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{{techcircle}} {{techtext}} (formerly called {{modtext|mods}}) <!-- the plural of "tech" seems to be also "tech", judging from older versions--> are the main [[power ups]] in n-gon. They are found by killing [[mob]]s and rarely in the wild. They have 6 types: '''skins''', {{techtext|tech}}, {{instantcircle}} {{techtext|instant tech}}, {{guntechcircle}}&nbsp;&nbsp;[[gun|{{guntext}}]]{{Techtext}}<!--guntech and fieldtech seem to be treated as one word, as seen in older versions-->, {{fieldtechcircle}}&nbsp;&nbsp;[[fields|{{energytext|field}}]]{{Techtext}}, and {{Junkcircle}} {{junktext}}.
{{techcircle}} {{tech}} (formerly called {{mod|mods}}) <!-- the plural of "tech" seems to be also "tech", judging from older versions--> are the main [[power ups]] in n-gon. They are found by killing [[mob]]s and rarely in the wild. They have 6 types: '''skins''', {{tech|tech}}, {{instantcircle}} {{tech|instant tech}}, {{guntechcircle}}[[gun|{{gun}}]]{{tech}}<!--guntech and fieldtech seem to be treated as one word, as seen in older versions-->, {{fieldtechcircle}}[[fields|{{field}}]]{{tech}}, and {{Junkcircle}} {{junk}}.


The most significant source of tech is [[Mob|Boss]] kills.
The most significant source of tech is [[Mob|Boss]] kills.


