Tech: Difference between revisions
SquareCube (talk | contribs) added skin tech from Fandom Tag: 2017 source edit |
SquareCube (talk | contribs) added more tables from Fandom Tag: 2017 source edit |
||
Line 47: | Line 47: | ||
|<strong>4x</strong> {{Damagetext}}<br>after a <strong>collision</strong> enter an {{Alternatetext}} | |<strong>4x</strong> {{Damagetext}}<br>after a <strong>collision</strong> enter an {{Alternatetext}} | ||
|not skinned, Ψ(t) collapse, many-worlds | |not skinned, Ψ(t) collapse, many-worlds | ||
| | |2021/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor) | ||
|- | |- | ||
|[[File:Aperture.webp|thumb]] | |[[File:Aperture.webp|thumb]] | ||
Line 83: | Line 83: | ||
|not skinned, standing wave, max energy reduction, retrocausality, mass-energy | |not skinned, standing wave, max energy reduction, retrocausality, mass-energy | ||
|2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal) | |2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal) | ||
|} | |||
==={{Techcircle}} Normal=== | |||
{| class="wikitable sortable" | |||
!Image | |||
!Tech | |||
!Description | |||
!Requirements (if any) | |||
!Update added (YYYY/MM/DD) | |||
|- | |||
|[[File:1st ionization energy.webp|thumb]] | |||
|[[1st ionization energy]] | |||
|convert current and future {{Healcircle}} into {{Energycircle}}<br>{{Energycircle}} give <strong>+14</strong> maximum {{Energytext}} | |||
|mass-energy equivalence, not quenching | |||
|2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy) | |||
|- | |||
|[[File:Repolarization.webp|thumb]] | |||
|[[repolarization]] | |||
|the {{Damagetext}} from <strong>depolarization</strong><br>resets after <strong>1.25 seconds</strong> sooner after a mob <strong>dies</strong> | |||
|depolarization | |||
|2024/02/10, [https://github.com/landgreen/n-gon/commit/b5e4b0db0315d91c087dbb0ab42f970ee849eb23 hyperpolarization] (originally called hyperpolarization) | |||
|- | |||
|[[File:Causality bots.webp|thumb]] | |||
|[[causality bots]] | |||
|when you <strong>rewind</strong> build scrap {{bottext|bots}}<br>that protect you for about <strong>9</strong> seconds | |||
|CPT, retrocausality | |||
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods] | |||
|- | |||
|[[File:Causality bombs.webp|thumb]] | |||
|[[causality bombs]] | |||
|when you <strong>rewind</strong> drop several <strong>grenades</strong> | |||
|CPT, retrocausality | |||
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods] | |||
|- | |||
|[[File:Ternary.webp|thumb]] | |||
|[[ternary]] | |||
|<strong>1.8x</strong> {{Damagetext}} while your {{Ammotext}} is evenly divisible by <strong>3</strong> | |||
| | |||
|2023/03/04, [https://github.com/landgreen/n-gon/commit/d00a94a22bde7b3814a873808f90f05867bd5d63 factory] | |||
|- | |||
|[[File:Integrated armanent.webp|thumb]] | |||
|[[integrated armanent]] | |||
|<strong>1.3x</strong> {{Damagetext}}, but new {{guncircle}} replace<br>your current {{guncircle}} and convert {{Guntechcircle}} | |||
|only 1 gun | |||
|2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators] | |||
|- | |||
|[[File:Ordnance.webp|thumb]] | |||
|[[ordnance]] | |||
|spawn {{guncircle}} and get '''2x''' {{frequencytext}} for {{Guntechcircle}}<br>'''+6%''' {{Junktext}} {{Choicetext|ch|oi|ces}} | |||
| | |||
|2021/03/16, [https://github.com/landgreen/n-gon/commit/05fcb823b260d1bfde8cf9d8c12b9b47b8ec8df2 planned obsolescence] (originally named gun sciences) | |||
|- | |||
|[[File:Arsenal.webp|thumb]] | |||
|[[arsenal]] | |||
|<strong>1.25x</strong> {{Damagetext}} per unequipped {{Guntext}}<br><span style="opacity: 0.7; font-style: italic;">(1.00x)</span> | |||
|at least 2 guns | |||
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal generalist mod] | |||
|- | |||
|[[File:Active cooling.webp|thumb]] | |||
|[[cooling]] | |||
|<strong>1.25x</strong> {{Fireratetext}} per unequipped {{Guntext}}<br><span style="opacity: 0.7; font-style: italic;">(1.00x)</span> | |||
|at least 2 guns | |||
|2021/01/08, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] | |||
|- | |||
|[[File:Pigeonhole principle.webp|thumb]] | |||
|[[pigeonhole principle]] | |||
|a new {{Guntext}} is <strong>chosen</strong> to be improved each <strong>level</strong><br><strong>1.3x</strong> {{Damagetext}} per {{Guntext}} for the <strong>chosen</strong> {{Guntext}} | |||
|at least 2 guns | |||
|2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle] | |||
|- | |||
|[[File:Generalist.webp|thumb]] | |||
|[[generalist]] | |||
|spawn <strong>7</strong> {{Guntext}}, but you can't <strong>switch</strong> {{Guntext}}<br>your equipped {{Guntext}} cycles for each level | |||
| at least 2 guns, at least 5 unclaimed guns | |||
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal, generalist mod] | |||
|- | |||
|[[File:Ad hoc.webp|thumb]] | |||
|[[ad hoc]] | |||
|spawn a {{Healcircle}}, {{Researchcircle}}, {{Ammocircle}}, {{Energytext|field}}, {{Guntext}}, or {{Techtext}}<br>for each of your '''{{guntext|guns}}''' | |||
|at least 2 guns | |||
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called specialist) | |||
|- | |||
|[[File:Applied science.webp|thumb]] | |||
|[[applied science]] | |||
|get a random <strong>{{guntext}}{{techtext}}</strong><br>for each of your <strong>{{guntext|guns}}</strong> | |||
|at least 2 guns | |||
|2021/11/11, [https://github.com/landgreen/n-gon/commit/50314c21e92cd3a74753baac1474b966ac6acf13 applied science] | |||
|- | |||
|[[File:Supply chain.webp|thumb]] | |||
|[[supply chain]] | |||
|spawn a {{Guntext}}<br>spawn {{Ammocircle}} equal to current {{Ammotext}} | |||
| | |||
|2020/06/26, [https://github.com/landgreen/n-gon/commit/869102aebbea27438e08618b27de2e3f8debb5d2 neocognitron pulse aim] | |||
|- | |||
|[[File:Marginal utility.webp|thumb]] | |||
|[[marginal utility]] | |||
|<strong>2x<strong> {{Ammotext}} per {{Ammocircle}} for {{Guntext}} | |||
| | |||
|2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword] | |||
|- | |||
|[[File:Pareto efficiency.webp|thumb]] | |||
|[[Pareto efficiency]] | |||
|for each of your {{guntext|guns}}<br>randomly get <strong>5x</strong> or <strong>0.2x</strong> {{Ammotext}} per {{Ammocircle}} | |||
|at least 3 guns | |||
|2024/01/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword] | |||
|- | |||
|[[File:Logistics.webp|thumb]] | |||
|[[logistics]] | |||
|<strong>2x</strong> {{Ammotext}} per {{Ammocircle}}, but<br>{{Ammotext}} is only added to your current {{Guntext}} | |||
|not non-renewables | |||
|2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics] | |||
|- | |||
|[[File:Cache.webp|thumb]] | |||
|[[cache]] | |||
|<strong>15x</strong> {{Ammotext}} per {{Ammocircle}}, but<br>you can't <strong>store</strong> any more {{Ammotext}} than that | |||
|not non-renewables | |||
|2021/10/06, [https://github.com/landgreen/n-gon/commit/4eed719d10d3e94a18ab92e7e83dd969b89e5f2e cache] | |||
|- | |||
|[[File:Catabolism.webp|thumb]] | |||
|[[catabolism]] | |||
|if you fire while <strong>out</strong> of {{Ammotext}}<br>spawn {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}} and <strong>–2</strong> maximum {{Healthtext}} | |||
|not non-renewables | |||
|2020/02/09, [https://github.com/landgreen/n-gon/commit/b6604643dba6e52ceec00ce07b99b36977057cee added several new mods] | |||
|- | |||
|[[File:Non-renewables.webp|thumb]] | |||
|[[non-renewables]] | |||
|<strong>2x</strong> {{Damagetext}}<br>{{Ammocircle}} can't <strong>spawn</strong> | |||
|not catabolism, quasiparticles | |||
|2020/09/05, [https://github.com/landgreen/n-gon/commit/6c51916f04f19b6b2b5a2130eba8573325253a14 exciton-lattice] (originally named exciton-lattice and later shortened to exciton) | |||
|- | |||
|[[File:Desublimated ammunition.webp|thumb]] | |||
|[[desublimated ammunition]] | |||
| if <strong>crouching</strong><br>alternating shots use no {{Ammotext}} | |||
| | |||
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] | |||
|- | |||
|[[File:Gun turret.webp|thumb]] | |||
|[[gun turret]] | |||
|if <strong>crouching</strong><br>0.3x {{Defensetext|damage taken}} | |||
| | |||
|2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | |||
|- | |||
|[[File:Dead reckoning.webp|thumb]] | |||
|[[dead reckoning]] | |||
|if your <strong>speed</strong> is 0<br><strong>1.5x</strong> {{Damagetext}} | |||
| | |||
|2021/01/12, [https://github.com/landgreen/n-gon/commit/059e13366729a9c3fb028520afddc31fb8749731 rest frame] | |||
|- | |||
|[[File:Kinetic bombardment.webp|thumb]] | |||
|[[kinetic bombardment]] | |||
|far away mobs take more {{Damagetext}}<br>up to <strong>1.3x</strong> {{Damagetext}} at <strong>3000</strong> displacement | |||
| | |||
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] | |||
|- | |||
|[[File:Mechatronis.webp|thumb]] | |||
|[[mechatronics]] | |||
|randomly gain between <strong>1x</strong> and <strong>1.3x</strong> {{Damagetext}} | |||
| | |||
|2023/06/15, [https://github.com/landgreen/n-gon/commit/da559f44f61508ca2e9127bc5ccb0c02b7f628f8 sort] | |||
|- | |||
|[[File:Newtons 1st law.webp|thumb]] | |||
|[[Newtons 1st law]] | |||
|{{Defensetext|damage taken}} is proportional to your <strong>speed</strong><br>up to <strong>0.2x</strong> {{Defensetext|damage taken}} at <strong>55 speed</strong> <span style="opacity: 0.7; font-style: italic;">(1.00x)</span> | |||
| | |||
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection] | |||
|- | |||
|[[File:Newtons 2nd law.webp|thumb]] | |||
|[[Newtons 2nd law]] | |||
|{{Damagetext}} is proportional to your <strong>speed</strong><br>up to <strong>2x</strong> {{Damagetext}} at <strong>55 speed</strong> <span style="opacity: 0.7; font-style: italic;">(1.00x)</span> | |||
| | |||
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection] | |||
