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Tag: 2017 source edit
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Tag: 2017 source edit
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|<strong>4x</strong> {{Damagetext}}<br>after a <strong>collision</strong> enter an {{Alternatetext}}
|<strong>4x</strong> {{Damagetext}}<br>after a <strong>collision</strong> enter an {{Alternatetext}}
|not skinned, Ψ(t) collapse, many-worlds
|not skinned, Ψ(t) collapse, many-worlds
|21/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor)
|2021/5/6, [https://github.com/landgreen/n-gon/commit/455f41540aec1fe43d058270506ef1ad1948c46a non-unitary] (Originally called non-unitary armor)
|-
|-
|[[File:Aperture.webp|thumb]]
|[[File:Aperture.webp|thumb]]
Line 83: Line 83:
|not skinned, standing wave, max energy reduction, retrocausality, mass-energy
|not skinned, standing wave, max energy reduction, retrocausality, mass-energy
|2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal)
|2020/11/27, [https://github.com/landgreen/n-gon/commit/6c5928c052677c83facb7a5bd6618fe66df5b142 CPT] (Originally called CPT reversal)
|}
==={{Techcircle}} Normal===
{| class="wikitable sortable"
!Image
!Tech
!Description
!Requirements (if any)
!Update added (YYYY/MM/DD)
|-
|[[File:1st ionization energy.webp|thumb]]
|[[1st ionization energy]]
|convert current and future {{Healcircle}} into {{Energycircle}}<br>{{Energycircle}} give <strong>+14</strong> maximum {{Energytext}}
|mass-energy equivalence, not quenching
|2020/09/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy] (originally called ionization energy)
|-
|[[File:Repolarization.webp|thumb]]
|[[repolarization]]
|the {{Damagetext}} from <strong>depolarization</strong><br>resets after <strong>1.25 seconds</strong> sooner after a mob <strong>dies</strong>
|depolarization
|2024/02/10, [https://github.com/landgreen/n-gon/commit/b5e4b0db0315d91c087dbb0ab42f970ee849eb23 hyperpolarization] (originally called hyperpolarization)
|-
|[[File:Causality bots.webp|thumb]]
|[[causality bots]]
|when you <strong>rewind</strong> build scrap {{bottext|bots}}<br>that protect you for about <strong>9</strong> seconds
|CPT, retrocausality
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods]
|-
|[[File:Causality bombs.webp|thumb]]
|[[causality bombs]]
|when you <strong>rewind</strong> drop several <strong>grenades</strong>
|CPT, retrocausality
|2020/12/10, [https://github.com/landgreen/n-gon/commit/46fbb90d8d8d342b0f1396b2e4367062d0c1f3f9 CPT mods]
|-
|[[File:Ternary.webp|thumb]]
|[[ternary]]
|<strong>1.8x</strong> {{Damagetext}} while your {{Ammotext}} is evenly divisible by <strong>3</strong>
|
|2023/03/04, [https://github.com/landgreen/n-gon/commit/d00a94a22bde7b3814a873808f90f05867bd5d63 factory]
|-
|[[File:Integrated armanent.webp|thumb]]
|[[integrated armanent]]
|<strong>1.3x</strong> {{Damagetext}}, but new {{guncircle}} replace<br>your current {{guncircle}} and convert {{Guntechcircle}}
|only 1 gun
|2020/07/27, [https://github.com/landgreen/n-gon/commit/d5b2504283d6bf4c533fc8f3da6ea177b1d9f6f2 level elevators]
|-
|[[File:Ordnance.webp|thumb]]
|[[ordnance]]
|spawn {{guncircle}} and get '''2x''' {{frequencytext}} for {{Guntechcircle}}<br>'''+6%''' {{Junktext}} {{Choicetext|ch|oi|ces}}
|
|2021/03/16, [https://github.com/landgreen/n-gon/commit/05fcb823b260d1bfde8cf9d8c12b9b47b8ec8df2 planned obsolescence] (originally named gun sciences)
|-
|[[File:Arsenal.webp|thumb]]
|[[arsenal]]
|<strong>1.25x</strong> {{Damagetext}} per unequipped {{Guntext}}<br><span style="opacity: 0.7; font-style: italic;">(1.00x)</span>
|at least 2 guns
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal generalist mod]
|-
|[[File:Active cooling.webp|thumb]]
|[[cooling]]
|<strong>1.25x</strong> {{Fireratetext}} per unequipped {{Guntext}}<br><span style="opacity: 0.7; font-style: italic;">(1.00x)</span>
|at least 2 guns
|2021/01/08, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics]
|-
|[[File:Pigeonhole principle.webp|thumb]]
|[[pigeonhole principle]]
|a new {{Guntext}} is <strong>chosen</strong> to be improved each <strong>level</strong><br><strong>1.3x</strong> {{Damagetext}} per {{Guntext}} for the <strong>chosen</strong> {{Guntext}}
|at least 2 guns
|2022/10/24, [https://github.com/landgreen/n-gon/commit/de6d910aca525dcc4d57d28a5c6560e1e81296e4 pigeonhole principle]
|-
|[[File:Generalist.webp|thumb]]
|[[generalist]]
|spawn <strong>7</strong> {{Guntext}}, but you can't <strong>switch</strong> {{Guntext}}<br>your equipped {{Guntext}} cycles for each level
| at least 2 guns, at least 5 unclaimed guns
|2020/08/14, [https://github.com/landgreen/n-gon/commit/9ecbe9c4797ce95d52fd5cef06128dd8417d6c8b arsenal, generalist mod]
|-
|[[File:Ad hoc.webp|thumb]]
|[[ad hoc]]
|spawn a {{Healcircle}}, {{Researchcircle}}, {{Ammocircle}}, {{Energytext|field}}, {{Guntext}}, or {{Techtext}}<br>for each of your '''{{guntext|guns}}'''
|at least 2 guns
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called specialist)
|-
|[[File:Applied science.webp|thumb]]
|[[applied science]]
|get a random <strong>{{guntext}}{{techtext}}</strong><br>for each of your <strong>{{guntext|guns}}</strong>
|at least 2 guns
|2021/11/11, [https://github.com/landgreen/n-gon/commit/50314c21e92cd3a74753baac1474b966ac6acf13 applied science]
|-
|[[File:Supply chain.webp|thumb]]
|[[supply chain]]
|spawn a {{Guntext}}<br>spawn {{Ammocircle}} equal to current {{Ammotext}}
|
|2020/06/26, [https://github.com/landgreen/n-gon/commit/869102aebbea27438e08618b27de2e3f8debb5d2 neocognitron pulse aim]
|-
|[[File:Marginal utility.webp|thumb]]
|[[marginal utility]]
|<strong>2x<strong> {{Ammotext}} per {{Ammocircle}} for {{Guntext}}
|
|2024/03/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]
|-
|[[File:Pareto efficiency.webp|thumb]]
|[[Pareto efficiency]]
|for each of your {{guntext|guns}}<br>randomly get <strong>5x</strong> or <strong>0.2x</strong> {{Ammotext}} per {{Ammocircle}}
|at least 3 guns
|2024/01/31, [https://github.com/landgreen/n-gon/commit/1728b53921cc48bd5ec934c39b559dd033ae54e0 remove keyword]
|-
|[[File:Logistics.webp|thumb]]
|[[logistics]]
|<strong>2x</strong> {{Ammotext}} per {{Ammocircle}}, but<br>{{Ammotext}} is only added to your current {{Guntext}}
|not non-renewables
|2020/06/09, [https://github.com/landgreen/n-gon/commit/d9d07b4f5d0f13a7edb548503aa222ad282b5306 mod: logistics]
|-
|[[File:Cache.webp|thumb]]
|[[cache]]
|<strong>15x</strong> {{Ammotext}} per {{Ammocircle}}, but<br>you can't <strong>store</strong> any more {{Ammotext}} than that
|not non-renewables
|2021/10/06, [https://github.com/landgreen/n-gon/commit/4eed719d10d3e94a18ab92e7e83dd969b89e5f2e cache]
|-
|[[File:Catabolism.webp|thumb]]
|[[catabolism]]
|if you fire while <strong>out</strong> of {{Ammotext}}<br>spawn {{Ammocircle}}{{Ammocircle}}{{Ammocircle}}{{Ammocircle}} and <strong>–2</strong> maximum {{Healthtext}}
|not non-renewables
|2020/02/09, [https://github.com/landgreen/n-gon/commit/b6604643dba6e52ceec00ce07b99b36977057cee added several new mods]
|-
|[[File:Non-renewables.webp|thumb]]
|[[non-renewables]]
|<strong>2x</strong> {{Damagetext}}<br>{{Ammocircle}} can't <strong>spawn</strong>
|not catabolism, quasiparticles
|2020/09/05, [https://github.com/landgreen/n-gon/commit/6c51916f04f19b6b2b5a2130eba8573325253a14 exciton-lattice] (originally named exciton-lattice and later shortened to exciton)
|-
|[[File:Desublimated ammunition.webp|thumb]]
|[[desublimated ammunition]]
| if <strong>crouching</strong><br>alternating shots use no {{Ammotext}}
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]
|-
|[[File:Gun turret.webp|thumb]]
|[[gun turret]]
|if <strong>crouching</strong><br>0.3x {{Defensetext|damage taken}}
|
|2020/07/07, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]
|-
|[[File:Dead reckoning.webp|thumb]]
|[[dead reckoning]]
|if your <strong>speed</strong> is 0<br><strong>1.5x</strong> {{Damagetext}}
|
|2021/01/12, [https://github.com/landgreen/n-gon/commit/059e13366729a9c3fb028520afddc31fb8749731 rest frame]
|-
|[[File:Kinetic bombardment.webp|thumb]]
|[[kinetic bombardment]]
|far away mobs take more {{Damagetext}}<br>up to <strong>1.3x</strong> {{Damagetext}} at <strong>3000</strong> displacement
|
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance]
|-
|[[File:Mechatronis.webp|thumb]]
|[[mechatronics]]
|randomly gain between <strong>1x</strong> and <strong>1.3x</strong> {{Damagetext}}
|
|2023/06/15, [https://github.com/landgreen/n-gon/commit/da559f44f61508ca2e9127bc5ccb0c02b7f628f8 sort]
|-
|[[File:Newtons 1st law.webp|thumb]]
|[[Newtons 1st law]]
|{{Defensetext|damage taken}} is proportional to your <strong>speed</strong><br>up to <strong>0.2x</strong> {{Defensetext|damage taken}} at <strong>55 speed</strong> <span style="opacity: 0.7; font-style: italic;">(1.00x)</span>
|
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]
|-
|[[File:Newtons 2nd law.webp|thumb]]
|[[Newtons 2nd law]]
|{{Damagetext}} is proportional to your <strong>speed</strong><br>up to <strong>2x</strong> {{Damagetext}} at <strong>55 speed</strong> <span style="opacity: 0.7; font-style: italic;">(1.00x)</span>
|
|2020/11/25, [https://github.com/landgreen/n-gon/commit/0c319d3049fe42de83e1b507d25d6de2eaf80018 pause menu on selection]
|-
|[[File:Microstates.webp|thumb]]
|[[microstates]]
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{Damagetext}} per <strong>bullet</strong> or <strong>bot</strong>
|
|2020/05/18, [https://github.com/landgreen/n-gon/commit/4a355caa6027d3b407d36c7bfd75bd2b4696b452 mod - microstates]
|-
|[[File:Regression.webp|thumb]]
|[[regression]]
|bullet <strong>collisions</strong> increase <strong>vulnerability</strong> to<br>{{Damagetext}} by <strong>1.05x</strong> for mobs {{Fireratetext|(+1.025x for bosses)}}