== List of {{Techtext}} ==
== List of {{tech}} ==
=== {{Skincircle}}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Skins ===
=== {{Skincircle}} Skins ===
'''skins''' are a type of {{Techtext}} that change your appearance. You can (generally) only have one skin.  
'''skins''' are a type of {{tech}} that change your appearance. You can (generally) only have one skin.  
:''"skinned" means having any other skin tech.''
:''"skinned" means having any other skin tech.''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
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|-
|-
|[[File:tungsten carbide.webp|thumb]]
|[[File:tungsten carbide.webp|thumb]]
|
|[[File:Screenshot-tungstencarbide.png|thumb|100px]]
|[[tungsten carbide]]
|[[tungsten carbide]]
|'''+500''' maximum {{healthtext}}<br>'''lose''' {{healthtext}} after hard '''landings'''
|'''+500''' maximum {{health}}<br>'''lose''' {{health}} after hard '''landings'''
|not skinned
|not skinned
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity]
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity]
|-
|-
|[[File:Nitinol.webp|thumb]]
|[[File:Nitinol.webp|thumb]]
|
|[[File:Screenshot-nitinol.png|thumb|100px]]
|[[nitinol]]
|[[nitinol]]
|<strong>1.3x movement</strong> and <strong>jumping<br>0.17</strong> seconds of <strong>coyote time</strong>
|<strong>1.3x movement</strong> and <strong>jumping<br>0.17</strong> seconds of <strong>coyote time</strong>
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|-
|-
|[[File:Higgs mechanism.webp|thumb]]
|[[File:Higgs mechanism.webp|thumb]]
|
|[[File:Screenshot-higgsmechanism.png|thumb|100px]]
|[[Higgs mechanism]]
|[[Higgs mechanism]]
|<strong>4x</strong> {{Fireratetext}}<br>while <strong>firing</strong> your <strong>position</strong> is fixed
|<strong>4x</strong> {{fire rate}}<br>while <strong>firing</strong> your <strong>position</strong> is fixed
|not skinned, ship mode, automatic
|not skinned, ship mode, automatic
|2021/01/12, [https://github.com/landgreen/n-gon/commit/8bcda6ebf6865d5ed1b353cbc926a6a227e10d4d Higgs]
|2021/01/12, [https://github.com/landgreen/n-gon/commit/8bcda6ebf6865d5ed1b353cbc926a6a227e10d4d Higgs]
|-
|-
|[[File:verlet integration.webp|thumb]]
|[[File:verlet integration.webp|thumb]]
|
|[[File:Screenshot-verletintegration.png|thumb|100px]]
|[[Verlet integration]]
|[[Verlet integration]]
|'''3x''' {{Damagetext}}<br>after mobs '''die''' advance time '''0.5''' seconds
|'''3x''' {{damage}}<br>after mobs '''die''' advance time '''0.5''' seconds
|not skinned
|not skinned
|2022/05/31, [https://github.com/landgreen/n-gon/commit/06c12858283d3cb7b97560717f6e8a223fe90128 propagator] (originally a regular tech called [[propagator]], which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, [https://github.com/landgreen/n-gon/commit/8dacb023c07b1bcdf4624c2f662235671c9fad1a wikipedia])
|2022/05/31, [https://github.com/landgreen/n-gon/commit/06c12858283d3cb7b97560717f6e8a223fe90128 propagator] (originally a regular tech called [[propagator]], which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, [https://github.com/landgreen/n-gon/commit/8dacb023c07b1bcdf4624c2f662235671c9fad1a wikipedia])
|-
|-
|[[File:Hilbert space.webp|thumb]]
|[[File:Hilbert space.webp|thumb]]
|
|[[File:Screenshot-hilbertspace.png|thumb|100px]]
|[[Hilbert space]]
|[[Hilbert space]]
|<strong>4x</strong> {{Damagetext}}<br>after a <strong>collision</strong> enter an {{Alternatetext}}
|<strong>4x</strong> {{damage}}<br>after a <strong>collision</strong> enter an {{alternate}}
|not skinned, Ψ(t) collapse, many-worlds
|not skinned, Ψ(t) collapse, many-worlds
|2021/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor)
|2021/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor)
|-
|-
|[[File:Aperture.webp|thumb]]
|[[File:Aperture.webp|thumb]]
|
|[[File:Screenshot-aperture.png|thumb|100px]]
|[[aperture]]
|[[aperture]]
|every <strong>4</strong> seconds your {{Damagetext}} cycles<br>between <strong>0.8x</strong> and <strong>3x</strong> {{Damagetext}}
|every <strong>4</strong> seconds your {{damage}} cycles<br>between <strong>0.8x</strong> and <strong>3x</strong> {{damage}}
|not skinned
|not skinned
|2023/02/04, [https://github.com/landgreen/n-gon/commit/c9f355b2256262157961ef0356327dbeee07ccab skins]
|2023/02/04, [https://github.com/landgreen/n-gon/commit/c9f355b2256262157961ef0356327dbeee07ccab skins]
|-
|-
|[[File:Diaphragm.webp|thumb]]
|[[File:Diaphragm.webp|thumb]]
|
|[[File:Screenshot-diaphragm.png|thumb|100px]]
|[[diaphragm]]
|[[diaphragm]]
|every <strong>4</strong> seconds your {{damagetakentext}} cycles<br>between <strong>0.9x</strong> and <strong>0.2x</strong> {{damagetakentext}}
|every <strong>4</strong> seconds your {{damage taken}} cycles<br>between <strong>0.9x</strong> and <strong>0.2x</strong> {{damage taken}}
|aperture
|aperture
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity]
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity]
|-
|-
|[[File:Mass-energy equivalence.webp|thumb]]
|[[File:Mass-energy equivalence.webp|thumb]]
|
|[[File:Screenshot-massenergy.png|thumb|100px]]
|[[mass-energy equivalence]]
|[[mass-energy equivalence]]
|{{Energytext}} protects you instead of {{Healthtext}}
|{{energy}} protects you instead of {{health}}
|not piezoelectricity, CPT, annihilation
|not piezoelectricity, CPT, annihilation
|2020/04/13, [https://github.com/landgreen/n-gon/commit/42b1c2e07ac19a2be815ece1f085ac2805cb86e2 pilot wave field]
|2020/04/13, [https://github.com/landgreen/n-gon/commit/42b1c2e07ac19a2be815ece1f085ac2805cb86e2 pilot wave field]
|-
|-
|[[File:Depolarization.webp|thumb]]
|[[File:Depolarization.webp|thumb]]
|
|[[File:Screenshot-depolarization.png|thumb|100px]]
|[[depolarization]]
|[[depolarization]]
|<strong>0.5x</strong> {{Damagetext}} for <strong>4.0 seconds</strong> after a mob <strong>dies</strong><br><strong>4x</strong> {{Damagetext}} otherwise
|<strong>0.5x</strong> {{damage}} for <strong>4.0 seconds</strong> after a mob <strong>dies</strong><br><strong>4x</strong> {{damage}} otherwise
|not skinned
|not skinned
|2024/02/08, [https://github.com/landgreen/n-gon/commit/17f65cfcea8a60a86268330bf7bd7d9291994bfc depolarization]
|2024/02/08, [https://github.com/landgreen/n-gon/commit/17f65cfcea8a60a86268330bf7bd7d9291994bfc depolarization]
|-
|-
|[[File:CPT symmetry.webp|thumb]]
|[[File:CPT symmetry.webp|thumb]]
|
|[[File:Screenshot-CPTsymmetry.png|thumb|100px]]
|[[CPT symmertry]]
|[[CPT symmertry]]
|after losing {{Healthtext}}, if you have above <strong>85</strong> {{Energytext}}<br><strong>rewind</strong> time for <strong>20</strong> {{Energytext}} per second
|after losing {{health}}, if you have above <strong>85</strong> {{energy}}<br><strong>rewind</strong> time for <strong>20</strong> {{energy}} per second
|not skinned, standing wave, max energy reduction, retrocausality, mass-energy
|not skinned, standing wave, max energy reduction, retrocausality, mass-energy
|2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal)
|2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal)
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==={{Techcircle}} Normal===
==={{Techcircle}} Normal===
These are all the normal {{Techtext}} in the game.
These are all the normal {{tech}} in the game.
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Image
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|[[File:1st ionization energy.webp|thumb]]
|[[File:1st ionization energy.webp|thumb]]
|[[1st ionization energy]]
|[[1st ionization energy]]
|convert current and future {{Healcircle}} into {{Energycircle}}<br>{{Energycircle}} give <strong>+14</strong> maximum {{Energytext}}
|convert current and future {{Healcircle}} into {{Energycircle}}<br>{{Energycircle}} give <strong>+14</strong> maximum {{energy}}
|mass-energy equivalence, not quenching
|mass-energy equivalence, not quenching
|2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy)
|2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy)
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|[[File:Repolarization.webp|thumb]]
|[[File:Repolarization.webp|thumb]]
|[[repolarization]]
|[[repolarization]]
|the {{Damagetext}} from <strong>depolarization</strong><br>resets after <strong>1.25 seconds</strong> sooner after a mob <strong>dies</strong>
|the {{damage}} from <strong>depolarization</strong><br>resets after <strong>1.25 seconds</strong> sooner after a mob <strong>dies</strong>
|depolarization
|depolarization
|2024/02/10, [https://github.com/landgreen/n-gon/commit/b5e4b0db0315d91c087dbb0ab42f970ee849eb23 hyperpolarization] (originally called hyperpolarization)
|2024/02/10, [https://github.com/landgreen/n-gon/commit/b5e4b0db0315d91c087dbb0ab42f970ee849eb23 hyperpolarization] (originally called hyperpolarization)
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|[[File:Causality bots.webp|thumb]]
|[[File:Causality bots.webp|thumb]]
|[[causality bots]]
|[[causality bots]]
|when you <strong>rewind</strong> build scrap {{bottext|bots}} that protect you for about <strong>9</strong> seconds
|when you <strong>rewind</strong> build scrap {{bot|bots}} that protect you for about <strong>9</strong> seconds
|CPT, retrocausality
|CPT, retrocausality
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods]
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods]
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|[[File:Ternary.webp|thumb]]
|[[File:Ternary.webp|thumb]]
|[[ternary]]
|[[ternary]]
|<strong>1.9x</strong> {{Damagetext}} while your {{Ammotext}} is evenly divisible by <strong>3</strong><br>{{notetext|(1x)}}
|<strong>1.9x</strong> {{damage}} while your {{ammo}} is evenly divisible by <strong>3</strong><br>{{note|(1x)}}
|
|
|2023/03/04, [https://github.com/landgreen/n-gon/commit/d00a94a22bde7b3814a873808f90f05867bd5d63 factory]
|2023/03/04, [https://github.com/landgreen/n-gon/commit/d00a94a22bde7b3814a873808f90f05867bd5d63 factory]
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|[[File:Integrated armament.webp|thumb]]
|[[File:Integrated armament.webp|thumb]]
|[[integrated armament]]
|[[integrated armament]]
|<strong>1.3x</strong> {{Damagetext}}, but new {{guncircle}} replace<br>your current {{guncircle}} and convert {{Guntechcircle}}
|<strong>1.3x</strong> {{damage}}, but new {{guncircle}} replace<br>your current {{guncircle}} and convert {{Guntechcircle}}
|only 1 gun
|only 1 gun
|2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators]
|2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators]
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|[[File:Arsenal.webp|thumb]]
|[[File:Arsenal.webp|thumb]]
|[[arsenal]]
|[[arsenal]]
|for each unused {{guncircle}} in your inventory '''1.25x''' {{Damagetext}}<br>{{notetext|(1.00x)}}
|for each unused {{guncircle}} in your inventory '''1.25x''' {{damage}}<br>{{note|(1.00x)}}
|at least 2 guns
|at least 2 guns
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal generalist mod]
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal generalist mod]
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|[[File:Active cooling.webp|thumb]]
|[[File:Active cooling.webp|thumb]]
|[[cooling]]
|[[cooling]]
|for each unused {{guncircle}} in your inventory '''1.25x''' {{Fireratetext}}<br>{{notetext|(1.00x)}}
|for each unused {{guncircle}} in your inventory '''1.25x''' {{fire rate}}<br>{{note|(1.00x)}}
|at least 2 guns
|at least 2 guns
|2021/01/08, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics]
|2021/01/08, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics]
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|[[File:Pigeonhole principle.webp|thumb]]
|[[File:Pigeonhole principle.webp|thumb]]
|[[pigeonhole principle]]
|[[pigeonhole principle]]
|'''1.4x''' {{damagetext}} per {{guncircle}}, but your active {{guncircle}} cycles each level and you can't switch
|'''1.4x''' {{damage}} per {{guncircle}}, but your active {{guncircle}} cycles each level and you can't switch
|at least 2 guns
|at least 2 guns
|2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle]
|2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle]
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|[[File:Marginal utility.webp|thumb]]
|[[File:Marginal utility.webp|thumb]]
|[[marginal utility]]
|[[marginal utility]]
|<strong>2x</strong> {{Ammotext}} per {{Ammocircle}} for ''[{{Guntext|random gun}}]''
|<strong>2x</strong> {{ammo}} per {{Ammocircle}} for ''[{{Gun|random gun}}]''
|
|
|2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]
|2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]
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|[[File:Pareto efficiency.webp|thumb]]
|[[File:Pareto efficiency.webp|thumb]]
|[[Pareto efficiency]]
|[[Pareto efficiency]]
|all your {{guncircle}} randomly get <strong>5x</strong> or <strong>0.2x</strong> {{Ammotext}} per {{Ammocircle}}
|all your {{guncircle}} randomly get <strong>5x</strong> or <strong>0.2x</strong> {{ammo}} per {{Ammocircle}}
|at least 3 guns
|at least 3 guns
|2024/01/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]
|2024/01/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]
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|[[File:Logistics.webp|thumb]]
|[[File:Logistics.webp|thumb]]
|[[logistics]]
|[[logistics]]
|<strong>2x</strong> {{Ammotext}} per {{Ammocircle}}, but {{Ammotext}} is only added to your current {{guncircle}}
|<strong>2x</strong> {{ammo}} per {{Ammocircle}}, but {{ammo}} is only added to your current {{guncircle}}
|not non-renewables
|not non-renewables
|2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics]
|2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics]
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|[[File:Cache.webp|thumb]]
|[[File:Cache.webp|thumb]]
|[[cache]]
|[[cache]]
|<strong>17x</strong> {{Ammotext}} per {{Ammocircle}}, but you can't <strong>store</strong> additional {{Ammotext}}
|<strong>15x</strong> {{ammo}} per {{Ammocircle}}, but you can't <strong>store</strong> additional {{ammo}}
|not non-renewables
|not non-renewables
|2021/10/06, [https://github.com/landgreen/n-gon/commit/4eed719d10d3e94a18ab92e7e83dd969b89e5f2e cache]
|2021/10/06, [https://github.com/landgreen/n-gon/commit/4eed719d10d3e94a18ab92e7e83dd969b89e5f2e cache]
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|[[File:Catabolism.webp|thumb]]
|[[File:Catabolism.webp|thumb]]
|[[catabolism]]
|[[catabolism]]
|if you fire while <strong>out</strong> of {{Ammotext}} spawn {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}} and <strong>–2</strong> maximum {{Healthtext}}
|if you fire while <strong>out</strong> of {{ammo}} spawn {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}} and <strong>–2</strong> maximum {{health}}
|not non-renewables
|not non-renewables
|2020/02/09, [https://github.com/landgreen/n-gon/commit/b6604643dba6e52ceec00ce07b99b36977057cee added several new mods]
|2020/02/09, [https://github.com/landgreen/n-gon/commit/b6604643dba6e52ceec00ce07b99b36977057cee added several new mods]
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|[[File:Non-renewables.webp|thumb]]
|[[File:Non-renewables.webp|thumb]]
|[[non-renewables]]
|[[non-renewables]]
|<strong>2x</strong> {{Damagetext}}<br>you can't pickup {{Ammocircle}}
|<strong>2x</strong> {{damage}}<br>you can't pickup {{Ammocircle}}
|not catabolism, quasiparticles
|not catabolism, quasiparticles
|2020/09/05, [https://github.com/landgreen/n-gon/commit/6c51916f04f19b6b2b5a2130eba8573325253a14 exciton-lattice] (originally named exciton-lattice and later shortened to exciton)
|2020/09/05, [https://github.com/landgreen/n-gon/commit/6c51916f04f19b6b2b5a2130eba8573325253a14 exciton-lattice] (originally named exciton-lattice and later shortened to exciton)
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|[[File:Desublimated ammunition.webp|thumb]]
|[[File:Desublimated ammunition.webp|thumb]]
|[[desublimated ammunition]]
|[[desublimated ammunition]]
|if <strong>crouching</strong> alternating shots cost no {{Ammotext}}
|if <strong>crouching</strong> alternating shots cost no {{ammo}}
|
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]
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|[[File:Gun turret.webp|thumb]]
|[[File:Gun turret.webp|thumb]]
|[[gun turret]]
|[[gun turret]]
|if <strong>crouching</strong>0.3x {{damagetakentext}}
|if <strong>crouching</strong>0.3x {{damage taken}}
|
|
|2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]
|2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]
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|[[File:Dead reckoning.webp|thumb]]
|[[File:Dead reckoning.webp|thumb]]
|[[dead reckoning]]
|[[dead reckoning]]
|if your {{speedtext}} is 0<br><strong>1.5x</strong> {{Damagetext}}
|if your {{speed}} is 0<br><strong>1.5x</strong> {{damage}}
|
|
|2021/01/12, [https://github.com/landgreen/n-gon/commit/059e13366729a9c3fb028520afddc31fb8749731 rest frame]
|2021/01/12, [https://github.com/landgreen/n-gon/commit/059e13366729a9c3fb028520afddc31fb8749731 rest frame]
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|[[File:Kinetic bombardment.webp|thumb]]
|[[File:Kinetic bombardment.webp|thumb]]
|[[kinetic bombardment]]
|[[kinetic bombardment]]
|far away mobs take more {{Damagetext}}<br>up to <strong>1.3x</strong> {{Damagetext}} at <strong>3000</strong> displacement
|far away mobs take more {{Damage}}<br>up to <strong>1.3x</strong> {{damage}} at <strong>3000</strong> displacement
|
|
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance]
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance]
Line 211: Line 211:
|[[File:Microstates.webp|thumb]]
|[[File:Microstates.webp|thumb]]
|[[microstates]]
|[[microstates]]
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{Damagetext}} per <strong>bullet</strong> or {{Bottext}}
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{damage}} per <strong>bullet</strong> or {{bot}}
{{Notetext|(1.00x)}}
{{note|(1.00x)}}
|
|
|2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates]
|2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates]
Line 218: Line 218:
|[[File:Regression.webp|thumb]]
|[[File:Regression.webp|thumb]]
|[[regression]]
|[[regression]]
|bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to {{Damagetext}} by <strong>1.05x</strong> for mobs and '''+1.025x''' for bosses
|bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to {{damage}} by <strong>1.05x</strong> for mobs and '''+1.025x''' for bosses
|
|
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affline connection]
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affline connection]
Line 224: Line 224:
|[[File:Simulated annealing.webp|thumb]]
|[[File:Simulated annealing.webp|thumb]]
|[[simulated annealing]]
|[[simulated annealing]]
|<strong>1.2x</strong> {{Damagetext}}<br><strong>0.8x</strong> {{Fireratetext}}
|<strong>1.2x</strong> {{damage}}<br><strong>0.8x</strong> {{fire rate}}
|
|
|2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge)
|2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge)
Line 230: Line 230:
|[[File:Heuristics.webp|thumb]]
|[[File:Heuristics.webp|thumb]]
|[[heuristics]]
|[[heuristics]]
|<strong>1.3x</strong> {{Fireratetext}}
|<strong>1.3x</strong> {{fire rate}}
|
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called auto-loading heuristics)
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called auto-loading heuristics)
Line 236: Line 236:
|[[File:Mechatronics.webp|thumb]]
|[[File:Mechatronics.webp|thumb]]
|[[mechatronics]]
|[[mechatronics]]
|randomly gain between <strong>1x</strong> and <strong>1.3x</strong> {{Damagetext}}
|randomly gain between <strong>1x</strong> and <strong>1.3x</strong> {{damage}}
|
|
|2023/06/15, [https://github.com/landgreen/n-gon/commit/da559f44f61508ca2e9127bc5ccb0c02b7f628f8 sort]
|2023/06/15, [https://github.com/landgreen/n-gon/commit/da559f44f61508ca2e9127bc5ccb0c02b7f628f8 sort]
Line 242: Line 242:
|[[File:Dynamical systems.webp|thumb]]
|[[File:Dynamical systems.webp|thumb]]
|[[dynamical systems]]
|[[dynamical systems]]
|use {{Researchcircle}}{{Researchcircle}}<br><strong>1.3x</strong> {{Damagetext}}
|use {{Researchcircle}}{{Researchcircle}}<br><strong>1.3x</strong> {{damage}}
|
|
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
Line 254: Line 254:
|[[File:Fracture analysis.webp|thumb]]
|[[File:Fracture analysis.webp|thumb]]
|[[fracture analysis]]
|[[fracture analysis]]
|if a mob is <strong>stunned</strong> it takes<br><strong>5x</strong> {{Damagetext}} from bullet impacts
|if a mob is <strong>stunned</strong> it takes<br><strong>5x</strong> {{damage}} from bullet impacts
|a stun effect
|a stun effect
|2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun]
|2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun]
Line 260: Line 260:
|[[File:Remineralization.webp|thumb]]
|[[File:Remineralization.webp|thumb]]
|[[remineralization]]
|[[remineralization]]
|after '''mobs die''' gain '''0.85x''' {{damagetakentext}}<br>effects stack, but fade '''10%''' every second
|after '''mobs die''' gain '''0.85x''' {{damage taken}}<br>effects stack, but fade '''10%''' every second
{{notetext|(1.00x)}}
{{note|(1.00x)}}
|
|
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization]
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization]
Line 267: Line 267:
|[[File:Demineralization.webp|thumb]]
|[[File:Demineralization.webp|thumb]]
|[[demineralization]]
|[[demineralization]]
|after '''mobs die''' gain '''1.08x''' {{damagetext}}<br>effects stack, but fade '''10%''' every second
|after '''mobs die''' gain '''1.08x''' {{damage}}<br>effects stack, but fade '''10%''' every second
{{notetext|(1.00x)}}
{{note|(1.00x)}}
|
|
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization]
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization]
Line 280: Line 280:
|[[File:Thermal runaway.webp|thumb]]
|[[File:Thermal runaway.webp|thumb]]
|[[thermal runaway]]
|[[thermal runaway]]
|after mobs <strong>die</strong> they {{Explodetext}}
|after mobs <strong>die</strong> they {{explode}}
|
|
|2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod]
|2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod]
Line 286: Line 286:
|[[File:Zoospore vector.webp|thumb]]
|[[File:Zoospore vector.webp|thumb]]
|[[zoospore vector]]
|[[zoospore vector]]
|after mobs <strong>die</strong> there is a <strong>10%</strong> chance<br>they grow {{Sporetext}}
|after mobs <strong>die</strong> there is a <strong>10%</strong> chance<br>they grow {{spores}}
|
|
|2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]
|2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]
Line 292: Line 292:
|[[File:exciton.webp|thumb]]
|[[File:exciton.webp|thumb]]
|[[exciton]]
|[[exciton]]
|after mobs <strong>die</strong> they have a <strong>+14%</strong> to spawn {{boostcircle}} that give '''2.25x''' {{damagetext}} for '''10''' seconds
|after mobs <strong>die</strong> they have a <strong>+14%</strong> to spawn {{boostcircle}} that give '''2.25x''' {{damage}} for '''10''' seconds
|
|
|
|
Line 298: Line 298:
|[[File:band gap.webp|thumb]]
|[[File:band gap.webp|thumb]]
|[[band gap]]
|[[band gap]]
|{{boostcircle}} give an additional '''1.75x''' {{damagetext}} but their duration is '''reduced''' by '''1''' second
|{{boostcircle}} give an additional '''1.75x''' {{damage}} but their duration is '''reduced''' by '''1''' second
|exciton, quasiparticles
|exciton, quasiparticles
|
|
Line 304: Line 304:
|[[File:polariton.webp|thumb]]
|[[File:polariton.webp|thumb]]
|[[polariton]]
|[[polariton]]
|{{boostcircle}} also give '''0.3x''' {{damagetakentext}} for '''10''' seconds
|{{boostcircle}} also give '''0.3x''' {{damage taken}} for '''10''' seconds
|exciton, quasiparticles
|exciton, quasiparticles
|
|
Line 317: Line 317:
|[[bubble fusion]]
|[[bubble fusion]]
|after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}
|after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}
{{Fireratetext|(once per mob)}}
{{fire rate|(once per mob)}}
|
|
|2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion]
|2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion]
Line 329: Line 329:
|[[File:Cascading failure.webp|thumb]]
|[[File:Cascading failure.webp|thumb]]
|[[cascading failure]]
|[[cascading failure]]
|<strong>3x</strong> {{damagetext}} to <strong>mobs</strong> below <strong>25% durability</strong>
|<strong>3x</strong> {{damage}} to <strong>mobs</strong> below <strong>25% durability</strong>
|reaction inhibitor
|reaction inhibitor
|2024/01/04, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]
|2024/01/04, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]
Line 341: Line 341:
|[[File:Scrap bots.webp|thumb]]
|[[File:Scrap bots.webp|thumb]]
|[[scrap bots]]
|[[scrap bots]]
|after mobs <strong>die</strong> you have a <strong>33%</strong> chance to build scrap {{bottext|bots}} that operate for <strong>15</strong> seconds
|after mobs <strong>die</strong> you have a <strong>33%</strong> chance to build scrap {{bot|bots}} that operate for <strong>15</strong> seconds
|no other mob death tech
|no other mob death tech
|2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods]
|2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods]
Line 347: Line 347:
|[[File:Scrap refit.webp|thumb]]
|[[File:Scrap refit.webp|thumb]]
|[[scrap refit]]
|[[scrap refit]]
|after mobs <strong>die</strong> reset scrap {{bottext|bots}} to <strong>15</strong> seconds of operation
|after mobs <strong>die</strong> reset scrap {{bot|bots}} to <strong>15</strong> seconds of operation
|scrap bots
|scrap bots
|2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit]
|2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit]
Line 353: Line 353:
|[[File:Nail-bot.webp|thumb]]
|[[File:Nail-bot.webp|thumb]]
|[[nail-bot]]
|[[nail-bot]]
|construct a {{bottext}} that fires <strong>nails</strong> at mobs
|construct a {{bot}} that fires <strong>nails</strong> at mobs
|
|
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian)
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian)
Line 359: Line 359:
|[[File:Nail-bot upgrade.webp|thumb]]
|[[File:Nail-bot upgrade.webp|thumb]]
|[[nail-bot upgrade]]
|[[nail-bot upgrade]]
|<strong>convert</strong> your {{bottext|bots}} to {{bottext|nail-bots}}<br><strong>4x</strong> {{Fireratetext}} and <strong>1.4x</strong> nail <strong>velocity</strong>
|<strong>convert</strong> your {{bot|bots}} to {{bot|nail-bots}}<br><strong>4x</strong> {{fire rate}} and <strong>1.4x</strong> nail <strong>velocity</strong>
|2 or more nail bots and no other bot upgrade
|2 or more nail bots and no other bot upgrade
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
Line 365: Line 365:
|[[File:Foam-bot.webp|thumb]]
|[[File:Foam-bot.webp|thumb]]
|[[foam-bot]]
|[[foam-bot]]
|construct a {{bottext}} thatsprays sticky <strong>foam</strong> at nearby mobs
|construct a {{bot}} thatsprays sticky <strong>foam</strong> at nearby mobs
|
|
|2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots]
|2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots]
Line 371: Line 371:
|[[FIle:Foam-bot upgrade.webp|thumb]]
|[[FIle:Foam-bot upgrade.webp|thumb]]
|[[foam-bot upgrade]]
|[[foam-bot upgrade]]
|<strong>convert</strong> your {{bottext|bots}} to {{bottext|foam-bots}}<br><strong>2.5x</strong> foam <strong>size</strong> and {{Fireratetext}}
|<strong>convert</strong> your {{bot|bots}} to {{bot|foam-bots}}<br><strong>2.5x</strong> foam <strong>size</strong> and {{fire rate}}
|2 or more foam bots and no other bot upgrade
|2 or more foam bots and no other bot upgrade
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
Line 377: Line 377:
|[[File:Sound-bot.webp|thumb]]
|[[File:Sound-bot.webp|thumb]]
|[[sound-bot]]
|[[sound-bot]]
|construct a {{bottext}} emits <strong>expanding arcs</strong> aimed towards nearby mobs
|construct a {{bot}} emits <strong>expanding arcs</strong> aimed towards nearby mobs
|
|
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]
Line 383: Line 383:
|[[File:Sound-bot upgrade.webp|thumb]]
|[[File:Sound-bot upgrade.webp|thumb]]
|[[sound-bot upgrade]]
|[[sound-bot upgrade]]
|<strong>convert</strong> your {{bottext|bots}} to {{bottext|sound-bots}}<br><strong>6x</strong> wave {{Damagetext}}
|<strong>convert</strong> your {{bot|bots}} to {{bot|sound-bots}}<br><strong>6x</strong> wave {{damage}}
|2 or more sound bots and no other bot upgrade
|2 or more sound bots and no other bot upgrade
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]
Line 389: Line 389:
|[[File:Boom-bot.webp|thumb]]
|[[File:Boom-bot.webp|thumb]]
|[[boom-bot]]
|[[boom-bot]]
|a <strong>bot defends</strong> the space around you<br>ignites an {{Explodetext|explosion}} after hitting a mob
|a <strong>bot defends</strong> the space around you<br>ignites an {{explode|explosion}} after hitting a mob
|
|
|2020/06/29, [https://github.com/landgreen/n-gon/commit/c6a397bd3f15535b1bd9309e2214fffb2d47a5e7 plasma bot, boom bot]
|2020/06/29, [https://github.com/landgreen/n-gon/commit/c6a397bd3f15535b1bd9309e2214fffb2d47a5e7 plasma bot, boom bot]
Line 395: Line 395:
|[[File:Boom-bot upgrade.webp|thumb]]
|[[File:Boom-bot upgrade.webp|thumb]]
|[[boom-bot upgrade]]
|[[boom-bot upgrade]]
|<strong>convert</strong> your {{bottext|bots}} to {{bottext|boom-bots}}<br><strong>4x</strong> {{Explodetext|explosion}} {{Damagetext}} and size
|<strong>convert</strong> your {{bot|bots}} to {{bot|boom-bots}}<br><strong>4x</strong> {{explode|explosion}} {{damage}} and size
|2 or more boom bots and no other bot upgrades
|2 or more boom bots and no other bot upgrades
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
Line 401: Line 401:
|[[File:Laser-bot.webp|thumb]]
|[[File:Laser-bot.webp|thumb]]
|[[laser-bot]]
|[[laser-bot]]
|construct a {{bottext}} that uses {{Energytext}} to emit a {{Lasertext}} beam that targets nearby mobs
|construct a {{bot}} that uses {{energy}} to emit a {{laser}} beam that targets nearby mobs
|maximum energy above 50
|maximum energy above 50
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot]
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot]
Line 407: Line 407:
|[[File:Laser-bot upgrade.webp|thumb]]
|[[File:Laser-bot upgrade.webp|thumb]]
|[[laser-bot upgrade]]
|[[laser-bot upgrade]]
|<strong>convert</strong> your {{bottext|bots}} to {{bottext|laser-bots}}<br><strong>2x</strong> {{Damagetext}}, efficiency, and range
|<strong>convert</strong> your {{bot|bots}} to {{bot|laser-bots}}<br><strong>2x</strong> {{damage}}, efficiency, and range
|2 or more laser bots and no other bot upgrade
|2 or more laser bots and no other bot upgrade
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
Line 413: Line 413:
|[[File:Orbital-bot.webp|thumb]]
|[[File:Orbital-bot.webp|thumb]]
|[[orbital bot]]
|[[orbital bot]]
|construct a {{bottext}} locked in <strong>orbit</strong> around you that<br><strong>stuns</strong> and {{Damagetext|damages}} mobs
|construct a {{bot}} locked in <strong>orbit</strong> around you that<br><strong>stuns</strong> and {{damage|damages}} mobs
|
|
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]
Line 419: Line 419:
|[[File:Orbital-bot upgrade.webp|thumb]]
|[[File:Orbital-bot upgrade.webp|thumb]]
|[[orbital-bot upgrade]]
|[[orbital-bot upgrade]]
|<strong>convert</strong> your {{bottext|bots}} to {{bottext|orbital-bots}}<br><strong>4x</strong> orbital {{Damagetext}} and <strong>2x radius</strong>
|<strong>convert</strong> your {{bot|bots}} to {{bot|orbital-bots}}<br><strong>4x</strong> orbital {{damage}} and <strong>2x radius</strong>
|2 or more orbital bots and no other bot upgrade
|2 or more orbital bots and no other bot upgrade
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]
Line 425: Line 425:
|[[File:Dynamo-bot.webp|thumb]]
|[[File:Dynamo-bot.webp|thumb]]
|[[dynamo-bot]]
|[[dynamo-bot]]
|construct a {{bottext}} that {{Damagetext|damages}} mobs and generates <strong>+8</strong> {{Energytext}} per second when nearby
|construct a {{bot}} that {{damage|damages}} mobs and generates <strong>+8</strong> {{energy}} per second when nearby
|
|
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]
Line 431: Line 431:
|[[File:Dynamo-bot upgrade.webp|thumb]]
|[[File:Dynamo-bot upgrade.webp|thumb]]
|[[dynamo-bot upgrade]]
|[[dynamo-bot upgrade]]
|<strong>convert</strong> your {{bottext|bots}} to {{bottext|dynamo-bots}}<br><strong>+24</strong> {{Energytext}} per second when nearby
|<strong>convert</strong> your {{bot|bots}} to {{bot|dynamo-bots}}<br><strong>+24</strong> {{energy}} per second when nearby
|2 or more dynamo bots and no other upgrade
|2 or more dynamo bots and no other upgrade
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]
Line 437: Line 437:
|[[File:Perimeter defense.webp|thumb]]
|[[File:Perimeter defense.webp|thumb]]
|[[perimeter defense]]
|[[perimeter defense]]
|for each permanent {{Bottext}}<strong><br>0.96x</strong> {{damagetakentext}}
|for each permanent {{bot}}<strong><br>0.96x</strong> {{damage taken}}
{{Notetext|(1.00x)}}
{{note|(1.00x)}}
|at least 2 bots
|at least 2 bots
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab]
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab]
Line 444: Line 444:
|[[File:Network effect.webp|thumb]]
|[[File:Network effect.webp|thumb]]
|[[network effect]]
|[[network effect]]
|for each permanent <strong>bot<br>1.04x</strong> {{Damagetext}}{{Notetext|(1.00x)}}
|for each permanent <strong>bot<br>1.04x</strong> {{damage}}{{note|(1.00x)}}
|at least 2 bots
|at least 2 bots
|2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods]
|2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods]
Line 450: Line 450:
|[[File:Bot fabrication.webp|thumb]]
|[[File:Bot fabrication.webp|thumb]]
|[[bot fabrication]]
|[[bot fabrication]]
| after you collect {{Researchcircle}}{{Researchcircle}} use them to build a random {{bottext}}<br>{{Fireratetext|(+1 cost every 3 bots)}}
| after you collect {{Researchcircle}}{{Researchcircle}} use them to build a random {{bot}}<br>{{fire rate|(+1 cost every 3 bots)}}
|at least 2 research
|at least 2 research
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab]
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab]
Line 456: Line 456:
|[[File:Open-source.webp|thumb]]
|[[File:Open-source.webp|thumb]]
|[[open-source]]
|[[open-source]]
|{{Techcircle}}, {{Fieldcircle}}, and {{Guncircle}} have <strong>+1</strong> {{Bottext}} {{Choicetext|3=ce}}<br><strong>3x</strong> {{frequencytext}} for {{Techcircle}} with {{Bottext|bots}}
|{{Techcircle}}, {{Fieldcircle}}, and {{Guncircle}} have <strong>+1</strong> {{bot}} {{Choices|3=ce}}<br><strong>3x</strong> {{frequency}} for {{Techcircle}} with {{bot|bots}}
|at least 2 bots
|at least 2 bots
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
Line 462: Line 462:
|[[File:Decorrelation.webp|thumb]]
|[[File:Decorrelation.webp|thumb]]
|[[decorrelation]]
|[[decorrelation]]
| if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>0.3x</strong> {{damagetakentext}}
| if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>0.3x</strong> {{damage taken}}
|not retrocasuality
|not retrocasuality
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]
Line 468: Line 468:
|[[File:Anticorrelation.webp|thumb]]
|[[File:Anticorrelation.webp|thumb]]
|[[anticorrelation]]
|[[anticorrelation]]
| if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>2x</strong> {{Damagetext}}
| if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>2x</strong> {{damage}}
|not retrocasuality
|not retrocasuality
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]
Line 474: Line 474:
|[[File:Mass driver.webp|thumb]]
|[[File:Mass driver.webp|thumb]]
|[[mass driver]]
|[[mass driver]]
|<strong>4x</strong> {{Blocktext}} collision {{Damagetext}}
|<strong>4x</strong> {{block}} collision {{damage}}
|not wormhole, reek, tokamak
|not wormhole, reel, or tokamak
|2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing]
|2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing]
|-
|-
|[[File:Halbach array.webp|thumb]]
|[[File:Halbach array.webp|thumb]]
|[[Halbach array]]
|[[Halbach array]]
|throwing a {{Blocktext}} will also throw other nearby {{Blocktext|blocks}}
|throwing a {{block}} will also throw other nearby {{block|blocks}}
|mass driver, printer, not wormhole, pilot wave, tokamak
|mass driver, printer, not wormhole, pilot wave, or tokamak
|
|
|-
|-
|[[File:Inflation.webp|thumb]]
|[[File:Inflation.webp|thumb]]
|[[inflation]]
|[[inflation]]
|if <strong>holding</strong> a {{Blocktext}} <strong>0.1x</strong> {{damagetakentext}}<br>after <strong>throwing</strong> a {{Blocktext}} it expands <strong>3x</strong>
|if <strong>holding</strong> a {{block}} <strong>0.1x</strong> {{damage taken}}<br>after <strong>throwing</strong> a {{block}} it expands <strong>3x</strong>
|mass driver, not pilot wave, tokamak, wormhole
|mass driver, not pilot wave, tokamak, or wormhole
