Tech: Difference between revisions
SquareCube (talk | contribs) description updates Tag: 2017 source edit |
SquareCube (talk | contribs) some updates; moved some tech to instant section, added some tech Tag: 2017 source edit |
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|[[File:Causality bots.webp|thumb]] | |[[File:Causality bots.webp|thumb]] | ||
|[[causality bots]] | |[[causality bots]] | ||
|when you <strong>rewind</strong> build scrap {{bottext|bots}} | |when you <strong>rewind</strong> build scrap {{bottext|bots}} that protect you for about <strong>9</strong> seconds | ||
|CPT, retrocausality | |CPT, retrocausality | ||
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods] | |2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods] | ||
| Line 128: | Line 128: | ||
|only 1 gun | |only 1 gun | ||
|2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators] | |2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators] | ||
|- | |- | ||
|[[File:Arsenal.webp|thumb]] | |[[File:Arsenal.webp|thumb]] | ||
| Line 152: | Line 146: | ||
|at least 2 guns | |at least 2 guns | ||
|2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle] | |2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle] | ||
|- | |- | ||
|[[File:Marginal utility.webp|thumb]] | |[[File:Marginal utility.webp|thumb]] | ||
|[[marginal utility]] | |[[marginal utility]] | ||
|<strong>2x<strong> {{Ammotext}} per {{Ammocircle}} for ''[{{Guntext|random gun}}]'' | |<strong>2x</strong> {{Ammotext}} per {{Ammocircle}} for ''[{{Guntext|random gun}}]'' | ||
| | | | ||
|2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword] | |2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword] | ||
| Line 191: | Line 161: | ||
|[[File:Logistics.webp|thumb]] | |[[File:Logistics.webp|thumb]] | ||
|[[logistics]] | |[[logistics]] | ||
|<strong>2x</strong> {{Ammotext}} per {{Ammocircle}}, but | |<strong>2x</strong> {{Ammotext}} per {{Ammocircle}}, but {{Ammotext}} is only added to your current {{guncircle}} | ||
|not non-renewables | |not non-renewables | ||
|2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics] | |2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics] | ||
| Line 215: | Line 185: | ||
|[[File:Desublimated ammunition.webp|thumb]] | |[[File:Desublimated ammunition.webp|thumb]] | ||
|[[desublimated ammunition]] | |[[desublimated ammunition]] | ||
|if <strong>crouching</strong> alternating shots | |if <strong>crouching</strong> alternating shots cost no {{Ammotext}} | ||
| | | | ||
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] | |2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] | ||
| Line 221: | Line 191: | ||
|[[File:Gun turret.webp|thumb]] | |[[File:Gun turret.webp|thumb]] | ||
|[[gun turret]] | |[[gun turret]] | ||
|if <strong>crouching</strong> 0.3x {{Defensetext|damage taken}} | |if <strong>crouching</strong>0.3x {{Defensetext|damage taken}} | ||
| | | | ||
|2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | |2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | ||
| Line 236: | Line 206: | ||
| | | | ||
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] | |2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] | ||
|- | |- | ||
|[[File:Microstates.webp|thumb]] | |[[File:Microstates.webp|thumb]] | ||
|[[microstates]] | |[[microstates]] | ||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{Damagetext}} per <strong>bullet</strong> or | |use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{Damagetext}} per <strong>bullet</strong> or {{Bottext}} | ||
{{Notetext|(1.00x)}} | |||
| | | | ||
|2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates] | |2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates] | ||
| Line 263: | Line 216: | ||
|[[File:Regression.webp|thumb]] | |[[File:Regression.webp|thumb]] | ||
|[[regression]] | |[[regression]] | ||
|bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to | |bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to {{Damagetext}} by <strong>1.05x</strong> for mobs and '''+1.025x''' for bosses | ||
| | | | ||
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affline connection] | |2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affline connection] | ||
| Line 272: | Line 225: | ||
| | | | ||
|2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge) | |2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge) | ||
|- | |||
|[[File:Heuristics.webp|thumb]] | |||
|[[heuristics]] | |||
|<strong>1.3x</strong> {{Fireratetext}} | |||
| | |||
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called auto-loading heuristics) | |||
|- | |||
|[[File:Mechatronics.webp|thumb]] | |||
|[[mechatronics]] | |||
|randomly gain between <strong>1x</strong> and <strong>1.3x</strong> {{Damagetext}} | |||
| | |||
|2023/06/15, [https://github.com/landgreen/n-gon/commit/da559f44f61508ca2e9127bc5ccb0c02b7f628f8 sort] | |||
|- | |- | ||
|[[File:Dynamical systems.webp|thumb]] | |[[File:Dynamical systems.webp|thumb]] | ||
| Line 278: | Line 243: | ||
| | | | ||
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | |2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | ||
|- | |- | ||
|[[File:Anti-shear topology.webp|thumb]] | |[[File:Anti-shear topology.webp|thumb]] | ||
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|a stun effect | |a stun effect | ||
