Fields: Difference between revisions
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{{Fieldcircle}}{{Fieldtext |fields}} are one of the major [[Power-ups]] in the game. They give unique abilities, but you can only have one at a time, the default one being field emitter. Each field generates a certain amount of {{Energytext}}. They can be upgraded with {{Fieldtechcircle}} {{Fieldtext | field}}{{Techtext}}. There are currently 11 {{Fieldtext | fields}} in the game. | {{Fieldcircle}}{{Fieldtext |fields}} are one of the major [[Power-ups]] in the game. They give unique abilities, but you can only have one at a time, the default one being field emitter. Each field generates a certain amount of {{Energytext}}. They can be upgraded with {{Fieldtechcircle}} {{Fieldtext | field}}{{Techtext}}. There are currently 11 {{Fieldtext | fields}} in the game. | ||
The {{Fieldcircle}}{{Fieldtext | field}} [[Power-ups|Power-up]] will allow you to switch to another {{Fieldtext |field}}. You will have a menu with 2 {{Choicetext}} that can be rerolled with {{Researchtext}}, and closed with {{Canceltext}}. | |||
A{{Fieldtext | field’s}} main purpose is collecting [[Power-ups]] and most of the can be used to grab and throw {{Blocktext |blocks}}. | A{{Fieldtext | field’s}} main purpose is collecting [[Power-ups]] and most of the can be used to grab and throw {{Blocktext |blocks}}. | ||
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=== Current {{Fieldtext | fields}} === | === Current {{Fieldtext | fields}} === | ||
* field emitter (default) | * [[field emitter]] (default) | ||
* standing wave | * [[standing wave]] | ||
* perfect diamagnetism | * [[perfect diamagnetism]] | ||
* negative mass | * [[negative mass]] | ||
* molecular assembler | * [[molecular assembler]] | ||
* plasma torch | * [[plasma torch]] | ||
* time dilation | * [[time dilation]] | ||
* metamaterial cloaking | * [[metamaterial cloaking]] | ||
* pilot wave | * [[pilot wave]] | ||
* wormhole | * [[wormhole]] | ||
* grappling hook | * [[grappling hook]] | ||
=== Previous {{Fieldtext | fields}} === | === Previous {{Fieldtext | fields}} === | ||
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* einstein’s shield ([[n-gon enhanced]]) | * einstein’s shield ([[n-gon enhanced]]) | ||
* matter displacement (n-gon enhanced) | * matter displacement (n-gon enhanced) | ||
* tachyonic field ([[n-scythe]]) |
Revision as of 15:46, 14 January 2025
fields are one of the major Power-ups in the game. They give unique abilities, but you can only have one at a time, the default one being field emitter. Each field generates a certain amount of energy. They can be upgraded with fieldtech. There are currently 11 fields in the game.
The field Power-up will allow you to switch to another field. You will have a menu with 2 choices that can be rerolled with research, and closed with cancel.
A field’s main purpose is collecting Power-ups and most of the can be used to grab and throw blocks.
List of fields
Current fields
- field emitter (default)
- standing wave
- perfect diamagnetism
- negative mass
- molecular assembler
- plasma torch
- time dilation
- metamaterial cloaking
- pilot wave
- wormhole
- grappling hook
Previous fields
- standing wave harmonics (now called standing wave)
- nano-scale manufacturing (now called molecular assembler)
- time dilation field (now simply called time dilation)
- phase decoherence field (reworked to metamaterial cloaking)
Community fields
- energy condenser (n-gon upgraded)
- einstein’s shield (n-gon enhanced)
- matter displacement (n-gon enhanced)
- tachyonic field (n-scythe)