|- | |||
|[[File:Microstates.webp|thumb]] | |||
|[[microstates]] | |||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{Damagetext}} per <strong>bullet</strong> or <strong>bot</strong> | |||
| | |||
|2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates] | |||
|- | |||
|[[File:Regression.webp|thumb]] | |||
|[[regression]] | |||
|bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to<br>{{Damagetext}} by <strong>1.05x</strong> for mobs {{Fireratetext|(+1.025x for bosses)}} | |||
| | |||
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affline connection] | |||
|- | |||
|[[File:Simulated annealing.webp|thumb]] | |||
|[[simulated annealing]] | |||
|<strong>1.2x</strong> {{Damagetext}}<br><strong>0.8x</strong> {{Fireratetext}} | |||
| | |||
|2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge) | |||
|- | |||
|[[File:Dynamical systems.webp|thumb]] | |||
|[[dynamical systems]] | |||
|use {{Researchcircle}}{{Researchcircle}}<br><strong>1.3x</strong> {{Damagetext}} | |||
| | |||
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | |||
|- | |||
|[[File:Heurstics.webp|thumb]] | |||
|[[heuristics]] | |||
|<strong>1.3x</strong> {{Fireratetext}} | |||
| | |||
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called auto-loading heuristics) | |||
|- | |||
|[[File:Anti-shear topology.webp|thumb]] | |||
|[[anti-shear topology]] | |||
|your bullets last <strong>1.3x longer</strong> | |||
| | |||
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called corrosion resistant topology an lorentzian topology) | |||
|- | |||
|[[File:Fracture analysis.webp|thumb]] | |||
|[[fracture analysis]] | |||
|if a mob is <strong>stunned</strong> it takes<br><strong>5x</strong> {{Damagetext}} from bullet impacts | |||
|a stun effect | |||
|2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun] | |||
|- | |||
|[[File:Shear stress.webp|thumb]] | |||
|[[shear stress]] | |||
|after mobs <strong>die</strong><br>they fire a <strong>nail</strong> at nearby mobs | |||
|no other mob death tech | |||
|2020/04/30, [https://github.com/landgreen/n-gon/commit/9a719d3f2d4bce82e96ad6159b1975e3bb540766 mod - impact shear] (originally called impact shear) | |||
|- | |||
|[[File:Thermal runaway.webp|thumb]] | |||
|[[thermal runaway]] | |||
|after mobs <strong>die</strong> they {{Explodetext}} | |||
|no other mob death tech | |||
|2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod] | |||
|- | |||
|[[File:Zoospore vector.webp|thumb]] | |||
|[[zoospore vector]] | |||
|after <strong>die<strong> there is a <strong>10%</strong> chance<br>they grow {{Sporetext}} | |||
|no other mob death tech | |||
|2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] | |||
|- | |||
|[[File:Propagator.webp|thumb]] | |||
|[[propagator]] | |||
|after mobs <strong>die</strong> advance time <strong>0.5</strong> seconds<br><strong>1.6x</strong> {{damagetext}} | |||
| | |||
|2022/05/31, [https://github.com/landgreen/n-gon/commit/06c12858283d3cb7b97560717f6e8a223fe90128 propagator] | |||
|- | |||
|[[File:Collider.webp|thumb]] | |||
|[[collider]] | |||
| after mobs <strong>die</strong> existing <strong>power ups<br>collide</strong> to from new <strong>power ups</strong> | |||
| | |||
|2023/01/29, [https://github.com/landgreen/n-gon/commit/eb8f4b05cafaa8b98971c60a0df5b726455b3d92 SLOW OPENING DOORs, END OF THE WORLD literally] | |||
|- | |||
|[[File:Bubble fusion.webp|thumb]] | |||
|[[bubble fusion]] | |||
|after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}} {{Fireratetext|(once per mob)}} | |||
| | |||
|2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion] | |||
|- | |||
|[[File:Enthalpy.webp|thumb]] | |||
|[[enthalpy]] | |||
|after mobs <strong>die</strong><br>they have an <strong>8%</strong> chance to spawn {{Healcircle}} | |||
| | |||
|2021/12/01, [https://github.com/landgreen/n-gon/commit/66025c14e2cd23ba82356dfef03b028e7ea5840f hammer + nail] | |||
|- | |||
|[[File:Cascading failure.webp|thumb]] | |||
|[[cascading failure]] | |||
|<strong>3x</strong> {{damagetext}} to <strong>mobs</strong> below <strong>25% durability</strong> | |||
|reaction inhibitor | |||
|2024/01/04, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update] | |||
|- | |||
|[[File:Reaction inhibitor.webp|thumb]] | |||
|[[reaction inhibitor]] | |||
|<strong>mobs</strong> spawn with <strong>0.88x</strong> initial <strong>durability</strong> | |||
|not topological defect | |||
|2020/02/14, [https://github.com/landgreen/n-gon/commit/d186ff763689457f6cfd09979ae6f9a1847dc20a working on mods, added death at 12% mod] | |||
|- | |||
|[[File:Scrap bots.webp|thumb]] | |||
|[[scrap bots]] | |||
|after mobs <strong>die</strong>you have a <strong>33%</strong> chance<br>to build scrap {{bottext|bots}} that operate for <strong>15</strong> seconds | |||
|no other mob death tech | |||
|2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods] | |||
|- | |||
|[[File:Scrap refit.webp|thumb]] | |||
|[[scrap refit]] | |||
|after mobs <strong>die</strong><br>reset scrap {{bottext|bots}} to <strong>15</strong> seconds of operation | |||
|scrap bots | |||
|2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit] | |||
|- | |||
|[[File:Nail-bot.webp|thumb]] | |||
|[[nail-bot]] | |||
| a <strong>bot</strong> fires <strong>nails</strong> at mobs in line of sight | |||
| | |||
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian) | |||
|- | |||
|[[File:Nail-bot upgrade.webp|thumb]] | |||
|[[nail-bot upgrade]] | |||
|<strong>convert</strong> your bots to <strong>nail-bots</strong><br><strong>5x</strong> {{Fireratetext}} and <strong>1.4x</strong> nail <strong>velocity</strong> | |||
|2 or more nail bots and no other bot upgrade | |||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |||
|- | |||
|[[File:Foam-bot.webp|thumb]] | |||
|[[foam-bot]] | |||
|a <strong>bot</strong> sprays sticky <strong>foam</strong> at nearby mobs | |||
| | |||
|2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots] | |||
|- | |||
|[[FIle:Foam-bot upgrade.webp|thumb]] | |||
|[[foam-bot upgrade]] | |||
|<strong>convert</strong> your bots to <strong>foam-bots<br>3x</strong> foam <strong>size</strong> and {{Fireratetext}} | |||
|2 or more foam bots and no other bot upgrade | |||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |||
|- | |||
|[[File:Sound-bot.webp|thumb]] | |||
|[[sound-bot]] | |||
|a <strong>bot</strong> emits <strong>expanding arcs</strong><br>aimed towards nearby mobs | |||
| | |||
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | |||
|- | |||
|[[File:Sound-bot upgrade.webp|thumb]] | |||
|[[sound-bot upgrade]] | |||
|<strong>convert</strong> your bots to <strong>sound-bots<br>2.5x</strong> wave {{Fireratetext}} and <strong>2.5x</strong> {{Damagetext}} | |||
|2 or more sound bots and no other bot upgrade | |||
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | |||
|- | |||
|[[File:Boom-bot.webp|thumb]] | |||
|[[boom-bot]] | |||
|a <strong>bot defends</strong> the space around you<br>ignites an {{Explodetext|explosion}} after hitting a mob | |||
| | |||
|2020/06/29, [https://github.com/landgreen/n-gon/commit/c6a397bd3f15535b1bd9309e2214fffb2d47a5e7 plasma bot, boom bot] | |||
|- | |||
|[[File:Boom-bot upgrade.webp|thumb]] | |||
|[[boom-bot upgrade]] | |||
|<strong>convert</strong> your bots to <strong>boom-bots<br>4x</strong> {{Explodetext|explosion}} {{Damagetext}} and size | |||
|2 or more boom bots and no other bot upgrades | |||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |||
|- | |||
|[[File:Laser-bot.webp|thumb]] | |||
|[[laser-bot]] | |||
|a <strong>bot</strong> uses {{Energytext}} to emit a {{Lasertext}} beam<br>that targets nearby mobs | |||
|maximum energy above 50 | |||
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] | |||
|- | |||
|[[File:Laser-bot upgrade.webp|thumb]] | |||
|[[laser-bot upgrade]] | |||
|<strong>convert</strong> your bots to <strong>laser-bots<br>2.00x</strong> {{Damagetext}}, efficiency, and range | |||
|2 or more laser bots and no other bot upgrade | |||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |||
|- | |||
|[[File:Orbital-bot.webp|thumb]] | |||
|[[orbital bot]] | |||
|a <strong>bot</strong> is locked in <strong>orbit</strong> around you<br><strong>stuns</strong> and {{Damagetext|damages}} mobs on <strong>contact</strong> | |||
| | |||
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | |||
|- | |||
|[[File:Orbital-bot upgrade.webp|thumb]] | |||
|[[orbital-bot upgrade]] | |||
|<strong>convert</strong> your bots to <strong>orbital-bots<br>4x</strong> orbital {{Damagetext}} and <strong>1.5x radius</strong> | |||
|2 or more orbital bots and no other bot upgrade | |||
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | |||
|- | |||
|[[File:Dynamo-bot.webp|thumb]] | |||
|[[dynamo-bot]] | |||
|a <strong>bot</strong> {{Damagetext|damages}} mobs while it <strong>traces</strong> your path<br><strong>+8</strong> {{Energytext}} per second when nearby | |||
| | |||
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | |||
|- | |||
|[[File:Dynamo-bot upgrade.webp|thumb]] | |||
|[[dynamo-bot upgrade]] | |||
|<strong>convert</strong> your bots to <strong>dynamo-bots<br>+24</strong> {{Energytext}} per second when nearby | |||
|2 or more dynamo bots and no other upgrade | |||
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | |||
|- | |||
|[[File:Perimeter defense.webp|thumb]] | |||
|[[perimeter defense]] | |||
|for each permanent <strong>bot<br>.95x</strong> {{Defensetext|damage taken}} | |||
|at least 2 bots | |||
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab] | |||
|- | |||
|[[File:Network effect.webp|thumb]] | |||
|[[network effect]] | |||
|for each permanent <strong>bot<br>1.05x</strong> {{Damagetext}} | |||
|at least 2 bots | |||