|2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun] | |2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun] | ||
|- | |||
|[[File:Remineralization.webp|thumb]] | |||
|[[remineralization]] | |||
|after '''mobs die''' gain '''0.85x''' {{damagetakentext}}<br>effects stack, but fade '''10%''' every second | |||
{{notetext|(1.00x)}} | |||
| | |||
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization] | |||
|- | |||
|[[File:Demineralization.webp|thumb]] | |||
|[[demineralization]] | |||
|after '''mobs die''' gain '''1.08x''' {{damagetext}}<br>effects stack, but fade '''10%''' every second | |||
{{notetext|(1.00x)}} | |||
| | |||
|2025/01/05, [https://github.com/landgreen/n-gon/commit/1040d1ff7ee8181677e95f62caf06376bebf165b demineralization] | |||
|- | |- | ||
|[[File:Shear stress.webp|thumb]] | |[[File:Shear stress.webp|thumb]] | ||
|[[shear stress]] | |[[shear stress]] | ||
|after mobs <strong>die</strong><br>they fire a <strong>nail</strong> at nearby mobs | |after mobs <strong>die</strong><br>they fire a <strong>nail</strong> at nearby mobs | ||
| | | | ||
|2020/04/30, [https://github.com/landgreen/n-gon/commit/9a719d3f2d4bce82e96ad6159b1975e3bb540766 mod - impact shear] (originally called impact shear) | |2020/04/30, [https://github.com/landgreen/n-gon/commit/9a719d3f2d4bce82e96ad6159b1975e3bb540766 mod - impact shear] (originally called impact shear) | ||
|- | |- | ||
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|[[thermal runaway]] | |[[thermal runaway]] | ||
|after mobs <strong>die</strong> they {{Explodetext}} | |after mobs <strong>die</strong> they {{Explodetext}} | ||
| | | | ||
|2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod] | |2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod] | ||
|- | |- | ||
|[[File:Zoospore vector.webp|thumb]] | |[[File:Zoospore vector.webp|thumb]] | ||
|[[zoospore vector]] | |[[zoospore vector]] | ||
|after <strong>die<strong> there is a <strong>10%</strong> chance<br>they grow {{Sporetext}} | |after mobs <strong>die</strong> there is a <strong>10%</strong> chance<br>they grow {{Sporetext}} | ||
| | | | ||
|2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] | |2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] | ||
|- | |||
|[[File:exciton.webp|thumb]] | |||
|[[exciton]] | |||
|after mobs <strong>die</strong> they have a <strong>+14%</strong> to spawn {{boostcircle}} that give '''2.25x''' {{damagetext}} for '''10''' seconds | |||
| | |||
| | |||
|- | |||
|[[File:band gap.webp|thumb]] | |||
|[[band gap]] | |||
|{{boostcircle}} give an additional '''1.75x''' {{damagetext}} but their duration is '''reduced''' by '''1''' second | |||
|exciton, quasiparticles | |||
| | |||
|- | |||
|[[File:polariton.webp|thumb]] | |||
|[[polariton]] | |||
|{{boostcircle}} also give '''0.3x''' {{damagetakentext}} for '''10''' seconds | |||
|exciton, quasiparticles | |||
| | |||
|- | |- | ||
|[[File:Collider.webp|thumb]] | |[[File:Collider.webp|thumb]] | ||
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|[[File:Bubble fusion.webp|thumb]] | |[[File:Bubble fusion.webp|thumb]] | ||
|[[bubble fusion]] | |[[bubble fusion]] | ||
|after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}} {{Fireratetext|(once per mob)}} | |after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}} | ||
{{Fireratetext|(once per mob)}} | |||
| | | | ||
|2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion] | |2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion] | ||
| Line 329: | Line 321: | ||
|[[File:Enthalpy.webp|thumb]] | |[[File:Enthalpy.webp|thumb]] | ||
|[[enthalpy]] | |[[enthalpy]] | ||
| | |<strong>8%</strong> chance to spawn {{Healcircle}} after mobs <strong>die</strong> | ||
| | | | ||
|2021/12/01, [https://github.com/landgreen/n-gon/commit/66025c14e2cd23ba82356dfef03b028e7ea5840f hammer + nail] | |2021/12/01, [https://github.com/landgreen/n-gon/commit/66025c14e2cd23ba82356dfef03b028e7ea5840f hammer + nail] | ||
| Line 359: | Line 351: | ||
|[[File:Nail-bot.webp|thumb]] | |[[File:Nail-bot.webp|thumb]] | ||
|[[nail-bot]] | |[[nail-bot]] | ||
| a | |construct a {{bottext}} that fires <strong>nails</strong> at mobs | ||
| | | | ||
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian) | |2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian) | ||
| Line 365: | Line 357: | ||
|[[File:Nail-bot upgrade.webp|thumb]] | |[[File:Nail-bot upgrade.webp|thumb]] | ||
|[[nail-bot upgrade]] | |[[nail-bot upgrade]] | ||
|<strong>convert</strong> your bots to | |<strong>convert</strong> your {{bottext|bots}} to {{bottext|nail-bots}}<br><strong>4x</strong> {{Fireratetext}} and <strong>1.4x</strong> nail <strong>velocity</strong> | ||
|2 or more nail bots and no other bot upgrade | |2 or more nail bots and no other bot upgrade | ||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | ||
| Line 371: | Line 363: | ||
|[[File:Foam-bot.webp|thumb]] | |[[File:Foam-bot.webp|thumb]] | ||
|[[foam-bot]] | |[[foam-bot]] | ||
|a | |a {{bottext}} sprays sticky <strong>foam</strong> at nearby mobs | ||
| | | | ||
|2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots] | |2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots] | ||
| Line 383: | Line 375: | ||
|[[File:Sound-bot.webp|thumb]] | |[[File:Sound-bot.webp|thumb]] | ||
|[[sound-bot]] | |[[sound-bot]] | ||
