles between 0.9x and 0.2x damage taken |
aperture | 2023/02/07, elasticity |
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mass-energy equivalence | energy protects you instead of health | not piezoelectricity, CPT, annihilation | 2020/04/13, pilot wave field |
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depolarization | 0.5x damage for 4.0 seconds after a mob dies 4x damage otherwise |
not skinned | 2024/02/08, depolarization |
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CPT symmertry | after losing health, if you have above 85 energy rewind time for 20 energy per second |
not skinned, standing wave, max energy reduction, retrocausality, mass-energy | 2020/11/27, CPT (Originally called CPT reversal) |
Normal
These are all the normal tech in the game.
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
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1st ionization energy | convert current and future into give +14 maximum energy |
mass-energy equivalence, not quenching | 2020/09/26, ionization energy (originally called ionization energy) |
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repolarization | the damage from depolarization resets after 1.25 seconds sooner after a mob dies |
depolarization | 2024/02/10, hyperpolarization (originally called hyperpolarization) |
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causality bots | when you rewind build scrap bots that protect you for about 9 seconds | CPT, retrocausality | 2020/12/10, CPT mods |
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causality bombs | when you rewind drop several grenades | CPT, retrocausality | 2020/12/10, CPT mods |
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ternary | 1.9x damage while your ammo is evenly divisible by 3 (1x) |
2023/03/04, factory | |
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integrated armament | 1.3x damage, but new replace your current and convert |
only 1 gun | 2020/07/27, level elevators |
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arsenal | for each unused in your inventory 1.25x damage (1.00x) |
at least 2 guns | 2020/08/14, arsenal generalist mod |
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cooling | for each unused in your inventory 1.25x fire rate (1.00x) |
at least 2 guns | 2021/01/08, complex spinstatistics |
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pigeonhole principle | 1.4x damage per , but your active cycles each level and you can't switch | at least 2 guns | 2022/10/24, pigeonhole principle |
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marginal utility | 2x ammo per for [random gun] | 2024/03/31, remove keyword | |
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Pareto efficiency | all your randomly get 5x or 0.2x ammo per | at least 3 guns | 2024/01/31, remove keyword |
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logistics | 2x ammo per , but ammo is only added to your current | not non-renewables | 2020/06/09, mod: logistics |
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cache | 15x ammo per , but you can't store additional ammo | not non-renewables | 2021/10/06, cache |
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catabolism | if you fire while out of ammo spawn and –2 maximum health | not non-renewables | 2020/02/09, added several new mods |
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non-renewables | 2x damage you can't pickup |
not catabolism, quasiparticles | 2020/09/05, exciton-lattice (originally named exciton-lattice and later shortened to exciton) |
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desublimated ammunition | if crouching alternating shots cost no ammo | 2019/10/30, added spore mod | |
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gun turret | if crouching0.3x damage taken | 2020/07/07, mod turret mode | |
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dead reckoning | if your speed is 0 1.5x damage |
2021/01/12, rest frame | |
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kinetic bombardment | far away mobs take more damage up to 1.3x damage at 3000 displacement |
2019/12/01, added 5 new mods, power up display, game balance | |
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microstates | use 1.01x damage per bullet or bot (1.00x) |
2020/05/18, mod - microstates | |
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regression | bullet collisions increase vulnerability to damage by 1.05x for mobs and +1.025x for bosses | 2021/11/28, affline connection | |
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simulated annealing | 1.2x damage 0.8x fire rate |
2020/05/31, fire delay mods (originally called electrostatic shots and electrostatic discharge) | |
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heuristics | 1.3x fire rate | 2019/10/30, added spore mod (originally called auto-loading heuristics) | |
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mechatronics | randomly gain between 1x and 1.3x damage | 2023/06/15, sort | |
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dynamical systems | use 1.3x damage |
2021/07/11, field research tech | |
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anti-shear topology | your bullets last 1.3x longer | 2019/10/30, added spore mod (originally called corrosion resistant topology an lorentzian topology) | |
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fracture analysis | if a mob is stunned it takes 5x damage from bullet impacts |
a stun effect | 2019/12/13, added chronon gun |
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remineralization | after mobs die gain 0.85x damage taken effects stack, but fade 10% every second (1.00x) |
2025/01/05, demineralization | |
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demineralization | after mobs die gain 1.08x damage effects stack, but fade 10% every second (1.00x) |
2025/01/05, demineralization | |
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shear stress | after mobs die they fire a nail at nearby mobs |
2020/04/30, mod - impact shear (originally called impact shear) | |
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thermal runaway | after mobs die they explode | 2020/02/17, added requirement text, thermal runaway mod | |
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zoospore vector | after mobs die there is a 10% chance they grow spores |
2019/10/03, added spore mod | |
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exciton | after mobs die they have a +14% to spawn that give 2.25x damage for 10 seconds | ||
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band gap | give an additional 1.75x damage but their duration is reduced by 1 second | exciton, quasiparticles | |
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polariton | also give 0.3x damage taken for 10 seconds | exciton, quasiparticles | |
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collider | after mobs die existing power ups collide to from new power ups |
2023/01/29, SLOW OPENING DOORs, END OF THE WORLD literally | |
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bubble fusion | after destroying a mob's shield spawn 1-2 , , or (once per mob) |
2020/06/23, bubble fusion | |
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enthalpy | 8% chance to spawn after mobs die | 2021/12/01, hammer + nail | |
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cascading failure | 3x damage to mobs below 25% durability | reaction inhibitor | 2024/01/04, winter vacation update |
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reaction inhibitor | mobs spawn with 0.88x initial durability | not topological defect | 2020/02/14, working on mods, added death at 12% mod |
