Tech: Difference between revisions
SquareCube (talk | contribs) some updates; moved some tech to instant section, added some tech Tag: 2017 source edit |
SquareCube (talk | contribs) added some tech Tag: 2017 source edit |
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| | | | ||
|[[diaphragm]] | |[[diaphragm]] | ||
|every <strong>4</strong> seconds your {{ | |every <strong>4</strong> seconds your {{damagetakentext}} cycles<br>between <strong>0.9x</strong> and <strong>0.2x</strong> {{damagetakentext}} | ||
|aperture | |aperture | ||
|2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] | |2023/02/07, [https://github.com/landgreen/n-gon/commit/9402cf2fe0f2731076b67db4b6da3b3a802b26d2 elasticity] | ||
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|[[File:Gun turret.webp|thumb]] | |[[File:Gun turret.webp|thumb]] | ||
|[[gun turret]] | |[[gun turret]] | ||
|if <strong>crouching</strong>0.3x {{ | |if <strong>crouching</strong>0.3x {{damagetakentext}} | ||
| | | | ||
|2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | |2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | ||
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|[[File:Scrap bots.webp|thumb]] | |[[File:Scrap bots.webp|thumb]] | ||
|[[scrap bots]] | |[[scrap bots]] | ||
|after mobs <strong>die</strong>you have a <strong>33%</strong> chance | |after mobs <strong>die</strong> you have a <strong>33%</strong> chance to build scrap {{bottext|bots}} that operate for <strong>15</strong> seconds | ||
|no other mob death tech | |no other mob death tech | ||
|2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods] | |2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods] | ||
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|[[File:Scrap refit.webp|thumb]] | |[[File:Scrap refit.webp|thumb]] | ||
|[[scrap refit]] | |[[scrap refit]] | ||
|after mobs <strong>die</strong | |after mobs <strong>die</strong> reset scrap {{bottext|bots}} to <strong>15</strong> seconds of operation | ||
|scrap bots | |scrap bots | ||
|2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit] | |2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit] | ||
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|[[File:Foam-bot.webp|thumb]] | |[[File:Foam-bot.webp|thumb]] | ||
|[[foam-bot]] | |[[foam-bot]] | ||
|a {{bottext}} | |construct a {{bottext}} thatsprays sticky <strong>foam</strong> at nearby mobs | ||
| | | | ||
|2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots] | |2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots] | ||
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|[[FIle:Foam-bot upgrade.webp|thumb]] | |[[FIle:Foam-bot upgrade.webp|thumb]] | ||
|[[foam-bot upgrade]] | |[[foam-bot upgrade]] | ||
|<strong>convert</strong> your bots to | |<strong>convert</strong> your {{bottext|bots}} to {{bottext|foam-bots}}<br><strong>2.5x</strong> foam <strong>size</strong> and {{Fireratetext}} | ||
|2 or more foam bots and no other bot upgrade | |2 or more foam bots and no other bot upgrade | ||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | ||
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|[[File:Sound-bot.webp|thumb]] | |[[File:Sound-bot.webp|thumb]] | ||
|[[sound-bot]] | |[[sound-bot]] | ||
|a {{bottext}} emits <strong>expanding arcs</strong | |construct a {{bottext}} emits <strong>expanding arcs</strong> aimed towards nearby mobs | ||
| | | | ||
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | |2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | ||
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|[[File:Sound-bot upgrade.webp|thumb]] | |[[File:Sound-bot upgrade.webp|thumb]] | ||
|[[sound-bot upgrade]] | |[[sound-bot upgrade]] | ||
|<strong>convert</strong> your bots to | |<strong>convert</strong> your {{bottext|bots}} to {{bottext|sound-bots}}<br><strong>6x</strong> wave {{Damagetext}} | ||
|2 or more sound bots and no other bot upgrade | |2 or more sound bots and no other bot upgrade | ||
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | |2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot] | ||
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|[[File:Boom-bot upgrade.webp|thumb]] | |[[File:Boom-bot upgrade.webp|thumb]] | ||
|[[boom-bot upgrade]] | |[[boom-bot upgrade]] | ||
|<strong>convert</strong> your bots to | |<strong>convert</strong> your {{bottext|bots}} to {{bottext|boom-bots}}<br><strong>4x</strong> {{Explodetext|explosion}} {{Damagetext}} and size | ||
|2 or more boom bots and no other bot upgrades | |2 or more boom bots and no other bot upgrades | ||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | ||
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|[[File:Laser-bot.webp|thumb]] | |[[File:Laser-bot.webp|thumb]] | ||
|[[laser-bot]] | |[[laser-bot]] | ||
|a {{bottext}} uses {{Energytext}} to emit a {{Lasertext}} beam | |construct a {{bottext}} that uses {{Energytext}} to emit a {{Lasertext}} beam that targets nearby mobs | ||
|maximum energy above 50 | |maximum energy above 50 | ||
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] | |2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] | ||
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|[[File:Laser-bot upgrade.webp|thumb]] | |[[File:Laser-bot upgrade.webp|thumb]] | ||
|[[laser-bot upgrade]] | |[[laser-bot upgrade]] | ||
|<strong>convert</strong> your bots to | |<strong>convert</strong> your {{bottext|bots}} to {{bottext|laser-bots}}<br><strong>2x</strong> {{Damagetext}}, efficiency, and range | ||
|2 or more laser bots and no other bot upgrade | |2 or more laser bots and no other bot upgrade | ||
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | |2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss] | ||
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|[[File:Orbital-bot.webp|thumb]] | |[[File:Orbital-bot.webp|thumb]] | ||
|[[orbital bot]] | |[[orbital bot]] | ||
|a {{bottext}} | |construct a {{bottext}} locked in <strong>orbit</strong> around you that<br><strong>stuns</strong> and {{Damagetext|damages}} mobs | ||
| | | | ||
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | |2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | ||
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|[[File:Orbital-bot upgrade.webp|thumb]] | |[[File:Orbital-bot upgrade.webp|thumb]] | ||
|[[orbital-bot upgrade]] | |[[orbital-bot upgrade]] | ||
|<strong>convert</strong> your bots to | |<strong>convert</strong> your {{bottext|bots}} to {{bottext|orbital-bots}}<br><strong>4x</strong> orbital {{Damagetext}} and <strong>2x radius</strong> | ||
|2 or more orbital bots and no other bot upgrade | |2 or more orbital bots and no other bot upgrade | ||
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | |2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot] | ||
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|[[File:Dynamo-bot.webp|thumb]] | |[[File:Dynamo-bot.webp|thumb]] | ||
|[[dynamo-bot]] | |[[dynamo-bot]] | ||
|a {{bottext}} {{Damagetext|damages}} mobs | |construct a {{bottext}} that {{Damagetext|damages}} mobs and generates <strong>+8</strong> {{Energytext}} per second when nearby | ||
| | | | ||
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | |2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | ||
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|[[File:Dynamo-bot upgrade.webp|thumb]] | |[[File:Dynamo-bot upgrade.webp|thumb]] | ||
|[[dynamo-bot upgrade]] | |[[dynamo-bot upgrade]] | ||
|<strong>convert</strong> your bots to | |<strong>convert</strong> your {{bottext|bots}} to {{bottext|dynamo-bots}}<br><strong>+24</strong> {{Energytext}} per second when nearby | ||