|
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affline connection]
|-
|[[File:Simulated annealing.webp|thumb]]
|[[simulated annealing]]
|<strong>1.2x</strong> {{Damagetext}}<br><strong>0.8x</strong> {{Fireratetext}}
|
|2020/05/31, [https://github.com/landgreen/n-gon/commit/a18126492f03ac86519bc58d5a0eb6b7c828dc5c fire delay mods] (originally called electrostatic shots and electrostatic discharge)
|-
|[[File:Dynamical systems.webp|thumb]]
|[[dynamical systems]]
|use {{Researchcircle}}{{Researchcircle}}<br><strong>1.3x</strong> {{Damagetext}}
|
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
|-
|[[File:Heurstics.webp|thumb]]
|[[heuristics]]
|<strong>1.3x</strong> {{Fireratetext}}
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called auto-loading heuristics)
|-
|[[File:Anti-shear topology.webp|thumb]]
|[[anti-shear topology]]
|your bullets last <strong>1.3x longer</strong>
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called corrosion resistant topology an lorentzian topology)
|-
|[[File:Fracture analysis.webp|thumb]]
|[[fracture analysis]]
|if a mob is <strong>stunned</strong> it takes<br><strong>5x</strong> {{Damagetext}} from bullet impacts
|a stun effect
|2019/12/13, [https://github.com/landgreen/n-gon/commit/320f0ef28ca1d665ae3f5e8dd07949729f5f21c9 added chronon gun]
|-
|[[File:Shear stress.webp|thumb]]
|[[shear stress]]
|after mobs <strong>die</strong><br>they fire a <strong>nail</strong> at nearby mobs
|no other mob death tech
|2020/04/30, [https://github.com/landgreen/n-gon/commit/9a719d3f2d4bce82e96ad6159b1975e3bb540766 mod - impact shear] (originally called impact shear)
|-
|[[File:Thermal runaway.webp|thumb]]
|[[thermal runaway]]
|after mobs <strong>die</strong> they {{Explodetext}}
|no other mob death tech
|2020/02/17, [https://github.com/landgreen/n-gon/commit/3ec77ed6fa8c4ab61138db63a17f143565a6187d added requirement text, thermal runaway mod]
|-
|[[File:Zoospore vector.webp|thumb]]
|[[zoospore vector]]
|after <strong>die<strong> there is a <strong>10%</strong> chance<br>they grow {{Sporetext}}
|no other mob death tech
|2019/10/03, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod]
|-
|[[File:Propagator.webp|thumb]]
|[[propagator]]
|after mobs <strong>die</strong> advance time <strong>0.5</strong> seconds<br><strong>1.6x</strong> {{damagetext}}
|
|2022/05/31, [https://github.com/landgreen/n-gon/commit/06c12858283d3cb7b97560717f6e8a223fe90128 propagator]
|-
|[[File:Collider.webp|thumb]]
|[[collider]]
| after mobs <strong>die</strong> existing <strong>power ups<br>collide</strong> to from new <strong>power ups</strong>
|
|2023/01/29, [https://github.com/landgreen/n-gon/commit/eb8f4b05cafaa8b98971c60a0df5b726455b3d92 SLOW OPENING DOORs, END OF THE WORLD literally]
|-
|[[File:Bubble fusion.webp|thumb]]
|[[bubble fusion]]
|after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}} {{Fireratetext|(once per mob)}}
|
|2020/06/23, [https://github.com/landgreen/n-gon/commit/ffc5aa3e1ec1b4d2584f48e42ed6c43746bc1122 bubble fusion]
|-
|[[File:Enthalpy.webp|thumb]]
|[[enthalpy]]
|after mobs <strong>die</strong><br>they have an <strong>8%</strong> chance to spawn {{Healcircle}}
|
|2021/12/01, [https://github.com/landgreen/n-gon/commit/66025c14e2cd23ba82356dfef03b028e7ea5840f hammer + nail]
|-
|[[File:Cascading failure.webp|thumb]]
|[[cascading failure]]
|<strong>3x</strong> {{damagetext}} to <strong>mobs</strong> below <strong>25% durability</strong>
|reaction inhibitor
|2024/01/04, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]
|-
|[[File:Reaction inhibitor.webp|thumb]]
|[[reaction inhibitor]]
|<strong>mobs</strong> spawn with <strong>0.88x</strong> initial <strong>durability</strong>
|not topological defect
|2020/02/14, [https://github.com/landgreen/n-gon/commit/d186ff763689457f6cfd09979ae6f9a1847dc20a working on mods, added death at 12% mod]
|-
|[[File:Scrap bots.webp|thumb]]
|[[scrap bots]]
|after mobs <strong>die</strong>you have a <strong>33%</strong> chance<br>to build scrap {{bottext|bots}} that operate for <strong>15</strong> seconds
|no other mob death tech
|2020/04/07, [https://github.com/landgreen/n-gon/commit/ba5020889e0c6dca3e7590017c5683938aed2e6b mods]
|-
|[[File:Scrap refit.webp|thumb]]
|[[scrap refit]]
|after mobs <strong>die</strong><br>reset scrap {{bottext|bots}} to <strong>15</strong> seconds of operation
|scrap bots
|2021/04/08, [https://github.com/landgreen/n-gon/commit/b217a50f758a06cc35cf5ebd47aae358d90f7414 refit]
|-
|[[File:Nail-bot.webp|thumb]]
|[[nail-bot]]
| a <strong>bot</strong> fires <strong>nails</strong> at mobs in line of sight
|
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot] (originally called laser bot and guardian)
|-
|[[File:Nail-bot upgrade.webp|thumb]]
|[[nail-bot upgrade]]
|<strong>convert</strong> your bots to <strong>nail-bots</strong><br><strong>5x</strong> {{Fireratetext}} and <strong>1.4x</strong> nail <strong>velocity</strong>
|2 or more nail bots and no other bot upgrade
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|-
|[[File:Foam-bot.webp|thumb]]
|[[foam-bot]]
|a <strong>bot</strong> sprays sticky <strong>foam</strong> at nearby mobs
|
|2020/05/10, [https://github.com/landgreen/n-gon/commit/92b264cea9d3294a742cb22618e60b954f313b93 foam bots]
|-
|[[FIle:Foam-bot upgrade.webp|thumb]]
|[[foam-bot upgrade]]
|<strong>convert</strong> your bots to <strong>foam-bots<br>3x</strong> foam <strong>size</strong> and {{Fireratetext}}
|2 or more foam bots and no other bot upgrade
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|-
|[[File:Sound-bot.webp|thumb]]
|[[sound-bot]]
|a <strong>bot</strong> emits <strong>expanding arcs</strong><br>aimed towards nearby mobs
|
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]
|-
|[[File:Sound-bot upgrade.webp|thumb]]
|[[sound-bot upgrade]]
|<strong>convert</strong> your bots to <strong>sound-bots<br>2.5x</strong> wave {{Fireratetext}} and <strong>2.5x</strong> {{Damagetext}}
|2 or more sound bots and no other bot upgrade
|2020/07/04, [https://github.com/landgreen/n-gon/commit/6cd2502fb54c80fca007953a599a7e3739cf3a3f sound-bot]
|-
|[[File:Boom-bot.webp|thumb]]
|[[boom-bot]]
|a <strong>bot defends</strong> the space around you<br>ignites an {{Explodetext|explosion}} after hitting a mob
|
|2020/06/29, [https://github.com/landgreen/n-gon/commit/c6a397bd3f15535b1bd9309e2214fffb2d47a5e7 plasma bot, boom bot]
|-
|[[File:Boom-bot upgrade.webp|thumb]]
|[[boom-bot upgrade]]
|<strong>convert</strong> your bots to <strong>boom-bots<br>4x</strong> {{Explodetext|explosion}} {{Damagetext}} and size
|2 or more boom bots and no other bot upgrades
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|-
|[[File:Laser-bot.webp|thumb]]
|[[laser-bot]]
|a <strong>bot</strong> uses {{Energytext}} to emit a {{Lasertext}} beam<br>that targets nearby mobs
|maximum energy above 50
|2019/12/07, [https://github.com/landgreen/n-gon/commit/7508b52d917fabf21d0c8c0846bea62cae0c5b6c added laser bot]
|-
|[[File:Laser-bot upgrade.webp|thumb]]
|[[laser-bot upgrade]]
|<strong>convert</strong> your bots to <strong>laser-bots<br>2.00x</strong> {{Damagetext}}, efficiency, and range
|2 or more laser bots and no other bot upgrade
|2020/08/03, [https://github.com/landgreen/n-gon/commit/07f77e41a5da34cf29f2b48cc4f0b3fbf6a35fe2 new level boss]
|-
|[[File:Orbital-bot.webp|thumb]]
|[[orbital bot]]
|a <strong>bot</strong> is locked in <strong>orbit</strong> around you<br><strong>stuns</strong> and {{Damagetext|damages}} mobs on <strong>contact</strong>
|
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]
|-
|[[File:Orbital-bot upgrade.webp|thumb]]
|[[orbital-bot upgrade]]
|<strong>convert</strong> your bots to <strong>orbital-bots<br>4x</strong> orbital {{Damagetext}} and <strong>1.5x radius</strong>
|2 or more orbital bots and no other bot upgrade
|2020/09/28, [https://github.com/landgreen/n-gon/commit/4e6d4c15db5c68d1c3bcaf454d0a2e7195d87992 orbital bot]
|-
|[[File:Dynamo-bot.webp|thumb]]
|[[dynamo-bot]]
|a <strong>bot</strong> {{Damagetext|damages}} mobs while it <strong>traces</strong> your path<br><strong>+8</strong> {{Energytext}} per second when nearby
|
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]
|-
|[[File:Dynamo-bot upgrade.webp|thumb]]
|[[dynamo-bot upgrade]]
|<strong>convert</strong> your bots to <strong>dynamo-bots<br>+24</strong> {{Energytext}} per second when nearby
|2 or more dynamo bots and no other upgrade
|2021/01/29, [https://github.com/landgreen/n-gon/commit/66f2cce2b7a45e255b071d5373566ff36ce21022 cloning]
|-
|[[File:Perimeter defense.webp|thumb]]
|[[perimeter defense]]
|for each permanent <strong>bot<br>.95x</strong> {{Defensetext|damage taken}}
|at least 2 bots
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab]
|-
|[[File:Network effect.webp|thumb]]
|[[network effect]]
|for each permanent <strong>bot<br>1.05x</strong> {{Damagetext}}
|at least 2 bots
|2020/11/29, [https://github.com/landgreen/n-gon/commit/05e7799417e92bc95e6d0ba4110a6ab768ed295d late game bot mods]
|-
|[[File:Bot fabrication.webp|thumb]]
|[[bot fabrication]]
| after you collect {{Researchcircle}}{{Researchcircle}} use them to build a<br>random <strong>bot</strong> {{Fireratetext|(+1 cost every 5 bots)}}
|at least 2 research
|2020/07/14, [https://github.com/landgreen/n-gon/commit/cef5f4d8d0408017c54a7e700eccc594b23ad66a mod - bot fab mod - bot fab]
|-
|[[File:Open-source.webp|thumb]]
|[[open-source]]
|{{Techtext}}, {{Energytext|fields}}, and {{Guntext}} have <strong>+1</strong> bot <font color="#555"><strong>choice</strong></font><br><strong>3x</strong> bot{{Techtext}} {{Fireratetext|frequency}}
|at least 2 bots
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
|-
|[[File:Ersatz bots.webp|thumb]]