|a | |a {{bottext}} emits <strong>expanding arcs</strong><br>aimed towards nearby mobs | ||
| | | | ||
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | |2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | ||
| Line 407: | Line 399: | ||
|[[File:Laser-bot.webp|thumb]] | |[[File:Laser-bot.webp|thumb]] | ||
|[[laser-bot]] | |[[laser-bot]] | ||
|a | |a {{bottext}} uses {{Energytext}} to emit a {{Lasertext}} beam<br>that targets nearby mobs | ||
|maximum energy above 50 | |maximum energy above 50 | ||
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] | |2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] | ||
| Line 419: | Line 411: | ||
|[[File:Orbital-bot.webp|thumb]] | |[[File:Orbital-bot.webp|thumb]] | ||
|[[orbital bot]] | |[[orbital bot]] | ||
|a | |a {{bottext}} is locked in <strong>orbit</strong> around you<br><strong>stuns</strong> and {{Damagetext|damages}} mobs on <strong>contact</strong> | ||
| | | | ||
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | |2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | ||
| Line 431: | Line 423: | ||
|[[File:Dynamo-bot.webp|thumb]] | |[[File:Dynamo-bot.webp|thumb]] | ||
|[[dynamo-bot]] | |[[dynamo-bot]] | ||
|a | |a {{bottext}} {{Damagetext|damages}} mobs while it <strong>traces</strong> your path<br><strong>+8</strong> {{Energytext}} per second when nearby | ||
| | | | ||
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | |2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | ||
| Line 455: | Line 447: | ||
|[[File:Bot fabrication.webp|thumb]] | |[[File:Bot fabrication.webp|thumb]] | ||
|[[bot fabrication]] | |[[bot fabrication]] | ||
| after you collect {{Researchcircle}}{{Researchcircle}} use them to build a<br>random | | after you collect {{Researchcircle}}{{Researchcircle}} use them to build a<br>random {{bottext}} {{Fireratetext|(+1 cost every 5 bots)}} | ||
|at least 2 research | |at least 2 research | ||
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab] | |2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab] | ||
| Line 713: | Line 705: | ||
|} | |} | ||
=={{Guntechcircle}} | ==={{Instantcircle}} Instant tech=== | ||
{| class="wikitable sortable" | |||
!Image | |||
!Tech | |||
!Description | |||
!Requirements (if any) | |||
!Update added (YYYY/MM/DD) | |||
|- | |||
|[[File:Ordnance.webp|thumb]] | |||
|[[ordnance]] | |||
|spawn {{guncircle}} and get '''2x''' {{frequencytext}} for {{Guntechcircle}}<br>'''+6%''' {{Junktext}} {{Choicetext|ch|oi|ces}} | |||
| | |||
|2021/03/16, [https://github.com/landgreen/n-gon/commit/05fcb823b260d1bfde8cf9d8c12b9b47b8ec8df2 planned obsolescence] (originally named gun sciences) | |||
|- | |||
|[[File:Generalist.webp|thumb]] | |||
|[[generalist]] | |||
|spawn <strong>7</strong> {{Guncircle}}, but your equipped {{guncircle}} cycles each level and you can't switch | |||
|at least 2 guns, at least 5 unclaimed guns | |||
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal, generalist mod] | |||
|- | |||
|[[File:Ad hoc.webp|thumb]] | |||
|[[ad hoc]] | |||
|spawn a {{Healcircle}}, {{Researchcircle}}, {{Ammocircle}}, {{fieldcircle}}, {{Guncircle}}, or {{Techcircle}}<br>for each {{guncircle}} in your inventory | |||
|at least 2 guns | |||
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called specialist) | |||
|- | |||
|[[File:Applied science.webp|thumb]] | |||
|[[applied science]] | |||
|get a random {{guntechcircle}} for each of {{Guncircle}} in your inventory | |||
|at least 2 guns | |||
|2021/11/11, [https://github.com/landgreen/n-gon/commit/50314c21e92cd3a74753baac1474b966ac6acf13 applied science] | |||
|- | |||
|[[File:Supply chain.webp|thumb]] | |||
|[[supply chain]] | |||
|spawn {{Guncircle}} {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}} | |||
| | |||
|2020/06/26, [https://github.com/landgreen/n-gon/commit/869102aebbea27438e08618b27de2e3f8debb5d2 neocognitron pulse aim] | |||
|} | |||
=={{Guntechcircle}} Guntech== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Image | !Image | ||
| Line 944: | Line 975: | ||
| | | | ||
|- | |- | ||
| | |[[File:Newtons 1st law.webp|thumb]] | ||
| | |[[Newtons 1st law]] | ||
| | |{{Defensetext|damage taken}} is proportional to your {{speedtext}}<br>up to <strong>0.2x</strong> {{Defensetext|damage taken}} at <strong>55 speed</strong> {{notetext|(1.00x)}} | ||
|negative mass, grappling hook | |||
| | |2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection] | ||
|2020/ | |- | ||
|[[File:Newtons 2nd law.webp|thumb]] | |||
|[[Newtons 2nd law]] | |||
|{{Damagetext}} is proportional to your {{speedtext}}<br>up to <strong>2x</strong> {{Damagetext}} at <strong>55 speed</strong> {{notetext|(1.00x)}} | |||
|negative mass, grappling hook | |||
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection] | |||
|- | |- | ||
| | | | ||
|bot prototypes | |[[bot prototypes]] | ||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build '''2''' random bots | |use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build '''2''' random bots | ||
and '''upgrade''' all '''bots''' to that type | and '''upgrade''' all '''bots''' to that type | ||
Revision as of 09:42, 16 January 2025
tech (formerly called mods) are the main power-ups in n-gon. They are found by killing mobs and rarely in the wild. They have 6 types: skins, tech, instant tech, guntech, fieldtech, and Junk.