|2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods] | |||
|- | |||
|[[File:Bot fabrication.webp|thumb]] | |||
|[[bot fabrication]] | |||
| after you collect {{Researchcircle}}{{Researchcircle}} use them to build a<br>random <strong>bot</strong> {{Fireratetext|(+1 cost every 5 bots)}} | |||
|at least 2 research | |||
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab] | |||
|- | |||
|[[File:Open-source.webp|thumb]] | |||
|[[open-source]] | |||
|{{Techtext}}, {{Energytext|fields}}, and {{Guntext}} have <strong>+1</strong> bot <font color="#555"><strong>choice</strong></font><br><strong>3x</strong> bot{{Techtext}} {{Fireratetext|frequency}} | |||
|at least 2 bots | |||
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | |||
|- | |||
|[[File:Ersatz bots.webp|thumb]] | |||
|[[ersatz bots]] | |||
|<strong>double</strong> your current permanent {{bottext|bots}}<br>remove <strong>all</strong> {{Guntext|guns}} in your inventory | |||
|NOT EXPERIMENT MODE, at least 4 bots | |||
|2020/05/24, [https://github.com/landgreen/n-gon/commit/f338184869d5a1662413db76379a6c7f37f196f3 sniper mob balance, bot replication mod] (originally called self-replication, and later bot replication) | |||
|- | |||
|[[File:Robotics.webp|thumb]] | |||
|[[robotics]] | |||
|spawn <strong>2</strong> random {{bottext|bots}} | |||
|at least 3 bots | |||
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | |||
|- | |||
|[[File:Bot manufacturing.webp|thumb]] | |||
|[[bot manufacturing]] | |||
|use {{Researchcircle}}{{Researchcircle}} to build<br><strong>3</strong> random {{bottext|bots}} | |||
|at least 4 bots | |||
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots] | |||
|- | |||
|[[File:Bot prototypes.webp|thumb]] | |||
|[[bot prototypes]] | |||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build <strong>2</strong> random {{bottext|bots}}<br>and <strong>upgrade</strong> all {{bottext|bots}} to a random type | |||
|at least 6 bots | |||
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots] | |||
|- | |||
|[[File:Decorrelation.webp|thumb]] | |||
|[[decorrelation]] | |||
| if you {{Guntext}} and {{Energytext|field}} are unused for <strong>2</strong> seconds<br><strong>0.3x</strong> {{Defensetext|damage taken}} | |||
|not retrocasuality | |||
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation] | |||
|- | |||
|[[File:Anticorrelation.webp|thumb]] | |||
|[[anticorrelation]] | |||
| if you {{Guntext}} and {{Energytext|field}} are unused for <strong>2</strong> seconds<br><strong>2x</strong> {{Damagetext}} | |||
|not retrocasuality | |||
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation] | |||
|- | |||
|[[File:Mass driver.webp|thumb]] | |||
|[[mass driver]] | |||
|<strong>4x</strong> {{Blocktext}} collision {{Damagetext}} | |||
|not wormhole, reek, tokamak | |||
|2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing] | |||
|- | |||
|[[File:Inflation.webp|thumb]] | |||
|[[inflation]] | |||
|if <strong>holding</strong> a {{Blocktext}} <strong>0.1x</strong> {{Defensetext|damage taken}}<br>after <strong>throwing</strong> a {{Blocktext}} it expands <strong>3x</strong> | |||
|mass driver, not pilot wave, tokamak, wormhole | |||
|2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation] | |||
|- | |||
|[[File:Restitution.webp|thumb]] | |||
|[[restitution]] | |||
|<strong>2.5x</strong> {{Blocktext}} collision {{Damagetext}}<br>after <strong>throwing</strong> a {{Blocktext}} it becomes very <strong>bouncy</strong> | |||
|mass driver, not pilot wave, tokamak, wormhole | |||
|2021/07/29, [https://github.com/landgreen/n-gon/commit/c7c837672e25014c6dda4e235fd0d4221474e4d3 restitution] | |||
|- | |||
|[[File:Flywheel.webp|thumb]] | |||
|[[flywheel]] | |||
|<strong>2.5x</strong> {{Blocktext}} collision {{Damagetext}}<br>after a mob <strong>dies</strong> its {{Blocktext}} is <strong>flung</strong> at mobs | |||
|mass driver, no other mob death tech | |||
|2021/04/19, [https://github.com/landgreen/n-gon/commit/43568616fd4fdf672eefc24d4a0d6ab7d98ba10c throwing blocks are buffed] | |||
|- | |||
|[[File:Buckling.webp|thumb]] | |||
|[[buckling]] | |||
|if a {{Blocktext}} you threw kills a mob<br>spawn either {{Couplingcircle}}, {{Boostcircle}}, {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}} | |||
|mass driver, not pilot wave, tokamak | |||
|2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision) | |||
|- | |||
|[[File:First derivative.webp|thumb]] | |||
|[[first derivative]] | |||
|while your <strong>first</strong>{{Guntext}} is equipped<br><strong>0.85x</strong> {{Defensetext|damage taken}} per {{Guntext}} {{Fireratetext|(1.00x)}} | |||
| | |||
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement) | |||
|- | |||
|[[File:MACHO.webp|thumb]] | |||
|[[dark matter]] | |||
|{{darkmattertext}} slowly gravitates '''towards''' you | |||
'''0.4x''' {{damagetakentext}} '''inside''' <div style="text-shadow: 0px 0px 7px #246;">'''<font color="#246">dark</font>''' '''<font color="#246"></font><font color="#246">matter</font>'''</div> | |||
| | |||
|2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO] | |||
|- | |||
|[[File:Entropic gravity.webp|thumb]] | |||
|[[entropic gravity]] | |||
|<strong>crouching</strong> pulls the {{darkmattertext}} towards you<br><strong>1.6x to all {{darkmattertext}} effects</strong> | |||
|MACHO | |||
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | |||
|- | |||
|[[File:Axion.webp|thumb]] | |||
|[[axion]] | |||
|while inside the {{darkmattertext}}<br><strong>2x</strong> {{Damagetext}} | |||
|MACHO | |||
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection] | |||
|- | |||
|[[File:Dark star.webp|thumb]] | |||
|[[dark star]] | |||
|mobs inside the {{darkmattertext}} are {{Damagetext|damaged}}<br><strong>1.3x <font color="#246"><div style="text-shadow: 0px 0px 7px #246;">dark matter</div></font></strong> radius | |||
|MACHO | |||
|2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star] | |||
|- | |||
|[[File:Ablative drones.webp|thumb]] | |||
|[[ablative drones]] | |||
|after losing {{Energytext|health}} there is a chance<br>to rebuild your broken parts as <strong>drones</strong> | |||
| | |||
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis) | |||
|- | |||
|[[File:Non-Newtonian armor.webp|thumb]] | |||
|[[non-Newtonian armor]] | |||
|after mob collisions<br><strong>0.3x</strong> {{Defensetext|damage taken}} for <strong>10</strong> seconds | |||
| | |||
|2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | |||
|- | |||
|[[File:Tessellation.webp|thumb]] | |||
|[[tessellation]] | |||
|use {{Researchcircle}}{{Researchcircle}}<br><strong>0.6x</strong> {{Defensetext|damage taken}} | |||
| | |||
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | |||
|- | |||
|[[File:Pauli exclusion.webp|thumb]] | |||
|[[Pauli exclusion]] | |||
|for <strong>6</strong> seconds after mob <strong>collisions</strong><br>become '''<font color="#fff"><div style="text-shadow: 0px 0px 7px #000;">invulerable</div></font>''' <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em> | |||
| | |||
|2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups] | |||
|- | |||
|[[File:Spin-statistics theorem.webp|thumb]] | |||
|[[spin-statistics theorem]] | |||
|for <strong>1.9</strong> seconds out of every <strong>7</strong> seconds<br>become '''<font color="#fff"><div style="text-shadow: 0px 0px 7px #000;">invulerable</div></font>''' <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em> | |||
| | |||
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash) | |||
|- | |||
|[[File:Fermion.webp|thumb]] | |||
|[[fermion]] | |||
|for <strong>6</strong> seconds after mobs <strong>die</strong><br>become '''<font color="#fff"><div style="text-shadow: 0px 0px 7px #000;">invulerable</div></font>''' <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em> | |||
| | |||
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | |||
|- | |||
|[[File:Abelian group.webp|thumb]] | |||
|[[abelian group]] | |||
|<strong>4x</strong> {{Damagetext}} while '''<font color="#fff"><div style="text-shadow: 0px 0px 7px #000;">invulerable</div></font>''' | |||
|invincibility tech | |||
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | |||
|- | |||
|[[File:Refrigerant.webp|thumb]] | |||
|[[refrigerant]] | |||
|after losing at least <strong>5</strong> {{Healthtext}}<br><strong><font color="#04f">freeze</font></strong> all mobs for <strong>7</strong> seconds | |||
| | |||
|2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory] | |||
|- | |||
|[[File:Piezoelectricity.webp|thumb]] | |||
|[[piezoelectricity]] | |||
|if you <strong>collide</strong> with a mob<br>generate <strong>+2048</strong> {{Energytext}} | |||
|not mass-energy | |||
|2020/01/05, [https://github.com/landgreen/n-gon/commit/7ef99c13e915d5b41869400cefa0d55d19eb6bab shield rebalance, difficulty rebalance, piezo and static mods] | |||
|- | |||
|[[File:Ground state.webp|thumb]] | |||
|[[ground state]] | |||
|<strong>+266</strong> maximum {{Energytext}}<br><strong>0.66x</strong> passive {{Energytext}} generation | |||
|not time crystals | |||
|2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod] | |||
|- | |||
|[[File:Heat engine.webp|thumb]] | |||
|[[heat engine]] | |||
|<strong>1.4x</strong> {{Damagetext}}<br> <strong>–50</strong> maximum {{Energytext}} | |||
|not CPT | |||
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods] | |||
|- | |||
|[[File:Exothermic process.webp|thumb]] | |||
|[[exothermic process]] | |||
|<strong>1.6x</strong> {{Damagetext}}<br> after mobs <strong>die –5</strong> {{Energytext}} | |||
| | |||
|2020/02/16, [https://github.com/landgreen/n-gon/commit/32733909abeaa13d68b21474459e6d9eadd4ad01 working on giving custom mod requirements (in progress, buggy)] (originally called acute stress response) | |||