|[[ersatz bots]]
|<strong>double</strong> your current permanent {{bottext|bots}}<br>remove <strong>all</strong> {{Guntext|guns}} in your inventory
|NOT EXPERIMENT MODE, at least 4 bots
|2020/05/24, [https://github.com/landgreen/n-gon/commit/f338184869d5a1662413db76379a6c7f37f196f3 sniper mob balance, bot replication mod] (originally called self-replication, and later bot replication)
|-
|[[File:Robotics.webp|thumb]]
|[[robotics]]
|spawn <strong>2</strong> random {{bottext|bots}}
|at least 3 bots
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
|-
|[[File:Bot manufacturing.webp|thumb]]
|[[bot manufacturing]]
|use {{Researchcircle}}{{Researchcircle}} to build<br><strong>3</strong> random {{bottext|bots}}
|at least 4 bots
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]
|-
|[[File:Bot prototypes.webp|thumb]]
|[[bot prototypes]]
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build <strong>2</strong> random {{bottext|bots}}<br>and <strong>upgrade</strong> all {{bottext|bots}} to a random type
|at least 6 bots
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]
|-
|[[File:Decorrelation.webp|thumb]]
|[[decorrelation]]
| if you {{Guntext}} and {{Energytext|field}} are unused for <strong>2</strong> seconds<br><strong>0.3x</strong> {{Defensetext|damage taken}}
|not retrocasuality
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]
|-
|[[File:Anticorrelation.webp|thumb]]
|[[anticorrelation]]
| if you {{Guntext}} and {{Energytext|field}} are unused for <strong>2</strong> seconds<br><strong>2x</strong> {{Damagetext}}
|not retrocasuality
|2020/09/27, [https://github.com/landgreen/n-gon/commit/bc3ddf7447cdc3df7a67c394d7df3ad4f5f61443 decorrelation]
|-
|[[File:Mass driver.webp|thumb]]
|[[mass driver]]
|<strong>4x</strong> {{Blocktext}} collision {{Damagetext}}
|not wormhole, reek, tokamak
|2020/03/13, [https://github.com/landgreen/n-gon/commit/acaa12b5561cac926a2eaae17ca772870348e8c6 block throwing]
|-
|[[File:Inflation.webp|thumb]]
|[[inflation]]
|if <strong>holding</strong> a {{Blocktext}} <strong>0.1x</strong> {{Defensetext|damage taken}}<br>after <strong>throwing</strong> a {{Blocktext}} it expands <strong>3x</strong>
|mass driver, not pilot wave, tokamak, wormhole
|2021/05/19, [https://github.com/landgreen/n-gon/commit/f6a0eb38ee5ce7d898c8e9fc67440e7d6ddf891a inflation]
|-
|[[File:Restitution.webp|thumb]]
|[[restitution]]
|<strong>2.5x</strong> {{Blocktext}} collision {{Damagetext}}<br>after <strong>throwing</strong> a {{Blocktext}} it becomes very <strong>bouncy</strong>
|mass driver, not pilot wave, tokamak, wormhole
|2021/07/29, [https://github.com/landgreen/n-gon/commit/c7c837672e25014c6dda4e235fd0d4221474e4d3 restitution]
|-
|[[File:Flywheel.webp|thumb]]
|[[flywheel]]
|<strong>2.5x</strong> {{Blocktext}} collision {{Damagetext}}<br>after a mob <strong>dies</strong> its {{Blocktext}} is <strong>flung</strong> at mobs
|mass driver, no other mob death tech
|2021/04/19, [https://github.com/landgreen/n-gon/commit/43568616fd4fdf672eefc24d4a0d6ab7d98ba10c throwing blocks are buffed]
|-
|[[File:Buckling.webp|thumb]]
|[[buckling]]
|if a {{Blocktext}} you threw kills a mob<br>spawn either {{Couplingcircle}}, {{Boostcircle}}, {{Healcircle}}, {{Ammocircle}}, or {{Researchcircle}}
|mass driver, not pilot wave, tokamak
|2021/02/09, [https://github.com/landgreen/n-gon/commit/045039171e87a6fc37f35f40bcdcfc38c62522f1 restitution] (originally called inelastic collision)
|-
|[[File:First derivative.webp|thumb]]
|[[first derivative]]
|while your <strong>first</strong>{{Guntext}} is equipped<br><strong>0.85x</strong> {{Defensetext|damage taken}} per {{Guntext}} {{Fireratetext|(1.00x)}}
|
|2019/12/01, [https://github.com/landgreen/n-gon/commit/65977ce5aa81542401dba980bbf70cc6b9d9a5a2 added 5 new mods, power up display, game balance] (originally called monogamy and later entanglement)
|-
|[[File:MACHO.webp|thumb]]
|[[dark matter]]
|{{darkmattertext}} slowly gravitates '''towards''' you
'''0.4x''' {{damagetakentext}} '''inside''' <div style="text-shadow: 0px 0px 7px #246;">'''<font color="#246">dark</font>''' '''<font color="#246"></font><font color="#246">matter</font>'''</div>
|
|2021/05/24, [https://github.com/landgreen/n-gon/commit/8727fee15e0fe19331f378e7ce63e91148085c19 MACHO]
|-
|[[File:Entropic gravity.webp|thumb]]
|[[entropic gravity]]
|<strong>crouching</strong> pulls the {{darkmattertext}} towards you<br><strong>1.6x to all {{darkmattertext}} effects</strong>
|MACHO
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
|-
|[[File:Axion.webp|thumb]]
|[[axion]]
|while inside the {{darkmattertext}}<br><strong>2x</strong> {{Damagetext}}
|MACHO
|2021/11/28, [https://github.com/landgreen/n-gon/commit/f8b18c7772f8964386cad61260e1a7ffc726d48f affine connection]
|-
|[[File:Dark star.webp|thumb]]
|[[dark star]]
|mobs inside the {{darkmattertext}} are {{Damagetext|damaged}}<br><strong>1.3x <font color="#246"><div style="text-shadow: 0px 0px 7px #246;">dark matter</div></font></strong> radius
|MACHO
|2023/08/22, [https://github.com/landgreen/n-gon/commit/99bd1c876e747e2c8a267e40672a25583cd578f8 dark star]
|-
|[[File:Ablative drones.webp|thumb]]
|[[ablative drones]]
|after losing {{Energytext|health}} there is a chance<br>to rebuild your broken parts as <strong>drones</strong>
|
|2019/11/10, [https://github.com/landgreen/n-gon/commit/0dd239add29b0de29dfdc97161421fe4df452f1b added hornets and ablative synthesis, and ceramic plating] (oringinally called ablative synthesis)
|-
|[[File:Non-Newtonian armor.webp|thumb]]
|[[non-Newtonian armor]]
|after mob collisions<br><strong>0.3x</strong> {{Defensetext|damage taken}} for <strong>10</strong> seconds
|
|2020/07/06, [https://github.com/landgreen/n-gon/commit/ef280294155048211c83dd4d2474deb793bfc6c1 mod turret mode]
|-
|[[File:Tessellation.webp|thumb]]
|[[tessellation]]
|use {{Researchcircle}}{{Researchcircle}}<br><strong>0.6x</strong> {{Defensetext|damage taken}}
|
|2021/07/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
|-
|[[File:Pauli exclusion.webp|thumb]]
|[[Pauli exclusion]]
|for <strong>6</strong> seconds after mob <strong>collisions</strong><br>become '''<font color="#fff"><div style="text-shadow: 0px 0px 7px #000;">invulerable</div></font>''' <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em>
|
|2022/08/24, [https://github.com/landgreen/n-gon/commit/6d1e62d6b8c281ba964a816c62982881deae81d7 boost power ups]
|-
|[[File:Spin-statistics theorem.webp|thumb]]
|[[spin-statistics theorem]]
|for <strong>1.9</strong> seconds out of every <strong>7</strong> seconds<br>become '''<font color="#fff"><div style="text-shadow: 0px 0px 7px #000;">invulerable</div></font>''' <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em>
|
|2021/01/07, [https://github.com/landgreen/n-gon/commit/cd0e47df30bf14adeb83807cb58ec376d0cefcb7 complex spinstatistics] (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash)
|-
|[[File:Fermion.webp|thumb]]
|[[fermion]]
|for <strong>6</strong> seconds after mobs <strong>die</strong><br>become '''<font color="#fff"><div style="text-shadow: 0px 0px 7px #000;">invulerable</div></font>''' <em style="opacity: 0.3;">inhibit {{Energytext}} regen</em>
|
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
|-
|[[File:Abelian group.webp|thumb]]
|[[abelian group]]
|<strong>4x</strong> {{Damagetext}} while  '''<font color="#fff"><div style="text-shadow: 0px 0px 7px #000;">invulerable</div></font>'''
|invincibility tech
|2024/05/11, [https://github.com/landgreen/n-gon/commit/507b0605d6bdd2aedbf353d75c0f673e87e924e5 invulnerable]
|-
|[[File:Refrigerant.webp|thumb]]
|[[refrigerant]]
|after losing at least <strong>5</strong> {{Healthtext}}<br><strong><font color="#04f">freeze</font></strong> all mobs for <strong>7</strong> seconds
|
|2023/05/07, [https://github.com/landgreen/n-gon/commit/4f874445414d0b5446e5e7fd7e4aba42249146d5 factory]
|-
|[[File:Piezoelectricity.webp|thumb]]
|[[piezoelectricity]]
|if you <strong>collide</strong> with a mob<br>generate <strong>+2048</strong> {{Energytext}}
|not mass-energy
|2020/01/05, [https://github.com/landgreen/n-gon/commit/7ef99c13e915d5b41869400cefa0d55d19eb6bab shield rebalance, difficulty rebalance, piezo and static mods]
|-
|[[File:Ground state.webp|thumb]]
|[[ground state]]
|<strong>+266</strong> maximum {{Energytext}}<br><strong>0.66x</strong> passive {{Energytext}} generation
|not time crystals
|2020/03/29, [https://github.com/landgreen/n-gon/commit/860daf91601f71bc391a692c7248be0a1b34b490 ground state mod]
|-
|[[File:Heat engine.webp|thumb]]
|[[heat engine]]
|<strong>1.4x</strong> {{Damagetext}}<br> <strong>–50</strong> maximum {{Energytext}}
|not CPT
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]
|-
|[[File:Exothermic process.webp|thumb]]
|[[exothermic process]]
|<strong>1.6x</strong> {{Damagetext}}<br> after mobs <strong>die –5</strong> {{Energytext}}
|
|2020/02/16, [https://github.com/landgreen/n-gon/commit/32733909abeaa13d68b21474459e6d9eadd4ad01 working on giving custom mod requirements (in progress, buggy)] (originally called acute stress response)
|-
|[[File:Gibbs free energy.webp|thumb]]
|[[Gibbs free energy]]
|use {{Researchcircle}}{{Researchcircle}}<br><strong>1.01x</strong> {{Damagetext}} per {{Energytext}} below <strong>100x</strong> {{Fireratetext|(1.00x)}}
|
|2020/12/05, [https://github.com/landgreen/n-gon/commit/15f2c00fe83e6e476773565ed1ffa08b16fca1a8 engine mods]
|-
|[[File:Overcharge.webp|thumb]]
|[[overcharge]]
|<strong>+88</strong> maximum {{Energytext}}<br><strong>+5%</strong> {{Junktext}}<nowiki/>{{Techtext}}
|
|2019/12/15, [https://github.com/landgreen/n-gon/commit/66479c9b823bb60db60db7e1b1f8832e22639319 foam gun, mods: overcharge, supersaturate, many beyond adjustments]
|-
|[[File:Maxwells demon.webp|thumb]]