|2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation]
|2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation]
|-
|-
|[[File:Restitution.webp|thumb]]
|[[File:Restitution.webp|thumb]]
|[[restitution]]
|[[restitution]]
|<strong>2.5x</strong> {{Blocktext}} collision {{Damagetext}}<br>after <strong>throwing</strong> a {{Blocktext}} it becomes very <strong>bouncy</strong>
|<strong>2.5x</strong> {{block}} collision {{damage}}<br>after <strong>throwing</strong> a {{block}} it becomes very <strong>bouncy</strong>
|mass driver, not pilot wave, tokamak, wormhole
|mass driver, not pilot wave, tokamak, wormhole
|2021/07/29, [https://github.com/landgreen/n-gon/commit/c7c837672e25014c6dda4e235fd0d4221474e4d3 restitution]
|2021/07/29, [https://github.com/landgreen/n-gon/commit/c7c837672e25014c6dda4e235fd0d4221474e4d3 restitution]
Line 498: Line 498:
|[[File:Flywheel.webp|thumb]]
|[[File:Flywheel.webp|thumb]]
|[[flywheel]]
|[[flywheel]]
|<strong>2.5x</strong> {{Blocktext}} collision {{Damagetext}}<br>after a mob <strong>dies</strong> its {{Blocktext}} is <strong>flung</strong> at mobs
|<strong>2.5x</strong> {{block}} collision {{damage}}<br>after a mob <strong>dies</strong> its {{block}} is <strong>flung</strong> at mobs
|mass driver, no other mob death tech
|mass driver, no other mob death tech
|2021/04/19, [https://github.com/landgreen/n-gon/commit/43568616fd4fdf672eefc24d4a0d6ab7d98ba10c throwing blocks are buffed]
|2021/04/19, [https://github.com/landgreen/n-gon/commit/43568616fd4fdf672eefc24d4a0d6ab7d98ba10c throwing blocks are buffed]
Line 504: Line 504:
|[[File:Buckling.webp|thumb]]
|[[File:Buckling.webp|thumb]]
|[[buckling]]
|[[buckling]]
|if a {{Blocktext}} kills a mob there's a 50% chance to spawn either {{Couplingcircle}}, {{Boostcircle}}, {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}
|if a {{block}} kills a mob there's a 50% chance to spawn either {{Couplingcircle}}, {{Boostcircle}}, {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}
|mass driver, not pilot wave, tokamak
|mass driver, not pilot wave, tokamak
|2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision)
|2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision)
Line 510: Line 510:
|[[File:First derivative.webp|thumb]]
|[[File:First derivative.webp|thumb]]
|[[first derivative]]
|[[first derivative]]
|'''0.85x''' {{Damagetakentext}} taken per {{Guncircle}} in your inventory while the '''1st''' {{Guncircle}} in your inventory is equipped
|'''0.85x''' {{damage taken}} taken per {{Guncircle}} in your inventory while the '''1st''' {{Guncircle}} in your inventory is equipped
{{Fireratetext|(1.00x)}}
{{fire rate|(1.00x)}}
|
|
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement)
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement)
Line 517: Line 517:
|[[File:Dark matter.webp|thumb]]
|[[File:Dark matter.webp|thumb]]
|[[dark matter]]
|[[dark matter]]
|{{darkmattertext}} slowly gravitates '''towards''' you
|{{dark matter}} slowly gravitates '''towards''' you
'''0.4x''' {{damagetakentext}} '''inside''' <div style="text-shadow: 0px 0px 7px #246;">'''<font color="#246">dark</font>''' '''<font color="#246"></font><font color="#246">matter</font>'''</div>
'''0.4x''' {{damage taken}} '''inside''' {{dark matter}}
|
|
|2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO]
|2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO]
Line 524: Line 524:
|[[File:Axion.webp|thumb]]
|[[File:Axion.webp|thumb]]
|[[axion]]
|[[axion]]
|while inside {{darkmattertext}}<br><strong>2x</strong> {{Damagetext}}
|while inside {{dark matter}}<br><strong>2x</strong> {{damage}}
|dark matter
|dark matter
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection]
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection]
Line 530: Line 530:
|[[File:Dark energy.webp|thumb]]
|[[File:Dark energy.webp|thumb]]
|[[dark energy]]
|[[dark energy]]
|while inside {{darkmattertext}} generate '''10''' {{energytext}} per second
|while inside {{dark matter}} generate '''10''' {{energy}} per second
|dark matter
|dark matter
|
|
Line 536: Line 536:
|[[File:MACHO.webp|thumb]]
|[[File:MACHO.webp|thumb]]
|[[MACHO]]
|[[MACHO]]
|{{darkmattertext|dark matter's}} effects are only active '''outside''' its range<br>'''1.6x''' to all {{darkmattertext|dark matter}} effects
|{{dark matter|dark matter's}} effects are only active '''outside''' its range<br>'''1.6x''' to all {{dark matter|dark matter}} effects
|dark matter, not entropic dravity, dark star
|dark matter, not entropic dravity, dark star
|
|
Line 542: Line 542:
|[[File:Entropic gravity.webp|thumb]]
|[[File:Entropic gravity.webp|thumb]]
|[[entropic gravity]]
|[[entropic gravity]]
|<strong>crouching</strong> pulls the {{darkmattertext}} towards you<br><strong>1.6x to all {{darkmattertext}} effects</strong>
|<strong>crouching</strong> pulls the {{dark matter}} towards you<br><strong>1.6x to all {{dark matter}} effects</strong>
|dark matter, not MACHO
|dark matter, not MACHO
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
Line 548: Line 548:
|[[File:Dark star.webp|thumb]]
|[[File:Dark star.webp|thumb]]
|[[dark star]]
|[[dark star]]
|mobs inside {{darkmattertext}} are {{Damagetext|damaged}}<br><strong>1.3x</strong> {{darkmattertext}} radius
|mobs inside {{dark matter}} are {{damage|damaged}}<br><strong>1.3x</strong> {{dark matter}} radius
|dark matter, not MACHO
|dark matter, not MACHO
|2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star]
|2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star]
Line 554: Line 554:
|[[File:Non-Newtonian armor.webp|thumb]]
|[[File:Non-Newtonian armor.webp|thumb]]
|[[non-Newtonian armor]]
|[[non-Newtonian armor]]
|after mob collisions<br><strong>0.4x</strong> {{Defensetext}} for <strong>10</strong> seconds
|after mob collisions<br><strong>0.4x</strong> {{damage taken}} for <strong>10</strong> seconds
|
|
|2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]
|2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]
Line 560: Line 560:
|[[File:Tessellation.webp|thumb]]
|[[File:Tessellation.webp|thumb]]
|[[tessellation]]
|[[tessellation]]
|use {{Researchcircle}}{{Researchcircle}}<br><strong>0.6x</strong> {{Defensetext}}
|use {{Researchcircle}}{{Researchcircle}}<br><strong>0.6x</strong> {{damage taken}}
|
|
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
Line 566: Line 566:
|[[File:Pauli exclusion.webp|thumb]]
|[[File:Pauli exclusion.webp|thumb]]
|[[Pauli exclusion]]
|[[Pauli exclusion]]
|for <strong>7</strong> seconds after mob <strong>collisions</strong><br>become {{invulnerabletext}} and <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em>
|for <strong>7</strong> seconds after mob <strong>collisions</strong><br>become {{invulnerable}} and <em style="opacity: 0.3;">inhibit {{energy}} regen</em>
|
|
|2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups]
|2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups]
Line 572: Line 572:
|[[File:Spin-statistics theorem.webp|thumb]]
|[[File:Spin-statistics theorem.webp|thumb]]
|[[spin-statistics theorem]]
|[[spin-statistics theorem]]
|for <strong>1.9</strong> seconds out of every <strong>7</strong> seconds<br>become {{invulnerabletext}} and <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em>
|for <strong>1.9</strong> seconds out of every <strong>7</strong> seconds<br>become {{invulnerable}} and <em style="opacity: 0.3;">inhibit {{energy}} regen</em>
|
|
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash)
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash)
Line 578: Line 578:
|[[File:Fermion.webp|thumb]]
|[[File:Fermion.webp|thumb]]
|[[fermion]]
|[[fermion]]
|for <strong>7</strong> seconds after mobs <strong>die</strong><br>become {{invulnerabletext}} and <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em>
|for <strong>7</strong> seconds after mobs <strong>die</strong><br>become {{invulnerable}} and <em style="opacity: 0.3;">inhibit {{energy}} regen</em>
|
|
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
Line 584: Line 584:
|[[File:Abelian group.webp|thumb]]
|[[File:Abelian group.webp|thumb]]
|[[abelian group]]
|[[abelian group]]
|<strong>3x</strong> {{Damagetext}} while {{invulnerabletext}}
|<strong>3x</strong> {{damage}} while {{invulnerable}}
|invincibility tech
|invincibility tech
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
Line 590: Line 590:
|[[File:Refrigerant.webp|thumb]]
|[[File:Refrigerant.webp|thumb]]
|[[refrigerant]]
|[[refrigerant]]
|after losing at least <strong>5</strong> {{Healthtext}}<br>{{IceIXtext|freeze}} all mobs for <strong>7</strong> seconds
|after losing at least <strong>5</strong> {{health}}<br>{{ice IX|freeze}} all mobs for <strong>7</strong> seconds
|
|
|2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory]
|2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory]
Line 596: Line 596:
|[[File:Piezoelectricity.webp|thumb]]
|[[File:Piezoelectricity.webp|thumb]]
|[[piezoelectricity]]
|[[piezoelectricity]]
|if you <strong>collide</strong> with a mob<br>generate <strong>+2048</strong> {{Energytext}}
|if you <strong>collide</strong> with a mob<br>generate <strong>+2048</strong> {{energy}}
|not mass-energy
|not mass-energy
|2020/01/05, [https://github.com/landgreen/n-gon/commit/7ef99c13e915d5b41869400cefa0d55d19eb6bab shield rebalance, difficulty rebalance, piezo and static mods]
|2020/01/05, [https://github.com/landgreen/n-gon/commit/7ef99c13e915d5b41869400cefa0d55d19eb6bab shield rebalance, difficulty rebalance, piezo and static mods]
Line 602: Line 602:
|[[File:Ground state.webp|thumb]]
|[[File:Ground state.webp|thumb]]
|[[ground state]]
|[[ground state]]
|<strong>+300</strong> maximum {{Energytext}}<br><strong>0.66x</strong> passive {{Energytext}} generation
|<strong>+300</strong> maximum {{energy}}<br><strong>0.66x</strong> passive {{energy}} generation
|not time crystals
|not time crystals
|2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod]
|2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod]
Line 608: Line 608:
|[[File:Heat engine.webp|thumb]]
|[[File:Heat engine.webp|thumb]]
|[[heat engine]]
|[[heat engine]]
|<strong>1.4x</strong> {{Damagetext}}<br> <strong>–50</strong> maximum {{Energytext}}
|<strong>1.4x</strong> {{damage}}<br> <strong>–50</strong> maximum {{energy}}
|not CPT
|not CPT
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]
Line 614: Line 614:
|[[File:Exothermic process.webp|thumb]]
|[[File:Exothermic process.webp|thumb]]
|[[exothermic process]]
|[[exothermic process]]
|<strong>1.6x</strong> {{Damagetext}}<br> after mobs <strong>die –5</strong> {{Energytext}}
|<strong>1.6x</strong> {{damage}}<br> after mobs <strong>die –5</strong> {{energy}}
|
|
|2020/02/16, [https://github.com/landgreen/n-gon/commit/32733909abeaa13d68b21474459e6d9eadd4ad01 working on giving custom mod requirements (in progress, buggy)] (originally called acute stress response)
|2020/02/16, [https://github.com/landgreen/n-gon/commit/32733909abeaa13d68b21474459e6d9eadd4ad01 working on giving custom mod requirements (in progress, buggy)] (originally called acute stress response)
Line 620: Line 620:
|[[File:Gibbs free energy.webp|thumb]]
|[[File:Gibbs free energy.webp|thumb]]
|[[Gibbs free energy]]
|[[Gibbs free energy]]
|<strong>1.006x</strong> {{Damagetext}} for each missing {{Energytext}}{{Fireratetext|(1.00x)}}
|<strong>1.006x</strong> {{damage}} for each missing {{energy}}{{fire rate|(1.00x)}}
|
|
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]
Line 626: Line 626:
|[[File:Overcharge.webp|thumb]]
|[[File:Overcharge.webp|thumb]]
|[[overcharge]]
|[[overcharge]]
|<strong>+100</strong> maximum {{Energytext}}<br><strong>+5%</strong> {{Junktext}} {{Choicetext}}
|<strong>+100</strong> maximum {{energy}}<br><strong>+5%</strong> {{junk}} {{choices}}
|
|
|2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments]
|2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments]
Line 632: Line 632:
|[[File:Maxwells demon.webp|thumb]]
|[[File:Maxwells demon.webp|thumb]]
|[[Maxwells demon]]
|[[Maxwells demon]]
|{{Energytext}} above max decays <strong>30x</strong> slower<br><strong>+5%</strong> {{Junktext}}<nowiki/> {{Choicetext}}
|{{energy}} above max decays <strong>30x</strong> slower<br><strong>+5%</strong> {{junk}}<nowiki/> {{choices}}
|energy above your max
|energy above your max
|2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor)
|2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor)
Line 638: Line 638:
|[[File:Inductive charging.webp|thumb]]
|[[File:Inductive charging.webp|thumb]]
|[[inductive charging]]
|[[inductive charging]]
|if <strong>crouched 7x</strong> passive {{Energytext}} generation<br>otherwise <strong>0x</strong> passive {{Energytext}} generation
|if <strong>crouched 7x</strong> passive {{energy}} generation<br>otherwise <strong>0x</strong> passive {{energy}} generation
|not parasitism
|
|2021/06/19, [https://github.com/landgreen/n-gon/commit/88f595642fd7fed019ed941b80910afaa75401f4 catabolism and inductive coupling] (originally called inductive coupling)
|2021/06/19, [https://github.com/landgreen/n-gon/commit/88f595642fd7fed019ed941b80910afaa75401f4 catabolism and inductive coupling] (originally called inductive coupling)
|-
|-
|[[File:Energy conservation.webp|thumb]]
|[[File:Energy conservation.webp|thumb]]
|[[energy conservation]]
|[[energy conservation]]
|doing {{Damagetext}} to mobs generates {{Energytext}}
|doing {{damage}} to mobs generates {{energy}}
|
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer)
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer)
|-
|[[File:Parasitism.webp|thumb]]
|[[parasitism]]
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br><strong>2x</strong> {{Damagetext}}, no passive {{Energytext}} generation
|not inductive charging
|2021/11/20, [https://github.com/landgreen/n-gon/commit/d68ca6369508d753b311be0ad2ab208b0b0da25c Occam's razor] (originally called predator)
|-
|-
|[[File:Waste heat recovery.webp|thumb]]
|[[File:Waste heat recovery.webp|thumb]]
|[[waste heat recovery]]
|[[waste heat recovery]]
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>generate <strong>0.05x</strong> max {{Energytext}} per second
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>generate <strong>0.05x</strong> max {{energy}} per second
|
|
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery)
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery)
Line 662: Line 656:
|[[File:Recycling.webp|thumb]]
|[[File:Recycling.webp|thumb]]
|[[recycling]]
|[[recycling]]
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>recover <strong>0.005x</strong> maximum {{Healthtext}} every second
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>recover <strong>0.005x</strong> maximum {{health}} every second
|
|
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling)  
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling)  
Line 668: Line 662:
|[[File:Torpor.webp|thumb]]
|[[File:Torpor.webp|thumb]]
|[[torpor]]
|[[torpor]]
|if a mob has <strong>not died</strong> in the last <strong>5</strong> seconds<br><strong>0.3x</strong> {{damagetakentext}}
|if a mob has <strong>not died</strong> in the last <strong>5</strong> seconds<br><strong>0.3x</strong> {{damage taken}}
|
|
|2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music]
|2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music]
Line 674: Line 668:
|[[File:Stability.webp|thumb]]
|[[File:Stability.webp|thumb]]
|[[stability]]
|[[stability]]
|<strong>0.1x</strong> {{damagetakentext}}<br>while your {{Healthtext}} is at maximum
|<strong>0.1x</strong> {{damage taken}}<br>while your {{health}} is at maximum
|
|
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
Line 680: Line 674:
|[[File:Instability.webp|thumb]]
|[[File:Instability.webp|thumb]]
|[[instability]]
|[[instability]]
|<strong>2.5x</strong> {{Damagetext}} while your {{damagetakentext}} is <strong>1.00x</strong>
|<strong>2.5x</strong> {{damage}} while your {{damage taken}} is <strong>1.00x</strong>
{{Notetext|(current damage taken = 1.00x)}}
{{note|(current damage taken = 1.00x)}}
|
|
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
Line 687: Line 681:
|[[File:Control theory.webp|thumb]]
|[[File:Control theory.webp|thumb]]
|[[control theory]]
|[[control theory]]
|<strong>2x</strong> {{Damagetext}} while your {{Healthtext}} is at maximum
|<strong>2x</strong> {{damage}} while your {{health}} is at maximum
|
|
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
Line 693: Line 687:
|[[File:homeostasis.webp|thumb]]
|[[File:homeostasis.webp|thumb]]
|[[homeostasis]]
|[[homeostasis]]
|missing {{Healthtext}} reduces {{damagetakentext}}<br>down to a limit of <strong>0.2x</strong> at <strong>0</strong> {{Healthtext}}
|missing {{health}} reduces {{damage taken}}<br>down to a limit of <strong>0.2x</strong> at <strong>0</strong> {{health}}
{{Notetext|(0.30x)}}
{{note|(0.30x)}}
|health below 60
|health below 60
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
Line 700: Line 694:
|[[File:negative feedback.webp|thumb]]
|[[File:negative feedback.webp|thumb]]
|[[negative feedback]]
|[[negative feedback]]
|'''1.006x''' {{damagetext}} for each missing {{healthtext}}
|'''1.006x''' {{damage}} for each missing {{health}}
{{Notetext|(1.45x)}}
{{note|(1.45x)}}
|
|health below 90
|
|
|-
|-
|[[File:Zenos paradox.webp|thumb]]
|[[File:Zenos paradox.webp|thumb]]
|[[Zenos paradox]]
|[[Zenos paradox]]
|'''0.2x''' {{damagetakentext}}<br>'''–5%''' of current {{healthtext}} every '''5''' seconds
|'''0.2x''' {{damage taken}}<br>'''–5%''' of current {{health}} every '''5''' seconds
|
|
|
|
Line 713: Line 707:
|[[File:antiscience.webp|thumb]]
|[[File:antiscience.webp|thumb]]
|[[antiscience]]
|[[antiscience]]
|'''–10''' health after picking up {{techcircle}}<br>'''1.7x''' {{damagetext}}
|'''–10''' health after picking up {{techcircle}}<br>'''1.7x''' {{damage}}
|
|
|
|
Line 719: Line 713:
|[[File:ergodicity.webp|thumb]]
|[[File:ergodicity.webp|thumb]]
|[[ergodicity]]
|[[ergodicity]]
|'''0.50x''' {{healthtext|healing}} from {{healcircle}}<br>'''1.7x''' {{damagetext}}
|'''0.50x''' {{health||healing}} from {{healcircle}}<br>'''1.7x''' {{damage}}
|
|
|
|
Line 725: Line 719:
|[[File:fluoroantimonic acid.webp|thumb]]
|[[File:fluoroantimonic acid.webp|thumb]]
|[[fluoroantimonic acid]]
|[[fluoroantimonic acid]]
|if your {{healthtext}} is above '''100<br>1.35x''' {{damagetext}}
|if your {{health}} is above '''100<br>1.35x''' {{damage}}
|maximum health above 100
|maximum health above 100
|
|
Line 731: Line 725:
|[[File:induction brake.webp|thumb]]
|[[File:induction brake.webp|thumb]]
|[[induction brake]]
|[[induction brake]]
|after using {{healcircle}}<br>{{iceIXtext|slow}} nearby mobs for '''17''' seconds
|after using {{healcircle}}<br>{{ice IX|slow}} nearby mobs for '''17''' seconds
|
|not eddy current brake
|
|
|-
|-
|[[File:adiabatic healing.webp|thumb]]
|[[File:adiabatic healing.webp|thumb]]
|[[adiabatic healing]]
|[[adiabatic healing]]
|'''2x''' {{healthtext|healing}} from {{healcircle}}<br>'''+4%''' {{junktext}} {{choicetext}}
|'''2x''' {{health||healing}} from {{healcircle}}<br>'''+4%''' {{junk}} {{choices}}
|
|
|
|
Line 743: Line 737:
|[[File:quenching.webp|thumb]]
|[[File:quenching.webp|thumb]]
|[[quenching]]
|[[quenching]]
|'''0.5x''' of over{{healthtext|healing}} is added to '''maximum''' {{healthtext}}
|'''0.5x''' of over{{health||healing}} is added to '''maximum''' {{health}}
|
|not mass-energy
|
|
|-
|-
|[[File:accretion.webp|thumb]]
|[[File:accretion.webp|thumb]]
|[[accretion]]
|[[accretion]]
|{{healcircle}} follow you, even between levels<br>'''+4%''' chance to {{duplicatetext}} spawned '''power ups'''
|{{healcircle}} follow you, even between levels<br>'''+4%''' chance to {{duplicate}} spawned '''power ups'''
|
|not wormhole
|
|
|-
|-
|[[File:accretion disk.webp|thumb]]
|[[File:accretion disk.webp|thumb]]
|[[accretion disk]]
|[[accretion disk]]
|'''1.07x''' {{damagetext}} for each '''power up''' on this '''level'''<br>'''+5%''' {{junktext}} {{choicetext}}
|'''1.07x''' {{damage}} for each '''power up''' on this '''level'''<br>'''+5%''' {{junk}} {{choices}}
{{notetext|(1.14x)}}
{{note|(1.14x)}}
|accretion
|accretion
|
|
Line 762: Line 756:
|[[File:self-assembly.webp|thumb]]
|[[File:self-assembly.webp|thumb]]
|[[self-assembly]]
|[[self-assembly]]
|at the start of each '''level''' for every '''20''' missing {{healthtext}} spawn {{healcircle}}
|at the start of each '''level''' for every '''20''' missing {{health}} spawn {{healcircle}}
|
|
|
|
Line 768: Line 762:
|[[File:interest.webp|thumb]]
|[[File:interest.webp|thumb]]
|[[interest]]
|[[interest]]
|at the start of each '''level''' spawn '''5%''' of your {{researchcircle}}, {{ammocircle}}, {{couplingcircle}}, and {{healcircle}} {{fireratetext|(rounded up)}}
|at the start of each '''level''' spawn '''5%''' of your {{researchcircle}}, {{ammocircle}}, {{couplingcircle}}, and {{healcircle}} {{fire rate|(rounded up)}}
|
|
|
|
Line 775: Line 769:
|[[anthropic principle]]
|[[anthropic principle]]
|once per level, instead of '''dying''' use {{researchcircle}} and spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}
|once per level, instead of '''dying''' use {{researchcircle}} and spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}
|
|at least 1 research
|
|
|-
|-
|[[File:weak anthropic principle.webp|thumb]]
|[[File:weak anthropic principle.webp|thumb]]
|[[weak anthropic principle]]
|[[weak anthropic principle]]
|after '''anthropic principle''' prevents your '''death'''<br>'''+60%''' {{duplicationtext|duplication}} chance for that level
|after '''anthropic principle''' prevents your '''death'''<br>'''+60%''' {{duplicate|duplication}} chance for that level
|anthropic principle
|anthropic principle
|
|
Line 786: Line 780:
|[[File:strong anthropic principle.webp|thumb]]
|[[File:strong anthropic principle.webp|thumb]]
|[[strong anthropic principle]]
|[[strong anthropic principle]]
|after '''anthropic principle''' prevents your '''death'''<br>'''2.71828x''' {{damagetext}} for that level
|after '''anthropic principle''' prevents your '''death'''<br>'''2.71828x''' {{damage}} for that level
|anthropic principle
|anthropic principle
|
|
Line 792: Line 786:
|[[File:quantum immortality.webp|thumb]]
|[[File:quantum immortality.webp|thumb]]
|[[quantum immortality]]
|[[quantum immortality]]
|'''0.7x''' {{damagetakentext}}<br>after '''dying''' continue in an {{alternatetext}}
|'''0.7x''' {{damage taken}}<br>after '''dying''' continue in an {{alternate}}
|
|
|
|
Line 798: Line 792:
|[[File:many-worlds.webp|thumb]]
|[[File:many-worlds.webp|thumb]]
|[[many-worlds]]
|[[many-worlds]]
|at the start of every '''level''' {{techcircle}} and enter an {{alternatetext}}
|at the start of every '''level''' {{techcircle}} and enter an {{alternate}}
|
|not Ψ(t) collapse or Hilbert space
|
|
|-
|-
|[[File:Ψ(t) collapse.webp|thumb]]
|[[File:Ψ(t) collapse.webp|thumb]]
|[[Ψ(t) collapse]]
|[[Ψ(t) collapse]]
|after a '''boss dies''' spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}<br>if you {{researchtext}} enter an {{alternatetext}}
|after a '''boss dies''' spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}<br>if you {{research}} enter an {{alternate}}
|not many-worlds, Hilbert space, or pseudoscience
|not many-worlds, Hilbert space, or pseudoscience
|
|
Line 810: Line 804:
|[[File:decoherence.webp|thumb]]
|[[File:decoherence.webp|thumb]]
|[[decoherence]]
|[[decoherence]]
|after a '''boss dies''' spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}<br>{{techcircle}} options you don't {{choicetext|ch|oo|se}} won't '''reoccur'''
|after a '''boss dies''' spawn {{researchcircle}}{{researchcircle}}{{researchcircle}}<br>{{techcircle}} options you don't {{choices|ch|oo|se}} won't '''reoccur'''
|
|not superdeterminism
|
|
|-
|-
|[[File:coherence.webp|thumb]]
|[[File:coherence.webp|thumb]]
|[[coherence]]
|[[coherence]]
|after observing a {{techcircle}} {{choicetext}}<br>that {{choicetext}} is avaiable for '''all''' future {{techcircle}}
|after observing a {{techcircle}} {{choices|3=ce}}<br>that {{choices|3=ce}} is avaiable for '''all''' future {{techcircle}}
|decoherence
|decoherence
|
|
Line 822: Line 816:
|[[File:peer review.webp|thumb]]
|[[File:peer review.webp|thumb]]
|[[peer review]]
|[[peer review]]
|after you {{researchtext}} gain '''1.05x''' {{damagetext}} and '''+1%''' {{junktext}} {{choicetext}}
|after you {{research}} gain '''1.05x''' {{damage}} and '''+1%''' {{junk}} {{choices}}
|
|at least 1 research, not superdeterminism
|
|
|-
|-
|[[File:pseudoscience.webp|thumb]]
|[[File:pseudoscience.webp|thumb]]
|[[pseudoscience]]
|[[pseudoscience]]
|{{researchtext}} '''2''' times for '''free''', but '''+1%''' {{junktext}} {{choicetext}} each time
|{{research}} '''2''' times for '''free''', but '''+1%''' {{junk}} {{choices}} each time
|
|not Ψ(t) collapse or superdeterminism
|
|
|-
|-
|[[File:renormalization.webp|thumb]]
|[[File:renormalization.webp|thumb]]
|[[renormalization]]
|[[renormalization]]
|'''47%''' chance to spawn {{researchcircle}} after consuming {{researchcircle}}<br>'''+5%''' {{junktext}} {{choicetext}}
|'''47%''' chance to spawn {{researchcircle}} after consuming {{researchcircle}}<br>'''+5%''' {{junk}} {{choices}}
|
|at least 4 research, not superdeterminism
|
|
|-
|-
|[[File:perturbation theory.webp|thumb]]
|[[File:perturbation theory.webp|thumb]]
|[[perturbation theory]]
|[[perturbation theory]]
|if you have no {{researchcircle}} in your inventory<br>'''2x''' {{fireratetext}}
|if you have no {{researchcircle}} in your inventory<br>'''2x''' {{fire rate}}
|
|no research
|
|
|-
|-
|[[File:Bayesian statistics.webp|thumb]]
|[[File:Bayesian statistics.webp|thumb]]
|[[Bayesian statistics]]
|[[Bayesian statistics]]
|'''1.05x''' {{damagetext}} per {{researchcircle}} in your inventory
|'''1.05x''' {{damage}} per {{researchcircle}} in your inventory
{{fireratetext|(1.00x)}}
{{fire rate|(1.00x)}}
|
|at least 2 research
|
|
|-
|-
Line 859: Line 853:
|[[File:unified field theory.webp|thumb]]
|[[File:unified field theory.webp|thumb]]
|[[unified field theory]]
|[[unified field theory]]
|when '''paused''' you can click to '''change''' your {{fieldcircle}}<br>'''2x''' {{frequencytext}} for {{fieldtechcircle}}
|when '''paused''' you can click to '''change''' your {{fieldcircle}}<br>'''2x''' {{frequency}} for {{fieldtechcircle}}
|
|not superdeterminism
|
|
|-
|-
|[[File:eternalism.webp|thumb]]
|[[File:eternalism.webp|thumb]]
|[[eternalism]]
|[[eternalism]]
|'''1.3x''' {{damagetext}}, but '''time''' doesn't '''pause''' while {{choicetext|ch|oos|ing}} {{fieldcircle}}, {{techcircle}}, or {{guncircle}}
|'''1.3x''' {{damage}}, but '''time''' doesn't '''pause''' while {{choices|ch|oos|ing}} {{fieldcircle}}, {{techcircle}}, or {{guncircle}}
|
|not unified field theory, paradigm shift, invariant
|
|
|-
|-
|[[File:brainstorming.webp|thumb]]
|[[File:brainstorming.webp|thumb]]
|[[brainstorming]]
|[[brainstorming]]
|'''randomize''' {{techcircle}} {{choicetext}} every '''1.5''' seconds for '''10''' seconds
|'''randomize''' {{techcircle}} {{choices}} every '''1.5''' seconds for '''10''' seconds
|
|not superdeterminism
|
|
|-
|-
|[[File:cross-disciplinary.webp|thumb]]
|[[File:cross-disciplinary.webp|thumb]]
|[[cross-disciplinary]]
|[[cross-disciplinary]]
|{{techcircle}} have an extra {{fieldcircle}} or {{guncircle}} {{choicetext|3=ce}}<br>'''+5%''' chance to {{duplicatetext}} spawned '''power ups'''
|{{techcircle}} have an extra {{fieldcircle}} or {{guncircle}} {{choices|3=ce}}<br>'''+5%''' chance to {{duplicate}} spawned '''power ups'''
|
|not determinism
|
|
|-
|-
|[[File:emergence.webp|thumb]]
|[[File:emergence.webp|thumb]]
|[[emergence]]
|[[emergence]]
|{{fieldcircle}}, {{techcircle}}, or {{guncircle}} have '''+1''' {{choicetext|3=ce}}<br>'''1.1x''' {{damagetext}}
|{{fieldcircle}}, {{techcircle}}, or {{guncircle}} have '''+1''' {{choices|3=ce}}<br>'''1.1x''' {{damage}}
|
|not emergence, cross-disciplinary, or integrated circuit
|
|
|-
|-
|[[File:technical debt.webp|thumb]]
|[[File:technical debt.webp|thumb]]
|[[technical debt]]
|[[technical debt]]
|increase {{damagetext}} by '''4x''', but reduce {{damagetext}} by '''0.15x''' for each {{techcircle}} you have
|increase {{damage}} by '''4x''', but reduce {{damage}} by '''0.15x''' for each {{techcircle}} you have
{{fireratetext|(4.00x)}}
{{fire rate|(4.00x)}}
|
|
|
|
Line 896: Line 890:
|[[File:meta-analysis.webp|thumb]]
|[[File:meta-analysis.webp|thumb]]
|[[meta-analysis]]
|[[meta-analysis]]
|if you {{choicestext|ch|oo|se}} {{junktext}} you get a random {{choicestext|3=ce}} and {{researchcircle}}{{researchcircle}} instead
|if you {{choices|ch|oo|se}} {{junk}} you get a random {{choices|3=ce}} and {{researchcircle}}{{researchcircle}} instead
|some junk tech
|some junk tech
|
|
Line 902: Line 896:
|[[File:dark patterns.webp|thumb]]
|[[File:dark patterns.webp|thumb]]
|[[dark patterns]]
|[[dark patterns]]
|'''1.3x''' {{damagetext}}<br>'''+15%''' {{junktext}} {{choicestext}}
|'''1.3x''' {{damage}}<br>'''+15%''' {{junk}} {{choices}}
|
|
|
|
Line 908: Line 902:
|[[File:junk DNA.webp|thumb]]
|[[File:junk DNA.webp|thumb]]
|[[junk DNA]]
|[[junk DNA]]
|increase {{damagetext}} by twice your {{junktext}} chance
|increase {{damage}} by twice your {{junk}} chance
{{fireratetext|(1.00x)}}
{{fire rate|(1.00x)}}
|junk in tech pool
|junk in tech pool
|
|
Line 915: Line 909:
|[[File:mass production.webp|thumb]]
|[[File:mass production.webp|thumb]]
|[[mass production]]
|[[mass production]]
|{{techcircle}} have extra {{choicestext}} to spawn {{ammocircle}}, {{healcircle}}, or {{researchcircle}}<br>'''+3%''' chance to {{duplicatetext}} owned '''power ups'''
|{{techcircle}} have extra {{choices}} to spawn {{ammocircle}}, {{healcircle}}, or {{researchcircle}}<br>'''+3%''' chance to {{duplicate}} owned '''power ups'''
|
|
|
|
Line 922: Line 916:
|[[virtual particles]]
|[[virtual particles]]
|'''17%''' chance after mobs '''die''' to spawn {{couplingcircle}}
|'''17%''' chance after mobs '''die''' to spawn {{couplingcircle}}
{{notetext|[coupling effect]}}
{{note|[coupling effect]}}
|
|
|
|
Line 934: Line 928:
|[[File:residual dipolar coupling.webp|thumb]]
|[[File:residual dipolar coupling.webp|thumb]]
|[[residual dipolar coupling]]
|[[residual dipolar coupling]]
|clicking {{canceltext}} spawns {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}
|clicking {{cancel}} spawns {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}
{{notetext|[coupling effect]}}
{{note|[coupling effect]}}
|
|not superdeterminism
|
|
|-
|-
|[[File:commodities exchange.webp|thumb]]
|[[File:commodities exchange.webp|thumb]]
|[[commodities exchange]]
|[[commodities exchange]]
|clicking {{canceltext}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>spawns '''8-12''' {{healcircle}}, {{ammocircle}}, {{researchcircle}}
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>spawns '''8-12''' {{healcircle}}, {{ammocircle}}, {{researchcircle}}
|
|not superdeterminism
|
|
|-
|-
|[[File:options exchange.webp|thumb]]
|[[File:options exchange.webp|thumb]]
|[[options exchange]]
|[[options exchange]]
|clicking {{canceltext}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>will '''randomize''' with '''3x''' {{choicestext}}, once a level
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>will '''randomize''' with '''3x''' {{choices}}, once a level
|
|not superdeterminism
|
|
|-
|-
|[[File:futures exchange.webp|thumb]]
|[[File:futures exchange.webp|thumb]]
|[[futures exchange]]
|[[futures exchange]]
|clicking {{canceltext}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>gives '''+6%''' power up {{duplicatetext|duplication}} chance
|clicking {{cancel}} for {{fieldcircle}}, {{Techcircle}}, or {{Guncircle}}<br>gives '''+6%''' power up {{duplicate|duplication}} chance
|
|below 100% duplication chance, not superdeterminism
|
|
|-
|-
|[[File:replication.webp|thumb]]
|[[File:replication.webp|thumb]]
|[[replication]]
|[[replication]]
|'''+10%''' chance to {{duplicatetext}} spawned '''power ups'''<br>'''+10%''' {{junktext}} '''choices'''
|'''+10%''' chance to {{duplicate}} spawned '''power ups'''<br>'''+10%''' {{junk}} '''choices'''
|
|below 100% duplication chance
|
|
|-
|-
|[[File:metastability.webp|thumb]]
|[[File:metastability.webp|thumb]]
|[[metastability]]
|[[metastability]]
|'''+13%''' chance to {{duplicatetext}} spawned '''power ups'''<br>{{duplicatetext}} {{explodetext}} with a '''4''' second '''half-life'''
|'''+13%''' chance to {{duplicate}} spawned '''power ups'''<br>{{duplicate}} {{explode}} with a '''4''' second '''half-life'''
|
|below 100% duplication chance
|
|
|-
|-
|[[File:correlated damage.webp|thumb]]
|[[File:correlated damage.webp|thumb]]
|[[correlated damage]]
|[[correlated damage]]
|{{duplicatetext|duplication}} increases {{damage}}
|{{duplicate|duplication}} increases {{damage}}
{{Notetext|(1.00x)}}
{{note|(1.00x)}}
|duplication chance > 3%
|duplication chance > 3%
|
|
Line 978: Line 972:
|[[File:parthenogenesis.webp|thumb]]
|[[File:parthenogenesis.webp|thumb]]
|[[parthenogenesis]]
|[[parthenogenesis]]
|'''+8%''' to {{duplicatetext}} spawned '''power ups'''<br>{{duplicatetext|duplication}} also {{duplicatetext|duplicates}} '''mobs'''
|'''+8%''' to {{duplicate}} spawned '''power ups'''<br>{{duplicate|duplication}} also {{duplicate|duplicates}} '''mobs'''
|some duplication chance
|some duplication chance
|
|
Line 984: Line 978:
|[[File:stimulated emission.webp|thumb]]
|[[File:stimulated emission.webp|thumb]]
|[[stimulated emission]]
|[[stimulated emission]]
|'''+20%''' chance to {{duplicatetext}} spawned '''power ups''', '''collisions''' {{removetext|eject}} a random {{techcircle}}
|'''+20%''' chance to {{duplicate}} spawned '''power ups''', '''collisions''' {{remove|eject}} a random {{techcircle}}
|
|below 1% duplication chance
|
|
|-
|-
|[[File:strange attractor.webp|thumb]]
|[[File:strange attractor.webp|thumb]]
|[[strange attractor]]
|[[strange attractor]]
|'''1.1x''' {{damagetext}}<br>{{removetext|removing}} this increases '''duplication''' by '''+11%'''
|'''1.1x''' {{damage}}<br>{{remove|removing}} this increases '''duplication''' by '''+11%'''
|
|
|
|
Line 996: Line 990:
|[[File:strange loop.webp|thumb]]
|[[File:strange loop.webp|thumb]]
|[[strange loop]]
|[[strange loop]]
|'''1.1x''' {{damagetext}}<br>{{removetext|removing}} this gives a random {{techcircle}} with {{removetext}}
|'''1.1x''' {{damage}}<br>{{remove|removing}} this gives a random {{techcircle}} with {{remove}}
|
|
|
|
Line 1,002: Line 996:
|[[File:null hypothesis.webp|thumb]]
|[[File:null hypothesis.webp|thumb]]
|[[null hypothesis]]
|[[null hypothesis]]
|'''1.1x''' {{damagetext}}<br>{{removetext|removing}} this spawns {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}
|'''1.1x''' {{damage}}<br>{{remove|removing}} this spawns {{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}{{researchcircle}}
|
|
|
|
Line 1,008: Line 1,002:
|[[File:martingale.webp|thumb]]
|[[File:martingale.webp|thumb]]
|[[martingale]]
|[[martingale]]
|'''1.1x''' {{damagetext}}. {{removetext|removing}} this has a '''50%''' chance return with '''2x''' its {{damagetext}}
|'''1.1x''' {{damage}}. {{remove|removing}} this has a '''50%''' chance return with '''2x''' its {{damage}}
{{notetext|(1.1x→1.2x)}}
{{note|(1.1x→1.2x)}}
|
|
|
|
Line 1,015: Line 1,009:
|[[File:externality.webp|thumb]]
|[[File:externality.webp|thumb]]
|[[externality]]
|[[externality]]
|'''1.1x''' {{damagetext}}<br>{{removetext|removing}} this spawns '''50''' {{ammocircle}}
|'''1.1x''' {{damage}}<br>{{remove|removing}} this spawns '''50''' {{ammocircle}}
|
|
|
|
Line 1,021: Line 1,015:
|[[File:deprecated.webp|thumb]]
|[[File:deprecated.webp|thumb]]
|[[deprecated]]
|[[deprecated]]
|after {{removetext|removing}} this gain '''1.08x''' {{damagetext}} per {{techcircle}} {{removetext|removed}} this game
|after {{remove|removing}} this gain '''1.08x''' {{damage}} per {{techcircle}} {{remove|removed}} this game
{{notetext|(1.08x)}}
{{note|(1.08x)}}
|
|
|
|
Line 1,028: Line 1,022:
|[[File:planned obsolescence.webp|thumb]]
|[[File:planned obsolescence.webp|thumb]]
|[[planned obsolescence]]
|[[planned obsolescence]]
|at the start of each '''level''' {{removetext|eject}} your oldest {{techcircle}} and gain '''1.1x''' {{damagetext}} each time
|at the start of each '''level''' {{remove|eject}} your oldest {{techcircle}} and gain '''1.1x''' {{damage}} each time
|
|
|
|
Line 1,034: Line 1,028:
|[[File:paradigm shift.webp|thumb]]
|[[File:paradigm shift.webp|thumb]]
|[[paradigm shift]]
|[[paradigm shift]]
|when '''paused''' clicking your {{techcircle}} {{removetext|ejects}} them<br>costs '''1.0''' {{healthtext}}
|when '''paused''' clicking your {{techcircle}} {{remove|ejects}} them<br>costs '''1.0''' {{health}}
{{notetext|(1.3x cost each use)}}
{{note|(1.3x cost each use)}}
|
|not superdeterminism
|
|
|}
|}