The most significant source of tech is Boss kills.
List of tech
Skins
- "skinned" means having any other skin tech.
| Image | Skin preview | Name | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
|---|---|---|---|---|---|
| tungsten carbide | +500 maximum health lose health after hard landings |
not skinned | 2023/02/07, elasticity | ||
| nitinol | 1.3x movement and jumping 0.17 seconds of coyote time |
not skinned | 2023/02/07, elasticity (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point) | ||
| Higgs mechanism | 4x fire rate while firing your position is fixed |
not skinned, ship mode, automatic | 2021/01/12, Higgs | ||
| Verlet integration | 3x damage after mobs die advance time 0.5 seconds |
not skinned | 2022/05/31, propagator (originally a regular tech called propagator, which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, wikipedia) | ||
| Hilbert space | 4x damage after a collision enter an alternate reality |
not skinned, Ψ(t) collapse, many-worlds | 2021/5/6, non-unitary (Originally called non-unitary armor) | ||
| aperture | every 4 seconds your damage cycles between 0.8x and 3x damage |
not skinned | 2023/02/04, skins | ||
| diaphragm | every 4 seconds your damage taken cycles between 0.9x and 0.2x damage taken |
aperture | 2023/02/07, elasticity | ||
| mass-energy equivalence | energy protects you instead of health | not piezoelectricity, CPT, annihilation | 2020/04/13, pilot wave field | ||
| depolarization | 0.5x damage for 4.0 seconds after a mob dies 4x damage otherwise |
not skinned | 2024/02/08, depolarization | ||
| CPT symmertry | after losing health, if you have above 85 energy rewind time for 20 energy per second |
not skinned, standing wave, max energy reduction, retrocausality, mass-energy | 2020/11/27, CPT (Originally called CPT reversal) |
Normal
| Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
|---|---|---|---|---|
| 1st ionization energy | convert current and future into give +14 maximum energy |
mass-energy equivalence, not quenching | 2020/09/26, ionization energy (originally called ionization energy) | |
| repolarization | the damage from depolarization resets after 1.25 seconds sooner after a mob dies |
depolarization | 2024/02/10, hyperpolarization (originally called hyperpolarization) | |
| causality bots | when you rewind build scrap bots that protect you for about 9 seconds | CPT, retrocausality | 2020/12/10, CPT mods | |
| causality bombs | when you rewind drop several grenades | CPT, retrocausality | 2020/12/10, CPT mods | |
| ternary | 1.9x damage while your ammo is evenly divisible by 3 (1x) |
2023/03/04, factory | ||
| integrated armament | 1.3x damage, but new replace your current and convert |
only 1 gun | 2020/07/27, level elevators | |
| arsenal | for each unused in your inventory 1.25x damage (1.00x) |
at least 2 guns | 2020/08/14, arsenal generalist mod | |
| cooling | for each unused in your inventory 1.25x fire rate (1.00x) |
at least 2 guns | 2021/01/08, complex spinstatistics | |
| pigeonhole principle | 1.4x damage per , but your active cycles each level and you can't switch | at least 2 guns | 2022/10/24, pigeonhole principle | |
| marginal utility | 2x ammo per for [random gun] | 2024/03/31, remove keyword | ||
| Pareto efficiency | all your randomly get 5x or 0.2x ammo per | at least 3 guns | 2024/01/31, remove keyword | |
| logistics | 2x ammo per , but ammo is only added to your current | not non-renewables | 2020/06/09, mod: logistics | |
| cache | 17x ammo per , but you can't store additional ammo | not non-renewables | 2021/10/06, cache | |
| catabolism | if you fire while out of ammo spawn and –2 maximum health | not non-renewables | 2020/02/09, added several new mods | |
| non-renewables | 2x damage you can't pickup |
not catabolism, quasiparticles | 2020/09/05, exciton-lattice (originally named exciton-lattice and later shortened to exciton) | |
| desublimated ammunition | if crouching alternating shots cost no ammo | 2019/10/30, added spore mod | ||
| gun turret | if crouching0.3x damage taken | 2020/07/07, mod turret mode | ||
| dead reckoning | if your speed is 0 1.5x damage |
2021/01/12, rest frame | ||
| kinetic bombardment | far away mobs take more damage up to 1.3x damage at 3000 displacement |
2019/12/01, added 5 new mods, power up display, game balance | ||
| microstates | use 1.01x damage per bullet or bot (1.00x) |
2020/05/18, mod - microstates | ||
| regression | bullet collisions increase vulnerability to damage by 1.05x for mobs and +1.025x for bosses | 2021/11/28, affline connection | ||
| simulated annealing | 1.2x damage 0.8x fire rate |
2020/05/31, fire delay mods (originally called electrostatic shots and electrostatic discharge) | ||
| heuristics | 1.3x fire rate | 2019/10/30, added spore mod (originally called auto-loading heuristics) | ||
| mechatronics | randomly gain between 1x and 1.3x damage | 2023/06/15, sort | ||
| dynamical systems | use 1.3x damage |
2021/07/11, field research tech | ||
| anti-shear topology | your bullets last 1.3x longer | 2019/10/30, added spore mod (originally called corrosion resistant topology an lorentzian topology) | ||
| fracture analysis | if a mob is stunned it takes 5x damage from bullet impacts |