|- | |||
|[[File:Gibbs free energy.webp|thumb]] | |||
|[[Gibbs free energy]] | |||
|use {{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{Damagetext}} per {{Energytext}} below <strong>100x</strong> {{Fireratetext|(1.00x)}} | |||
| | |||
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods] | |||
|- | |||
|[[File:Overcharge.webp|thumb]] | |||
|[[overcharge]] | |||
|<strong>+88</strong> maximum {{Energytext}}<br><strong>+5%</strong> {{Junktext}}<nowiki/>{{Techtext}} | |||
| | |||
|2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments] | |||
|- | |||
|[[File:Maxwells demon.webp|thumb]] | |||
|[[Maxwells demon]] | |||
|{{Energytext}} above max decays <strong>30x</strong> slower<br><strong>+5%</strong> {{Junktext}}<nowiki/>{{Techtext}} chance | |||
|energy above your max | |||
|2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor) | |||
|- | |||
|[[File:Inductive charging.webp|thumb]] | |||
|[[inductive charging]] | |||
|if <strong>crouched 7x</strong> passive {{Energytext}} generation<br>otherwise <strong>0x</strong> passive {{Energytext}} generation | |||
|not parasitism | |||
|2021/06/19, [https://github.com/landgreen/n-gon/commit/88f595642fd7fed019ed941b80910afaa75401f4 catabolism and inductive coupling] (originally called inductive coupling) | |||
|- | |||
|[[File:Energy conservation.webp|thumb]] | |||
|[[energy conservation]] | |||
|<strong>1.04x</strong> of {{Damagetext}} done recovered as {{Energytext}} | |||
| | |||
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer) | |||
|- | |||
|[[File:Parasitism.webp|thumb]] | |||
|[[parasitism]] | |||
| if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br><strong>2x</strong> {{Damagetext}}, no passive {{Energytext}} generation | |||
|not inductive charging | |||
|2021/11/20, [https://github.com/landgreen/n-gon/commit/d68ca6369508d753b311be0ad2ab208b0b0da25c Occam's razor] (originally called predator) | |||
|- | |||
|[[File:Waste heat recovery.webp|thumb]] | |||
|[[waste heat recovery]] | |||
| if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>generate <strong>0.05x</strong> max {{Energytext}} per second | |||
| | |||
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery) | |||
|- | |||
|[[File:Recycling.webp|thumb]] | |||
|[[recycling]] | |||
| if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>recover <strong>0.005x</strong> max {{Healthtext}} per second | |||
| | |||
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling) | |||
|- | |||
|[[File:Torpor.webp|thumb]] | |||
|[[torpor]] | |||
|if a mob has <strong>not died</strong> in the last <strong>5</strong> seconds<br><strong>0.3x</strong> {{Defensetext|damage taken}} | |||
| | |||
|2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music] | |||
|- | |||
|[[File:Stability.webp|thumb]] | |||
|[[stability]] | |||
|<strong>0.3x</strong> {{Defensetext|damage taken}}<br>while your {{Healthtext}} is at maximum | |||
| | |||
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | |||
|- | |||
|[[File:Instability.webp|thumb]] | |||
|[[instability]] | |||
|<strong>2x</strong> {{Damagetext}} while your {{Defensetext|damagetaken}} is <strong>1.00x</strong> | |||
| | |||
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | |||
|- | |||
|[[File:Control theory.webp|thumb]] | |||
|[[control theory]] | |||
|<strong>1.5x</strong> {{Damagetext}}<br>while your {{Healthtext}} is at maximum | |||
| | |||
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | |||
|- | |||
|[[File:Homeostatis.webp|thumb]] | |||
|[[homeostatis]] | |||
|missing {{Healthtext}} reduces {{Defensetext|damage taken}}<br>down to a limit of <strong>0.2x</strong> at <strong>0</strong> {{Healthtext}} | |||
|health below 60 | |||
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | |||
|} | |||
=={{Guntechcircle}} Gun tech== | |||
{| class="wikitable sortable" | |||
!Image | |||
!Tech | |||
!Description | |||
!Requirements (if any) | |||
!Update added (YYYY/MM/DD) | |||
|- | |||
|[[File:Needle ice.webp|thumb]] | |||
|[[needle ice]] | |||
|after <strong>needles</strong> impact walls<br>they chip off <strong>1-2</strong> freezing <strong><font color="#0044ff">ice IX</font></strong> crystals | |||
|needle gun, needle gun, not nanowires | |||
|2021/08/21, [https://github.com/landgreen/n-gon/commit/8c1539fa681a46a2e5f9f8fe3e1f750aac34ec37 needle ice] | |||
|- | |||
|[[File:nanowires.webp|thumb]] | |||
|[[nanowires]] | |||
|<strong>needles</strong> tunnel through {{defensetext|blocks}} and <strong>map</strong><br><strong>1.2x</strong> needle {{damagetext}} | |||
|nail gun, needle gun, not needle ice | |||
|2021/12/04, [https://github.com/landgreen/n-gon/commit/92457703d5bdc18ca033373aa409c021b9f77752 grey intro] | |||
|- | |||
|[[File:cermaics.webp|thumb]] | |||
|[[ceramics]] | |||
|<strong>needles</strong> and <strong>harpoons</strong> pierce <strong>shields</strong><br>dircetly <strong><font color="#ff0033">damaging</font></strong> shielded mobs | |||
|nail gun, harpoon, not Bessemer process | |||
|2021/09/12, [https://github.com/landgreen/n-gon/commit/f719c8edb9eb7dea66fef50d5936bb97d2ae4437 harpoon tech] | |||
|- | |||
|[[File:needle gun.webp|thumb]] | |||
|[[needle gun]] | |||
|<strong>nail gun</strong> and <strong>shotgun</strong> fire mob piercing <strong>needles</strong> | |||
|nail gun, shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, ice-shot | |||
|2021/01/16, [https://github.com/landgreen/n-gon/commit/261977b77408d164637e0584ad8a03d292492875 nail gun rework] | |||
|- | |||
|[[File:stress concentration.webp|thumb]] | |||
|[[stress concentration]] | |||
|mobs below <strong>50%</strong> durability <strong>die</strong> after you shoot<br>them near their <strong>center</strong> with <strong>needles</strong> or <strong>rivets</strong> | |||
| needles, rivets, not incendiary, supercritical fission | |||
|2022/06/19, [https://github.com/landgreen/n-gon/commit/698c18482bb3e7927a1cd40aaa39f1ab87d46918 stress concentatrion] | |||
|- | |||
|[[File:rivet gun.webp|thumb]] | |||
|[[rivet gun]] | |||
|<strong>nail gun</strong> and <strong>shotgun</strong> slowly lob a heavy <strong>rivet</strong> | |||
|nail gun, shotgun, not ice crystal, needles, pneumatic actuator | |||
|2021/01/16, [https://github.com/landgreen/n-gon/commit/261977b77408d164637e0584ad8a03d292492875 nail gun rework] | |||
|- | |||
|[[File:pneumatic actuator.webp|thumb]] | |||
|[[pneumatic actuator]] | |||
|<strong>nail gun</strong> takes <strong>no</strong> time to ramp up<br>to its fastest <em>fire rate</em> | |||
|nail gun, not rotary cannon, rivets, needles | |||
|2020/08/29, [https://github.com/landgreen/n-gon/commit/00859f15ed61f6f4b9c709912760925f19fba896 nail gun] | |||
|- | |||
|[[File:ice crystal nucleation.webp|thumb]] | |||
|[[ice crystal nucleation]] | |||
|<strong>nail gun</strong> uses <strong><font color="#00aadd">energy</font></strong> to condense<br>unlimitied <strong><font color="0044ff">freezing</font> ice shards</strong> | |||
|nail gun, not rivets, needles | |||
|2020/10/21, [https://github.com/landgreen/n-gon/commit/5bbac02f88e7c8f879c1e2edf6f64f1ef903e43d bug fix] | |||
|- | |||
|[[File:rotary cannon.webp|thumb]] | |||
|[[rotary cannon]] | |||
|<strong>nail gun</strong> has increased muzzle <strong>speed</strong><br>maximum <em>fire rate</em>, <strong>accuracy</strong>, and <strong>recoil</strong> | |||
|nail gun, not pneumatic actuator, needle gun | |||
|2021/10/23, [https://github.com/landgreen/n-gon/commit/bac02c35f6229ca6d2dab2f3c5d331e1ef68c751 rotary cannon] | |||
|- | |||
|[[File:gauge.webp|thumb]] | |||
|[[gauge]] | |||
|<strong>rivets</strong>, <strong>needles</strong>, <strong>super balls</strong>, and <strong>nails</strong><br>have <strong>1.3x</strong> mass and physical {{damagetext}} | |||
| nails, nail gun, rivets, shotgun, super balls, mine | |||
|2022/12/17, [https://github.com/landgreen/n-gon/commit/16834e95be83ae4f4d996401951c2f188992fa1b added images] | |||
|- | |||
|[[File:supercirtical fission.webp|thumb]] | |||
|[[supercritical fission]] | |||
|if <strong>nails</strong>, or <strong>rivets</strong>srike mobs<br>near their <strong>center</strong> they can <strong><font color="#dd6600">explode</font></strong> | |||
|nail gun, mine, needles, nails, rivets, not incendiary, stress concentration | |||
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods] | |||
|- | |||
|[[File:irradiated nails.webp|thumb]] | |||
|[[irradiated nails]] | |||
|<strong>nails</strong>, <strong>needles</strong>, and <strong>rivets</strong> are <strong><font color="#006677">radioactive</font><br>1.9x <font color="#006677">radioactive </font>{{damagetext}}</strong> over <strong>3</strong> seconds | |||
|nail gun, nails, rivets, mine, not ceramic needles | |||
|2020/05/19, [https://github.com/landgreen/n-gon/commit/c31c1c2d7ad6dd68b8029050cb70f6be8b0a840e file reoganiation, mod has it's own file] | |||
|- | |||
|[[File:6s half-life.webp|thumb]] | |||
|[[6s half-life]] | |||
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of <font color="#006677">plutonium-238<br><strong>radioactive</strong></font> {{damagetext}} lasts <strong>+3</strong> seconds | |||
|nail gun, mine, irradiated nails, not 1s half-life | |||
|2020/06/04, [https://github.com/landgreen/n-gon/commit/cea1bcc7a3684673fa0066e3ee15df388d824547 minigun ramp up] (was named "4s half-life" for a short amount of time before switching back to "6s half-life") | |||
|- | |||
|[[File:1s half-life.webp|thumb]] | |||
|[[1s half-life]] | |||
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of <font color="#006677">lithium-238<br></font><strong>4x</strong> <font color="#006677">radioactive</font> {{damagetext}} for <strong>1</strong> second | |||
