Super balls: Difference between revisions
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Adricheeks (talk | contribs) Created page with "{{stub}} '''super balls''' is a {{guncircle}} {{guntext}} in ''n-gon''. ==In-game description== == Strategies == == Related {{Guntechcircle}} {{guntext}}{{techtext}}== ==Update history== ==Trivia== {{Guns}} {{DISPLAYTITLE:nail gun}} Category:Guns" |
→Strategies: Added strategies about super balls' ability to bounce off walls |
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{{stub}} | {{stub}} | ||
[[File:super balls.webp|thumb|Image of super balls.]] | |||
'''super balls''' is a {{guncircle}} [[guns|{{guntext}}]] in ''[[n-gon]]''. | '''super balls''' is a {{guncircle}} [[guns|{{guntext}}]] in ''[[n-gon]]''. | ||
==In-game description== | ==In-game description== | ||
:fire '''3''' balls that retain | |||
:'''momentum''' and '''kinetic energy''' after '''collisions''' | |||
:'''4''' balls per {{ammocircle}} | |||
== Strategies == | == Strategies == | ||
== Related {{Guntechcircle}} | * Crouching increases your shots' precision | ||
* Due to the bouncing properties of super balls they are most useful in cramped enclosed maps like reactor and final | |||
== Related {{Guntechcircle}}{{guntext}}{{techtext}}== | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
!Image | |||
!Tech | |||
!Description | |||
!Requirements (if any) | |||
!Update added (YYYY/MM/DD) | |||
|- | |||
|[[File:gauge.webp|thumb]] | |||
|[[gauge]] | |||
|<strong>rivets</strong>, <strong>needles</strong>, <strong>super balls</strong>, and <strong>nails</strong> have <strong>1.3x</strong> mass and physical {{damagetext}} | |||
|nails, nail gun, rivets, shotgun, super balls, or mine | |||
|2022/12/17, [https://github.com/landgreen/n-gon/commit/16834e95be83ae4f4d996401951c2f188992fa1b added images] | |||
|- | |||
|[[File:incendiary ammunition.webp|thumb]] | |||
|[[incendiary ammunition]] | |||
|'''shotgun''', '''rivets''', '''super balls''', and '''drones''' are loaded with {{explodetext|explosives}} | |||
|shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron | |||
| | |||
|- | |||
|[[File:rebound.webp|thumb]] | |||
|[[rebound]] | |||
|after they collide with a mob, '''super balls''' gain {{speedtext}}, '''duration''', and '''1.3x''' {{damagetext}} | |||
|super balls, not incendiary | |||
| | |||
|- | |||
|[[File:Zectron.webp|thumb]] | |||
|[[Zectron]] | |||
|'''2x''' '''super ball''' {{damagetext}}, but after you collide with '''super balls''' they stop | |||
|super balls, not incendiary ammunition or uncertainty principle | |||
| | |||
|- | |||
|[[File:polyurethane foam.webp|thumb]] | |||
|[[polyurethane foam]] | |||
|'''super balls''' and '''harpoons''' colliding with '''mobs''' catalyzes a reaction that yields '''foam''' bubbles | |||
|super balls or harpoon, not fragmentation | |||
| | |||
|- | |||
|[[File:autocannon.webp|thumb]] | |||
|[[autocannon]] | |||
|fire '''+2''' '''super balls''' in a line<br>'''1.4x''' '''super ball''' velocity and gravity | |||
|super balls, but not the tech super ball | |||
| | |||
|- | |||
|[[File:super duper.webp|thumb]] | |||
|[[super duper]] | |||
|randomly fire '''+0''', '''+1''', '''+2''', or '''+3''' extra '''super balls''' | |||
|super balls, but not the tech super ball | |||
| | |||
|- | |||
|[[File:super ball.webp|thumb]] | |||
|[[super ball]] | |||
|fire just '''1 large''' super '''ball''' that '''stuns''' mobs for '''2''' seconds | |||
|super balls, not super duper or autocannon | |||
| | |||
|- | |||
|[[file:uncertainty principle.webp|thumb]] | |||
|[[uncertainty principle]] | |||
|'''foam''', '''wave''', and '''super ball''' positions are erratic<br>'''1.5x''' '''foam''', '''wave''', and '''super ball''' {{damagetext}} | |||
|foam, wave, or super balls, not isotropic or Zectron | |||
| | |||
|} | |||
==Update history== | ==Update history== | ||
==Trivia== | ==Trivia== | ||
{{Guns}} | {{Guns}} | ||
{{DISPLAYTITLE: | {{DISPLAYTITLE:super balls}} | ||
[[Category:Guns]] | [[Category:Guns]] |
Latest revision as of 20:53, 18 February 2025

super balls is a gun in n-gon.
In-game description
- fire 3 balls that retain
- momentum and kinetic energy after collisions
- 4 balls per
Strategies
- Crouching increases your shots' precision
- Due to the bouncing properties of super balls they are most useful in cramped enclosed maps like reactor and final
Related guntech
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
---|---|---|---|---|
![]() |
gauge | rivets, needles, super balls, and nails have 1.3x mass and physical damage | nails, nail gun, rivets, shotgun, super balls, or mine | 2022/12/17, added images |
![]() |
incendiary ammunition | shotgun, rivets, super balls, and drones are loaded with explosives | shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron | |
![]() |
rebound | after they collide with a mob, super balls gain speed, duration, and 1.3x damage | super balls, not incendiary | |
![]() |
Zectron | 2x super ball damage, but after you collide with super balls they stop | super balls, not incendiary ammunition or uncertainty principle | |
![]() |
polyurethane foam | super balls and harpoons colliding with mobs catalyzes a reaction that yields foam bubbles | super balls or harpoon, not fragmentation | |
![]() |
autocannon | fire +2 super balls in a line 1.4x super ball velocity and gravity |
super balls, but not the tech super ball | |
![]() |
super duper | randomly fire +0, +1, +2, or +3 extra super balls | super balls, but not the tech super ball | |
![]() |
super ball | fire just 1 large super ball that stuns mobs for 2 seconds | super balls, not super duper or autocannon | |
![]() |
uncertainty principle | foam, wave, and super ball positions are erratic 1.5x foam, wave, and super ball damage |
foam, wave, or super balls, not isotropic or Zectron |
Update history
Trivia
guns | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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official guns | current | nail gun • shotgun • super balls • wave • missiles • grenades • spores • drones • foam • harpoon • mine • laser | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
former | flak • rail gun • pulse • flechettes • vacuum bomb • neutron bomb • ice IX • M80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
community guns | n-gon enhanced (sniper) • n-gon upgraded (MRFF) • n-gon portal gun (portal gun) • n-scythe (scythe • spear • sword • MR ferrofluid) • c-gon (blast • rebar • flank) |