|[[Maxwells demon]]
|{{Energytext}} above max decays <strong>30x</strong> slower<br><strong>+5%</strong> {{Junktext}}<nowiki/>{{Techtext}} chance
|energy above your max
|2020/11/16, [https://github.com/landgreen/n-gon/commit/f32bfba7a1f36ee5e4f818dcb77d480802c23c43 supercapacitor - overfill energy decays 66% slower] (originally called supercapacitor)
|-
|[[File:Inductive charging.webp|thumb]]
|[[inductive charging]]
|if <strong>crouched 7x</strong> passive {{Energytext}} generation<br>otherwise <strong>0x</strong> passive {{Energytext}} generation
|not parasitism
|2021/06/19, [https://github.com/landgreen/n-gon/commit/88f595642fd7fed019ed941b80910afaa75401f4 catabolism and inductive coupling] (originally called inductive coupling)
|-
|[[File:Energy conservation.webp|thumb]]
|[[energy conservation]]
|<strong>1.04x</strong> of {{Damagetext}} done recovered as {{Energytext}}
|
|2019/10/30, [https://github.com/landgreen/n-gon/commit/f7674f4ffdbed5a09832f6ef0a0a5c1da347f4d0 added spore mod] (originally called energy siphon, then later field siphon and energy transfer)
|-
|[[File:Parasitism.webp|thumb]]
|[[parasitism]]
| if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br><strong>2x</strong> {{Damagetext}}, no passive {{Energytext}} generation
|not inductive charging
|2021/11/20, [https://github.com/landgreen/n-gon/commit/d68ca6369508d753b311be0ad2ab208b0b0da25c Occam's razor] (originally called predator)
|-
|[[File:Waste heat recovery.webp|thumb]]
|[[waste heat recovery]]
| if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>generate <strong>0.05x</strong> max {{Energytext}} per second
|
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called waste energy recycling, and later waste energy recovery)
|-
|[[File:Recycling.webp|thumb]]
|[[recycling]]
| if a mob has <strong>died</strong> in the last <strong>5</strong> seconds<br>recover <strong>0.005x</strong> max {{Healthtext}} per second
|
|2020/02/15, [https://github.com/landgreen/n-gon/commit/749fd0f7979a75cfe4207c78c60367d039c9a192 added a few mods and added custom difficulty] (originally called scrap waste recycling, and later scrap recycling)
|-
|[[File:Torpor.webp|thumb]]
|[[torpor]]
|if a mob has <strong>not died</strong> in the last <strong>5</strong> seconds<br><strong>0.3x</strong> {{Defensetext|damage taken}}
|
|2021/02/19, [https://github.com/landgreen/n-gon/commit/c085b30af4e15b065f501ceb929053b38802e1d9 in game music]
|-
|[[File:Stability.webp|thumb]]
|[[stability]]
|<strong>0.3x</strong> {{Defensetext|damage taken}}<br>while your {{Healthtext}} is at maximum
|
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
|-
|[[File:Instability.webp|thumb]]
|[[instability]]
|<strong>2x</strong> {{Damagetext}} while your {{Defensetext|damagetaken}} is <strong>1.00x</strong>
|
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
|-
|[[File:Control theory.webp|thumb]]
|[[control theory]]
|<strong>1.5x</strong> {{Damagetext}}<br>while your {{Healthtext}} is at maximum
|
|2024/06/28, [https://github.com/landgreen/n-gon/commit/f43a5e32313ac33cbeb06ac34f40fa54bb674d5d tokamak]
|-
|[[File:Homeostatis.webp|thumb]]
|[[homeostatis]]
|missing {{Healthtext}} reduces {{Defensetext|damage taken}}<br>down to a limit of <strong>0.2x</strong> at <strong>0</strong> {{Healthtext}}
|health below 60
|2022/07/24, [https://github.com/landgreen/n-gon/commit/cf3ba7d5f25066aa187f6a0522a869c86fb3fe1a robotics]
|}
=={{Guntechcircle}}&nbsp;&nbsp;Gun tech==
{| class="wikitable sortable"
!Image
!Tech
!Description
!Requirements (if any)
!Update added (YYYY/MM/DD)
|-
|[[File:Needle ice.webp|thumb]]
|[[needle ice]]
|after <strong>needles</strong> impact walls<br>they chip off <strong>1-2</strong> freezing <strong><font color="#0044ff">ice IX</font></strong> crystals
|needle gun, needle gun, not nanowires
|2021/08/21, [https://github.com/landgreen/n-gon/commit/8c1539fa681a46a2e5f9f8fe3e1f750aac34ec37 needle ice]
|-
|[[File:nanowires.webp|thumb]]
|[[nanowires]]
|<strong>needles</strong> tunnel through {{defensetext|blocks}} and <strong>map</strong><br><strong>1.2x</strong> needle {{damagetext}}
|nail gun, needle gun, not needle ice
|2021/12/04, [https://github.com/landgreen/n-gon/commit/92457703d5bdc18ca033373aa409c021b9f77752 grey intro]
|-
|[[File:cermaics.webp|thumb]]
|[[ceramics]]
|<strong>needles</strong> and <strong>harpoons</strong> pierce <strong>shields</strong><br>dircetly <strong><font color="#ff0033">damaging</font></strong> shielded mobs
|nail gun, harpoon, not Bessemer process
|2021/09/12, [https://github.com/landgreen/n-gon/commit/f719c8edb9eb7dea66fef50d5936bb97d2ae4437 harpoon tech]
|-
|[[File:needle gun.webp|thumb]]
|[[needle gun]]
|<strong>nail gun</strong> and <strong>shotgun</strong> fire mob piercing <strong>needles</strong>
|nail gun, shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, ice-shot
|2021/01/16, [https://github.com/landgreen/n-gon/commit/261977b77408d164637e0584ad8a03d292492875 nail gun rework]
|-
|[[File:stress concentration.webp|thumb]]
|[[stress concentration]]
|mobs below <strong>50%</strong> durability <strong>die</strong> after you shoot<br>them near their <strong>center</strong> with <strong>needles</strong> or <strong>rivets</strong>
| needles, rivets, not incendiary, supercritical fission
|2022/06/19, [https://github.com/landgreen/n-gon/commit/698c18482bb3e7927a1cd40aaa39f1ab87d46918 stress concentatrion]
|-
|[[File:rivet gun.webp|thumb]]
|[[rivet gun]]
|<strong>nail gun</strong> and <strong>shotgun</strong> slowly lob a heavy <strong>rivet</strong>
|nail gun, shotgun, not ice crystal, needles, pneumatic actuator
|2021/01/16, [https://github.com/landgreen/n-gon/commit/261977b77408d164637e0584ad8a03d292492875 nail gun rework]
|-
|[[File:pneumatic actuator.webp|thumb]]
|[[pneumatic actuator]]
|<strong>nail gun</strong> takes <strong>no</strong> time to ramp up<br>to its fastest <em>fire rate</em>
|nail gun, not rotary cannon, rivets, needles
|2020/08/29, [https://github.com/landgreen/n-gon/commit/00859f15ed61f6f4b9c709912760925f19fba896 nail gun]
|-
|[[File:ice crystal nucleation.webp|thumb]]
|[[ice crystal nucleation]]
|<strong>nail gun</strong> uses <strong><font color="#00aadd">energy</font></strong> to condense<br>unlimitied <strong><font color="0044ff">freezing</font> ice shards</strong>
|nail gun, not rivets, needles
|2020/10/21, [https://github.com/landgreen/n-gon/commit/5bbac02f88e7c8f879c1e2edf6f64f1ef903e43d bug fix]
|-
|[[File:rotary cannon.webp|thumb]]
|[[rotary cannon]]
|<strong>nail gun</strong> has increased muzzle <strong>speed</strong><br>maximum <em>fire rate</em>, <strong>accuracy</strong>, and <strong>recoil</strong>
|nail gun, not pneumatic actuator, needle gun
|2021/10/23, [https://github.com/landgreen/n-gon/commit/bac02c35f6229ca6d2dab2f3c5d331e1ef68c751 rotary cannon]
|-
|[[File:gauge.webp|thumb]]
|[[gauge]]
|<strong>rivets</strong>, <strong>needles</strong>, <strong>super balls</strong>, and <strong>nails</strong><br>have <strong>1.3x</strong> mass and physical {{damagetext}}
| nails, nail gun, rivets, shotgun, super balls, mine
|2022/12/17, [https://github.com/landgreen/n-gon/commit/16834e95be83ae4f4d996401951c2f188992fa1b added images]
|-
|[[File:supercirtical fission.webp|thumb]]
|[[supercritical fission]]
|if <strong>nails</strong>, or <strong>rivets</strong>srike mobs<br>near their <strong>center</strong> they can <strong><font color="#dd6600">explode</font></strong>
|nail gun, mine, needles, nails, rivets, not incendiary, stress concentration
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]
|-
|[[File:irradiated nails.webp|thumb]]
|[[irradiated nails]]
|<strong>nails</strong>, <strong>needles</strong>, and <strong>rivets</strong> are <strong><font color="#006677">radioactive</font><br>1.9x <font color="#006677">radioactive </font>{{damagetext}}</strong> over <strong>3</strong> seconds
|nail gun, nails, rivets, mine, not ceramic needles
|2020/05/19, [https://github.com/landgreen/n-gon/commit/c31c1c2d7ad6dd68b8029050cb70f6be8b0a840e file reoganiation, mod has it's own file]
|-
|[[File:6s half-life.webp|thumb]]
|[[6s half-life]]
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of <font color="#006677">plutonium-238<br><strong>radioactive</strong></font> {{damagetext}} lasts <strong>+3</strong> seconds
|nail gun, mine, irradiated nails, not 1s half-life
|2020/06/04, [https://github.com/landgreen/n-gon/commit/cea1bcc7a3684673fa0066e3ee15df388d824547 minigun ramp up] (was named "4s half-life" for a short amount of time before switching back to "6s half-life")
|-
|[[File:1s half-life.webp|thumb]]
|[[1s half-life]]
|<strong>nails</strong>, <strong>needles</strong>, <strong>rivets</strong> are made of <font color="#006677">lithium-238<br></font><strong>4x</strong> <font color="#006677">radioactive</font> {{damagetext}} for <strong>1</strong> second
|nail gun, mine, irradiated nails, not 6s half-life
|2021/10/09, [https://github.com/landgreen/n-gon/commit/90e9e73084c61bb7a83e01435efeeb2fabbc83ce refractory metal]
|-
|[[File:spin-statistics.webp|thumb]]
|[[spin-statistics]]
|after firing the <strong>shotgun</strong> you are <strong>invulnerable</strong><br>shotgun has <strong>0.5x</strong> bullets per {{Ammocircle}}
|shotgun
|
|-
|[[File:Newtons 3rd law|thumb]]
|[[Newtons 3rd law]]
|<strong>1.7x shotgun</strong> <em>fire rate</em> and <strong>recoil</strong>
|shotgun, not Noether violation
|
|-
|(Image Unavailable)
|[[Repeater]]
|'''shotgun''' immediately fires again for no '''ammo'''
reduced '''0.5x''' '''shotgun''' ''fire rate''
|Shotgun, Not Newton's 3rd Law
|
|}
=={{fieldtechcircle}}&nbsp;&nbsp;Field tech==
{| class="wikitable sortable"
!Image
!Tech
!Description
!Requirements (if any)
!Update added (YYYY/MM/DD)
|-
|
|spherical harmonics
