Tech: Difference between revisions
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SquareCube (talk | contribs) added skin tech from Fandom Tag: 2017 source edit |
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== List of {{Techtext}} == | == List of {{Techtext}} == | ||
=== {{Skincircle}} Skins === | === {{Skincircle}} Skins === | ||
:''"skinned" means having any other skin tech.'' | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Image | !Image | ||
Line 13: | Line 14: | ||
!Update added (YYYY/MM/DD) | !Update added (YYYY/MM/DD) | ||
|- | |- | ||
|[[File:tungsten carbide.webp]] | |[[File:tungsten carbide.webp|thumb]] | ||
| | | | ||
|[[tungsten carbide]] | |[[tungsten carbide]] | ||
Line 19: | Line 20: | ||
|not skinned | |not skinned | ||
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] | |2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] | ||
|- | |||
|[[File:Nitinol.webp|thumb]] | |||
| | |||
|[[nitinol]] | |||
|<strong>1.3x movement</strong> and <strong>jumping<br>0.17</strong> seconds of <strong>coyote time</strong> | |||
|not skinned | |||
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point) | |||
|- | |||
|[[File:Higgs mechanism.webp|thumb]] | |||
| | |||
|[[Higgs mechanism]] | |||
|<strong>4x</strong> {{Fireratetext}}<br>when <strong>firing</strong> your <strong>position</strong> is fixed | |||
|not skinned, ship mode, automatic | |||
|2021/01/12, [https://github.com/landgreen/n-gon/commit/8bcda6ebf6865d5ed1b353cbc926a6a227e10d4d Higgs] | |||
|- | |||
|[[File:verlet integration.webp|thumb]] | |||
| | |||
|[[Verlet integration]] | |||
|'''3x''' {{Damagetext}}<br>after mobs '''die''' advance time '''0.5''' seconds | |||
|not skinned | |||
|''Unknown'' (originally a regular tech called [[propagator]], which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, [https://github.com/landgreen/n-gon/commit/8dacb023c07b1bcdf4624c2f662235671c9fad1a wikipedia]) | |||
|- | |||
|[[File:Hilbert space.webp|thumb]] | |||
| | |||
|[[Hilbert space]] | |||
|<strong>4x</strong> {{Damagetext}}<br>after a <strong>collision</strong> enter an {{Alternatetext}} | |||
|not skinned, Ψ(t) collapse, many-worlds | |||
|21/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor) | |||
|- | |||
|[[File:Aperture.webp|thumb]] | |||
| | |||
|[[aperture]] | |||
|every <strong>4</strong> seconds your {{Damagetext}} cycles<br>between <strong>0.8x</strong> and <strong>3x</strong> {{Damagetext}} | |||
|not skinned | |||
|2023/02/04, [https://github.com/landgreen/n-gon/commit/c9f355b2256262157961ef0356327dbeee07ccab skins] | |||
|- | |||
|[[File:Diaphragm.webp|thumb]] | |||
| | |||
|[[diaphragm]] | |||
|every <strong>4</strong> seconds your {{Defensetext|damage taken}} cycles<br>between <strong>0.9x</strong> and <strong>0.2x</strong> {{Defensetext|damage taken}} | |||
|aperture | |||
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] | |||
|- | |||
|[[File:Mass-energy equivalence.webp|thumb]] | |||
| | |||
|[[mass-energy equivalence]] | |||
|{{Energytext}} protects you instead of {{Healthtext}} | |||
|not piezoelectricity, CPT, annihilation | |||
|2020/04/13, [https://github.com/landgreen/n-gon/commit/42b1c2e07ac19a2be815ece1f085ac2805cb86e2 pilot wave field] | |||
|- | |||
|[[File:Depolarization.webp|thumb]] | |||
| | |||
|[[depolarization]] | |||
|<strong>0.5x</strong> {{Damagetext}} for <strong>4.0 seconds</strong> after a mob <strong>dies</strong><br><strong>4x</strong> {{Damagetext}} otherwise | |||
|not skinned | |||
|2024/02/08, [https://github.com/landgreen/n-gon/commit/17f65cfcea8a60a86268330bf7bd7d9291994bfc depolarization] | |||
|- | |||
|[[File:CPT symmetry.webp|thumb]] | |||
| | |||
|[[CPT symmertry]] | |||
|after losing {{Healthtext}}, if you have above <strong>85</strong> {{Energytext}}<br><strong>rewind</strong> time for <strong>20</strong> {{Energytext}} per second | |||
|not skinned, standing wave, max energy reduction, retrocausality, mass-energy | |||
|2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal) | |||
|} | |} | ||
{{DISPLAYTITLE:{{techcircle}} {{techtext}}}} | {{DISPLAYTITLE:{{techcircle}} {{techtext}}}} |
Revision as of 08:48, 11 January 2025
tech (formerly called mods) are the main power-ups in n-gon. They are found by killing mobs and rarely in the wild. They have 6 types: skins, tech, instant tech, guntech, fieldtech, and Junk.
The most significant source of tech is Boss kills.
List of tech
Skins
- "skinned" means having any other skin tech.
Image | Skin preview | Name | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|---|
![]() |
tungsten carbide | +500 maximum health lose health after hard landings |
not skinned | 2023/02/07, elasticity | |
![]() |
nitinol | 1.3x movement and jumping 0.17 seconds of coyote time |
not skinned | 2023/02/07, elasticity (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point) | |
![]() |
Higgs mechanism | 4x fire rate when firing your position is fixed |
not skinned, ship mode, automatic | 2021/01/12, Higgs | |
![]() |
Verlet integration | 3x damage after mobs die advance time 0.5 seconds |
not skinned | Unknown (originally a regular tech called propagator, which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, wikipedia) | |
![]() |
Hilbert space | 4x damage after a collision enter an alternate reality |
not skinned, Ψ(t) collapse, many-worlds | 21/5/6, non-unitary (Originally called non-unitary armor) | |
![]() |
aperture | every 4 seconds your damage cycles between 0.8x and 3x damage |
not skinned | 2023/02/04, skins | |
![]() |
diaphragm | every 4 seconds your damage taken cycles between 0.9x and 0.2x damage taken |
aperture | 2023/02/07, elasticity | |
![]() |
mass-energy equivalence | energy protects you instead of health | not piezoelectricity, CPT, annihilation | 2020/04/13, pilot wave field | |
![]() |
depolarization | 0.5x damage for 4.0 seconds after a mob dies 4x damage otherwise |
not skinned | 2024/02/08, depolarization | |
![]() |
CPT symmertry | after losing health, if you have above 85 energy rewind time for 20 energy per second |
not skinned, standing wave, max energy reduction, retrocausality, mass-energy | 2020/11/27, CPT (Originally called CPT reversal) |