a stun effect | 2019/12/13, added chronon gun | |
| remineralization | after mobs die gain 0.85x damage taken effects stack, but fade 10% every second (1.00x) |
2025/01/05, demineralization | ||
| demineralization | after mobs die gain 1.08x damage effects stack, but fade 10% every second (1.00x) |
2025/01/05, demineralization | ||
| shear stress | after mobs die they fire a nail at nearby mobs |
2020/04/30, mod - impact shear (originally called impact shear) | ||
| thermal runaway | after mobs die they explode | 2020/02/17, added requirement text, thermal runaway mod | ||
| zoospore vector | after mobs die there is a 10% chance they grow spores |
2019/10/03, added spore mod | ||
| exciton | after mobs die they have a +14% to spawn that give 2.25x damage for 10 seconds | |||
| band gap | give an additional 1.75x damage but their duration is reduced by 1 second | exciton, quasiparticles | ||
| polariton | also give 0.3x damage taken for 10 seconds | exciton, quasiparticles | ||
| collider | after mobs die existing power ups collide to from new power ups |
2023/01/29, SLOW OPENING DOORs, END OF THE WORLD literally | ||
| bubble fusion | after destroying a mob's shield spawn 1-2 , , or (once per mob) |
2020/06/23, bubble fusion | ||
| enthalpy | 8% chance to spawn after mobs die | 2021/12/01, hammer + nail | ||
| cascading failure | 3x damage to mobs below 25% durability | reaction inhibitor | 2024/01/04, winter vacation update | |
| reaction inhibitor | mobs spawn with 0.88x initial durability | not topological defect | 2020/02/14, working on mods, added death at 12% mod | |
| scrap bots | after mobs dieyou have a 33% chance to build scrap bots that operate for 15 seconds |
no other mob death tech | 2020/04/07, mods | |
| scrap refit | after mobs die reset scrap bots to 15 seconds of operation |
scrap bots | 2021/04/08, refit | |
| nail-bot | construct a bot that fires nails at mobs | 2019/12/07, added laser bot (originally called laser bot and guardian) | ||
| nail-bot upgrade | convert your bots to nail-bots 4x fire rate and 1.4x nail velocity |
2 or more nail bots and no other bot upgrade | 2020/08/03, new level boss | |
| foam-bot | a bot sprays sticky foam at nearby mobs | 2020/05/10, foam bots | ||
| foam-bot upgrade | convert your bots to foam-bots 3x foam size and fire rate |
2 or more foam bots and no other bot upgrade | 2020/08/03, new level boss | |
| sound-bot | a bot emits expanding arcs aimed towards nearby mobs |
2020/07/04, sound-bot | ||
| sound-bot upgrade | convert your bots to sound-bots 2.5x wave fire rate and 2.5x damage |
2 or more sound bots and no other bot upgrade | 2020/07/04, sound-bot | |
| boom-bot | a bot defends the space around you ignites an explosion after hitting a mob |
2020/06/29, plasma bot, boom bot | ||
| boom-bot upgrade | convert your bots to boom-bots 4x explosion damage and size |
2 or more boom bots and no other bot upgrades | 2020/08/03, new level boss | |
| laser-bot | a bot uses energy to emit a laser beam that targets nearby mobs |
maximum energy above 50 | 2019/12/07, added laser bot | |
| laser-bot upgrade | convert your bots to laser-bots 2.00x damage, efficiency, and range |
2 or more laser bots and no other bot upgrade | 2020/08/03, new level boss | |
| orbital bot | a bot is locked in orbit around you stuns and damages mobs on contact |
2020/09/28, orbital bot | ||
| orbital-bot upgrade | convert your bots to orbital-bots 4x orbital damage and 1.5x radius |
2 or more orbital bots and no other bot upgrade | 2020/09/28, orbital bot | |
| dynamo-bot | a bot damages mobs while it traces your path +8 energy per second when nearby |
2021/01/29, cloning | ||
| dynamo-bot upgrade | convert your bots to dynamo-bots +24 energy per second when nearby |
2 or more dynamo bots and no other upgrade | 2021/01/29, cloning | |
| perimeter defense | for each permanent bot .95x damage taken |
at least 2 bots | 2020/07/14, mod - bot fab | |
| network effect | for each permanent bot 1.05x damage |
at least 2 bots | 2020/11/29, late game bot mods | |
| bot fabrication | after you collect use them to build a random bot (+1 cost every 5 bots) |
at least 2 research | 2020/07/14, mod - bot fab mod - bot fab | |
| open-source | tech, fields, and gun have +1 bot choice 3x bottech frequency |
at least 2 bots | 2022/07/24, robotics | |
| ersatz bots | double your current permanent bots remove all guns in your inventory |
NOT EXPERIMENT MODE, at least 4 bots | 2020/05/24, sniper mob balance, bot replication mod (originally called self-replication, and later bot replication) | |
| robotics | spawn 2 random bots | at least 3 bots | 2022/07/24, robotics | |
| bot manufacturing | use to build 3 random bots |
at least 4 bots | 2020/12/11, nano bots | |
| bot prototypes | use to build 2 random bots and upgrade all bots to a random type |
at least 6 bots | 2020/12/11, nano bots | |
| decorrelation | if you gun and field are unused for 2 seconds 0.3x damage taken |
not retrocasuality | 2020/09/27, decorrelation | |
| anticorrelation | if you gun and field are unused for 2 seconds 2x damage |
not retrocasuality | 2020/09/27, decorrelation | |
| mass driver | 4x block collision damage | not wormhole, reek, tokamak | 2020/03/13, block throwing | |