|'''1.5x standing wave''' deflection {{Energytext}} efficiency
shield deflection radius holds it's max range
|standing wave, not surface plasmons
|2021/06/05
|-
|
|surface plasmons
|if '''deflecting''' drains all your {{Energytext}}
emit {{Lasertext}} beams that scale with max {{Energytext}}
|standing wave
|
|-
|
|zero point energy
|use {{Researchcircle}}{{Researchcircle}}
'''+166''' maximum {{Energytext}}
|standing wave, pilot wave, time dilation
|
|-
|
|expansion
| using '''standing wave''' field '''expands''' its '''radius'''
'''+77''' maximum {{Energytext}}
|standing wave
|2021/06/05, tech: expansion
|-
|
|electronegativity
|'''1.0023x''' {{Damagetext}} per {{Energytext}}
''(1.23x damage at max energy)''
|standing wave, wormhole, pilot wave
|
|-
|
|bremsstrahlung
|'''deflecting''' and thrown '''blocks'''
do braking {{Damagetext}} to mobs
|standing wave, perfect diamagnetism, pilot wave
|
|-
|
|cherenkov radiation
|bremsstrahlung's effects are {{RadioactiveText}}
'''3.5x''' {{Damagetext}} over '''3''' seconds
|bremsstrahlung
|2022/5/10, tech: cherenkov radiation
|-
|
|flux pinning
|after '''deflecting''' a mob
it is '''stunned''' for up to '''4''' seconds
|a field that can block
|
|-
|
|eddy current brake
|perfect diamagnetism {{IceIXText|slows}} nearby mobs
effect '''radius''' scales with stored {{Energytext}}
|perfect diamagnetism, not induction brake
|2020/10/5, [https://github.com/landgreen/n-gon/commit/0d2a570ebd29be67f6e6a413023316f602bd0675 eddy current brake]
|-
|
|meissner effect
|'''1.55x''' perfect diamagnetism '''radius'''
'''+22°''' perfect diamagnetism circular '''arc'''
|perfect diamagnetism
|
|-
|
|radiative equilibrium
|after losing {{Healthtext}}
'''3x''' {{Damagetext}} for '''8''' seconds
|negative mass, pilot wave
|
|-
|
|dynamic equilibrium
|increase {{Damagetext}} by your last {{Healthtext}} loss
''(damage increase)''
|negative mass, pilot wave
|
|-
|
|neutronium
|'''0.8x move''' and '''jump''', but
if your {{Energytext|field}} is active '''0.05x''' {{Defensetext|damage taken}}
|negative mass
|
|-
|
|areostat
|'''2x''' {{Damagetext}} while '''off''' the '''ground'''
'''0.85x''' {{Damagetext}} while '''on''' the '''ground'''
|negative mass, grappling hook
|
|-
|
|annihilation
|after '''colliding''' with non-boss mobs
they are '''annihilated''' and '''-10''' {{Energytext}}
|negative mass, not mass-energy
|
|-
|
|inertial mass
|'''negative mass''' is larger and '''faster'''
|negative mass
|
|-
|
|bot manufacturing
|use {{Researchcircle}}{{Researchcircle}} to build
'''3''' random '''bots'''
|molecular assembler, grappling hook, pilot wave
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]
|-
|
|bot prototypes
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} to build '''2''' random bots
and '''upgrade''' all '''bots''' to that type
|molecular assembler, grappling hook, pilot wave
|2020/12/11, [https://github.com/landgreen/n-gon/commit/b6cf21dee95053b723eee86020b491b76261acce nano bots]
|-
|
|additive manufacturing
|'''deflecting''' and thrown {{Blocktext|blocks}}
do braking {{Damagetext}} to mobs
|standing wave, perfect diamagnetism, pilot wave
|
|-
|
|pair production
|after picking up a '''power up'''
'''+200''' {{Energytext}}
|molecular assembler, pilot wave, standing wave
|
|-
|
|electric generator
|after '''deflecting''' mobs
'''molecular assembler''' generates '''+50''' {{Energytext}}
|molecular assembler
|
|-
|
|combinatorial optimization
|'''1.35x''' {{Damagetext}}
'''0.65x''' ''fire rate''
|time dilation, cloaking, pilot wave
|
|-
|
|tokamak
|throwing a {{Blocktext}} converts it to {{Energytext}}
and a pulsed fusion {{Explodetext|explosion}}
|plasma torch, molecular assembler, grappling hook,
not printer, reel, swarf
|
|-
|
|degenerate matter
|if your {{Energytext|field}} is active
'''0.1x''' {{Defensetext|damage taken}}
|plasma torch, grappling hook, pilot wave
|
|-
|
|plasma bot
|use {{Researchcircle}}{{Researchcircle}} to trade your {{Energytext|field}}
for a '''bot''' that uses {{Energytext}} to emit {{Plasmatext}}
|plasma torch, not extruder, plasma ball
|
|-
|
|plasma jet
|use {{Researchcircle}}{{Researchcircle}}
'''1.5x''' {{Plasmatext}} '''torch''' range
|plasma torch, not plasma ball
|
|-
|
|extruder
|'''extrude''' a thin hot wire of {{Plasmatext}}
increases {{Damagetext}} and {{Energytext}} cost
|plasma torch, not plasma ball
|2020/12/13, [https://github.com/landgreen/n-gon/commit/92c5670369d5f30a62e3dd97adad3b0c8aa4747d extruder]
|-
|
|refractory metal
|{{Plasmatext|extrude}} metals at a higher {{Plasmatext|temperature}}
increases effective '''radius''' and {{Damagetext}}
|extruder
|
|-
|
|plasma ball
|'''grow''' an expanding '''ball''' of {{Plasmatext}}
increases {{Damagetext}} and {{Energytext}} cost
|plasma torch, not extruder, plasma jet
|
|-
|
| corona discharge
|increase the '''range''' and '''frequency'''
of {{Plasmatext}} ball's '''electric arc'''
|plasma ball
|
|-
|
|retrocausality
|'''time dilation''' uses {{Energytext}} to '''rewind''' your
{{Healthtext}}, '''velocity''', and '''position''' up to '''10''' seconds
|time dilation, not CPT symmetry
|
|-
|
|frame dragging
|when not '''moving''' time dilation '''s t o p s  t i m e'''
'''0.6x''' {{Defensetext|damage taken}}
| time dilation
|
|-
|
|Lorentz transformation
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}
'''1.5x movement''', '''jumping''', and ''fire rate''
|time dilation or pilot wave
|
|-
|
|time crystals
|'''2.5x''' passive {{Energytext}} generation
''(+6.0 energy per second)''
|time dilation or pilot wave, not ground state
|
|-
|
|no-cloning theorem
|'''+40%''' chance to {{duplicatetext}} spawned power ups
after a mob '''dies -1%''' {{Junktext|DUPLICATION}}
|cloaking, time dilation
|
|-
|
|metamaterial absorber
| for each mob left '''alive''' after you exit a '''level'''
there is a '''25%''' chance to spawn a random '''power up'''
|cloaking
|
|-
|
|symbiosis
|after a '''boss dies''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}{{Researchcircle}} {{Healcircle}}{{Healcircle}}{{Healcircle}} and a {{Techtext}}
after a '''mob dies -0.25''' maximum {{Healthtext}}
|cloaking
|
|-
|
| boson composite
|while {{cloaktext|cloaked}} you are '''intangible'''
to {{Blocktext|blocks}} and mobs, but '''mobs''' drain {{Energytext}}
|metamaterial cloaking
|
|-
|
|patch
|after {{cloaktext|cloaking}} recover '''0.75x'''
of your last {{Healthtext}} lost
|metamaterial cloaking, not mass-energy
|2022/7/26, [https://github.com/landgreen/n-gon/commit/3e8f07ab04ebbf902e1584afaccbc09d6581b50c patch]
|-
|
|dazzler
|after {{cloaktext|decloaking}}
'''stun''' nearby mobs for 2 second
|metamaterial cloaking
|2020/9/26, [https://github.com/landgreen/n-gon/commit/57280083970b7c34af1bc2a09dc5dea3660324b5 ionization energy]
|-
|
|topological defect
|'''2.1x''' {{Damagetext}}  to '''mobs''' at maximum '''durability'''
|cloaking, pilot wave, not reaction inhibitor
|2024/1/4, [https://github.com/landgreen/n-gon/commit/c47d86064be23bc804d046437b273f4a73d997f2 winter vacation update]
|-
|
|WIMPs
|at the end of each '''level''' spawn {{Researchcircle}}{{Researchcircle}}{{Researchcircle}} and a dangerous particle that slowly '''chases''' you
| wormhole, pilot wave, time dilation
|2021/5/13, [https://github.com/landgreen/n-gon/commit/39c9b08b2e97f767f53c8382174ea1239e40408e WIMPs]
|-
|
|vacuum fluctuation
|use {{Researchcircle}}{{Researchcircle}}{{Researchcircle}}
'''+11%''' chance to {{duplicatetext}} spawned '''power ups'''
|wormhole, time dilation, negative mass, pilot wave
|2021/7/11, [https://github.com/landgreen/n-gon/commit/b5dd456db07460340e88ff99e2951933a75aaaef field research tech]
(originally named virtual particles)
|-
|
|transdimensional worms
|after a {{Blocktext}} falls into a '''wormhole'''
spawn a {{RadioactiveText|worm}}
|wormhole
|2022/4/11, [https://github.com/landgreen/n-gon/commit/51f4489ae68ea8ff274429415a02f8e9eeb449c0 wiggle]
|-
|
|geodesics
|your '''bullets''' can traverse '''wormholes'''
'''1.5x''' {{Damagetext}}
|wormhole
|2020/10/20, [https://github.com/landgreen/n-gon/commit/0c2285b1c73f19b6e3815040a1cbc2d18a25756d worm hole mods]
(originally named traversable geodesics)
|-
|
|cosmic string
|after '''tunneling''' through mobs with a '''wormhole'''
'''stun''' them and do {{RadioactiveText|worm}} {{Damagetext}}
|wormhole
|2020/10/18, [https://github.com/landgreen/n-gon/commit/fb13945879acc0192bc59caed1cd327057c6f491 wormhole mods]
|-
|
|invariant
|while placing your '''wormhole'''
use {{Energytext}} to '''pause''' time
|wormhole, not eternalism
|2022/1/13, [https://github.com/landgreen/n-gon/commit/752a0034ed92319d9b4ce315181a01a3d0aa9b24 invariant]
|-
|
|charmed baryons
|'''0.66x movement''' and '''jumping'''
'''wormholes''' cost '''zero''' {{Energytext}}
| wormhole, not affine connection
|
|-
|
|affine connection
|'''wormholes''' can tunnel through '''anything'''
for '''2x''' {{Energytext}} cost
|wormhole, not charmed baryons
|
|-
|
|CIWS
|'''grappling hook''' uses '''10''' {{Energytext}} to fire '''harpoons''' at nearby mobs
|grappling hook
|
|-
|
|swarf
|after '''grappling hook''' impacts something eject '''nails''' splinters towards nearby mobs
|grappling hook, not reel, tokamak
|2023/11/25, [https://github.com/landgreen/n-gon/commit/ce74f420e3e5e1383b9900e6180e36c2f32457a1 grappling hook 2nd update]<br>(originally named rupture)
|-
|
|reel
|'''5x''' {{Blocktext}} collision {{Damagetext}}
up to '''+100''' {{Energytext}} after reeling in {{Blocktext|blocks}}
|grappling hook, not mass driver, swarf, tokamak
|2023/12/3, [https://github.com/landgreen/n-gon/commit/ad33cf68eab1e9c60540925c2ba710638688e97c grapple tech]
|}
|}
{{DISPLAYTITLE:{{techcircle}} {{techtext}}}}
{{DISPLAYTITLE:{{techcircle}} {{techtext}}}}