|nail gun, mine, irradiated nails, not 6s half-life | |||
|2021/10/09, [https://github.com/landgreen/n-gon/commit/90e9e73084c61bb7a83e01435efeeb2fabbc83ce refractory metal] | |||
|- | |||
|[[File:spin-statistics.webp|thumb]] | |||
|[[spin-statistics]] | |||
|after firing the <strong>shotgun</strong> you are <strong>invulnerable</strong><br>shotgun has <strong>0.5x</strong> bullets per {{Ammocircle}} | |||
|shotgun | |||
| | |||
|- | |||
|[[File:Newtons 3rd law|thumb]] | |||
|[[Newtons 3rd law]] | |||
|<strong>1.7x shotgun</strong> <em>fire rate</em> and <strong>recoil</strong> | |||
|shotgun, not Noether violation | |||
| | |||
|- | |||
|(Image Unavailable) | |||
|[[Repeater]] | |||
|'''shotgun''' immediately fires again for no '''ammo''' | |||
reduced '''0.5x''' '''shotgun''' ''fire rate'' | |||
|Shotgun, Not Newton's 3rd Law | |||
| | |||
|} | |||
=={{fieldtechcircle}} Field tech== | |||
{| class="wikitable sortable" | |||
!Image | |||
!Tech | |||
!Description | |||
!Requirements (if any) | |||
!Update added (YYYY/MM/DD) | |||
|- | |||
| | |||
|spherical harmonics | |||
|'''1.5x standing wave''' deflection {{Energytext}} efficiency | |||
shield deflection radius holds it's max range | |||
|standing wave, not surface plasmons | |||
|2021/06/05 | |||
|- | |||
| | |||
|surface plasmons | |||
|if '''deflecting''' drains all your {{Energytext}} | |||
emit {{Lasertext}} beams that scale with max {{Energytext}} | |||
|standing wave | |||
| | |||
|- | |||
| | |||
|zero point energy | |||
|use {{Researchcircle}}{{Researchcircle}} | |||
'''+166''' maximum {{Energytext}} | |||
|standing wave, pilot wave, time dilation | |||
| | |||
|- | |||
| | |||
|expansion | |||
| using '''standing wave''' field '''expands''' its '''radius''' | |||
'''+77''' maximum {{Energytext}} | |||
|standing wave | |||
|2021/06/05, tech: expansion | |||
|- | |||
| | |||
|electronegativity | |||
|'''1.0023x''' {{Damagetext}} per {{Energytext}} | |||
''(1.23x damage at max energy)'' | |||
|standing wave, wormhole, pilot wave | |||
| | |||
|- | |||
| | |||
|bremsstrahlung | |||
|'''deflecting''' and thrown '''blocks''' | |||
do braking {{Damagetext}} to mobs | |||
|standing wave, perfect diamagnetism, pilot wave | |||
| | |||
|- | |||
| | |||
|cherenkov radiation | |||
|bremsstrahlung's effects are {{RadioactiveText}} | |||
'''3.5x''' {{Damagetext}} over '''3''' seconds | |||
|bremsstrahlung | |||
|2022/5/10, tech: cherenkov radiation | |||
|- | |||
| | |||
|flux pinning | |||
|after '''deflecting''' a mob | |||
it is '''stunned''' for up to '''4''' seconds | |||
|a field that can block | |||
| | |||
|- | |||
| | |||
|eddy current brake | |||
|perfect diamagnetism {{IceIXText|slows}} nearby mobs | |||
effect '''radius''' scales with stored {{Energytext}} | |||
|perfect diamagnetism, not induction brake | |||
|2020/10/5, [https://github.com/landgreen/n-gon/commit/0d2a570ebd29be67f6e6a413023316f602bd0675 eddy current brake] | |||
|- | |||
| | |||
|meissner effect | |||
|'''1.55x''' perfect diamagnetism '''radius''' | |||
'''+22°''' perfect diamagnetism circular '''arc''' | |||
|perfect diamagnetism | |||
| | |||
|- | |||
| | |||
|radiative equilibrium | |||
|after losing {{Healthtext}} | |||
'''3x''' {{Damagetext}} for '''8''' seconds | |||
|negative mass, pilot wave | |||
| | |||
|- | |||
| | |||
|dynamic equilibrium | |||
|increase {{Damagetext}} by your last {{Healthtext}} loss | |||
''(damage increase)'' | |||
|negative mass, pilot wave | |||
| | |||
|- | |||
| | |||
|neutronium | |||
|'''0.8x move''' and '''jump''', but | |||
if your {{Energytext|field}} is active '''0.05x''' {{Defensetext|damage taken}} | |||
|negative mass | |||
| | |||
|- | |||
| | |||
|areostat | |||
|'''2x''' {{Damagetext}} while '''off''' the '''ground''' | |||
'''0.85x''' {{Damagetext}} while '''on''' the '''ground''' | |||
|negative mass, grappling hook | |||
| | |||
|- | |||
| | |||
|annihilation | |||
|after '''colliding''' with non-boss mobs | |||
they are '''annihilated''' and '''-10''' {{Energytext}} | |||
|negative mass, not mass-energy | |||
| | |||
|- | |||
| | |||
|inertial mass | |||
|'''negative mass''' is larger and '''faster''' | |||
|negative mass | |||
| | |||
|- | |||
| | |||
|bot manufacturing | |||
|use {{Researchcircle}}{{Researchcircle}} to build | |||
'''3''' random '''bots''' | |||
|molecular assembler, grappling hook, pilot wave | |||
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots] | |||
|- | |||
| | |||
|bot prototypes | |||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build '''2''' random bots | |||
and '''upgrade''' all '''bots''' to that type | |||
|molecular assembler, grappling hook, pilot wave | |||
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots] | |||
|- | |||
| | |||
|additive manufacturing | |||
|'''deflecting''' and thrown {{Blocktext|blocks}} | |||
do braking {{Damagetext}} to mobs | |||
|standing wave, perfect diamagnetism, pilot wave | |||
| | |||
|- | |||
| | |||
|pair production | |||
|after picking up a '''power up''' | |||
'''+200''' {{Energytext}} | |||
|molecular assembler, pilot wave, standing wave | |||
| | |||
|- | |||
| | |||
|electric generator | |||
|after '''deflecting''' mobs | |||
'''molecular assembler''' generates '''+50''' {{Energytext}} | |||
|molecular assembler | |||
| | |||
|- | |||
| | |||
|combinatorial optimization | |||
|'''1.35x''' {{Damagetext}} | |||
'''0.65x''' ''fire rate'' | |||
|time dilation, cloaking, pilot wave | |||
| | |||
|- | |||
| | |||
|tokamak | |||
|throwing a {{Blocktext}} converts it to {{Energytext}} | |||
and a pulsed fusion {{Explodetext|explosion}} | |||
|plasma torch, molecular assembler, grappling hook, | |||
not printer, reel, swarf | |||
| | |||
|- | |||
| | |||
|degenerate matter | |||
|if your {{Energytext|field}} is active | |||
'''0.1x''' {{Defensetext|damage taken}} | |||
|plasma torch, grappling hook, pilot wave | |||
| | |||
|- | |||
| | |||
|plasma bot | |||
|use {{Researchcircle}}{{Researchcircle}} to trade your {{Energytext|field}} | |||
for a '''bot''' that uses {{Energytext}} to emit {{Plasmatext}} | |||
|plasma torch, not extruder, plasma ball | |||
| | |||
|- | |||
| | |||
|plasma jet | |||
|use {{Researchcircle}}{{Researchcircle}} | |||
'''1.5x''' {{Plasmatext}} '''torch''' range | |||
|plasma torch, not plasma ball | |||
| | |||
|- | |||
| | |||
|extruder | |||
|'''extrude''' a thin hot wire of {{Plasmatext}} | |||
increases {{Damagetext}} and {{Energytext}} cost | |||
|plasma torch, not plasma ball | |||
|2020/12/13, [https://github.com/landgreen/n-gon/commit/92c5670369d5f30a62e3dd97adad3b0c8aa4747d extruder] | |||
|- | |||
| | |||
|refractory metal | |||
|{{Plasmatext|extrude}} metals at a higher {{Plasmatext|temperature}} | |||
increases effective '''radius''' and {{Damagetext}} | |||
|extruder | |||
| | |||
|- | |||
| | |||
|plasma ball | |||
|'''grow''' an expanding '''ball''' of {{Plasmatext}} | |||
increases {{Damagetext}} and {{Energytext}} cost | |||
|plasma torch, not extruder, plasma jet | |||
| | |||
|- | |||
| | |||
| corona discharge | |||
|increase the '''range''' and '''frequency''' | |||
of {{Plasmatext}} ball's '''electric arc''' | |||
|plasma ball | |||
| | |||
|- | |||
| | |||
|retrocausality | |||
|'''time dilation''' uses {{Energytext}} to '''rewind''' your | |||
{{Healthtext}}, '''velocity''', and '''position''' up to '''10''' seconds | |||
|time dilation, not CPT symmetry | |||
| | |||
|- | |||
| | |||
|frame dragging | |||
|when not '''moving''' time dilation '''s t o p s t i m e''' | |||
'''0.6x''' {{Defensetext|damage taken}} | |||
| time dilation | |||
| | |||
|- | |||
| | |||
|Lorentz transformation | |||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} | |||
'''1.5x movement''', '''jumping''', and ''fire rate'' | |||
|time dilation or pilot wave | |||
| | |||
|- | |||
| | |||
|time crystals | |||
|'''2.5x''' passive {{Energytext}} generation | |||
''(+6.0 energy per second)'' | |||
|time dilation or pilot wave, not ground state | |||
| | |||
|- | |||
| | |||
|no-cloning theorem | |||
|'''+40%''' chance to {{duplicatetext}} spawned power ups | |||
after a mob '''dies -1%''' {{Junktext|DUPLICATION}} | |||
|cloaking, time dilation | |||
| | |||
|- | |||
| | |||
|metamaterial absorber | |||
| for each mob left '''alive''' after you exit a '''level''' | |||
there is a '''25%''' chance to spawn a random '''power up''' | |||
|cloaking | |||
| | |||
|- | |||
| | |||
|symbiosis | |||
|after a '''boss dies''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} {{Healcircle}}{{Healcircle}}{{Healcircle}} and a {{Techtext}} | |||
after a '''mob dies -0.25''' maximum {{Healthtext}} | |||
|cloaking | |||
| | |||
|- | |||
| | |||
| boson composite | |||
|while {{cloaktext|cloaked}} you are '''intangible''' | |||
to {{Blocktext|blocks}} and mobs, but '''mobs''' drain {{Energytext}} | |||
|metamaterial cloaking | |||
| | |||
|- | |||
| | |||
|patch | |||
|after {{cloaktext|cloaking}} recover '''0.75x''' | |||
of your last {{Healthtext}} lost | |||
|metamaterial cloaking, not mass-energy | |||
|2022/7/26, [https://github.com/landgreen/n-gon/commit/3e8f07ab04ebbf902e1584afaccbc09d6581b50c patch] | |||
|- | |||
| | |||
|dazzler | |||
|after {{cloaktext|decloaking}} | |||
'''stun''' nearby mobs for 2 second | |||
|metamaterial cloaking | |||
|2020/9/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] | |||
|- | |||
| | |||
|topological defect | |||
|'''2.1x''' {{Damagetext}} to '''mobs''' at maximum '''durability''' | |||
|cloaking, pilot wave, not reaction inhibitor | |||
|2024/1/4, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update] | |||
|- | |||
| | |||
|WIMPs | |||
