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{{Fieldcircle}} {{Fieldtext|fields}} are one of the major [[power-ups]] in the game. They give unique abilities, but you can only have one at a time. A {{Fieldtext}}'s main purpose is collecting [[Power-ups]] and most of the can be used to grab and throw {{Blocktext|blocks}}. Each field generates a certain amount of {{Energytext}}. They can be upgraded with {{Fieldtechcircle}}  {{fieldtext}}[[tech|{{Techtext}}]]. There are currently 11 {{Fieldtext|fields}} in the game, and the default {{fieldtext}} is [[field emitter]].  
{{Fieldcircle}} {{Fieldtext|fields}} are one of the major [[Power-ups]] in the game. They give unique abilities, but you can only have one at a time. A {{Fieldtext}}'s main purpose is collecting [[Power-ups]] and most of the can be used to grab and throw {{Blocktext|blocks}}. Each field generates a certain amount of {{Energytext}}. They can be upgraded with {{Fieldtechcircle}}  {{fieldtext}}[[tech|{{Techtext}}]]. There are currently 11 {{Fieldtext|fields}} in the game, and the default {{fieldtext}} is [[field emitter]].  


The {{Fieldcircle}} {{Fieldtext|field}} power-up will allow you to switch to another {{Fieldtext|field}}. You will have a menu with 2 {{Choicetext}} that can be rerolled with {{Researchtext}}, and closed with {{Canceltext}}.  
The {{Fieldcircle}} {{Fieldtext|field}} power-up will allow you to switch to another {{Fieldtext|field}}. You will have a menu with 2 {{Choicetext}} that can be rerolled with {{Researchtext}}, and closed with {{Canceltext}}.  

Revision as of 12:50, 16 January 2025

fields are one of the major Power-ups in the game. They give unique abilities, but you can only have one at a time. A field's main purpose is collecting Power-ups and most of the can be used to grab and throw blocks. Each field generates a certain amount of energy. They can be upgraded with    fieldtech. There are currently 11 fields in the game, and the default field is field emitter.

The field power-up will allow you to switch to another field. You will have a menu with 2 choices that can be rerolled with research, and closed with cancel.

List of fields

Current fields

Previous fields

  • phase decoherence field (reworked to metamaterial cloaking)

Community fields