Revision as of 09:50, 12 January 2025

tech (formerly called mods) are the main power-ups in n-gon. They are found by killing mobs and rarely in the wild. They have 6 types: skins, tech, instant tech,     guntech,     fieldtech, and Junk.

The most significant source of tech is Boss kills.

List of tech

skin     Skins

"skinned" means having any other skin tech.
Image Skin preview Name Description Requirements (if any) Update added (YYYY/MM/DD)
tungsten carbide +500 maximum health
lose health after hard landings
not skinned 2023/02/07, elasticity
nitinol 1.3x movement and jumping
0.17
seconds of coyote time
not skinned 2023/02/07, elasticity (originally called squirrel-cage rotor, changed to elasticity at some point, changed to nitinol at some point)
Higgs mechanism 4x fire rate
when firing your position is fixed
not skinned, ship mode, automatic 2021/01/12, Higgs
Verlet integration 3x damage
after mobs die advance time 0.5 seconds
not skinned Unknown (originally a regular tech called propagator, which instead gave 1.6x damage and could stack 9 times, renamed in 24/7/29, wikipedia)
Hilbert space 4x damage
after a collision enter an alternate reality
not skinned, Ψ(t) collapse, many-worlds 2021/5/6, non-unitary (Originally called non-unitary armor)
aperture every 4 seconds your damage cycles
between 0.8x and 3x damage
not skinned 2023/02/04, skins
diaphragm every 4 seconds your damage taken cycles
between 0.9x and 0.2x damage taken
aperture 2023/02/07, elasticity
mass-energy equivalence energy protects you instead of health not piezoelectricity, CPT, annihilation 2020/04/13, pilot wave field
depolarization 0.5x damage for 4.0 seconds after a mob dies
4x damage otherwise
not skinned 2024/02/08, depolarization
CPT symmertry after losing health, if you have above 85 energy
rewind time for 20 energy per second
not skinned, standing wave, max energy reduction, retrocausality, mass-energy 2020/11/27, CPT (Originally called CPT reversal)