|at the end of each '''level''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} and a dangerous particle that slowly '''chases''' you | |||
| wormhole, pilot wave, time dilation | |||
|2021/5/13, [https://github.com/landgreen/n-gon/commit/39c9b08b2e97f767f53c8382174ea1239e40408e WIMPs] | |||
|- | |||
| | |||
|vacuum fluctuation | |||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} | |||
'''+11%''' chance to {{duplicatetext}} spawned '''power ups''' | |||
|wormhole, time dilation, negative mass, pilot wave | |||
|2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | |||
(originally named virtual particles) | |||
|- | |||
| | |||
|transdimensional worms | |||
|after a {{Blocktext}} falls into a '''wormhole''' | |||
spawn a {{RadioactiveText|worm}} | |||
|wormhole | |||
|2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle] | |||
|- | |||
| | |||
|geodesics | |||
|your '''bullets''' can traverse '''wormholes''' | |||
'''1.5x''' {{Damagetext}} | |||
|wormhole | |||
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods] | |||
(originally named traversable geodesics) | |||
|- | |||
| | |||
|cosmic string | |||
|after '''tunneling''' through mobs with a '''wormhole''' | |||
'''stun''' them and do {{RadioactiveText|worm}} {{Damagetext}} | |||
|wormhole | |||
|2020/10/18, [https://github.com/landgreen/n-gon/commit/fb13945879acc0192bc59caed1cd327057c6f491 wormhole mods] | |||
|- | |||
| | |||
|invariant | |||
|while placing your '''wormhole''' | |||
use {{Energytext}} to '''pause''' time | |||
|wormhole, not eternalism | |||
|2022/1/13, [https://github.com/landgreen/n-gon/commit/752a0034ed92319d9b4ce315181a01a3d0aa9b24 invariant] | |||
|- | |||
| | |||
|charmed baryons | |||
|'''0.66x movement''' and '''jumping''' | |||
'''wormholes''' cost '''zero''' {{Energytext}} | |||
| wormhole, not affine connection | |||
| | |||
|- | |||
| | |||
|affine connection | |||
|'''wormholes''' can tunnel through '''anything''' | |||
for '''2x''' {{Energytext}} cost | |||
|wormhole, not charmed baryons | |||
| | |||
|- | |||
| | |||
|CIWS | |||
|'''grappling hook''' uses '''10''' {{Energytext}} to fire '''harpoons''' at nearby mobs | |||
|grappling hook | |||
| | |||
|- | |||
| | |||
|swarf | |||
|after '''grappling hook''' impacts something eject '''nails''' splinters towards nearby mobs | |||
|grappling hook, not reel, tokamak | |||
|2023/11/25, [https://github.com/landgreen/n-gon/commit/ce74f420e3e5e1383b9900e6180e36c2f32457a1 grappling hook 2nd update]<br>(originally named rupture) | |||
|- | |||
| | |||
|reel | |||
|'''5x''' {{Blocktext}} collision {{Damagetext}} | |||
up to '''+100''' {{Energytext}} after reeling in {{Blocktext|blocks}} | |||
|grappling hook, not mass driver, swarf, tokamak | |||
|2023/12/3, [https://github.com/landgreen/n-gon/commit/ad33cf68eab1e9c60540925c2ba710638688e97c grapple tech] | |||
|} | |} | ||
{{DISPLAYTITLE:{{techcircle}} {{techtext}}}} | {{DISPLAYTITLE:{{techcircle}} {{techtext}}}} |
Revision as of 09:50, 12 January 2025
tech (formerly called mods) are the main power-ups in n-gon. They are found by killing mobs and rarely in the wild. They have 6 types: skins, tech, instant tech, guntech, fieldtech, and Junk.
The most significant source of tech is Boss kills.
List of tech
Skins
- "skinned" means having any other skin tech.
Image | Skin preview | Name | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|---|
![]() |
tungsten carbide | +500 maximum health lose health after hard landings |
not skinned | 2023/02/07, elasticity | |
![]() |
nitinol | 1.3x movement and jumping 0.17 seconds of coyote time |
not skinned | 2023/02/07, elasticity (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point) | |
![]() |
Higgs mechanism | 4x fire rate when firing your position is fixed |
not skinned, ship mode, automatic | 2021/01/12, Higgs | |
![]() |
Verlet integration | 3x damage after mobs die advance time 0.5 seconds |
not skinned | Unknown (originally a regular tech called propagator, which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, wikipedia) | |
![]() |
Hilbert space | 4x damage after a collision enter an alternate reality |
not skinned, Ψ(t) collapse, many-worlds | 2021/5/6, non-unitary (Originally called non-unitary armor) | |
![]() |
aperture | every 4 seconds your damage cycles between 0.8x and 3x damage |
not skinned | 2023/02/04, skins | |
![]() |
diaphragm | every 4 seconds your damage taken cycles between 0.9x and 0.2x damage taken |
aperture | 2023/02/07, elasticity | |
![]() |
mass-energy equivalence | energy protects you instead of health | not piezoelectricity, CPT, annihilation | 2020/04/13, pilot wave field | |
![]() |
depolarization | 0.5x damage for 4.0 seconds after a mob dies 4x damage otherwise |
not skinned | 2024/02/08, depolarization | |
![]() |
CPT symmertry | after losing health, if you have above 85 energy rewind time for 20 energy per second |
not skinned, standing wave, max energy reduction, retrocausality, mass-energy | 2020/11/27, CPT (Originally called CPT reversal) |
Normal
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
![]() |
1st ionization energy | convert current and future into give +14 maximum energy |
mass-energy equivalence, not quenching | 2020/09/26, ionization energy (originally called ionization energy) |
![]() |
repolarization | the damage from depolarization resets after 1.25 seconds sooner after a mob dies |
depolarization | 2024/02/10, hyperpolarization (originally called hyperpolarization) |
![]() |
causality bots | when you rewind build scrap bots that protect you for about 9 seconds |
CPT, retrocausality | 2020/12/10, CPT mods |
![]() |
causality bombs | when you rewind drop several grenades | CPT, retrocausality | 2020/12/10, CPT mods |
![]() |
ternary | 1.8x damage while your ammo is evenly divisible by 3 | 2023/03/04, factory | |
integrated armanent | 1.3x damage, but new replace your current and convert |
only 1 gun | 2020/07/27, level elevators | |
![]() |
ordnance | spawn and get 2x frequency for +6% Junk choices |
2021/03/16, planned obsolescence (originally named gun sciences) | |
![]() |
arsenal | 1.25x damage per unequipped gun (1.00x) |
at least 2 guns | 2020/08/14, arsenal generalist mod |
![]() |
cooling | 1.25x fire rate per unequipped gun (1.00x) |
at least 2 guns | 2021/01/08, complex spinstatistics |
![]() |
pigeonhole principle | a new gun is chosen to be improved each level 1.3x damage per gun for the chosen gun |
at least 2 guns | 2022/10/24, pigeonhole principle |
![]() |
generalist | spawn 7 gun, but you can't switch gun your equipped gun cycles for each level |
at least 2 guns, at least 5 unclaimed guns | 2020/08/14, arsenal, generalist mod |
![]() |
ad hoc | spawn a , , , field, gun, or tech for each of your guns |
at least 2 guns | 2021/01/07, complex spinstatistics (originally called specialist) |
![]() |
applied science | get a random guntech for each of your guns |
at least 2 guns | 2021/11/11, applied science |
![]() |
supply chain | spawn a gun spawn equal to current ammo |
2020/06/26, neocognitron pulse aim | |
![]() |
marginal utility | 2x ammo per for gun | 2024/03/31, remove keyword | |
![]() |
Pareto efficiency | for each of your guns randomly get 5x or 0.2x ammo per |
at least 3 guns | 2024/01/31, remove keyword |
![]() |
logistics | 2x ammo per , but ammo is only added to your current gun |
not non-renewables | 2020/06/09, mod: logistics |
![]() |
cache | 15x ammo per , but you can't store any more ammo than that |
not non-renewables | 2021/10/06, cache |
![]() |
catabolism | if you fire while out of ammo spawn and –2 maximum health |
not non-renewables | 2020/02/09, added several new mods |
![]() |
non-renewables | 2x damage can't spawn |
not catabolism, quasiparticles | 2020/09/05, exciton-lattice (originally named exciton-lattice and later shortened to exciton) |
![]() |
desublimated ammunition | if crouching alternating shots use no ammo |
2019/10/30, added spore mod | |
![]() |
gun turret | if crouching 0.3x damage taken |
2020/07/07, mod turret mode | |
![]() |
dead reckoning | if your speed is 0 1.5x damage |
2021/01/12, rest frame | |
![]() |
kinetic bombardment | far away mobs take more damage up to 1.3x damage at 3000 displacement |
2019/12/01, added 5 new mods, power up display, game balance | |
mechatronics | randomly gain between 1x and 1.3x damage | 2023/06/15, sort | ||
![]() |
Newtons 1st law | damage taken is proportional to your speed up to 0.2x damage taken at 55 speed (1.00x) |
2020/11/25, pause menu on selection | |
![]() |
Newtons 2nd law | damage is proportional to your speed up to 2x damage at 55 speed (1.00x) |
2020/11/25, pause menu on selection | |
![]() |
microstates | use 1.01x damage per bullet or bot |
2020/05/18, mod - microstates | |
![]() |
regression | bullet collisions increase vulnerability to damage by 1.05x for mobs (+1.025x for bosses) |
2021/11/28, affline connection | |
![]() |
simulated annealing | 1.2x damage 0.8x fire rate |
2020/05/31, fire delay mods (originally called electrostatic shots and electrostatic discharge) | |
![]() |
dynamical systems | use 1.3x damage |
2021/07/11, field research tech | |
heuristics | 1.3x fire rate | 2019/10/30, added spore mod (originally called auto-loading heuristics) | ||
![]() |
anti-shear topology | your bullets last 1.3x longer | 2019/10/30, added spore mod (originally called corrosion resistant topology an lorentzian topology) | |
![]() |
fracture analysis | if a mob is stunned it takes 5x damage from bullet impacts |
a stun effect | 2019/12/13, added chronon gun |
![]() |
shear stress | after mobs die they fire a nail at nearby mobs |
no other mob death tech | 2020/04/30, mod - impact shear (originally called impact shear) |
![]() |