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scrap bots | after mobs die you have a 33% chance to build scrap bots that operate for 15 seconds | no other mob death tech | 2020/04/07, mods |
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scrap refit | after mobs die reset scrap bots to 15 seconds of operation | scrap bots | 2021/04/08, refit |
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nail-bot | construct a bot that fires nails at mobs | 2019/12/07, added laser bot (originally called laser bot and guardian) | |
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nail-bot upgrade | convert your bots to nail-bots 4x fire rate and 1.4x nail velocity |
2 or more nail bots and no other bot upgrade | 2020/08/03, new level boss |
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foam-bot | construct a bot thatsprays sticky foam at nearby mobs | 2020/05/10, foam bots | |
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foam-bot upgrade | convert your bots to foam-bots 2.5x foam size and fire rate |
2 or more foam bots and no other bot upgrade | 2020/08/03, new level boss |
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sound-bot | construct a bot emits expanding arcs aimed towards nearby mobs | 2020/07/04, sound-bot | |
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sound-bot upgrade | convert your bots to sound-bots 6x wave damage |
2 or more sound bots and no other bot upgrade | 2020/07/04, sound-bot |
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boom-bot | a bot defends the space around you ignites an explosion after hitting a mob |
2020/06/29, plasma bot, boom bot | |
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boom-bot upgrade | convert your bots to boom-bots 4x explosion damage and size |
2 or more boom bots and no other bot upgrades | 2020/08/03, new level boss |
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laser-bot | construct a bot that uses energy to emit a laser beam that targets nearby mobs | maximum energy above 50 | 2019/12/07, added laser bot |
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laser-bot upgrade | convert your bots to laser-bots 2x damage, efficiency, and range |
2 or more laser bots and no other bot upgrade | 2020/08/03, new level boss |
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orbital bot | construct a bot locked in orbit around you that stuns and damages mobs |
2020/09/28, orbital bot | |
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orbital-bot upgrade | convert your bots to orbital-bots 4x orbital damage and 2x radius |
2 or more orbital bots and no other bot upgrade | 2020/09/28, orbital bot |
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dynamo-bot | construct a bot that damages mobs and generates +8 energy per second when nearby | 2021/01/29, cloning | |
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dynamo-bot upgrade | convert your bots to dynamo-bots +24 energy per second when nearby |
2 or more dynamo bots and no other upgrade | 2021/01/29, cloning |
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perimeter defense | for each permanent bot 0.96x damage taken (1.00x) |
at least 2 bots | 2020/07/14, mod - bot fab |
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network effect | for each permanent bot 1.04x damage(1.00x) |
at least 2 bots | 2020/11/29, late game bot mods |
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bot fabrication | after you collect use them to build a random bot (+1 cost every 3 bots) |
at least 2 research | 2020/07/14, mod - bot fab mod - bot fab |
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open-source | , , and have +1 bot choice 3x frequency for with bots |
at least 2 bots | 2022/07/24, robotics |
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decorrelation | if your and keys are unused for 2 seconds 0.3x damage taken |
not retrocasuality | 2020/09/27, decorrelation |
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anticorrelation | if your and keys are unused for 2 seconds 2x damage |
not retrocasuality | 2020/09/27, decorrelation |
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mass driver | 4x block collision damage | not wormhole, reel, or tokamak | 2020/03/13, block throwing |
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Halbach array | throwing a block will also throw other nearby blocks | mass driver, printer, not wormhole, pilot wave, or tokamak | |
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inflation | if holding a block 0.1x damage taken after throwing a block it expands 3x |
mass driver, not pilot wave, tokamak, or wormhole | 2021/05/19, inflation |
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restitution | 2.5x block collision damage after throwing a block it becomes very bouncy |
mass driver, not pilot wave, tokamak, wormhole | 2021/07/29, restitution |
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flywheel | 2.5x block collision damage after a mob dies its block is flung at mobs |
mass driver, no other mob death tech | 2021/04/19, throwing blocks are buffed |
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buckling | if a block kills a mob there's a 50% chance to spawn either , , , , or | mass driver, not pilot wave, tokamak | 2021/02/09, restitution (originally called inelastic collision) |
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first derivative | 0.85x damage taken taken per in your inventory while the 1st in your inventory is equipped
(1.00x) |
2019/12/01, added 5 new mods, power up display, game balance (originally called monogamy and later entanglement) | |
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dark matter | dark matter slowly gravitates towards you
0.4x damage taken inside dark matter |
2021/05/24, MACHO | |
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axion | while inside dark matter 2x damage |
dark matter | 2021/11/28, affine connection |
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dark energy | while inside dark matter generate 10 energy per second | dark matter | |
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MACHO | dark matter's effects are only active outside its range 1.6x to all dark matter effects |
dark matter, not entropic dravity, dark star | |
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entropic gravity | crouching pulls the dark matter towards you 1.6x to all dark matter effects |
dark matter, not MACHO | 2024/05/11, invulnerable |
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dark star | mobs inside dark matter are damaged 1.3x dark matter radius |
dark matter, not MACHO | 2023/08/22, dark star |
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non-Newtonian armor | after mob collisions 0.4x damage taken for 10 seconds |
2020/07/06, mod turret mode | |
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tessellation | use 0.6x damage taken |
2021/07/11, field research tech | |
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Pauli exclusion | for 7 seconds after mob collisions become invulnerable and inhibit energy regen |
2022/08/24, boost power ups | |
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spin-statistics theorem | for 1.9 seconds out of every 7 seconds become invulnerable and inhibit energy regen |
2021/01/07, complex spinstatistics (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash) | |
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fermion | for 7 seconds after mobs die become invulnerable and inhibit energy regen |
2024/05/11, invulnerable | |
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abelian group | 3x damage while invulnerable | invincibility tech | 2024/05/11, invulnerable |
