Laser: Difference between revisions
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→Strategies: added strategies on lasers ability to reflect, synergies with Inductive Charging, and lasers infinite range |
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:costs '''18.0''' {{energytext}} per second and 0 {{ammotext}} | :costs '''18.0''' {{energytext}} per second and 0 {{ammotext}} | ||
== Strategies == | == Strategies == | ||
* Laser's ability to reflect off walls can be used to hit enemies out of reach | |||
* Inductive Charging's boost to energy gain can allow for infinite laser use | |||
* Laser has infinite range | |||
== Related {{techcircle}} {{techtext}}== | == Related {{techcircle}} {{techtext}}== |
Revision as of 20:25, 4 February 2025
This article is outdated. Please help update this article to reflect recent events or newly available information.

In-game description
- emit a beam of collimated coherent light
- reflects off map, blocks, and mobs 2 times
- costs 18.0 energy per second and 0 ammo
Strategies
- Laser's ability to reflect off walls can be used to hit enemies out of reach
- Inductive Charging's boost to energy gain can allow for infinite laser use
- Laser has infinite range
Related tech
Image | Tech | Description | Requirements (if any) | Update added (YYYY/MM/DD) |
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optical amplifier | gain 3 random laser laser only turns off if you have no energy |
laser gun, not pulse | |
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laser-mines | mines laid while you are crouched use energy to emit 3 unaimed lasers | mines | |
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quasiparticles | convert current and future into that give 2.25x damage for 10 seconds | harpoon, laser, wave, frequency, not railgun or non-renewables | |
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relativistic momentum | lasers push mobs and blocks | laser, not pulse | |
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iridescence | if laser beams hit mobs near their center 2x laser damage | laser, not pulse | |
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lens | 2.5x laser damage if it passes through a revolving 90° arc circular lens | laser | |
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compound lens | 1.4x laser lens damage +30° lens arc |
lens | |
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specular reflection | +2 laser beam reflections | laser, not diffuse beam, pulse, or slow light | |
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diffraction grating | +1 diverging laser beam | laser gun, diffuse beam, or slow light | |
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diffuse beam | your laser beam is wider, but it doesn't reflect 3.2x laser damage |
laser gun, not specular reflection, diffraction grating, slow light, or pulse | |
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output coupler | 1.3x laser beam width 1.3x laser damage |
laser gun, diffuse beam | |
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delayed-choice | your laser fires a 0.4 second delayed beam that does 0.7x damage | laser gun, diffraction grating, diffuse beam | |
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infrared diode | 0.4x laser energy cost
infrared light is outside visual perception |
laser, not free-electron or pulse | |
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dye laser | 0.75x laser energy cost 1.25x laser damage |
laser, not pulse or infrared diode | |
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free-electron laser | 3x laser energy cost 3x laser damage |
laser, not pulse or infrared diode | |
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pulse | charge your energy and release it as a laser pulse that initiates an explosion cluster | laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier |
Update history
Trivia
guns | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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official guns | current | nail gun • shotgun • super balls • wave • missiles • grenades • spores • drones • foam • harpoon • mine • laser | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
former | flak • rail gun • pulse • flechettes • vacuum bomb • neutron bomb • ice IX • M80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
community guns | n-gon enhanced (sniper) • n-gon upgraded (MRFF) • n-gon portal gun (portal gun) • n-scythe (scythe • spear • sword • MR ferrofluid) • c-gon (blast • rebar • flank) |