Normal

Image Tech Description Requirements (if any) Update added (YYYY/MM/DD)
1st ionization energy convert current and future into
give +14 maximum energy
mass-energy equivalence, not quenching 2020/09/26, ionization energy (originally called ionization energy)
repolarization the damage from depolarization
resets after 1.25 seconds sooner after a mob dies
depolarization 2024/02/10, hyperpolarization (originally called hyperpolarization)
causality bots when you rewind build scrap bots
that protect you for about 9 seconds
CPT, retrocausality 2020/12/10, CPT mods
causality bombs when you rewind drop several grenades CPT, retrocausality 2020/12/10, CPT mods
ternary 1.8x damage while your ammo is evenly divisible by 3 2023/03/04, factory
File:Integrated armanent.webp
integrated armanent 1.3x damage, but new replace
your current and convert   
only 1 gun 2020/07/27, level elevators
ordnance spawn and get 2x frequency for   
+6% Junk choices
2021/03/16, planned obsolescence (originally named gun sciences)
arsenal 1.25x damage per unequipped gun
(1.00x)
at least 2 guns 2020/08/14, arsenal generalist mod
cooling 1.25x fire rate per unequipped gun
(1.00x)
at least 2 guns 2021/01/08, complex spinstatistics
pigeonhole principle a new gun is chosen to be improved each level
1.3x damage per gun for the chosen gun
at least 2 guns 2022/10/24, pigeonhole principle
generalist spawn 7 gun, but you can't switch gun
your equipped gun cycles for each level
at least 2 guns, at least 5 unclaimed guns 2020/08/14, arsenal, generalist mod
ad hoc spawn a , , , field, gun, or tech
for each of your guns
at least 2 guns 2021/01/07, complex spinstatistics (originally called specialist)
applied science get a random guntech
for each of your guns
at least 2 guns 2021/11/11, applied science
supply chain spawn a gun
spawn equal to current ammo
2020/06/26, neocognitron pulse aim
marginal utility 2x ammo per for gun 2024/03/31, remove keyword
Pareto efficiency for each of your guns
randomly get 5x or 0.2x ammo per
at least 3 guns 2024/01/31, remove keyword
logistics 2x ammo per , but
ammo is only added to your current gun
not non-renewables 2020/06/09, mod: logistics
cache 15x ammo per , but
you can't store any more ammo than that
not non-renewables 2021/10/06, cache
catabolism if you fire while out of ammo
spawn and –2 maximum health
not non-renewables 2020/02/09, added several new mods
non-renewables 2x damage
can't spawn
not catabolism, quasiparticles 2020/09/05, exciton-lattice (originally named exciton-lattice and later shortened to exciton)
desublimated ammunition if crouching
alternating shots use no ammo
2019/10/30, added spore mod
gun turret if crouching
0.3x damage taken
2020/07/07, mod turret mode
dead reckoning if your speed is 0
1.5x damage
2021/01/12, rest frame
kinetic bombardment far away mobs take more damage
up to 1.3x damage at 3000 displacement
2019/12/01, added 5 new mods, power up display, game balance
File:Mechatronis.webp
mechatronics randomly gain between 1x and 1.3x damage 2023/06/15, sort
Newtons 1st law damage taken is proportional to your speed
up to 0.2x damage taken at 55 speed (1.00x)
2020/11/25, pause menu on selection
Newtons 2nd law damage is proportional to your speed
up to 2x damage at 55 speed (1.00x)
2020/11/25, pause menu on selection
microstates use
1.01x damage per bullet or bot
2020/05/18, mod - microstates
regression bullet collisions increase vulnerability to
damage by 1.05x for mobs (+1.025x for bosses)
2021/11/28, affline connection
simulated annealing 1.2x damage
0.8x fire rate
2020/05/31, fire delay mods (originally called electrostatic shots and electrostatic discharge)
dynamical systems use
1.3x damage
2021/07/11, field research tech
File:Heurstics.webp
heuristics 1.3x fire rate 2019/10/30, added spore mod (originally called auto-loading heuristics)
anti-shear topology your bullets last 1.3x longer 2019/10/30, added spore mod (originally called corrosion resistant topology an lorentzian topology)
fracture analysis if a mob is stunned it takes
5x damage from bullet impacts
a stun effect 2019/12/13, added chronon gun
shear stress after mobs die
they fire a nail at nearby mobs
no other mob death tech 2020/04/30, mod - impact shear (originally called impact shear)
thermal runaway after mobs die they explode no other mob death tech 2020/02/17, added requirement text, thermal runaway mod
zoospore vector after die there is a 10% chance
they grow spores
no other mob death tech 2019/10/03, added spore mod
File:Propagator.webp
propagator after mobs die advance time 0.5 seconds
1.6x damage
2022/05/31, propagator
collider after mobs die existing power ups
collide
to from new power ups
2023/01/29, SLOW OPENING DOORs, END OF THE WORLD literally
bubble fusion after destroying a mob's shield
spawn 1-2 , , or (once per mob)
2020/06/23, bubble fusion
enthalpy after mobs die
they have an 8% chance to spawn
2021/12/01, hammer + nail
cascading failure 3x damage to mobs below 25% durability reaction inhibitor 2024/01/04, winter vacation update
reaction inhibitor mobs spawn with 0.88x initial durability not topological defect 2020/02/14, working on mods, added death at 12% mod
scrap bots after mobs dieyou have a 33% chance
to build scrap bots that operate for 15 seconds
no other mob death tech 2020/04/07, mods
scrap refit after mobs die
reset scrap bots to 15 seconds of operation
scrap bots 2021/04/08, refit
nail-bot a bot fires nails at mobs in line of sight 2019/12/07, added laser bot (originally called laser bot and guardian)
nail-bot upgrade convert your bots to nail-bots
5x fire rate and 1.4x nail velocity
2 or more nail bots and no other bot upgrade 2020/08/03, new level boss
foam-bot a bot sprays sticky foam at nearby mobs 2020/05/10, foam bots
foam-bot upgrade convert your bots to foam-bots
3x
foam size and fire rate
2 or more foam bots and no other bot upgrade 2020/08/03, new level boss
sound-bot a bot emits expanding arcs
aimed towards nearby mobs
2020/07/04, sound-bot
sound-bot upgrade convert your bots to sound-bots
2.5x
wave fire rate and 2.5x damage
2 or more sound bots and no other bot upgrade 2020/07/04, sound-bot
boom-bot a bot defends the space around you
ignites an explosion after hitting a mob
2020/06/29, plasma bot, boom bot
boom-bot upgrade convert your bots to boom-bots
4x
explosion damage and size
2 or more boom bots and no other bot upgrades 2020/08/03, new level boss
laser-bot a bot uses energy to emit a laser beam
that targets nearby mobs
maximum energy above 50 2019/12/07, added laser bot
laser-bot upgrade convert your bots to laser-bots
2.00x
damage, efficiency, and range
2 or more laser bots and no other bot upgrade 2020/08/03, new level boss
orbital bot a bot is locked in orbit around you
stuns and damages mobs on contact
2020/09/28, orbital bot
orbital-bot upgrade convert your bots to orbital-bots
4x
orbital damage and 1.5x radius
2 or more orbital bots and no other bot upgrade 2020/09/28, orbital bot
dynamo-bot a bot damages mobs while it traces your path
+8 energy per second when nearby
2021/01/29, cloning
dynamo-bot upgrade convert your bots to dynamo-bots
+24
energy per second when nearby
2 or more dynamo bots and no other upgrade 2021/01/29, cloning
perimeter defense for each permanent bot
.95x
damage taken
at least 2 bots 2020/07/14, mod - bot fab
network effect for each permanent bot
1.05x
damage
at least 2 bots 2020/11/29, late game bot mods
bot fabrication after you collect use them to build a
random bot (+1 cost every 5 bots)
at least 2 research 2020/07/14, mod - bot fab mod - bot fab
open-source tech, fields, and gun have +1 bot choice
3x bottech frequency
at least 2 bots 2022/07/24, robotics
ersatz bots double your current permanent bots
remove all guns in your inventory
NOT EXPERIMENT MODE, at least 4 bots 2020/05/24, sniper mob balance, bot replication mod (originally called self-replication, and later bot replication)
robotics spawn 2 random bots at least 3 bots 2022/07/24, robotics
bot manufacturing use to build
3 random bots
at least 4 bots 2020/12/11, nano bots
bot prototypes use to build 2 random bots
and upgrade all bots to a random type
at least 6 bots 2020/12/11, nano bots
decorrelation if you gun and field are unused for 2 seconds
0.3x damage taken
not retrocasuality 2020/09/27, decorrelation
anticorrelation if you gun and field are unused for 2 seconds
2x damage
not retrocasuality 2020/09/27, decorrelation
mass driver 4x block collision damage not wormhole, reek, tokamak 2020/03/13, block throwing
inflation if holding a block 0.1x damage taken
after throwing a block it expands 3x
mass driver, not pilot wave, tokamak, wormhole 2021/05/19, inflation
restitution 2.5x block collision damage
after throwing a block it becomes very bouncy
mass driver, not pilot wave, tokamak, wormhole 2021/07/29, restitution
flywheel 2.5x block collision damage
after a mob dies its block is flung at mobs
mass driver, no other mob death tech 2021/04/19, throwing blocks are buffed
buckling if a block you threw kills a mob
spawn either , , , , or
mass driver, not pilot wave, tokamak 2021/02/09, restitution (originally called inelastic collision)
first derivative while your firstgun is equipped
0.85x damage taken per gun (1.00x)
2019/12/01, added 5 new mods, power up display, game balance (originally called monogamy and later entanglement)
dark matter dark matter slowly gravitates towards you 0.4x damage taken inside
dark matter
2021/05/24, MACHO
entropic gravity crouching pulls the dark matter towards you
1.6x to all dark matter effects
MACHO 2024/05/11, invulnerable
axion while inside the dark matter
2x damage
MACHO 2021/11/28, affine connection
dark star mobs inside the dark matter are damaged
1.3x
dark matter
radius
MACHO 2023/08/22, dark star
ablative drones after losing health there is a chance
to rebuild your broken parts as drones
2019/11/10, added hornets and ablative synthesis, and ceramic plating (oringinally called ablative synthesis)
non-Newtonian armor after mob collisions
0.3x damage taken for 10 seconds
2020/07/06, mod turret mode
tessellation use
0.6x damage taken
2021/07/11, field research tech
Pauli exclusion for 6 seconds after mob collisions
become
invulerable
inhibit energy regen
2022/08/24, boost power ups
spin-statistics theorem for 1.9 seconds out of every 7 seconds
become
invulerable
inhibit energy regen
2021/01/07, complex spinstatistics (originally called complex spin-statistics, and later spelled "spin–staistics" with an en dash)
fermion for 6 seconds after mobs die
become
invulerable
inhibit energy regen
2024/05/11, invulnerable
abelian group 4x damage while
invulerable
invincibility tech 2024/05/11, invulnerable
refrigerant after losing at least 5 health
freeze all mobs for 7 seconds
2023/05/07, factory
piezoelectricity if you collide with a mob
generate +2048 energy
not mass-energy 2020/01/05, shield rebalance, difficulty rebalance, piezo and static mods
ground state +266 maximum energy
0.66x passive energy generation
not time crystals 2020/03/29, ground state mod
heat engine 1.4x damage
–50 maximum energy
not CPT 2020/12/05, engine mods
exothermic process 1.6x damage
after mobs die –5 energy
2020/02/16, working on giving custom mod requirements (in progress, buggy) (originally called acute stress response)
Gibbs free energy use
1.01x damage per energy below 100x (1.00x)
2020/12/05, engine mods
overcharge +88 maximum energy
+5% Junktech
2019/12/15, foam gun, mods: overcharge, supersaturate, many beyond adjustments
Maxwells demon energy above max decays 30x slower
+5% Junktech chance
energy above your max 2020/11/16, supercapacitor - overfill energy decays 66% slower (originally called supercapacitor)
inductive charging if crouched 7x passive energy generation
otherwise 0x passive energy generation
not parasitism 2021/06/19, catabolism and inductive coupling (originally called inductive coupling)
energy conservation 1.04x of damage done recovered as energy 2019/10/30, added spore mod (originally called energy siphon, then later field siphon and energy transfer)
parasitism if a mob has died in the last 5 seconds
2x damage, no passive energy generation
not inductive charging 2021/11/20, Occam's razor (originally called predator)
waste heat recovery if a mob has died in the last 5 seconds
generate 0.05x max energy per second
2020/02/15, added a few mods and added custom difficulty (originally called waste energy recycling, and later waste energy recovery)
recycling if a mob has died in the last 5 seconds
recover 0.005x max health per second
2020/02/15, added a few mods and added custom difficulty (originally called scrap waste recycling, and later scrap recycling)
torpor if a mob has not died in the last 5 seconds
0.3x damage taken
2021/02/19, in game music
stability 0.3x damage taken
while your health is at maximum
2024/06/28, tokamak
instability 2x damage while your damagetaken is 1.00x 2024/06/28, tokamak
control theory 1.5x damage
while your health is at maximum
2024/06/28, tokamak
File:Homeostatis.webp
homeostatis missing health reduces damage taken
down to a limit of 0.2x at 0 health
health below 60 2022/07/24, robotics

