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{{Fieldcircle}}{{Fieldtext |fields}} are one of the major [[ | {{Fieldcircle}} {{Fieldtext|fields}} are one of the major [[power-ups]] in the game. They give unique abilities, but you can only have one at a time. A {{Fieldtext}}'s main purpose is collecting [[Power-ups]] and most of the can be used to grab and throw {{Blocktext|blocks}}. Each field generates a certain amount of {{Energytext}}. They can be upgraded with {{Fieldtechcircle}} {{fieldtext}}[[tech|{{Techtext}}]]. There are currently 11 {{Fieldtext|fields}} in the game, and the default {{fieldtext}} is [[field emitter]]. | ||
The {{Fieldcircle}}{{Fieldtext | field}} | The {{Fieldcircle}} {{Fieldtext|field}} power-up will allow you to switch to another {{Fieldtext|field}}. You will have a menu with 2 {{Choicetext}} that can be rerolled with {{Researchtext}}, and closed with {{Canceltext}}. | ||
== List of {{Fieldtext|fields}} == | |||
=== Current {{Fieldtext|fields}}=== | |||
* [[field emitter]] (default) | * [[field emitter]] (default) | ||
* [[standing wave]] | * [[standing wave]] (formerly named standing wave harmonics) | ||
* [[perfect diamagnetism]] | * [[perfect diamagnetism]] | ||
* [[negative mass]] | * [[negative mass]] | ||
* [[molecular assembler]] | * [[molecular assembler]] (formerly named nano-scale manufacturing) | ||
* [[plasma torch]] | * [[plasma torch]] | ||
* [[time dilation]] | * [[time dilation]] (formerly named time dilation field) | ||
* [[metamaterial cloaking]] | * [[metamaterial cloaking]] | ||
* [[pilot wave]] | * [[pilot wave]] | ||
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* [[grappling hook]] | * [[grappling hook]] | ||
=== Previous {{Fieldtext | fields}} === | === Previous {{Fieldtext|fields}} === | ||
* phase decoherence field (reworked to metamaterial cloaking) | * phase decoherence field (reworked to metamaterial cloaking) | ||
=== Community {{Fieldtext | fields}} === | === Community {{Fieldtext|fields}} === | ||
* energy condenser ([[n-gon upgraded]]) | * energy condenser ([[n-gon upgraded]]) | ||
* | * einstein's shield ([[n-gon enhanced]]) | ||
* matter displacement (n-gon enhanced) | * matter displacement (n-gon enhanced) | ||
* tachyonic field ([[n-scythe]]) | * tachyonic field ([[n-scythe]]) | ||
{{DISPLAYTITLE:{{Fieldcircle}} {{Fieldtext|field}}}} | |||
[[Category:Fields| ]] |
Revision as of 11:29, 15 January 2025
fields are one of the major power-ups in the game. They give unique abilities, but you can only have one at a time. A field's main purpose is collecting Power-ups and most of the can be used to grab and throw blocks. Each field generates a certain amount of energy. They can be upgraded with fieldtech. There are currently 11 fields in the game, and the default field is field emitter.
The field power-up will allow you to switch to another field. You will have a menu with 2 choices that can be rerolled with research, and closed with cancel.
List of fields
Current fields
- field emitter (default)
- standing wave (formerly named standing wave harmonics)
- perfect diamagnetism
- negative mass
- molecular assembler (formerly named nano-scale manufacturing)
- plasma torch
- time dilation (formerly named time dilation field)
- metamaterial cloaking
- pilot wave
- wormhole
- grappling hook
Previous fields
- phase decoherence field (reworked to metamaterial cloaking)
Community fields
- energy condenser (n-gon upgraded)
- einstein's shield (n-gon enhanced)
- matter displacement (n-gon enhanced)
- tachyonic field (n-scythe)