laser
Appearance
This is the approved revision of this page, as well as being the most recent.

In-game description
- emit a beam of collimated coherent light
- reflects off map, blocks, and mobs 2 times
- costs 18.0 energy per second and 0 ammo
Strategies
- Laser's ability to reflect off walls can be used to hit enemies out of reach
- Inductive Charging's boost to energy gain can allow for infinite laser use
- Laser's range, while not infinite, is generally long enough to hit any target in your line of sight
Related tech
| Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
|---|---|---|---|---|
| optical amplifier | gain 3 random laser laser only turns off if you have no energy |
laser gun, not pulse | ||
| laser-mines | mines laid while you are crouched use energy to emit 3 unaimed lasers | mines | ||
| quasiparticles | convert current and future into that give 2.25x damage for 10 seconds | harpoon, laser, wave, frequency, not railgun or non-renewables | ||
| relativistic momentum | lasers push mobs and blocks | laser, not pulse | ||
| iridescence | if laser beams hit mobs near their center 2x laser damage | laser, not pulse | ||
| lens | 2.5x laser damage if it passes through a revolving 90° arc circular lens | laser | ||
| compound lens | 1.4x laser lens damage +30° lens arc |
lens | ||
| specular reflection | +2 laser beam reflections | laser, not diffuse beam, pulse, or slow light | ||
| diffraction grating | +1 diverging laser beam | laser gun, diffuse beam, or slow light | ||
| collimator | +1 laser beam align your diverging laser beams to be parallel |
laser gun, diffraction grating, not diffuse beam, slow light, or pulse | 2025/01/26, another combo | |
| diffuse beam | your laser beam is wider, but it doesn't reflect 3.2x laser damage |
laser gun, not specular reflection, diffraction grating, slow light, or pulse | ||
| output coupler | 1.3x laser beam width 1.3x laser damage |
laser gun, diffuse beam | ||
| delayed-choice | your laser fires a 0.4 second delayed beam that does 0.7x damage | laser gun, diffraction grating, diffuse beam | ||
| infrared diode | 0.4x laser energy cost
infrared light is outside visual perception |
laser, not free-electron or pulse | ||
| dye laser | 0.75x laser energy cost 1.25x laser damage |
laser, not pulse or infrared diode | ||
| free-electron laser | 3x laser energy cost 3x laser damage |
laser, not pulse or infrared diode | ||
| pulse | charge your energy and release it as a laser pulse that initiates an explosion cluster | laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier |
Update history
Trivia
| guns | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| official guns | current | nail gun • shotgun • super balls • wave • missiles • grenades • spores • drones • foam • harpoon • mine • laser | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| former | flak • rail gun • pulse • flechettes • vacuum bomb • neutron bomb • ice IX • M80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| community guns | n-gon enhanced (sniper) • n-gon upgraded (MRFF) • n-gon portal gun (portal gun) • n-scythe (scythe • spear • sword • MR ferrofluid) • c-gon (blast • rebar • flank) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
