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refrigerant | after losing at least 5 health freeze all mobs for 7 seconds |
2023/05/07, factory | |
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piezoelectricity | if you collide with a mob generate +2048 energy |
not mass-energy | 2020/01/05, shield rebalance, difficulty rebalance, piezo and static mods |
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ground state | +300 maximum energy 0.66x passive energy generation |
not time crystals | 2020/03/29, ground state mod |
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heat engine | 1.4x damage –50 maximum energy |
not CPT | 2020/12/05, engine mods |
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exothermic process | 1.6x damage after mobs die –5 energy |
2020/02/16, working on giving custom mod requirements (in progress, buggy) (originally called acute stress response) | |
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Gibbs free energy | 1.006x damage for each missing energy(1.00x) | 2020/12/05, engine mods | |
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overcharge | +100 maximum energy +5% Junk choices |
2019/12/15, foam gun, mods: overcharge, supersaturate, many beyond adjustments | |
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Maxwells demon | energy above max decays 30x slower +5% Junk choices |
energy above your max | 2020/11/16, supercapacitor - overfill energy decays 66% slower (originally called supercapacitor) |
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inductive charging | if crouched 7x passive energy generation otherwise 0x passive energy generation |
2021/06/19, catabolism and inductive coupling (originally called inductive coupling) | |
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energy conservation | doing damage to mobs generates energy | 2019/10/30, added spore mod (originally called energy siphon, then later field siphon and energy transfer) | |
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waste heat recovery | if a mob has died in the last 5 seconds generate 0.05x max energy per second |
2020/02/15, added a few mods and added custom difficulty (originally called waste energy recycling, and later waste energy recovery) | |
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recycling | if a mob has died in the last 5 seconds recover 0.005x maximum health every second |
2020/02/15, added a few mods and added custom difficulty (originally called scrap waste recycling, and later scrap recycling) | |
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torpor | if a mob has not died in the last 5 seconds 0.3x damage taken |
2021/02/19, in game music | |
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stability | 0.1x damage taken while your health is at maximum |
2024/06/28, tokamak | |
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instability | 2.5x damage while your damage taken is 1.00x
fire rate |
2024/06/28, tokamak | |
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control theory | 2x damage while your health is at maximum | 2024/06/28, tokamak | |
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homeostasis | missing health reduces damage taken down to a limit of 0.2x at 0 health (0.30x) |
health below 60 | 2022/07/24, robotics |
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negative feedback | 1.006x damage for each missing health
(1.45x) |
health below 90 | |
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Zenos paradox | 0.2x damage taken –5% of current health every 5 seconds |
||
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antiscience | –10 health after picking up 1.7x damage |
||
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ergodicity | 0.50x from 1.7x damage |
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fluoroantimonic acid | if your health is above 100 1.35x damage |
maximum health above 100 | |
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induction brake | after using slow nearby mobs for 17 seconds |
not eddy current brake | |
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adiabatic healing | 2x from +4% Junk choices |
||
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quenching | 0.5x of over is added to maximum health | not mass-energy | |
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accretion | follow you, even between levels +4% chance to duplicate spawned power ups |
not wormhole | |
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accretion disk | 1.07x damage for each power up on this level +5% Junk choices (1.14x) |
accretion | |
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self-assembly | at the start of each level for every 20 missing health spawn | ||
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interest | at the start of each level spawn 5% of your , , , and (rounded up) | ||
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anthropic principle | once per level, instead of dying use and spawn | at least 1 research | |
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weak anthropic principle | after anthropic principle prevents your death +60% duplication chance for that level |
anthropic principle | |
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strong anthropic principle | after anthropic principle prevents your death 2.71828x damage for that level |
anthropic principle | |
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quantum immortality | 0.7x damage taken after dying continue in an alternate reality |
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many-worlds | at the start of every level and enter an alternate reality | not Ψ(t) collapse or Hilbert space | |
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Ψ(t) collapse | after a boss dies spawn if you research enter an alternate reality |
not many-worlds, Hilbert space, or pseudoscience | |
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decoherence | after a boss dies spawn options you don't choose won't reoccur |
not superdeterminism | |
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coherence | after observing a choice that choice is avaiable for all future |
decoherence | |
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peer review | after you research gain 1.05x damage and +1% Junk choices | at least 1 research, not superdeterminism | |
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pseudoscience | research 2 times for free, but +1% Junk choices each time | not Ψ(t) collapse or superdeterminism | |
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renormalization | 47% chance to spawn after consuming +5% Junk choices |
at least 4 research, not superdeterminism | |
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perturbation theory | if you have no in your inventory 2x fire rate |
no research | |
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Bayesian statistics | 1.05x damage per in your inventory
(1.00x) |
at least 2 research | |
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ansatz | after choosing , , or if you have no in your inventory spawn |
no research, not superdeterminism, Ψ(t) collapse, or perturbation theory | |
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unified field theory | when paused you can click to change your 2x frequency for |
not superdeterminism | |
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eternalism | 1.3x damage, but time doesn't pause while choosing , , or | not unified field theory, paradigm shift, invariant | |
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brainstorming | randomize choices every 1.5 seconds for 10 seconds | not superdeterminism | |
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cross-disciplinary | have an extra or choice +5% chance to duplicate spawned power ups |