|2 or more dynamo bots and no other upgrade | |2 or more dynamo bots and no other upgrade | ||
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | |2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning] | ||
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|[[File:Perimeter defense.webp|thumb]] | |[[File:Perimeter defense.webp|thumb]] | ||
|[[perimeter defense]] | |[[perimeter defense]] | ||
|for each permanent <strong> | |for each permanent {{Bottext}}<strong><br>0.96x</strong> {{damagetakentext}} | ||
{{Notetext|(1.00x)}} | |||
|at least 2 bots | |at least 2 bots | ||
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab] | |2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab] | ||
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|[[File:Network effect.webp|thumb]] | |[[File:Network effect.webp|thumb]] | ||
|[[network effect]] | |[[network effect]] | ||
|for each permanent <strong>bot<br>1. | |for each permanent <strong>bot<br>1.04x</strong> {{Damagetext}}{{Notetext|(1.00x)}} | ||
|at least 2 bots | |at least 2 bots | ||
|2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods] | |2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods] | ||
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|[[File:Bot fabrication.webp|thumb]] | |[[File:Bot fabrication.webp|thumb]] | ||
|[[bot fabrication]] | |[[bot fabrication]] | ||
| after you collect {{Researchcircle}}{{Researchcircle}} use them to build a | | after you collect {{Researchcircle}}{{Researchcircle}} use them to build a random {{bottext}}<br>{{Fireratetext|(+1 cost every 3 bots)}} | ||
|at least 2 research | |at least 2 research | ||
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab] | |2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab] | ||
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|[[File:Open-source.webp|thumb]] | |[[File:Open-source.webp|thumb]] | ||
|[[open-source]] | |[[open-source]] | ||
|{{ | |{{Techcircle}}, {{Fieldcircle}}, and {{Guncircle}} have <strong>+1</strong> {{Bottext}} {{Choicetext|3=ce}}<br><strong>3x</strong> {{frequencytext}} for {{Techcircle}} with {{Bottext|bots}} | ||
|at least 2 bots | |at least 2 bots | ||
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | |2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | ||
|- | |- | ||
|[[File:Decorrelation.webp|thumb]] | |[[File:Decorrelation.webp|thumb]] | ||
|[[decorrelation]] | |[[decorrelation]] | ||
| if | | if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>0.3x</strong> {{damagetakentext}} | ||
|not retrocasuality | |not retrocasuality | ||
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation] | |2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation] | ||
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|[[File:Anticorrelation.webp|thumb]] | |[[File:Anticorrelation.webp|thumb]] | ||
|[[anticorrelation]] | |[[anticorrelation]] | ||
| if | | if your {{Guncircle}} and {{Fieldcircle}} keys are '''unused''' for <strong>2</strong> seconds<br><strong>2x</strong> {{Damagetext}} | ||
|not retrocasuality | |not retrocasuality | ||
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation] | |2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation] | ||
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|not wormhole, reek, tokamak | |not wormhole, reek, tokamak | ||
|2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing] | |2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing] | ||
|- | |||
|[[File:Halbach array.webp|thumb]] | |||
|[[Halbach array]] | |||
|throwing a {{Blocktext}} will also throw other nearby {{Blocktext|blocks}} | |||
|mass driver, printer, not wormhole, pilot wave, tokamak | |||
| | |||
|- | |- | ||
|[[File:Inflation.webp|thumb]] | |[[File:Inflation.webp|thumb]] | ||
|[[inflation]] | |[[inflation]] | ||
|if <strong>holding</strong> a {{Blocktext}} <strong>0.1x</strong> {{ | |if <strong>holding</strong> a {{Blocktext}} <strong>0.1x</strong> {{damagetakentext}}<br>after <strong>throwing</strong> a {{Blocktext}} it expands <strong>3x</strong> | ||
|mass driver, not pilot wave, tokamak, wormhole | |mass driver, not pilot wave, tokamak, wormhole | ||
|2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation] | |2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation] | ||
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|[[File:Buckling.webp|thumb]] | |[[File:Buckling.webp|thumb]] | ||
|[[buckling]] | |[[buckling]] | ||
|if a {{Blocktext}} | |if a {{Blocktext}} kills a mob there's a 50% chance to spawn either {{Couplingcircle}}, {{Boostcircle}}, {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}} | ||
|mass driver, not pilot wave, tokamak | |mass driver, not pilot wave, tokamak | ||
|2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision) | |2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision) | ||
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|[[File:First derivative.webp|thumb]] | |[[File:First derivative.webp|thumb]] | ||
|[[first derivative]] | |[[first derivative]] | ||
| | |'''0.85x''' {{Damagetakentext}} taken per {{Guncircle}} in your inventory while the '''1st''' {{Guncircle}} in your inventory is equipped | ||
{{Fireratetext|(1.00x)}} | |||
| | | | ||
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement) | |2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement) | ||
|- | |- | ||
|[[File: | |[[File:Dark matter.webp|thumb]] | ||
|[[dark matter]] | |[[dark matter]] | ||
|{{darkmattertext}} slowly gravitates '''towards''' you | |{{darkmattertext}} slowly gravitates '''towards''' you | ||
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| | | | ||
|2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO] | |2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO] | ||
|- | |||
|[[File:Axion.webp|thumb]] | |||
|[[axion]] | |||
|while inside {{darkmattertext}}<br><strong>2x</strong> {{Damagetext}} | |||
|dark matter | |||
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection] | |||
|- | |||
|[[File:Dark energy.webp|thumb]] | |||
|[[dark energy]] | |||
|while inside {{darkmattertext}} generate '''10''' {{energytext}} per second | |||
|dark matter | |||
| | |||
|- | |||
|[[File:MACHO.webp|thumb]] | |||
|[[MACHO]] | |||
|{{darkmattertext|dark matter's}} effects are only active '''outside''' its range<br>'''1.6x''' to all {{darkmattertext|dark matter}} effects | |||
|dark matter, not entropic dravity, dark star | |||
| | |||
|- | |- | ||
|[[File:Entropic gravity.webp|thumb]] | |[[File:Entropic gravity.webp|thumb]] | ||
|[[entropic gravity]] | |[[entropic gravity]] | ||
|<strong>crouching</strong> pulls the {{darkmattertext}} towards you<br><strong>1.6x to all {{darkmattertext}} effects</strong> | |<strong>crouching</strong> pulls the {{darkmattertext}} towards you<br><strong>1.6x to all {{darkmattertext}} effects</strong> | ||
|MACHO | |dark matter, not MACHO | ||
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | |2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | ||
|- | |- | ||
|[[File:Dark star.webp|thumb]] | |[[File:Dark star.webp|thumb]] | ||
|[[dark star]] | |[[dark star]] | ||
|mobs inside | |mobs inside {{darkmattertext}} are {{Damagetext|damaged}}<br><strong>1.3x</strong> {{darkmattertext}} radius | ||
|MACHO | |dark matter, not MACHO | ||
|2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star] | |2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star] | ||
|- | |- | ||
|[[File:Non-Newtonian armor.webp|thumb]] | |[[File:Non-Newtonian armor.webp|thumb]] | ||