| inflation | if holding a block 0.1x damage taken after throwing a block it expands 3x |
mass driver, not pilot wave, tokamak, wormhole | 2021/05/19, inflation | |
| restitution | 2.5x block collision damage after throwing a block it becomes very bouncy |
mass driver, not pilot wave, tokamak, wormhole | 2021/07/29, restitution | |
| flywheel | 2.5x block collision damage after a mob dies its block is flung at mobs |
mass driver, no other mob death tech | 2021/04/19, throwing blocks are buffed | |
| buckling | if a block you threw kills a mob spawn either , , , , or |
mass driver, not pilot wave, tokamak | 2021/02/09, restitution (originally called inelastic collision) | |
| first derivative | while your firstgun is equipped 0.85x damage taken per gun (1.00x) |
2019/12/01, added 5 new mods, power up display, game balance (originally called monogamy and later entanglement) | ||
| dark matter | dark matter slowly gravitates towards you
0.4x damage taken inside dark matter
|
2021/05/24, MACHO | ||
| entropic gravity | crouching pulls the dark matter towards you 1.6x to all dark matter effects |
MACHO | 2024/05/11, invulnerable | |
| axion | while inside the dark matter 2x damage |
MACHO | 2021/11/28, affine connection | |
| dark star | mobs inside the dark matter are damaged 1.3x dark matter radius
|
MACHO | 2023/08/22, dark star | |
| ablative drones | after losing health there is a chance to rebuild your broken parts as drones |
2019/11/10, added hornets and ablative synthesis, and ceramic plating (oringinally called ablative synthesis) | ||
| non-Newtonian armor | after mob collisions 0.3x damage taken for 10 seconds |
2020/07/06, mod turret mode | ||
| tessellation | use 0.6x damage taken |
2021/07/11, field research tech | ||
| Pauli exclusion | for 6 seconds after mob collisions become invulerable inhibit energy regen
|
2022/08/24, boost power ups | ||
| spin-statistics theorem | for 1.9 seconds out of every 7 seconds become invulerable inhibit energy regen
|
2021/01/07, complex spinstatistics (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash) | ||
| fermion | for 6 seconds after mobs die become invulerable inhibit energy regen
|
2024/05/11, invulnerable | ||
| abelian group | 4x damage while invulerable
|
invincibility tech | 2024/05/11, invulnerable | |
| refrigerant | after losing at least 5 health freeze all mobs for 7 seconds |
2023/05/07, factory | ||
| piezoelectricity | if you collide with a mob generate +2048 energy |
not mass-energy | 2020/01/05, shield rebalance, difficulty rebalance, piezo and static mods | |
| ground state | +266 maximum energy 0.66x passive energy generation |
not time crystals | 2020/03/29, ground state mod | |
| heat engine | 1.4x damage –50 maximum energy |
not CPT | 2020/12/05, engine mods | |
| exothermic process | 1.6x damage after mobs die –5 energy |
2020/02/16, working on giving custom mod requirements (in progress, buggy) (originally called acute stress response) | ||
| Gibbs free energy | use 1.01x damage per energy below 100x (1.00x) |
2020/12/05, engine mods | ||
| overcharge | +88 maximum energy +5% Junktech |
2019/12/15, foam gun, mods: overcharge, supersaturate, many beyond adjustments | ||
| Maxwells demon | energy above max decays 30x slower +5% Junktech chance |
energy above your max | 2020/11/16, supercapacitor - overfill energy decays 66% slower (originally called supercapacitor) | |
| inductive charging | if crouched 7x passive energy generation otherwise 0x passive energy generation |
not parasitism | 2021/06/19, catabolism and inductive coupling (originally called inductive coupling) | |
| energy conservation | 1.04x of damage done recovered as energy | 2019/10/30, added spore mod (originally called energy siphon, then later field siphon and energy transfer) | ||
| parasitism | if a mob has died in the last 5 seconds 2x damage, no passive energy generation |
not inductive charging | 2021/11/20, Occam's razor (originally called predator) | |
| waste heat recovery | if a mob has died in the last 5 seconds generate 0.05x max energy per second |
2020/02/15, added a few mods and added custom difficulty (originally called waste energy recycling, and later waste energy recovery) | ||
| recycling | if a mob has died in the last 5 seconds recover 0.005x max health per second |
2020/02/15, added a few mods and added custom difficulty (originally called scrap waste recycling, and later scrap recycling) | ||
| torpor | if a mob has not died in the last 5 seconds 0.3x damage taken |
2021/02/19, in game music | ||
| stability | 0.3x damage taken while your health is at maximum |
2024/06/28, tokamak | ||
| instability | 2x damage while your damagetaken is 1.00x | 2024/06/28, tokamak | ||
| control theory | 1.5x damage while your health is at maximum |
2024/06/28, tokamak | ||
| homeostasis | missing health reduces damage taken down to a limit of 0.2x at 0 health |
health below 60 | 2022/07/24, robotics |
Instant tech
| Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
|---|---|---|---|---|
| ordnance | spawn and get 2x frequency for +6% Junk choices |
2021/03/16, planned obsolescence (originally named gun sciences) | ||