    Gun tech

Image Tech Description Requirements (if any) Update added (YYYY/MM/DD)
needle ice after needles impact walls
they chip off 1-2 freezing ice IX crystals
needle gun, needle gun, not nanowires 2021/08/21, needle ice
nanowires needles tunnel through blocks and map
1.2x needle damage
nail gun, needle gun, not needle ice 2021/12/04, grey intro
File:Cermaics.webp
ceramics needles and harpoons pierce shields
dircetly damaging shielded mobs
nail gun, harpoon, not Bessemer process 2021/09/12, harpoon tech
needle gun nail gun and shotgun fire mob piercing needles nail gun, shotgun, not ice crystal, rivets, rotary cannon, pneumatic, incendiary, nail-shot, foam-shot, worm-shot, ice-shot 2021/01/16, nail gun rework
stress concentration mobs below 50% durability die after you shoot
them near their center with needles or rivets
needles, rivets, not incendiary, supercritical fission 2022/06/19, stress concentatrion
rivet gun nail gun and shotgun slowly lob a heavy rivet nail gun, shotgun, not ice crystal, needles, pneumatic actuator 2021/01/16, nail gun rework
pneumatic actuator nail gun takes no time to ramp up
to its fastest fire rate
nail gun, not rotary cannon, rivets, needles 2020/08/29, nail gun
ice crystal nucleation nail gun uses energy to condense
unlimitied freezing ice shards
nail gun, not rivets, needles 2020/10/21, bug fix
rotary cannon nail gun has increased muzzle speed
maximum fire rate, accuracy, and recoil
nail gun, not pneumatic actuator, needle gun 2021/10/23, rotary cannon
gauge rivets, needles, super balls, and nails
have 1.3x mass and physical damage
nails, nail gun, rivets, shotgun, super balls, mine 2022/12/17, added images
File:Supercirtical fission.webp
supercritical fission if nails, or rivetssrike mobs
near their center they can explode
nail gun, mine, needles, nails, rivets, not incendiary, stress concentration 2020/10/20, worm hole mods
irradiated nails nails, needles, and rivets are radioactive
1.9x radioactive damage
over 3 seconds
nail gun, nails, rivets, mine, not ceramic needles 2020/05/19, file reoganiation, mod has it's own file
6s half-life nails, needles, rivets are made of plutonium-238
radioactive
damage lasts +3 seconds
nail gun, mine, irradiated nails, not 1s half-life 2020/06/04, minigun ramp up (was named "4s half-life" for a short amount of time before switching back to "6s half-life")
1s half-life nails, needles, rivets are made of lithium-238
4x radioactive damage for 1 second
nail gun, mine, irradiated nails, not 6s half-life 2021/10/09, refractory metal
spin-statistics after firing the shotgun you are invulnerable
shotgun has 0.5x bullets per
shotgun
File:Newtons 3rd law
Newtons 3rd law 1.7x shotgun fire rate and recoil shotgun, not Noether violation
(Image Unavailable) Repeater shotgun immediately fires again for no ammo

reduced 0.5x shotgun fire rate

Shotgun, Not Newton's 3rd Law

    Field tech

Image Tech Description Requirements (if any) Update added (YYYY/MM/DD)
spherical harmonics 1.5x standing wave deflection energy efficiency

shield deflection radius holds it's max range

standing wave, not surface plasmons 2021/06/05
surface plasmons if deflecting drains all your energy

emit laser beams that scale with max energy

standing wave
zero point energy use

+166 maximum energy

standing wave, pilot wave, time dilation
expansion using standing wave field expands its radius

+77 maximum energy

standing wave 2021/06/05, tech: expansion
electronegativity 1.0023x damage per energy

(1.23x damage at max energy)

standing wave, wormhole, pilot wave
bremsstrahlung deflecting and thrown blocks

do braking damage to mobs

standing wave, perfect diamagnetism, pilot wave
cherenkov radiation bremsstrahlung's effects are radiation

3.5x damage over 3 seconds

bremsstrahlung 2022/5/10, tech: cherenkov radiation
flux pinning after deflecting a mob

it is stunned for up to 4 seconds

a field that can block
eddy current brake perfect diamagnetism slows nearby mobs

effect radius scales with stored energy

perfect diamagnetism, not induction brake 2020/10/5, eddy current brake
meissner effect 1.55x perfect diamagnetism radius

+22° perfect diamagnetism circular arc

perfect diamagnetism
radiative equilibrium after losing health

3x damage for 8 seconds

negative mass, pilot wave
dynamic equilibrium increase damage by your last health loss

(damage increase)

negative mass, pilot wave
neutronium 0.8x move and jump, but

if your field is active 0.05x damage taken

negative mass
areostat 2x damage while off the ground

0.85x damage while on the ground

negative mass, grappling hook
annihilation after colliding with non-boss mobs

they are annihilated and -10 energy

negative mass, not mass-energy
inertial mass negative mass is larger and faster negative mass
bot manufacturing use to build

3 random bots

molecular assembler, grappling hook, pilot wave 2020/12/11, nano bots
bot prototypes use to build 2 random bots

and upgrade all bots to that type

molecular assembler, grappling hook, pilot wave 2020/12/11, nano bots
additive manufacturing deflecting and thrown blocks

do braking damage to mobs

standing wave, perfect diamagnetism, pilot wave
pair production after picking up a power up

+200 energy

molecular assembler, pilot wave, standing wave
electric generator after deflecting mobs

molecular assembler generates +50 energy

molecular assembler
combinatorial optimization 1.35x damage

0.65x fire rate

time dilation, cloaking, pilot wave
tokamak throwing a block converts it to energy

and a pulsed fusion explosion

plasma torch, molecular assembler, grappling hook,

not printer, reel, swarf

degenerate matter if your field is active

0.1x damage taken

plasma torch, grappling hook, pilot wave
plasma bot use to trade your field

for a bot that uses energy to emit plasma

plasma torch, not extruder, plasma ball
plasma jet use

1.5x plasma torch range

plasma torch, not plasma ball
extruder extrude a thin hot wire of plasma

increases damage and energy cost

plasma torch, not plasma ball 2020/12/13, extruder
refractory metal extrude metals at a higher temperature

increases effective radius and damage

extruder
plasma ball grow an expanding ball of plasma

increases damage and energy cost

plasma torch, not extruder, plasma jet
corona discharge increase the range and frequency

of plasma ball's electric arc

plasma ball
retrocausality time dilation uses energy to rewind your

health, velocity, and position up to 10 seconds

time dilation, not CPT symmetry
frame dragging when not moving time dilation s t o p s t i m e

0.6x damage taken

time dilation
Lorentz transformation use

1.5x movement, jumping, and fire rate

time dilation or pilot wave
time crystals 2.5x passive energy generation

(+6.0 energy per second)

time dilation or pilot wave, not ground state
no-cloning theorem +40% chance to duplicate spawned power ups

after a mob dies -1% DUPLICATION

cloaking, time dilation
metamaterial absorber for each mob left alive after you exit a level

there is a 25% chance to spawn a random power up

cloaking
symbiosis after a boss dies spawn and a tech

after a mob dies -0.25 maximum health

cloaking
boson composite while cloaked you are intangible

to blocks and mobs, but mobs drain energy

metamaterial cloaking
patch after cloaking recover 0.75x

of your last health lost

metamaterial cloaking, not mass-energy 2022/7/26, patch
dazzler after decloaking

stun nearby mobs for 2 second

metamaterial cloaking 2020/9/26, ionization energy
topological defect 2.1x damage to mobs at maximum durability cloaking, pilot wave, not reaction inhibitor 2024/1/4, winter vacation update
WIMPs at the end of each level spawn and a dangerous particle that slowly chases you wormhole, pilot wave, time dilation 2021/5/13, WIMPs
vacuum fluctuation use

+11% chance to duplicate spawned power ups

wormhole, time dilation, negative mass, pilot wave 2021/7/11, field research tech

(originally named virtual particles)

transdimensional worms after a block falls into a wormhole

spawn a worm

wormhole 2022/4/11, wiggle
geodesics your bullets can traverse wormholes

1.5x damage

wormhole 2020/10/20, worm hole mods

(originally named traversable geodesics)

cosmic string after tunneling through mobs with a wormhole

stun them and do worm damage

wormhole 2020/10/18, wormhole mods
invariant while placing your wormhole

use energy to pause time

wormhole, not eternalism 2022/1/13, invariant
charmed baryons 0.66x movement and jumping

wormholes cost zero energy

wormhole, not affine connection
affine connection wormholes can tunnel through anything

for 2x energy cost

wormhole, not charmed baryons
CIWS grappling hook uses 10 energy to fire harpoons at nearby mobs grappling hook
swarf after grappling hook impacts something eject nails splinters towards nearby mobs grappling hook, not reel, tokamak 2023/11/25, grappling hook 2nd update
(originally named rupture)
reel 5x block collision damage

up to +100 energy after reeling in blocks

grappling hook, not mass driver, swarf, tokamak 2023/12/3, grapple tech