not determinism | |
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emergence | , , or have +1 choice 1.1x damage |
not emergence, cross-disciplinary, or integrated circuit | |
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technical debt | increase damage by 4x, but reduce damage by 0.15x for each you have
(4.00x) |
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meta-analysis | if you choose Junk you get a random choice and instead | some junk tech | |
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dark patterns | 1.3x damage +15% Junk choices |
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junk DNA | increase damage by twice your Junk chance
(1.00x) |
junk in tech pool | |
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mass production | have extra choices to spawn , , or +3% chance to duplicate owned power ups |
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virtual particles | 17% chance after mobs die to spawn
[coupling effect] |
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fine-structure constant | after a boss dies spawn lose after mob collisions |
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residual dipolar coupling | clicking cancel spawns
[coupling effect] |
not superdeterminism | |
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commodities exchange | clicking cancel for , , or spawns 8-12 , , |
not superdeterminism | |
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options exchange | clicking cancel for , , or will randomize with 3x choices, once a level |
not superdeterminism | |
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futures exchange | clicking cancel for , , or gives +6% power up duplication chance |
below 100% duplication chance, not superdeterminism | |
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replication | +10% chance to duplicate spawned power ups +10% Junk choices |
below 100% duplication chance | |
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metastability | +13% chance to duplicate spawned power ups duplicate explode with a 4 second half-life |
below 100% duplication chance | |
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correlated damage | duplication increases damage
(1.00x) |
duplication chance > 3% | |
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parthenogenesis | +8% to duplicate spawned power ups duplication also duplicates mobs |
some duplication chance | |
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stimulated emission | +20% chance to duplicate spawned power ups, collisions |
below 1% duplication chance | |
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strange attractor | 1.1x damage |
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strange loop | 1.1x damage |
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null hypothesis | 1.1x damage |
||
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martingale | 1.1x damage. (1.1x→1.2x) |
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externality | 1.1x damage |
||
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deprecated | after (1.08x) |
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planned obsolescence | at the start of each level |
||
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paradigm shift | when paused clicking your costs 1.0 health (1.3x cost each use) |
not superdeterminism |
Instant tech
These tech instantly apply their effects and cant be removed. They are not shown in the tech list and don't count to your total tech count.
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
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ordnance | spawn and get 2x frequency for +6% Junk choices |
2021/03/16, planned obsolescence (originally named gun sciences) | |
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generalist | spawn 7 , but your equipped cycles each level and you can't switch | at least 2 guns and at least 5 unclaimed guns | 2020/08/14, arsenal, generalist mod |
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ad hoc | spawn a , , , , , or for each in your inventory |
at least 2 guns | 2021/01/07, complex spinstatistics (originally called specialist) |
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applied science | get a random for each of in your inventory | at least 2 guns | 2021/11/11, applied science |
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supply chain | spawn | 2020/06/26, neocognitron pulse aim | |
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ersatz bots | double your bots remove all in your inventory |
not experiment mode, at least 4 bots | 2020/05/24, sniper mob balance, bot replication mod (originally called self-replication, and later bot replication) |
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robotics | construct 2 random bots | at least 3 bots | 2022/07/24, robotics |
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bot manufacturing | use to build 3 random bots | at least 4 bots | 2020/12/11, nano bots |
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bot prototypes | use to build 2 random bots and upgrade all bots to a random type |
at least 6 bots | 2020/12/11, nano bots |
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maintenance | 2x frequency for with spawn |
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path integral | your next has all possible choices +4% Junk choices |
not determinism or brainstorm | |
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determinism | spawn , , or have only 1 choice |
not emergence, cross-disciplinary, or integrated circuit | |
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superdeterminism | spawn you can't cancel and no longer spawn |
determinism, not ansatz, pseudoscience, or brainstorming | |
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research | spawn next time increase amount spawned by +4 |
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ammo | spawn next time increase amount spawned by +7 |
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heals | spawn next time increase amount spawned by +7 |
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field coupling | spawn
[coupling effect] |
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quintessence | convert [amount of research] into [(amount of research)x3]
[coupling effect] |
having research | |
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Born rule | more than 6 tech | ||
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Occams razor | randomly for each removed 1.50x damage ~1.00x |
more than 6 tech | |
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exchange symmetry | spawn |
at least 4 tech, not superdeterminism | |
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Monte Carlo method | spawn |
some duplication, at least 4 tech, not superdeterminism | |
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missile-bot | use to trade your missile for a bot that fires missiles | missiles, not launch system | |
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surfactant | use to trade your foam for 2 foam-bots and foam-bot upgrade | foam gun, no bot upgrades, fractionation, or pressure vessel | |
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fault tolerance | use to trade your drone for 5 drones that last forever | drones, not drone repair, anti-shear topology, or autonomous navigation | |
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optical amplifier | gain 3 random laser laser only turns off if you have no energy |
laser gun, not pulse |
Guntech
These tech upgrade your gun. They can also upgrade certain fields or bots that have projectiles.
