Fields: Difference between revisions
Adricheeks (talk | contribs) No edit summary |
Adricheeks (talk | contribs) No edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 22: | Line 22: | ||
=== Community {{Fieldtext|fields}} === | === Community {{Fieldtext|fields}} === | ||
* energy condenser ([[n-gon upgraded]]) | * [[energy condenser]] ([[n-gon upgraded]]) | ||
* einstein's shield ([[n-gon enhanced]]) | * [[einstein's shield]] ([[n-gon enhanced]]) | ||
* matter displacement (n-gon enhanced) | * [[matter displacement]] (n-gon enhanced) | ||
* tachyonic field ([[n-scythe]]) | * [[tachyonic field]] ([[n-scythe]]) | ||
== {{Couplingtext}} == | == {{Couplingtext}} == | ||
Line 41: | Line 41: | ||
* wormhole: after eating {{block|blocks}} '''+2''' {{Energy}} per {{Couplingcircle}} | * wormhole: after eating {{block|blocks}} '''+2''' {{Energy}} per {{Couplingcircle}} | ||
* grappling hook: {{ammocircle}} give 4% more ammo per {{Couplingcircle}} | * grappling hook: {{ammocircle}} give 4% more ammo per {{Couplingcircle}} | ||
== Combos == | |||
Combos are secret key inputs that you can type. They are in the {{Fieldtext}} descriptions but match color of the background, making them invisible. They also include diagonal arows; however, those should be ignored. These Combos give different things depending on your field. This feature is still in the works as only 2 {{Field|fields}} have them. | |||
* molecular assembler: ↓→↓←↑↑↓ (displayed in-game as ↓↘→↓↙←↑↑↓), changes your molecular assembler mode | |||
* pilot wave: ↓↓→↓←↓↓ (displayed in-game as ↓↓→↘↓↙←↓↓), spawns a {{block}} (due to it beginning and ending with the same inputs it can be chain cast by looping this ↓↓→↓←) | |||
{{Fields}} | {{Fields}} | ||
{{DISPLAYTITLE:{{Fieldcircle}} {{ | {{DISPLAYTITLE:{{Fieldcircle}} {{Field|fields}}}} | ||
[[Category:Fields| ]] | [[Category:Fields| ]] |
Latest revision as of 13:38, 4 March 2025
fields are one of the major power ups in n-gon. They give unique abilities, but you can only have one at a time. A field's main purpose is collecting power ups and most of the can be used to grab and throw blocks. Each field generates a certain amount of energy. They can be upgraded with fieldtech. There are currently 11 fields in the game, and the default field is field emitter.
The field power up will allow you to switch to another field. You will have a menu with 2 choices that can be rerolled with research, and closed with cancel.
List of fields
Current fields
- field emitter (default)
- standing wave (formerly named standing wave harmonics)
- perfect diamagnetism
- negative mass
- molecular assembler (formerly named nano-scale manufacturing)
- plasma torch
- time dilation (formerly named time dilation field)
- metamaterial cloaking
- pilot wave
- wormhole
- grappling hook
Previous fields
- phase decoherence field (reworked to metamaterial cloaking)
- kinetic energy field
Community fields
- energy condenser (n-gon upgraded)
- einstein's shield (n-gon enhanced)
- matter displacement (n-gon enhanced)
- tachyonic field (n-scythe)
coupling
coupling give unique bonuses for each field. Here are the bonuses:
- field emitter: all effects per (likely excludes effects of time dilation, metamaterial cloaking, and wormhole)
- standing wave: +5 maximum energy per
- perfect diamagnetism: deflecting condenses 0.10 ice IX per
- negative mass: 0.97x damage taken per
- molecular assembler: +0.6 energy per second per
- plasma torch: 1.025x damage per
- time dilation: +1.05x longer stopped time per
- metamaterial cloaking: 1.050x ambush damage per
- pilot wave: 1.05x block collision damage per
- wormhole: after eating blocks +2 energy per
- grappling hook: give 4% more ammo per
Combos
Combos are secret key inputs that you can type. They are in the field descriptions but match color of the background, making them invisible. They also include diagonal arows; however, those should be ignored. These Combos give different things depending on your field. This feature is still in the works as only 2 fields have them.
- molecular assembler: ↓→↓←↑↑↓ (displayed in-game as ↓↘→↓↙←↑↑↓), changes your molecular assembler mode
- pilot wave: ↓↓→↓←↓↓ (displayed in-game as ↓↓→↘↓↙←↓↓), spawns a block (due to it beginning and ending with the same inputs it can be chain cast by looping this ↓↓→↓←)
fields | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
official fields | current | field emitter • standing wave • perfect diamagnetism • negative mass • molecular assembler • plasma torch • time dilation • metamaterial cloaking • pilot wave • wormhole • grappling hook | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
former | phase decoherence field • kinetic energy field | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
community fields | n-gon enhanced (einstein's shield • matter displacement) • n-gon upgraded (energy condenser) • n-scythe (tachyonic field) |