fields
Appearance
Revision as of 14:19, 20 January 2025 by Adricheeks (talk | contribs)
fields are one of the major power ups in the game. They give unique abilities, but you can only have one at a time. A field's main purpose is collecting power ups and most of the can be used to grab and throw blocks. Each field generates a certain amount of energy. They can be upgraded with fieldtech. There are currently 11 fields in the game, and the default field is field emitter.
The field power up will allow you to switch to another field. You will have a menu with 2 choices that can be rerolled with research, and closed with cancel.
List of fields
Current fields
- field emitter (default)
- standing wave (formerly named standing wave harmonics)
- perfect diamagnetism
- negative mass
- molecular assembler (formerly named nano-scale manufacturing)
- plasma torch
- time dilation (formerly named time dilation field)
- metamaterial cloaking
- pilot wave
- wormhole
- grappling hook
Previous fields
- phase decoherence field (reworked to metamaterial cloaking)
- kinetic energy field
Community fields
- energy condenser (n-gon upgraded)
- einstein's shield (n-gon enhanced)
- matter displacement (n-gon enhanced)
- tachyonic field (n-scythe)
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official fields | current | field emitter • standing wave • perfect diamagnetism • negative mass • molecular assembler • plasma torch • time dilation • metamaterial cloaking • pilot wave • wormhole • grappling hook | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
former | phase decoherence field • kinetic energy field | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
community fields | n-gon enhanced (einstein's shield • matter displacement) • n-gon upgraded (energy condenser) • n-scythe (tachyonic field) |