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surfactant
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use to trade your foam for 2 foam-bots and foam-bot upgrade
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foam gun, no bot upgrades, fractionation, or pressure vessel
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foam-shot
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shotgun sprays sticky foam bubbles
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shotgun, not incendiary, nail-shot, rivet, worm-shot, ice-shot, or needles
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polyurethane foam
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super balls and harpoons colliding with mobs catalyzes a reaction that yields foam bubbles
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super balls or harpoon, not fragmentation
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elephants toothpaste
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instead of nails mines catalyze a reaction that yields foam bubbles
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mines, not blast ball, ricochet, irradiated nails, or supercritical fission
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necrophage
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if foam, fleas, or worms kill their target they grow 3 copies
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foam, spores, worms, fleas
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electrostatic induction
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foam bubbles are electrically charged, causing attraction to nearby mobs
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foam
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uncertainty principle
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foam, wave, and super ball positions are erratic 1.5x foam, wave, and super ball damage
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foam, wave, or super balls, not isotropic or Zectron
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aerogel
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foam bubbles float with 0.5x foam duration 2.8x foam damage
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foam
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surface tension
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1.4x foam damage
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foam
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cavitation
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25% chance to discharge a huge foam bubble 2x foam gun recoil
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foam
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foam fractionation
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if you have below 300 ammo 2x foam bubble size
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foam
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ideal gas law
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6x foam ammo per
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foam, not non-renewables
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pressure vessel
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build up charge while firing foam after firing discharge foam bubbles
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foam
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capacitor bank
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charge effects build up almost instantly
blocks, foam, plasma ball, railgun, pulse, tokamak
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mass driver, railgun, foam, pressure vessel, pulse, tokamak, plasma ball
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