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
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needle ice | after needles impact walls they chip off 1-2 freezing ice IX crystals |
needle gun, needle gun, not nanowires | 2021/08/21, needle ice |
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nanowires | needles tunnel through blocks and map 1.2x needle damage |
nail gun, needle gun, not needle ice | 2021/12/04, grey intro |
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ceramics | needles and harpoons pierce shields dircetly damaging shielded mobs |
nail gun or harpoon, not Bessemer process | 2021/09/12, harpoon tech |
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needle gun | nail gun and shotgun fire mob piercing needles | nail gun or shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, or ice-shot | 2021/01/16, nail gun rework |
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stress concentration | mobs below 50% durability die after you shoot them near their center with needles or rivets |
needles or rivets, not incendiary or supercritical fission | 2022/06/19, stress concentatrion |
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rivet gun | nail gun and shotgun slowly lob a heavy rivet | nail gun or shotgun, not ice crystal, needles or pneumatic actuator | 2021/01/16, nail gun rework |
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pneumatic actuator | nail gun takes no time to ramp up to its fastest fire rate | nail gun, not rotary cannon, rivets, or needles | 2020/08/29, nail gun |
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ice crystal nucleation | nail gun uses energy instead of ammo to condense freezing ice nails | nail gun, not rivets or needles | 2020/10/21, bug fix |
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rotary cannon | nail gun has increased muzzle speed, maximum fire rate, accuracy, and recoil | nail gun, not pneumatic actuator or needle gun | 2021/10/23, rotary cannon |
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gauge | rivets, needles, super balls, and nails have 1.3x mass and physical damage | nails, nail gun, rivets, shotgun, super balls, or mine | 2022/12/17, added images |
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supercritical fission | if nails, or rivetssrike mobs near their center they can explode |
nail gun, mine, needles, nails, or rivets, not incendiary or stress concentration | 2020/10/20, worm hole mods |
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irradiated nails | nails, needles, and rivets are radioactive 2x radioactive damage over 3 seconds |
nail gun, nails, rivets, or mine, not ceramic needles | 2020/05/19, file reoganiation, mod has it's own file |
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6s half-life | nails, needles, rivets are made of plutonium-238 radioactive damage lasts +3 seconds |
nail gun, mine, or irradiated nails, not 1s half-life | 2020/06/04, minigun ramp up (was named "4s half-life" for a short amount of time before switching back to "6s half-life") |
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1s half-life | nails, needles, rivets are made of lithium-238 4x radioactive damage for 1 second |
nail gun, mine, irradiated nails, not 6s half-life | 2021/10/09, refractory metal |
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spin-statistics | after firing the shotgun you are invulnerable shotgun has 0.7x bullets per |
shotgun | |
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Newtons 3rd law | 1.7x shotgun fire rate and recoil | shotgun, not Noether violation | |
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Noether violation | 1.5x shotgun damage shotgun recoil is reversed |
shotgun, not Newtons 3rd law | |
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repeater | shotgun immediately fires again for no ammo reduced 0.5x shotgun fire rate |
shotgun, not Newton's 3rd law | |
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nail-shot | shotgun drives a long clip of nails | shotgun, not incendiary, rivets, foam-shot, worm-shot, ice-shot, or needles | |
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foam-shot | shotgun sprays sticky foam bubbles | shotgun, not incendiary, nail-shot, rivet, worm-shot, ice-shot, or needles | |
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ice-shot | shotgun condenses ice IX crystals that freeze mobs | shotgun, not incendiary, nail-shot, rivet, foam-shot, or worm-shot | |
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freezer burn | mobs frozen while below 33% durability die | a freeze effect | |
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flash freeze | mobs frozen while above 66% durability have their durability reduced to 66% |
a freeze effect | |
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crystallizer | after frozen mobs die they shatter into ice IX crystals | a localized freeze effect, no other mob death tech | |
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thermoelectric effect | after killing mobs with ice IX +100 energy | ice IX | |
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superfluidity | freeze effects are applied to a small area around the target | a localized freeze effect | |
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triple point | +5 second freeze duration | a localized freeze effect | |
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incendiary ammunition | shotgun, rivets, super balls, and drones are loaded with explosives | shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron | |
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rebound | after they collide with a mob, super balls gain speed, duration, and 1.3x damage | super balls, not incendiary | |
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Zectron | 2x super ball damage, but after you collide with super balls they stop | super balls, not incendiary ammunition or uncertainty principle | |
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polyurethane foam | super balls and harpoons colliding with mobs catalyzes a reaction that yields foam bubbles | super balls or harpoon, not fragmentation | |
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autocannon | fire +2 super balls in a line 1.4x super ball velocity and gravity |
super balls, but not the tech super ball | |
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super duper | randomly fire +0, +1, +2, or +3 extra super balls | super balls, but not the tech super ball | |
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super ball | fire just 1 large super ball that stuns mobs for 2 seconds | super balls, not super duper or autocannon | |
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phase velocity | wave particles propagate faster as solids 1.5x wave damage |
wave, not phonon | |
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amplitude | 1.4x wave damage 1.4x wave bullet amplitude |
wave | |
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propagation | 0.75x wave propagation speed 1.4x wave damage |
wave | |
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bound state | wave packets reflect backwards 2 times 0.7x wave range |
wave, not phonon | |
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frequency | wave has unlimited ammo 0.75x wave damage |
wave | |
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phonon | waves are low frequency, high damage expanding arcs that propagate through solids | wave, not phase velocity, bound state | |
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isotropic | waves expand in all directions 0.6x range and 1.5x damage |
wave, phonon, not uncertainty principle | |
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mechanical resonance | after a block gets vibrated by a phonon there is a chance it's flung at nearby mobs | wave, phonon | |
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sympathetic resonance | after a mob gets vibrated by a phonon a new resonance wave expands | wave, phonon | |
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cruise missile | 2x missile explosive damage, radius 0.5x missile speed |
missiles, not launch system | |
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ICBM | 1.75x missile explosive damage, radius 0.5x missile speed |