| generalist | spawn 7 , but your equipped cycles each level and you can't switch | at least 2 guns, at least 5 unclaimed guns | 2020/08/14, arsenal, generalist mod | |
| ad hoc | spawn a , , , , , or for each in your inventory |
at least 2 guns | 2021/01/07, complex spinstatistics (originally called specialist) | |
| applied science | get a random for each of in your inventory | at least 2 guns | 2021/11/11, applied science | |
| supply chain | spawn | 2020/06/26, neocognitron pulse aim |
Guntech
| Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
|---|---|---|---|---|
| needle ice | after needles impact walls they chip off 1-2 freezing ice IX crystals |
needle gun, needle gun, not nanowires | 2021/08/21, needle ice | |
| nanowires | needles tunnel through blocks and map 1.2x needle damage |
nail gun, needle gun, not needle ice | 2021/12/04, grey intro | |
| ceramics | needles and harpoons pierce shields dircetly damaging shielded mobs |
nail gun, harpoon, not Bessemer process | 2021/09/12, harpoon tech | |
| needle gun | nail gun and shotgun fire mob piercing needles | nail gun, shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, ice-shot | 2021/01/16, nail gun rework | |
| stress concentration | mobs below 50% durability die after you shoot them near their center with needles or rivets |
needles, rivets, not incendiary, supercritical fission | 2022/06/19, stress concentatrion | |
| rivet gun | nail gun and shotgun slowly lob a heavy rivet | nail gun, shotgun, not ice crystal, needles, pneumatic actuator | 2021/01/16, nail gun rework | |
| pneumatic actuator | nail gun takes no time to ramp up to its fastest fire rate |
nail gun, not rotary cannon, rivets, needles | 2020/08/29, nail gun | |
| ice crystal nucleation | nail gun uses energy to condense unlimitied freezing ice shards |
nail gun, not rivets, needles | 2020/10/21, bug fix | |
| rotary cannon | nail gun has increased muzzle speed maximum fire rate, accuracy, and recoil |
nail gun, not pneumatic actuator, needle gun | 2021/10/23, rotary cannon | |
| gauge | rivets, needles, super balls, and nails have 1.3x mass and physical damage |
nails, nail gun, rivets, shotgun, super balls, mine | 2022/12/17, added images | |
| supercritical fission | if nails, or rivetssrike mobs near their center they can explode |
nail gun, mine, needles, nails, rivets, not incendiary, stress concentration | 2020/10/20, worm hole mods | |
| irradiated nails | nails, needles, and rivets are radioactive 1.9x radioactive damage over 3 seconds |
nail gun, nails, rivets, mine, not ceramic needles | 2020/05/19, file reoganiation, mod has it's own file | |
| 6s half-life | nails, needles, rivets are made of plutonium-238 radioactive damage lasts +3 seconds |
nail gun, mine, irradiated nails, not 1s half-life | 2020/06/04, minigun ramp up (was named "4s half-life" for a short amount of time before switching back to "6s half-life") | |
| 1s half-life | nails, needles, rivets are made of lithium-238 4x radioactive damage for 1 second |
nail gun, mine, irradiated nails, not 6s half-life | 2021/10/09, refractory metal | |
| spin-statistics | after firing the shotgun you are invulnerable shotgun has 0.5x bullets per |
shotgun | ||
| Newtons 3rd law | 1.7x shotgun fire rate and recoil | shotgun, not Noether violation | ||
| (Image Unavailable) | Repeater | shotgun immediately fires again for no ammo
reduced 0.5x shotgun fire rate |
Shotgun, Not Newton's 3rd Law |
Field tech
| Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
|---|---|---|---|---|
| spherical harmonics | 1.5x standing wave deflection energy efficiency
shield deflection radius holds it's max range |
standing wave, not surface plasmons | 2021/06/05 | |
| surface plasmons | if deflecting drains all your energy
emit laser beams that scale with max energy |
standing wave | ||
| zero point energy | use
+166 maximum energy |
standing wave, pilot wave, time dilation | ||
| expansion | using standing wave field expands its radius
+77 maximum energy |
standing wave | 2021/06/05, tech: expansion | |
| electronegativity | 1.0023x damage per energy
(1.23x damage at max energy) |
standing wave, wormhole, pilot wave | ||
| bremsstrahlung | deflecting and thrown blocks
do braking damage to mobs |
standing wave, perfect diamagnetism, pilot wave | ||
| cherenkov radiation | bremsstrahlung's effects are radiation
3.5x damage over 3 seconds |
bremsstrahlung | 2022/5/10, tech: cherenkov radiation | |
| flux pinning | after deflecting a mob
it is stunned for up to 4 seconds |
a field that can block | ||
| eddy current brake | perfect diamagnetism slows nearby mobs
effect radius scales with stored energy |
perfect diamagnetism, not induction brake | 2020/10/5, eddy current brake | |
| meissner effect | 1.55x perfect diamagnetism radius
+22° perfect diamagnetism circular arc |
perfect diamagnetism | ||
| radiative equilibrium | after losing health
3x damage for 8 seconds |
negative mass, pilot wave | ||
| dynamic equilibrium | increase damage by your last health loss
(damage increase) |
negative mass, pilot wave | ||
| neutronium | 0.8x move and jump, but
if your field is active 0.05x damage taken |
negative mass | ||
| areostat | 2x damage while off the ground
0.85x damage while on the ground |
