Fields
Appearance
Revision as of 15:46, 14 January 2025 by Adricheeks (talk | contribs)
fields are one of the major Power-ups in the game. They give unique abilities, but you can only have one at a time, the default one being field emitter. Each field generates a certain amount of energy. They can be upgraded with fieldtech. There are currently 11 fields in the game.
The field Power-up will allow you to switch to another field. You will have a menu with 2 choices that can be rerolled with research, and closed with cancel.
A field’s main purpose is collecting Power-ups and most of the can be used to grab and throw blocks.
List of fields
Current fields
- field emitter (default)
- standing wave
- perfect diamagnetism
- negative mass
- molecular assembler
- plasma torch
- time dilation
- metamaterial cloaking
- pilot wave
- wormhole
- grappling hook
Previous fields
- standing wave harmonics (now called standing wave)
- nano-scale manufacturing (now called molecular assembler)
- time dilation field (now simply called time dilation)
- phase decoherence field (reworked to metamaterial cloaking)
Community fields
- energy condenser (n-gon upgraded)
- einstein’s shield (n-gon enhanced)
- matter displacement (n-gon enhanced)
- tachyonic field (n-scythe)