missiles, cruise missile | |
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launch system | 5x missile fire rate 1.3x missile ammo per |
missiles, not cruise missile | |
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iridium-192 | explosion release gamma radiation 2x explosion damage over 4 seconds |
an explosive damage source, not ammonium nitrate, nitroglycerin, chain reaction, fragmentation, or electric armor | |
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fragmentation | some detonations and collisions eject nails
blocks, grenades, missiles, rivets, harpoon |
grenades, missiles, rivets, harpoon, or mass driver, not iridium-192 or polyurethane foam | |
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ammonium nitrate | 1.25x explosive damage, radius | an explosive damage source, not iridium-192 | |
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nitroglycerin | 1.7x explosive damage 0.7x smaller explosive radius |
an explosive damage source, not iridium-192 or acetone peroxide | |
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acetone peroxide | 1.7x explosive radius 1.4x explosive damage taken |
an explosive damage source, not nitroglycerin | |
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shock wave | mines and sporangium stun for 3-5 seconds explosions stun for 0.5 seconds |
mines, spores, or an explosive damage source, not iridium-192 | |
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shaped charge | use to dynamically reduce all explosions to prevent health loss | an explosive damage source, not rocket propelled grenade | |
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MIRV | fire +1 missile or grenade per shot 0.88x explosion damage and radius |
missiles or grenades | |
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rocket-propelled grenade | grenades explode on map collisions explosions drain energy, not health |
grenades, not vacuum bomb, shaped charges, or mass-energy | |
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vacuum bomb | grenades fire slower, explode bigger, and suck everything towards them | grenades, not neutron bomb, chain reaction, or rocket-propelled grenade | |
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chain reaction | 1.3x grenade radius and damage blocks caught in explosions also explode |
grenades, not neutron bomb, chain reaction, or rocket-propelled grenade | |
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flame test | after grenades detonate they trigger a colorful cluster of small explosions | grenades, not neutron bomb, pyrotechnics, or fireworks | |
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pyrotechnics | after grenades detonate they trigger a colorful circle of explosions | grenades, not neutron bomb, flame test, or fireworks | |
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fireworks | after grenades detonate they trigger colorful petals of explosions | grenades, not neutron bomb, flame test, or pyrotechnics | |
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neutron bomb | grenades are irradiated with Cf-252 does radioactive damage over time |
grenades, not fragmentation, vacuum bomb, iridium-192, pyrotechnics, fireworks, flame test, or chain reaction | |
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vacuum permittivity | 1.2x radioactive range objects in range of the bomb are slowed |
grenades, neutron bomb | |
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radioactive contamination | after a mob or shield dies, leftover radiation spreads to a nearby mob | radiation damage source | |
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nuclear transmutation | 1.5x radiation damage
nail, drone, neutron bomb, iridium, cosmic string, deflect |
radiation damage source | |
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water shielding | reduce radioactive effects on you by 0.2x
neutron bomb, drones, explosions, slime |
neutron bomb, irradiated drones, or iridium-192 | |
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ricochet | after nails hit a mob they rebound towards a new mob with 2.8x damage per bounce | nail gun, not rotary cannon, rivets, or needles | |
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booby trap | 50% chance to drop a mine from power ups +15% Junk choices |
mines | |
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elephants toothpaste | instead of nails mines catalyze a reaction that yields foam bubbles | mines, not blast ball, ricochet, irradiated nails, or supercritical fission | |
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blast ball | mines fire bouncy balls instead of nails | mines, not elephants toothpaste, ricochet, irradiated nails, or supercritical fission | |
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laser-mines | mines laid while you are crouched use energy to emit 3 unaimed lasers | mines | |
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sentry | mines fire one nail at a time mines fire 1.5x more nails |
mines, not elephants toothpaste | |
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extended magazine | sentry mines fire 1.5x more nails | mines, sentry | |
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mycelial fragmentation | during their growth phase 1.7x sporangium discharge | spores | |
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cordyceps | sporangium infect mobs they attach to infected mobs resurrect and attack other mobs |
spores | |
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colony | 1.6x sporangium discharge 33% chance to discharge something different |
spores | |
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cryodesiccation | 1.25x sporangium discharge spores freeze mobs for 1.5 second |
spores | |
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flagella | 2x spore acceleration if they can't find a target spores follow you |
spores | |
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mutualism | 3x spore damage spores borrow 1 health until they die |
spores | |
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necrophage | if foam, fleas, or worms kill their target they grow 3 copies | foam, spores, worms, fleas | |
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siphonaptera | spores metamorphose into fleas shotgun fires fleas |
spores, not worms | |
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nematodes | spores metamorphose into worms shotgun fires worms |
spores, not fleas | |
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K-selection | 1.37x worm and flea damage | spores, shotgun, worms, fleas | |
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path integration | drones and spores travel with you through levels | spores, worms, flagella, drones | |
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ablative drones | after losing health there is a chance to rebuild your broken parts as drones | 2019/11/10, added hornets and ablative synthesis, and ceramic plating (oringinally called ablative synthesis) | |
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reduced tolerances | 2x drones per and energy 0.6x drone duration |
drones, not irradiated drones | |
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delivery drone | if a drone picks up a power up, it becomes larger, faster, and more durable | drones | |
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von Neumann probe | after a drone expires it will use –4 energy and a nearby block to replicate itself | drones | |
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brushless motor | drones rapidly rush towards their target 1.33x drone collision damage | drones, molecular assembler, not irradiated drones or incendiary | |
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axial flux motor | 1.66x drones rush frequency 1.44x drone collision damage |
drones, brushless motor | |
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irradiated drones | the space around drones is irradiated 0.25x drones per and energy |
drones, not reduced tolerances, incendiary, torque bursts, or ablative drones | |
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beta radiation | 0.5x drone duration 2x drone radiation damage |
drones, irradiated drones | |
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orthocyclic winding | 1.66x drone acceleration 1.33x radiation damage |