|[[non-Newtonian armor]] | |[[non-Newtonian armor]] | ||
|after mob collisions<br><strong>0. | |after mob collisions<br><strong>0.4x</strong> {{Defensetext}} for <strong>10</strong> seconds | ||
| | | | ||
|2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | |2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode] | ||
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|[[File:Tessellation.webp|thumb]] | |[[File:Tessellation.webp|thumb]] | ||
|[[tessellation]] | |[[tessellation]] | ||
|use {{Researchcircle}}{{Researchcircle}}<br><strong>0.6x</strong> {{Defensetext | |use {{Researchcircle}}{{Researchcircle}}<br><strong>0.6x</strong> {{Defensetext}} | ||
| | | | ||
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | |2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech] | ||
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|[[File:Pauli exclusion.webp|thumb]] | |[[File:Pauli exclusion.webp|thumb]] | ||
|[[Pauli exclusion]] | |[[Pauli exclusion]] | ||
|for <strong> | |for <strong>7</strong> seconds after mob <strong>collisions</strong><br>become {{invulnerabletext}} and <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em> | ||
| | | | ||
|2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups] | |2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups] | ||
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|[[File:Spin-statistics theorem.webp|thumb]] | |[[File:Spin-statistics theorem.webp|thumb]] | ||
|[[spin-statistics theorem]] | |[[spin-statistics theorem]] | ||
|for <strong>1.9</strong> seconds out of every <strong>7</strong> seconds<br>become | |for <strong>1.9</strong> seconds out of every <strong>7</strong> seconds<br>become {{invulnerabletext}} and <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em> | ||
| | | | ||
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash) | |2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash) | ||
Line 586: | Line 576: | ||
|[[File:Fermion.webp|thumb]] | |[[File:Fermion.webp|thumb]] | ||
|[[fermion]] | |[[fermion]] | ||
|for <strong> | |for <strong>7</strong> seconds after mobs <strong>die</strong><br>become {{invulnerabletext}} and <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em> | ||
| | | | ||
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | |2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | ||
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|[[File:Abelian group.webp|thumb]] | |[[File:Abelian group.webp|thumb]] | ||
|[[abelian group]] | |[[abelian group]] | ||
|<strong> | |<strong>3x</strong> {{Damagetext}} while {{invulnerabletext}} | ||
|invincibility tech | |invincibility tech | ||
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | |2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable] | ||
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|[[File:Refrigerant.webp|thumb]] | |[[File:Refrigerant.webp|thumb]] | ||
|[[refrigerant]] | |[[refrigerant]] | ||
|after losing at least <strong>5</strong> {{Healthtext}}<br> | |after losing at least <strong>5</strong> {{Healthtext}}<br>{{IceIXtext|freeze}} all mobs for <strong>7</strong> seconds | ||
| | | | ||
|2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory] | |2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory] | ||
Line 610: | Line 600: | ||
|[[File:Ground state.webp|thumb]] | |[[File:Ground state.webp|thumb]] | ||
|[[ground state]] | |[[ground state]] | ||
|<strong>+ | |<strong>+300</strong> maximum {{Energytext}}<br><strong>0.66x</strong> passive {{Energytext}} generation | ||
|not time crystals | |not time crystals | ||
|2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod] | |2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod] | ||
Line 628: | Line 618: | ||
|[[File:Gibbs free energy.webp|thumb]] | |[[File:Gibbs free energy.webp|thumb]] | ||
|[[Gibbs free energy]] | |[[Gibbs free energy]] | ||
| | |<strong>1.006x</strong> {{Damagetext}} for each missing {{Energytext}}{{Fireratetext|(1.00x)}} | ||
| | | | ||
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods] | |2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods] | ||
Line 634: | Line 624: | ||
|[[File:Overcharge.webp|thumb]] | |[[File:Overcharge.webp|thumb]] | ||
|[[overcharge]] | |[[overcharge]] | ||
|<strong>+ | |<strong>+100</strong> maximum {{Energytext}}<br><strong>+5%</strong> {{Junktext}} {{Choicetext}} | ||
| | | | ||
|2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments] | |2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments] | ||
Line 640: | Line 630: | ||
|[[File:Maxwells demon.webp|thumb]] | |[[File:Maxwells demon.webp|thumb]] | ||
|[[Maxwells demon]] | |[[Maxwells demon]] | ||
|{{Energytext}} above max decays <strong>30x</strong> slower<br><strong>+5%</strong> {{Junktext}}<nowiki/>{{ | |{{Energytext}} above max decays <strong>30x</strong> slower<br><strong>+5%</strong> {{Junktext}}<nowiki/> {{Choicetext}} | ||
|energy above your max | |energy above your max | ||
|2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor) | |2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor) | ||
Line 652: | Line 642: | ||
|[[File:Energy conservation.webp|thumb]] | |[[File:Energy conservation.webp|thumb]] | ||
|[[energy conservation]] | |[[energy conservation]] | ||
| | |doing {{Damagetext}} to mobs generates {{Energytext}} | ||
| | | | ||
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer) | |2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer) | ||
Line 658: | Line 648: | ||
|[[File:Parasitism.webp|thumb]] | |[[File:Parasitism.webp|thumb]] | ||
|[[parasitism]] | |[[parasitism]] | ||
| if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br><strong>2x</strong> {{Damagetext}}, no passive {{Energytext}} generation | |if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br><strong>2x</strong> {{Damagetext}}, no passive {{Energytext}} generation | ||
|not inductive charging | |not inductive charging | ||
|2021/11/20, [https://github.com/landgreen/n-gon/commit/d68ca6369508d753b311be0ad2ab208b0b0da25c Occam's razor] (originally called predator) | |2021/11/20, [https://github.com/landgreen/n-gon/commit/d68ca6369508d753b311be0ad2ab208b0b0da25c Occam's razor] (originally called predator) | ||
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|[[File:Waste heat recovery.webp|thumb]] | |[[File:Waste heat recovery.webp|thumb]] | ||
|[[waste heat recovery]] | |[[waste heat recovery]] | ||
| if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>generate <strong>0.05x</strong> max {{Energytext}} per second | |if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>generate <strong>0.05x</strong> max {{Energytext}} per second | ||
| | | | ||
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery) | |2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery) | ||
Line 670: | Line 660: | ||
|[[File:Recycling.webp|thumb]] | |[[File:Recycling.webp|thumb]] | ||
|[[recycling]] | |[[recycling]] | ||
| if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>recover <strong>0.005x</strong> | |if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>recover <strong>0.005x</strong> maximum {{Healthtext}} every second | ||
| | | | ||
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling) | |2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling) | ||
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|[[File:Torpor.webp|thumb]] | |[[File:Torpor.webp|thumb]] | ||
|[[torpor]] | |[[torpor]] | ||