==={{Instantcircle}}&nbsp;Instant tech===
=== {{Instantcircle}} Instant tech ===
These {{Techtext}} instantly show there effects and cant be removed. They are not shown in the {{Techtext}} list and don't count to your total {{Techtext}} count.
These {{tech}} instantly apply their effects and cant be removed. They are not shown in the {{tech}} list and don't count to your total {{tech}} count.
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Image
Line 1,051: Line 1,045:
|[[File:Ordnance.webp|thumb]]
|[[File:Ordnance.webp|thumb]]
|[[ordnance]]
|[[ordnance]]
|spawn {{guncircle}} and get '''2x''' {{frequencytext}} for {{Guntechcircle}}<br>'''+6%''' {{Junktext}} {{choicetext}}
|spawn {{guncircle}} and get '''2x''' {{frequency}} for {{Guntechcircle}}<br>'''+6%''' {{junk}} {{choices}}
|
|
|2021/03/16, [https://github.com/landgreen/n-gon/commit/05fcb823b260d1bfde8cf9d8c12b9b47b8ec8df2 planned obsolescence] (originally named gun sciences)
|2021/03/16, [https://github.com/landgreen/n-gon/commit/05fcb823b260d1bfde8cf9d8c12b9b47b8ec8df2 planned obsolescence] (originally named gun sciences)
Line 1,058: Line 1,052:
|[[generalist]]
|[[generalist]]
|spawn <strong>7</strong> {{Guncircle}}, but your equipped {{guncircle}} cycles each level and you can't switch
|spawn <strong>7</strong> {{Guncircle}}, but your equipped {{guncircle}} cycles each level and you can't switch
|at least 2 guns, at least 5 unclaimed guns
|at least 2 guns and at least 5 unclaimed guns
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal, generalist mod]
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal, generalist mod]
|-
|-
Line 1,081: Line 1,075:
|[[File:Ersatz bots.webp|thumb]]
|[[File:Ersatz bots.webp|thumb]]
|[[ersatz bots]]
|[[ersatz bots]]
|<strong>double</strong> your {{bottext|bots}}<br>remove <strong>all</strong> {{Guncircle}} in your inventory
|<strong>double</strong> your {{bot|bots}}<br>remove <strong>all</strong> {{Guncircle}} in your inventory
|NOT EXPERIMENT MODE, at least 4 bots
|not experiment mode, at least 4 bots
|2020/05/24, [https://github.com/landgreen/n-gon/commit/f338184869d5a1662413db76379a6c7f37f196f3 sniper mob balance, bot replication mod] (originally called self-replication, and later bot replication)
|2020/05/24, [https://github.com/landgreen/n-gon/commit/f338184869d5a1662413db76379a6c7f37f196f3 sniper mob balance, bot replication mod] (originally called self-replication, and later bot replication)
|-
|-
|[[File:Robotics.webp|thumb]]
|[[File:Robotics.webp|thumb]]
|[[robotics]]
|[[robotics]]
|construct <strong>2</strong> random {{bottext|bots}}
|construct <strong>2</strong> random {{bot|bots}}
|at least 3 bots
|at least 3 bots
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
Line 1,093: Line 1,087:
|[[File:Bot manufacturing.webp|thumb]]
|[[File:Bot manufacturing.webp|thumb]]
|[[bot manufacturing]]
|[[bot manufacturing]]
|use {{Researchcircle}}{{Researchcircle}} to build <strong>3</strong> random {{bottext|bots}}
|use {{Researchcircle}}{{Researchcircle}} to build <strong>3</strong> random {{bot|bots}}
|at least 4 bots
|at least 4 bots
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]
Line 1,099: Line 1,093:
|[[File:Bot prototypes.webp|thumb]]
|[[File:Bot prototypes.webp|thumb]]
|[[bot prototypes]]
|[[bot prototypes]]
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build <strong>2</strong> random {{bottext|bots}}<br>and <strong>upgrade</strong> all {{bottext|bots}} to a random type
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build <strong>2</strong> random {{bot|bots}}<br>and <strong>upgrade</strong> all {{bot|bots}} to a random type
|at least 6 bots
|at least 6 bots
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]
Line 1,105: Line 1,099:
|[[File:maintenance.webp|thumb]]
|[[File:maintenance.webp|thumb]]
|[[maintenance]]
|[[maintenance]]
|'''2x''' {{frequencytext}} for {{techcircle}} with {{healthcircle|healing}}<br>spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}
|'''2x''' {{frequency}} for {{techcircle}} with {{healthcircle|healing}}<br>spawn {{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}{{healcircle}}
|
|
|
|
Line 1,111: Line 1,105:
|[[File:path integral.webp|thumb]]
|[[File:path integral.webp|thumb]]
|[[path integral]]
|[[path integral]]
|your next {{techcircle}} has all possible {{choicestext}}<br>+4% {{junktext}} {{choicestext}}
|your next {{techcircle}} has all possible {{choices}}<br>+4% {{junk}} {{choices}}
|
|not determinism or brainstorm
|
|
|-
|-
|[[File:determinism.webp|thumb]]
|[[File:determinism.webp|thumb]]
|[[determinism]]
|[[determinism]]
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}<br>{{fieldcircle}}, {{Techcircle}}, or {{Guncircle}} have only '''1''' {{choicetext|3=ce}}
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}<br>{{fieldcircle}}, {{Techcircle}}, or {{Guncircle}} have only '''1''' {{choices|3=ce}}
|
|not emergence, cross-disciplinary, or integrated circuit
|
|
|-
|-
|[[File:superdeterminism.webp|thumb]]
|[[File:superdeterminism.webp|thumb]]
|[[superdeterminism]]
|[[superdeterminism]]
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}<br>you can't {{canceltext}} and {{researchcircle}} no longer '''spawn'''
|spawn {{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}{{techcircle}}<br>you can't {{cancel}} and {{researchcircle}} no longer '''spawn'''
|determinism, not ansatz, pseudoscience, or brainstorming
|determinism, not ansatz, pseudoscience, or brainstorming
|
|
Line 1,148: Line 1,142:
|[[field coupling]]
|[[field coupling]]
|spawn {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}
|spawn {{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}{{couplingcircle}}
{{notetext|[coupling effect]}}
{{note|[coupling effect]}}
|
|
|
|
Line 1,154: Line 1,148:
|[[File:quintessence.webp|thumb]]
|[[File:quintessence.webp|thumb]]
|[[quintessence]]
|[[quintessence]]
|convert ''[amount of {{researchtext}}]'' {{researchcircle}} into ''[(amount of {{researchtext}})x3]'' {{couplingcircle}}
|convert ''[amount of {{research}}]'' {{researchcircle}} into ''[(amount of {{research}})x3]'' {{couplingcircle}}
{{notetext|[coupling effect]}}
{{note|[coupling effect]}}
|having research
|having research
|
|
Line 1,161: Line 1,155:
|[[File:Born rule.webp|thumb]]
|[[File:Born rule.webp|thumb]]
|[[Born rule]]
|[[Born rule]]
|{{removetext|eject}} all your {{techcircle}}
|{{remove|eject}} all your {{techcircle}}
|more than 6 tech
|more than 6 tech
|
|
Line 1,167: Line 1,161:
|[[File:Occams razor.webp|thumb]]
|[[File:Occams razor.webp|thumb]]
|[[Occams razor]]
|[[Occams razor]]
|randomly {{removetext}} '''half''' your {{techcircle}}<br>for each removed '''1.50x''' {{damagetext}}
|randomly {{remove}} '''half''' your {{techcircle}}<br>for each removed '''1.50x''' {{damage}}
{{notetext|~1.00x}}
{{note|~1.00x}}
|more than 6 tech
|more than 6 tech
|
|
Line 1,174: Line 1,168:
|[[File:exchange symmetry.webp|thumb]]
|[[File:exchange symmetry.webp|thumb]]
|[[exchange symmetry]]
|[[exchange symmetry]]
|{{removetext}} a random {{techcircle}}<br>spawn {{guncircle}}{{guncircle}}
|{{remove}} a random {{techcircle}}<br>spawn {{guncircle}}{{guncircle}}
|at least 4 tech, not superdeterminism
|at least 4 tech, not superdeterminism
|
|
Line 1,180: Line 1,174:
|[[File:Monte Carlo method.webp|thumb]]
|[[File:Monte Carlo method.webp|thumb]]
|[[Monte Carlo method]]
|[[Monte Carlo method]]
|{{removetext}} a random {{techcircle}}<br>spawn {{techcircle}}{{techcircle}}
|{{remove}} a random {{techcircle}}<br>spawn {{techcircle}}{{techcircle}}
|some duplication, at least 4 tech, not superdeterminism
|some duplication, at least 4 tech, not superdeterminism
|
|
Line 1,186: Line 1,180:
|[[File:missile-bot.webp|thumb]]
|[[File:missile-bot.webp|thumb]]
|[[missile-bot]]
|[[missile-bot]]
|use {{researchcircle}} to trade your '''missile''' for a {{bottext}} that fires '''missiles'''
|use {{researchcircle}} to trade your '''missile''' for a {{bot}} that fires '''missiles'''
|missiles, not launch system
|missiles, not launch system
|
|-
|[[File:surfactant.webp|thumb]]
|[[surfactant]]
|use {{researchcircle}}{{researchcircle}} to trade your '''foam''' {{guncircle}} for '''2''' {{bot|foam-bots}} and {{bot|foam-bot upgrade}}
|foam gun, no bot upgrades, fractionation, or pressure vessel
|
|
|-
|-
|[[File:fault tolerance.webp|thumb]]
|[[File:fault tolerance.webp|thumb]]
|[[fault tolerance]]
|[[fault tolerance]]
|use {{researchcircle}}{{researchcircle}} to trade your '''drone''' {{guncircle}} for '''2''' {{bottext|foam-bots}} and {{bottext|foam-bot upgrade}}
|use {{researchcircle}}{{researchcircle}} to trade your '''drone''' {{guncircle}} for '''5 drones''' that last '''forever'''
|drones, not drone repair, anti-shear topology, or autonomous navigation
|drones, not drone repair, anti-shear topology, or autonomous navigation
|
|-
|[[File:surfactant.webp|thumb]]
|[[surfactant]]
|use {{researchcircle}}{{researchcircle}} to trade your '''foam''' {{guncircle}} for '''5 drones''' that last '''forever'''
|foam gun, no bot upgrades, fractionation, or pressure vessel
|
|
|-
|-
|[[File:optical amplifier.webp|thumb]]
|[[File:optical amplifier.webp|thumb]]
|[[optical amplifier]]
|[[optical amplifier]]
|gain 3 random {{lasertext}} {{techcircle}}<br>{{lasertext}} only turns off if you have no {{energytext}}
|gain 3 random {{laser}} {{techcircle}}<br>{{laser}} only turns off if you have no {{energy}}
|laser gun, not pulse
|laser gun, not pulse
|
|
|}
|}