drones, irradiated drones | |
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electrostatic induction | foam bubbles are electrically charged, causing attraction to nearby mobs | foam | |
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uncertainty principle | foam, wave, and super ball positions are erratic 1.5x foam, wave, and super ball damage |
foam, wave, or super balls, not isotropic or Zectron | |
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aerogel | foam bubbles float with 0.5x foam duration 2.8x foam damage |
foam | |
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surface tension | 1.4x foam damage | foam | |
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cavitation | 25% chance to discharge a huge foam bubble 2x foam gun recoil |
foam | |
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foam fractionation | if you have below 300 ammo 2x foam bubble size |
foam | |
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ideal gas law | 6x foam ammo per | foam, not non-renewables | |
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pressure vessel | build up charge while firing foam after firing discharge foam bubbles |
foam | |
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capacitor bank | charge effects build up almost instantly
blocks, foam, plasma ball, railgun, pulse, tokamak |
mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball | |
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Bitter electromagnet | 0.66x railgun charge rate 2x harpoon density and damage |
harpoon, railgun | |
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railgun | hold and release fire to launch harpoons but, harpoons can't retract |
harpoon, not UHMWPE, induction furnace, or quasiparticles | |
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alternator | 0.05x harpoon energy cost | harpoon | |
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autonomous defense | if you collide with a mob fire harpoons at nearby mobs | harpoon | |
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Bessemer process | 2.01x harpoon size and damage
(effect scales by 1/10 √ harpoon ammo) |
harpoon, not ceramics | |
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smelting | forge 10 ammo into a new harpoon fire +1 harpoon with each shot |
harpoon | |
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UHMWPE | 1.21x harpoon rope length
(effect scales by 1/80 of harpoon ammo) |
harpoon, not railgun | |
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induction furnace | after using harpoon/grapple to collect power ups, 1.8x harpoon or grapple damage for 8 seconds | harpoon, grappling hook, not railgun or brittle | |
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brittle | 2.2x harpoon/grapple damage to mobs at maximum durability | harpoon, grappling hook, not induction furnace | |
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quasiparticles | convert current and future into that give 2.25x damage for 10 seconds | harpoon, laser, wave, frequency, not railgun or non-renewables | |
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relativistic momentum | lasers push mobs and blocks | laser, not pulse | |
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iridescence | if laser beams hit mobs near their center 2x laser damage | laser, not pulse | |
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lens | 2.5x laser damage if it passes through a revolving 90° arc circular lens | laser | |
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compound lens | 1.4x laser lens damage +30° lens arc |
lens | |
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specular reflection | +2 laser beam reflections | laser, not diffuse beam, pulse, or slow light | |
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diffraction grating | +1 diverging laser beam | laser gun, diffuse beam, or slow light | |
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collimator | +1 laser beam align your diverging laser beams to be parallel |
laser gun, diffraction grating, not diffuse beam, slow light, or pulse | 2025/01/26, another combo |
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diffuse beam | your laser beam is wider, but it doesn't reflect 3.2x laser damage |
laser gun, not specular reflection, diffraction grating, slow light, or pulse | |
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output coupler | 1.3x laser beam width 1.3x laser damage |
laser gun, diffuse beam | |
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delayed-choice | your laser fires a 0.4 second delayed beam that does 0.7x damage | laser gun, diffraction grating, diffuse beam | |
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infrared diode | 0.4x laser energy cost
infrared light is outside visual perception |
laser, not free-electron or pulse | |
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dye laser | 0.75x laser energy cost 1.25x laser damage |
laser, not pulse or infrared diode | |
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free-electron laser | 3x laser energy cost 3x laser damage |
laser, not pulse or infrared diode | |
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pulse | charge your energy and release it as a laser pulse that initiates an explosion cluster | laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier |
Fieldtech
These tech upgrade your field.
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
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spherical harmonics | 1.5x standing wave deflection energy efficiency shield deflection radius is stable |
standing wave, not surface plasmons | 2021/06/05 |
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surface plasmons | if deflecting drains all your energy emit laser beams that scale with max energy | standing wave | |
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zero point energy | use +166 maximum energy |
standing wave, pilot wave, time dilation | |
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expansion | using standing wave field expands its radius +77 maximum energy |
standing wave | 2021/06/05, tech: expansion |
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electronegativity | 1.0023x damage per energy
(1.23x damage at max energy) |
standing wave, wormhole, pilot wave | |
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bremsstrahlung | deflecting and thrown blocks do braking damage to mobs | standing wave, perfect diamagnetism, pilot wave | |
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cherenkov radiation | bremsstrahlung's effects are radioactive 3.5x damage over 3 seconds |
bremsstrahlung | 2022/5/10, tech: cherenkov radiation |
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flux pinning | mobs deflected by your are stunned for up to 4 seconds | a field that can block | |
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eddy current brake | perfect diamagnetism slows nearby mobs effect radius scales with stored energy |
perfect diamagnetism, not induction brake | 2020/10/5, eddy current brake |
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Meissner effect | 1.55x perfect diamagnetism radius +22° perfect diamagnetism circular arc |
perfect diamagnetism | |
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radiative equilibrium | after losing health 4x damage for 4 seconds | negative mass, pilot wave | |
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dynamic equilibrium | increase damage by your most recent health loss
([damage increase]) |
negative mass, pilot wave | |
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neutronium | 0.8x move and jump, but while your is active 0.05x damage taken | negative mass, not equivalence principle | |
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equivalence principle | negative mass field doesn't cost energy | negative mass, not neutronium | |
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aerostat | 2x damage while off the ground | negative mass, grappling hook | |
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annihilation | mobs you collide with are annihilated and –10 energy | negative mass, not mass-energy | |
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inertial mass | negative mass is larger and faster | negative mass | |