|if a mob has <strong>not died</strong> in the last <strong>5</strong> seconds<br><strong>0.3x</strong> {{ | |if a mob has <strong>not died</strong> in the last <strong>5</strong> seconds<br><strong>0.3x</strong> {{damagetakentext}} | ||
| | | | ||
|2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music] | |2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music] | ||
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|[[File:Stability.webp|thumb]] | |[[File:Stability.webp|thumb]] | ||
|[[stability]] | |[[stability]] | ||
|<strong>0. | |<strong>0.1x</strong> {{damagetakentext}}<br>while your {{Healthtext}} is at maximum | ||
| | | | ||
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | |2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | ||
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|[[File:Instability.webp|thumb]] | |[[File:Instability.webp|thumb]] | ||
|[[instability]] | |[[instability]] | ||
|<strong> | |<strong>2.5x</strong> {{Damagetext}} while your {{damagetakentext}} is <strong>1.00x</strong> | ||
{{Notetext|(current damage taken = 1.00x)}} | |||
| | | | ||
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | |2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | ||
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|[[File:Control theory.webp|thumb]] | |[[File:Control theory.webp|thumb]] | ||
|[[control theory]] | |[[control theory]] | ||
|<strong> | |<strong>2x</strong> {{Damagetext}} while your {{Healthtext}} is at maximum | ||
| | | | ||
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | |2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak] | ||
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|[[File:homeostasis.webp|thumb]] | |[[File:homeostasis.webp|thumb]] | ||
|[[homeostasis]] | |[[homeostasis]] | ||
|missing {{Healthtext}} reduces {{ | |missing {{Healthtext}} reduces {{damagetakentext}}<br>down to a limit of <strong>0.2x</strong> at <strong>0</strong> {{Healthtext}} | ||
{{Notetext|(0.30x)}} | |||
|health below 60 | |health below 60 | ||
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | |2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | ||
|- | |||
|[[File:negative feedback.webp|thumb]] | |||
|[[negative feedback]] | |||
|'''1.006x''' {{damagetext}} for each missing {{healthtext}} | |||
{{Notetext|(1.45x)}} | |||
| | |||
| | |||
|- | |||
|[[File:Zenos paradox.webp|thumb]] | |||
|[[Zenos paradox]] | |||
|'''0.2x''' {{damagetakentext}}<br>'''–5%''' of current {{healthtext}} every '''5''' seconds | |||
| | |||
| | |||
|- | |||
|[[File:antiscience.webp|thumb]] | |||
|[[antiscience]] | |||
|'''–10''' health after picking up {{techcircle}}<br>'''1.7x''' {{damagetext}} | |||
| | |||
| | |||
|- | |||
|[[File:ergodicity.webp|thumb]] | |||
|[[ergodicity]] | |||
|'''0.50x''' {{healthtext|healing}} from {{healcircle}}<br>'''1.7x''' {{damagetext}} | |||
| | |||
| | |||
|- | |||
|[[File:fluoroantimonic acid.webp|thumb]] | |||
|[[fluoroantimonic acid]] | |||
|if your {{healthtext}} is above '''100<br>1.35x''' {{damagetext}} | |||
|maximum health above 100 | |||
| | |||
|- | |||
|[[File:induction brake.webp|thumb]] | |||
|[[induction brake]] | |||
|after using {{healcircle}}<br>{{iceIXtext|slow}} nearby mobs for '''17''' seconds | |||
| | |||
| | |||
|} | |} | ||
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| | | | ||
|2020/06/26, [https://github.com/landgreen/n-gon/commit/869102aebbea27438e08618b27de2e3f8debb5d2 neocognitron pulse aim] | |2020/06/26, [https://github.com/landgreen/n-gon/commit/869102aebbea27438e08618b27de2e3f8debb5d2 neocognitron pulse aim] | ||
|- | |||
|[[File:Ersatz bots.webp|thumb]] | |||
|[[ersatz bots]] | |||
|<strong>double</strong> your {{bottext|bots}}<br>remove <strong>all</strong> {{Guncircle}} in your inventory | |||
|NOT EXPERIMENT MODE, at least 4 bots | |||
|2020/05/24, [https://github.com/landgreen/n-gon/commit/f338184869d5a1662413db76379a6c7f37f196f3 sniper mob balance, bot replication mod] (originally called self-replication, and later bot replication) | |||
|- | |||
|[[File:Robotics.webp|thumb]] | |||
|[[robotics]] | |||
|construct <strong>2</strong> random {{bottext|bots}} | |||
|at least 3 bots | |||
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics] | |||
|- | |||
|[[File:Bot manufacturing.webp|thumb]] | |||
|[[bot manufacturing]] | |||
|use {{Researchcircle}}{{Researchcircle}} to build <strong>3</strong> random {{bottext|bots}} | |||
|at least 4 bots | |||
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots] | |||
|- | |||
|[[File:Bot prototypes.webp|thumb]] | |||
|[[bot prototypes]] | |||
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build <strong>2</strong> random {{bottext|bots}}<br>and <strong>upgrade</strong> all {{bottext|bots}} to a random type | |||
|at least 6 bots | |||
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots] | |||
|} | |} | ||
=={{Guntechcircle}} Guntech== | === {{Guntechcircle}} Guntech === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Image | !Image | ||
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| | | | ||
|- | |- | ||
|[[File:Newtons 3rd law|thumb]] | |[[File:Newtons 3rd law.webp|thumb]] | ||
|[[Newtons 3rd law]] | |[[Newtons 3rd law]] | ||
|<strong>1.7x shotgun</strong> <em>fire rate</em> and <strong>recoil</strong> | |<strong>1.7x shotgun</strong> <em>fire rate</em> and <strong>recoil</strong> | ||
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|Shotgun, Not Newton's 3rd Law | |Shotgun, Not Newton's 3rd Law | ||
| | | | ||
|- | |||
|[[File:Ablative drones.webp|thumb]] | |||
|[[ablative drones]] | |||
|after losing {{Energytext|health}} there is a chance<br>to rebuild your broken parts as <strong>drones</strong> | |||
| | |||
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis) | |||
|} | |} | ||
=={{fieldtechcircle}} | === {{fieldtechcircle}} fieldtech === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Image | !Image | ||
Line 951: | Line 1,010: | ||
|neutronium | |neutronium | ||
|'''0.8x move''' and '''jump''', but | |'''0.8x move''' and '''jump''', but | ||
if your {{Energytext|field}} is active '''0.05x''' {{ | if your {{Energytext|field}} is active '''0.05x''' {{damagetakentext}} | ||
|negative mass | |negative mass | ||
| | | | ||
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|[[File:Newtons 1st law.webp|thumb]] | |[[File:Newtons 1st law.webp|thumb]] | ||
|[[Newtons 1st law]] | |[[Newtons 1st law]] | ||
|{{ | |{{damagetakentext}} is proportional to your {{speedtext}}<br>up to <strong>0.2x</strong> {{damagetakentext}} at <strong>55 speed</strong> {{notetext|(1.00x)}} | ||
|negative mass, grappling hook | |negative mass, grappling hook | ||
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection] | |2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection] | ||
Line 1,033: | Line 1,092: | ||
|degenerate matter | |degenerate matter | ||
|if your {{Energytext|field}} is active | |if your {{Energytext|field}} is active | ||
'''0.1x''' {{ | '''0.1x''' {{damagetakentext}} | ||
|plasma torch, grappling hook, pilot wave | |plasma torch, grappling hook, pilot wave | ||
| | | | ||
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|frame dragging | |frame dragging | ||
|when not '''moving''' time dilation '''s t o p s t i m e''' | |when not '''moving''' time dilation '''s t o p s t i m e''' | ||
'''0.6x''' {{ | '''0.6x''' {{damagetakentext}} | ||
| time dilation | | time dilation | ||
| | | |
Revision as of 13:32, 16 January 2025
tech (formerly called mods) are the main power-ups in n-gon. They are found by killing mobs and rarely in the wild. They have 6 types: skins, tech, instant tech, guntech, fieldtech, and Junk.