=== {{Guntechcircle}}&nbsp;&nbsp;Guntech ===
=== {{Guntechcircle}}Guntech ===
These {{Techtext}} upgrade your gun. They can also upgrade certain {{Fieldtext|fields}} or '''bots''' that have projectiles.
These {{tech}} upgrade your gun. They can also upgrade certain {{Field|fields}} or '''bots''' that have projectiles.
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Image
Line 1,220: Line 1,214:
|[[File:Needle ice.webp|thumb]]
|[[File:Needle ice.webp|thumb]]
|[[needle ice]]
|[[needle ice]]
|after <strong>needles</strong> impact walls<br>they chip off <strong>1-2</strong> freezing {{iceIXtext}} crystals
|after <strong>needles</strong> impact walls<br>they chip off <strong>1-2</strong> freezing {{ice IX}} crystals
|needle gun, needle gun, not nanowires
|needle gun, needle gun, not nanowires
|2021/08/21, [https://github.com/landgreen/n-gon/commit/8c1539fa681a46a2e5f9f8fe3e1f750aac34ec37 needle ice]
|2021/08/21, [https://github.com/landgreen/n-gon/commit/8c1539fa681a46a2e5f9f8fe3e1f750aac34ec37 needle ice]
Line 1,226: Line 1,220:
|[[File:nanowires.webp|thumb]]
|[[File:nanowires.webp|thumb]]
|[[nanowires]]
|[[nanowires]]
|<strong>needles</strong> tunnel through {{blocktext|blocks}} and <strong>map</strong><br><strong>1.2x</strong> needle {{damagetext}}
|<strong>needles</strong> tunnel through {{block|blocks}} and <strong>map</strong><br><strong>1.2x</strong> needle {{damage}}
|nail gun, needle gun, not needle ice
|nail gun, needle gun, not needle ice
|2021/12/04, [https://github.com/landgreen/n-gon/commit/92457703d5bdc18ca033373aa409c021b9f77752 grey intro]
|2021/12/04, [https://github.com/landgreen/n-gon/commit/92457703d5bdc18ca033373aa409c021b9f77752 grey intro]
Line 1,232: Line 1,226:
|[[File:ceramics.webp|thumb]]
|[[File:ceramics.webp|thumb]]
|[[ceramics]]
|[[ceramics]]
|<strong>needles</strong> and <strong>harpoons</strong> pierce <strong>shields</strong><br>dircetly {{Damagetext|damaging}} shielded mobs
|<strong>needles</strong> and <strong>harpoons</strong> pierce <strong>shields</strong><br>dircetly {{damage|damaging}} shielded mobs
|nail gun or harpoon, not Bessemer process
|nail gun or harpoon, not Bessemer process
|2021/09/12, [https://github.com/landgreen/n-gon/commit/f719c8edb9eb7dea66fef50d5936bb97d2ae4437 harpoon tech]
|2021/09/12, [https://github.com/landgreen/n-gon/commit/f719c8edb9eb7dea66fef50d5936bb97d2ae4437 harpoon tech]
Line 1,256: Line 1,250:
|[[File:pneumatic actuator.webp|thumb]]
|[[File:pneumatic actuator.webp|thumb]]
|[[pneumatic actuator]]
|[[pneumatic actuator]]
|<strong>nail gun</strong> takes <strong>no</strong> time to ramp up to its fastest {{fireratetext}}
|<strong>nail gun</strong> takes <strong>no</strong> time to ramp up to its fastest {{fire rate}}
|nail gun, not rotary cannon, rivets, or needles
|nail gun, not rotary cannon, rivets, or needles
|2020/08/29, [https://github.com/landgreen/n-gon/commit/00859f15ed61f6f4b9c709912760925f19fba896 nail gun]
|2020/08/29, [https://github.com/landgreen/n-gon/commit/00859f15ed61f6f4b9c709912760925f19fba896 nail gun]
Line 1,262: Line 1,256:
|[[File:ice crystal nucleation.webp|thumb]]
|[[File:ice crystal nucleation.webp|thumb]]
|[[ice crystal nucleation]]
|[[ice crystal nucleation]]
|<strong>nail gun</strong> uses {{energytext}} instead of {{ammotext}} to condense {{iceIXtext|freezing}} '''ice nails'''
|<strong>nail gun</strong> uses {{energy}} instead of {{ammo}} to condense {{ice IX|freezing}} '''ice nails'''
|nail gun, not rivets or needles
|nail gun, not rivets or needles
|2020/10/21, [https://github.com/landgreen/n-gon/commit/5bbac02f88e7c8f879c1e2edf6f64f1ef903e43d bug fix]
|2020/10/21, [https://github.com/landgreen/n-gon/commit/5bbac02f88e7c8f879c1e2edf6f64f1ef903e43d bug fix]
Line 1,268: Line 1,262:
|[[File:rotary cannon.webp|thumb]]
|[[File:rotary cannon.webp|thumb]]
|[[rotary cannon]]
|[[rotary cannon]]
|<strong>nail gun</strong> has increased muzzle {{speedtext}}, maximum {{fireratetext}}, <strong>accuracy</strong>, and <strong>recoil</strong>
|<strong>nail gun</strong> has increased muzzle {{speed}}, maximum {{fire rate}}, <strong>accuracy</strong>, and <strong>recoil</strong>
|nail gun, not pneumatic actuator or needle gun
|nail gun, not pneumatic actuator or needle gun
|2021/10/23, [https://github.com/landgreen/n-gon/commit/bac02c35f6229ca6d2dab2f3c5d331e1ef68c751 rotary cannon]
|2021/10/23, [https://github.com/landgreen/n-gon/commit/bac02c35f6229ca6d2dab2f3c5d331e1ef68c751 rotary cannon]
Line 1,274: Line 1,268:
|[[File:gauge.webp|thumb]]
|[[File:gauge.webp|thumb]]
|[[gauge]]
|[[gauge]]
|<strong>rivets</strong>, <strong>needles</strong>, <strong>super balls</strong>, and <strong>nails</strong> have <strong>1.3x</strong> mass and physical {{damagetext}}
|<strong>rivets</strong>, <strong>needles</strong>, <strong>super balls</strong>, and <strong>nails</strong> have <strong>1.3x</strong> mass and physical {{damage}}
|nails, nail gun, rivets, shotgun, super balls, or mine
|nails, nail gun, rivets, shotgun, super balls, or mine
|2022/12/17, [https://github.com/landgreen/n-gon/commit/16834e95be83ae4f4d996401951c2f188992fa1b added images]
|2022/12/17, [https://github.com/landgreen/n-gon/commit/16834e95be83ae4f4d996401951c2f188992fa1b added images]
Line 1,280: Line 1,274:
|[[File:supercritical fission.webp|thumb]]
|[[File:supercritical fission.webp|thumb]]
|[[supercritical fission]]
|[[supercritical fission]]
|if <strong>nails</strong>, or <strong>rivets</strong>srike mobs<br>near their <strong>center</strong> they can {{explodetext}}
|if <strong>nails</strong>, or <strong>rivets</strong>srike mobs<br>near their <strong>center</strong> they can {{explode}}
|nail gun, mine, needles, nails, or rivets, not incendiary or stress concentration
|nail gun, mine, needles, nails, or rivets, not incendiary or stress concentration
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]
Line 1,286: Line 1,280:
|[[File:irradiated nails.webp|thumb]]
|[[File:irradiated nails.webp|thumb]]
|[[irradiated nails]]
|[[irradiated nails]]
|<strong>nails</strong>, <strong>needles</strong>, and <strong>rivets</strong> are {{radiationtext|radioactive}}<br>'''2x''' {{radiationtext|radioactive}} {{damagetext}} over <strong>3</strong> seconds
|<strong>nails</strong>, <strong>needles</strong>, and <strong>rivets</strong> are {{radiation|radioactive}}<br>'''2x''' {{radiation|radioactive}} {{damage}} over <strong>3</strong> seconds
|nail gun, nails, rivets, or mine, not ceramic needles
|nail gun, nails, rivets, or mine, not ceramic needles
|2020/05/19, [https://github.com/landgreen/n-gon/commit/c31c1c2d7ad6dd68b8029050cb70f6be8b0a840e file reoganiation, mod has it's own file]
|2020/05/19, [https://github.com/landgreen/n-gon/commit/c31c1c2d7ad6dd68b8029050cb70f6be8b0a840e file reoganiation, mod has it's own file]
Line 1,292: Line 1,286:
|[[File:6s half-life.webp|thumb]]
|[[File:6s half-life.webp|thumb]]
|[[6s half-life]]
|[[6s half-life]]
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of {{radiationtext|plutonium-238<br>radioactive}} {{damagetext}} lasts <strong>+3</strong> seconds
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of {{radiation|plutonium-238<br>radioactive}} {{damage}} lasts <strong>+3</strong> seconds
|nail gun, mine, or irradiated nails, not 1s half-life
|nail gun, mine, or irradiated nails, not 1s half-life
|2020/06/04, [https://github.com/landgreen/n-gon/commit/cea1bcc7a3684673fa0066e3ee15df388d824547 minigun ramp up] (was named "4s half-life" for a short amount of time before switching back to "6s half-life")
|2020/06/04, [https://github.com/landgreen/n-gon/commit/cea1bcc7a3684673fa0066e3ee15df388d824547 minigun ramp up] (was named "4s half-life" for a short amount of time before switching back to "6s half-life")
Line 1,298: Line 1,292:
|[[File:1s half-life.webp|thumb]]
|[[File:1s half-life.webp|thumb]]
|[[1s half-life]]
|[[1s half-life]]
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of {{radiationtext|lithium-238}}<br><strong>4x</strong> {{radiationtext|radioactive}} {{damagetext}} for <strong>1</strong> second
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of {{radiation|lithium-238}}<br><strong>4x</strong> {{radiation|radioactive}} {{damage}} for <strong>1</strong> second
|nail gun, mine, irradiated nails, not 6s half-life
|nail gun, mine, irradiated nails, not 6s half-life
|2021/10/09, [https://github.com/landgreen/n-gon/commit/90e9e73084c61bb7a83e01435efeeb2fabbc83ce refractory metal]
|2021/10/09, [https://github.com/landgreen/n-gon/commit/90e9e73084c61bb7a83e01435efeeb2fabbc83ce refractory metal]
Line 1,304: Line 1,298:
|[[File:spin-statistics.webp|thumb]]
|[[File:spin-statistics.webp|thumb]]
|[[spin-statistics]]
|[[spin-statistics]]
|after firing the <strong>shotgun</strong> you are {{invulnerabletext}}<br>shotgun has <strong>0.7x</strong> bullets per {{Ammocircle}}
|after firing the <strong>shotgun</strong> you are {{invulnerable}}<br>shotgun has <strong>0.7x</strong> bullets per {{Ammocircle}}
|shotgun
|shotgun
|
|
Line 1,310: Line 1,304:
|[[File:Newtons 3rd law.webp|thumb]]
|[[File:Newtons 3rd law.webp|thumb]]
|[[Newtons 3rd law]]
|[[Newtons 3rd law]]
|<strong>1.7x shotgun</strong> {{fireratetext}} and <strong>recoil</strong>
|<strong>1.7x shotgun</strong> {{fire rate}} and <strong>recoil</strong>
|shotgun, not Noether violation
|shotgun, not Noether violation
|
|
Line 1,322: Line 1,316:
|[[File:repeater.webp|thumb]]
|[[File:repeater.webp|thumb]]
|[[repeater]]
|[[repeater]]
|'''shotgun''' immediately fires again for no {{ammotext}}<br>reduced '''0.5x''' '''shotgun''' {{fireratetext}}
|'''shotgun''' immediately fires again for no {{ammo}}<br>reduced '''0.5x''' '''shotgun''' {{fire rate}}
|shotgun, not Newton's 3rd law
|shotgun, not Newton's 3rd law
|
|
Line 1,340: Line 1,334:
|[[File:ice-shot.webp|thumb]]
|[[File:ice-shot.webp|thumb]]
|[[ice-shot]]
|[[ice-shot]]
|'''shotgun''' condenses {{iceIXtext}} crystals that {{iceIXtext|freeze}} mobs
|'''shotgun''' condenses {{ice IX}} crystals that {{ice IX|freeze}} mobs
|shotgun, not incendiary, nail-shot, rivet, foam-shot, or worm-shot
|shotgun, not incendiary, nail-shot, rivet, foam-shot, or worm-shot
|
|
Line 1,346: Line 1,340:
|[[File:freezer burn.webp|thumb]]
|[[File:freezer burn.webp|thumb]]
|[[freezer burn]]
|[[freezer burn]]
|mobs {{iceIXtext|frozen}} while below '''33%''' durability '''die'''
|mobs {{ice IX|frozen}} while below '''33%''' durability '''die'''
|a freeze effect
|a freeze effect
|
|
Line 1,352: Line 1,346:
|[[File:flash freeze.webp|thumb]]
|[[File:flash freeze.webp|thumb]]
|[[flash freeze]]
|[[flash freeze]]
|mobs {{iceIXtext|frozen}} while above '''66%''' durability<br>have their durability reduced to '''66%'''
|mobs {{ice IX|frozen}} while above '''66%''' durability<br>have their durability reduced to '''66%'''
|a freeze effect
|a freeze effect
|
|
Line 1,358: Line 1,352:
|[[File:crystallizer.webp|thumb]]
|[[File:crystallizer.webp|thumb]]
|[[crystallizer]]
|[[crystallizer]]
|after {{iceIXtext|frozen}} mobs '''die''' they shatter into {{iceIXtext}} crystals
|after {{ice IX|frozen}} mobs '''die''' they shatter into {{ice IX}} crystals
|a localized freeze effect, no other mob death tech
|a localized freeze effect, no other mob death tech
|
|
Line 1,364: Line 1,358:
|[[File:thermoelectric effect.webp|thumb]]
|[[File:thermoelectric effect.webp|thumb]]
|[[thermoelectric effect]]
|[[thermoelectric effect]]
|after '''killing''' mobs with {{iceIXtext}} '''+100''' {{energytext}}
|after '''killing''' mobs with {{ice IX}} '''+100''' {{energy}}
|ice IX
|ice IX
|
|
Line 1,370: Line 1,364:
|[[File:superfluidity.webp|thumb]]
|[[File:superfluidity.webp|thumb]]
|[[superfluidity]]
|[[superfluidity]]
|{{iceIXtext|freeze}} effects are applied to a small '''area''' around the target
|{{ice IX|freeze}} effects are applied to a small '''area''' around the target
|a localized freeze effect
|a localized freeze effect
|
|
Line 1,376: Line 1,370:
|[[File:triple point.webp|thumb]]
|[[File:triple point.webp|thumb]]
|[[triple point]]
|[[triple point]]
|'''+5''' second {{iceIXtext|freeze}} duration
|'''+5''' second {{ice IX|freeze}} duration
|a localized freeze effect
|a localized freeze effect
|
|
Line 1,382: Line 1,376:
|[[File:incendiary ammunition.webp|thumb]]
|[[File:incendiary ammunition.webp|thumb]]
|[[incendiary ammunition]]
|[[incendiary ammunition]]
|'''shotgun''', '''rivets''', '''super balls''', and '''drones''' are loaded with {{explodetext|explosives}}
|'''shotgun''', '''rivets''', '''super balls''', and '''drones''' are loaded with {{explode|explosives}}
|shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron
|shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron
|
|
Line 1,388: Line 1,382:
|[[File:rebound.webp|thumb]]
|[[File:rebound.webp|thumb]]
|[[rebound]]
|[[rebound]]
|after they collide with a mob, '''super balls''' gain {{speedtext}}, '''duration''', and '''1.3x''' {{damagetext}}
|after they collide with a mob, '''super balls''' gain {{speed}}, '''duration''', and '''1.3x''' {{damage}}
|super balls, not incendiary
|super balls, not incendiary
|
|
Line 1,394: Line 1,388:
|[[File:Zectron.webp|thumb]]
|[[File:Zectron.webp|thumb]]
|[[Zectron]]
|[[Zectron]]
|'''2x''' '''super ball''' {{damagetext}}, but after you collide with '''super balls''' they stop
|'''2x''' '''super ball''' {{damage}}, but after you collide with '''super balls''' they stop
|super balls, not incendiary ammunition or uncertainty principle
|super balls, not incendiary ammunition or uncertainty principle
|
|
Line 1,424: Line 1,418:
|[[File:phase velocity.webp|thumb]]
|[[File:phase velocity.webp|thumb]]
|[[phase velocity]]
|[[phase velocity]]
|wave particles '''propagate''' faster as '''solids'''<br>'''1.5x''' wave {{damagetext}}
|wave particles '''propagate''' faster as '''solids'''<br>'''1.5x''' wave {{damage}}
|wave, not phonon
|wave, not phonon
|
|
Line 1,430: Line 1,424:
|[[File:amplitude.webp|thumb]]
|[[File:amplitude.webp|thumb]]
|[[amplitude]]
|[[amplitude]]
|'''1.4x''' wave {{damagetext}}<br>'''1.4x''' wave bullet '''amplitude'''
|'''1.4x''' wave {{damage}}<br>'''1.4x''' wave bullet '''amplitude'''
|wave
|wave
|
|
Line 1,436: Line 1,430:
|[[File:propagation.webp|thumb]]
|[[File:propagation.webp|thumb]]
|[[propagation]]
|[[propagation]]
|'''0.75x''' wave propagation {{speedtext}}<br>'''1.4x''' wave {{damagetext}}
|'''0.75x''' wave propagation {{speed}}<br>'''1.4x''' wave {{damage}}
|wave
|wave
|
|
Line 1,448: Line 1,442:
|[[File:frequency.webp|thumb]]
|[[File:frequency.webp|thumb]]
|[[frequency]]
|[[frequency]]
|'''wave''' has unlimited {{ammotext}}<br>'''0.75x''' wave {{damagetext}}
|'''wave''' has unlimited {{ammo}}<br>'''0.75x''' wave {{damage}}
|wave
|wave
|
|
Line 1,454: Line 1,448:
|[[File:phonon.webp|thumb]]
|[[File:phonon.webp|thumb]]
|[[phonon]]
|[[phonon]]
|waves are low '''frequency''', high {{damagetext}} '''expanding arcs''' that propagate through '''solids'''
|waves are low '''frequency''', high {{damage}} '''expanding arcs''' that propagate through '''solids'''
|wave, not phase velocity, bound state
|wave, not phase velocity, bound state
|
|
Line 1,460: Line 1,454:
|[[File:isotropic.webp|thumb]]
|[[File:isotropic.webp|thumb]]
|[[isotropic]]
|[[isotropic]]
|'''waves''' expand in '''all''' directions<br>'''0.6x''' '''range''' and '''1.5x''' {{damagetext}}
|'''waves''' expand in '''all''' directions<br>'''0.6x''' '''range''' and '''1.5x''' {{damage}}
|wave, phonon, not uncertainty principle
|wave, phonon, not uncertainty principle
|
|
Line 1,466: Line 1,460:
|[[File:isotropic.webp|thumb]]
|[[File:isotropic.webp|thumb]]
|[[mechanical resonance]]
|[[mechanical resonance]]
|after a {{blocktext}} gets vibrated by a '''phonon''' there is a chance it's '''flung''' at nearby mobs
|after a {{block}} gets vibrated by a '''phonon''' there is a chance it's '''flung''' at nearby mobs
|wave, phonon
|wave, phonon
|
|
Line 1,478: Line 1,472:
|[[File:cruise missile.webp|thumb]]
|[[File:cruise missile.webp|thumb]]
|[[cruise missile]]
|[[cruise missile]]
|'''2x''' '''missile''' {{explodetext|explosive}} {{damagetext}}, radius<br>'''0.5x''' '''missile''' speed
|'''2x''' '''missile''' {{explode|explosive}} {{damage}}, radius<br>'''0.5x''' '''missile''' speed
|missiles, not launch system
|missiles, not launch system
|
|
Line 1,484: Line 1,478:
|[[File:ICBM.webp|thumb]]
|[[File:ICBM.webp|thumb]]
|[[ICBM]]
|[[ICBM]]
|'''1.75x''' '''missile''' {{explodetext|explosive}} {{damagetext}}, radius<br>'''0.5x''' '''missile''' speed
|'''1.75x''' '''missile''' {{explode|explosive}} {{damage}}, radius<br>'''0.5x''' '''missile''' speed
|missiles, cruise missile
|missiles, cruise missile
|
|
Line 1,490: Line 1,484:
|[[File:launch system.webp|thumb]]
|[[File:launch system.webp|thumb]]
|[[launch system]]
|[[launch system]]
|'''5x''' '''missile''' {{fireratetext}}<br>'''1.3x''' missile {{ammo text}} per {{ammocircle}}
|'''5x''' '''missile''' {{fire rate}}<br>'''1.3x''' missile {{ammo}} per {{ammocircle}}
|missiles, not cruise missile
|missiles, not cruise missile
|
|
Line 1,496: Line 1,490:
|[[File:iridium-192.webp|thumb]]
|[[File:iridium-192.webp|thumb]]
|[[iridium-192]]
|[[iridium-192]]
|{{explodetext|explosion}} release '''gamma radiation'''<br>'''2x''' {{explodetext|explosion}} {{damagetext}} over '''4''' seconds
|{{explode|explosion}} release '''gamma radiation'''<br>'''2x''' {{explode|explosion}} {{damage}} over '''4''' seconds
|an explosive damage source, not ammonium nitrate, nitroglycerin, chain reaction, fragmentation, or electric armor
|an explosive damage source, not ammonium nitrate, nitroglycerin, chain reaction, fragmentation, or electric armor
|
|
Line 1,502: Line 1,496:
|[[File:fragmentation.webp|thumb]]
|[[File:fragmentation.webp|thumb]]
|[[fragmentation]]
|[[fragmentation]]
|some {{explodetext|detonations}} and collisions eject '''nails'''
|some {{explode|detonations}} and collisions eject '''nails'''
{{notetext|blocks, grenades, missiles, rivets, harpoon}}
{{note|blocks, grenades, missiles, rivets, harpoon}}
|grenades, missiles, rivets, harpoon, or mass driver, not iridium-192 or polyurethane foam
|grenades, missiles, rivets, harpoon, or mass driver, not iridium-192 or polyurethane foam
|
|
Line 1,509: Line 1,503:
|[[File:ammonium nitrate.webp|thumb]]
|[[File:ammonium nitrate.webp|thumb]]
|[[ammonium nitrate]]
|[[ammonium nitrate]]
|'''1.25x''' {{explodetext|explosive}} {{damagetext}}, radius
|'''1.25x''' {{explode|explosive}} {{damage}}, radius
|an explosive damage source, not iridium-192
|an explosive damage source, not iridium-192
|
|
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|[[File:nitroglycerin.webp|thumb]]
|[[File:nitroglycerin.webp|thumb]]
|[[nitroglycerin]]
|[[nitroglycerin]]
|'''1.7x''' {{explodetext|explosive}} {{damagetext}}<br>'''0.7x''' smaller {{explodetext|explosive}} '''radius'''
|'''1.7x''' {{explode|explosive}} {{damage}}<br>'''0.7x''' smaller {{explode|explosive}} '''radius'''
|an explosive damage source, not iridium-192 or acetone peroxide
|an explosive damage source, not iridium-192 or acetone peroxide
|
|
Line 1,521: Line 1,515:
|[[File:acetone peroxide.webp|thumb]]
|[[File:acetone peroxide.webp|thumb]]
|[[acetone peroxide]]
|[[acetone peroxide]]
|'''1.7x''' {{explodetext|explosive}} '''radius'''<br>'''1.4x''' {{explodetext|explosive}} {{damagetakentext}}
|'''1.7x''' {{explode|explosive}} '''radius'''<br>'''1.4x''' {{explode|explosive}} {{damage taken}}
|an explosive damage source, not nitroglycerin
|an explosive damage source, not nitroglycerin
|
|
Line 1,527: Line 1,521:
|[[File:shock wave.webp|thumb]]
|[[File:shock wave.webp|thumb]]
|[[shock wave]]
|[[shock wave]]
|'''mines''' and {{sporetext|sporangium}} '''stun''' for '''3-5''' seconds<br>{{explodetext|explosions}} '''stun''' for '''0.5''' seconds
|'''mines''' and {{spores|sporangium}} '''stun''' for '''3-5''' seconds<br>{{explode|explosions}} '''stun''' for '''0.5''' seconds
|mines, spores, or an explosive damage source, not iridium-192
|mines, spores, or an explosive damage source, not iridium-192
|
|
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|[[File:shaped charge.webp|thumb]]
|[[File:shaped charge.webp|thumb]]
|[[shaped charge]]
|[[shaped charge]]
|use {{researchcircle}}{{researchcircle}} to dynamically '''reduce''' all {{explodetext|explosions}} to prevent '''health''' loss
|use {{researchcircle}}{{researchcircle}} to dynamically '''reduce''' all {{explode|explosions}} to prevent '''health''' loss
|an explosive damage source, not rocket propelled grenade
|an explosive damage source, not rocket propelled grenade
|
|
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|[[File:MIRV.webp|thumb]]
|[[File:MIRV.webp|thumb]]
|[[MIRV]]
|[[MIRV]]
|fire '''+1''' '''missile''' or '''grenade''' per shot<br>'''0.88x''' {{explodetext|explosion}} {{damagetext}} and '''radius'''
|fire '''+1''' '''missile''' or '''grenade''' per shot<br>'''0.88x''' {{explode|explosion}} {{damage}} and '''radius'''
|missiles or grenades
|missiles or grenades
|
|
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|[[File:rocket-propelled grenade.webp|thumb]]
|[[File:rocket-propelled grenade.webp|thumb]]
|[[rocket-propelled grenade]]
|[[rocket-propelled grenade]]
|'''grenades''' {{explodetext}} on map '''collisions'''<br>{{explodetext|explosions}} drain {{energytext}}, not {{healthtext}}
|'''grenades''' {{explode}} on map '''collisions'''<br>{{explode|explosions}} drain {{energy}}, not {{health}}
|grenades, not vacuum bomb, shaped charges, or mass-energy
|grenades, not vacuum bomb, shaped charges, or mass-energy
|
|
Line 1,551: Line 1,545:
|[[File:vacuum bomb.webp|thumb]]
|[[File:vacuum bomb.webp|thumb]]
|[[vacuum bomb]]
|[[vacuum bomb]]
|'''grenades''' fire slower, {{explodetext}} bigger, and '''suck''' everything towards them
|'''grenades''' fire slower, {{explode}} bigger, and '''suck''' everything towards them
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade
|
|
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|[[File:chain reaction.webp|thumb]]
|[[File:chain reaction.webp|thumb]]
|[[chain reaction]]
|[[chain reaction]]
|'''1.3x''' '''grenade''' radius and {{damagetext}}<br>{{blocktext|blocks}} caught in {{explodetext|explosions}} also {{explodetext}}
|'''1.3x''' '''grenade''' radius and {{damage}}<br>{{block|blocks}} caught in {{explode|explosions}} also {{explode}}
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade
|grenades, not neutron bomb, chain reaction, or rocket-propelled grenade
|
|
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|[[File:flame test.webp|thumb]]
|[[File:flame test.webp|thumb]]
|[[flame test]]
|[[flame test]]
|after '''grenades''' detonate they trigger a colorful '''cluster''' of small {{explodetext|explosions}}
|after '''grenades''' detonate they trigger a colorful '''cluster''' of small {{explode|explosions}}
|grenades, not neutron bomb, pyrotechnics, or fireworks
|grenades, not neutron bomb, pyrotechnics, or fireworks
|
|
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|[[File:pyrotechnics.webp|thumb]]
|[[File:pyrotechnics.webp|thumb]]
|[[pyrotechnics]]
|[[pyrotechnics]]
|after '''grenades''' detonate they trigger a colorful '''circle''' of {{explodetext|explosions}}
|after '''grenades''' detonate they trigger a colorful '''circle''' of {{explode|explosions}}
|grenades, not neutron bomb, flame test, or fireworks
|grenades, not neutron bomb, flame test, or fireworks
|
|
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|[[File:fireworks.webp|thumb]]
|[[File:fireworks.webp|thumb]]
|[[fireworks]]
|[[fireworks]]
|after '''grenades''' detonate they trigger colorful '''petals''' of {{explodetext|explosions}}
|after '''grenades''' detonate they trigger colorful '''petals''' of {{explode|explosions}}
|grenades, not neutron bomb, flame test, or pyrotechnics
|grenades, not neutron bomb, flame test, or pyrotechnics
|
|
Line 1,581: Line 1,575:
|[[File:neutron bomb.webp|thumb]]
|[[File:neutron bomb.webp|thumb]]
|[[neutron bomb]]
|[[neutron bomb]]
|'''grenades''' are {{radiationtext|irradiated}} with {{radiationtext|Cf-252}}<br>does {{radiationtext|radioactive}} {{damagetext}} over time
|'''grenades''' are {{radiation|irradiated}} with {{radiation|Cf-252}}<br>does {{radiation|radioactive}} {{damage}} over time
|grenades, not fragmentation, vacuum bomb, iridium-192, pyrotechnics, fireworks, flame test, or chain reaction
|grenades, not fragmentation, vacuum bomb, iridium-192, pyrotechnics, fireworks, flame test, or chain reaction
|
|
Line 1,587: Line 1,581:
|[[File:vacuum permittivity.webp|thumb]]
|[[File:vacuum permittivity.webp|thumb]]
|[[vacuum permittivity]]
|[[vacuum permittivity]]
|'''1.2x''' {{radiationtext|radioactive}} range<br>objects in range of the bomb are '''slowed'''
|'''1.2x''' {{radiation|radioactive}} range<br>objects in range of the bomb are '''slowed'''
|grenades, neutron bomb
|grenades, neutron bomb
|
|
Line 1,593: Line 1,587:
|[[File:radioactive contamination.webp|thumb]]
|[[File:radioactive contamination.webp|thumb]]
|[[radioactive contamination]]
|[[radioactive contamination]]
|after a mob or shield '''dies''', leftover {{radiationtext}} '''spreads''' to a nearby mob
|after a mob or shield '''dies''', leftover {{radiation}} '''spreads''' to a nearby mob
|radiation damage source
|radiation damage source
|
|
Line 1,599: Line 1,593:
|[[File:nuclear transmutation.webp|thumb]]
|[[File:nuclear transmutation.webp|thumb]]
|[[nuclear transmutation]]
|[[nuclear transmutation]]
|'''1.5x''' {{radiationtext}} {{damagetext}}
|'''1.5x''' {{radiation}} {{damage}}
{{notetext|nail, drone, neutron bomb, iridium, cosmic string, deflect}}
{{note|nail, drone, neutron bomb, iridium, cosmic string, deflect}}
|radiation damage source
|radiation damage source
|
|
Line 1,606: Line 1,600:
|[[File:water shielding.webp|thumb]]
|[[File:water shielding.webp|thumb]]
|[[water shielding]]
|[[water shielding]]
|reduce {{radiationtext|radioactive}} effects on you by '''0.2x'''
|reduce {{radiation|radioactive}} effects on you by '''0.2x'''
{{notetext|neutron bomb, drones, explosions, slime}}
{{note|neutron bomb, drones, explosions, slime}}
|neutron bomb, irradiated drones, or iridium-192
|neutron bomb, irradiated drones, or iridium-192
|
|
Line 1,613: Line 1,607:
|[[File:ricochet.webp|thumb]]
|[[File:ricochet.webp|thumb]]
|[[ricochet]]
|[[ricochet]]
|after '''nails''' hit a mob they '''rebound''' towards a new mob with '''2.8x''' {{damagetext}} per bounce
|after '''nails''' hit a mob they '''rebound''' towards a new mob with '''2.8x''' {{damage}} per bounce
|nail gun, not rotary cannon, rivets, or needles
|nail gun, not rotary cannon, rivets, or needles
|
|
Line 1,619: Line 1,613:
|[[File:booby trap.webp|thumb]]
|[[File:booby trap.webp|thumb]]
|[[booby trap]]
|[[booby trap]]
|'''50%''' chance to drop a '''mine''' from '''power ups'''<br>'''+15%''' {{junktext}} {{choicestext}}
|'''50%''' chance to drop a '''mine''' from '''power ups'''<br>'''+15%''' {{junk}} {{choices}}
|mines
|mines
|
|
Line 1,637: Line 1,631:
|[[File:laser-mines.webp|thumb]]
|[[File:laser-mines.webp|thumb]]
|[[laser-mines]]
|[[laser-mines]]
|'''mines''' laid while you are '''crouched''' use {{energytext}} to emit '''3''' unaimed {{lasertext|lasers}}
|'''mines''' laid while you are '''crouched''' use {{energy}} to emit '''3''' unaimed {{laser|lasers}}
|mines
|mines
|
|
Line 1,655: Line 1,649:
|[[File:mycelial fragmentation.webp|thumb]]
|[[File:mycelial fragmentation.webp|thumb]]
|[[mycelial fragmentation]]
|[[mycelial fragmentation]]
|during their '''growth''' phase '''1.7x''' {{sporetext|sporangium}} discharge
|during their '''growth''' phase '''1.7x''' {{spores|sporangium}} discharge
|spores
|spores
|
|
Line 1,661: Line 1,655:
|[[File:cordyceps.webp|thumb]]
|[[File:cordyceps.webp|thumb]]
|[[cordyceps]]
|[[cordyceps]]
|{{sporetext|sporangium}} '''infect''' mobs they attach to<br>'''infected''' mobs '''resurrect''' and attack other mobs
|{{spores|sporangium}} '''infect''' mobs they attach to<br>'''infected''' mobs '''resurrect''' and attack other mobs
|spores
|spores
|
|
Line 1,667: Line 1,661:
|[[File:colony.webp|thumb]]
|[[File:colony.webp|thumb]]
|[[colony]]
|[[colony]]
|'''1.6x''' {{sporetext|sporangium}} discharge<br>'''33%''' chance to discharge something different
|'''1.6x''' {{spores|sporangium}} discharge<br>'''33%''' chance to discharge something different
|spores
|spores
|
|
Line 1,673: Line 1,667:
|[[File:cryodesiccation.webp|thumb]]
|[[File:cryodesiccation.webp|thumb]]
|[[cryodesiccation]]
|[[cryodesiccation]]
|'''1.25x''' {{sporetext|sporangium}} discharge<br>{{sporetext}} {{iceIXtext|freeze}} mobs for '''1.5''' second
|'''1.25x''' {{spores|sporangium}} discharge<br>{{spores}} {{ice IX|freeze}} mobs for '''1.5''' second
|spores
|spores
|
|
Line 1,679: Line 1,673:
|[[File:flagella.webp|thumb]]
|[[File:flagella.webp|thumb]]
|[[flagella]]
|[[flagella]]
|'''2x''' {{sporetext|spore}} acceleration<br>if they can't find a target {{sporetext}} follow you
|'''2x''' {{spores|spore}} acceleration<br>if they can't find a target {{spores}} follow you
|spores
|spores
|
|
Line 1,685: Line 1,679:
|[[File:mutualism.webp|thumb]]
|[[File:mutualism.webp|thumb]]
|[[mutualism]]
|[[mutualism]]
|'''3x''' {{sporetext|spore}} {{damagetext}}<br>{{sporetext}} borrow '''1''' {{healthtext}} until they '''die'''
|'''3x''' {{spores|spore}} {{damage}}<br>{{spores}} borrow '''1''' {{health}} until they '''die'''
|spores
|spores
|
|
Line 1,691: Line 1,685:
|[[File:necrophage.webp|thumb]]
|[[File:necrophage.webp|thumb]]
|[[necrophage]]
|[[necrophage]]
|if '''foam''', {{wormstext|fleas}}, or {{wormstext}} '''kill''' their target they grow 3 '''copies'''
|if '''foam''', {{worms|fleas}}, or {{worms}} '''kill''' their target they grow 3 '''copies'''
|foam, spores, worms, fleas
|foam, spores, worms, fleas
|
|
Line 1,697: Line 1,691:
|[[File:siphonaptera.webp|thumb]]
|[[File:siphonaptera.webp|thumb]]
|[[siphonaptera]]
|[[siphonaptera]]
|{{sporetext}} metamorphose into {{wormstext|fleas}}<br>'''shotgun''' fires {{wormstext|fleas}}
|{{spores}} metamorphose into {{worms|fleas}}<br>'''shotgun''' fires {{worms|fleas}}
|spores, not worms
|spores, not worms
|
|
Line 1,703: Line 1,697:
|[[File:nematodes.webp|thumb]]
|[[File:nematodes.webp|thumb]]
|[[nematodes]]
|[[nematodes]]
|{{sporetext}} metamorphose into {{wormstext}}<br>'''shotgun''' fires {{wormstext}}
|{{spores}} metamorphose into {{worms}}<br>'''shotgun''' fires {{worms}}
|spores, not fleas
|spores, not fleas
|
|
Line 1,709: Line 1,703:
|[[File:K-selection.webp|thumb]]
|[[File:K-selection.webp|thumb]]
|[[K-selection]]
|[[K-selection]]
|1.37x {{wormstext|worm}} and {{wormstext|flea}} {{damagetext}}
|1.37x {{worms|worm}} and {{worms|flea}} {{damage}}
|spores, shotgun, worms, fleas
|spores, shotgun, worms, fleas
|
|
Line 1,715: Line 1,709:
|[[File:path integration.webp|thumb]]
|[[File:path integration.webp|thumb]]
|[[path integration]]
|[[path integration]]
|'''drones''' and {{sporetext}} travel with you through '''levels'''
|'''drones''' and {{spores}} travel with you through '''levels'''
|spores, worms, flagella, drones
|spores, worms, flagella, drones
|
|
Line 1,721: Line 1,715:
|[[File:Ablative drones.webp|thumb]]
|[[File:Ablative drones.webp|thumb]]
|[[ablative drones]]
|[[ablative drones]]
|after losing {{healthtext}} there is a chance to rebuild your broken parts as <strong>drones</strong>
|after losing {{health}} there is a chance to rebuild your broken parts as <strong>drones</strong>
|
|
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis)
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis)
Line 1,727: Line 1,721:
|[[File:reduced tolerances.webp|thumb]]
|[[File:reduced tolerances.webp|thumb]]
|[[reduced tolerances]]
|[[reduced tolerances]]
|'''2x''' '''drones''' per {{ammocircle}} and {{energytext}}<br>'''0.6x''' drone '''duration'''
|'''2x drones''' per {{ammocircle}} and {{energy}}<br>'''0.6x''' drone '''duration'''
|drones, not irradiated drones
|drones, not irradiated drones
|
|
Line 1,739: Line 1,733:
|[[File:von Neumann probe.webp|thumb]]
|[[File:von Neumann probe.webp|thumb]]
|[[von Neumann probe]]
|[[von Neumann probe]]
|after a '''drone''' expires it will use '''–4''' {{energytext}} and a nearby {{blocktext}} to '''replicate''' itself
|after a '''drone''' expires it will use '''–4''' {{energy}} and a nearby {{block}} to '''replicate''' itself
|drones
|drones
|
|
Line 1,745: Line 1,739:
|[[File:brushless motor.webp|thumb]]
|[[File:brushless motor.webp|thumb]]
|[[brushless motor]]
|[[brushless motor]]
|'''drones''' rapidly '''rush''' towards their target '''1.33x''' '''drone''' collision {{damagetext}}
|'''drones''' rapidly '''rush''' towards their target '''1.33x''' '''drone''' collision {{damage}}
|drones, molecular assembler, not irradiated drones or incendiary
|drones, molecular assembler, not irradiated drones or incendiary
|
|
Line 1,751: Line 1,745:
|[[File:axial flux motor.webp|thumb]]
|[[File:axial flux motor.webp|thumb]]
|[[axial flux motor]]
|[[axial flux motor]]
|'''1.66x''' '''drones''' '''rush''' frequency<br>'''1.44x''' '''drone''' collision {{damagetext}}
|'''1.66x''' '''drones''' '''rush''' frequency<br>'''1.44x''' '''drone''' collision {{damage}}
|drones, brushless motor
|drones, brushless motor
|
|
Line 1,757: Line 1,751:
|[[File:irradiated drones.webp|thumb]]
|[[File:irradiated drones.webp|thumb]]
|[[irradiated drones]]
|[[irradiated drones]]
|the space around '''drones''' is {{radiationtext|irradiated}}<br>'''0.25x''' '''drones''' per {{ammocircle}} and {{energytext}}
|the space around '''drones''' is {{radiation|irradiated}}<br>'''0.25x''' '''drones''' per {{ammocircle}} and {{energy}}
|drones, not reduced tolerances, incendiary, torque bursts, or ablative drones
|drones, not reduced tolerances, incendiary, torque bursts, or ablative drones
|
|
Line 1,763: Line 1,757:
|[[File:beta radiation.webp|thumb]]
|[[File:beta radiation.webp|thumb]]
|[[beta radiation]]
|[[beta radiation]]
|'''0.5x''' '''drone''' duration<br>'''2x''' '''drone''' {{radiationtext}} {{damagetext}}
|'''0.5x''' '''drone''' duration<br>'''2x''' '''drone''' {{radiation}} {{damage}}
|drones, irradiated drones
|drones, irradiated drones
|
|
Line 1,769: Line 1,763:
|[[File:orthocyclic winding.webp|thumb]]
|[[File:orthocyclic winding.webp|thumb]]
|[[orthocyclic winding]]
|[[orthocyclic winding]]
|'''1.66x''' '''drone''' acceleration<br>'''1.33x''' {{radiationtext}} {{damagetext}}
|'''1.66x''' '''drone''' acceleration<br>'''1.33x''' {{radiation}} {{damage}}
|drones, irradiated drones
|drones, irradiated drones
|
|
Line 1,781: Line 1,775:
|[[file:uncertainty principle.webp|thumb]]
|[[file:uncertainty principle.webp|thumb]]
|[[uncertainty principle]]
|[[uncertainty principle]]
|'''foam''', '''wave''', and '''super ball''' positions are erratic<br>'''1.5x''' '''foam''', '''wave''', and '''super ball''' {{damagetext}}
|'''foam''', '''wave''', and '''super ball''' positions are erratic<br>'''1.5x''' '''foam''', '''wave''', and '''super ball''' {{damage}}
|foam, wave, or super balls, not isotropic or Zectron
|foam, wave, or super balls, not isotropic or Zectron
|
|
Line 1,787: Line 1,781:
|[[file:aerogel.webp|thumb]]
|[[file:aerogel.webp|thumb]]
|[[aerogel]]
|[[aerogel]]
|'''foam''' bubbles '''float''' with '''0.5x foam''' duration<br>'''2.8x foam''' {{damagetext}}
|'''foam''' bubbles '''float''' with '''0.5x foam''' duration<br>'''2.8x foam''' {{damage}}
|foam
|foam
|
|
Line 1,793: Line 1,787:
|[[file:surface tension.webp|thumb]]
|[[file:surface tension.webp|thumb]]
|[[surface tension]]
|[[surface tension]]
|'''1.4x foam''' {{damagetext}}
|'''1.4x foam''' {{damage}}
|foam
|foam
|
|
Line 1,805: Line 1,799:
|[[file:foam fractionation.webp|thumb]]
|[[file:foam fractionation.webp|thumb]]
|[[foam fractionation]]
|[[foam fractionation]]
|if you have below '''300''' {{ammotext}}<br>'''2x foam''' bubble '''size'''
|if you have below '''300''' {{ammo}}<br>'''2x foam''' bubble '''size'''
|foam
|foam
|
|
Line 1,811: Line 1,805:
|[[file:ideal gas law.webp|thumb]]
|[[file:ideal gas law.webp|thumb]]
|[[ideal gas law]]
|[[ideal gas law]]
|'''6x foam''' {{ammotext}} per {{ammocircle}}
|'''6x foam''' {{ammo}} per {{ammocircle}}
|foam, not non-renewables
|foam, not non-renewables
|
|
Line 1,824: Line 1,818:
|[[capacitor bank]]
|[[capacitor bank]]
|'''charge''' effects build up almost '''instantly'''
|'''charge''' effects build up almost '''instantly'''
{{notetext|{{blocktext|blocks}}, foam, {{plasmatext|plasma ball}}, railgun, pulse, {{tokamaktext}}}}
{{note|{{block|blocks}}, foam, {{plasma|plasma ball}}, railgun, pulse, {{tokamak}}}}
|mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball
|mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball
|
|
Line 1,830: Line 1,824:
|[[file:Bitter electromagnet.webp|thumb]]
|[[file:Bitter electromagnet.webp|thumb]]
|[[Bitter electromagnet]]
|[[Bitter electromagnet]]
|'''0.66x railgun''' charge rate<br>'''2x harpoon''' density and {{damagetext}}
|'''0.66x railgun''' charge rate<br>'''2x harpoon''' density and {{damage}}
|harpoon, railgun
|harpoon, railgun
|
|
Line 1,842: Line 1,836:
|[[file:alternator.webp|thumb]]
|[[file:alternator.webp|thumb]]
|[[alternator]]
|[[alternator]]
|'''0.05x harpoon''' {{energytext}} cost
|'''0.05x harpoon''' {{energy}} cost
|harpoon
|harpoon
|
|
Line 1,854: Line 1,848:
|[[file:Bessemer process.webp|thumb]]
|[[file:Bessemer process.webp|thumb]]
|[[Bessemer process]]
|[[Bessemer process]]
|'''2.01x''' '''harpoon''' size and {{damagetext}}
|'''2.01x''' '''harpoon''' size and {{damage}}
{{notetext|(effect scales by 1/10 √ harpoon {{ammotext}})}}
{{note|(effect scales by 1/10 √ harpoon {{ammo}})}}
|harpoon, not ceramics
|harpoon, not ceramics
|
|
Line 1,861: Line 1,855:
|[[file:smelting.webp|thumb]]
|[[file:smelting.webp|thumb]]
|[[smelting]]
|[[smelting]]
|forge '''10''' {{ammotext}} into a new harpoon<br>fire '''+1 harpoon''' with each shot
|forge '''10''' {{ammo}} into a new harpoon<br>fire '''+1 harpoon''' with each shot
|harpoon
|harpoon
|
|
Line 1,868: Line 1,862:
|[[UHMWPE]]
|[[UHMWPE]]
|'''1.21x harpoon''' rope length
|'''1.21x harpoon''' rope length
{{notetext|(effect scales by 1/80 of harpoon {{ammotext}})}}
{{note|(effect scales by 1/80 of harpoon {{ammo}})}}
|harpoon, not railgun
|harpoon, not railgun
|
|
Line 1,874: Line 1,868:
|[[file:induction furnace.webp|thumb]]
|[[file:induction furnace.webp|thumb]]
|[[induction furnace]]
|[[induction furnace]]
|after using '''harpoon'''/'''grapple''' to collect '''power ups''', '''1.8x''' '''harpoon''' or '''grapple''' {{damagetext}} for '''8''' seconds
|after using '''harpoon'''/'''grapple''' to collect '''power ups''', '''1.8x''' '''harpoon''' or '''grapple''' {{damage}} for '''8''' seconds
|harpoon, grappling hook, not railgun or brittle
|harpoon, grappling hook, not railgun or brittle
|
|
Line 1,880: Line 1,874:
|[[file:brittle.webp|thumb]]
|[[file:brittle.webp|thumb]]
|[[brittle]]
|[[brittle]]
|'''2.2x harpoon'''/'''grapple''' {{damagetext}} to '''mobs''' at maximum '''durability'''
|'''2.2x harpoon'''/'''grapple''' {{damage}} to '''mobs''' at maximum '''durability'''
|harpoon, grappling hook, not induction furnace
|harpoon, grappling hook, not induction furnace
|
|
Line 1,886: Line 1,880:
|[[file:quasiparticles.webp|thumb]]
|[[file:quasiparticles.webp|thumb]]
|[[quasiparticles]]
|[[quasiparticles]]
|convert current and future {{ammocircle}} into {{boostcircle}} that give '''2.25x''' {{damagetext}} for '''10''' seconds
|convert current and future {{ammocircle}} into {{boostcircle}} that give '''2.25x''' {{damage}} for '''10''' seconds
|harpoon, laser, wave, frequency, not railgun or non-renewables
|harpoon, laser, wave, frequency, not railgun or non-renewables
|
|
Line 1,892: Line 1,886:
|[[file:relativistic momentum.webp|thumb]]
|[[file:relativistic momentum.webp|thumb]]
|[[relativistic momentum]]
|[[relativistic momentum]]
|{{lasertext|lasers}} push '''mobs''' and {{blocktext|blocks}}
|{{laser|lasers}} push '''mobs''' and {{block|blocks}}
|laser, not pulse
|laser, not pulse
|
|
Line 1,898: Line 1,892:
|[[file:iridescence.webp|thumb]]
|[[file:iridescence.webp|thumb]]
|[[iridescence]]
|[[iridescence]]
|if {{lasertext}} beams hit mobs near their '''center''' '''2x''' {{lasertext}} {{damagetext}}
|if {{laser}} beams hit mobs near their '''center''' '''2x''' {{laser}} {{damage}}
|laser, not pulse
|laser, not pulse
|
|
Line 1,904: Line 1,898:
|[[file:lens.webp|thumb]]
|[[file:lens.webp|thumb]]
|[[lens]]
|[[lens]]
|'''2.5x''' {{lasertext}} {{damagetext}} if it passes through a revolving '''90°''' arc circular lens
|'''2.5x''' {{laser}} {{damage}} if it passes through a revolving '''90°''' arc circular lens
|laser
|laser
|
|
Line 1,910: Line 1,904:
|[[file:compound lens.webp|thumb]]
|[[file:compound lens.webp|thumb]]
|[[compound lens]]
|[[compound lens]]
|'''1.4x''' {{lasertext}} lens {{damagetext}}<br>'''+30°''' lens arc
|'''1.4x''' {{laser}} lens {{damage}}<br>'''+30°''' lens arc
|lens
|lens
|
|
Line 1,916: Line 1,910:
|[[file:specular reflection.webp|thumb]]
|[[file:specular reflection.webp|thumb]]
|[[specular reflection]]
|[[specular reflection]]
|'''+2''' {{lasertext}} beam reflections
|'''+2''' {{laser}} beam reflections
|laser, not diffuse beam, pulse, or slow light
|laser, not diffuse beam, pulse, or slow light
|
|
Line 1,922: Line 1,916:
|[[file:diffraction grating.webp|thumb]]
|[[file:diffraction grating.webp|thumb]]
|[[diffraction grating]]
|[[diffraction grating]]
|'''+1''' diverging {{lasertext}} beam
|'''+1''' diverging {{laser}} beam
|laser gun, diffuse beam, or slow light
|laser gun, diffuse beam, or slow light
|
|
|-
|[[file:collimator.webp|thumb]]
|[[collimator]]
|'''+1''' {{laser}} beam<br>align your diverging {{laser}} beams to be parallel
|laser gun, diffraction grating, not diffuse beam, slow light, or pulse
|2025/01/26, [https://github.com/landgreen/n-gon/commit/77e484c3d2a9c0fb70b164468771829146272fad another combo]
|-
|-
|[[file:diffuse beam.webp|thumb]]
|[[file:diffuse beam.webp|thumb]]
|[[diffuse beam]]
|[[diffuse beam]]
|your {{lasertext}} beam is '''wider''', but it doesn't '''reflect'''<br>'''3.2x''' {{lasertext}} {{damagetext}}
|your {{laser}} beam is '''wider''', but it doesn't '''reflect'''<br>'''3.2x''' {{laser}} {{damage}}
|laser gun, not specular reflection, diffraction grating, slow light, or pulse
|laser gun, not specular reflection, diffraction grating, slow light, or pulse
|
|
Line 1,934: Line 1,934:
|[[file:output coupler.webp|thumb]]
|[[file:output coupler.webp|thumb]]
|[[output coupler]]
|[[output coupler]]
|'''1.3x''' {{lasertext}} beam '''width'''<br>'''1.3x''' {{lasertext}} {{damagetext}}
|'''1.3x''' {{laser}} beam '''width'''<br>'''1.3x''' {{laser}} {{damage}}
|laser gun, diffuse beam
|laser gun, diffuse beam
|
|
Line 1,940: Line 1,940:
|[[file:delayed-choice.webp|thumb]]
|[[file:delayed-choice.webp|thumb]]
|[[delayed-choice]]
|[[delayed-choice]]
|your {{lasertext}} fires a '''0.4''' second '''delayed''' beam that does '''0.7x''' {{damagetext}}
|your {{laser}} fires a '''0.4''' second '''delayed''' beam that does '''0.7x''' {{damage}}
|laser gun, diffraction grating, diffuse beam
|laser gun, diffraction grating, diffuse beam
|
|
Line 1,946: Line 1,946:
|[[file:infrared diode.webp|thumb]]
|[[file:infrared diode.webp|thumb]]
|[[infrared diode]]
|[[infrared diode]]
|'''0.4x''' {{lasertext}} {{energytext}} cost
|'''0.4x''' {{laser}} {{energy}} cost
{{notetext|infrared light is outside visual perception}}
{{note|infrared light is outside visual perception}}
|laser, not free-electron or pulse
|laser, not free-electron or pulse
|
|
Line 1,953: Line 1,953:
|[[file:dye laser.webp|thumb]]
|[[file:dye laser.webp|thumb]]
|[[dye laser]]
|[[dye laser]]
|'''0.75x''' {{lasertext}} {{energytext}} cost<br>'''1.25x''' {{lasertext}} {{damagetext}}
|'''0.75x''' {{laser}} {{energy}} cost<br>'''1.25x''' {{laser}} {{damage}}
|laser, not pulse or infrared diode
|laser, not pulse or infrared diode
|
|
Line 1,959: Line 1,959:
|[[file:free-electron laser.webp|thumb]]
|[[file:free-electron laser.webp|thumb]]
|[[free-electron laser]]
|[[free-electron laser]]
|'''3x''' {{lasertext}} {{energytext}} cost<br>'''3x''' {{lasertext}} {{damagetext}}
|'''3x''' {{laser}} {{energy}} cost<br>'''3x''' {{laser}} {{damage}}
|laser, not pulse or infrared diode
|laser, not pulse or infrared diode
|
|
Line 1,965: Line 1,965:
|[[file:pulse.webp|thumb]]
|[[file:pulse.webp|thumb]]
|[[pulse]]
|[[pulse]]
|charge your {{energytext}} and release it as a {{lasertext}} pulse that initiates an {{explodetext|explosion}} cluster
|charge your {{energy}} and release it as a {{laser}} pulse that initiates an {{explode|explosion}} cluster
|laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier
|laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier
|
|
|}
|}