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Newtons 1st law | damage taken is proportional to your speed up to 0.05x damage taken at 60 speed (1.00x) |
negative mass, grappling hook | 2020/11/25, pause menu on selection |
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Newtons 2nd law | damage is proportional to your speed up to 3x damage at 60 speed (1.00x) |
negative mass, grappling hook | 2020/11/25, pause menu on selection |
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MOND | your speed counts as +20 higher
(for Newton's 1st and 2nd laws) |
Newtons 1st or 2nd law | |
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additive manufacturing | hold crouch and use to print a block with 1.8x density, damage, and launch speed | molecular assembler, pilot wave, not tokamak | |
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working mass | pressing jump in midair will print a block to jump off of | molecular assembler or pilot wave | |
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pair production | after picking up a power up +200 energy |
molecular assembler, pilot wave, standing wave | |
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electric generator | after deflecting mobs molecular assembler generates +50 energy |
molecular assembler | |
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combinatorial optimization | 1.35x damage 0.65x fire rate |
time dilation, cloaking, pilot wave | |
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tokamak | tokamak converts thrown blocks into energy and a pulsed fusion explosion | plasma torch, molecular assembler, grappling hook, not printer, reel, or swarf | |
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stellarator | the first 5 blocks detonated by tokamak spawn proportional to block size | tokamak | |
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inertial confinement | while holding a block charged with tokamak you can use energy to fly | tokamak | |
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degenerate matter | if your is active 0.1x damage taken | plasma torch, grappling hook, pilot wave, not Bells theorem | |
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plasma-bot | use to trade your for a bot that uses energy to emit plasma | plasma torch, not extruder, plasma ball | |
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plasma jet | use 1.5x plasma torch range |
plasma torch, not plasma ball | |
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extruder | extrude a thin hot wire of plasma increases damage and energy cost |
plasma torch, not plasma ball | 2020/12/13, extruder |
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refractory metal | extrude metals at a higher temperature increases effective radius and damage |
extruder | |
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plasma ball | grow an expanding ball of plasma increases damage and energy cost |
plasma torch, not extruder, plasma jet | |
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corona discharge | increase the range and frequency of plasma ball's electric arc | plasma ball | |
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retrocausality | time dilation uses energy to rewind your health, velocity, and position up to 10 seconds | time dilation, not CPT symmetry | |
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frame-dragging | when not moving time dilation stops time 0.6x damage taken |
time dilation | |
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Lorentz transformation | use 1.5x movement, jumping, and fire rate |
time dilation or pilot wave | |
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time crystals | 2.5x passive energy generation
+6.0 energy per second |
time dilation or pilot wave, not ground state | |
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no-cloning theorem | +40% chance to duplicate spawned power ups after a mob dies -1% duplication |
cloaking, time dilation | |
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metamaterial absorber | for each mob left alive after you exit a level there is a 25% chance to spawn a random power up | cloaking | |
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symbiosis | after a boss dies spawn tech after a mob dies -0.25 maximum health |
cloaking | |
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boson composite | while cloaked you are intangible to blocks and mobs, but mobs drain energy | metamaterial cloaking | |
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patch | after cloaking recover 0.75x of your last health lost | metamaterial cloaking, not mass-energy | 2022/7/26, patch |
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dazzler | after decloaking stun nearby mobs for 2 seconds | metamaterial cloaking | 2020/9/26, ionization energy |
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topological defect | 2.1x damage to mobs at maximum durability | cloaking, pilot wave, not reaction inhibitor | 2024/1/4, winter vacation update |
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hidden-variable theory | 1.2x damage after you choose | pilot wave | |
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Bells theorem | pilot wave is always on and has no energy cost | pilot wave, not degenerate matter | 2025/2/10, pilot wave tech |
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principle of locality | 0.1x damage taken while inside pilot wave , , and have -2 choices |
pilot wave | 2025/2/10, pilot wave tech |
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WIMPs | at the end of each level spawn and a dangerous particle that slowly chases you | wormhole, pilot wave, time dilation | 2021/5/13, WIMPs |
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vacuum fluctuation | use +11% chance to duplicate spawned power ups |
wormhole, time dilation, negative mass, pilot wave | 2021/7/11, field research tech
(originally named virtual particles) |
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transdimensional worms | after a block falls into a wormhole spawn a worm | wormhole | 2022/4/11, wiggle |
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geodesics | your bullets can traverse wormholes 1.5x damage |
wormhole | 2020/10/20, worm hole mods (originally named traversable geodesics) |
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cosmic string | after tunneling through mobs with a wormhole stun them and do radioactive damage | wormhole | 2020/10/18, wormhole mods |
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invariant | while placing your wormhole use energy to pause time | wormhole, not eternalism | 2022/1/13, invariant |
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holographic principle | 0.66x movement and jumping wormholes cost zero energy |
wormhole, not affine connection | (originally named "charmed baryons") |
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affine connection | wormholes can tunnel through anything for 2x energy cost | wormhole, not charmed baryons | |
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CIWS | grappling hook uses 10 energy to fire harpoons at nearby mobs | grappling hook | |
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swarf | after grappling hook impacts something eject nails splinters towards nearby mobs | grappling hook, not reel, tokamak | 2023/11/25, grappling hook 2nd update (originally named rupture) |
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reel | 5x block collision damage up to +100 energy after reeling in blocks | grappling hook, not mass driver, swarf, tokamak | 2023/12/3, grapple tech |
Junk
- Main article: Junk
These tech are usually either entirely cosmetic, absurd, or even hindering, and can only be obtained from increasing the Junk percentage.
removed
tech
These tech have been removed from the game and are unobtainable in newer versions.
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) | Update removed (YYYY/MM/DD) |
---|---|---|---|---|---|
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parasitism | if a mob has died in the last 5 seconds 2x damage, no passive energy generation |
not inductive charging | 2021/11/20, Occam's razor (originally called predator) | 2025/01/19, combos |