Super balls: Difference between revisions
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→Strategies: Added strategies about super balls' ability to bounce off walls |
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:'''4''' balls per {{ammocircle}} | :'''4''' balls per {{ammocircle}} | ||
== Strategies == | == Strategies == | ||
* Crouching increases your shots' precision | |||
* Due to the bouncing properties of super balls they are most useful in cramped enclosed maps like reactor and final | |||
== Related {{Guntechcircle}}{{guntext}}{{techtext}}== | == Related {{Guntechcircle}}{{guntext}}{{techtext}}== | ||
Latest revision as of 20:53, 18 February 2025

super balls is a gun in n-gon.
In-game description
- fire 3 balls that retain
- momentum and kinetic energy after collisions
- 4 balls per
Strategies
- Crouching increases your shots' precision
- Due to the bouncing properties of super balls they are most useful in cramped enclosed maps like reactor and final
Related guntech
| Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
|---|---|---|---|---|
| gauge | rivets, needles, super balls, and nails have 1.3x mass and physical damage | nails, nail gun, rivets, shotgun, super balls, or mine | 2022/12/17, added images | |
| incendiary ammunition | shotgun, rivets, super balls, and drones are loaded with explosives | shotgun, super balls, rivets, or drones, not irradiated drones, burst drones, polyurethane, or Zectron | ||
| rebound | after they collide with a mob, super balls gain speed, duration, and 1.3x damage | super balls, not incendiary | ||
| Zectron | 2x super ball damage, but after you collide with super balls they stop | super balls, not incendiary ammunition or uncertainty principle | ||
| polyurethane foam | super balls and harpoons colliding with mobs catalyzes a reaction that yields foam bubbles | super balls or harpoon, not fragmentation | ||
| autocannon | fire +2 super balls in a line 1.4x super ball velocity and gravity |
super balls, but not the tech super ball | ||
| super duper | randomly fire +0, +1, +2, or +3 extra super balls | super balls, but not the tech super ball | ||
| super ball | fire just 1 large super ball that stuns mobs for 2 seconds | super balls, not super duper or autocannon | ||
| uncertainty principle | foam, wave, and super ball positions are erratic 1.5x foam, wave, and super ball damage |
foam, wave, or super balls, not isotropic or Zectron |
Update history
Trivia
| guns | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| official guns | current | nail gun • shotgun • super balls • wave • missiles • grenades • spores • drones • foam • harpoon • mine • laser | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| former | flak • rail gun • pulse • flechettes • vacuum bomb • neutron bomb • ice IX • M80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| community guns | n-gon enhanced (sniper) • n-gon upgraded (MRFF) • n-gon portal gun (portal gun) • n-scythe (scythe • spear • sword • MR ferrofluid) • c-gon (blast • rebar • flank) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||