=== {{fieldtechcircle}}&nbsp;&nbsp;Fieldtech ===
=== {{fieldtechcircle}}Fieldtech ===
These {{Techtext}} upgrade your {{Fieldtext}}.  
These {{tech}} upgrade your {{field}}.  
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Image
Line 1,981: Line 1,981:
|[[File:spherical harmonics.webp|thumb]]
|[[File:spherical harmonics.webp|thumb]]
|[[spherical harmonics]]
|[[spherical harmonics]]
|'''1.5x standing wave''' deflection {{Energytext}} efficiency<br>shield deflection '''radius''' is stable
|'''1.5x standing wave''' deflection {{energy}} efficiency<br>shield deflection '''radius''' is stable
|standing wave, not surface plasmons
|standing wave, not surface plasmons
|2021/06/05
|2021/06/05
Line 1,987: Line 1,987:
|[[File:surface plasmons.webp|thumb]]
|[[File:surface plasmons.webp|thumb]]
|[[surface plasmons]]
|[[surface plasmons]]
|if '''deflecting''' drains all your {{Energytext}} emit {{Lasertext}} beams that scale with max {{Energytext}}
|if '''deflecting''' drains all your {{energy}} emit {{laser}} beams that scale with max {{energy}}
|standing wave
|standing wave
|
|
Line 1,993: Line 1,993:
|[[File:zero point energy.webp|thumb]]
|[[File:zero point energy.webp|thumb]]
|[[zero point energy]]
|[[zero point energy]]
|use {{Researchcircle}}{{Researchcircle}}<br>'''+166''' maximum {{Energytext}}
|use {{Researchcircle}}{{Researchcircle}}<br>'''+166''' maximum {{energy}}
|standing wave, pilot wave, time dilation
|standing wave, pilot wave, time dilation
|
|
Line 1,999: Line 1,999:
|[[File:expansion.webp|thumb]]
|[[File:expansion.webp|thumb]]
|[[expansion]]
|[[expansion]]
| using '''standing wave''' field '''expands''' its '''radius'''<br>'''+77''' maximum {{Energytext}}
| using '''standing wave''' field '''expands''' its '''radius'''<br>'''+77''' maximum {{energy}}
|standing wave
|standing wave
|2021/06/05, tech: expansion
|2021/06/05, tech: expansion
Line 2,005: Line 2,005:
|[[File:electronegativity.webp|thumb]]
|[[File:electronegativity.webp|thumb]]
|[[electronegativity]]
|[[electronegativity]]
|'''1.0023x''' {{Damagetext}} per {{Energytext}}
|'''1.0023x''' {{damage}} per {{energy}}
{{notetext|(1.23x damage at max energy)}}
{{note|(1.23x damage at max energy)}}
|standing wave, wormhole, pilot wave  
|standing wave, wormhole, pilot wave  
|
|
Line 2,012: Line 2,012:
|[[File:bremsstrahlung.webp|thumb]]
|[[File:bremsstrahlung.webp|thumb]]
|[[bremsstrahlung]]
|[[bremsstrahlung]]
|'''deflecting''' and thrown {{blocktext|blocks}} do braking {{Damagetext}} to mobs
|'''deflecting''' and thrown {{block|blocks}} do braking {{damage}} to mobs
|standing wave, perfect diamagnetism, pilot wave
|standing wave, perfect diamagnetism, pilot wave
|
|
Line 2,018: Line 2,018:
|[[File:cherenkov radiation.webp|thumb]]
|[[File:cherenkov radiation.webp|thumb]]
|[[cherenkov radiation]]
|[[cherenkov radiation]]
|bremsstrahlung's effects are {{RadioactiveText|radioactive}}<br>'''3.5x''' {{Damagetext}} over '''3''' seconds
|bremsstrahlung's effects are {{radiation|radioactive}}<br>'''3.5x''' {{damage}} over '''3''' seconds
|bremsstrahlung
|bremsstrahlung
|2022/5/10, tech: cherenkov radiation  
|2022/5/10, tech: cherenkov radiation  
Line 2,030: Line 2,030:
|[[File:eddy current brake.webp|thumb]]
|[[File:eddy current brake.webp|thumb]]
|[[eddy current brake]]
|[[eddy current brake]]
|perfect diamagnetism {{IceIXText|slows}} nearby mobs<br>effect '''radius''' scales with stored {{Energytext}}
|perfect diamagnetism {{ice IX|slows}} nearby mobs<br>effect '''radius''' scales with stored {{energy}}
|perfect diamagnetism, not induction brake
|perfect diamagnetism, not induction brake
|2020/10/5, [https://github.com/landgreen/n-gon/commit/0d2a570ebd29be67f6e6a413023316f602bd0675 eddy current brake]
|2020/10/5, [https://github.com/landgreen/n-gon/commit/0d2a570ebd29be67f6e6a413023316f602bd0675 eddy current brake]
Line 2,042: Line 2,042:
|[[File:radiative equilibrium.webp|thumb]]
|[[File:radiative equilibrium.webp|thumb]]
|[[radiative equilibrium]]
|[[radiative equilibrium]]
|after losing {{Healthtext}} '''4x''' {{Damagetext}} for '''4''' seconds
|after losing {{health}} '''4x''' {{damage}} for '''4''' seconds
|negative mass, pilot wave
|negative mass, pilot wave
|
|
Line 2,048: Line 2,048:
|[[File:dynamic equilibrium.webp|thumb]]
|[[File:dynamic equilibrium.webp|thumb]]
|[[dynamic equilibrium]]
|[[dynamic equilibrium]]
|increase {{Damagetext}} by your most recent {{Healthtext}} loss
|increase {{damage}} by your most recent {{health}} loss
{{notetext|([damage increase])}}
{{note|([damage increase])}}
|negative mass, pilot wave
|negative mass, pilot wave
|
|
Line 2,055: Line 2,055:
|[[File:neutronium.webp|thumb]]
|[[File:neutronium.webp|thumb]]
|[[neutronium]]
|[[neutronium]]
|'''0.8x move''' and '''jump''', but while your {{fieldcircle}} is active '''0.05x''' {{damagetakentext}}
|'''0.8x move''' and '''jump''', but while your {{fieldcircle}} is active '''0.05x''' {{damage taken}}
|negative mass, not equivalence principle
|negative mass, not equivalence principle
|
|
Line 2,061: Line 2,061:
|[[File:equivalence principle.webp|thumb]]
|[[File:equivalence principle.webp|thumb]]
|[[equivalence principle]]
|[[equivalence principle]]
|'''negative mass''' field doesn't cost {{Energytext}}
|'''negative mass''' field doesn't cost {{energy}}
|negative mass, not neutronium
|negative mass, not neutronium
|
|
Line 2,067: Line 2,067:
|[[File:aerostat.webp|thumb]]
|[[File:aerostat.webp|thumb]]
|[[aerostat]]
|[[aerostat]]
|'''2x''' {{Damagetext}} while '''off''' the '''ground'''
|'''2x''' {{damage}} while '''off''' the '''ground'''
|negative mass, grappling hook
|negative mass, grappling hook
|
|
Line 2,073: Line 2,073:
|[[File:annihilation.webp|thumb]]
|[[File:annihilation.webp|thumb]]
|[[annihilation]]
|[[annihilation]]
|'''mobs''' you '''collide''' with are '''annihilated''' and '''–10''' {{Energytext}}
|'''mobs''' you '''collide''' with are '''annihilated''' and '''–10''' {{energy}}
|negative mass, not mass-energy
|negative mass, not mass-energy
|
|
Line 2,085: Line 2,085:
|[[File:Newtons 1st law.webp|thumb]]
|[[File:Newtons 1st law.webp|thumb]]
|[[Newtons 1st law]]
|[[Newtons 1st law]]
|{{damagetakentext}} is proportional to your {{speedtext}}<br>up to <strong>0.05x</strong> {{damagetakentext}} at <strong>60</strong> {{speedtext}}
|{{damage taken}} is proportional to your {{speed}}<br>up to <strong>0.05x</strong> {{damage taken}} at <strong>60</strong> {{speed}}
{{notetext|(1.00x)}}
{{note|(1.00x)}}
|negative mass, grappling hook
|negative mass, grappling hook
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]
Line 2,092: Line 2,092:
|[[File:Newtons 2nd law.webp|thumb]]
|[[File:Newtons 2nd law.webp|thumb]]
|[[Newtons 2nd law]]
|[[Newtons 2nd law]]
|{{Damagetext}} is proportional to your {{speedtext}}<br>up to <strong>3x</strong> {{Damagetext}} at <strong>60</strong> {{speedtext}}
|{{damage}} is proportional to your {{speed}}<br>up to <strong>3x</strong> {{damage}} at <strong>60</strong> {{speed}}
{{notetext|(1.00x)}}
{{note|(1.00x)}}
|negative mass, grappling hook
|negative mass, grappling hook
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]
Line 2,099: Line 2,099:
|[[File:MOND.webp|thumb]]
|[[File:MOND.webp|thumb]]
|[[MOND]]
|[[MOND]]
|your {{speedtext}} counts as '''+20''' higher
|your {{speed}} counts as '''+20''' higher
{{notetext|(for Newton's 1st and 2nd laws)}}
{{note|(for Newton's 1st and 2nd laws)}}
|Newtons 1st or 2nd law
|Newtons 1st or 2nd law
|
|
Line 2,106: Line 2,106:
|[[File:additive manufacturing.webp|thumb]]
|[[File:additive manufacturing.webp|thumb]]
|[[additive manufacturing]]
|[[additive manufacturing]]
|hold '''crouch''' and use {{fieldcircle}} to {{printtext}} a {{blocktext}} with '''1.8x''' density, {{damagetext}}, and launch speed
|hold '''crouch''' and use {{fieldcircle}} to {{print}} a {{block}} with '''1.8x''' density, {{damage}}, and launch speed
|molecular assembler, pilot wave, not tokamak
|molecular assembler, pilot wave, not tokamak
|
|
Line 2,112: Line 2,112:
|[[File:working mass.webp|thumb]]
|[[File:working mass.webp|thumb]]
|[[working mass]]
|[[working mass]]
|pressing '''jump''' in '''midair''' will {{printtext}} a {{blocktext}} to '''jump''' off of
|pressing '''jump''' in '''midair''' will {{print}} a {{block}} to '''jump''' off of
|molecular assembler or pilot wave
|molecular assembler or pilot wave
|
|
Line 2,118: Line 2,118:
|[[File:pair production.webp|thumb]]
|[[File:pair production.webp|thumb]]
|[[pair production]]
|[[pair production]]
|after picking up a '''power up'''<br>'''+200''' {{Energytext}}
|after picking up a '''power up'''<br>'''+200''' {{energy}}
|molecular assembler, pilot wave, standing wave
|molecular assembler, pilot wave, standing wave
|
|
Line 2,124: Line 2,124:
|[[file:electric generator.webp|thumb]]
|[[file:electric generator.webp|thumb]]
|[[electric generator]]
|[[electric generator]]
|after '''deflecting''' mobs<br>'''molecular assembler''' generates '''+50''' {{Energytext}}
|after '''deflecting''' mobs<br>'''molecular assembler''' generates '''+50''' {{energy}}
|molecular assembler
|molecular assembler
|
|
Line 2,130: Line 2,130:
|[[file:combinatorial optimization.webp|thumb]]
|[[file:combinatorial optimization.webp|thumb]]
|[[combinatorial optimization]]
|[[combinatorial optimization]]
|'''1.35x''' {{Damagetext}}<br>'''0.65x''' {{fireratetext}}
|'''1.35x''' {{damage}}<br>'''0.65x''' {{fire rate}}
|time dilation, cloaking, pilot wave
|time dilation, cloaking, pilot wave
|
|
Line 2,136: Line 2,136:
|[[file:tokamak.webp|thumb]]
|[[file:tokamak.webp|thumb]]
|[[tokamak]]
|[[tokamak]]
|{{tokamaktext}} converts thrown {{Blocktext|blocks}} into {{Energytext}} and a pulsed fusion {{Explodetext|explosion}}
|{{tokamak}} converts thrown {{block|blocks}} into {{energy}} and a pulsed fusion {{explode|explosion}}
|plasma torch, molecular assembler, grappling hook, not printer, reel, or swarf
|plasma torch, molecular assembler, grappling hook, not printer, reel, or swarf
|
|
Line 2,142: Line 2,142:
|[[file:stellarator.webp|thumb]]
|[[file:stellarator.webp|thumb]]
|[[stellarator]]
|[[stellarator]]
|the first '''5''' {{blocktext|blocks}} detonated by {{tokamaktext}} spawn {{healcircle}} proportional to {{blocktext|block}} size
|the first '''5''' {{block|blocks}} detonated by {{tokamak}} spawn {{healcircle}} proportional to {{block|block}} size
|tokamak
|tokamak
|
|
Line 2,148: Line 2,148:
|[[file:inertial confinement.webp|thumb]]
|[[file:inertial confinement.webp|thumb]]
|[[inertial confinement]]
|[[inertial confinement]]
|while holding a block charged with {{tokamaktext}} you can use {{energytext}} to '''fly'''
|while holding a block charged with {{tokamak}} you can use {{energy}} to '''fly'''
|tokamak
|tokamak
|
|
Line 2,154: Line 2,154:
|[[file:degenerate matter.webp|thumb]]
|[[file:degenerate matter.webp|thumb]]
|[[degenerate matter]]
|[[degenerate matter]]
|if your {{fieldcircle}} is active '''0.1x''' {{damagetakentext}}
|if your {{fieldcircle}} is active '''0.1x''' {{damage taken}}
|plasma torch, grappling hook, pilot wave
|plasma torch, grappling hook, pilot wave, not Bells theorem
|
|
|-
|-
|[[file:plasma-bot.webp|thumb]]
|[[file:plasma-bot.webp|thumb]]
|[[plasma-bot]]
|[[plasma-bot]]
|use {{Researchcircle}}{{Researchcircle}} to trade your {{fieldcircle}} for a '''bot''' that uses {{Energytext}} to emit {{Plasmatext}}
|use {{Researchcircle}}{{Researchcircle}} to trade your {{fieldcircle}} for a '''bot''' that uses {{energy}} to emit {{plasma}}
|plasma torch, not extruder, plasma ball
|plasma torch, not extruder, plasma ball
|
|
Line 2,166: Line 2,166:
|[[file:plasma jet.webp|thumb]]
|[[file:plasma jet.webp|thumb]]
|[[plasma jet]]
|[[plasma jet]]
|use {{Researchcircle}}{{Researchcircle}}<br>'''1.5x''' {{Plasmatext}} '''torch''' range
|use {{Researchcircle}}{{Researchcircle}}<br>'''1.5x''' {{plasma}} '''torch''' range
|plasma torch, not plasma ball
|plasma torch, not plasma ball
|
|
Line 2,172: Line 2,172:
|[[file:extruder.webp|thumb]]
|[[file:extruder.webp|thumb]]
|[[extruder]]
|[[extruder]]
|'''extrude''' a thin hot wire of {{Plasmatext}}<br>increases {{Damagetext}} and {{Energytext}} cost
|'''extrude''' a thin hot wire of {{plasma}}<br>increases {{damage}} and {{energy}} cost
|plasma torch, not plasma ball
|plasma torch, not plasma ball
|2020/12/13, [https://github.com/landgreen/n-gon/commit/92c5670369d5f30a62e3dd97adad3b0c8aa4747d extruder]
|2020/12/13, [https://github.com/landgreen/n-gon/commit/92c5670369d5f30a62e3dd97adad3b0c8aa4747d extruder]
Line 2,178: Line 2,178:
|[[file:refractory metal.webp|thumb]]
|[[file:refractory metal.webp|thumb]]
|[[refractory metal]]
|[[refractory metal]]
|{{Plasmatext|extrude}} metals at a higher {{Plasmatext|temperature}}<br>increases effective '''radius''' and {{Damagetext}}
|{{plasma|extrude}} metals at a higher {{plasma|temperature}}<br>increases effective '''radius''' and {{damage}}
|extruder
|extruder
|
|
Line 2,184: Line 2,184:
|[[file:plasma ball.webp|thumb]]
|[[file:plasma ball.webp|thumb]]
|[[plasma ball]]
|[[plasma ball]]
|'''grow''' an expanding '''ball''' of {{Plasmatext}}<br>increases {{Damagetext}} and {{Energytext}} cost
|'''grow''' an expanding '''ball''' of {{plasma}}<br>increases {{damage}} and {{energy}} cost
|plasma torch, not extruder, plasma jet
|plasma torch, not extruder, plasma jet
|
|
Line 2,190: Line 2,190:
|[[file:corona discharge.webp|thumb]]
|[[file:corona discharge.webp|thumb]]
|[[corona discharge]]
|[[corona discharge]]
|increase the '''range''' and '''frequency''' of {{Plasmatext}} ball's '''electric arc'''
|increase the '''range''' and '''frequency''' of {{plasma}} ball's '''electric arc'''
|plasma ball  
|plasma ball  
|
|
Line 2,196: Line 2,196:
|[[file:retrocausality.webp|thumb]]
|[[file:retrocausality.webp|thumb]]
|[[retrocausality]]
|[[retrocausality]]
|'''time dilation''' uses {{Energytext}} to '''rewind''' your {{Healthtext}}, '''velocity''', and '''position''' up to '''10''' seconds
|'''time dilation''' uses {{energy}} to '''rewind''' your {{health}}, '''velocity''', and '''position''' up to '''10''' seconds
|time dilation, not CPT symmetry
|time dilation, not CPT symmetry
|
|
Line 2,202: Line 2,202:
|[[file:frame-dragging.webp|thumb]]
|[[file:frame-dragging.webp|thumb]]
|[[frame-dragging]]
|[[frame-dragging]]
|when not '''moving''' time dilation {{stoptimetext|stops time}}<br>'''0.6x''' {{damagetakentext}}
|when not '''moving''' time dilation {{stop time|stops time}}<br>'''0.6x''' {{damage taken}}
| time dilation
| time dilation
|
|
Line 2,208: Line 2,208:
|[[file:Lorentz transformation.webp|thumb]]
|[[file:Lorentz transformation.webp|thumb]]
|[[Lorentz transformation]]
|[[Lorentz transformation]]
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br>'''1.5x movement''', '''jumping''', and {{fireratetext}}
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br>'''1.5x movement''', '''jumping''', and {{fire rate}}
|time dilation or pilot wave
|time dilation or pilot wave
|
|
Line 2,214: Line 2,214:
|[[file:time crystals.webp|thumb]]
|[[file:time crystals.webp|thumb]]
|[[time crystals]]
|[[time crystals]]
|'''2.5x''' passive {{Energytext}} generation
|'''2.5x''' passive {{energy}} generation
{{notetext|+6.0 energy per second}}
{{note|+6.0 energy per second}}
|time dilation or pilot wave, not ground state
|time dilation or pilot wave, not ground state
|
|
Line 2,221: Line 2,221:
|[[file:no-cloning theorem.webp|thumb]]
|[[file:no-cloning theorem.webp|thumb]]
|[[no-cloning theorem]]
|[[no-cloning theorem]]
|'''+40%''' chance to {{duplicatetext}} spawned power ups<br>after a mob '''dies -1%''' {{duplicatetext|duplication}}
|'''+40%''' chance to {{duplicate}} spawned power ups<br>after a mob '''dies -1%''' {{duplicate|duplication}}
|cloaking, time dilation
|cloaking, time dilation
|
|
Line 2,233: Line 2,233:
|[[file:symbiosis.webp|thumb]]
|[[file:symbiosis.webp|thumb]]
|[[symbiosis]]
|[[symbiosis]]
|after a '''boss dies''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} {{Healcircle}}{{Healcircle}}{{Healcircle}} {{Techtext}}<br>after a '''mob dies -0.25''' maximum {{Healthtext}}
|after a '''boss dies''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} {{Healcircle}}{{Healcircle}}{{Healcircle}} {{tech}}<br>after a '''mob dies -0.25''' maximum {{health}}
|cloaking
|cloaking
|
|
Line 2,239: Line 2,239:
|[[file:boson composite.webp|thumb]]
|[[file:boson composite.webp|thumb]]
|[[boson composite]]
|[[boson composite]]
|while {{cloaktext|cloaked}} you are '''intangible''' to {{Blocktext|blocks}} and mobs, but '''mobs''' drain {{Energytext}}
|while {{cloak|cloaked}} you are '''intangible''' to {{block|blocks}} and mobs, but '''mobs''' drain {{energy}}
|metamaterial cloaking
|metamaterial cloaking
|
|
Line 2,245: Line 2,245:
|[[file:patch.webp|thumb]]
|[[file:patch.webp|thumb]]
|[[patch]]
|[[patch]]
|after {{cloaktext|cloaking}} recover '''0.75x''' of your last {{Healthtext}} lost
|after {{cloak|cloaking}} recover '''0.75x''' of your last {{health}} lost
|metamaterial cloaking, not mass-energy
|metamaterial cloaking, not mass-energy
|2022/7/26, [https://github.com/landgreen/n-gon/commit/3e8f07ab04ebbf902e1584afaccbc09d6581b50c patch]
|2022/7/26, [https://github.com/landgreen/n-gon/commit/3e8f07ab04ebbf902e1584afaccbc09d6581b50c patch]
Line 2,251: Line 2,251:
|[[file:dazzler.webp|thumb]]
|[[file:dazzler.webp|thumb]]
|[[dazzler]]
|[[dazzler]]
|after {{cloaktext|decloaking}} '''stun''' nearby mobs for 2 seconds
|after {{cloak|decloaking}} '''stun''' nearby mobs for 2 seconds
|metamaterial cloaking
|metamaterial cloaking
|2020/9/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy]
|2020/9/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy]
Line 2,257: Line 2,257:
|[[file:topological defect.webp|thumb]]
|[[file:topological defect.webp|thumb]]
|[[topological defect]]
|[[topological defect]]
|'''2.1x''' {{Damagetext}}  to '''mobs''' at maximum '''durability'''
|'''2.1x''' {{damage}}  to '''mobs''' at maximum '''durability'''
|cloaking, pilot wave, not reaction inhibitor
|cloaking, pilot wave, not reaction inhibitor
|2024/1/4, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]
|2024/1/4, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]
Line 2,263: Line 2,263:
|[[file:hidden-variable theory.webp|thumb]]
|[[file:hidden-variable theory.webp|thumb]]
|[[hidden-variable theory]]
|[[hidden-variable theory]]
|'''1.2x''' {{Damagetext}} after you {{choicestext|ch|oo|se}} {{fieldtechcircle}}
|'''1.2x''' {{damage}} after you {{choices|ch|oo|se}} {{fieldtechcircle}}
|pilot wave
|pilot wave
|
|
|-
|[[file:Bells theorem.webp|thumb]]
|[[Bells theorem]]
|'''pilot wave''' is always '''on''' and has no {{energy}} cost
|pilot wave, not degenerate matter
|2025/2/10, [https://github.com/landgreen/n-gon/commit/7142943b71f5660bd7f342dae4711f185bb08e19 pilot wave tech]
|-
|[[file:principle of locality.webp|thumb]]
|[[principle of locality]]
|'''0.1x''' {{damage taken}} while inside '''pilot wave'''<br>{{techcircle}}, {{guncircle}}, and {{fieldcircle}} have '''-2''' {{choices}}
|pilot wave
|2025/2/10, [https://github.com/landgreen/n-gon/commit/7142943b71f5660bd7f342dae4711f185bb08e19 pilot wave tech]
|-
|-
|[[file:WIMPs.webp|thumb]]
|[[file:WIMPs.webp|thumb]]
Line 2,275: Line 2,287:
|[[file:vacuum fluctuation.webp|thumb]]
|[[file:vacuum fluctuation.webp|thumb]]
|[[vacuum fluctuation]]
|[[vacuum fluctuation]]
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br>'''+11%''' chance to {{duplicatetext}} spawned '''power ups'''
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br>'''+11%''' chance to {{duplicate}} spawned '''power ups'''
|wormhole, time dilation, negative mass, pilot wave
|wormhole, time dilation, negative mass, pilot wave
|2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
|2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
Line 2,282: Line 2,294:
|[[file:transdimensional worms.webp|thumb]]
|[[file:transdimensional worms.webp|thumb]]
|[[transdimensional worms]]
|[[transdimensional worms]]
|after a {{Blocktext}} falls into a {{wormholetext}} spawn a {{wormtext}}
|after a {{block}} falls into a {{wormhole}} spawn a {{worms|worm}}
|wormhole
|wormhole
|2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle]
|2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle]
Line 2,288: Line 2,300:
|[[File:geodesics.webp|thumb]]
|[[File:geodesics.webp|thumb]]
|[[geodesics]]
|[[geodesics]]
|your '''bullets''' can traverse {{wormholetext|wormholes}}<br>'''1.5x''' {{Damagetext}}
|your '''bullets''' can traverse {{wormhole|wormholes}}<br>'''1.5x''' {{damage}}
|wormhole
|wormhole
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]<br>(originally named traversable geodesics)
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]<br>(originally named traversable geodesics)
Line 2,294: Line 2,306:
|[[File:cosmic string.webp|thumb]]
|[[File:cosmic string.webp|thumb]]
|[[cosmic string]]
|[[cosmic string]]
|after '''tunneling''' through mobs with a {{wormholetext}} '''stun''' them and do {{radiationtext|radioactive}} {{Damagetext}}
|after '''tunneling''' through mobs with a {{wormhole}} '''stun''' them and do {{radiation|radioactive}} {{damage}}
|wormhole
|wormhole
|2020/10/18, [https://github.com/landgreen/n-gon/commit/fb13945879acc0192bc59caed1cd327057c6f491 wormhole mods]
|2020/10/18, [https://github.com/landgreen/n-gon/commit/fb13945879acc0192bc59caed1cd327057c6f491 wormhole mods]
Line 2,300: Line 2,312:
|[[File:invariant.webp|thumb]]
|[[File:invariant.webp|thumb]]
|[[invariant]]
|[[invariant]]
|while placing your {{wormholetext}} use {{Energytext}} to '''pause''' time  
|while placing your {{wormhole}} use {{energy}} to '''pause''' time  
|wormhole, not eternalism
|wormhole, not eternalism
|2022/1/13, [https://github.com/landgreen/n-gon/commit/752a0034ed92319d9b4ce315181a01a3d0aa9b24 invariant]
|2022/1/13, [https://github.com/landgreen/n-gon/commit/752a0034ed92319d9b4ce315181a01a3d0aa9b24 invariant]
Line 2,306: Line 2,318:
|[[File:holographic principle.webp|thumb]]
|[[File:holographic principle.webp|thumb]]
|[[holographic principle]]
|[[holographic principle]]
|'''0.66x movement''' and '''jumping'''<br>{{wormholetext|wormholes}} cost '''zero''' {{Energytext}}
|'''0.66x movement''' and '''jumping'''<br>{{wormhole|wormholes}} cost '''zero''' {{energy}}
|wormhole, not affine connection
|wormhole, not affine connection
|(originally named "charmed baryons")
|(originally named "charmed baryons")
Line 2,312: Line 2,324:
|[[file:affine connection.webp|thumb]]
|[[file:affine connection.webp|thumb]]
|[[affine connection]]
|[[affine connection]]
|{{wormholetext|wormholes}} can tunnel through '''anything''' for '''2x''' {{Energytext}} cost
|{{wormhole|wormholes}} can tunnel through '''anything''' for '''2x''' {{energy}} cost
|wormhole, not charmed baryons
|wormhole, not charmed baryons
|
|
Line 2,318: Line 2,330:
|[[file:CIWS.webp|thumb]]
|[[file:CIWS.webp|thumb]]
|[[CIWS]]
|[[CIWS]]
|'''grappling hook''' uses '''10''' {{Energytext}} to fire '''harpoons''' at nearby mobs
|'''grappling hook''' uses '''10''' {{energy}} to fire '''harpoons''' at nearby mobs
|grappling hook
|grappling hook
|
|
Line 2,330: Line 2,342:
|[[file:reel.webp|thumb]]
|[[file:reel.webp|thumb]]
|[[reel]]
|[[reel]]
|'''5x''' {{Blocktext}} collision {{Damagetext}} up to '''+100''' {{Energytext}} after reeling in {{Blocktext|blocks}}
|'''5x''' {{block}} collision {{damage}} up to '''+100''' {{energy}} after reeling in {{block|blocks}}
|grappling hook, not mass driver, swarf, tokamak
|grappling hook, not mass driver, swarf, tokamak
|2023/12/3, [https://github.com/landgreen/n-gon/commit/ad33cf68eab1e9c60540925c2ba710638688e97c grapple tech]
|2023/12/3, [https://github.com/landgreen/n-gon/commit/ad33cf68eab1e9c60540925c2ba710638688e97c grapple tech]
|}
|}