thermal runaway | after mobs die they explode | no other mob death tech | 2020/02/17, added requirement text, thermal runaway mod |
![]() |
zoospore vector | after die there is a 10% chance they grow spores |
no other mob death tech | 2019/10/03, added spore mod |
propagator | after mobs die advance time 0.5 seconds 1.6x damage |
2022/05/31, propagator | ||
![]() |
collider | after mobs die existing power ups collide to from new power ups |
2023/01/29, SLOW OPENING DOORs, END OF THE WORLD literally | |
![]() |
bubble fusion | after destroying a mob's shield spawn 1-2 , , or (once per mob) |
2020/06/23, bubble fusion | |
![]() |
enthalpy | after mobs die they have an 8% chance to spawn |
2021/12/01, hammer + nail | |
![]() |
cascading failure | 3x damage to mobs below 25% durability | reaction inhibitor | 2024/01/04, winter vacation update |
![]() |
reaction inhibitor | mobs spawn with 0.88x initial durability | not topological defect | 2020/02/14, working on mods, added death at 12% mod |
![]() |
scrap bots | after mobs dieyou have a 33% chance to build scrap bots that operate for 15 seconds |
no other mob death tech | 2020/04/07, mods |
![]() |
scrap refit | after mobs die reset scrap bots to 15 seconds of operation |
scrap bots | 2021/04/08, refit |
![]() |
nail-bot | a bot fires nails at mobs in line of sight | 2019/12/07, added laser bot (originally called laser bot and guardian) | |
![]() |
nail-bot upgrade | convert your bots to nail-bots 5x fire rate and 1.4x nail velocity |
2 or more nail bots and no other bot upgrade | 2020/08/03, new level boss |
![]() |
foam-bot | a bot sprays sticky foam at nearby mobs | 2020/05/10, foam bots | |
![]() |
foam-bot upgrade | convert your bots to foam-bots 3x foam size and fire rate |
2 or more foam bots and no other bot upgrade | 2020/08/03, new level boss |
![]() |
sound-bot | a bot emits expanding arcs aimed towards nearby mobs |
2020/07/04, sound-bot | |
![]() |
sound-bot upgrade | convert your bots to sound-bots 2.5x wave fire rate and 2.5x damage |
2 or more sound bots and no other bot upgrade | 2020/07/04, sound-bot |
![]() |
boom-bot | a bot defends the space around you ignites an explosion after hitting a mob |
2020/06/29, plasma bot, boom bot | |
![]() |
boom-bot upgrade | convert your bots to boom-bots 4x explosion damage and size |
2 or more boom bots and no other bot upgrades | 2020/08/03, new level boss |
![]() |
laser-bot | a bot uses energy to emit a laser beam that targets nearby mobs |
maximum energy above 50 | 2019/12/07, added laser bot |
![]() |
laser-bot upgrade | convert your bots to laser-bots 2.00x damage, efficiency, and range |
2 or more laser bots and no other bot upgrade | 2020/08/03, new level boss |
![]() |
orbital bot | a bot is locked in orbit around you stuns and damages mobs on contact |
2020/09/28, orbital bot | |
![]() |
orbital-bot upgrade | convert your bots to orbital-bots 4x orbital damage and 1.5x radius |
2 or more orbital bots and no other bot upgrade | 2020/09/28, orbital bot |
![]() |
dynamo-bot | a bot damages mobs while it traces your path +8 energy per second when nearby |
2021/01/29, cloning | |
![]() |
dynamo-bot upgrade | convert your bots to dynamo-bots +24 energy per second when nearby |
2 or more dynamo bots and no other upgrade | 2021/01/29, cloning |
![]() |
perimeter defense | for each permanent bot .95x damage taken |
at least 2 bots | 2020/07/14, mod - bot fab |
![]() |
network effect | for each permanent bot 1.05x damage |
at least 2 bots | 2020/11/29, late game bot mods |
![]() |
bot fabrication | after you collect use them to build a random bot (+1 cost every 5 bots) |
at least 2 research | 2020/07/14, mod - bot fab mod - bot fab |
![]() |
open-source | tech, fields, and gun have +1 bot choice 3x bottech frequency |
at least 2 bots | 2022/07/24, robotics |
![]() |
ersatz bots | double your current permanent bots remove all guns in your inventory |
NOT EXPERIMENT MODE, at least 4 bots | 2020/05/24, sniper mob balance, bot replication mod (originally called self-replication, and later bot replication) |
![]() |
robotics | spawn 2 random bots | at least 3 bots | 2022/07/24, robotics |
![]() |
bot manufacturing | use to build 3 random bots |
at least 4 bots | 2020/12/11, nano bots |
![]() |
bot prototypes | use to build 2 random bots and upgrade all bots to a random type |
at least 6 bots | 2020/12/11, nano bots |
![]() |
decorrelation | if you gun and field are unused for 2 seconds 0.3x damage taken |
not retrocasuality | 2020/09/27, decorrelation |
![]() |
anticorrelation | if you gun and field are unused for 2 seconds 2x damage |
not retrocasuality | 2020/09/27, decorrelation |
![]() |
mass driver | 4x block collision damage | not wormhole, reek, tokamak | 2020/03/13, block throwing |
![]() |
inflation | if holding a block 0.1x damage taken after throwing a block it expands 3x |
mass driver, not pilot wave, tokamak, wormhole | 2021/05/19, inflation |
![]() |
restitution | 2.5x block collision damage after throwing a block it becomes very bouncy |
mass driver, not pilot wave, tokamak, wormhole | 2021/07/29, restitution |
![]() |
flywheel | 2.5x block collision damage after a mob dies its block is flung at mobs |
mass driver, no other mob death tech | 2021/04/19, throwing blocks are buffed |
![]() |
buckling | if a block you threw kills a mob spawn either , , , , or |
mass driver, not pilot wave, tokamak | 2021/02/09, restitution (originally called inelastic collision) |
![]() |
first derivative | while your firstgun is equipped 0.85x damage taken per gun (1.00x) |
2019/12/01, added 5 new mods, power up display, game balance (originally called monogamy and later entanglement) | |
![]() |
dark matter | dark matter slowly gravitates towards you
0.4x damage taken inside dark matter
|
2021/05/24, MACHO | |
![]() |
entropic gravity | crouching pulls the dark matter towards you 1.6x to all dark matter effects |
MACHO | 2024/05/11, invulnerable |
![]() |
axion | while inside the dark matter 2x damage |
MACHO | 2021/11/28, affine connection |
![]() |
dark star | mobs inside the dark matter are damaged 1.3x dark matter radius
|
MACHO | 2023/08/22, dark star |
![]() |
ablative drones | after losing health there is a chance to rebuild your broken parts as drones |
2019/11/10, added hornets and ablative synthesis, and ceramic plating (oringinally called ablative synthesis) | |
![]() |
non-Newtonian armor | after mob collisions 0.3x damage taken for 10 seconds |
2020/07/06, mod turret mode | |
![]() |
tessellation | use 0.6x damage taken |
2021/07/11, field research tech | |
![]() |
Pauli exclusion | for 6 seconds after mob collisions become invulerable inhibit energy regen
|
2022/08/24, boost power ups | |
![]() |
spin-statistics theorem | for 1.9 seconds out of every 7 seconds become invulerable inhibit energy regen
|
2021/01/07, complex spinstatistics (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash) | |
![]() |
fermion | for 6 seconds after mobs die become invulerable inhibit energy regen
|
2024/05/11, invulnerable | |
![]() |
abelian group | 4x damage while invulerable
|
invincibility tech | 2024/05/11, invulnerable |
![]() |
refrigerant | after losing at least 5 health freeze all mobs for 7 seconds |
2023/05/07, factory | |
![]() |
piezoelectricity | if you collide with a mob generate +2048 energy |
not mass-energy | 2020/01/05, shield rebalance, difficulty rebalance, piezo and static mods |
![]() |
ground state | +266 maximum energy 0.66x passive energy generation |
not time crystals | 2020/03/29, ground state mod |
![]() |
heat engine | 1.4x damage –50 maximum energy |
not CPT | 2020/12/05, engine mods |
![]() |
exothermic process | 1.6x damage after mobs die –5 energy |
2020/02/16, working on giving custom mod requirements (in progress, buggy) (originally called acute stress response) | |
![]() |
Gibbs free energy | use 1.01x damage per energy below 100x (1.00x) |
2020/12/05, engine mods | |
![]() |
overcharge | +88 maximum energy +5% Junktech |
2019/12/15, foam gun, mods: overcharge, supersaturate, many beyond adjustments | |
![]() |
Maxwells demon | energy above max decays 30x slower +5% Junktech chance |
energy above your max | 2020/11/16, supercapacitor - overfill energy decays 66% slower (originally called supercapacitor) |
![]() |
inductive charging | if crouched 7x passive energy generation otherwise 0x passive energy generation |
not parasitism | 2021/06/19, catabolism and inductive coupling (originally called inductive coupling) |
![]() |
energy conservation | 1.04x of damage done recovered as energy | 2019/10/30, added spore mod (originally called energy siphon, then later field siphon and energy transfer) | |
![]() |
parasitism | if a mob has died in the last 5 seconds 2x damage, no passive energy generation |
not inductive charging | 2021/11/20, Occam's razor (originally called predator) |
![]() |
waste heat recovery | if a mob has died in the last 5 seconds generate 0.05x max energy per second |
2020/02/15, added a few mods and added custom difficulty (originally called waste energy recycling, and later waste energy recovery) | |
![]() |
recycling | if a mob has died in the last 5 seconds recover 0.005x max health per second |
2020/02/15, added a few mods and added custom difficulty (originally called scrap waste recycling, and later scrap recycling) | |
![]() |
torpor | if a mob has not died in the last 5 seconds 0.3x damage taken |
2021/02/19, in game music | |
![]() |
stability | 0.3x damage taken while your health is at maximum |
2024/06/28, tokamak | |
![]() |
instability | 2x damage while your damagetaken is 1.00x | 2024/06/28, tokamak | |
![]() |
control theory | 1.5x damage while your health is at maximum |
