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optical amplifier
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gain 3 random laser laser only turns off if you have no energy
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laser gun, not pulse
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laser-mines
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mines laid while you are crouched use energy to emit 3 unaimed lasers
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mines
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quasiparticles
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convert current and future into that give 2.25x damage for 10 seconds
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harpoon, laser, wave, frequency, not railgun or non-renewables
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relativistic momentum
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lasers push mobs and blocks
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laser, not pulse
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iridescence
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if laser beams hit mobs near their center 2x laser damage
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laser, not pulse
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lens
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2.5x laser damage if it passes through a revolving 90° arc circular lens
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laser
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compound lens
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1.4x laser lens damage +30° lens arc
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lens
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specular reflection
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+2 laser beam reflections
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laser, not diffuse beam, pulse, or slow light
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diffraction grating
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+1 diverging laser beam
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laser gun, diffuse beam, or slow light
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collimator
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+1 laser beam align your diverging laser beams to be parallel
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laser gun, diffraction grating, not diffuse beam, slow light, or pulse
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2025/01/26, another combo
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diffuse beam
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your laser beam is wider, but it doesn't reflect 3.2x laser damage
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laser gun, not specular reflection, diffraction grating, slow light, or pulse
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output coupler
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1.3x laser beam width 1.3x laser damage
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laser gun, diffuse beam
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delayed-choice
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your laser fires a 0.4 second delayed beam that does 0.7x damage
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laser gun, diffraction grating, diffuse beam
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infrared diode
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0.4x laser energy cost
infrared light is outside visual perception
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laser, not free-electron or pulse
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dye laser
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0.75x laser energy cost 1.25x laser damage
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laser, not pulse or infrared diode
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free-electron laser
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3x laser energy cost 3x laser damage
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laser, not pulse or infrared diode
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pulse
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charge your energy and release it as a laser pulse that initiates an explosion cluster
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laser gun, not specular reflection, diffuse, free-electron laser, optical amplifier
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