Difficulty: Difference between revisions
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Difficulty, in ''[[n-gon]]'', refers to how hard the game is. It is determined at the start of the game with the {{Difficultycircle}} [[Power-ups#Difficulty Selector|Difficulty Selector Power-up]]. Difficulty 2 is the default one. | Difficulty, in ''[[n-gon]]'', refers to how hard the game is. It is determined at the start of the game with the {{Difficultycircle}} [[Power-ups#Difficulty Selector|Difficulty Selector Power-up]]. Difficulty 2 is the default one. | ||
Once you have beaten all the Difficulties, try and beat a different type of [[Types of Runs|Run]] ! | |||
== List of Difficulties == | == List of Difficulties == | ||
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:'''+1''' random {{constrainttext}} each level | :'''+1''' random {{constrainttext}} each level | ||
:fewer {{Techcircle}} spawn | :fewer {{Techcircle}} spawn | ||
== List of {{Constrainttext|constraints}} == | |||
In Difficulties 5 and higher, you will {{Constrainttext|constraints}}. Here is a list of them: | |||
* slow bots | |||
* 0 duplication | |||
* 33% of mobs respawn | |||
* mob death heals nearby mobs | |||
* mobs heal after you take damage | |||
* 40% Junk chance | |||
* no pause while choosing | |||
* power ups in statis | |||
* 0.5x max health | |||
* 0.5x max energy | |||
* no health bars | |||
* -1 choice | |||
* 2x ammo cost | |||
* 4x shielded mobs | |||
* after 40 seconds spawn WIMPs | |||
== Other Difficulty Systems == | == Other Difficulty Systems == |
Revision as of 13:49, 26 January 2025
Difficulty, in n-gon, refers to how hard the game is. It is determined at the start of the game with the Difficulty Selector Power-up. Difficulty 2 is the default one.
Once you have beaten all the Difficulties, try and beat a different type of Run !
List of Difficulties
Difficulty 1
- 0.85x damage per level
- 1.25x damage taken per level
Difficulty 2 (default)
- spawn more mobs
- mobs move faster
Difficulty 3
- spawn a 2nd boss each level
- bosses spawn 0.5x power ups
Difficulty 4
- 0.85x damage per level
- 1.25x damage taken per level
Difficulty 5
- +1 random constraint each level
- fewer initial power ups
Difficulty 6
- 0.5x initial damage
- 2x initial damage taken
Difficulty 7
- +1 random constraint each level
- fewer spawn
List of constraints
In Difficulties 5 and higher, you will constraints. Here is a list of them:
- slow bots
- 0 duplication
- 33% of mobs respawn
- mob death heals nearby mobs
- mobs heal after you take damage
- 40% Junk chance
- no pause while choosing
- power ups in statis
- 0.5x max health
- 0.5x max energy
- no health bars
- -1 choice
- 2x ammo cost
- 4x shielded mobs
- after 40 seconds spawn WIMPs
Other Difficulty Systems
Old System
In previous versions of the game, the difficulties were "easy", "normal", "hard", and "why ?". You had to chose your difficulty in the settings.
Mods
Some mods have other difficulties.