2024/06/28, tokamak | |
homeostatis | missing health reduces damage taken down to a limit of 0.2x at 0 health |
health below 60 | 2022/07/24, robotics |
Gun tech
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
![]() |
needle ice | after needles impact walls they chip off 1-2 freezing ice IX crystals |
needle gun, needle gun, not nanowires | 2021/08/21, needle ice |
![]() |
nanowires | needles tunnel through blocks and map 1.2x needle damage |
nail gun, needle gun, not needle ice | 2021/12/04, grey intro |
ceramics | needles and harpoons pierce shields dircetly damaging shielded mobs |
nail gun, harpoon, not Bessemer process | 2021/09/12, harpoon tech | |
![]() |
needle gun | nail gun and shotgun fire mob piercing needles | nail gun, shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, ice-shot | 2021/01/16, nail gun rework |
![]() |
stress concentration | mobs below 50% durability die after you shoot them near their center with needles or rivets |
needles, rivets, not incendiary, supercritical fission | 2022/06/19, stress concentatrion |
![]() |
rivet gun | nail gun and shotgun slowly lob a heavy rivet | nail gun, shotgun, not ice crystal, needles, pneumatic actuator | 2021/01/16, nail gun rework |
![]() |
pneumatic actuator | nail gun takes no time to ramp up to its fastest fire rate |
nail gun, not rotary cannon, rivets, needles | 2020/08/29, nail gun |
![]() |
ice crystal nucleation | nail gun uses energy to condense unlimitied freezing ice shards |
nail gun, not rivets, needles | 2020/10/21, bug fix |
![]() |
rotary cannon | nail gun has increased muzzle speed maximum fire rate, accuracy, and recoil |
nail gun, not pneumatic actuator, needle gun | 2021/10/23, rotary cannon |
![]() |
gauge | rivets, needles, super balls, and nails have 1.3x mass and physical damage |
nails, nail gun, rivets, shotgun, super balls, mine | 2022/12/17, added images |
supercritical fission | if nails, or rivetssrike mobs near their center they can explode |
nail gun, mine, needles, nails, rivets, not incendiary, stress concentration | 2020/10/20, worm hole mods | |
![]() |
irradiated nails | nails, needles, and rivets are radioactive 1.9x radioactive damage over 3 seconds |
nail gun, nails, rivets, mine, not ceramic needles | 2020/05/19, file reoganiation, mod has it's own file |
![]() |
6s half-life | nails, needles, rivets are made of plutonium-238 radioactive damage lasts +3 seconds |
nail gun, mine, irradiated nails, not 1s half-life | 2020/06/04, minigun ramp up (was named "4s half-life" for a short amount of time before switching back to "6s half-life") |
![]() |
1s half-life | nails, needles, rivets are made of lithium-238 4x radioactive damage for 1 second |
nail gun, mine, irradiated nails, not 6s half-life | 2021/10/09, refractory metal |
![]() |
spin-statistics | after firing the shotgun you are invulnerable shotgun has 0.5x bullets per |
shotgun | |
Newtons 3rd law | 1.7x shotgun fire rate and recoil | shotgun, not Noether violation | ||
(Image Unavailable) | Repeater | shotgun immediately fires again for no ammo
reduced 0.5x shotgun fire rate |
Shotgun, Not Newton's 3rd Law |
Field tech
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
spherical harmonics | 1.5x standing wave deflection energy efficiency
shield deflection radius holds it's max range |
standing wave, not surface plasmons | 2021/06/05 | |
surface plasmons | if deflecting drains all your energy
emit laser beams that scale with max energy |
standing wave | ||
zero point energy | use
+166 maximum energy |
standing wave, pilot wave, time dilation | ||
expansion | using standing wave field expands its radius
+77 maximum energy |
standing wave | 2021/06/05, tech: expansion | |
electronegativity | 1.0023x damage per energy
(1.23x damage at max energy) |
standing wave, wormhole, pilot wave | ||
bremsstrahlung | deflecting and thrown blocks
do braking damage to mobs |
standing wave, perfect diamagnetism, pilot wave | ||
cherenkov radiation | bremsstrahlung's effects are radiation
3.5x damage over 3 seconds |
bremsstrahlung | 2022/5/10, tech: cherenkov radiation | |
flux pinning | after deflecting a mob
it is stunned for up to 4 seconds |
a field that can block | ||
eddy current brake | perfect diamagnetism slows nearby mobs
effect radius scales with stored energy |
perfect diamagnetism, not induction brake | 2020/10/5, eddy current brake | |
meissner effect | 1.55x perfect diamagnetism radius
+22° perfect diamagnetism circular arc |
perfect diamagnetism | ||
radiative equilibrium | after losing health
3x damage for 8 seconds |
negative mass, pilot wave | ||
dynamic equilibrium | increase damage by your last health loss
(damage increase) |
negative mass, pilot wave | ||
neutronium | 0.8x move and jump, but
if your field is active 0.05x damage taken |
negative mass | ||
areostat | 2x damage while off the ground
0.85x damage while on the ground |
negative mass, grappling hook | ||
annihilation | after colliding with non-boss mobs
they are annihilated and -10 energy |
negative mass, not mass-energy | ||
inertial mass | negative mass is larger and faster | negative mass | ||
bot manufacturing | use to build
3 random bots |
molecular assembler, grappling hook, pilot wave | 2020/12/11, nano bots | |
bot prototypes | use to build 2 random bots
and upgrade all bots to that type |
molecular assembler, grappling hook, pilot wave | 2020/12/11, nano bots | |
additive manufacturing | deflecting and thrown blocks
do braking damage to mobs |
standing wave, perfect diamagnetism, pilot wave | ||
pair production | after picking up a power up
+200 energy |
molecular assembler, pilot wave, standing wave | ||
electric generator | after deflecting mobs
molecular assembler generates +50 energy |
molecular assembler | ||
combinatorial optimization | 1.35x damage
0.65x fire rate |
time dilation, cloaking, pilot wave | ||
tokamak | throwing a block converts it to energy
and a pulsed fusion explosion |
plasma torch, molecular assembler, grappling hook,
not printer, reel, swarf |
||
degenerate matter | if your field is active
0.1x damage taken |
plasma torch, grappling hook, pilot wave | ||
plasma bot | use to trade your field
for a bot that uses energy to emit plasma |
plasma torch, not extruder, plasma ball | ||
plasma jet | use
1.5x plasma torch range |
plasma torch, not plasma ball | ||
extruder | extrude a thin hot wire of plasma
increases damage and energy cost |
plasma torch, not plasma ball | 2020/12/13, extruder | |
refractory metal | extrude metals at a higher temperature
increases effective radius and damage |
extruder | ||
plasma ball | grow an expanding ball of plasma
increases damage and energy cost |
plasma torch, not extruder, plasma jet | ||
corona discharge | increase the range and frequency
of plasma ball's electric arc |
plasma ball | ||
retrocausality | time dilation uses energy to rewind your
health, velocity, and position up to 10 seconds |
time dilation, not CPT symmetry | ||
frame dragging | when not moving time dilation s t o p s t i m e
0.6x damage taken |
time dilation | ||
Lorentz transformation | use
1.5x movement, jumping, and fire rate |
time dilation or pilot wave | ||
time crystals | 2.5x passive energy generation
(+6.0 energy per second) |
time dilation or pilot wave, not ground state | ||
no-cloning theorem | +40% chance to duplicate spawned power ups
after a mob dies -1% DUPLICATION |
cloaking, time dilation | ||
metamaterial absorber | for each mob left alive after you exit a level
there is a 25% chance to spawn a random power up |
cloaking | ||
symbiosis | after a boss dies spawn and a tech
after a mob dies -0.25 maximum health |
cloaking | ||
boson composite | while cloaked you are intangible
to blocks and mobs, but mobs drain energy |
metamaterial cloaking | ||
patch | after cloaking recover 0.75x
of your last health lost |
metamaterial cloaking, not mass-energy | 2022/7/26, patch | |
dazzler | after decloaking
stun nearby mobs for 2 second |
metamaterial cloaking | 2020/9/26, ionization energy | |
topological defect | 2.1x damage to mobs at maximum durability | cloaking, pilot wave, not reaction inhibitor | 2024/1/4, winter vacation update | |
WIMPs | at the end of each level spawn and a dangerous particle that slowly chases you | wormhole, pilot wave, time dilation | 2021/5/13, WIMPs | |
vacuum fluctuation | use
+11% chance to duplicate spawned power ups |
wormhole, time dilation, negative mass, pilot wave | 2021/7/11, field research tech
(originally named virtual particles) | |
transdimensional worms | after a block falls into a wormhole
spawn a worm |
wormhole | 2022/4/11, wiggle | |
geodesics | your bullets can traverse wormholes
1.5x damage |
wormhole | 2020/10/20, worm hole mods
(originally named traversable geodesics) | |
cosmic string | after tunneling through mobs with a wormhole
stun them and do worm damage |
wormhole | 2020/10/18, wormhole mods | |
invariant | while placing your wormhole
use energy to pause time |
wormhole, not eternalism | 2022/1/13, invariant | |
charmed baryons | 0.66x movement and jumping
wormholes cost zero energy |
wormhole, not affine connection | ||
affine connection | wormholes can tunnel through anything
for 2x energy cost |
wormhole, not charmed baryons | ||
CIWS | grappling hook uses 10 energy to fire harpoons at nearby mobs | grappling hook | ||
swarf | after grappling hook impacts something eject nails splinters towards nearby mobs | grappling hook, not reel, tokamak | 2023/11/25, grappling hook 2nd update (originally named rupture) | |
reel | 5x block collision damage
up to +100 energy after reeling in blocks |
grappling hook, not mass driver, swarf, tokamak | 2023/12/3, grapple tech |