negative mass, grappling hook | ||
| annihilation | after colliding with non-boss mobs
they are annihilated and -10 energy |
negative mass, not mass-energy | ||
| inertial mass | negative mass is larger and faster | negative mass | ||
| Newtons 1st law | damage taken is proportional to your speed up to 0.2x damage taken at 55 speed (1.00x) |
negative mass, grappling hook | 2020/11/25, pause menu on selection | |
| Newtons 2nd law | damage is proportional to your speed up to 2x damage at 55 speed (1.00x) |
negative mass, grappling hook | 2020/11/25, pause menu on selection | |
| bot prototypes | use to build 2 random bots
and upgrade all bots to that type |
molecular assembler, grappling hook, pilot wave | 2020/12/11, nano bots | |
| additive manufacturing | deflecting and thrown blocks
do braking damage to mobs |
standing wave, perfect diamagnetism, pilot wave | ||
| pair production | after picking up a power up
+200 energy |
molecular assembler, pilot wave, standing wave | ||
| electric generator | after deflecting mobs
molecular assembler generates +50 energy |
molecular assembler | ||
| combinatorial optimization | 1.35x damage
0.65x fire rate |
time dilation, cloaking, pilot wave | ||
| tokamak | throwing a block converts it to energy
and a pulsed fusion explosion |
plasma torch, molecular assembler, grappling hook,
not printer, reel, swarf |
||
| degenerate matter | if your field is active
0.1x damage taken |
plasma torch, grappling hook, pilot wave | ||
| plasma bot | use to trade your field
for a bot that uses energy to emit plasma |
plasma torch, not extruder, plasma ball | ||
| plasma jet | use
1.5x plasma torch range |
plasma torch, not plasma ball | ||
| extruder | extrude a thin hot wire of plasma
increases damage and energy cost |
plasma torch, not plasma ball | 2020/12/13, extruder | |
| refractory metal | extrude metals at a higher temperature
increases effective radius and damage |
extruder | ||
| plasma ball | grow an expanding ball of plasma
increases damage and energy cost |
plasma torch, not extruder, plasma jet | ||
| corona discharge | increase the range and frequency
of plasma ball's electric arc |
plasma ball | ||
| retrocausality | time dilation uses energy to rewind your
health, velocity, and position up to 10 seconds |
time dilation, not CPT symmetry | ||
| frame dragging | when not moving time dilation s t o p s t i m e
0.6x damage taken |
time dilation | ||
| Lorentz transformation | use
1.5x movement, jumping, and fire rate |
time dilation or pilot wave | ||
| time crystals | 2.5x passive energy generation
(+6.0 energy per second) |
time dilation or pilot wave, not ground state | ||
| no-cloning theorem | +40% chance to duplicate spawned power ups
after a mob dies -1% DUPLICATION |
cloaking, time dilation | ||
| metamaterial absorber | for each mob left alive after you exit a level
there is a 25% chance to spawn a random power up |
cloaking | ||
| symbiosis | after a boss dies spawn and a tech
after a mob dies -0.25 maximum health |
cloaking | ||
| boson composite | while cloaked you are intangible
to blocks and mobs, but mobs drain energy |
metamaterial cloaking | ||
| patch | after cloaking recover 0.75x
of your last health lost |
metamaterial cloaking, not mass-energy | 2022/7/26, patch | |
| dazzler | after decloaking
stun nearby mobs for 2 second |
metamaterial cloaking | 2020/9/26, ionization energy | |
| topological defect | 2.1x damage to mobs at maximum durability | cloaking, pilot wave, not reaction inhibitor | 2024/1/4, winter vacation update | |
| WIMPs | at the end of each level spawn and a dangerous particle that slowly chases you | wormhole, pilot wave, time dilation | 2021/5/13, WIMPs | |
| vacuum fluctuation | use
+11% chance to duplicate spawned power ups |
wormhole, time dilation, negative mass, pilot wave | 2021/7/11, field research tech
(originally named virtual particles) | |
| transdimensional worms | after a block falls into a wormhole
spawn a worm |
wormhole | 2022/4/11, wiggle | |
| geodesics | your bullets can traverse wormholes
1.5x damage |
wormhole | 2020/10/20, worm hole mods
(originally named traversable geodesics) | |
| cosmic string | after tunneling through mobs with a wormhole
stun them and do worm damage |
wormhole | 2020/10/18, wormhole mods | |
| invariant | while placing your wormhole
use energy to pause time |
wormhole, not eternalism | 2022/1/13, invariant | |
| charmed baryons | 0.66x movement and jumping
wormholes cost zero energy |
wormhole, not affine connection | ||
| affine connection | wormholes can tunnel through anything
for 2x energy cost |
wormhole, not charmed baryons | ||
| CIWS | grappling hook uses 10 energy to fire harpoons at nearby mobs | grappling hook | ||
| swarf | after grappling hook impacts something eject nails splinters towards nearby mobs | grappling hook, not reel, tokamak | 2023/11/25, grappling hook 2nd update (originally named rupture) | |
| reel | 5x block collision damage
up to +100 energy after reeling in blocks |
grappling hook, not mass driver, swarf, tokamak | 2023/12/3, grapple tech |




































































































































