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{{Fieldtext |fields}} are unique abilities and you can only have one at a time, the default one being field emitter. Each field generates a certain amount of {{Energytext}}. They can be upgraded with {{Fieldtechcircle}}  {{Fieldtext | field}}{{Techtext}}. There are currently 11 {{Fieldtext | fields}} in the game.  
{{Fieldcircle}}{{Fieldtext |fields}} are one of the major [[Power-ups]] in the game. They give unique abilities, but you can only have one at a time, the default one being field emitter. Each field generates a certain amount of {{Energytext}}. They can be upgraded with {{Fieldtechcircle}}  {{Fieldtext | field}}{{Techtext}}. There are currently 11 {{Fieldtext | fields}} in the game.  


== List of {{Fieldtext | fields}} ==
== List of {{Fieldtext | fields}} ==

Revision as of 09:11, 14 January 2025

fields are one of the major Power-ups in the game. They give unique abilities, but you can only have one at a time, the default one being field emitter. Each field generates a certain amount of energy. They can be upgraded with    fieldtech. There are currently 11 fields in the game.

List of fields

Current fields

  • field emitter (default)
  • standing wave
  • perfect diamagnetism
  • negative mass
  • molecular assembler
  • plasma torch
  • time dilation
  • metamaterial cloaking
  • pilot wave
  • wormhole
  • grappling hook

Previous fields

  • standing wave harmonics (now called standing wave)
  • nano-scale manufacturing (now called molecular assembler)
  • time dilation field (now simply called time dilation)
  • phase decoherence field

Community fields