=={{junkcircle}} {{Junktext}}==
==={{junkcircle}} {{junk}}===
:''Main article: [[Junk|{{junktext}}]]''
:''Main article: [[Junk|{{junk}}]]''
These {{techtext}} are usually either entirely cosmetic, absurd, or even hindering, and can only be obtained from increasing the {{junktext}} percentage.
These {{tech}} are usually either entirely cosmetic, absurd, or even hindering, and can only be obtained from increasing the {{junk}} percentage.
{{DISPLAYTITLE:{{techtext}}}}
 
===''<code>removed</code>'' tech===
These {{tech}} have been removed from the game and are unobtainable in newer versions.
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Image
!Tech
!Description
!Requirements (if any)
!Update added (YYYY/MM/DD)
!Update removed (YYYY/MM/DD)
|-
|[[File:Parasitism.webp|thumb]]
|[[parasitism]]
|if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br><strong>2x</strong> {{damage}}, no passive {{energy}} generation
|not inductive charging
|2021/11/20, [https://github.com/landgreen/n-gon/commit/d68ca6369508d753b311be0ad2ab208b0b0da25c Occam's razor] (originally called predator)
|2025/01/19, [https://github.com/landgreen/n-gon/commit/c9a5ab91b8186ab95d63e599a8d24cf932098525 combos]
|}
{{tech navbox}}
{{DISPLAYTITLE:{{tech}}}}
[[Category:tech| ]]
[[Category:tech| ]]
[[Category:n-gon]]
[[Category:Power ups]]

Latest revision as of 12:20, 19 February 2025

tech (formerly called mods) are the main power ups in n-gon. They are found by killing mobs and rarely in the wild. They have 6 types: skins, tech, instant tech,   guntech,   fieldtech, and Junk.

The most significant source of tech is Boss kills.

List of tech

skin Skins

skins are a type of tech that change your appearance. You can (generally) only have one skin.

"skinned" means having any other skin tech.
Image Skin preview Name Description Requirements (if any) Update added (YYYY/MM/DD)
tungsten carbide +500 maximum health
lose health after hard landings
not skinned 2023/02/07, elasticity
nitinol 1.3x movement and jumping
0.17
seconds of coyote time
not skinned 2023/02/07, elasticity (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point)
Higgs mechanism 4x fire rate
while firing your position is fixed
not skinned, ship mode, automatic 2021/01/12, Higgs
Verlet integration 3x damage
after mobs die advance time 0.5 seconds
not skinned 2022/05/31, propagator (originally a regular tech called propagator, which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, wikipedia)
Hilbert space 4x damage
after a collision enter an alternate reality
not skinned, Ψ(t) collapse, many-worlds 2021/5/6, non-unitary (Originally called non-unitary armor)
aperture every 4 seconds your damage cycles
between 0.8x and 3x damage
not skinned 2023/02/04, skins
diaphragm every 4 seconds your damage taken cycles
between 0.9x and 0.2x damage taken
aperture 2023/02/07, elasticity
mass-energy equivalence energy protects you instead of health not piezoelectricity, CPT, annihilation 2020/04/13, pilot wave field
depolarization 0.5x damage for 4.0 seconds after a mob dies
4x damage otherwise
not skinned 2024/02/08, depolarization
CPT symmertry after losing health, if you have above 85 energy
rewind time for 20 energy per second
not skinned, standing wave, max energy reduction, retrocausality, mass-energy 2020/11/27, CPT (Originally called CPT reversal)

Normal

These are all the normal tech in the game.

Image Tech Description Requirements (if any) Update added (YYYY/MM/DD)
1st ionization energy convert current and future into
give +14 maximum energy
mass-energy equivalence, not quenching 2020/09/26, ionization energy (originally called ionization energy)
repolarization the damage from depolarization
resets after 1.25 seconds sooner after a mob dies
depolarization 2024/02/10, hyperpolarization (originally called hyperpolarization)
causality bots when you rewind build scrap bots that protect you for about 9 seconds CPT, retrocausality 2020/12/10, CPT mods
causality bombs when you rewind drop several grenades CPT, retrocausality 2020/12/10, CPT mods
ternary 1.9x damage while your ammo is evenly divisible by 3
(1x)
2023/03/04, factory
integrated armament 1.3x damage, but new replace
your current and convert   
only 1 gun 2020/07/27, level elevators
arsenal for each unused in your inventory 1.25x damage
(1.00x)
at least 2 guns 2020/08/14, arsenal generalist mod
cooling for each unused in your inventory 1.25x fire rate
(1.00x)
at least 2 guns 2021/01/08, complex spinstatistics
pigeonhole principle 1.4x damage per , but your active cycles each level and you can't switch at least 2 guns 2022/10/24, pigeonhole principle
marginal utility 2x ammo per for [random gun] 2024/03/31, remove keyword
Pareto efficiency all your randomly get 5x or 0.2x ammo per at least 3 guns 2024/01/31, remove keyword
logistics 2x ammo per , but ammo is only added to your current not non-renewables 2020/06/09, mod: logistics
cache 15x ammo per , but you can't store additional ammo not non-renewables 2021/10/06, cache
catabolism if you fire while out of ammo spawn and –2 maximum health not non-renewables 2020/02/09, added several new mods
non-renewables 2x damage
you can't pickup
not catabolism, quasiparticles 2020/09/05, exciton-lattice (originally named exciton-lattice and later shortened to exciton)
desublimated ammunition if crouching alternating shots cost no ammo 2019/10/30, added spore mod
gun turret if crouching0.3x damage taken 2020/07/07, mod turret mode
dead reckoning if your speed is 0
1.5x damage
2021/01/12, rest frame
kinetic bombardment far away mobs take more damage
up to 1.3x damage at 3000 displacement
2019/12/01, added 5 new mods, power up display, game balance
microstates use
1.01x damage per bullet or bot

(1.00x)

2020/05/18, mod - microstates
regression bullet collisions increase vulnerability to damage by 1.05x for mobs and +1.025x for bosses 2021/11/28, affline connection
simulated annealing 1.2x damage
0.8x fire rate
2020/05/31, fire delay mods (originally called electrostatic shots and electrostatic discharge)
heuristics 1.3x fire rate 2019/10/30, added spore mod (originally called auto-loading heuristics)
mechatronics randomly gain between 1x and 1.3x damage 2023/06/15, sort
dynamical systems use
1.3x damage
2021/07/11, field research tech
anti-shear topology your bullets last 1.3x longer 2019/10/30, added spore mod (originally called corrosion resistant topology an lorentzian topology)
fracture analysis if a mob is stunned it takes
5x damage from bullet impacts
a stun effect 2019/12/13, added chronon gun
remineralization after mobs die gain 0.85x damage taken
effects stack, but fade 10% every second

(1.00x)

2025/01/05, demineralization
demineralization after mobs die gain 1.08x damage
effects stack, but fade 10% every second

(1.00x)

2025/01/05, demineralization
shear stress after mobs die
they fire a nail at nearby mobs
2020/04/30, mod - impact shear (originally called impact shear)
thermal runaway after mobs die they explode 2020/02/17, added requirement text, thermal runaway mod
zoospore vector after mobs die there is a 10% chance
they grow spores
2019/10/03, added spore mod
exciton after mobs die they have a +14% to spawn that give 2.25x damage for 10 seconds
band gap give an additional 1.75x damage but their duration is reduced by 1 second exciton, quasiparticles
polariton also give 0.3x damage taken for 10 seconds exciton, quasiparticles
collider after mobs die existing power ups
collide
to from new power ups
2023/01/29, SLOW OPENING DOORs, END OF THE WORLD literally
bubble fusion after destroying a mob's shield
spawn 1-2 , , or

(once per mob)

2020/06/23, bubble fusion
enthalpy 8% chance to spawn after mobs die 2021/12/01, hammer + nail
cascading failure 3x damage to mobs below 25% durability reaction inhibitor 2024/01/04, winter vacation update
reaction inhibitor mobs spawn with 0.88x initial durability not topological defect 2020/02/14, working on mods, added death at 12% mod
scrap bots after mobs die you have a 33% chance to build scrap bots that operate for 15 seconds no other mob death tech 2020/04/07, mods
scrap refit after mobs die reset scrap bots to 15 seconds of operation scrap bots 2021/04/08, refit
nail-bot construct a bot that fires nails at mobs 2019/12/07, added laser bot (originally called laser bot and guardian)
nail-bot upgrade convert your bots to nail-bots
4x fire rate and 1.4x nail velocity
2 or more nail bots and no other bot upgrade 2020/08/03, new level boss
foam-bot construct a bot thatsprays sticky foam at nearby mobs 2020/05/10, foam bots
foam-bot upgrade convert your bots to foam-bots
2.5x foam size and fire rate
2 or more foam bots and no other bot upgrade 2020/08/03, new level boss
sound-bot construct a bot emits expanding arcs aimed towards nearby mobs 2020/07/04, sound-bot
sound-bot upgrade convert your bots to sound-bots
6x wave damage
2 or more sound bots and no other bot upgrade 2020/07/04, sound-bot
boom-bot a bot defends the space around you
ignites an explosion after hitting a mob
2020/06/29, plasma bot, boom bot
boom-bot upgrade convert your bots to boom-bots
4x explosion damage and size
2 or more boom bots and no other bot upgrades 2020/08/03, new level boss
laser-bot construct a bot that uses energy to emit a laser beam that targets nearby mobs maximum energy above 50 2019/12/07, added laser bot
laser-bot upgrade convert your bots to laser-bots
2x damage, efficiency, and range
2 or more laser bots and no other bot upgrade 2020/08/03, new level boss
orbital bot construct a bot locked in orbit around you that
stuns and damages mobs
2020/09/28, orbital bot
orbital-bot upgrade convert your bots to orbital-bots
4x orbital damage and 2x radius
2 or more orbital bots and no other bot upgrade 2020/09/28, orbital bot
dynamo-bot construct a bot that damages mobs and generates +8 energy per second when nearby 2021/01/29, cloning
dynamo-bot upgrade convert your bots to dynamo-bots
+24 energy per second when nearby
2 or more dynamo bots and no other upgrade 2021/01/29, cloning
perimeter defense for each permanent bot
0.96x
damage taken

(1.00x)

at least 2 bots 2020/07/14, mod - bot fab
network effect for each permanent bot
1.04x
damage(1.00x)
at least 2 bots 2020/11/29, late game bot mods
bot fabrication after you collect use them to build a random bot
(+1 cost every 3 bots)
at least 2 research 2020/07/14, mod - bot fab mod - bot fab
open-source , , and have +1 bot choice
3x frequency for with bots
at least 2 bots 2022/07/24, robotics
decorrelation if your and keys are unused for 2 seconds
0.3x damage taken
not retrocasuality 2020/09/27, decorrelation
anticorrelation if your and keys are unused for 2 seconds
2x damage
not retrocasuality 2020/09/27, decorrelation
mass driver 4x block collision damage not wormhole, reel, or tokamak 2020/03/13, block throwing
Halbach array throwing a block will also throw other nearby blocks mass driver, printer, not wormhole, pilot wave, or tokamak
inflation if holding a block 0.1x damage taken
after throwing a block it expands 3x
mass driver, not pilot wave, tokamak, or wormhole 2021/05/19, inflation
restitution 2.5x block collision damage
after throwing a block it becomes very bouncy
mass driver, not pilot wave, tokamak, wormhole 2021/07/29, restitution
flywheel 2.5x block collision damage
after a mob dies its block is flung at mobs
mass driver, no other mob death tech 2021/04/19, throwing blocks are buffed
buckling if a block kills a mob there's a 50% chance to spawn either , , , , or mass driver, not pilot wave, tokamak 2021/02/09, restitution (originally called inelastic collision)
first derivative 0.85x damage taken taken per in your inventory while the 1st in your inventory is equipped

(1.00x)

2019/12/01, added 5 new mods, power up display, game balance (originally called monogamy and later entanglement)
dark matter dark matter slowly gravitates towards you

0.4x damage taken inside dark matter

2021/05/24, MACHO
axion while inside dark matter
2x damage
dark matter 2021/11/28, affine connection
dark energy while inside dark matter generate 10 energy per second dark matter
MACHO dark matter's effects are only active outside its range
1.6x to all dark matter effects
dark matter, not entropic dravity, dark star
entropic gravity crouching pulls the dark matter towards you
1.6x to all dark matter effects
dark matter, not MACHO 2024/05/11, invulnerable
dark star mobs inside dark matter are damaged
1.3x dark matter radius
dark matter, not MACHO 2023/08/22, dark star
non-Newtonian armor after mob collisions
0.4x damage taken for 10 seconds
2020/07/06, mod turret mode
tessellation use
0.6x damage taken
2021/07/11, field research tech
Pauli exclusion for 7 seconds after mob collisions
become invulnerable and inhibit energy regen
2022/08/24, boost power ups
spin-statistics theorem for 1.9 seconds out of every 7 seconds
become invulnerable and inhibit energy regen
2021/01/07, complex spinstatistics (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash)
fermion for 7 seconds after mobs die
become invulnerable and inhibit energy regen
2024/05/11, invulnerable
abelian group 3x damage while invulnerable invincibility tech 2024/05/11, invulnerable
refrigerant after losing at least 5 health
freeze all mobs for 7 seconds
2023/05/07, factory
piezoelectricity if you collide with a mob
generate +2048 energy
not mass-energy 2020/01/05, shield rebalance, difficulty rebalance, piezo and static mods
ground state +300 maximum energy
0.66x passive energy generation
not time crystals 2020/03/29, ground state mod
heat engine 1.4x damage
–50 maximum energy
not CPT 2020/12/05, engine mods
exothermic process 1.6x damage
after mobs die –5 energy
2020/02/16, working on giving custom mod requirements (in progress, buggy) (originally called acute stress response)
Gibbs free energy 1.006x damage for each missing energy(1.00x) 2020/12/05, engine mods
overcharge +100 maximum energy
+5% Junk choices
2019/12/15, foam gun, mods: overcharge, supersaturate, many beyond adjustments
Maxwells demon energy above max decays 30x slower
+5% Junk choices
energy above your max 2020/11/16, supercapacitor - overfill energy decays 66% slower (originally called supercapacitor)
inductive charging if crouched 7x passive energy generation
otherwise 0x passive energy generation
2021/06/19, catabolism and inductive coupling (originally called inductive coupling)
energy conservation doing damage to mobs generates energy 2019/10/30, added spore mod (originally called energy siphon, then later field siphon and energy transfer)
waste heat recovery if a mob has died in the last 5 seconds
generate 0.05x max energy per second
2020/02/15, added a few mods and added custom difficulty (originally called waste energy recycling, and later waste energy recovery)
recycling if a mob has died in the last 5 seconds
recover 0.005x maximum health every second
2020/02/15, added a few mods and added custom difficulty (originally called scrap waste recycling, and later scrap recycling)
torpor if a mob has not died in the last 5 seconds
0.3x damage taken
2021/02/19, in game music
stability 0.1x damage taken
while your health is at maximum
2024/06/28, tokamak
instability 2.5x damage while your damage taken is 1.00x

fire rate

2024/06/28, tokamak
control theory 2x damage while your health is at maximum 2024/06/28, tokamak
homeostasis missing health reduces damage taken
down to a limit of 0.2x at 0 health

(0.30x)

health below 60 2022/07/24, robotics
negative feedback 1.006x damage for each missing health

(1.45x)

health below 90
Zenos paradox 0.2x damage taken
–5% of current health every 5 seconds
antiscience –10 health after picking up
1.7x damage
ergodicity 0.50x from
1.7x damage
fluoroantimonic acid if your health is above 100
1.35x
damage
maximum health above 100
induction brake after using
slow nearby mobs for 17 seconds
not eddy current brake
adiabatic healing 2x from
+4% Junk choices
quenching 0.5x of over is added to maximum health not mass-energy
accretion follow you, even between levels
+4% chance to duplicate spawned power ups
not wormhole
accretion disk 1.07x damage for each power up on this level
+5% Junk choices

(1.14x)

accretion
self-assembly at the start of each level for every 20 missing health spawn
interest at the start of each level spawn 5% of your , , , and (rounded up)
anthropic principle once per level, instead of dying use and spawn at least 1 research
weak anthropic principle after anthropic principle prevents your death
+60% duplication chance for that level
anthropic principle
strong anthropic principle after anthropic principle prevents your death
2.71828x damage for that level
anthropic principle
quantum immortality 0.7x damage taken
after dying continue in an alternate reality
many-worlds at the start of every level and enter an alternate reality not Ψ(t) collapse or Hilbert space
Ψ(t) collapse after a boss dies spawn
if you research enter an alternate reality
not many-worlds, Hilbert space, or pseudoscience
decoherence after a boss dies spawn
options you don't choose won't reoccur
not superdeterminism
coherence after observing a choice
that choice is avaiable for all future
decoherence
peer review after you research gain 1.05x damage and +1% Junk choices at least 1 research, not superdeterminism
pseudoscience research 2 times for free, but +1% Junk choices each time not Ψ(t) collapse or superdeterminism
renormalization 47% chance to spawn after consuming
+5% Junk choices
at least 4 research, not superdeterminism
perturbation theory if you have no in your inventory
2x fire rate
no research
Bayesian statistics 1.05x damage per in your inventory

(1.00x)

at least 2 research
ansatz after choosing , , or
if you have no in your inventory spawn
no research, not superdeterminism, Ψ(t) collapse, or perturbation theory
unified field theory when paused you can click to change your
2x frequency for   
not superdeterminism
eternalism 1.3x damage, but time doesn't pause while choosing , , or not unified field theory, paradigm shift, invariant
brainstorming randomize choices every 1.5 seconds for 10 seconds not superdeterminism
cross-disciplinary have an extra or choice
+5% chance to duplicate spawned power ups
not determinism
emergence , , or have +1 choice
1.1x damage
not emergence, cross-disciplinary, or integrated circuit
technical debt increase damage by 4x, but reduce damage by 0.15x for each you have

(4.00x)

meta-analysis if you choose Junk you get a random choice and instead some junk tech
dark patterns 1.3x damage
+15% Junk choices
junk DNA increase damage by twice your Junk chance

(1.00x)

junk in tech pool
mass production have extra choices to spawn , , or
+3% chance to duplicate owned power ups
virtual particles 17% chance after mobs die to spawn

[coupling effect]

fine-structure constant after a boss dies spawn
lose after mob collisions
residual dipolar coupling clicking cancel spawns

[coupling effect]

not superdeterminism
commodities exchange clicking cancel for , , or
spawns 8-12 , ,
not superdeterminism
options exchange clicking cancel for , , or
will randomize with 3x choices, once a level
not superdeterminism
futures exchange clicking cancel for , , or
gives +6% power up duplication chance
below 100% duplication chance, not superdeterminism
replication +10% chance to duplicate spawned power ups
+10% Junk choices
below 100% duplication chance
metastability +13% chance to duplicate spawned power ups
duplicate explode with a 4 second half-life
below 100% duplication chance
correlated damage duplication increases damage

(1.00x)

duplication chance > 3%
parthenogenesis +8% to duplicate spawned power ups
duplication also duplicates mobs
some duplication chance
stimulated emission +20% chance to duplicate spawned power ups, collisions eject a random below 1% duplication chance
strange attractor 1.1x damage
removing this increases duplication by +11%
strange loop 1.1x damage
removing this gives a random with remove
null hypothesis 1.1x damage
removing this spawns
martingale 1.1x damage. removing this has a 50% chance return with 2x its damage

(1.1x→1.2x)

externality 1.1x damage
removing this spawns 50
deprecated after removing this gain 1.08x damage per removed this game

(1.08x)

planned obsolescence at the start of each level eject your oldest and gain 1.1x damage each time
paradigm shift when paused clicking your ejects them
costs 1.0 health

(1.3x cost each use)

not superdeterminism

Instant tech

These tech instantly apply their effects and cant be removed. They are not shown in the tech list and don't count to your total tech count.

Image Tech Description Requirements (if any) Update added (YYYY/MM/DD)
ordnance spawn and get 2x frequency for   
+6% Junk choices
2021/03/16, planned obsolescence (originally named gun sciences)
generalist spawn 7 , but your equipped cycles each level and you can't switch at least 2 guns and at least 5 unclaimed guns 2020/08/14, arsenal, generalist mod
ad hoc spawn a , , , , , or
for each in your inventory
at least 2 guns 2021/01/07, complex spinstatistics (originally called specialist)
applied science get a random    for each of in your inventory at least 2 guns 2021/11/11, applied science
supply chain spawn 2020/06/26, neocognitron pulse aim
ersatz bots double your bots
remove all in your inventory
not experiment mode, at least 4 bots 2020/05/24, sniper mob balance, bot replication mod (originally called self-replication, and later bot replication)
robotics construct 2 random bots at least 3 bots 2022/07/24, robotics
bot manufacturing use to build 3 random bots at least 4 bots 2020/12/11, nano bots
bot prototypes use to build 2 random bots
and upgrade all bots to a random type
at least 6 bots 2020/12/11, nano bots
maintenance 2x frequency for with
spawn
path integral your next has all possible choices
+4% Junk choices
not determinism or brainstorm
determinism spawn
, , or have only 1 choice
not emergence, cross-disciplinary, or integrated circuit
superdeterminism spawn
you can't cancel and no longer spawn
determinism, not ansatz, pseudoscience, or brainstorming
research spawn
next time increase amount spawned by +4
ammo spawn
next time increase amount spawned by +7
heals spawn
next time increase amount spawned by +7
field coupling spawn

[coupling effect]

quintessence convert [amount of research] into [(amount of research)x3]

[coupling effect]

having research
Born rule eject all your more than 6 tech
Occams razor randomly remove half your
for each removed 1.50x damage

~1.00x

more than 6 tech
exchange symmetry remove a random
spawn
at least 4 tech, not superdeterminism
Monte Carlo method remove a random
spawn
some duplication, at least 4 tech, not superdeterminism
missile-bot use to trade your missile for a bot that fires missiles missiles, not launch system
surfactant use to trade your foam for 2 foam-bots and foam-bot upgrade foam gun, no bot upgrades, fractionation, or pressure vessel
fault tolerance use to trade your drone for 5 drones that last forever drones, not drone repair, anti-shear topology, or autonomous navigation
optical amplifier gain 3 random laser
laser only turns off if you have no energy
laser gun, not pulse

  Guntech

These tech upgrade your gun. They can also upgrade certain fields or bots that have projectiles.

