Jump to content

Fields: Difference between revisions

From n-gon Wiki
No edit summary
m some tweaks
Tag: 2017 source edit
Line 1: Line 1:
{{Fieldcircle}}{{Fieldtext |fields}} are one of the major [[Power-ups]] in the game. They give unique abilities, but you can only have one at a time, the default one being field emitter. Each field generates a certain amount of {{Energytext}}. They can be upgraded with {{Fieldtechcircle}}  {{Fieldtext | field}}{{Techtext}}. There are currently 11 {{Fieldtext | fields}} in the game.  
{{Fieldcircle}} {{Fieldtext|fields}} are one of the major [[power-ups]] in the game. They give unique abilities, but you can only have one at a time. A {{Fieldtext}}'s main purpose is collecting [[Power-ups]] and most of the can be used to grab and throw {{Blocktext|blocks}}. Each field generates a certain amount of {{Energytext}}. They can be upgraded with {{Fieldtechcircle}}  {{fieldtext}}[[tech|{{Techtext}}]]. There are currently 11 {{Fieldtext|fields}} in the game, and the default {{fieldtext}} is [[field emitter]].  


The {{Fieldcircle}}{{Fieldtext | field}} [[Power-ups|Power-up]] will allow you to switch to another {{Fieldtext |field}}. You will have a menu with 2 {{Choicetext}} that can be rerolled with {{Researchtext}}, and closed with {{Canceltext}}.  
The {{Fieldcircle}} {{Fieldtext|field}} power-up will allow you to switch to another {{Fieldtext|field}}. You will have a menu with 2 {{Choicetext}} that can be rerolled with {{Researchtext}}, and closed with {{Canceltext}}.  
 
A{{Fieldtext | field’s}} main purpose is collecting [[Power-ups]] and most of the can be used to grab and throw {{Blocktext |blocks}}.
 
== List of {{Fieldtext | fields}} ==
 
=== Current {{Fieldtext | fields}} ===


== List of {{Fieldtext|fields}} ==
=== Current {{Fieldtext|fields}}===
* [[field emitter]] (default)
* [[field emitter]] (default)
* [[standing wave]]
* [[standing wave]] (formerly named standing wave harmonics)
* [[perfect diamagnetism]]
* [[perfect diamagnetism]]
* [[negative mass]]
* [[negative mass]]
* [[molecular assembler]]
* [[molecular assembler]] (formerly named nano-scale manufacturing)
* [[plasma torch]]
* [[plasma torch]]
* [[time dilation]]
* [[time dilation]] (formerly named time dilation field)
* [[metamaterial cloaking]]
* [[metamaterial cloaking]]
* [[pilot wave]]
* [[pilot wave]]
Line 21: Line 17:
* [[grappling hook]]
* [[grappling hook]]


=== Previous {{Fieldtext | fields}} ===
=== Previous {{Fieldtext|fields}} ===
 
* standing wave harmonics (now called standing wave)
* nano-scale manufacturing (now called molecular assembler)
* time dilation field (now simply called time dilation)
* phase decoherence field (reworked to metamaterial cloaking)
* phase decoherence field (reworked to metamaterial cloaking)


=== Community {{Fieldtext | fields}} ===
=== Community {{Fieldtext|fields}} ===
 
* energy condenser ([[n-gon upgraded]])
* energy condenser ([[n-gon upgraded]])
* einstein’s shield ([[n-gon enhanced]])
* einstein's shield ([[n-gon enhanced]])
* matter displacement (n-gon enhanced)
* matter displacement (n-gon enhanced)
* tachyonic field ([[n-scythe]])
* tachyonic field ([[n-scythe]])
{{DISPLAYTITLE:{{Fieldcircle}} {{Fieldtext|field}}}}
[[Category:Fields| ]]

Revision as of 11:29, 15 January 2025

fields are one of the major power-ups in the game. They give unique abilities, but you can only have one at a time. A field's main purpose is collecting Power-ups and most of the can be used to grab and throw blocks. Each field generates a certain amount of energy. They can be upgraded with    fieldtech. There are currently 11 fields in the game, and the default field is field emitter.

The field power-up will allow you to switch to another field. You will have a menu with 2 choices that can be rerolled with research, and closed with cancel.

List of fields

Current fields

Previous fields

  • phase decoherence field (reworked to metamaterial cloaking)

Community fields