The most significant source of tech is Boss kills.
List of tech
Skins
- "skinned" means having any other skin tech.
Image | Skin preview | Name | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|---|
![]() |
tungsten carbide | +500 maximum health lose health after hard landings |
not skinned | 2023/02/07, elasticity | |
![]() |
nitinol | 1.3x movement and jumping 0.17 seconds of coyote time |
not skinned | 2023/02/07, elasticity (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point) | |
![]() |
Higgs mechanism | 4x fire rate while firing your position is fixed |
not skinned, ship mode, automatic | 2021/01/12, Higgs | |
![]() |
Verlet integration | 3x damage after mobs die advance time 0.5 seconds |
not skinned | 2022/05/31, propagator (originally a regular tech called propagator, which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, wikipedia) | |
![]() |
Hilbert space | 4x damage after a collision enter an alternate reality |
not skinned, Ψ(t) collapse, many-worlds | 2021/5/6, non-unitary (Originally called non-unitary armor) | |
![]() |
aperture | every 4 seconds your damage cycles between 0.8x and 3x damage |
not skinned | 2023/02/04, skins | |
![]() |
diaphragm | every 4 seconds your damage taken cycles between 0.9x and 0.2x damage taken |
aperture | 2023/02/07, elasticity | |
![]() |
mass-energy equivalence | energy protects you instead of health | not piezoelectricity, CPT, annihilation | 2020/04/13, pilot wave field | |
![]() |
depolarization | 0.5x damage for 4.0 seconds after a mob dies 4x damage otherwise |
not skinned | 2024/02/08, depolarization | |
![]() |
CPT symmertry | after losing health, if you have above 85 energy rewind time for 20 energy per second |
not skinned, standing wave, max energy reduction, retrocausality, mass-energy | 2020/11/27, CPT (Originally called CPT reversal) |
Normal
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
![]() |
1st ionization energy | convert current and future into give +14 maximum energy |
mass-energy equivalence, not quenching | 2020/09/26, ionization energy (originally called ionization energy) |
![]() |
repolarization | the damage from depolarization resets after 1.25 seconds sooner after a mob dies |
depolarization | 2024/02/10, hyperpolarization (originally called hyperpolarization) |
![]() |
causality bots | when you rewind build scrap bots that protect you for about 9 seconds | CPT, retrocausality | 2020/12/10, CPT mods |
![]() |
causality bombs | when you rewind drop several grenades | CPT, retrocausality | 2020/12/10, CPT mods |
![]() |
ternary | 1.9x damage while your ammo is evenly divisible by 3 (1x) |
2023/03/04, factory | |
![]() |
integrated armament | 1.3x damage, but new replace your current and convert |
only 1 gun | 2020/07/27, level elevators |
![]() |
arsenal | for each unused in your inventory 1.25x damage (1.00x) |
at least 2 guns | 2020/08/14, arsenal generalist mod |
![]() |
cooling | for each unused in your inventory 1.25x fire rate (1.00x) |
at least 2 guns | 2021/01/08, complex spinstatistics |
![]() |
pigeonhole principle | 1.4x damage per , but your active cycles each level and you can't switch | at least 2 guns | 2022/10/24, pigeonhole principle |
![]() |
marginal utility | 2x ammo per for [random gun] | 2024/03/31, remove keyword | |
![]() |
Pareto efficiency | all your randomly get 5x or 0.2x ammo per | at least 3 guns | 2024/01/31, remove keyword |
![]() |
logistics | 2x ammo per , but ammo is only added to your current | not non-renewables | 2020/06/09, mod: logistics |
![]() |
cache | 17x ammo per , but you can't store additional ammo | not non-renewables | 2021/10/06, cache |
![]() |
catabolism | if you fire while out of ammo spawn and –2 maximum health | not non-renewables | 2020/02/09, added several new mods |
![]() |
non-renewables | 2x damage you can't pickup |
not catabolism, quasiparticles | 2020/09/05, exciton-lattice (originally named exciton-lattice and later shortened to exciton) |
![]() |
desublimated ammunition | if crouching alternating shots cost no ammo | 2019/10/30, added spore mod | |
![]() |
gun turret | if crouching0.3x damage taken | 2020/07/07, mod turret mode | |
![]() |
dead reckoning | if your speed is 0 1.5x damage |
2021/01/12, rest frame | |
![]() |
kinetic bombardment | far away mobs take more damage up to 1.3x damage at 3000 displacement |
2019/12/01, added 5 new mods, power up display, game balance | |
![]() |
microstates | use 1.01x damage per bullet or bot (1.00x) |
2020/05/18, mod - microstates | |
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regression | bullet collisions increase vulnerability to damage by 1.05x for mobs and +1.025x for bosses | 2021/11/28, affline connection | |
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simulated annealing | 1.2x damage 0.8x fire rate |
2020/05/31, fire delay mods (originally called electrostatic shots and electrostatic discharge) | |
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heuristics | 1.3x fire rate | 2019/10/30, added spore mod (originally called auto-loading heuristics) | |
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mechatronics | randomly gain between 1x and 1.3x damage | 2023/06/15, sort | |
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dynamical systems | use 1.3x damage |
2021/07/11, field research tech | |
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anti-shear topology | your bullets last 1.3x longer | 2019/10/30, added spore mod (originally called corrosion resistant topology an lorentzian topology) | |
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fracture analysis | if a mob is stunned it takes 5x damage from bullet impacts |
a stun effect | 2019/12/13, added chronon gun |
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remineralization | after mobs die gain 0.85x damage taken effects stack, but fade 10% every second (1.00x) |
2025/01/05, demineralization | |
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demineralization | after mobs die gain 1.08x damage effects stack, but fade 10% every second (1.00x) |
2025/01/05, demineralization | |
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shear stress | after mobs die they fire a nail at nearby mobs |
2020/04/30, mod - impact shear (originally called impact shear) | |
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thermal runaway | after mobs die they explode | 2020/02/17, added requirement text, thermal runaway mod | |
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zoospore vector | after mobs die there is a 10% chance they grow spores |
2019/10/03, added spore mod | |
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exciton | after mobs die they have a +14% to spawn that give 2.25x damage for 10 seconds | ||
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band gap | give an additional 1.75x damage but their duration is reduced by 1 second | exciton, quasiparticles | |
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polariton | also give 0.3x damage taken for 10 seconds | exciton, quasiparticles | |
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collider | after mobs die existing power ups collide to from new power ups |
2023/01/29, SLOW OPENING DOORs, END OF THE WORLD literally | |
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bubble fusion | after destroying a mob's shield spawn 1-2 , , or (once per mob) |
2020/06/23, bubble fusion | |
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enthalpy | 8% chance to spawn after mobs die | 2021/12/01, hammer + nail | |
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cascading failure | 3x damage to mobs below 25% durability | reaction inhibitor | 2024/01/04, winter vacation update |
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reaction inhibitor | mobs spawn with 0.88x initial durability | not topological defect | 2020/02/14, working on mods, added death at 12% mod |
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scrap bots | after mobs die you have a 33% chance to build scrap bots that operate for 15 seconds | no other mob death tech | 2020/04/07, mods |