Image Tech Description Requirements (if any) Update added (YYYY/MM/DD)
needle ice after needles impact walls
they chip off 1-2 freezing ice IX crystals
needle gun, needle gun, not nanowires 2021/08/21, needle ice
nanowires needles tunnel through blocks and map
1.2x needle damage
nail gun, needle gun, not needle ice 2021/12/04, grey intro
ceramics needles and harpoons pierce shields
dircetly damaging shielded mobs
nail gun or harpoon, not Bessemer process 2021/09/12, harpoon tech
needle gun nail gun and shotgun fire mob piercing needles nail gun or shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, or ice-shot 2021/01/16, nail gun rework
stress concentration mobs below 50% durability die after you shoot
them near their center with needles or rivets
needles or rivets, not incendiary or supercritical fission 2022/06/19, stress concentatrion
rivet gun nail gun and shotgun slowly lob a heavy rivet nail gun or shotgun, not ice crystal, needles or pneumatic actuator 2021/01/16, nail gun rework
pneumatic actuator nail gun takes no time to ramp up to its fastest fire rate nail gun, not rotary cannon, rivets, or needles 2020/08/29, nail gun
ice crystal nucleation nail gun uses energy instead of ammo to condense freezing ice nails nail gun, not rivets or needles 2020/10/21, bug fix
rotary cannon nail gun has increased muzzle speed, maximum fire rate, accuracy, and recoil nail gun, not pneumatic actuator or needle gun 2021/10/23, rotary cannon
gauge rivets, needles, super balls, and nails have 1.3x mass and physical damage nails, nail gun, rivets, shotgun, super balls, or mine 2022/12/17, added images
supercritical fission if nails, or rivetssrike mobs
near their center they can explode
nail gun, mine, needles, nails, or rivets, not incendiary or stress concentration 2020/10/20, worm hole mods
irradiated nails nails, needles, and rivets are radioactive
2x radioactive damage over 3 seconds
nail gun, nails, rivets, or mine, not ceramic needles 2020/05/19, file reoganiation, mod has it's own file
6s half-life nails, needles, rivets are made of plutonium-238
radioactive
damage lasts +3 seconds
nail gun, mine, or irradiated nails, not 1s half-life 2020/06/04, minigun ramp up (was named "4s half-life" for a short amount of time before switching back to "6s half-life")
1s half-life nails, needles, rivets are made of lithium-238
4x radioactive damage for 1 second
nail gun, mine, irradiated nails, not 6s half-life 2021/10/09, refractory metal
spin-statistics after firing the shotgun you are invulnerable
shotgun has 0.7x bullets per
shotgun
Newtons 3rd law 1.7x shotgun fire rate and recoil shotgun, not Noether violation
Noether violation 1.5x shotgun damage
shotgun recoil is reversed
shotgun, not Newtons 3rd law
repeater shotgun immediately fires again for no ammo
reduced 0.5x shotgun fire rate
shotgun, not Newton's 3rd law
nail-shot shotgun drives a long clip of nails shotgun, not incendiary, rivets, foam-shot, worm-shot, ice-shot, or needles
foam-shot shotgun sprays sticky foam bubbles shotgun, not incendiary, nail-shot, rivet, worm-shot, ice-shot, or needles
ice-shot shotgun condenses ice IX crystals that freeze mobs shotgun, not incendiary, nail-shot, rivet, foam-shot, or worm-shot
freezer burn mobs frozen while below 33% durability die a freeze effect
flash freeze mobs frozen while above 66% durability
have their durability reduced to 66%
a freeze effect
crystallizer after frozen mobs die they shatter into ice IX crystals a localized freeze effect, no other mob death tech
thermoelectric effect after killing mobs with ice IX +100 energy ice IX
superfluidity freeze effects are applied to a small area around the target a localized freeze effect
triple point +5 second freeze duration a localized freeze effect
incendiary ammunition shotgun, rivets, super balls, and drones are loaded with explosives shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron
rebound after they collide with a mob, super balls gain speed, duration, and 1.3x damage super balls, not incendiary
Zectron 2x super ball damage, but after you collide with super balls they stop super balls, not incendiary ammunition or uncertainty principle
polyurethane foam super balls and harpoons colliding with mobs catalyzes a reaction that yields foam bubbles super balls or harpoon, not fragmentation
autocannon fire +2 super balls in a line
1.4x super ball velocity and gravity
super balls, but not the tech super ball
super duper randomly fire +0, +1, +2, or +3 extra super balls super balls, but not the tech super ball
super ball fire just 1 large super ball that stuns mobs for 2 seconds super balls, not super duper or autocannon
phase velocity wave particles propagate faster as solids
1.5x wave damage
wave, not phonon
amplitude 1.4x wave damage
1.4x wave bullet amplitude
wave
propagation 0.75x wave propagation speed
1.4x wave damage
wave
bound state wave packets reflect backwards 2 times
0.7x wave range
wave, not phonon
frequency wave has unlimited ammo
0.75x wave damage
wave
phonon waves are low frequency, high damage expanding arcs that propagate through solids wave, not phase velocity, bound state
isotropic waves expand in all directions
0.6x range and 1.5x damage
wave, phonon, not uncertainty principle
mechanical resonance after a block gets vibrated by a phonon there is a chance it's flung at nearby mobs wave, phonon
sympathetic resonance after a mob gets vibrated by a phonon a new resonance wave expands wave, phonon
cruise missile 2x missile explosive damage, radius
0.5x missile speed
missiles, not launch system
ICBM 1.75x missile explosive damage, radius
0.5x missile speed
missiles, cruise missile
launch system 5x missile fire rate
1.3x missile ammo per
missiles, not cruise missile
iridium-192 explosion release gamma radiation
2x explosion damage over 4 seconds
an explosive damage source, not ammonium nitrate, nitroglycerin, chain reaction, fragmentation, or electric armor
fragmentation some detonations and collisions eject nails

blocks, grenades, missiles, rivets, harpoon

grenades, missiles, rivets, harpoon, or mass driver, not iridium-192 or polyurethane foam
ammonium nitrate 1.25x explosive damage, radius an explosive damage source, not iridium-192
nitroglycerin 1.7x explosive damage
0.7x smaller explosive radius
an explosive damage source, not iridium-192 or acetone peroxide
acetone peroxide 1.7x explosive radius
1.4x explosive damage taken
an explosive damage source, not nitroglycerin
shock wave mines and sporangium stun for 3-5 seconds
explosions stun for 0.5 seconds
mines, spores, or an explosive damage source, not iridium-192
shaped charge use to dynamically reduce all explosions to prevent health loss an explosive damage source, not rocket propelled grenade
MIRV fire +1 missile or grenade per shot
0.88x explosion damage and radius
missiles or grenades
rocket-propelled grenade grenades explode on map collisions
explosions drain energy, not health
grenades, not vacuum bomb, shaped charges, or mass-energy
vacuum bomb grenades fire slower, explode bigger, and suck everything towards them grenades, not neutron bomb, chain reaction, or rocket-propelled grenade
chain reaction 1.3x grenade radius and damage
blocks caught in explosions also explode
grenades, not neutron bomb, chain reaction, or rocket-propelled grenade
flame test after grenades detonate they trigger a colorful cluster of small explosions grenades, not neutron bomb, pyrotechnics, or fireworks
pyrotechnics after grenades detonate they trigger a colorful circle of explosions grenades, not neutron bomb, flame test, or fireworks
fireworks after grenades detonate they trigger colorful petals of explosions grenades, not neutron bomb, flame test, or pyrotechnics
neutron bomb grenades are irradiated with Cf-252
does radioactive damage over time
grenades, not fragmentation, vacuum bomb, iridium-192, pyrotechnics, fireworks, flame test, or chain reaction
vacuum permittivity 1.2x radioactive range
objects in range of the bomb are slowed
grenades, neutron bomb
radioactive contamination after a mob or shield dies, leftover radiation spreads to a nearby mob radiation damage source
nuclear transmutation 1.5x radiation damage

nail, drone, neutron bomb, iridium, cosmic string, deflect

radiation damage source
water shielding reduce radioactive effects on you by 0.2x

neutron bomb, drones, explosions, slime

neutron bomb, irradiated drones, or iridium-192
ricochet after nails hit a mob they rebound towards a new mob with 2.8x damage per bounce nail gun, not rotary cannon, rivets, or needles
booby trap 50% chance to drop a mine from power ups
+15% Junk choices
mines
elephants toothpaste instead of nails mines catalyze a reaction that yields foam bubbles mines, not blast ball, ricochet, irradiated nails, or supercritical fission
blast ball mines fire bouncy balls instead of nails mines, not elephants toothpaste, ricochet, irradiated nails, or supercritical fission
laser-mines mines laid while you are crouched use energy to emit 3 unaimed lasers mines
sentry mines fire one nail at a time
mines fire 1.5x more nails
mines, not elephants toothpaste
extended magazine sentry mines fire 1.5x more nails mines, sentry
mycelial fragmentation during their growth phase 1.7x sporangium discharge spores
cordyceps sporangium infect mobs they attach to
infected mobs resurrect and attack other mobs
spores
colony 1.6x sporangium discharge
33% chance to discharge something different
spores
cryodesiccation 1.25x sporangium discharge
spores freeze mobs for 1.5 second
spores
flagella 2x spore acceleration
if they can't find a target spores follow you
spores
mutualism 3x spore damage
spores borrow 1 health until they die
spores
necrophage if foam, fleas, or worms kill their target they grow 3 copies foam, spores, worms, fleas
siphonaptera spores metamorphose into fleas
shotgun fires fleas
spores, not worms
nematodes spores metamorphose into worms
shotgun fires worms
spores, not fleas
K-selection 1.37x worm and flea damage spores, shotgun, worms, fleas
path integration drones and spores travel with you through levels spores, worms, flagella, drones
ablative drones after losing health there is a chance to rebuild your broken parts as drones 2019/11/10, added hornets and ablative synthesis, and ceramic plating (oringinally called ablative synthesis)
reduced tolerances 2x drones per and energy
0.6x drone duration
drones, not irradiated drones
delivery drone if a drone picks up a power up, it becomes larger, faster, and more durable drones
von Neumann probe after a drone expires it will use –4 energy and a nearby block to replicate itself drones
brushless motor drones rapidly rush towards their target 1.33x drone collision damage drones, molecular assembler, not irradiated drones or incendiary
axial flux motor 1.66x drones rush frequency
1.44x drone collision damage
drones, brushless motor
irradiated drones the space around drones is irradiated
0.25x drones per and energy
drones, not reduced tolerances, incendiary, torque bursts, or ablative drones
beta radiation 0.5x drone duration
2x drone radiation damage
drones, irradiated drones
orthocyclic winding 1.66x drone acceleration
1.33x radiation damage
drones, irradiated drones
electrostatic induction foam bubbles are electrically charged, causing attraction to nearby mobs foam
uncertainty principle foam, wave, and super ball positions are erratic
1.5x foam, wave, and super ball damage
foam, wave, or super balls, not isotropic or Zectron
aerogel foam bubbles float with 0.5x foam duration
2.8x foam damage
foam
surface tension 1.4x foam damage foam
cavitation 25% chance to discharge a huge foam bubble
2x foam gun recoil
foam
foam fractionation if you have below 300 ammo
2x foam bubble size
foam
ideal gas law 6x foam ammo per foam, not non-renewables
pressure vessel build up charge while firing foam
after firing discharge foam bubbles
foam
capacitor bank charge effects build up almost instantly

blocks, foam, plasma ball, railgun, pulse, tokamak

mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball
Bitter electromagnet 0.66x railgun charge rate
2x harpoon density and damage
harpoon, railgun
railgun hold and release fire to launch harpoons
but, harpoons can't retract
harpoon, not UHMWPE, induction furnace, or quasiparticles
alternator 0.05x harpoon energy cost harpoon
autonomous defense if you collide with a mob fire harpoons at nearby mobs harpoon
Bessemer process 2.01x harpoon size and damage

(effect scales by 1/10 √ harpoon ammo)

harpoon, not ceramics
smelting forge 10 ammo into a new harpoon
fire +1 harpoon with each shot
harpoon
UHMWPE 1.21x harpoon rope length

(effect scales by 1/80 of harpoon ammo)

harpoon, not railgun
induction furnace after using harpoon/grapple to collect power ups, 1.8x harpoon or grapple damage for 8 seconds harpoon, grappling hook, not railgun or brittle
brittle 2.2x harpoon/grapple damage to mobs at maximum durability harpoon, grappling hook, not induction furnace
quasiparticles convert current and future into that give 2.25x damage for 10 seconds harpoon, laser, wave, frequency, not railgun or non-renewables
relativistic momentum lasers push mobs and blocks laser, not pulse
iridescence if laser beams hit mobs near their center 2x laser damage laser, not pulse
lens 2.5x laser damage if it passes through a revolving 90° arc circular lens laser
compound lens 1.4x laser lens damage
+30° lens arc
lens
specular reflection +2 laser beam reflections laser, not diffuse beam, pulse, or slow light
diffraction grating +1 diverging laser beam laser gun, diffuse beam, or slow light
collimator +1 laser beam
align your diverging laser beams to be parallel
laser gun, diffraction grating, not diffuse beam, slow light, or pulse 2025/01/26, another combo
diffuse beam your laser beam is wider, but it doesn't reflect
3.2x laser damage
laser gun, not specular reflection, diffraction grating, slow light, or pulse
output coupler 1.3x laser beam width
1.3x laser damage
laser gun, diffuse beam
delayed-choice your laser fires a 0.4 second delayed beam that does 0.7x damage laser gun, diffraction grating, diffuse beam
infrared diode 0.4x laser energy cost

infrared light is outside visual perception

laser, not free-electron or pulse
dye laser 0.75x laser energy cost
1.25x laser damage
laser, not pulse or infrared diode
free-electron laser 3x laser energy cost
3x laser damage
laser, not pulse or infrared diode
pulse charge your energy and release it as a laser pulse that initiates an explosion cluster laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier

  Fieldtech

These tech upgrade your field.

Image Tech Description Requirements (if any) Update added (YYYY/MM/DD)
spherical harmonics 1.5x standing wave deflection energy efficiency
shield deflection radius is stable
standing wave, not surface plasmons 2021/06/05
surface plasmons if deflecting drains all your energy emit laser beams that scale with max energy standing wave
zero point energy use
+166 maximum energy
standing wave, pilot wave, time dilation
expansion using standing wave field expands its radius
+77 maximum energy
standing wave 2021/06/05, tech: expansion
electronegativity 1.0023x damage per energy

(1.23x damage at max energy)

standing wave, wormhole, pilot wave
bremsstrahlung deflecting and thrown blocks do braking damage to mobs standing wave, perfect diamagnetism, pilot wave
cherenkov radiation bremsstrahlung's effects are radioactive
3.5x damage over 3 seconds
bremsstrahlung 2022/5/10, tech: cherenkov radiation
flux pinning mobs deflected by your are stunned for up to 4 seconds a field that can block
eddy current brake perfect diamagnetism slows nearby mobs
effect radius scales with stored energy
perfect diamagnetism, not induction brake 2020/10/5, eddy current brake
Meissner effect 1.55x perfect diamagnetism radius
+22° perfect diamagnetism circular arc
perfect diamagnetism
radiative equilibrium after losing health 4x damage for 4 seconds negative mass, pilot wave
dynamic equilibrium increase damage by your most recent health loss

([damage increase])

negative mass, pilot wave
neutronium 0.8x move and jump, but while your is active 0.05x damage taken negative mass, not equivalence principle
equivalence principle negative mass field doesn't cost energy negative mass, not neutronium
aerostat 2x damage while off the ground negative mass, grappling hook
annihilation mobs you collide with are annihilated and –10 energy negative mass, not mass-energy
inertial mass negative mass is larger and faster negative mass
Newtons 1st law damage taken is proportional to your speed
up to 0.05x damage taken at 60 speed

(1.00x)

negative mass, grappling hook 2020/11/25, pause menu on selection
Newtons 2nd law damage is proportional to your speed
up to 3x damage at 60 speed

(1.00x)

negative mass, grappling hook 2020/11/25, pause menu on selection
MOND your speed counts as +20 higher

(for Newton's 1st and 2nd laws)

Newtons 1st or 2nd law
additive manufacturing hold crouch and use to print a block with 1.8x density, damage, and launch speed molecular assembler, pilot wave, not tokamak
working mass pressing jump in midair will print a block to jump off of molecular assembler or pilot wave
pair production after picking up a power up
+200 energy
molecular assembler, pilot wave, standing wave
electric generator after deflecting mobs
molecular assembler generates +50 energy
molecular assembler
combinatorial optimization 1.35x damage
0.65x fire rate
time dilation, cloaking, pilot wave
tokamak tokamak converts thrown blocks into energy and a pulsed fusion explosion plasma torch, molecular assembler, grappling hook, not printer, reel, or swarf
stellarator the first 5 blocks detonated by tokamak spawn proportional to block size tokamak
inertial confinement while holding a block charged with tokamak you can use energy to fly tokamak
degenerate matter if your is active 0.1x damage taken plasma torch, grappling hook, pilot wave, not Bells theorem
plasma-bot use to trade your for a bot that uses energy to emit plasma plasma torch, not extruder, plasma ball
plasma jet use
1.5x plasma torch range
plasma torch, not plasma ball
extruder extrude a thin hot wire of plasma
increases damage and energy cost
plasma torch, not plasma ball 2020/12/13, extruder
refractory metal extrude metals at a higher temperature
increases effective radius and damage
extruder
plasma ball grow an expanding ball of plasma
increases damage and energy cost
plasma torch, not extruder, plasma jet
corona discharge increase the range and frequency of plasma ball's electric arc plasma ball
retrocausality time dilation uses energy to rewind your health, velocity, and position up to 10 seconds time dilation, not CPT symmetry
frame-dragging when not moving time dilation stops time
0.6x damage taken
time dilation
Lorentz transformation use
1.5x movement, jumping, and fire rate
time dilation or pilot wave
time crystals 2.5x passive energy generation

+6.0 energy per second

time dilation or pilot wave, not ground state
no-cloning theorem +40% chance to duplicate spawned power ups
after a mob dies -1% duplication
cloaking, time dilation
metamaterial absorber for each mob left alive after you exit a level there is a 25% chance to spawn a random power up cloaking
symbiosis after a boss dies spawn tech
after a mob dies -0.25 maximum health
cloaking
boson composite while cloaked you are intangible to blocks and mobs, but mobs drain energy metamaterial cloaking
patch after cloaking recover 0.75x of your last health lost metamaterial cloaking, not mass-energy 2022/7/26, patch
dazzler after decloaking stun nearby mobs for 2 seconds metamaterial cloaking 2020/9/26, ionization energy
topological defect 2.1x damage to mobs at maximum durability cloaking, pilot wave, not reaction inhibitor 2024/1/4, winter vacation update
hidden-variable theory 1.2x damage after you choose    pilot wave
Bells theorem pilot wave is always on and has no energy cost pilot wave, not degenerate matter 2025/2/10, pilot wave tech
principle of locality 0.1x damage taken while inside pilot wave
, , and have -2 choices
pilot wave 2025/2/10, pilot wave tech
WIMPs at the end of each level spawn and a dangerous particle that slowly chases you wormhole, pilot wave, time dilation 2021/5/13, WIMPs
vacuum fluctuation use
+11% chance to duplicate spawned power ups
wormhole, time dilation, negative mass, pilot wave 2021/7/11, field research tech

(originally named virtual particles)

transdimensional worms after a block falls into a wormhole spawn a worm wormhole 2022/4/11, wiggle
geodesics your bullets can traverse wormholes
1.5x damage
wormhole 2020/10/20, worm hole mods
(originally named traversable geodesics)
cosmic string after tunneling through mobs with a wormhole stun them and do radioactive damage wormhole 2020/10/18, wormhole mods
invariant while placing your wormhole use energy to pause time wormhole, not eternalism 2022/1/13, invariant
holographic principle 0.66x movement and jumping
wormholes cost zero energy
wormhole, not affine connection (originally named "charmed baryons")
affine connection wormholes can tunnel through anything for 2x energy cost wormhole, not charmed baryons
CIWS grappling hook uses 10 energy to fire harpoons at nearby mobs grappling hook
swarf after grappling hook impacts something eject nails splinters towards nearby mobs grappling hook, not reel, tokamak 2023/11/25, grappling hook 2nd update
(originally named rupture)
reel 5x block collision damage up to +100 energy after reeling in blocks grappling hook, not mass driver, swarf, tokamak 2023/12/3, grapple tech

Junk

Main article: Junk

These tech are usually either entirely cosmetic, absurd, or even hindering, and can only be obtained from increasing the Junk percentage.

removed tech

These tech have been removed from the game and are unobtainable in newer versions.

Image Tech Description Requirements (if any) Update added (YYYY/MM/DD) Update removed (YYYY/MM/DD)
parasitism if a mob has died in the last 5 seconds
2x damage, no passive energy generation
not inductive charging 2021/11/20, Occam's razor (originally called predator) 2025/01/19, combos
tech
official tech skin tech tungsten carbidenitinolHiggs mechanismVerlet integrationHilbert spaceaperturediaphragmmass-energy equivalencedepolarizationCPT symmertry
normal tech 1st ionization energyrepolarizationcausality botscausality bombsternaryintegrated armamentarsenalcoolingpigeonhole principlemarginal utilityPareto efficiencylogisticscachecatabolismnon-renewablesdesublimated ammunitiongun turretdead reckoningkinetic bombardmentmicrostatesregressionsimulated annealingheuristicsmechatronicsdynamical systemsanti-shear topologyfracture analysisremineralizationdemineralizationshear stressthermal runawayzoospore vectorexcitonband gappolaritoncolliderbubble fusionenthalpycascading failurereaction inhibitorscrap botsscrap refitnail-botnail-bot upgradefoam-botfoam-bot upgradesound-botsound-bot upgradeboom-botboom-bot upgradelaser-botlaser-bot upgradeorbital botorbital-bot upgradedynamo-botdynamo-bot upgradeperimeter defensenetwork effectbot fabricationopen-sourcedecorrelationanticorrelationmass driverHalbach arrayinflationrestitutionflywheelbucklingfirst derivativedark matteraxiondark energyMACHOentropic gravitydark starnon-Newtonian armortessellationPauli exclusionspin-statistics theoremfermionabelian grouprefrigerantpiezoelectricityground stateheat engineexothermic processGibbs free energyoverchargeMaxwells demoninductive chargingenergy conservationwaste heat recoveryrecyclingtorporstabilityinstabilitycontrol theoryhomeostasisnegative feedbackZenos paradoxantiscienceergodicityfluoroantimonic acidinduction brakeadiabatic healingquenchingaccretionaccretion diskself-assemblyinterestanthropic principleweak anthropic principlestrong anthropic principlequantum immortalitymany-worldsΨ(t) collapsedecoherencecoherencepeer reviewpseudosciencerenormalizationperturbation theoryBayesian statisticsansatzunified field theoryeternalismbrainstormingcross-disciplinaryemergencetechnical debtmeta-analysisdark patternsjunk DNAmass productionvirtual particlesfine-structure constantresidual dipolar couplingcommodities exchangeoptions exchangefutures exchangereplicationmetastabilitycorrelated damageparthenogenesisstimulated emissionstrange attractorstrange loopnull hypothesismartingaleexternalitydeprecatedplanned obsolescenceparadigm shift
instant tech ordnancegeneralistad hocapplied sciencesupply chainersatz botsroboticsbot manufacturingbot prototypesmaintenancepath integraldeterminismsuperdeterminismresearchammohealsfield couplingquintessenceBorn ruleOccams razorexchange symmetryMonte Carlo methodmissile-botsurfactantfault toleranceoptical amplifier
guntech needle icenanowiresceramicsneedle gunstress concentrationrivet gunpneumatic actuatorice crystal nucleationrotary cannongaugesupercritical fissionirradiated nails6s half-life1s half-lifespin-statisticsNewtons 3rd lawNoether violationrepeaternail-shotfoam-shotice-shotfreezer burnflash freezecrystallizerthermoelectric effectsuperfluiditytriple pointincendiary ammunitionreboundZectronpolyurethane foamautocannonsuper dupersuper ballphase velocityamplitudepropagationbound statefrequencyphononisotropicmechanical resonancesympathetic resonancecruise missileICBMlaunch systemiridium-192fragmentationammonium nitratenitroglycerinacetone peroxideshock waveshaped chargeMIRVrocket-propelled grenadevacuum bombchain reactionflame testpyrotechnicsfireworksneutron bombvacuum permittivityradioactive contaminationnuclear transmutationwater shieldingricochetbooby trapelephants toothpasteblast balllaser-minessentryextended magazinemycelial fragmentationcordycepscolonycryodesiccationflagellamutualismnecrophagesiphonapteranematodesK-selectionpath integrationablative dronesreduced tolerancesdelivery dronevon Neumann probebrushless motoraxial flux motorirradiated dronesbeta radiationorthocyclic windingelectrostatic inductionuncertainty principleaerogelsurface tensioncavitationfoam fractionationideal gas lawpressure vesselcapacitor bankBitter electromagnetrailgunalternatorautonomous defenseBessemer processsmeltingUHMWPEinduction furnacebrittlequasiparticlesrelativistic momentumiridescencelenscompound lensspecular reflectiondiffraction gratingdiffuse beamoutput couplerdelayed-choiceinfrared diodedye laserfree-electron laserpulse
fieldtech spherical harmonicssurface plasmonszero point energyexpansionelectronegativitybremsstrahlungcherenkov radiationflux pinningeddy current brakeMeissner effectradiative equilibriumdynamic equilibriumneutroniumequivalence principleaerostatannihilationinertial massNewtons 1st lawNewtons 2nd lawMONDadditive manufacturingworking masspair productionelectric generatorcombinatorial optimizationtokamakstellaratorinertial confinementdegenerate matterplasma-botplasma jetextruderrefractory metalplasma ballcorona dischargeretrocausalityframe-draggingLorentz transformationtime crystalsno-cloning theoremmetamaterial absorbersymbiosisboson compositepatchdazzlertopological defecthidden-variable theoryBells theoremprinciple of localityWIMPsvacuum fluctuationtransdimensional wormsgeodesicscosmic stringinvariantholographic principleaffine connectionCIWSswarfreel
JUNK tech swap meetrandomboostplacebouniversal healthcaredefunctreturnpanpsychismmeteor showerreinforcement learningstartle responseclosed timelike curvediscountHiggs phase transitionharvestbrainstormcatabolysispalantírmotion sicknessfacsimilenegative frictionbouncemouthall-starstrue colorsemergency broadcastingautomatichidden variablenot a bugwhat the block?stationaryspinorp-zombiedecomposerspanopticonFourier analysisdisintegrated armamentprobabilityencryptionquantum leapscoreaerodynamicspop-upsmusicperformancerepartitioningdefragmentpitchumbralighterthe upside downrewindundoenergy to mass conversionlevel.nextLevel()reincarnationexpert systemenergy investmentmissile launching systemgrenade productionwall jumpSleipnirdiegesis🐱n-gonepareidoliaposturerhythmprismshipcircular symmetrypet botsassimilationstuntranslucentdifficultyre-researchblack holeapomixismobs!black hole clusterrule 30rule 90wikipediacosmogonic mythbeforeunloadplanetesimalstinkerNFT
removed tech parasitism
community tech