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scrap refit | after mobs die reset scrap bots to 15 seconds of operation | scrap bots | 2021/04/08, refit |
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nail-bot | construct a bot that fires nails at mobs | 2019/12/07, added laser bot (originally called laser bot and guardian) | |
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nail-bot upgrade | convert your bots to nail-bots 4x fire rate and 1.4x nail velocity |
2 or more nail bots and no other bot upgrade | 2020/08/03, new level boss |
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foam-bot | construct a bot thatsprays sticky foam at nearby mobs | 2020/05/10, foam bots | |
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foam-bot upgrade | convert your bots to foam-bots 2.5x foam size and fire rate |
2 or more foam bots and no other bot upgrade | 2020/08/03, new level boss |
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sound-bot | construct a bot emits expanding arcs aimed towards nearby mobs | 2020/07/04, sound-bot | |
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sound-bot upgrade | convert your bots to sound-bots 6x wave damage |
2 or more sound bots and no other bot upgrade | 2020/07/04, sound-bot |
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boom-bot | a bot defends the space around you ignites an explosion after hitting a mob |
2020/06/29, plasma bot, boom bot | |
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boom-bot upgrade | convert your bots to boom-bots 4x explosion damage and size |
2 or more boom bots and no other bot upgrades | 2020/08/03, new level boss |
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laser-bot | construct a bot that uses energy to emit a laser beam that targets nearby mobs | maximum energy above 50 | 2019/12/07, added laser bot |
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laser-bot upgrade | convert your bots to laser-bots 2x damage, efficiency, and range |
2 or more laser bots and no other bot upgrade | 2020/08/03, new level boss |
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orbital bot | construct a bot locked in orbit around you that stuns and damages mobs |
2020/09/28, orbital bot | |
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orbital-bot upgrade | convert your bots to orbital-bots 4x orbital damage and 2x radius |
2 or more orbital bots and no other bot upgrade | 2020/09/28, orbital bot |
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dynamo-bot | construct a bot that damages mobs and generates +8 energy per second when nearby | 2021/01/29, cloning | |
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dynamo-bot upgrade | convert your bots to dynamo-bots +24 energy per second when nearby |
2 or more dynamo bots and no other upgrade | 2021/01/29, cloning |
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perimeter defense | for each permanent bot 0.96x damage taken (1.00x) |
at least 2 bots | 2020/07/14, mod - bot fab |
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network effect | for each permanent bot 1.04x damage(1.00x) |
at least 2 bots | 2020/11/29, late game bot mods |
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bot fabrication | after you collect use them to build a random bot (+1 cost every 3 bots) |
at least 2 research | 2020/07/14, mod - bot fab mod - bot fab |
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open-source | , , and have +1 bot choice 3x frequency for with bots |
at least 2 bots | 2022/07/24, robotics |
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decorrelation | if your and keys are unused for 2 seconds 0.3x damage taken |
not retrocasuality | 2020/09/27, decorrelation |
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anticorrelation | if your and keys are unused for 2 seconds 2x damage |
not retrocasuality | 2020/09/27, decorrelation |
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mass driver | 4x block collision damage | not wormhole, reek, tokamak | 2020/03/13, block throwing |
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Halbach array | throwing a block will also throw other nearby blocks | mass driver, printer, not wormhole, pilot wave, tokamak | |
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inflation | if holding a block 0.1x damage taken after throwing a block it expands 3x |
mass driver, not pilot wave, tokamak, wormhole | 2021/05/19, inflation |
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restitution | 2.5x block collision damage after throwing a block it becomes very bouncy |
mass driver, not pilot wave, tokamak, wormhole | 2021/07/29, restitution |
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flywheel | 2.5x block collision damage after a mob dies its block is flung at mobs |
mass driver, no other mob death tech | 2021/04/19, throwing blocks are buffed |
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buckling | if a block kills a mob there's a 50% chance to spawn either , , , , or | mass driver, not pilot wave, tokamak | 2021/02/09, restitution (originally called inelastic collision) |
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first derivative | 0.85x damage taken taken per in your inventory while the 1st in your inventory is equipped
(1.00x) |
2019/12/01, added 5 new mods, power up display, game balance (originally called monogamy and later entanglement) | |
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dark matter | dark matter slowly gravitates towards you
0.4x damage taken inside dark matter
|
2021/05/24, MACHO | |
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axion | while inside dark matter 2x damage |
dark matter | 2021/11/28, affine connection |
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dark energy | while inside dark matter generate 10 energy per second | dark matter | |
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MACHO | dark matter's effects are only active outside its range 1.6x to all dark matter effects |
dark matter, not entropic dravity, dark star | |
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entropic gravity | crouching pulls the dark matter towards you 1.6x to all dark matter effects |
dark matter, not MACHO | 2024/05/11, invulnerable |
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dark star | mobs inside dark matter are damaged 1.3x dark matter radius |
dark matter, not MACHO | 2023/08/22, dark star |
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non-Newtonian armor | after mob collisions 0.4x damage taken for 10 seconds |
2020/07/06, mod turret mode | |
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tessellation | use 0.6x damage taken |
2021/07/11, field research tech | |
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Pauli exclusion | for 7 seconds after mob collisions become invulnerable and inhibit energy regen |
2022/08/24, boost power ups | |
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spin-statistics theorem | for 1.9 seconds out of every 7 seconds become invulnerable and inhibit energy regen |
2021/01/07, complex spinstatistics (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash) | |
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fermion | for 7 seconds after mobs die become invulnerable and inhibit energy regen |
2024/05/11, invulnerable | |
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abelian group | 3x damage while invulnerable | invincibility tech | 2024/05/11, invulnerable |
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refrigerant | after losing at least 5 health freeze all mobs for 7 seconds |
2023/05/07, factory | |
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piezoelectricity | if you collide with a mob generate +2048 energy |
not mass-energy | 2020/01/05, shield rebalance, difficulty rebalance, piezo and static mods |
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ground state | +300 maximum energy 0.66x passive energy generation |
not time crystals | 2020/03/29, ground state mod |
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heat engine | 1.4x damage –50 maximum energy |
not CPT | 2020/12/05, engine mods |
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exothermic process | 1.6x damage after mobs die –5 energy |
2020/02/16, working on giving custom mod requirements (in progress, buggy) (originally called acute stress response) | |
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Gibbs free energy | 1.006x damage for each missing energy(1.00x) | 2020/12/05, engine mods | |
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overcharge | +100 maximum energy +5% Junk choices |
2019/12/15, foam gun, mods: overcharge, supersaturate, many beyond adjustments | |
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Maxwells demon | energy above max decays 30x slower +5% Junk choices |
energy above your max | 2020/11/16, supercapacitor - overfill energy decays 66% slower (originally called supercapacitor) |
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inductive charging | if crouched 7x passive energy generation otherwise 0x passive energy generation |
not parasitism | 2021/06/19, catabolism and inductive coupling (originally called inductive coupling) |
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energy conservation | doing damage to mobs generates energy | 2019/10/30, added spore mod (originally called energy siphon, then later field siphon and energy transfer) | |
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parasitism | if a mob has died in the last 5 seconds 2x damage, no passive energy generation |
not inductive charging | 2021/11/20, Occam's razor (originally called predator) |
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waste heat recovery | if a mob has died in the last 5 seconds generate 0.05x max energy per second |
2020/02/15, added a few mods and added custom difficulty (originally called waste energy recycling, and later waste energy recovery) | |
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recycling | if a mob has died in the last 5 seconds recover 0.005x maximum health every second |
2020/02/15, added a few mods and added custom difficulty (originally called scrap waste recycling, and later scrap recycling) | |
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torpor | if a mob has not died in the last 5 seconds 0.3x damage taken |
2021/02/19, in game music | |
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stability | 0.1x damage taken while your health is at maximum |
2024/06/28, tokamak | |
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instability | 2.5x damage while your damage taken is 1.00x
fire rate |
2024/06/28, tokamak | |
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control theory | 2x damage while your health is at maximum | 2024/06/28, tokamak | |
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homeostasis | missing health reduces damage taken down to a limit of 0.2x at 0 health (0.30x) |
health below 60 | 2022/07/24, robotics |
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negative feedback | 1.006x damage for each missing health
(1.45x) |
||
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Zenos paradox | 0.2x damage taken –5% of current health every 5 seconds |
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antiscience | –10 health after picking up 1.7x damage |
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ergodicity | 0.50x healing from 1.7x damage |
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fluoroantimonic acid | if your health is above 100 1.35x damage |
maximum health above 100 | |
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induction brake | after using slow nearby mobs for 17 seconds |
Instant tech
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
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ordnance | spawn and get 2x frequency for +6% Junk choices |
2021/03/16, planned obsolescence (originally named gun sciences) | |
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generalist | spawn 7 , but your equipped cycles each level and you can't switch | at least 2 guns, at least 5 unclaimed guns | 2020/08/14, arsenal, generalist mod |
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ad hoc | spawn a , , , , , or for each in your inventory |
at least 2 guns | 2021/01/07, complex spinstatistics (originally called specialist) |
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applied science | get a random for each of in your inventory | at least 2 guns | 2021/11/11, applied science |
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supply chain | spawn | 2020/06/26, neocognitron pulse aim | |
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ersatz bots | double your bots remove all in your inventory |
NOT EXPERIMENT MODE, at least 4 bots | 2020/05/24, sniper mob balance, bot replication mod (originally called self-replication, and later bot replication) |
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robotics | construct 2 random bots | at least 3 bots | 2022/07/24, robotics |
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bot manufacturing | use to build 3 random bots | at least 4 bots | 2020/12/11, nano bots |
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bot prototypes | use to build 2 random bots and upgrade all bots to a random type |
at least 6 bots | 2020/12/11, nano bots |
Guntech
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
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needle ice | after needles impact walls they chip off 1-2 freezing ice IX crystals |
needle gun, needle gun, not nanowires | 2021/08/21, needle ice |
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nanowires | needles tunnel through blocks and map 1.2x needle damage |
nail gun, needle gun, not needle ice | 2021/12/04, grey intro |
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ceramics | needles and harpoons pierce shields dircetly damaging shielded mobs |
nail gun, harpoon, not Bessemer process | 2021/09/12, harpoon tech |
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needle gun | nail gun and shotgun fire mob piercing needles | nail gun, shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, ice-shot | 2021/01/16, nail gun rework |
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stress concentration | mobs below 50% durability die after you shoot them near their center with needles or rivets |
needles, rivets, not incendiary, supercritical fission | 2022/06/19, stress concentatrion |
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rivet gun | nail gun and shotgun slowly lob a heavy rivet | nail gun, shotgun, not ice crystal, needles, pneumatic actuator | 2021/01/16, nail gun rework |
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pneumatic actuator | nail gun takes no time to ramp up to its fastest fire rate |
nail gun, not rotary cannon, rivets, needles | 2020/08/29, nail gun |
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ice crystal nucleation | nail gun uses energy to condense unlimitied freezing ice shards |
nail gun, not rivets, needles | 2020/10/21, bug fix |
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rotary cannon | nail gun has increased muzzle speed maximum fire rate, accuracy, and recoil |
nail gun, not pneumatic actuator, needle gun | 2021/10/23, rotary cannon |
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gauge | rivets, needles, super balls, and nails have 1.3x mass and physical damage |
nails, nail gun, rivets, shotgun, super balls, mine | 2022/12/17, added images |
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supercritical fission | if nails, or rivetssrike mobs near their center they can explode |
nail gun, mine, needles, nails, rivets, not incendiary, stress concentration | 2020/10/20, worm hole mods |
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irradiated nails | nails, needles, and rivets are radioactive 1.9x radioactive damage over 3 seconds |
nail gun, nails, rivets, mine, not ceramic needles | 2020/05/19, file reoganiation, mod has it's own file |
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6s half-life | nails, needles, rivets are made of plutonium-238 radioactive damage lasts +3 seconds |
nail gun, mine, irradiated nails, not 1s half-life | 2020/06/04, minigun ramp up (was named "4s half-life" for a short amount of time before switching back to "6s half-life") |
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1s half-life | nails, needles, rivets are made of lithium-238 4x radioactive damage for 1 second |
nail gun, mine, irradiated nails, not 6s half-life | 2021/10/09, refractory metal |
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spin-statistics | after firing the shotgun you are invulnerable shotgun has 0.5x bullets per |
shotgun | |
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Newtons 3rd law | 1.7x shotgun fire rate and recoil | shotgun, not Noether violation | |
(Image Unavailable) | Repeater | shotgun immediately fires again for no ammo
reduced 0.5x shotgun fire rate |
Shotgun, Not Newton's 3rd Law | |
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ablative drones | after losing health there is a chance to rebuild your broken parts as drones |
2019/11/10, added hornets and ablative synthesis, and ceramic plating (oringinally called ablative synthesis) |
fieldtech
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
spherical harmonics | 1.5x standing wave deflection energy efficiency
shield deflection radius holds it's max range |
standing wave, not surface plasmons | 2021/06/05 | |
surface plasmons | if deflecting drains all your energy
emit laser beams that scale with max energy |
standing wave | ||
zero point energy | use
+166 maximum energy |
standing wave, pilot wave, time dilation | ||
expansion | using standing wave field expands its radius
+77 maximum energy |
standing wave | 2021/06/05, tech: expansion | |
electronegativity | 1.0023x damage per energy
(1.23x damage at max energy) |
standing wave, wormhole, pilot wave | ||
bremsstrahlung | deflecting and thrown blocks
do braking damage to mobs |
standing wave, perfect diamagnetism, pilot wave | ||
cherenkov radiation | bremsstrahlung's effects are radiation
3.5x damage over 3 seconds |
bremsstrahlung | 2022/5/10, tech: cherenkov radiation | |
flux pinning | after deflecting a mob
it is stunned for up to 4 seconds |
a field that can block | ||
eddy current brake | perfect diamagnetism slows nearby mobs
effect radius scales with stored energy |
perfect diamagnetism, not induction brake | 2020/10/5, eddy current brake | |
meissner effect | 1.55x perfect diamagnetism radius
+22° perfect diamagnetism circular arc |
perfect diamagnetism | ||
radiative equilibrium | after losing health
3x damage for 8 seconds |
negative mass, pilot wave | ||
dynamic equilibrium | increase damage by your last health loss
(damage increase) |
negative mass, pilot wave | ||
neutronium | 0.8x move and jump, but
if your field is active 0.05x damage taken |
negative mass | ||
areostat | 2x damage while off the ground
0.85x damage while on the ground |
negative mass, grappling hook | ||
annihilation | after colliding with non-boss mobs
they are annihilated and -10 energy |
negative mass, not mass-energy | ||
inertial mass | negative mass is larger and faster | negative mass | ||
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Newtons 1st law | damage taken is proportional to your speed up to 0.2x damage taken at 55 speed (1.00x) |
negative mass, grappling hook | 2020/11/25, pause menu on selection |
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Newtons 2nd law | damage is proportional to your speed up to 2x damage at 55 speed (1.00x) |
negative mass, grappling hook | 2020/11/25, pause menu on selection |
bot prototypes | use to build 2 random bots
and upgrade all bots to that type |
molecular assembler, grappling hook, pilot wave | 2020/12/11, nano bots | |
additive manufacturing | deflecting and thrown blocks
do braking damage to mobs |
standing wave, perfect diamagnetism, pilot wave | ||
pair production | after picking up a power up
+200 energy |
molecular assembler, pilot wave, standing wave | ||
electric generator | after deflecting mobs
molecular assembler generates +50 energy |
molecular assembler | ||
combinatorial optimization | 1.35x damage
0.65x fire rate |
time dilation, cloaking, pilot wave | ||
tokamak | throwing a block converts it to energy
and a pulsed fusion explosion |
plasma torch, molecular assembler, grappling hook,
not printer, reel, swarf |
||
degenerate matter | if your field is active
0.1x damage taken |
plasma torch, grappling hook, pilot wave | ||
plasma bot | use to trade your field
for a bot that uses energy to emit plasma |
plasma torch, not extruder, plasma ball | ||
plasma jet | use
1.5x plasma torch range |
plasma torch, not plasma ball | ||
extruder | extrude a thin hot wire of plasma
increases damage and energy cost |
plasma torch, not plasma ball | 2020/12/13, extruder | |
refractory metal | extrude metals at a higher temperature
increases effective radius and damage |
extruder | ||
plasma ball | grow an expanding ball of plasma
increases damage and energy cost |
plasma torch, not extruder, plasma jet | ||
corona discharge | increase the range and frequency
of plasma ball's electric arc |
plasma ball | ||
retrocausality | time dilation uses energy to rewind your
health, velocity, and position up to 10 seconds |
time dilation, not CPT symmetry | ||
frame dragging | when not moving time dilation s t o p s t i m e
0.6x damage taken |
time dilation | ||
Lorentz transformation | use
1.5x movement, jumping, and fire rate |
time dilation or pilot wave | ||
time crystals | 2.5x passive energy generation
(+6.0 energy per second) |
time dilation or pilot wave, not ground state | ||
no-cloning theorem | +40% chance to duplicate spawned power ups
after a mob dies -1% DUPLICATION |
cloaking, time dilation | ||
metamaterial absorber | for each mob left alive after you exit a level
there is a 25% chance to spawn a random power up |
cloaking | ||
symbiosis | after a boss dies spawn and a tech
after a mob dies -0.25 maximum health |
cloaking | ||
boson composite | while cloaked you are intangible
to blocks and mobs, but mobs drain energy |
metamaterial cloaking | ||
patch | after cloaking recover 0.75x
of your last health lost |
metamaterial cloaking, not mass-energy | 2022/7/26, patch | |
dazzler | after decloaking
stun nearby mobs for 2 second |
metamaterial cloaking | 2020/9/26, ionization energy | |
topological defect | 2.1x damage to mobs at maximum durability | cloaking, pilot wave, not reaction inhibitor | 2024/1/4, winter vacation update | |
WIMPs | at the end of each level spawn and a dangerous particle that slowly chases you | wormhole, pilot wave, time dilation | 2021/5/13, WIMPs | |
vacuum fluctuation | use
+11% chance to duplicate spawned power ups |
wormhole, time dilation, negative mass, pilot wave | 2021/7/11, field research tech
(originally named virtual particles) | |
transdimensional worms | after a block falls into a wormhole
spawn a worm |
wormhole | 2022/4/11, wiggle | |
geodesics | your bullets can traverse wormholes
1.5x damage |
wormhole | 2020/10/20, worm hole mods
(originally named traversable geodesics) | |
cosmic string | after tunneling through mobs with a wormhole
stun them and do worm damage |
wormhole | 2020/10/18, wormhole mods | |
invariant | while placing your wormhole
use energy to pause time |
wormhole, not eternalism | 2022/1/13, invariant | |
charmed baryons | 0.66x movement and jumping
wormholes cost zero energy |
wormhole, not affine connection | ||
affine connection | wormholes can tunnel through anything
for 2x energy cost |
wormhole, not charmed baryons | ||
CIWS | grappling hook uses 10 energy to fire harpoons at nearby mobs | grappling hook | ||
swarf | after grappling hook impacts something eject nails splinters towards nearby mobs | grappling hook, not reel, tokamak | 2023/11/25, grappling hook 2nd update (originally named rupture) | |
reel | 5x block collision damage
up to +100 energy after reeling in blocks |
grappling hook, not mass driver, swarf, tokamak | 2023/12/3, grapple tech |